forum

Anna Yvette & Popeska - Give Love On Christmas Day (Cover)

posted
Total Posts
45
Topic Starter
Battle
This beatmap was submitted using in-game submission on Friday, December 18, 2015 at 9:56:15 PM

Artist: Anna Yvette & Popeska
Title: Give Love On Christmas Day (Cover)
Tags: jackson 5 dubstep holiday xmas winter
BPM: 140
Filesize: 7813kb
Play Time: 04:35
Difficulties Available:
  1. Easy (1.35 stars, 295 notes)
  2. Normal (2.36 stars, 461 notes)
  3. Snow (3.31 stars, 542 notes)
Download: Anna Yvette & Popeska - Give Love On Christmas Day (Cover)
Information: Scores/Beatmap Listing
---------------
holiday map .-.

: BeatofIke
: Hinsvar
Kuki
from kiwi modding queue

o boy this is so long bat

[general]
i actually do suggest removing some kiais, atm you have too much i think and it's more ideal to kiai the wubs
bg quality is suckos i reverse image searched and found the same one in really good quality so i resized to perfect 1366x768 here u go

[easy]
00:14:566 (2,3) - even spacing pls this is so close to overlap the circles almost got to 2nd base
01:44:566 (3,1) - overlap please fix atm it looks accidental and the opposite of nice
02:23:566 (1) - hello what is this mapped to
03:34:280 (6) - nc cause finish should be emmphasised and you want to give some more hp before break

[normal]
00:28:709 (2) - do dis cause flow is linear af here
01:50:351 (2,4,2,4) - mapped to literally no sound apart from (4) but that still makes no sense, try some longer sliders like this my man and make them cute
02:51:423 (1) - move one pixel right and one pixel down for perfect stack
03:07:709 (2,1,2,1,2,1) - whaT tHE hECK make it less linear dude please

[snow]
is this hard diff because it's insane make an advanced diff pls even though diff spread makes sense sr wise this is too hard for hard
what is this crazy ar10 madness make it ar8
01:50:351 (2,4,2,4) - same as normal what the fuckos mapped no sound apart from (4) but it still makes no sense, try longer sliders like this my dude and make them cute
02:51:423 (1) - fix stack bruvva
03:05:137 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8) - wow 12 seconds of circles please add sliders becuase this is hard as shit for anyone to acc especially with no breaks and especially for most people who only have the ability to play hards
03:11:994 (1,2,3,4,5,6,7,8,1,2) - this flower is dying but this one is fine, reuse 03:13:709 (1,2,3,4,5,6,7,8,1) - and fix it up because it's still a little bit off
03:17:994 (1,1) - 1/8 in hard diff hello please remove
04:15:423 (1,2,3,4,5) - fix spacing ya big dummy this makes no sense and is also not nice looking
04:32:566 (1) - move this one pixel down for perfect stack fam
this is like a mix and match of insane and hard

it's not fair you're so good at beatmapping
you can probably call bn now
good luck with rankos
Topic Starter
Battle

Kuki wrote:

from kiwi modding queue

o boy this is so long bat

[general]
i actually do suggest removing some kiais, atm you have too much i think and it's more ideal to kiai the wubs I kinda just want to keep it since it's on the chorusesss
bg quality is suckos i reverse image searched and found the same one in really good quality so i resized to perfect 1366x768 here u go thanks

[easy]
00:14:566 (2,3) - even spacing pls this is so close to overlap the circles almost got to 2nd base
01:44:566 (3,1) - overlap please fix atm it looks accidental and the opposite of nice
02:23:566 (1) - hello what is this mapped to Moved to 02:23:994 -
03:34:280 (6) - nc cause finish should be emmphasised and you want to give some more hp before break

[normal]
00:28:709 (2) - do dis cause flow is linear af here
01:50:351 (2,4,2,4) - mapped to literally no sound apart from (4) but that still makes no sense, try some longer sliders like this my man and make them cute Changed but they don't look really cute lol
02:51:423 (1) - move one pixel right and one pixel down for perfect stack
03:07:709 (2,1,2,1,2,1) - whaT tHE hECK make it less linear dude please

[snow]
is this hard diff because it's insane make an advanced diff pls even though diff spread makes sense sr wise this is too hard for hard I'm probably just going to end up nerfing snow a lot in the future so I can keep the 3 diff set
what is this crazy ar10 madness make it ar8 lol it's ar8 now
01:50:351 (2,4,2,4) - same as normal what the fuckos mapped no sound apart from (4) but it still makes no sense, try longer sliders like this my dude and make them cute
02:51:423 (1) - fix stack bruvva
03:05:137 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8) - wow 12 seconds of circles please add sliders becuase this is hard as shit for anyone to acc especially with no breaks and especially for most people who only have the ability to play hards fixed
03:11:994 (1,2,3,4,5,6,7,8,1,2) - this flower is dying but this one is fine, reuse 03:13:709 (1,2,3,4,5,6,7,8,1) - and fix it up because it's still a little bit off This was fixed in previous change aboveee
03:17:994 (1,1) - 1/8 in hard diff hello please remove
04:15:423 (1,2,3,4,5) - fix spacing ya big dummy this makes no sense and is also not nice looking
04:32:566 (1) - move this one pixel down for perfect stack fam
this is like a mix and match of insane and hard lmao

it's not fair you're so good at beatmapping
you can probably call bn now
good luck with rankos
Aight, thanks for modding~

Green = Fixed (or comments or both .-.)
Unmarked = fixed
Blue = Unfixed
Airachi
CHRISTMAS

Snow:
01:00:423 (2,3) - blanket is slight off
00:57:209 (2,3) - 01:04:280 (3,4) - these should be same distance
01:04:923 (6,1) - ^
01:04:280 (3,6) - rotate the triangle to fix overlap
01:23:994 (1,2) - 01:30:851 (1,2) - for these two you have such large spacing to low music but on 01:30:851 (1,2) - is fit for larger but it's smaller, make it like this vocal one later on 01:36:851 (3,4) -
01:54:851 (1,2) - same as above, reduce spacing?
02:11:994 (1,3) - remove overlap, all the other parts around this area and same pattern don't
02:22:280 (1,2,3,4,5,6,7) - woah lol if ur gonna use this at least make the short distances the same and the large distances the same
02:24:101 (1,1,1) - i like it there all one after another so you spin like a madman
02:26:780 (1,2,3) - think these angles are to harsh and 2-3 is way to big after that spinner set
02:28:923 (5,1) - fix overlap
02:47:566 (5,1) - i forgot to mention this before, but i really like this style, i think they flow really well
03:06:851 (1) - overlap, i know you can think of something better to make no overlaps
03:21:423 (3,4) - think this might have to a slider, but i like it so idk ;p; nvm keep it its wubtastic
03:22:923 (2,3,4) - keep same spacing
03:24:637 (2,3) - 03:25:280 (7,8) - make these two same spacing maybe, similar sounds less confusing
03:32:137 (7) - make this fit with the stream nicer ;-;

I really enjoy this song a lot so far lolo
nice darude sandstorm beats

Normal:
  1. make the overlaps more consistent, i see what you are going for on most of them and its nice flow
Easy:
00:51:851 (2,4) - very small overlap
01:42:851 (1,2) - doesnt look like u wanted a blanket, but i think it would fit nicely in 1's warmth

didnt find much for easy and normal ;-; looks fine to me

this song gets me into the xmas spirit hope this could help in anyway :)
Topic Starter
Battle
Reply

Airachi wrote:

CHRISTMAS

Snow:
01:00:423 (2,3) - blanket is slight off
00:57:209 (2,3) - 01:04:280 (3,4) - these should be same distance
01:04:923 (6,1) - ^
01:04:280 (3,6) - rotate the triangle to fix overlap
01:23:994 (1,2) - 01:30:851 (1,2) - for these two you have such large spacing to low music but on 01:30:851 (1,2) - is fit for larger but it's smaller, make it like this vocal one later on 01:36:851 (3,4) -
01:54:851 (1,2) - same as above, reduce spacing?
02:11:994 (1,3) - remove overlap, all the other parts around this area and same pattern don't
02:22:280 (1,2,3,4,5,6,7) - woah lol if ur gonna use this at least make the short distances the same and the large distances the same
02:24:101 (1,1,1) - i like it there all one after another so you spin like a madman
02:26:780 (1,2,3) - think these angles are to harsh and 2-3 is way to big after that spinner set
02:28:923 (5,1) - fix overlap I really like this one lol
02:47:566 (5,1) - i forgot to mention this before, but i really like this style, i think they flow really well
03:06:851 (1) - overlap, i know you can think of something better to make no overlaps
03:21:423 (3,4) - think this might have to a slider, but i like it so idk ;p; nvm keep it its wubtastic
03:22:923 (2,3,4) - keep same spacing
03:24:637 (2,3) - 03:25:280 (7,8) - make these two same spacing maybe, similar sounds less confusing
03:32:137 (7) - make this fit with the stream nicer ;-;

I really enjoy this song a lot so far lolo
nice darude sandstorm beats

Normal:
  1. make the overlaps more consistent, i see what you are going for on most of them and its nice flow
Easy:
00:51:851 (2,4) - very small overlap I think this one should since like it only overlaps (if you can even consider it an overlap for like 1/16 of a beat
01:42:851 (1,2) - doesnt look like u wanted a blanket, but i think it would fit nicely in 1's warmth I basically hate blankets cuz people are so picky to about them lol

didnt find much for easy and normal ;-; looks fine to me

this song gets me into the xmas spirit hope this could help in anyway :)

Same color responses~

Thanks for modding~
Yohanes
Hello, M4M :D

[Snow]
  1. One thing that really get my attention on this diff is lack of emphasis on the strong part, for example 00:53:137 (1) - 00:54:851 (1) - 00:56:566 (1) - 00:58:280 (1) - ect. I know that they had different spacing than previous notes, but I think it's still not enough
  2. 01:15:423 (1) - 442|35 or 321|80
  3. 01:30:851 (1,2,3) - Huge spacing on a calm part, it would be better to repattern this section
  4. You almost always stick to 1,20 ds utill here 01:30:851 It's not that bad but something that probably you should keep in mind
  5. 01:39:423 (1,2,3) - 01:41:137 (1,2,3) - 01:42:851 (1,2,3) - Whoa, the spacing keeps increasing xD
  6. 01:58:280 (1,2,3) - IMO bad flow, movement from 2 to 3 is pretty unnatural
  7. 02:14:137 (3,4) - They're so close, almost looks like hugging :P distant them a bit further
  8. 02:22:280 (1,2,3,4,5,6,7) - I think they're overspaced. try to nerf dem spacing
  9. 02:25:816 (1,1,2,3) - This pattern is really close to the spinner, which makes it hard to hit. I suggest to bring this entire pattern closer to the center. So that after player finished spinning, they could hit the first note easily
  10. 02:51:423 (1) - 167|252 or 101|261 also, apply this to similar parts (there're few of them)
  11. 03:21:423 (3,4) - 03:28:280 (3,4) - This just doesn't feel right I'll tell you that ._. But idk what to suggest since I can't map 1/4 sliders correctly
  12. 03:52:709 (4) - 04:29:994 (3) - Random hitwhistles?
[Normal]
  1. 01:07:494 (2) - there's no beats here, so i guess remove notes or add whistles since that's what you're doing to trick it lol
  2. not much to say actually
Easy seems fine to me
Good luck with this map :D
Topic Starter
Battle
Reply

Yohanes wrote:

Hello, M4M :D

[Snow]
  1. One thing that really get my attention on this diff is lack of emphasis on the strong part, for example 00:53:137 (1) - 00:54:851 (1) - 00:56:566 (1) - 00:58:280 (1) - ect. I know that they had different spacing than previous notes, but I think it's still not enough Fixed up some beats
  2. 01:15:423 (1) - 442|35 or 321|80 Nah, I like it stacked
  3. 01:30:851 (1,2,3) - Huge spacing on a calm part, it would be better to repattern this section relocated
  4. You almost always stick to 1,20 ds utill here 01:30:851 It's not that bad but something that probably you should keep in mind
  5. 01:39:423 (1,2,3) - 01:41:137 (1,2,3) - 01:42:851 (1,2,3) - Whoa, the spacing keeps increasing xD whoops, fixed
  6. 01:58:280 (1,2,3) - IMO bad flow, movement from 2 to 3 is pretty unnatural moved 2 stack on 3 for a more fluid motion imo
  7. 02:14:137 (3,4) - They're so close, almost looks like hugging :P distant them a bit further
  8. 02:22:280 (1,2,3,4,5,6,7) - I think they're overspaced. try to nerf dem spacing I dunno, I really feel like the spacing reflects on the music here so I'll keep
  9. 02:25:816 (1,1,2,3) - This pattern is really close to the spinner, which makes it hard to hit. I suggest to bring this entire pattern closer to the center. So that after player finished spinning, they could hit the first note easily
  10. 02:51:423 (1) - 167|252 or 101|261 also, apply this to similar parts (there're few of them) I still like the stacked thingys
  11. 03:21:423 (3,4) - 03:28:280 (3,4) - This just doesn't feel right I'll tell you that ._. But idk what to suggest since I can't map 1/4 sliders correctly I mean it follows the beat n stuff so I think it's fine
  12. 03:52:709 (4) - 04:29:994 (3) - Random hitwhistles? rip I'm bad
[Normal]
  1. 01:07:494 (2) - there's no beats here, so i guess remove notes or add whistles since that's what you're doing to trick it lol I just removed it~
  2. not much to say actually
Easy seems fine to me
Good luck with this map :D

Thanks for modding~!

Green = Comments w/ fix
Unmarked = fixed
Blue = Unfixed
Deppyforce
from my modqueue xddxdxdxdxdxdxdxdxdxdx

omg this is long zzz

i dont like slow songs much so i gunna mod only easy diff

add xmas to tags

[Easy]
  1. 00:20:566 (1) - I'd curve this so it wont overlap
  2. 00:22:280 (3,4) - change to 2/1 slider fits with vocals here
  3. 00:27:423 (1) - ctrl + h
  4. 00:57:423 (5) - flip this upside down flow better imo
  5. 01:53:137 (1,2,3) - https://osu.ppy.sh/ss/4079277
  6. 01:59:994 (1) - make this slider symmetrical
  7. 02:16:280 (5,6) - form straight line
  8. 02:44:566 (1,2) - change to 2/1 slider fits with vocals
  9. 02:49:709 (3,4,5,1) - maybe curve like http://osu.ppy.sh/ss/4079312
  10. 03:23:994 (1) - fix shape this looks too edgy imo
glglgl :3
BladesofSteel
Hello, M4M mod:

Hard
01:01:494 (5,1) - Either you make a jump, or the notes are distanced from each other according to DS. This however, looks very inconsistent.

01:11:137 (3,4) - ^ ?!

01:14:994 (4,1) - You could consider positioning these objects based on the DS instead of stacking, considering that 01:15:423 (1) - highlights the end of the chorus.

01:20:566 - I would consider to start mapping here due to the starting of the beats already being established.

02:13:280 (4,1) - because this is an interesting rhythm, I want to go back to 01:11:566 (5,1) - and suggest that you do the same here as well, being that you can extend 01:11:566 (5) - 's tail to 01:11:887, or just replace this slider with simpler objects.

Normal
04:08:566 (2) - NC.
04:32:566 (6) - ^

Looks good.

Easy
01:15:423 (1) - You could add a whistle here, but it's up to you.

01:29:137 (1,2,3) - The flow here doesn't look very neat. I suggest slightly adjusting the objects here so that 01:29:137 (1) - 's tail will move to 01:30:423 (2) - more smoothly, and the same applies between 01:30:423 (2,3) - as well.

Note that objects 01:31:709 (4,5,1) - will have to be adjusted. Here is the code for the newly positioned objects:

252,96,89137,6,0,P|314:141|400:136,1,160,2|8,0:0|0:0,0:0:0:0:
464,96,90423,1,2,0:0:0:0:
480,176,90851,2,0,L|493:277,1,80,2|2,0:0|0:0,0:0:0:0:
496,336,91709,1,8,0:0:0:0:
416,312,92137,1,2,0:0:0:0:
336,328,92566,6,0,B|297:330|297:330|256:323,1,80,4|0,0:0|0:0,0:0:0:0:
Delete the current objects 01:29:137 (1,2,3,4,5,1) - , then select Open .osu in Notepad. paste the code above under [Hitobjects], save, exit and select the diff again. The new note should be there.

02:17:137 (6) - NC

03:35:994 (1,2) - Do you want to try blanketing these notes like this instead?


112,160,215994,6,0,P|56:216|80:296,1,160,4|8,0:0|0:0,0:0:0:0:
136,238,217280,1,2,0:0:0:0:

04:09:851 (3,4) - Also consider making a blanket here.

04:32:566 (1) - NC

Very nice mapset. Good luck.
Topic Starter
Battle
reply #1

Deppyforce wrote:

from my modqueue xddxdxdxdxdxdxdxdxdxdx

omg this is long zzz

i dont like slow songs much so i gunna mod only easy diff

add xmas to tags

[Easy]
  1. 00:20:566 (1) - I'd curve this so it wont overlap The overlap is clean and doesn't obscure 1's path so unchange
  2. 00:22:280 (3,4) - change to 2/1 slider fits with vocals here Did this to follow the background note on 4
  3. 00:27:423 (1) - ctrl + h I like the overlap
  4. 00:57:423 (5) - flip this upside down flow better imo I kinda disagree since this was it at least leads to it
  5. 01:53:137 (1,2,3) - https://osu.ppy.sh/ss/4079277
  6. 01:59:994 (1) - make this slider symmetrical I like it's shape
  7. 02:16:280 (5,6) - form straight line Straight lines kinda bug me
  8. 02:44:566 (1,2) - change to 2/1 slider fits with vocals I think it's fine since all the kiais are consistently having it not as 2/1
  9. 02:49:709 (3,4,5,1) - maybe curve like http://osu.ppy.sh/ss/4079312 tried
  10. 03:23:994 (1) - fix shape this looks too edgy imo Supposed to be really sharp since I don't know how to emphasize wubs on lower diffs lol
glglgl :3 thx

reply #2

BladesofSteel wrote:

Hello, M4M mod: You literally broke the only rule for m4m lol, but I'm not an a##hole so I'll mod but you basically have as much priority of an NM request (except you know, guarenteed)

Hard
01:01:494 (5,1) - Either you make a jump, or the notes are distanced from each other according to DS. This however, looks very inconsistent. it's a slight jump

01:11:137 (3,4) - ^ ?!

01:14:994 (4,1) - You could consider positioning these objects based on the DS instead of stacking, considering that 01:15:423 (1) - highlights the end of the chorus. it's fine

01:20:566 - I would consider to start mapping here due to the starting of the beats already being established. no

02:13:280 (4,1) - because this is an interesting rhythm, I want to go back to 01:11:566 (5,1) - and suggest that you do the same here as well, being that you can extend 01:11:566 (5) - 's tail to 01:11:887, or just replace this slider with simpler objects. did sth

Normal
04:08:566 (2) - NC.
04:32:566 (6) - ^

Looks good.

Easy
01:15:423 (1) - You could add a whistle here, but it's up to you. nah

01:29:137 (1,2,3) - The flow here doesn't look very neat. I suggest slightly adjusting the objects here so that 01:29:137 (1) - 's tail will move to 01:30:423 (2) - more smoothly, and the same applies between 01:30:423 (2,3) - as well. but it literally leads into 2 SMOOTHLY and because it's pointing at it so I don't know what you're talking about .-.

Note that objects 01:31:709 (4,5,1) - will have to be adjusted. Here is the code for the newly positioned objects:

02:17:137 (6) - NC

03:35:994 (1,2) - Do you want to try blanketing these notes like this instead? no


112,160,215994,6,0,P|56:216|80:296,1,160,4|8,0:0|0:0,0:0:0:0:
136,238,217280,1,2,0:0:0:0:

04:09:851 (3,4) - Also consider making a blanket here. I don't like them

04:32:566 (1) - NC

Very nice mapset. Good luck. ty

Thanks for mods, same color replies
BladesofSteel

Battle wrote:

You literally broke the only rule for m4m lol, but I'm not an a##hole so I'll mod but you basically have as much priority of an NM request (except you know, guarenteed)
Well.

This is embarrassing.
-Lemons

BladesofSteel wrote:

Battle wrote:

You literally broke the only rule for m4m lol, but I'm not an a##hole so I'll mod but you basically have as much priority of an NM request (except you know, guarenteed)
Well.

This is embarrassing.
It happens babe


  • Easy
  1. 00:13:708 (1) - Why nawt just have this curve into the next note since the rest of this part has pretty linear flow from object to object http://puu.sh/lLal7/65bd4b202f.jpg yafeelme
  2. 00:22:280 (3,4) - make dis a 2/1 slider http://puu.sh/lLao0/2c73b61273.jpg (I'M GIVING YOU THIS BECAUSE IM NOT ACTUALLY SURE IF THIS IS A 2/1 OR NOT HAHA)
  3. 01:01:709 (1) - I just want to comment on this BEAUTIFUL anchor point system for this slider, also I think https://osu.ppy.sh/ss/4082727 is better overall
  4. 01:10:280 (4) - This flow is kind of jenky, just because you usually for this style of flow make the player go the opposite direction of the previous slider but here it goes the same direction so maybe make it more linear
  5. 01:31:709 (4,5) - Same as above except that it's 2 single notes instead of a slider this time
  6. 01:42:851 (1) - https://osu.ppy.sh/ss/4082744 so it's more symmetrical
  7. 02:05:994 (5,6,1) - https://osu.ppy.sh/ss/4082754I like this for here
  8. 02:43:709 (4,1,2) - for here I would honestly move up 1 and make 4 and 2 on the same y axis
  9. 03:23:994 (1) - This slider feels to plain to me for it being a wub slider
  10. 04:21:423 (5) - make this straight pls

    Normal
  11. Aimodstuffs http://puu.sh/lLbav/568fc667bd.png
  12. 00:27:423 (1) - flow is kinda jenky here
  13. 00:28:709 (2) - ^ Move this note to 125|139
  14. 00:37:709 (3) - Jenky
  15. 00:40:280 (2,3) - 1/1 slider cuz vocal
  16. 00:51:423 (1,2,3) - Nyoh man this 1/2 stuff is identical to the 1/1 stuff spacing wise so it literally sneaks up on you. also pls incorporate some form of 1/2 during the beginning parts so that way this sudden burst of 1/2 doesn't make you cry (like this 04:18:851 (1,2,3,4,5) - )
  17. 01:43:709 (3) - You could maybe curve around 2 a little bit and have 4 be the opposite style curve yano
  18. 02:07:494 (2,3) - Kinda jenky here with how 3 looks
  19. 03:43:709 (2,3) - Make this parallel pls

    Snow
  20. same as in Normal the first kiai is kind of a shock to play but this is a hard so it's more excuseable
  21. 01:04:280 (3,4) - das a pretty big jump mang, I don't really hear anything to back it up either
  22. 01:11:137 (3) - ^ (Rather, for this one the issue is that it's emphasized on that clap noise but then other times you don't emphasize it the same way so it feels kind of weird, this one at least is on the clap/snare/kick whatever it is and the one above was emphasized after the clap)
  23. 01:33:423 (3) - This feels kinda spaced weirdly, czu here 01:30:851 (1,2) - you used 2.0 for the big jump but 1.84 for the big jump on the linked note
  24. 02:33:851 (4,1) - Why 3/4 slider you didn't do this anywhere else
  25. 03:31:494 (2) - This note is kinda hard to see
  26. 04:15:423 (1,2,3,4) - This feels weird why not just copy 1-2 for 3-4
Topic Starter
Battle
Reply

-Lemons wrote:


  • Easy
  1. 00:13:708 (1) - Why nawt just have this curve into the next note since the rest of this part has pretty linear flow from object to object http://puu.sh/lLal7/65bd4b202f.jpg yafeelme
  2. 00:22:280 (3,4) - make dis a 2/1 slider http://puu.sh/lLao0/2c73b61273.jpg (I'M GIVING YOU THIS BECAUSE IM NOT ACTUALLY SURE IF THIS IS A 2/1 OR NOT HAHA) I did this so the note on 4 is clicked
  3. 01:01:709 (1) - I just want to comment on this BEAUTIFUL anchor point system for this slider, also I think https://osu.ppy.sh/ss/4082727 is better overall
  4. 01:10:280 (4) - This flow is kind of jenky, just because you usually for this style of flow make the player go the opposite direction of the previous slider but here it goes the same direction so maybe make it more linear
  5. 01:31:709 (4,5) - Same as above except that it's 2 single notes instead of a slider this time
  6. 01:42:851 (1) - https://osu.ppy.sh/ss/4082744 so it's more symmetrical I don't like having curves that big
  7. 02:05:994 (5,6,1) - https://osu.ppy.sh/ss/4082754I like this for here misleading flow thooo
  8. 02:43:709 (4,1,2) - for here I would honestly move up 1 and make 4 and 2 on the same y axis I think it's fine
  9. 03:23:994 (1) - This slider feels to plain to me for it being a wub slider But it's so sharp :(
  10. 04:21:423 (5) - make this straight pls nu

    Normal
  11. Aimodstuffs http://puu.sh/lLbav/568fc667bd.png I didn't have that in my aimod .-.
  12. 00:27:423 (1) - flow is kinda jenky here I think should be fine
  13. 00:28:709 (2) - ^ Move this note to 125|139
  14. 00:37:709 (3) - Jenky Should be fine
  15. 00:40:280 (2,3) - 1/1 slider cuz vocal I wanted the twinkle sound on 00:40:709 - to be clicked
  16. 00:51:423 (1,2,3) - Nyoh man this 1/2 stuff is identical to the 1/1 stuff spacing wise so it literally sneaks up on you. also pls incorporate some form of 1/2 during the beginning parts so that way this sudden burst of 1/2 doesn't make you cry (like this 04:18:851 (1,2,3,4,5) - ) There really isn't anything you could put 1/2 wise at the beginning, so I don't think it's going to be too bad, that is why I put an NC to note the change in the beat, it's also fine since like, the spacing is consistent n stuff for the fast/slow parts respectively
  17. 01:43:709 (3) - You could maybe curve around 2 a little bit and have 4 be the opposite style curve yano blankets are no
  18. 02:07:494 (2,3) - Kinda jenky here with how 3 looks The flow ain't that bad
  19. 03:43:709 (2,3) - Make this parallel pls naw

    Snow
  20. same as in Normal the first kiai is kind of a shock to play but this is a hard so it's more excuseable same
  21. 01:04:280 (3,4) - das a pretty big jump mang, I don't really hear anything to back it up either
  22. 01:11:137 (3) - ^ (Rather, for this one the issue is that it's emphasized on that clap noise but then other times you don't emphasize it the same way so it feels kind of weird, this one at least is on the clap/snare/kick whatever it is and the one above was emphasized after the clap)
  23. 01:33:423 (3) - This feels kinda spaced weirdly, czu here 01:30:851 (1,2) - you used 2.0 for the big jump but 1.84 for the big jump on the linked note I don't really think it makes a significant effect on the gameplay since it really doesn't feel like a big jump when playing so idk
  24. 02:33:851 (4,1) - Why 3/4 slider you didn't do this anywhere else forgot to remove this n some other mod
  25. 03:31:494 (2) - This note is kinda hard to see I think it should be fine
  26. 04:15:423 (1,2,3,4) - This feels weird why not just copy 1-2 for 3-4 cuz I like what it looks like

Thanks for modd
same color replies
ailv
Snow:
Blanket Issues (Some are Slider ends, forgot to note):
00:22:280 (4,5) - Blanket
00:26:566 (5,1) - Blanket
00:32:566 (4,5) - Blanket
00:59:994 (1,2) - Blanket
01:01:709 (1,3) - - Blanket
01:39:423 (1,2) - Blanket
01:49:709 (1,2) - not at all blanketed not sure if intentional
01:51:423 (1,2) - Blanket
01:57:851 (4,1) - Blanket
02:01:709 (1,3) - Blanket
02:11:994 (1,2) - Blanket
02:13:280 (4,2) - Blanket
02:13:709 (1,3) - Blanket
03:54:423 (4,1) - Blanket
04:20:994 (2,3) - Blanket

Not-Blanket:

00:19:709 (5,1) - Slider angle doesn't flow into next circle
01:15:423 (1) - Maybe Spinner, to emphasize "love"
02:17:137 (1) - ^
02:51:423 (1) - ^
02:26:780 (1) - No beat here
03:23:566 (5) - Could separate into 2 sliders to emphasize growl
03:24:959 (4) - No beat here
03:31:816 (4) - ^
Topic Starter
Battle
reply

ailv wrote:

Snow:
Blanket Issues (Some are Slider ends, forgot to note):
00:22:280 (4,5) - Blanket
00:26:566 (5,1) - Blanket
00:32:566 (4,5) - Blanket
00:59:994 (1,2) - Blanket
01:01:709 (1,3) - - Blanket This is just supposed to have the red point touch the side of the w/e
01:39:423 (1,2) - Blanket
01:49:709 (1,2) - not at all blanketed not sure if intentional It's very intentional that it's not a blanket lol
01:51:423 (1,2) - Blanket
01:57:851 (4,1) - Blanket
02:01:709 (1,3) - Blanket
02:11:994 (1,2) - Blanket
02:13:280 (4,2) - Blanket Not supposed to be blanket
02:13:709 (1,3) - Blanket
03:54:423 (4,1) - Blanket
04:20:994 (2,3) - Blanket

Not-Blanket:

00:19:709 (5,1) - Slider angle doesn't flow into next circle
01:15:423 (1) - Maybe Spinner, to emphasize "love" nah
02:17:137 (1) - ^ ^
02:51:423 (1) - ^^
02:26:780 (1) - No beat here I have hitsounds that make it seem like there's a beat lol
03:23:566 (5) - Could separate into 2 sliders to emphasize growl wh
03:24:959 (4) - No beat here hitsounds plus I'm pretty sure there is (i'm probs deaf)
03:31:816 (4) - ^ ^

z
colors same
Vovan
:o OMG Anna Yvette on a christmas map ♥♥♥♥


[*] 03:20:566 → 03:34:280 I just Love this part of the song


[Easy]
  1. 00:47:137 (4,1) - The 1st slider goes to the right, the other goes to the left, that's not beautiful to see.

    [Normal]
  2. Uh... Why the points of this sliders are so... strange ? xD
  3. 02:32:137 (4,1) - The end of this slider touch the other slider :/
Topic Starter
Battle
Reply

Dono027 wrote:

:o OMG Anna Yvette on a christmas map ♥♥♥♥


[*] 03:20:566 → 03:34:280 I just Love this part of the song


[Easy]
  1. 00:47:137 (4,1) - The 1st slider goes to the right, the other goes to the left, that's not beautiful to see. My thoughts were that it was really nice to see, I like things that like go against each other

    [Normal]
  2. Uh... Why the points of this sliders are so... strange ? xD tbh I don't know lol
  3. 02:32:137 (4,1) - The end of this slider touch the other slider :/ Intentional

No change but thanks for modding~
ColdTooth
Hello there! From my queue!

I love this song.

[Easy]

01:03:423 (4,5) - You should make them more parallel, they'd stand out better

01:23:137 (3) - Curve this slider instead of making it sharp.

01:44:137 (2,3,4,1) - Looks a bit slippy. Why not try 2 and 1 on top of each other, or 3 and 4 could be parallel

02:01:709 (3,4) - Blanket is off

03:23:994 (1) - Shape looks off. Try this. I moved the 1st red dot to x380 y292

03:23:994 (1,2,3) - Spacing

03:35:994 (1) - It looks like after here (until the next break) you kinda lost your combo. I would NC this, and double check after this to fix combos.


[Normal]

I didn't find anything suspicious, looks really nice!


[Snow]

OD7 would fit better than 6.

01:01:494 (5) - x256 y260 fits better in flow

01:57:851 (4,1) - slightly off on blanketing

02:05:994 (3,4,5,6) - In my opinion, you could have 02:06:423 (5,6) - space out a lot more than 02:05:994 (3,4) - since it sounds like a jump

02:38:566 (4,1) - Blanket is slightly off

02:46:923 (2,3,4,5) - Try a square shape, might look better


Overall, a really nice map!
Topic Starter
Battle
Reply

ColdTooth wrote:

Hello there! From my queue!

I love this song.

[Easy]

01:03:423 (4,5) - You should make them more parallel, they'd stand out better

01:23:137 (3) - Curve this slider instead of making it sharp.

01:44:137 (2,3,4,1) - Looks a bit slippy. Why not try 2 and 1 on top of each other, or 3 and 4 could be parallel I kinda don't know about this one since it's like, it's no longer on the screen, and the positioning makes it so that it would be too far to stack 2 on 1 or w/e, so I basically made sure that 3 and 4 were on same y at the very least to try and improve visuals (head of 3 and end of 4 are on same y now)

02:01:709 (3,4) - Blanket is off

03:23:994 (1) - Shape looks off. Try this. I moved the 1st red dot to x380 y292 I think the shape is fine, mostly because I wanted a really like, ugly slider, that stands out during the wubs

03:23:994 (1,2,3) - Spacing

03:35:994 (1) - It looks like after here (until the next break) you kinda lost your combo. I would NC this, and double check after this to fix combos. I dunno what this was trying to say, but hey, I fixed NCs lol


[Normal]

I didn't find anything suspicious, looks really nice!


[Snow]

OD7 would fit better than 6.

01:01:494 (5) - x256 y260 fits better in flow

01:57:851 (4,1) - slightly off on blanketing

02:05:994 (3,4,5,6) - In my opinion, you could have 02:06:423 (5,6) - space out a lot more than 02:05:994 (3,4) - since it sounds like a jump To be fair, it only sounds like a jump because of the hitsounds lol

02:38:566 (4,1) - Blanket is slightly off

02:46:923 (2,3,4,5) - Try a square shape, might look better Didn't make it a square but improved visuals


Overall, a really nice map! Cool~

Thanks for modding~

Green = Comments w/ fix
Unmarked = fixed
Blue = Unfixed
FCL
yo!
M4M i guess!

  • [Easy]
  1. 00:42:851 (3,4) - no pls, Objects are too close that look don't good
  2. 00:52:280 (3,4) - not parallel, fix it
  3. 01:03:423 (4) - imo, weird form. Red points of retention are too close that don't cool
  4. 01:04:280 (5) - same ofc
  5. 02:30:851 (1,2) - your map have too much straight sliders. No, it's not bad, just you can diversify this. Why be not to make this sliders a bit curved? http://puu.sh/lQdty/26751eacab.jpg
  6. Yea, you can also add curved at same similar moments
  7. 03:20:566 (1) - dubstep lol, btw this form is too curved imo
  8. 03:27:423 (1) - don't like use sliderwawe form to short sliders
  9. 03:41:137 (1) - summetrical form will be better
  10. 03:54:851 (1,2,3,4) - lol, this flow. Really weird

  • [Normal]
  1. 01:49:709 (1,2,1) - at end of these sliders have any sound, i suggest to reduce sound of hitsounds at end of sliders to 5%
  2. 02:07:494 (2,3) - don't like flow here, maybe this form? http://puu.sh/lQe4S/ddf4565e5c.jpg
  3. 02:38:566 (3) - same as 02:07:494 (2,3)
  4. 03:09:423 (1) - why nc?
  5. 03:33:423 (2) - flow is bad, this will be better http://puu.sh/lQerC/cdddfd65de.jpg

  • [Snow]
  1. 00:57:423 (3,4,5) - I hear a strong claps here therefore you could do a more spacing. And pls, dont use sliders for this claps, only circles
  2. 01:00:851 (3,4) - lol spacing here really depressing for me, because again clap, he's strong and you should make a more spacing. Btw, slider here is not good but something tells me that you will not listen to me lol
  3. 01:30:851 (1,2,3) - thiangle maybe? http://puu.sh/lQeXX/d81f6ced3b.jpg
  4. 01:49:709 (1,2,1,2) - same as Normal diff
  5. 02:02:566 (3,4,5) - seriously, not change spacing? Well, anymore I will not say about this moments
  6. 03:30:851 (1) - do it better lol
  7. 03:31:709 (3,4) - kick-slider instead circles will be better

GL!
Topic Starter
Battle
reply

FCL wrote:

yo!
M4M i guess! rip rules tho

  • [Easy]
  1. 00:42:851 (3,4) - no pls, Objects are too close that look don't good Well, they're not exactly touching nor are they really "ugly" since it's kinda of a perspective kinda thing so unchanged
  2. 00:52:280 (3,4) - not parallel, fix it
  3. 01:03:423 (4) - imo, weird form. Red points of retention are too close that don't cool Eh, you can't really do much with point like this on easy
  4. 01:04:280 (5) - same ofc ^
  5. 02:30:851 (1,2) - your map have too much straight sliders. No, it's not bad, just you can diversify this. Why be not to make this sliders a bit curved? http://puu.sh/lQdty/26751eacab.jpg I dunno, I find patterns like that kinda just ugly, I want neatness and if it's kinda boring, it's at least neat :L
  6. Yea, you can also add curved at same similar moments z
  7. 03:20:566 (1) - dubstep lol, btw this form is too curved imo I think it's fine since I wanted abnormal shapes for the dubstep
  8. 03:27:423 (1) - don't like use sliderwawe form to short sliders ^
  9. 03:41:137 (1) - summetrical form will be better I tried
  10. 03:54:851 (1,2,3,4) - lol, this flow. Really weird

  • [Normal]
  1. 01:49:709 (1,2,1) - at end of these sliders have any sound, i suggest to reduce sound of hitsounds at end of sliders to 5%
  2. 02:07:494 (2,3) - don't like flow here, maybe this form? http://puu.sh/lQe4S/ddf4565e5c.jpg Didn't change to that but improved flow a bit
  3. 02:38:566 (3) - same as 02:07:494 (2,3) Slight improve flow
  4. 03:09:423 (1) - why nc? fixed ncs so it's nc'd on 2nd downbeat
  5. 03:33:423 (2) - flow is bad, this will be better http://puu.sh/lQerC/cdddfd65de.jpg

  • [Snow]
  1. 00:57:423 (3,4,5) - I hear a strong claps here therefore you could do a more spacing. And pls, dont use sliders for this claps, only circles The thing about the whole "strong claps" is that they don't exist outside of the hitsounds I put so like, yeah lol
  2. 01:00:851 (3,4) - lol spacing here really depressing for me, because again clap, he's strong and you should make a more spacing. Btw, slider here is not good but something tells me that you will not listen to me lol same
  3. 01:30:851 (1,2,3) - thiangle maybe? http://puu.sh/lQeXX/d81f6ced3b.jpg I like it's current formation
  4. 01:49:709 (1,2,1,2) - same as Normal diff
  5. 02:02:566 (3,4,5) - seriously, not change spacing? Well, anymore I will not say about this moments
  6. 03:30:851 (1) - do it better lol
  7. 03:31:709 (3,4) - kick-slider instead circles will be better kinda awk to go from streams to just kick sliders here so unchanged

GL! Thanks~


Green = Comments w/ fix
Unmarked = fixed
Blue = Unfixed

Thanks for modding~
Log Off Now
Hi, NM from my queue!

Disclaimer: I'm pretty new to modding so what I say may not be useful! If this is the case feel free to ignore this, although feedback would be much appreciated! All mods are my opinion

[General]

Seems good to me

[Easy]

Not a lot to say really pretty clean difficulty

00:42:851 (3,4) - These are just about touching

00:52:280 (3,4) - Double check that these are parallel

01:46:280 (1,2) - These are also only just touching, doesn't look very nice

01:54:851 (4) - I would move this slider further down and curve it slightly more to fit the diagonal line that starts 01:53:994 (2,3) - here

02:39:423 (4) - Maybe move this further to the left slightly and curve again for a nicer shape/flow (allbeit the flow would barely change lol)

[Normal]

01:32:566 (1) - I would rotate this slider slightly so it has a cleaner shape following off of 01:32:137 (4)

01:35:137 (3,4) - Maybe make these have a slight change in direction like 01:33:423 (3,4) - here for consistency?

01:48:423 (3,4) - Double check these are parallel

02:38:566 (3) - Curve this slider less aggresively for a nicer shape and flow between 02:38:351 (2,4)

[Snow]

00:50:137 (4) - Raise this slider slightly upwards for a cleaner wave shape, alternatively you could move 00:49:709 (3) - downwards for the same effect

00:55:709 (3,4,1) - I would try to keep the spacing consistent here since the gradual angle changes look really nice but the larger gap between 00:56:137 (4,1) - takes away from the effect for me

01:11:994 (1) - Move this slider tail ever so slightly further down for a cleaner blanket

01:42:851 (1,2) - This blanket could be improved

01:56:137 (5) - I would move this slider slightly downwards and rotate slightly for a cleaner shape following 01:55:280 (2,3,4)

02:13:709 (1,3) - This blanket could be improved

02:47:994 (1,3) - ^

[]

Hope this helped!
Topic Starter
Battle
Reply

Log Off Now wrote:

Hi, NM from my queue!

Disclaimer: I'm pretty new to modding so what I say may not be useful! If this is the case feel free to ignore this, although feedback would be much appreciated! All mods are my opinion

[General]

Seems good to me

[Easy]

Not a lot to say really pretty clean difficulty

00:42:851 (3,4) - These are just about touching

00:52:280 (3,4) - Double check that these are parallel

01:46:280 (1,2) - These are also only just touching, doesn't look very nice

01:54:851 (4) - I would move this slider further down and curve it slightly more to fit the diagonal line that starts 01:53:994 (2,3) - here I think it's fine enough

02:39:423 (4) - Maybe move this further to the left slightly and curve again for a nicer shape/flow (allbeit the flow would barely change lol) I like it's current shape

[Normal]

01:32:566 (1) - I would rotate this slider slightly so it has a cleaner shape following off of 01:32:137 (4)

01:35:137 (3,4) - Maybe make these have a slight change in direction like 01:33:423 (3,4) - here for consistency?

01:48:423 (3,4) - Double check these are parallel

02:38:566 (3) - Curve this slider less aggresively for a nicer shape and flow between 02:38:351 (2,4)

[Snow]

00:50:137 (4) - Raise this slider slightly upwards for a cleaner wave shape, alternatively you could move 00:49:709 (3) - downwards for the same effect

00:55:709 (3,4,1) - I would try to keep the spacing consistent here since the gradual angle changes look really nice but the larger gap between 00:56:137 (4,1) - takes away from the effect for me

01:11:994 (1) - Move this slider tail ever so slightly further down for a cleaner blanket

01:42:851 (1,2) - This blanket could be improved

01:56:137 (5) - I would move this slider slightly downwards and rotate slightly for a cleaner shape following 01:55:280 (2,3,4) Feels fine imo

02:13:709 (1,3) - This blanket could be improved

02:47:994 (1,3) - ^

[]

Hope this helped!

Thanks for modding, same color responses
Yauxo
My part of the m4m

[Snow]
■ 01:02:351 (2) - 72/336 for equalized spacing? Everything else is equalized too, might not be a bad thing to continue with that trend :3
■ 01:04:709 (5) - Move this one to 442/192 to be a mirrored and flipped version of 01:04:280 (3,4) - ?
■ 01:15:423 (1) - I'd suggest to unstack this one. No hard reason behind that, just to give it a bit more flow (and because there havent been any stacks before)
■ 01:25:066 (4,5) - Kind of disagreeing with this stack as well, main reason being that there werent any stacks before, so why are there any now o: (the beat isnt really stack-supportive either)
■ 01:58:923 (2,3,4,5,1) - Maybe do something like this? http://puu.sh/lRAxb/d3b2613ca1.jpg Nothing wrong with the pattern right now, I just feel like this would be more enjoyable to play
■ 02:24:101 (1,1,1) - For a lower-end-hard, this seems to be too difficult. Players might not recognize the first spinner early enough, get a 50 at it, then try to re-aim and suddenly realize that there's a second spinner, get a 50 on that too, and then everything dies. Might want to make one big spinner out of that.
■ 02:50:994 (4,1) - similar as above, space this one out

03:20:566 - This is where I wtf'd and realized, why dubstep was in the tags. I didnt expect this at all LOL

■ 03:21:584 (4) - Move this one to 03:21:637 - (pretty sure that current timing is wrong - and even if it isnt, I dont think a Hard should have this kind of timing in it. The suggested timing has a strong beat, so it'll work out) and space 03:21:423 (3,4,5) - equally.
■ 03:21:423 (3,4) - to ^, turn these into 1/4s for easier playability
■ 03:28:280 (3,4) - ^

Normal: 01:14:994 (4,1) - (and similar) same as in Hard.
Otherwise, N and E are fine. Might want to work on Hard's aesthetics a bit though.

Good luck!
Topic Starter
Battle
Reply

Yauxo wrote:

My part of the m4m

[Snow]
■ 01:02:351 (2) - 72/336 for equalized spacing? Everything else is equalized too, might not be a bad thing to continue with that trend :3
■ 01:04:709 (5) - Move this one to 442/192 to be a mirrored and flipped version of 01:04:280 (3,4) - ?
■ 01:15:423 (1) - I'd suggest to unstack this one. No hard reason behind that, just to give it a bit more flow (and because there havent been any stacks before) [color=#0040FF]I'll have to disagree with this one, since it's at least consistent throughout all of the kiai endings similar to it, e.g. at 02:50:994 (4,1) - [/color]
■ 01:25:066 (4,5) - Kind of disagreeing with this stack as well, main reason being that there werent any stacks before, so why are there any now o: (the beat isnt really stack-supportive either)
■ 01:58:923 (2,3,4,5,1) - Maybe do something like this? http://puu.sh/lRAxb/d3b2613ca1.jpg Nothing wrong with the pattern right now, I just feel like this would be more enjoyable to play Cool pattern, changed to that
■ 02:24:101 (1,1,1) - For a lower-end-hard, this seems to be too difficult. Players might not recognize the first spinner early enough, get a 50 at it, then try to re-aim and suddenly realize that there's a second spinner, get a 50 on that too, and then everything dies. Might want to make one big spinner out of that. I dunno, I always found that spinners were the most fun part in lower diffs when I was ranking up (I resent them now) so it may be a little like, hard for a lower-end hard, but still, it shouldn't really be judged on star rating since some of the jumps on this diff are big imo
■ 02:50:994 (4,1) - similar as above, space this one out Same explanation for stacking

03:20:566 - This is where I wtf'd and realized, why dubstep was in the tags. I didnt expect this at all LOL lol

■ 03:21:584 (4) - Move this one to 03:21:637 - (pretty sure that current timing is wrong - and even if it isnt, I dont think a Hard should have this kind of timing in it. The suggested timing has a strong beat, so it'll work out) and space 03:21:423 (3,4,5) - equally. Moved all like instances to red points
■ 03:21:423 (3,4) - to ^, turn these into 1/4s for easier playability ^ But didn't change to like, 1/4 from the 1/8
■ 03:28:280 (3,4) - ^ ^

Normal: 01:14:994 (4,1) - (and similar) same as in Hard. Same explanation for stacking stuffs
Otherwise, N and E are fine. Might want to work on Hard's aesthetics a bit though. We'll see~

Good luck!

Thanks for modding~


Green = Comments w/ fix
Unmarked = fixed
Blue = Unfixed
Gamu
Hello. As per your request: https://osu.ppy.sh/forum/t/393945

  1. Artist: Anna Yvette & Popeska
  2. Title: Give Love On Christmas Day (Cover)

You can download the mp3 from soundcloud: https://soundcloud.com/annayvette/give-love-on-christmas-day-anna-yvette-popeska-cover
Artist is "Anna Yvette & Popeska" and Title is "Give Love On Christmas Day (Cover)" in detailed information of that mp3, so I think this is a better than the current metadata.
Topic Starter
Battle
well, thanks for the clarification, I changed metadata cuz gaia but w/e, it's back to being that now lol
Spudus
[size=150]Give Love On Christmas Day Mod reply

Here are the results

Easy - 02:25:709 - 02:27:423 - Requested to have a Slider between, but every note needs to be on a Timing Tick


Normal - Nothing needs to be changed / all is fine with this difficulty


Snowy - Nothing needs to be changed / all is fine with this difficulty


This is a great choice of a song, this could have a chance of a rank and I really like the mapset.

Normal and Snowy were both modded, I am not lazy when it comes to perfect difficultys
Topic Starter
Battle
For easy, I can't place a slider there since there needs to be a whole downbeat (4 white ticks basically) of break, so no changes.

Still, I appreciate the effort~
Darson
holy fukn moly I almost forgot xd

General

I think you should work on slider leading especially on the hard and normal diffs (links from hard diff) stuff like 01:55:923 (4,5) 01:55:280 (2,3) 01:48:851 (4,5) 01:58:923 (2,3) etc. don't really look good because A. the circle doesn't lead into the slider well or B. the slider doesn't lead into the circle well, you do have good slider leads like 01:33:209 (2,3) 01:34:923 (2,3) 01:36:637 (2,3) 01:48:209 (2,3) etc. Granted most of them are on purpose and are meant to not lead in a linear fashion but the ones like i linked are just aesthetically unappealing. Fixing these would help your mapset substantially imo.

Easy

  1. 01:28:280 (5,1) - I'm assuming you wanted to emphasize vocals with this spacing but no other notes in this diff have such spacing so it was probably a mistake

Normal

  1. 00:31:280 (2,3) - (2) doesnt really lead into (3) well like 00:23:566 (4,1) or 00:33:851 (5,1) do
  2. 00:44:137 (3,4) - ^ this one is most likely on purpose but it doesnt really look good imo
  3. 01:14:994 (4,1) - Overlap doesn't really fit imo
  4. 02:16:709 (4,1) - ^
  5. 02:23:780 - Missing a beat here
  6. 02:26:994 - 02:27:209 - you could add some notes here, pretty big beats to skip
  7. 02:40:709 (4,5) - These should be removed like 02:37:280
  8. 02:50:994 (4,1) - ^^^
  9. 03:35:137 - You could ass a note here for the symbol
  10. 03:57:851 (4,1) - ^^

Hard

  1. 01:04:709 (5,6) - ctrl+g would flow better
  2. 02:28:280 (6,7,1) - This overlap's ugly
  3. 03:26:137 (2) - Having this slider curve like this doesn't support the following stream and negates the flow, reversing the slider like this would flow better nut obviously you would need to move a few things around
  4. 03:35:137 - Again I think a note here would be nice
Done!

I hope the things I pointed out will help you improve your map, good luck! (´・ω ・`)
Topic Starter
Battle
asdf

Reclaimer wrote:

holy fukn moly I almost forgot xd

General

I think you should work on slider leading especially on the hard and normal diffs (links from hard diff) stuff like 01:55:923 (4,5) 01:55:280 (2,3) 01:48:851 (4,5) 01:58:923 (2,3) etc. don't really look good because A. the circle doesn't lead into the slider well or B. the slider doesn't lead into the circle well, you do have good slider leads like 01:33:209 (2,3) 01:34:923 (2,3) 01:36:637 (2,3) 01:48:209 (2,3) etc. Granted most of them are on purpose and are meant to not lead in a linear fashion but the ones like i linked are just aesthetically unappealing. Fixing these would help your mapset substantially imo. polished cuz things haven't been modded since gaia said "make the slow part bigger space so that way when there's 1/2 it's not a surprise" .-.

Easy

  1. 01:28:280 (5,1) - I'm assuming you wanted to emphasize vocals with this spacing but no other notes in this diff have such spacing so it was probably a mistake It's not like I can change ds in lower diffs anyways lol, fixed

Normal

  1. 00:31:280 (2,3) - (2) doesnt really lead into (3) well like 00:23:566 (4,1) or 00:33:851 (5,1) do
  2. 00:44:137 (3,4) - ^ this one is most likely on purpose but it doesnt really look good imo I like it
  3. 01:14:994 (4,1) - Overlap doesn't really fit imo It's structured since it's throughout all kiais n stuff
  4. 02:16:709 (4,1) - ^ ^
  5. 02:23:780 - Missing a beat here Focused on vocals here
  6. 02:26:994 - 02:27:209 - you could add some notes here, pretty big beats to skip 2 beats recovery time for normal
  7. 02:40:709 (4,5) - These should be removed like 02:37:280 Well, I made that consistent whenever the vocals was "man (insert w/e lyric)" so basically unchanged, it's done in a way so it's consistent, having there a pause here wouldn't make sense imo
  8. 02:50:994 (4,1) - ^^^ Why, there are notes here?
  9. 03:35:137 - You could ass a note here for the symbol Consistent with hard, it's also worth noting that I was trying to make there be like moment of pause after all that dubstep to appreciate it lol
  10. 03:57:851 (4,1) - ^^ Same as b4

Hard

  1. 01:04:709 (5,6) - ctrl+g would flow better A left-right left-right motion is really uncomfortable imo
  2. 02:28:280 (6,7,1) - This overlap's ugly I like it
  3. 03:26:137 (2) - Having this slider curve like this doesn't support the following stream and negates the flow, reversing the slider like this would flow better nut obviously you would need to move a few things around The thing I'm against for this is because, the whole sound that's the reason for making is go like all curved in stuff happens around that time, combined with the fact that you only really need to go to the curve (not the actual end) to get 100 makes it easy to transition to the stream so I think it should be fine
  4. 03:35:137 - Again I think a note here would be nice nah
Done!

I hope the things I pointed out will help you improve your map, good luck! (´・ω ・`)
Darson
tfw your mod is so useless you don't get kds

xd
Topic Starter
Battle
zz I fell asleep shhh
BeatofIke
Very short IRC Mod.

We only fixed one slider touching the HP bar and pointed out (on Snowy difficulty) the weird anchor points starting from 03:20:566 all the way to 03:33:851. Giving this one a try. Map bubbled~


IRC
15:13 Battle: a
15:13 BeatofIke: :D
15:13 Battle: well it doesn't show that message anymore so
15:13 Battle: cool
15:13 BeatofIke: sweet :3
15:14 Battle: anyways, cool that there's nothing really wrong with it lol
15:14 BeatofIke: okay...Normal diff have no problems, Easy difficulty only has 01:05:137 (1) - touching HP bar.
15:14 BeatofIke: and... for Hard difficulty: https://osu.ppy.sh/ss/4157692
15:15 BeatofIke: lol
15:15 Battle: so fix that on easy and we cool?
15:15 BeatofIke: more or less :3
15:16 Battle: sweet
15:17 BeatofIke: The only thing strange I noticed on Snowy diff is the weird anchor points starting from 03:20:566 (1) - all the way to 03:33:851 (7) -
15:17 BeatofIke: yeah random I know XD
15:17 Battle: lol but is that unrankable doe?
15:17 Battle: [http://puu.sh/m0xDn/10f946941d.jpg does this look blanketed enough?]
15:18 BeatofIke: yeah blanket is good :3
15:18 Battle: kk
15:18 Battle: i guess i'll update then
15:18 BeatofIke: okay :)
15:18 Battle: done~
15:18 BeatofIke: that was fast lol
15:19 Battle: bss usually works fine anyways lol
@Qualifiying BN: Give love on Christmas Day with a heart icon *runs*
Darson
holy shit nice
Hinsvar
stuff
11.26 Battle: so like, I asked beatofike if he could look at the christmas map and he bubbled it so ya
11.26 Hinsvar: wow
11.26 Hinsvar: hmm
11.26 Hinsvar: the mapset is entirely mapped by you right
11.26 Battle: yep
11.26 Hinsvar: fine
11.26 Hinsvar: I'll do an IRC mod on the spot
11.26 Hinsvar: and I can qualify it
11.26 Hinsvar: now
11.26 Battle: mkay
11.26 Hinsvar: but first let me redownload just to be safe
11.27 Battle: aight
11.36 Hinsvar: actually
11.36 Hinsvar: how long will you be online
11.36 Battle: long time probs
11.36 Hinsvar: I gotta have my lunch so
11.36 Battle: I'm not sleepy atm but it's 10 pm
11.36 Battle: ah kk
11.36 Hinsvar: k
11.36 Battle: I'll be around dw
11.36 Hinsvar: sure
12.11 *Hinsvar is editing [https://osu.ppy.sh/b/839057 Anna Yvette & Popeska - Give Love On Christmas Day (Cover) [Normal]]
12.11 Hinsvar: actually
12.11 Hinsvar: I just realized something
12.11 Hinsvar: this Normal is too intense
12.11 Hinsvar: too much 1/2s without any 1/1 gaps
12.11 Hinsvar: why haven't I realized this ugh
12.11 Battle: idk
12.12 Battle: how should I fix it tho
12.12 Hinsvar: hmm
12.12 Hinsvar: well
12.12 *Hinsvar is listening to [https://osu.ppy.sh/b/841426 Rain - Hip Song]
12.12 Hinsvar: we have this map
12.13 Hinsvar: so
12.13 Hinsvar: considering your map's spread
12.13 Hinsvar: it might be passable
12.13 Hinsvar: I hope so
12.13 Hinsvar: we'll leave Normal as is for now
12.13 Battle: mkay
12.13 Battle: can i fix some small visual things since we're like changing stuff up
12.13 Hinsvar: sure
12.14 Hinsvar: do as you wish
12.14 Hinsvar: do tell me tho
12.14 Battle: cuz I just saw something 1.4 instead of 1.5
12.14 Hinsvar: lmao
12.14 Hinsvar: yeah sure
12.15 Battle: 02:02:566 (3,4,1) - so fixed this
12.15 Battle: on normal
12.15 Hinsvar: ah stacking
12.15 Hinsvar: yeah
12.15 Hinsvar: sure
12.15 Hinsvar: that's ok
12.16 Battle: aaaaand
12.16 Battle: 04:16:280 (5,1,2,3) - stacked this
12.16 Battle: on hard
12.16 Hinsvar: 02:23:137 (4,5) - xd
12.16 Battle: well I fixed the stack for 5-1
12.16 Hinsvar: (Normal)
12.16 Hinsvar: actually check all the stacks
12.16 Hinsvar: 02:36:851 (3,4) - kinda
12.16 Battle: wait what do i do to 4,5
12.16 Hinsvar: well
12.17 Hinsvar: make them consistent?
12.17 Hinsvar: 1.4x
12.17 Battle: oo
12.17 Hinsvar: 03:54:851 (1,2) - oh and
12.17 Hinsvar: spacing
12.18 Hinsvar: that's all for Normal
12.18 Hinsvar: oh and Easy's perfectly fine
12.18 Hinsvar: I think
12.18 Battle: kk
12.18 Battle: do I upload or?
12.18 *Hinsvar is editing [https://osu.ppy.sh/b/839058 Anna Yvette & Popeska - Give Love On Christmas Day (Cover) [Snow]]
12.18 Hinsvar: no
12.19 Hinsvar: lmao
12.19 Hinsvar: let me check this one
12.19 Battle: o lol kk
12.20 Hinsvar: 01:40:280 (3) - I still feel this positioning makes a little too big jump for a Hard diff
12.20 Hinsvar: maybe
12.20 Hinsvar: move this to 268,60
12.21 Battle: kk
12.22 Hinsvar: 02:47:137 (3,4,5,1) - oh and you might want to just make the spacing consistent
12.23 Hinsvar: I don't know why but
12.23 Hinsvar: this just looks
12.23 Hinsvar: unnecessary
12.23 Hinsvar: lemme know what you think
12.23 Hinsvar: up to you
12.23 Battle: hmm
12.23 Battle: yeah I can make it consistent for the
12.23 Battle: re
12.24 Battle: done
12.24 Hinsvar: 03:21:423 (3,4) - also maybe change these to circles
12.24 Hinsvar: these can be deceiving and are supposed to only be used in Insanes
12.24 Hinsvar: 03:26:887 (6,7) - the spacing
12.24 Hinsvar: 03:28:280 (3,4) - oh and yeah you know
12.25 Battle: ah kk
12.25 Hinsvar: 03:29:780 (2,3,4,5) - I'm also really unsure about
12.25 Hinsvar: the jump
12.25 Hinsvar: and the flow here
12.25 Hinsvar: first off the jump from (4) to (5) plays uncomfortably due to how you move around your cursor on 03:29:780 (2,3,4,5) -
12.26 Battle: should I fix 1 so it points downwards to flow more smoothly?
12.26 Hinsvar: 03:29:994 (3,4,5) - this one is the most problematic regarding flow
12.26 Hinsvar: (1) is ok
12.26 Battle: or should I just reposition 5
12.26 Battle: ah kk
12.26 Hinsvar: yeah
12.27 Battle: [http://puu.sh/m0Y1F/241efb4f39.jpg does this look a little better flow-wise?
12.27 Battle: forgot bracket
12.28 Battle: rip
12.28 Hinsvar: 03:33:637 (5,6,7) - the (7) is overlapped way too much by (5,6)
12.28 Hinsvar: hmm wait
12.28 Hinsvar: that looks ok
12.28 Hinsvar: hmm
12.28 Hinsvar: maybe make (2,3,4,5) look more symmetrical
12.29 Hinsvar: if possible
12.30 Battle: hm
12.30 Battle: idk if I can do that x.x
12.31 Hinsvar: well just attempt to do your best
12.31 Hinsvar: dw
12.32 Battle: kk
12.33 Hinsvar: 03:36:851 (3,4,5) - same as 02:47:137 (3,4,5,1) -
12.33 Battle: so make symmetrical or fix flow or both?
12.34 Hinsvar: do both if possible
12.34 Battle: kk
12.34 Hinsvar: prioritize the flow
12.34 Hinsvar: 03:57:423 (4) - move to (361,259) for the aesthetics?
12.35 Hinsvar: looks pretty cramped right now
12.35 Hinsvar: 04:15:423 (1,2,3,4,5) - spacing inconsistency on (1,2)
12.35 Hinsvar: (just fix stuff while I find more to mod btw)
12.35 Battle: kk
12.36 Hinsvar: actually
12.36 Hinsvar: that's all
12.36 Hinsvar: just check everything
12.37 Battle: kk
12.37 Battle: so should I update now?
12.41 Hinsvar: sure
12.41 Battle: kk
12.42 Battle: done
12.45 Battle: what now btw?
12.45 Hinsvar: redownloading because I'm a paranoid person
12.45 Battle: ah
12.47 Hinsvar: 03:29:780 (2,3,4,5,1) - actually something like [https://osu.ppy.sh/ss/4160320 this] is possible
12.47 Hinsvar: you'll just have to play with the positioning a bit
12.48 Hinsvar: 03:30:423 (5) - and do you really need that red node at the end
12.49 Battle: [http://puu.sh/m0YV7/a7880cf983.jpg is this more symmetrical btw?
12.49 Battle: i forgot bracket
12.49 Battle: again
12.49 Battle: z
12.49 Hinsvar: lmao
12.49 Hinsvar: that looks worse tbh
12.49 Hinsvar: but then again this isn't really necessary
12.49 Battle: ;-;
12.49 Hinsvar: I dunno try rotating (2,3,4) CCW
12.49 Hinsvar: 03:57:423 (4,5,1) - inconsistent spacing
12.50 Hinsvar: that'd be all
12.51 Battle: kk
12.52 Battle: slightly rotated (and hopefully made more symmetrical) for triangle thing
12.52 Battle: plus the whole spacing fix
12.53 Hinsvar: sure
12.53 Hinsvar: update now
12.54 Battle: done
12.54 Hinsvar: uh
12.54 Hinsvar: I'm
12.54 Hinsvar: stupid
12.54 Hinsvar: last thing
12.54 Hinsvar: difficulty settings on Easy and Normal are a little too high
12.55 Hinsvar: consider AR3/OD2 for Easy and 5/4 for Normal
12.55 Hinsvar: that'd *really* be all
12.56 Battle: kk updating now
12.56 Battle: done

yes
Trizept
congratz, first ever rank map <333
Underforest
first rank, congrats Battle :) :) :)
UndeadCapulet
woo~ Congrats!
Yohanes
Congratz Battle! :D
show more
Please sign in to reply.

New reply