reply #1
Deppyforce wrote:
from my modqueue xddxdxdxdxdxdxdxdxdxdx
omg this is long zzz
i dont like slow songs much so i gunna mod only easy diff
add xmas to tags
[Easy]glglgl :3 thx
- 00:20:566 (1) - I'd curve this so it wont overlap The overlap is clean and doesn't obscure 1's path so unchange
- 00:22:280 (3,4) - change to 2/1 slider fits with vocals here Did this to follow the background note on 4
- 00:27:423 (1) - ctrl + h I like the overlap
- 00:57:423 (5) - flip this upside down flow better imo I kinda disagree since this was it at least leads to it
- 01:53:137 (1,2,3) - https://osu.ppy.sh/ss/4079277
- 01:59:994 (1) - make this slider symmetrical I like it's shape
- 02:16:280 (5,6) - form straight line Straight lines kinda bug me
- 02:44:566 (1,2) - change to 2/1 slider fits with vocals I think it's fine since all the kiais are consistently having it not as 2/1
- 02:49:709 (3,4,5,1) - maybe curve like http://osu.ppy.sh/ss/4079312 tried
- 03:23:994 (1) - fix shape this looks too edgy imo Supposed to be really sharp since I don't know how to emphasize wubs on lower diffs lol
reply #2
BladesofSteel wrote:
Hello, M4M mod: You literally broke the only rule for m4m lol, but I'm not an a##hole so I'll mod but you basically have as much priority of an NM request (except you know, guarenteed)
Hard
01:01:494 (5,1) - Either you make a jump, or the notes are distanced from each other according to DS. This however, looks very inconsistent. it's a slight jump
01:11:137 (3,4) - ^ ?!
01:14:994 (4,1) - You could consider positioning these objects based on the DS instead of stacking, considering that 01:15:423 (1) - highlights the end of the chorus. it's fine
01:20:566 - I would consider to start mapping here due to the starting of the beats already being established. no
02:13:280 (4,1) - because this is an interesting rhythm, I want to go back to 01:11:566 (5,1) - and suggest that you do the same here as well, being that you can extend 01:11:566 (5) - 's tail to 01:11:887, or just replace this slider with simpler objects. did sth
Normal
04:08:566 (2) - NC.
04:32:566 (6) - ^
Looks good.
Easy
01:15:423 (1) - You could add a whistle here, but it's up to you. nah
01:29:137 (1,2,3) - The flow here doesn't look very neat. I suggest slightly adjusting the objects here so that 01:29:137 (1) - 's tail will move to 01:30:423 (2) - more smoothly, and the same applies between 01:30:423 (2,3) - as well. but it literally leads into 2 SMOOTHLY and because it's pointing at it so I don't know what you're talking about .-.
Note that objects 01:31:709 (4,5,1) - will have to be adjusted. Here is the code for the newly positioned objects:
02:17:137 (6) - NC
03:35:994 (1,2) - Do you want to try blanketing these notes like this instead? no112,160,215994,6,0,P|56:216|80:296,1,160,4|8,0:0|0:0,0:0:0:0:
136,238,217280,1,2,0:0:0:0:
04:09:851 (3,4) - Also consider making a blanket here. I don't like them
04:32:566 (1) - NC
Very nice mapset. Good luck. ty
Thanks for mods, same color replies