Well.Battle wrote:
You literally broke the only rule for m4m lol, but I'm not an a##hole so I'll mod but you basically have as much priority of an NM request (except you know, guarenteed)
This is embarrassing.
Well.Battle wrote:
You literally broke the only rule for m4m lol, but I'm not an a##hole so I'll mod but you basically have as much priority of an NM request (except you know, guarenteed)
It happens babeBladesofSteel wrote:
Well.Battle wrote:
You literally broke the only rule for m4m lol, but I'm not an a##hole so I'll mod but you basically have as much priority of an NM request (except you know, guarenteed)
This is embarrassing.
-Lemons wrote:
Easy
- 00:13:708 (1) - Why nawt just have this curve into the next note since the rest of this part has pretty linear flow from object to object http://puu.sh/lLal7/65bd4b202f.jpg yafeelme
- 00:22:280 (3,4) - make dis a 2/1 slider http://puu.sh/lLao0/2c73b61273.jpg (I'M GIVING YOU THIS BECAUSE IM NOT ACTUALLY SURE IF THIS IS A 2/1 OR NOT HAHA) I did this so the note on 4 is clicked
- 01:01:709 (1) - I just want to comment on this BEAUTIFUL anchor point system for this slider, also I think https://osu.ppy.sh/ss/4082727 is better overall
- 01:10:280 (4) - This flow is kind of jenky, just because you usually for this style of flow make the player go the opposite direction of the previous slider but here it goes the same direction so maybe make it more linear
- 01:31:709 (4,5) - Same as above except that it's 2 single notes instead of a slider this time
- 01:42:851 (1) - https://osu.ppy.sh/ss/4082744 so it's more symmetrical I don't like having curves that big
- 02:05:994 (5,6,1) - https://osu.ppy.sh/ss/4082754I like this for here misleading flow thooo
- 02:43:709 (4,1,2) - for here I would honestly move up 1 and make 4 and 2 on the same y axis I think it's fine
- 03:23:994 (1) - This slider feels to plain to me for it being a wub slider But it's so sharp
- 04:21:423 (5) - make this straight pls nu
Normal- Aimodstuffs http://puu.sh/lLbav/568fc667bd.png I didn't have that in my aimod .-.
- 00:27:423 (1) - flow is kinda jenky here I think should be fine
- 00:28:709 (2) - ^ Move this note to 125|139
- 00:37:709 (3) - Jenky Should be fine
- 00:40:280 (2,3) - 1/1 slider cuz vocal I wanted the twinkle sound on 00:40:709 - to be clicked
- 00:51:423 (1,2,3) - Nyoh man this 1/2 stuff is identical to the 1/1 stuff spacing wise so it literally sneaks up on you. also pls incorporate some form of 1/2 during the beginning parts so that way this sudden burst of 1/2 doesn't make you cry (like this 04:18:851 (1,2,3,4,5) - ) There really isn't anything you could put 1/2 wise at the beginning, so I don't think it's going to be too bad, that is why I put an NC to note the change in the beat, it's also fine since like, the spacing is consistent n stuff for the fast/slow parts respectively
- 01:43:709 (3) - You could maybe curve around 2 a little bit and have 4 be the opposite style curve yano blankets are no
- 02:07:494 (2,3) - Kinda jenky here with how 3 looks The flow ain't that bad
- 03:43:709 (2,3) - Make this parallel pls naw
Snow- same as in Normal the first kiai is kind of a shock to play but this is a hard so it's more excuseable same
- 01:04:280 (3,4) - das a pretty big jump mang, I don't really hear anything to back it up either
- 01:11:137 (3) - ^ (Rather, for this one the issue is that it's emphasized on that clap noise but then other times you don't emphasize it the same way so it feels kind of weird, this one at least is on the clap/snare/kick whatever it is and the one above was emphasized after the clap)
- 01:33:423 (3) - This feels kinda spaced weirdly, czu here 01:30:851 (1,2) - you used 2.0 for the big jump but 1.84 for the big jump on the linked note I don't really think it makes a significant effect on the gameplay since it really doesn't feel like a big jump when playing so idk
- 02:33:851 (4,1) - Why 3/4 slider you didn't do this anywhere else forgot to remove this n some other mod
- 03:31:494 (2) - This note is kinda hard to see I think it should be fine
- 04:15:423 (1,2,3,4) - This feels weird why not just copy 1-2 for 3-4 cuz I like what it looks like
ailv wrote:
Snow:
Blanket Issues (Some are Slider ends, forgot to note):
00:22:280 (4,5) - Blanket
00:26:566 (5,1) - Blanket
00:32:566 (4,5) - Blanket
00:59:994 (1,2) - Blanket
01:01:709 (1,3) - - Blanket This is just supposed to have the red point touch the side of the w/e
01:39:423 (1,2) - Blanket
01:49:709 (1,2) - not at all blanketed not sure if intentional It's very intentional that it's not a blanket lol
01:51:423 (1,2) - Blanket
01:57:851 (4,1) - Blanket
02:01:709 (1,3) - Blanket
02:11:994 (1,2) - Blanket
02:13:280 (4,2) - Blanket Not supposed to be blanket
02:13:709 (1,3) - Blanket
03:54:423 (4,1) - Blanket
04:20:994 (2,3) - Blanket
Not-Blanket:
00:19:709 (5,1) - Slider angle doesn't flow into next circle
01:15:423 (1) - Maybe Spinner, to emphasize "love" nah
02:17:137 (1) - ^ ^
02:51:423 (1) - ^^
02:26:780 (1) - No beat here I have hitsounds that make it seem like there's a beat lol
03:23:566 (5) - Could separate into 2 sliders to emphasize growl wh
03:24:959 (4) - No beat here hitsounds plus I'm pretty sure there is (i'm probs deaf)
03:31:816 (4) - ^ ^
Dono027 wrote:
:o OMG Anna Yvette on a christmas map ♥♥♥♥
[*] 03:20:566 → 03:34:280 I just Love this part of the song
[Easy]
- 00:47:137 (4,1) - The 1st slider goes to the right, the other goes to the left, that's not beautiful to see. My thoughts were that it was really nice to see, I like things that like go against each other
[Normal]- Uh... Why the points of this sliders are so... strange ? xD tbh I don't know lol
- 02:32:137 (4,1) - The end of this slider touch the other slider :/ Intentional
ColdTooth wrote:
Hello there! From my queue!
I love this song.
[Easy]
01:03:423 (4,5) - You should make them more parallel, they'd stand out better
01:23:137 (3) - Curve this slider instead of making it sharp.
01:44:137 (2,3,4,1) - Looks a bit slippy. Why not try 2 and 1 on top of each other, or 3 and 4 could be parallel I kinda don't know about this one since it's like, it's no longer on the screen, and the positioning makes it so that it would be too far to stack 2 on 1 or w/e, so I basically made sure that 3 and 4 were on same y at the very least to try and improve visuals (head of 3 and end of 4 are on same y now)
02:01:709 (3,4) - Blanket is off
03:23:994 (1) - Shape looks off. Try this. I moved the 1st red dot to x380 y292 I think the shape is fine, mostly because I wanted a really like, ugly slider, that stands out during the wubs
03:23:994 (1,2,3) - Spacing
03:35:994 (1) - It looks like after here (until the next break) you kinda lost your combo. I would NC this, and double check after this to fix combos. I dunno what this was trying to say, but hey, I fixed NCs lol
[Normal]
I didn't find anything suspicious, looks really nice!
[Snow]
OD7 would fit better than 6.
01:01:494 (5) - x256 y260 fits better in flow
01:57:851 (4,1) - slightly off on blanketing
02:05:994 (3,4,5,6) - In my opinion, you could have 02:06:423 (5,6) - space out a lot more than 02:05:994 (3,4) - since it sounds like a jump To be fair, it only sounds like a jump because of the hitsounds lol
02:38:566 (4,1) - Blanket is slightly off
02:46:923 (2,3,4,5) - Try a square shape, might look better Didn't make it a square but improved visuals
Overall, a really nice map! Cool~
FCL wrote:
yo!
M4M i guess! rip rules tho
- [Easy]
- 00:42:851 (3,4) - no pls, Objects are too close that look don't good Well, they're not exactly touching nor are they really "ugly" since it's kinda of a perspective kinda thing so unchanged
- 00:52:280 (3,4) - not parallel, fix it
- 01:03:423 (4) - imo, weird form. Red points of retention are too close that don't cool Eh, you can't really do much with point like this on easy
- 01:04:280 (5) - same ofc ^
- 02:30:851 (1,2) - your map have too much straight sliders. No, it's not bad, just you can diversify this. Why be not to make this sliders a bit curved? http://puu.sh/lQdty/26751eacab.jpg I dunno, I find patterns like that kinda just ugly, I want neatness and if it's kinda boring, it's at least neat :L
- Yea, you can also add curved at same similar moments z
- 03:20:566 (1) - dubstep lol, btw this form is too curved imo I think it's fine since I wanted abnormal shapes for the dubstep
- 03:27:423 (1) - don't like use sliderwawe form to short sliders ^
- 03:41:137 (1) - summetrical form will be better I tried
- 03:54:851 (1,2,3,4) - lol, this flow. Really weird
- [Normal]
- 01:49:709 (1,2,1) - at end of these sliders have any sound, i suggest to reduce sound of hitsounds at end of sliders to 5%
- 02:07:494 (2,3) - don't like flow here, maybe this form? http://puu.sh/lQe4S/ddf4565e5c.jpg Didn't change to that but improved flow a bit
- 02:38:566 (3) - same as 02:07:494 (2,3) Slight improve flow
- 03:09:423 (1) - why nc? fixed ncs so it's nc'd on 2nd downbeat
- 03:33:423 (2) - flow is bad, this will be better http://puu.sh/lQerC/cdddfd65de.jpg
- [Snow]
- 00:57:423 (3,4,5) - I hear a strong claps here therefore you could do a more spacing. And pls, dont use sliders for this claps, only circles The thing about the whole "strong claps" is that they don't exist outside of the hitsounds I put so like, yeah lol
- 01:00:851 (3,4) - lol spacing here really depressing for me, because again clap, he's strong and you should make a more spacing. Btw, slider here is not good but something tells me that you will not listen to me lol same
- 01:30:851 (1,2,3) - thiangle maybe? http://puu.sh/lQeXX/d81f6ced3b.jpg I like it's current formation
- 01:49:709 (1,2,1,2) - same as Normal diff
- 02:02:566 (3,4,5) - seriously, not change spacing? Well, anymore I will not say about this moments
- 03:30:851 (1) - do it better lol
- 03:31:709 (3,4) - kick-slider instead circles will be better kinda awk to go from streams to just kick sliders here so unchanged
GL! Thanks~
Log Off Now wrote:
Hi, NM from my queue!
Disclaimer: I'm pretty new to modding so what I say may not be useful! If this is the case feel free to ignore this, although feedback would be much appreciated! All mods are my opinion
[General]
Seems good to me
[Easy]
Not a lot to say really pretty clean difficulty
00:42:851 (3,4) - These are just about touching
00:52:280 (3,4) - Double check that these are parallel
01:46:280 (1,2) - These are also only just touching, doesn't look very nice
01:54:851 (4) - I would move this slider further down and curve it slightly more to fit the diagonal line that starts 01:53:994 (2,3) - here I think it's fine enough
02:39:423 (4) - Maybe move this further to the left slightly and curve again for a nicer shape/flow (allbeit the flow would barely change lol) I like it's current shape
[Normal]
01:32:566 (1) - I would rotate this slider slightly so it has a cleaner shape following off of 01:32:137 (4)
01:35:137 (3,4) - Maybe make these have a slight change in direction like 01:33:423 (3,4) - here for consistency?
01:48:423 (3,4) - Double check these are parallel
02:38:566 (3) - Curve this slider less aggresively for a nicer shape and flow between 02:38:351 (2,4)
[Snow]
00:50:137 (4) - Raise this slider slightly upwards for a cleaner wave shape, alternatively you could move 00:49:709 (3) - downwards for the same effect
00:55:709 (3,4,1) - I would try to keep the spacing consistent here since the gradual angle changes look really nice but the larger gap between 00:56:137 (4,1) - takes away from the effect for me
01:11:994 (1) - Move this slider tail ever so slightly further down for a cleaner blanket
01:42:851 (1,2) - This blanket could be improved
01:56:137 (5) - I would move this slider slightly downwards and rotate slightly for a cleaner shape following 01:55:280 (2,3,4) Feels fine imo
02:13:709 (1,3) - This blanket could be improved
02:47:994 (1,3) - ^
[]
Hope this helped!
Yauxo wrote:
My part of the m4m[Snow]
■ 01:02:351 (2) - 72/336 for equalized spacing? Everything else is equalized too, might not be a bad thing to continue with that trend :3
■ 01:04:709 (5) - Move this one to 442/192 to be a mirrored and flipped version of 01:04:280 (3,4) - ?
■ 01:15:423 (1) - I'd suggest to unstack this one. No hard reason behind that, just to give it a bit more flow (and because there havent been any stacks before) [color=#0040FF]I'll have to disagree with this one, since it's at least consistent throughout all of the kiai endings similar to it, e.g. at 02:50:994 (4,1) - [/color]
■ 01:25:066 (4,5) - Kind of disagreeing with this stack as well, main reason being that there werent any stacks before, so why are there any now o: (the beat isnt really stack-supportive either)
■ 01:58:923 (2,3,4,5,1) - Maybe do something like this? http://puu.sh/lRAxb/d3b2613ca1.jpg Nothing wrong with the pattern right now, I just feel like this would be more enjoyable to play Cool pattern, changed to that
■ 02:24:101 (1,1,1) - For a lower-end-hard, this seems to be too difficult. Players might not recognize the first spinner early enough, get a 50 at it, then try to re-aim and suddenly realize that there's a second spinner, get a 50 on that too, and then everything dies. Might want to make one big spinner out of that. I dunno, I always found that spinners were the most fun part in lower diffs when I was ranking up (I resent them now) so it may be a little like, hard for a lower-end hard, but still, it shouldn't really be judged on star rating since some of the jumps on this diff are big imo
■ 02:50:994 (4,1) - similar as above, space this one out Same explanation for stacking
03:20:566 - This is where I wtf'd and realized, why dubstep was in the tags. I didnt expect this at all LOL lol
■ 03:21:584 (4) - Move this one to 03:21:637 - (pretty sure that current timing is wrong - and even if it isnt, I dont think a Hard should have this kind of timing in it. The suggested timing has a strong beat, so it'll work out) and space 03:21:423 (3,4,5) - equally. Moved all like instances to red points
■ 03:21:423 (3,4) - to ^, turn these into 1/4s for easier playability ^ But didn't change to like, 1/4 from the 1/8
■ 03:28:280 (3,4) - ^ ^
Normal: 01:14:994 (4,1) - (and similar) same as in Hard. Same explanation for stacking stuffs
Otherwise, N and E are fine. Might want to work on Hard's aesthetics a bit though. We'll see~
Good luck!
Reclaimer wrote:
holy fukn moly I almost forgot xdGeneral I think you should work on slider leading especially on the hard and normal diffs (links from hard diff) stuff like 01:55:923 (4,5) 01:55:280 (2,3) 01:48:851 (4,5) 01:58:923 (2,3) etc. don't really look good because A. the circle doesn't lead into the slider well or B. the slider doesn't lead into the circle well, you do have good slider leads like 01:33:209 (2,3) 01:34:923 (2,3) 01:36:637 (2,3) 01:48:209 (2,3) etc. Granted most of them are on purpose and are meant to not lead in a linear fashion but the ones like i linked are just aesthetically unappealing. Fixing these would help your mapset substantially imo. polished cuz things haven't been modded since gaia said "make the slow part bigger space so that way when there's 1/2 it's not a surprise" .-. Easy
- 01:28:280 (5,1) - I'm assuming you wanted to emphasize vocals with this spacing but no other notes in this diff have such spacing so it was probably a mistake It's not like I can change ds in lower diffs anyways lol, fixed
Normal
- 00:31:280 (2,3) - (2) doesnt really lead into (3) well like 00:23:566 (4,1) or 00:33:851 (5,1) do
- 00:44:137 (3,4) - ^ this one is most likely on purpose but it doesnt really look good imo I like it
- 01:14:994 (4,1) - Overlap doesn't really fit imo It's structured since it's throughout all kiais n stuff
- 02:16:709 (4,1) - ^ ^
- 02:23:780 - Missing a beat here Focused on vocals here
- 02:26:994 - 02:27:209 - you could add some notes here, pretty big beats to skip 2 beats recovery time for normal
- 02:40:709 (4,5) - These should be removed like 02:37:280 Well, I made that consistent whenever the vocals was "man (insert w/e lyric)" so basically unchanged, it's done in a way so it's consistent, having there a pause here wouldn't make sense imo
- 02:50:994 (4,1) - ^^^ Why, there are notes here?
- 03:35:137 - You could ass a note here for the symbol Consistent with hard, it's also worth noting that I was trying to make there be like moment of pause after all that dubstep to appreciate it lol
- 03:57:851 (4,1) - ^^ Same as b4
Hard
- 01:04:709 (5,6) - ctrl+g would flow better A left-right left-right motion is really uncomfortable imo
- 02:28:280 (6,7,1) - This overlap's ugly I like it
- 03:26:137 (2) - Having this slider curve like this doesn't support the following stream and negates the flow, reversing the slider like this would flow better nut obviously you would need to move a few things around The thing I'm against for this is because, the whole sound that's the reason for making is go like all curved in stuff happens around that time, combined with the fact that you only really need to go to the curve (not the actual end) to get 100 makes it easy to transition to the stream so I think it should be fine
- 03:35:137 - Again I think a note here would be nice nah
Done!
I hope the things I pointed out will help you improve your map, good luck! (´・ω ・`)
11.26 Battle: so like, I asked beatofike if he could look at the christmas map and he bubbled it so ya
11.26 Hinsvar: wow
11.26 Hinsvar: hmm
11.26 Hinsvar: the mapset is entirely mapped by you right
11.26 Battle: yep
11.26 Hinsvar: fine
11.26 Hinsvar: I'll do an IRC mod on the spot
11.26 Hinsvar: and I can qualify it
11.26 Hinsvar: now
11.26 Battle: mkay
11.26 Hinsvar: but first let me redownload just to be safe
11.27 Battle: aight
11.36 Hinsvar: actually
11.36 Hinsvar: how long will you be online
11.36 Battle: long time probs
11.36 Hinsvar: I gotta have my lunch so
11.36 Battle: I'm not sleepy atm but it's 10 pm
11.36 Battle: ah kk
11.36 Hinsvar: k
11.36 Battle: I'll be around dw
11.36 Hinsvar: sure
12.11 *Hinsvar is editing [https://osu.ppy.sh/b/839057 Anna Yvette & Popeska - Give Love On Christmas Day (Cover) [Normal]]
12.11 Hinsvar: actually
12.11 Hinsvar: I just realized something
12.11 Hinsvar: this Normal is too intense
12.11 Hinsvar: too much 1/2s without any 1/1 gaps
12.11 Hinsvar: why haven't I realized this ugh
12.11 Battle: idk
12.12 Battle: how should I fix it tho
12.12 Hinsvar: hmm
12.12 Hinsvar: well
12.12 *Hinsvar is listening to [https://osu.ppy.sh/b/841426 Rain - Hip Song]
12.12 Hinsvar: we have this map
12.13 Hinsvar: so
12.13 Hinsvar: considering your map's spread
12.13 Hinsvar: it might be passable
12.13 Hinsvar: I hope so
12.13 Hinsvar: we'll leave Normal as is for now
12.13 Battle: mkay
12.13 Battle: can i fix some small visual things since we're like changing stuff up
12.13 Hinsvar: sure
12.14 Hinsvar: do as you wish
12.14 Hinsvar: do tell me tho
12.14 Battle: cuz I just saw something 1.4 instead of 1.5
12.14 Hinsvar: lmao
12.14 Hinsvar: yeah sure
12.15 Battle: 02:02:566 (3,4,1) - so fixed this
12.15 Battle: on normal
12.15 Hinsvar: ah stacking
12.15 Hinsvar: yeah
12.15 Hinsvar: sure
12.15 Hinsvar: that's ok
12.16 Battle: aaaaand
12.16 Battle: 04:16:280 (5,1,2,3) - stacked this
12.16 Battle: on hard
12.16 Hinsvar: 02:23:137 (4,5) - xd
12.16 Battle: well I fixed the stack for 5-1
12.16 Hinsvar: (Normal)
12.16 Hinsvar: actually check all the stacks
12.16 Hinsvar: 02:36:851 (3,4) - kinda
12.16 Battle: wait what do i do to 4,5
12.16 Hinsvar: well
12.17 Hinsvar: make them consistent?
12.17 Hinsvar: 1.4x
12.17 Battle: oo
12.17 Hinsvar: 03:54:851 (1,2) - oh and
12.17 Hinsvar: spacing
12.18 Hinsvar: that's all for Normal
12.18 Hinsvar: oh and Easy's perfectly fine
12.18 Hinsvar: I think
12.18 Battle: kk
12.18 Battle: do I upload or?
12.18 *Hinsvar is editing [https://osu.ppy.sh/b/839058 Anna Yvette & Popeska - Give Love On Christmas Day (Cover) [Snow]]
12.18 Hinsvar: no
12.19 Hinsvar: lmao
12.19 Hinsvar: let me check this one
12.19 Battle: o lol kk
12.20 Hinsvar: 01:40:280 (3) - I still feel this positioning makes a little too big jump for a Hard diff
12.20 Hinsvar: maybe
12.20 Hinsvar: move this to 268,60
12.21 Battle: kk
12.22 Hinsvar: 02:47:137 (3,4,5,1) - oh and you might want to just make the spacing consistent
12.23 Hinsvar: I don't know why but
12.23 Hinsvar: this just looks
12.23 Hinsvar: unnecessary
12.23 Hinsvar: lemme know what you think
12.23 Hinsvar: up to you
12.23 Battle: hmm
12.23 Battle: yeah I can make it consistent for the
12.23 Battle: re
12.24 Battle: done
12.24 Hinsvar: 03:21:423 (3,4) - also maybe change these to circles
12.24 Hinsvar: these can be deceiving and are supposed to only be used in Insanes
12.24 Hinsvar: 03:26:887 (6,7) - the spacing
12.24 Hinsvar: 03:28:280 (3,4) - oh and yeah you know
12.25 Battle: ah kk
12.25 Hinsvar: 03:29:780 (2,3,4,5) - I'm also really unsure about
12.25 Hinsvar: the jump
12.25 Hinsvar: and the flow here
12.25 Hinsvar: first off the jump from (4) to (5) plays uncomfortably due to how you move around your cursor on 03:29:780 (2,3,4,5) -
12.26 Battle: should I fix 1 so it points downwards to flow more smoothly?
12.26 Hinsvar: 03:29:994 (3,4,5) - this one is the most problematic regarding flow
12.26 Hinsvar: (1) is ok
12.26 Battle: or should I just reposition 5
12.26 Battle: ah kk
12.26 Hinsvar: yeah
12.27 Battle: [http://puu.sh/m0Y1F/241efb4f39.jpg does this look a little better flow-wise?
12.27 Battle: forgot bracket
12.28 Battle: rip
12.28 Hinsvar: 03:33:637 (5,6,7) - the (7) is overlapped way too much by (5,6)
12.28 Hinsvar: hmm wait
12.28 Hinsvar: that looks ok
12.28 Hinsvar: hmm
12.28 Hinsvar: maybe make (2,3,4,5) look more symmetrical
12.29 Hinsvar: if possible
12.30 Battle: hm
12.30 Battle: idk if I can do that x.x
12.31 Hinsvar: well just attempt to do your best
12.31 Hinsvar: dw
12.32 Battle: kk
12.33 Hinsvar: 03:36:851 (3,4,5) - same as 02:47:137 (3,4,5,1) -
12.33 Battle: so make symmetrical or fix flow or both?
12.34 Hinsvar: do both if possible
12.34 Battle: kk
12.34 Hinsvar: prioritize the flow
12.34 Hinsvar: 03:57:423 (4) - move to (361,259) for the aesthetics?
12.35 Hinsvar: looks pretty cramped right now
12.35 Hinsvar: 04:15:423 (1,2,3,4,5) - spacing inconsistency on (1,2)
12.35 Hinsvar: (just fix stuff while I find more to mod btw)
12.35 Battle: kk
12.36 Hinsvar: actually
12.36 Hinsvar: that's all
12.36 Hinsvar: just check everything
12.37 Battle: kk
12.37 Battle: so should I update now?
12.41 Hinsvar: sure
12.41 Battle: kk
12.42 Battle: done
12.45 Battle: what now btw?
12.45 Hinsvar: redownloading because I'm a paranoid person
12.45 Battle: ah
12.47 Hinsvar: 03:29:780 (2,3,4,5,1) - actually something like [https://osu.ppy.sh/ss/4160320 this] is possible
12.47 Hinsvar: you'll just have to play with the positioning a bit
12.48 Hinsvar: 03:30:423 (5) - and do you really need that red node at the end
12.49 Battle: [http://puu.sh/m0YV7/a7880cf983.jpg is this more symmetrical btw?
12.49 Battle: i forgot bracket
12.49 Battle: again
12.49 Battle: z
12.49 Hinsvar: lmao
12.49 Hinsvar: that looks worse tbh
12.49 Hinsvar: but then again this isn't really necessary
12.49 Battle: ;-;
12.49 Hinsvar: I dunno try rotating (2,3,4) CCW
12.49 Hinsvar: 03:57:423 (4,5,1) - inconsistent spacing
12.50 Hinsvar: that'd be all
12.51 Battle: kk
12.52 Battle: slightly rotated (and hopefully made more symmetrical) for triangle thing
12.52 Battle: plus the whole spacing fix
12.53 Hinsvar: sure
12.53 Hinsvar: update now
12.54 Battle: done
12.54 Hinsvar: uh
12.54 Hinsvar: I'm
12.54 Hinsvar: stupid
12.54 Hinsvar: last thing
12.54 Hinsvar: difficulty settings on Easy and Normal are a little too high
12.55 Hinsvar: consider AR3/OD2 for Easy and 5/4 for Normal
12.55 Hinsvar: that'd *really* be all
12.56 Battle: kk updating now
12.56 Battle: done