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Kajiura Yuki - Noi! [CatchTheBeat]

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Sorceress

koliron wrote:



General
  1. Wildscreen support are actived in Wizard's Platter - Fixeded


Platter
  1. HP 6.4? wooo nonono D: is hard! reduce to 5, and! the decimal not work in HP - Riari's fault, fixed
  2. 00:02:283 (2,3,4) - you use the same distance, and plays ok, but come on! 00:02:973 (4) - is more loud than the others, add some distance to make easy dash is nice idea - Played about with this but I just don't like how it plays with a dash. I couldn't find a distance I felt was nice to play and a hyper felt way overkill.
  3. 00:03:662 (5,1) - mmh, maybe is not the best sound to make hdash - Aye, I'm not certain about this dash., but i see you add really few hdash in your diff (and ok, ve not much strong sounds - Takes some silly distances to get notes to hyper when they're 1/2), in comparation, the sound in 00:04:352 (1) - is more strong than the others, so i suggest you make easy hdash here - Takes a silly distance to get this to hyper, for the sake of consistency i'll remove the other hyper you mentioned.
  4. 00:05:387 (3,4,5) - listen this, the sound in 00:05:731 (5) - have new sound and the voice is a bit more high, mark this with more distance feels good, try with 00:05:731 (5) - x 152 - x:152 feels like it doesn't have enough impact to make a difference. I've tried x:122 but i'm not certain about it.
  5. 00:06:421 (6,1) - hu hu! and if you denied the sugg in 00:03:662 (5,1), you're not consistent with this - Not sure what you mean here
  6. 00:07:455 - has a lower note density than the salad, and i think note 00:07:628 - here fits good! , so maybe you can reduce the slider and add reverse here - I blame Riari
  7. 00:08:145 (3,4) - huuuu! the distance is too short and the sound in (4) is loud! a good dash fits perfect here - Okie dokie
  8. 00:08:490 (4,5) - mhmhmh, the distance is practicaly 10 of x, add some distance! - Here? I don't think there's anything in the music calling out for any dashes or such. and then you use hdash to 00:09:179 (6) - and i think is not the best place, reduce this to normal dash~ - ;_; There's a nice little guitar noise on (7) I thought was nice to hyper into, but alas it is kill.
  9. 00:09:007 (5) - mh, and i think is not neccesary, not fit with the music -
  10. 00:09:524 (7) - mhmhmh, this case is interesting, there are 2 things to correct, the nc is in 00:09:869 - , not in 00:10:214 (1) - , and ye, is good sound to add hdash (00:09:869 - ) a-a-aaaand, you use long dash to 00:10:214 (1) - , and is not loud sound, so! i suggest you replace 00:09:524 (7) - with 2 circles and add hdash to the second, and nc in this
  11. 00:10:904 (4) - is the same case xD, i know that is good time to slider, but the ncs are priority (and equally, is good time to hdash, aaand remove a lot of distance with 00:11:592 (1) - , is normal sound) - Lot of points above lol. Ended up redoing this section and losing track a bit of what exactly has and hasn't been applied. The NC combo stuff, theres a hyper in there but im not sure about it. Notes removed. Take a look sometime :D
  12. 00:12:282 (3,4,1) - same distances, but (1) is too low! 00:12:627 (1) - in x 432 i think is good option - I'm not seeing anything wrong here
  13. 00:14:006 (3,1) - mh, again, is other good time to add hdash, fits good - Would take too much silly distance to force this
  14. 00:15:730 (4,5,1) - the same case as 00:12:282 (3,4,1) - ?
  15. 00:18:488 (2,3) - really is good sound to add dash here? i think no, reduce the distances - Roger that
  16. 00:19:178 (3,4) - but here yes! - Yep!
  17. 00:21:937 (3) - again, the nc is in 00:22:281 - , you know what to do (uh, and 00:22:625 (1) - is not loud, reduce the distance to this) - With the NC I shortened the slider as there was a noise on the blue tick, then have it hyper to the new (1) which is close to (2).
  18. 00:22:625 (1,2) - other bad time to dash, 2 is lowww~ (but you can maintain between 00:22:970 (2,3) - ) -
  19. 00:25:039 (6,1) - the nc is 00:25:039 - here, not 00:26:074 - here - Done
  20. 00:25:039 (6,1,2) - okay, is other case, 1 is loud sound, not good to dash, and 2 is more loud! but you use less distance to this - I think the distances are pretty equal here.
  21. 00:27:453 (4,1) - i think is good time to hdash! add distance - Had to flip the section after to make this work but felt fitting for the start of Kaiaiaiaiaiai time.
  22. 00:27:798 (1,2,3) - mhmhmhmh~! the hdash is to 00:28:315 (2) - but is not the true loud sound, need fix this, the true loud (hue) is 00:28:487 (3) - , so just change the distance of 00:28:315 (2) - , try near of the other previous slider - Aye aye
  23. 00:30:556 (2,3,4) - the same case, just 00:31:074 (3) - x 288 (304 no, is hard hdash to platter!) - Hmm? I've moved (3) closer to (2) and changed the shape of (4) so it should be easier to catch.
  24. 00:32:970 (1) - again, the nc is in 00:33:315 - , replace with 2 circles - Aye aye
  25. 00:32:970 (1,2) - okay the kiai finish, so this dash is not tolerable, reduce the distance - Messing about with NC has me a bit unsure which notes you're talking about exactly but I don't see any bit here that even needs dash.
  26. 00:37:108 (3,1) - ooother good time to hdash! to mark the start of the kiai - To get a hdash here it would take too much reworking of the parts around it
    (00:37:453 (1,2,3) - 00:40:211 (2,3,4) - oh! you use the correct hdash here) - xD
  27. 00:39:866 (1,2) - the correct nc is in 00:40:211 (2) - - Yep
  28. 00:41:590 (2,3) - not the best to dash! - Moved (3) further right.
Whoo! That didn't take too long... xD Thank you very much for the mod, sorry for the late reply and sorry for the lack of Noi! puns :(

Edit: Whoops double post.

Wizard's Platter
osu file format v14

[General]
AudioFilename: 32. Noi!.mp3
AudioLeadIn: 0
PreviewTime: 27798
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 3662
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 16
TimelineZoom: 1

[Metadata]
Title:Noi!
TitleUnicode:Noi!
Artist:Kajiura Yuki
ArtistUnicode:梶浦 由記
Creator:Riari
Version:Wizard's Platter
Source:劇場版 魔法少女まどか☆マギカ[新編]叛逆の物語
Tags:gekijouban mahou shoujo madoka*magica [shinpen] hangyaku no monogatari puella magi movie 3 the rebellion story jbhyperion tomthewizard
BeatmapID:814247
BeatmapSetID:352634

[Difficulty]
HPDrainRate:6
CircleSize:3
OverallDifficulty:8
ApproachRate:8
SliderMultiplier:1.8
SliderTickRate:2

[Events]
//Background and Video events
0,0,"NoiBG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
1594,689.655172413793,4,2,1,60,1,0
7111,689.655172413793,6,2,1,60,1,0
11248,689.655172413793,5,2,1,60,1,0
18144,689.655172413793,6,2,1,60,1,0
22281,689.655172413793,4,2,1,60,1,0
27798,-100,4,2,1,75,0,1
33315,689.655172413793,6,2,1,60,1,0
37453,689.655172413793,4,2,1,75,1,1
48487,-100,4,2,1,60,0,0
49177,-100,4,2,1,55,0,0
49866,-100,4,2,1,50,0,0
50556,-100,4,2,1,45,0,0
51246,-100,4,2,1,40,0,0
51935,-100,4,2,1,35,0,0
52625,-100,4,2,1,30,0,0


[Colours]
Combo1 : 80,14,74
Combo2 : 107,18,67
Combo3 : 217,125,217
Combo4 : 250,61,245

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Topic Starter
Riari
All updated.
JBHyperion
Gonna mod the diffs that aren't mine, hopefully we can keep this moving.

General Comments:
  1. Song Folder: No issues
  2. Song Setup: AR spread of 5.5/6.2/8/8.2 is a bit wonky, since my diff uses a lot of 1/1 the note density is really low - I think it'd be fine for me to go to AR5. I feel the other diffs are fine the way they are, but if you wanted to be strictly equal, Salad having AR6.5 would give perfectly equal Cup-Platter spread. Up to you.
  3. Metadata: No issues
  4. Timing: No issues
  5. Hitsounds: A couple of the hitsounds had loads of null audio in the waveform, so I cut that out to save a bit on file space, new versions are here
  6. AImod: No issues
Difficulty-Specific Comments:

Salad
  1. 00:15:903 (3) - I'd move this a tiny bit to the right. Whilst it can be caught without dash, new players are likely to read this as a sharp 1/4 dash, and overshooting (and then missing 00:16:420 (1,2) -) is very possible. Try it at x-160. Also, and this is just an observation, why did you use a different pattern here than at 00:11:937 (3,4) which is the same vocal rhythm? Maybe doing what you did there would fit better, especially since along with the next point I mention, these are the only 1/4 beat spacings in the map
  2. 00:33:315 (2,3) - Personal opinion, but I don't feel like this needs to be separated at this difficulty. Combining into a 1/1 slider (or at the very least reducing the spacing between these) would be more appropriate here
Wizard's Platter
  1. 00:07:455 (2) - Perhaps move this to the left a little? There's a stoppage in flow between this and 00:07:111 (1) which feels a little odd to me. Try moving this to x-240, and optionally moving 00:07:800 (3) a little to the right as well
  2. 00:24:349 (6,1) - This little zig-zag play a bit awkwardly to me, I feel like the motion after (6) should be to the right, since you've been using a relatively simple flow throughout. Just an idea, but you could Ctrl+H these two and move to x-224, then move the tail on (1) to somewhere like [432,80] to get back to your following rhythm
  3. 00:28:315 (2,3) - 7.84x DS, yikes. I agree a hdash fits here, but this is way too strong and seriously unexpected. Moving to x-352 feels much smoother, and is more consistent with 00:30:556 (2,3,4)
  4. 00:37:108 (3,1) - Why no hyper here when you had one at the start of the previous kiai for 00:27:453 (5,1) -? I'd play around with this a little to find something you like, because somewhere a pattern is gonna have to change to accommodate this due to the low BPM
  5. 00:45:384 (1) - This return jump after a hdash might be a little tricky for an entry-level Platter player. You could either reduce the hdash strength a little, move (1) slightly to the right, or both t make this more comfortable to play
RaiNoi!
  1. 00:04:697 (2) - I feel this could be made more horizontal, it doesn't require that much movement atm and it spoils the flow a bit for me
  2. 00:12:282 (3,4,5) - Double hdash feels pretty excessive for such a calm part of the song. However just having one hdash here would feel weird as well, so I recommend doing the same pattern but without the hdashes and just stick to a wiggle-y dash pattern, such as this. (1,2,3) have ~2.0x DS, (4) is unmoved, (5) is stacked with (3)
  3. 00:14:696 (3,1) - This return jump after the strong hdash is kinda tricky, I'd move (3) to around x-76
  4. 00:36:418 (2,3) - Spacing here is annoyingly close to hdash, consider reducing it by moving 00:36:074 (1,2) to around x-144, since the hdash from 00:35:384 (2) is a little too strong for my liking anyway
  5. 00:39:866 (1,2) - Same deal here, though I feel this could warrant a hdash if you liked to be consistent with following patterns. x-52?
All done (:
Topic Starter
Riari

JBHyperion wrote:

Gonna mod the diffs that aren't mine, hopefully we can keep this moving.

General Comments:
  1. Song Folder: No issues Fixed.
  2. Song Setup: AR spread of 5.5/6.2/8/8.2 is a bit wonky, since my diff uses a lot of 1/1 the note density is really low - I think it'd be fine for me to go to AR5. I feel the other diffs are fine the way they are, but if you wanted to be strictly equal, Salad having AR6.5 would give perfectly equal Cup-Platter spread. Up to you. Salad to 6.5
  3. Metadata: No issuesFixed.
  4. Timing: No issues Fixed.
  5. Hitsounds: A couple of the hitsounds had loads of null audio in the waveform, so I cut that out to save a bit on file space, new versions are here Swapped.
  6. AImod: No issues
Fixed.

Difficulty-Specific Comments:

Salad
  1. 00:15:903 (3) - I'd move this a tiny bit to the right. Whilst it can be caught without dash, new players are likely to read this as a sharp 1/4 dash, and overshooting (and then missing 00:16:420 (1,2) -) is very possible. Try it at x-160. Also, and this is just an observation, why did you use a different pattern here than at 00:11:937 (3,4) which is the same vocal rhythm? Maybe doing what you did there would fit better, especially since along with the next point I mention, these are the only 1/4 beat spacings in the map Changed it to be similar to the snap difference at 00:11:937 (3,4)
  2. 00:33:315 (2,3) - Personal opinion, but I don't feel like this needs to be separated at this difficulty. Combining into a 1/1 slider (or at the very least reducing the spacing between these) would be more appropriate here Changed.
RaiNoi!
  1. 00:04:697 (2) - I feel this could be made more horizontal, it doesn't require that much movement atm and it spoils the flow a bit for me Done.
  2. 00:12:282 (3,4,5) - Double hdash feels pretty excessive for such a calm part of the song. However just having one hdash here would feel weird as well, so I recommend doing the same pattern but without the hdashes and just stick to a wiggle-y dash pattern, such as this. (1,2,3) have ~2.0x DS, (4) is unmoved, (5) is stacked with (3) Changed.
  3. 00:14:696 (3,1) - This return jump after the strong hdash is kinda tricky, I'd move (3) to around x-76 Done.
  4. 00:36:418 (2,3) - Spacing here is annoyingly close to hdash, consider reducing it by moving 00:36:074 (1,2) to around x-144, since the hdash from 00:35:384 (2) is a little too strong for my liking anyway Done.
  5. 00:39:866 (1,2) - Same deal here, though I feel this could warrant a hdash if you liked to be consistent with following patterns. x-52? Done.
All done (:
Thanks for the mod.
Sorceress

JBHyperion wrote:

Gonna mod the diffs that aren't mine, hopefully we can keep this moving. #BlameRiari


Difficulty-Specific Comments:

Wizard's Platter
  1. 00:07:455 (2) - Perhaps move this to the left a little? There's a stoppage in flow between this and 00:07:111 (1) which feels a little odd to me. Try moving this to x-240, and optionally moving 00:07:800 (3) a little to the right as well - Moved it! I used 1.0x DS for (3) just to keep spacing smooth and consistent here.
  2. 00:24:349 (6,1) - This little zig-zag play a bit awkwardly to me, I feel like the motion after (6) should be to the right, since you've been using a relatively simple flow throughout. Just an idea, but you could Ctrl+H these two and move to x-224, then move the tail on (1) to somewhere like [432,80] to get back to your following rhythm - Hmmmmmm ok. I've gone ahead and used Ctrl+H on 00:24:005 (5) - instead in hopes of fixing the slight awkwardness here. I'm hoping to keep 00:25:039 (1) - and the surrounding notes pretty much as they are as I really like how it works. But maybe i've just made things worse instead ;_;
  3. 00:28:315 (2,3) - 7.84x DS, yikes. I agree a hdash fits here, but this is way too strong and seriously unexpected. Moving to x-352 feels much smoother, and is more consistent with 00:30:556 (2,3,4) - Lmao yep that's a stupid distance, donesies.
  4. 00:37:108 (3,1) - Why no hyper here when you had one at the start of the previous kiai for 00:27:453 (5,1) -? I'd play around with this a little to find something you like, because somewhere a pattern is gonna have to change to accommodate this due to the low BPM - Yep, I was a filthy little slacker and denied this in Koliron's mod but that was completely wrong by me, sorry Koliron! Bloody hell though, the distance to get this to hyper is absurd! Reworked a previous pattern to make this happen, hope it's good enough.
  5. 00:45:384 (1) - This return jump after a hdash might be a little tricky for an entry-level Platter player. You could either reduce the hdash strength a little, move (1) slightly to the right, or both t make this more comfortable to play - Don't even know how i've missed something like this! I've got the distance for the hyper as low as it can be and moved (1) more to the right, consider it nerfed.

All done (: - Same tbh
Much thanks for the moddings.

Wizard's Platter
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MBomb
Requested on my queue, now stop stealing the songs I map :^(

[Cup]

00:08:490 (3) - This feels a little overemphasised with the current distance. Try reducing it slightly to x:184, maybe?
00:37:453 (1) - I think slightly higher distance would be nicer here to emphasise the vocal better. Try x:120.

if you say cupdate i will end you

[Salad]

00:02:973 (2) - A slight decrease on this would be nice, I don't think a dash fits just yet and this may be difficult to do without dashing for an average salad player. Try x:164.
00:07:111 (1) - x:464, to make the dash a bit more obvious, to fit the strong sound here.
00:09:869 (1) - x:160, maybe, to make the dash stronger, as it avoids confusion about whether to dash or not, and gives the left right movement more structure, in my opinion.
00:16:420 (1,2) - These distances seem a bit too big for me, this is bordering on a double dash how it is now, which is too difficult for a salad. I don't feel either of these sounds are really strong enough to suit dashes, so what I would do is move 1 to x:352 and 2 to x:160 (keeps the symmetry you were going for here).
00:27:108 (5) - Dash to this feels really weird, this note doesn't sound very strong to me. However, a dash from this to 1 sounds good, to start the kiai off with a dash to the strong vocal. I would change this by ctrl+g on this slider, and then move it to x:200.
00:34:694 (1) - Dash to this doesn't sound very good to me either, this sound isn't very strong considering the other sounds around here. Ctrl+g works fine.
00:37:453 (1) - A dash to this would fit really nicely, for the strong vocal and emphasis to start the kiai. A nice change could be to make this slider horizontal (going to the left) at x:404.
00:40:211 (2) - I think a dash to here would also fit well for the strong vocal, try moving it to x:80.
00:47:108 (4) - x:184, a dash to this feels really weird.

[Platter]

AR7.5 works better for spread.

00:29:867 (5,1) - I think a dash to 5 doesn't feel right due to the lack of musical emphasis here, however a HDash to 1 would be great, for the strong vocal. Move 5 to x:160, 1 to x:448, and then 2 to x:32, to change this section whilst still keeping the flow nice.
00:32:625 (3) - Not really sure why there's a HDash here, this note isn't very strong... Move it to x:208, sounds a lot better to me.
00:40:211 (1,2,3,1,2) - I think that some rearrangement could work here, as a HDash to the first 1 would work very well, however a HDash to the second 2 feels very strange to me with the music, it doesn't really feel consistent. Move 00:39:866 (4) - to x:432, and then 00:40:211 (1,2) - 1 to x:16, 2 to x:160, and then 00:40:901 (3,1) - 3 to x:400, 1 to x:320, and then ctrl+h 00:41:590 (2) - .
00:42:970 (2,4) - 2 is stronger than 4, why don't you make the hyper to 2 instead?
00:45:728 (2,4) - ^
00:44:866 (2) - HDash to 3 doesn't really feel right, that sound isn't very strong. Move this to x:320 to fix that.
00:48:142 (4) - Very nazi, but x:80 please.

It's alright.

[Noi]

00:03:662 (3) - Curve this a bit for better flow, like this. (Also, try to curve it in a way to make a HDash to 1, as that jump is currently very awkward, but a HDash fixes it, the way I curved the slider does this well.)
00:11:937 (1) - x:72, weakening this hyper feels better for flow, considering the antiflow movement afterwards.
00:16:075 (5) - This note is really weak, I'm really not sure why there's a hyper to this. Try x:360, sounds better with the music.
00:25:039 (2) - This hyper really needs to be weakened, this note isn't strong enough to suggest this strong of a slider or antiflow movement. I also don't feel like the HDash from this really fits, as the vocal is not that strong. Try moving this to x:168, this fixes both of the issues I've mentioned.
00:27:108 (2) - x:104 please, the current distance snap is far too excessive, and the direction of the slider movement really doesn't help.
00:36:763 (3,1) - If you could rearrange this a bit to make a hyper to 1, I think it would be really fitting to emphasise the strong vocal and the start of the second kiai.
00:45:384 (1) - A hyper from this would be very nice for the strong vocal afterwards. Try x:500.

*insert obiligtory noi! pun*

Alright, done.
Sorceress

- Magic Bomb - wrote:

Requested on my queue, now stop stealing the songs I map :^(

[Cup]

00:08:490 (3) - This feels a little overemphasised with the current distance. Try reducing it slightly to x:184, maybe?
00:37:453 (1) - I think slightly higher distance would be nicer here to emphasise the vocal better. Try x:120.

if you say cupdate i will end you - Do it

[Platter]

AR7.5 works better for spread. - I'll leave this to Riari

00:29:867 (5,1) - I think a dash to 5 doesn't feel right due to the lack of musical emphasis here, however a HDash to 1 would be great, for the strong vocal. Move 5 to x:160, 1 to x:448, and then 2 to x:32, to change this section whilst still keeping the flow nice. - I've reduced the distance to (5) and increased the distance to (1) a bit but I've not made the hyper you suggested. I feel with the distance it takes for 1/2 hypers they're a bit jarring so I've not really tried to force them everywhere possible.
Also, you've said "a HDash to 1 would be great" but your suggestion has (1) as a hyper to (2), I assume thats some sort of typo?
00:32:625 (3) - Not really sure why there's a HDash here, this note isn't very strong... Move it to x:208, sounds a lot better to me. - Roger that
00:40:211 (1,2,3,1,2) - I think that some rearrangement could work here, as a HDash to the first 1 would work very well, however a HDash to the second 2 feels very strange to me with the music, it doesn't really feel consistent. Move 00:39:866 (4) - to x:432, and then 00:40:211 (1,2) - 1 to x:16, 2 to x:160, and then 00:40:901 (3,1) - 3 to x:400, 1 to x:320, and then ctrl+h 00:41:590 (2) - . - I do not share your enthusiasm for these 1/2 hypers. Hyper aside the rest is pretty solid and has been applied or near enough. 00:39:866 (4) - Is just a regular dash for the same wishy washy reason stated earlier init.
00:42:970 (2,4) - 2 is stronger than 4, why don't you make the hyper to 2 instead? - If you're suggesting another 1/2 hyper buddy you've got another thing coming :^) However I did move (1) (which is just before (2) believe it or not) 16 grids to the right, so thats something. As for the existing (and beautiful 1/4) hyper to (4) it's following what I've done in the rest of the map going along with the vocals, the "nyaan nyaan" sounding bit, not sure what's actually being said.
00:45:728 (2,4) - ^ Nyaan nyaan (Probably wrong but I dont' speak Anime :/ (To anyone reading this please don't be offended it's just a joke :) )
00:44:866 (2) - HDash to 3 doesn't really feel right, that sound isn't very strong. Move this to x:320 to fix that. - Oh it feels right alright :^) But yeah it doesn't actually fit so I guess rip or something. Something being moved (3) to x:320 then made slight adjustments to the two following notes to keep some flow.
00:48:142 (4) - Very nazi, but x:80 please. - You're welcome :)

It's alright. - Magic Bomb 2015


*insert obiligtory noi! pun* - Insert banterous response.

Alright, done.
Thanks for the modzy modzy wow wow Benzy.

Wizard's Platter
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JBHyperion

- Magic Bomb - wrote:

Requested on my queue, now stop stealing the songs I map :^( rip

[Cup]

00:08:490 (3) - This feels a little overemphasised with the current distance. Try reducing it slightly to x:184, maybe? Fair dos
00:37:453 (1) - I think slightly higher distance would be nicer here to emphasise the vocal better. Try x:120. I feel there's enough spacing for emphasis here, and it's consistent with 00:27:798 (1) - no change

if you say cupdate i will end you You can't tell me what to do >:(

Alright, done.
Cup-date~ lololol get b8ed MB 360Noi!scope
osu file format v14

[General]
AudioFilename: 32. Noi!.mp3
AudioLeadIn: 0
PreviewTime: 27798
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Noi!
TitleUnicode:Noi!
Artist:Kajiura Yuki
ArtistUnicode:梶浦 由記
Creator:Riari
Version:Hyperion's Cup
Source:劇場版 魔法少女まどか☆マギカ[新編]叛逆の物語
Tags:gekijouban mahou shoujo madoka*magica [shinpen] hangyaku no monogatari puella magi movie 3 the rebellion story jbhyperion tomthewizard
BeatmapID:804263
BeatmapSetID:352634

[Difficulty]
HPDrainRate:4
CircleSize:2
OverallDifficulty:5.5
ApproachRate:5.5
SliderMultiplier:1.5
SliderTickRate:2

[Events]
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//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Combo2 : 107,18,67
Combo3 : 217,125,217
Combo4 : 250,61,245

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Topic Starter
Riari

- Magic Bomb - wrote:

Requested on my queue, now stop stealing the songs I map :^( I feel like this flows better as it is, no change.

[Salad]

00:02:973 (2) - A slight decrease on this would be nice, I don't think a dash fits just yet and this may be difficult to do without dashing for an average salad player. Try x:164. Done.
00:07:111 (1) - x:464, to make the dash a bit more obvious, to fit the strong sound here. Done/
00:09:869 (1) - x:160, maybe, to make the dash stronger, as it avoids confusion about whether to dash or not, and gives the left right movement more structure, in my opinion. Done.
00:16:420 (1,2) - These distances seem a bit too big for me, this is bordering on a double dash how it is now, which is too difficult for a salad. I don't feel either of these sounds are really strong enough to suit dashes, so what I would do is move 1 to x:352 and 2 to x:160 (keeps the symmetry you were going for here).Done.
00:27:108 (5) - Dash to this feels really weird, this note doesn't sound very strong to me. However, a dash from this to 1 sounds good, to start the kiai off with a dash to the strong vocal. I would change this by ctrl+g on this slider, and then move it to x:200. Done.
00:34:694 (1) - Dash to this doesn't sound very good to me either, this sound isn't very strong considering the other sounds around here. Ctrl+g works fine. Done.
00:37:453 (1) - A dash to this would fit really nicely, for the strong vocal and emphasis to start the kiai. A nice change could be to make this slider horizontal (going to the left) at x:404. Done.
00:40:211 (2) - I think a dash to here would also fit well for the strong vocal, try moving it to x:80. Done.
00:47:108 (4) - x:184, a dash to this feels really weird. Done.

[Platter]

AR7.5 works better for spread. I swear somebody is changing ARs without telling me and ruining the spread.

[Noi]

00:03:662 (3) - Curve this a bit for better flow, like this. (Also, try to curve it in a way to make a HDash to 1, as that jump is currently very awkward, but a HDash fixes it, the way I curved the slider does this well.) Done.
00:11:937 (1) - x:72, weakening this hyper feels better for flow, considering the antiflow movement afterwards. Done.
00:16:075 (5) - This note is really weak, I'm really not sure why there's a hyper to this. Try x:360, sounds better with the music. I don't know why you are calling this weak, there is a clear and large change here.
00:25:039 (2) - This hyper really needs to be weakened, this note isn't strong enough to suggest this strong of a slider or antiflow movement. I also don't feel like the HDash from this really fits, as the vocal is not that strong. Try moving this to x:168, this fixes both of the issues I've mentioned. Done.
00:27:108 (2) - x:104 please, the current distance snap is far too excessive, and the direction of the slider movement really doesn't help. Done.
00:36:763 (3,1) - If you could rearrange this a bit to make a hyper to 1, I think it would be really fitting to emphasise the strong vocal and the start of the second kiai. Reworking seems to ruin what I was aiming to go for with the previous sections, I'll leave it as is now.
00:45:384 (1) - A hyper from this would be very nice for the strong vocal afterwards. Try x:500. Done.

*insert obiligtory noi! pun* I noi!ticed that you didn't even try.

Alright, done.
Thanks for the mod.

Updated.
Tyrell
This is a CTB Modding Association mod. If you want your map checked and modded by the CMA, go to this link

General
  1. Spread looks good but I would suggest reducing the HP drain of each difficulty by 1 and also increasing the CS on the rain to 3.5.

Cup
Opening thoughts: It's a cup
  1. 00:20:902 (4) - Ctrl+J, Ctrl+ G, and Ctrl+H this then move it to x:416. Basically do this. This looks and plays a bit better.
  2. 00:48:142 (4) - NC here
Song Setup Recommendations: none

Closing Thoughts: Standard cup, easy and simple. Nice

Salad
Opening thoughts: It's a salad!
  1. 00:33:315 (2) - Maybe make this more curved like a "C" Kinda ruins flow the way it is now.
  2. 00:39:866 (1) - Why start this on the same side of the screen? It ruins flow. I would move this to the other side of the screen and change the following patterns accordingly.
  3. 00:42:970 (2) - Jump to this is way too large, reduce this to similar spacing used earlier. For example, 00:37:453 (1,2) - spacing similar to those jumps are fine.
  4. 00:45:384 (1) - Once again why start this on the same side and ruin flow? Please move this to the other side of the screen and change the following patterns accordingly
  5. 00:45:728 (2) - Once again the jump here is too large, reduce it similar to what I stated before.
  6. 00:48:142 (1) - Move this further left for more emphasis for it being the last note. Also NC here please
Song Setup Recommendations: none
Closing Thoughts: It's okay, but the spacing on some jumps is way too harsh for a salad, I highly recommend reducing some jumps as they're too hard for a salad difficulty.

Platter
Opening thoughts: Patterns near the ending is repetitive but not bad so complaints.
  1. 00:05:559 (4,5) - Is this supposed to be walkable or dashed? If walkable please reduce it a bit here so it's clear. If it's dash, increase the spacing a bit here so it's clear.
  2. 00:11:248 (1,2) - Why not make this a 1/2 slider? It would function the same way but make more sense.
Song Setup Recommendations: none
Closing Thoughts: Nothing else to really point out, I really like this platter despite hating how slow the song is. Good job Tom. (:

Rain
Opening thoughts: Still feel weird having a rain on a song this slow but meh, it's whatever.
  1. 00:34:694 (1,2) - I feel like these should either be closer together to be easily walkable or increased spacing so a dash is better.
Song Setup Recommendations: none
Closing Thoughts: Not much to say. Most of what I could say is my personal dislike for certain things but it functions fine so I won't bother. Good job on this.

I hope this mod was helpful. If you have questions feel free to message me in-game if you see me on, or message me via forum. Apply this mod as soon as possible so other CMA members can mod this as well. Good luck with this set. :)
Ascendance
poke me after you apply this so I can nitpick
Topic Starter
Riari

Ascendance wrote:

poke me after you apply this so I can nitpick
Fixing computer, problems arisen due to power cuts and stuff.

Will apply within a few hours.
Sorceress

Tyrell wrote:

This is a CTB Modding Association mod. If you want your map checked and modded by the CMA, go to this link

Platter
Opening thoughts: Patterns near the ending is repetitive but not bad so complaints.
  1. 00:05:559 (4,5) - Is this supposed to be walkable or dashed? If walkable please reduce it a bit here so it's clear. If it's dash, increase the spacing a bit here so it's clear. - Nerfed the distance on it
  2. 00:11:248 (1,2) - Why not make this a 1/2 slider? It would function the same way but make more sense. - Donesies
Song Setup Recommendations: none
Closing Thoughts: Nothing else to really point out, I really like this platter despite hating how slow the song is. Good job Tom. (:
Thanks for the mod babe.

Wizard's Platter
osu file format v14

[General]
AudioFilename: 32. Noi!.mp3
AudioLeadIn: 0
PreviewTime: 27798
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
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[Editor]
Bookmarks: 3662
DistanceSpacing: 1.8
BeatDivisor: 4
GridSize: 16
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[Metadata]
Title:Noi!
TitleUnicode:Noi!
Artist:Kajiura Yuki
ArtistUnicode:梶浦 由記
Creator:Riari
Version:Wizard's Platter
Source:劇場版 魔法少女まどか☆マギカ[新編]叛逆の物語
Tags:gekijouban mahou shoujo madoka*magica [shinpen] hangyaku no monogatari puella magi movie 3 the rebellion story jbhyperion tomthewizard
BeatmapID:814247
BeatmapSetID:352634

[Difficulty]
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CircleSize:3
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51246,-100,4,2,1,40,0,0
51935,-100,4,2,1,35,0,0
52625,-100,4,2,1,30,0,0


[Colours]
Combo1 : 80,14,74
Combo2 : 107,18,67
Combo3 : 217,125,217
Combo4 : 250,61,245

[HitObjects]
160,192,1594,5,2,0:0:0:0:
352,272,2283,2,0,L|272:208,1,90,0|0,0:0|0:0,0:0:0:0:
384,192,2800,1,0,0:0:0:0:
288,160,2973,2,0,L|368:96,1,90,8|0,0:0|0:0,0:0:0:0:
144,192,3662,2,0,L|64:128,1,90,0|0,0:0|0:0,0:0:0:0:
368,192,4352,6,0,L|432:128,1,90,2|0,0:0|0:0,0:0:0:0:
160,128,5042,1,8,0:0:0:0:
336,128,5387,1,0,0:0:0:0:
240,128,5559,1,0,0:0:0:0:
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330,192,7111,5,2,0:0:0:0:
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330,192,7800,1,0,0:0:0:0:
160,192,8145,1,0,0:0:0:0:
368,192,8490,2,0,L|272:192,1,90
96,192,9179,1,0,0:0:0:0:
272,192,9524,1,0,0:0:0:0:
176,192,9869,5,2,0:0:0:0:
384,240,10214,1,0,0:0:0:0:
240,240,10559,1,0,0:0:0:0:
464,272,10904,1,0,0:0:0:0:
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256,144,11937,1,8,0:0:0:0:
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256,192,15385,1,8,0:0:0:0:
48,192,15730,1,0,0:0:0:0:
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48,128,16075,6,0,L|144:128,1,90,0|2,0:0|0:0,0:0:0:0:
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320,208,17454,2,0,L|208:208,1,90,2|0,0:0|0:0,0:0:0:0:
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304,208,21247,2,0,L|176:208,1,90
48,192,21937,2,0,L|128:192,1,45
352,192,22281,5,2,0:0:0:0:
384,144,22625,1,0,0:0:0:0:
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368,224,23315,2,0,L|240:224,1,90,0|2,0:0|0:0,0:0:0:0:
64,192,24005,1,0,0:0:0:0:
224,192,24349,2,0,L|314:192,1,90,8|0,0:0|0:0,0:0:0:0:
80,208,25039,6,0,P|48:144|96:48,1,180,2|8,0:0|0:0,0:0:0:0:
320,64,26074,1,0,0:0:0:0:
80,64,26418,2,0,L|176:64,1,90,2|0,0:0|0:0,0:0:0:0:
304,64,27108,1,8,0:0:0:0:
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480,288,27798,6,0,L|368:240,1,90,4|0,0:0|0:0,0:0:0:0:
352,224,28315,1,0,0:0:0:0:
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112,192,34694,2,0,L|240:192,1,90,2|0,0:0|0:0,0:0:0:0:
32,112,35383,1,0,0:0:0:0:
272,96,35728,1,0,0:0:0:0:
96,192,36073,6,0,P|80:144|96:96,1,90,2|0,0:0|0:0,0:0:0:0:
288,192,36763,1,0,0:0:0:0:
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336,96,38142,2,0,L|368:144|400:192,1,90,0|0,0:0|0:0,0:0:0:0:
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320,48,45039,1,0,0:0:0:0:
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336,128,45728,2,0,L|416:48,1,90,4|0,0:0|0:0,0:0:0:0:
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80,112,48142,1,2,0:0:0:0:
256,192,48487,12,0,52625,0:0:0:0:
JBHyperion

Tyrell wrote:

This is a CTB Modding Association mod. If you want your map checked and modded by the CMA, go to this link

Cup
Opening thoughts: It's a cup
  1. 00:20:902 (4) - Ctrl+J, Ctrl+ G, and Ctrl+H this then move it to x:416. Basically do this. This looks and plays a bit better. Intensity of the vocal sound increases as the hold progresses, so it makes more sense for movement to increase towards the end of the note, and not the other way around
  2. 00:48:142 (4) - NC here There's already a NC here
Song Setup Recommendations: none

Closing Thoughts: Standard cup, easy and simple. Nice

I hope this mod was helpful. If you have questions feel free to message me in-game if you see me on, or message me via forum. Apply this mod as soon as possible so other CMA members can mod this as well. Good luck with this set. :)
No changes from me, but thanks for taking a look!
Sey
This is a CTB Modding Association mod. If you want your map checked and modded by the CMA, go to this link

General
  1. Is the background size of this really 1364x767? Make sure that it is 1366x768.

Hyperion's Cup
Opening thoughts: Sometimes this feels a little repetitive pattern-wise, but it's a Cup and has to stay simple. So this shouldn't be a real issue.
  1. 00:12:627 (3,4) - This pattern should be a CTRL+H of the previous pattern (00:11:248 (1,2) - ) for symmetrical reasons, for example:
  2. 00:20:902 (4) - CTRL+G this slider and move it back to x416 right after to ensure that this pattern won't end on the screen wall. Optionally you need to re-arrange 00:22:281 (1) - slightly to avoid a stacking with the previous note.
  3. 00:36:074 (4) - Maybe to at least have a bit of variety from the previous 1/1 sliders add a reverse arrow on this slider at 00:36:418 - , this goes well with the music and gives a great interlude for the second kiai.
Song Setup Recommendations: -

Closing Thoughts: It's a very clean Cup, there is nothing really to complain.

Salad
Opening thoughts: The difficulty is clean, but I point out a very few little spacing issues before.
  1. 00:04:007 (5,1) - , 00:06:766 (5,1) - Both of these can still be caught without dashing. Increase the distances slightly and ensure they are only reachable with a dash.
  2. 00:10:904 (4,1) - Same as above.
  3. 00:21:247 (2,3) - Optionally this could be some dash as well, but this is not so mandatory as the two previous mentioned points.
  4. The whole first Kiai is a little underwhelming, it's easier than the non-kiai section before. You should add some more dashes, for example on the following places (not all of them, just see for yourself which ones you favor the most): 00:28:487 (2,3) - , 00:30:212 (1,2) - , 00:31:246 (3,4) - , 00:32:970 (1,2) -
Song Setup Recommendations: -
Closing Thoughts: Not much to point out. Good work.

Wizard's Platter
Opening thoughts: Nice platter, but I am not a real fan of stacks after Hyperdashes. Personally I prefer rebouncing patterns which lead you back to the center of the screen. Let me sum this up for you: 00:10:904 (4,1,2) - , 00:28:315 (2,3) - (It is like a stack because you don't really feel the curve of the slider), 00:31:074 (3,4) - (same here). The mentioned patterns feel like stacks after the Hyperdashes, just make sure they are curvier and 00:11:248 (1,2) - are no full stucks anymore.
  1. This lacks a bit of movement, feels a little bland. Without destroying the pattern in a whole, try the following instead (or something similar):
  2. 00:15:730 (4,5,1) - I prefer a different timeline, there is no real vocal at 00:16:075 - but you actually tried to follow them, now it more is a mixture of rhythm and vocals at the same time. So I suggest to remove this note and do this for example (Only timeline is important, neglect the pattern please):
  3. 00:24:005 (5,6,1) - Many will hate me for this suggestion but try this, it's more fun and goes pretty well with the lyrics :)
Song Setup Recommendations: -
Closing Thoughts: I know the BPM is low, please ask a QAT however before qualify if 1/4 Hypers will be okay in this difficulty. I personally enjoy them but sometimes QATs disqualify due to 1/4 Hypers (mostly in high BPM maps though). Just ask Deif or Kurokami if they are fine with it, please.

Noi
Opening thoughts: Awesome, I loved it. Such a fun difficulty.
  1. 00:11:937 (1,2,3,4,5) - Really weird timeline, please try a calmer one. 00:12:110 (2) - isn't really outstanding and should be removed completely. Try this one for instance:
  2. 00:25:039 (2,1) - This can be another Hyper as your previous patterns. I think it fits well enough.
  3. 00:36:074 (1,2,3) - Distances should be increased drastically between these, it feels too low. There could be a Hyper at 00:36:418 (2,3) - as well. This here plays quite nice:
  4. 00:39:521 (3) - For a better flow this note should be to the left from the previous note.
Song Setup Recommendations:
  1. A little questionable to use AR/OD 8,2 here, but welp. I'd go 8,5 just to make it spread-wise more logical. CS3,5 probably fits this better as well, the spread of that would be 2>2,5>3>3,5 then. Makes just more sense.
Closing Thoughts: -

I hope this mod was helpful. If you have questions feel free to message me in-game if you see me on, or message me via forum. Good luck with this set.

Really nice map, go go. For rank! ♥
Topic Starter
Riari

Tyrell wrote:

This is a CTB Modding Association mod. If you want your map checked and modded by the CMA, go to this link

General
  1. Spread looks good but I would suggest reducing the HP drain of each difficulty by 1 and also increasing the CS on the rain to 3.5.
HP is fine, I prefer CS3 in this case.


Salad
Opening thoughts: It's a salad!
  1. 00:33:315 (2) - Maybe make this more curved like a "C" Kinda ruins flow the way it is now. I like this how it is, I think it flows fine.
  2. 00:39:866 (1) - Why start this on the same side of the screen? It ruins flow. I would move this to the other side of the screen and change the following patterns accordingly. I like the small break it creates, there is no real need for movement here in a Salad and I want to capitalise on that.
  3. 00:42:970 (2) - Jump to this is way too large, reduce this to similar spacing used earlier. For example, 00:37:453 (1,2) - spacing similar to those jumps are fine. Changed slightly.
  4. 00:45:384 (1) - Once again why start this on the same side and ruin flow? Please move this to the other side of the screen and change the following patterns accordingly Same reason.
  5. 00:45:728 (2) - Once again the jump here is too large, reduce it similar to what I stated before. Changed.
  6. 00:48:142 (1) - Move this further left for more emphasis for it being the last note. Also NC here please No need for emphasis, it is much less intense than the previous sections. It already has a NC on it.
Song Setup Recommendations: none
Closing Thoughts: It's okay, but the spacing on some jumps is way too harsh for a salad, I highly recommend reducing some jumps as they're too hard for a salad difficulty.

Rain It's not a Rain.
Opening thoughts: Still feel weird having a rain on a song this slow but meh, it's whatever.
  1. 00:34:694 (1,2) - I feel like these should either be closer together to be easily walkable or increased spacing so a dash is better. I think it functions fine as a form of mini-snap.
Song Setup Recommendations: none
Closing Thoughts: Not much to say. Most of what I could say is my personal dislike for certain things but it functions fine so I won't bother. Good job on this.

I hope this mod was helpful. If you have questions feel free to message me in-game if you see me on, or message me via forum. Apply this mod as soon as possible so other CMA members can mod this as well. Good luck with this set. :)
Thanks for the mod.

Sey wrote:

This is a CTB Modding Association mod. If you want your map checked and modded by the CMA, go to this link

Salad
Opening thoughts: The difficulty is clean, but I point out a very few little spacing issues before.
  1. 00:04:007 (5,1) - , 00:06:766 (5,1) - Both of these can still be caught without dashing. Increase the distances slightly and ensure they are only reachable with a dash. Done.
  2. 00:10:904 (4,1) - Same as above. Done.
  3. 00:21:247 (2,3) - Optionally this could be some dash as well, but this is not so mandatory as the two previous mentioned points. I like this how it is. It isn't intense enough for a dash in my opinion.
  4. The whole first Kiai is a little underwhelming, it's easier than the non-kiai section before. You should add some more dashes, for example on the following places (not all of them, just see for yourself which ones you favor the most): 00:28:487 (2,3) - , 00:30:212 (1,2) - , 00:31:246 (3,4) - , 00:32:970 (1,2) - Changed some.
Song Setup Recommendations: -
Closing Thoughts: Not much to point out. Good work.

Song Setup Recommendations: -
Closing Thoughts: I know the BPM is low, please ask a QAT however before qualify if 1/4 Hypers will be okay in this difficulty. I personally enjoy them but sometimes QATs disqualify due to 1/4 Hypers (mostly in high BPM maps though). Just ask Deif or Kurokami if they are fine with it, please.[/notice]

Noi
Opening thoughts: Awesome, I loved it. Such a fun difficulty.
  1. 00:11:937 (1,2,3,4,5) - Really weird timeline, please try a calmer one. 00:12:110 (2) - isn't really outstanding and should be removed completely. Changed.Try this one for instance:
  2. 00:25:039 (2,1) - This can be another Hyper as your previous patterns. I think it fits well enough. Done.
  3. 00:36:074 (1,2,3) - Distances should be increased drastically between these, it feels too low. There could be a Hyper at 00:36:418 (2,3) - as well. Done. This here plays quite nice:
  4. 00:39:521 (3) - For a better flow this note should be to the left from the previous note. Done.
Song Setup Recommendations:
  1. A little questionable to use AR/OD 8,2 here, but welp. I'd go 8,5 just to make it spread-wise more logical. CS3,5 probably fits this better as well, the spread of that would be 2>2,5>3>3,5 then. Makes just more sense. I like 8.2 for this, 8.5 seems a bit high for what I'm going for. I'm an avid cs3 fan so I'd like to keep it for this.-
Closing Thoughts: -

I hope this mod was helpful. If you have questions feel free to message me in-game if you see me on, or message me via forum. Good luck with this set.

Really nice map, go go. For rank! ♥
Thanks for the mod.


Updated!
Ascendance
I have been summoned.

This is a CTB Modding Association mod. If you want your map checked and modded by the CMA, go to this link

General

why is this map not named poi

Note Spread
  1. Currently, Wizard's Platter has more notes than the highest diff, Noi. Although the Maximum Combo is less, and it's not generally a bad thing, it's just something to point out.

Hyperion's Cup
Opening thoughts: e

  1. 00:14:006 (5) - Does this really call for the clap hitsound on it? ;w; It sounded a bit weird to me but you're the expert here.
  2. 00:25:729 (2,3,4) - If you find a way to flip this around, I feel like it would flow (lol cup + flow) much better into 00:27:798 (1) -
  3. 00:48:142 (1,1) - Not a problem to me but this has been brought up recently \:D/
Song Setup Recommendations: nonE

Closing Thoughts: map spook

Salad
Opening thoughts: xd

  1. 00:07:455 (2,3) - I feel like some more dynamic could be added to this. Move 3 to x:220?
  2. 00:33:315 (2) - This plays pretty much like a vertical slider
  3. Starting at this section here 00:27:798 (1,2) - I feel like these could be dashed to. It is the kiai time and these can all be caught without dash currently. It happens throughout the kiai time, but not all of them need to be dashes I guess. I think adding some dashes would really add to this though.
Song Setup Recommendations: nonE
Closing Thoughts: moar dash but not too much =w=

Wizard's Platter
Opening thoughts:e

  1. Modding after update by Riari.
Song Setup Recommendations:
Closing Thoughts:

Noi Poi
Opening thoughts: poi

  1. 00:22:625 (2) - I think this distance is a bit far. Either move it a bit closer to the previous note or turn it into a hyperdash will make it play a bit better.
  2. 00:36:418 (2) - ctrl+g'ing this might help this pattern a bit more, the way it plays as of now is a bit tricky.
Song Setup Recommendations: I know you really want to keep AR8.2, but I really consider bumping it just a little, I felt 8.4 played a little nicer to play.
Closing Thoughts: Wasn't really much to say about this diff, really nice!

After everything is applied (and after my mod of the platter) we'll see if we can call in a BN/QAT for you c:
JBHyperion

Sey wrote:

This is a CTB Modding Association mod. If you want your map checked and modded by the CMA, go to this link

Hyperion's Cup
Opening thoughts: Sometimes this feels a little repetitive pattern-wise, but it's a Cup and has to stay simple. So this shouldn't be a real issue. Not too much I can do about the rhythm at this difficulty, but I did change the flow a little in the kiai sections to provide more variety
  1. 00:12:627 (3,4) - This pattern should be a CTRL+H of the previous pattern (00:11:248 (1,2) - ) for symmetrical reasons, for example:
    This wasn't quite similar enough to really justify the repetition, so sure, symmetry it is. Also Ctrl+H'ed 00:14:006 (5) to maintain spacings
  2. 00:20:902 (4) - CTRL+G this slider and move it back to x416 right after to ensure that this pattern won't end on the screen wall. Optionally you need to re-arrange 00:22:281 (1) - slightly to avoid a stacking with the previous note. Declined the Ctrl+G for reasons explained in the previous mod response, but did move all of 00:19:178 (2,3,4,1,2) to the left slightly to keep movement away from the wall
  3. 00:36:074 (4) - Maybe to at least have a bit of variety from the previous 1/1 sliders add a reverse arrow on this slider at 00:36:418 - , this goes well with the music and gives a great interlude for the second kiai. Nice suggestion, consider it done
Song Setup Recommendations: -

Closing Thoughts: It's a very clean Cup, there is nothing really to complain.

I hope this mod was helpful. If you have questions feel free to message me in-game if you see me on, or message me via forum. Good luck with this set.

Really nice map, go go. For rank! <span class="EmojiInput mj230" title="Black Heart Suit ♥"></span>

Ascendance wrote:

I have been summoned.

This is a CTB Modding Association mod. If you want your map checked and modded by the CMA, go to this link

General

Hyperion's Cup
Opening thoughts: e

  1. 00:14:006 (5) - Does this really call for the clap hitsound on it? ;w; It sounded a bit weird to me but you're the expert here. I think it fits with the sharp, punchier vocal sound here, but I noticed it broke consistency with 00:17:454 (5) - a whistle doesn't sound bad here at all, so I'll change this
  2. 00:25:729 (2,3,4) - If you find a way to flip this around, I feel like it would flow (lol cup + flow) much better into 00:27:798 (1) - Antiflow (or something approaching it in a Cup diff lol) is used onto the slider 00:27:798 (1) to emphasize the start of the kiai more
  3. 00:48:142 (1,1) - Not a problem to me but this has been brought up recently \:D/ Fun fact - the wording in that rule change proposal was worded by yours truly, so I'm breaking my own rule proposal here. I'm going to be even more hypocritical and claim that in this instance, I feel the 1/2 spacing is acceptable, both due to the low BPM, and the 1/1 pause from 00:47:108 (3) - which should give even complete beginners ample time to read and make the note/spinner distinction Perhaps that fits better as a guideline anyway? /me runs
Song Setup Recommendations: nonE

Closing Thoughts: map spook
Thanks for the helpful mods, both of you!

Cup-date
osu file format v14

[General]
AudioFilename: 32. Noi!.mp3
AudioLeadIn: 0
PreviewTime: 27798
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Noi!
TitleUnicode:Noi!
Artist:Kajiura Yuki
ArtistUnicode:梶浦 由記
Creator:Riari
Version:Hyperion's Cup
Source:劇場版 魔法少女まどか☆マギカ[新編]叛逆の物語
Tags:gekijouban mahou shoujo madoka*magica [shinpen] hangyaku no monogatari puella magi movie 3 the rebellion story jbhyperion tomthewizard
BeatmapID:804263
BeatmapSetID:352634

[Difficulty]
HPDrainRate:4
CircleSize:2
OverallDifficulty:5.5
ApproachRate:5.5
SliderMultiplier:1.5
SliderTickRate:2

[Events]
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//Break Periods
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rip my perfect 1.00* SR ;w;
Sorceress

Sey wrote:

Wizard's Platter
Opening thoughts: Nice platter, but I am not a real fan of stacks after Hyperdashes. Personally I prefer rebouncing patterns which lead you back to the center of the screen. Let me sum this up for you: 00:10:904 (4,1,2) - , 00:28:315 (2,3) - (It is like a stack because you don't really feel the curve of the slider), 00:31:074 (3,4) - (same here). The mentioned patterns feel like stacks after the Hyperdashes, just make sure they are curvier and 00:11:248 (1,2) - are no full stucks anymore. Alright, I've done some funky (ugly) little slider shapes to try get these to curve a bit more, not so certain it's had much of an impact though.
  1. This lacks a bit of movement, feels a little bland. Without destroying the pattern in a whole, try the following instead (or something similar): - Ooh I like this, though I moved (1) and (3) a grid to the right as I felt the spacing was a little high.
  2. 00:15:730 (4,5,1) - I prefer a different timeline, there is no real vocal at 00:16:075 - but you actually tried to follow them, now it more is a mixture of rhythm and vocals at the same time. So I suggest to remove this note and do this for example (Only timeline is important, neglect the pattern please): - I blame the singer ;_; Did as you suggested with the timeline and changed the pattern so it still worked.
  3. 00:24:005 (5,6,1) - Many will hate me for this suggestion but try this, it's more fun and goes pretty well with the lyrics :) - I'm a bit torn on this one. I do like how your suggestion plays and it does fit nicely but I feel it's at odds with the rest of the difficulty. I've avoided using 1/2 hypers for most of it so I'm gonna leave it alone in the name of consistency or atleast in the name of my own stupidity.
Song Setup Recommendations: -
Closing Thoughts: I know the BPM is low, please ask a QAT however before qualify if 1/4 Hypers will be okay in this difficulty. I personally enjoy them but sometimes QATs disqualify due to 1/4 Hypers (mostly in high BPM maps though). Just ask Deif or Kurokami if they are fine with it, please. - I'll get Riari on this, can't imagine it'd be a no at this bpm... if it is then say hello to Wizard's Salad.
Thanks for the mod!

Wizard's Platter
osu file format v14

[General]
AudioFilename: 32. Noi!.mp3
AudioLeadIn: 0
PreviewTime: 27798
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
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DistanceSpacing: 1.8
BeatDivisor: 4
GridSize: 16
TimelineZoom: 1

[Metadata]
Title:Noi!
TitleUnicode:Noi!
Artist:Kajiura Yuki
ArtistUnicode:梶浦 由記
Creator:Riari
Version:Wizard's Platter
Source:劇場版 魔法少女まどか☆マギカ[新編]叛逆の物語
Tags:gekijouban mahou shoujo madoka*magica [shinpen] hangyaku no monogatari puella magi movie 3 the rebellion story jbhyperion tomthewizard
BeatmapID:814247
BeatmapSetID:352634

[Difficulty]
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CircleSize:3
OverallDifficulty:7.5
ApproachRate:7.5
SliderMultiplier:1.8
SliderTickRate:2

[Events]
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Topic Starter
Riari

Ascendance wrote:

I have been summoned.

This is a CTB Modding Association mod. If you want your map checked and modded by the CMA, go to this link

General

why is this map not named poi That would be incorrect metadata.

Note Spread
  1. Currently, Wizard's Platter has more notes than the highest diff, Noi. Although the Maximum Combo is less, and it's not generally a bad thing, it's just something to point out. I generally focus more on specific slider usage, the max combo is higher so this shouldn't be a problem.


Salad
Opening thoughts: xd

  1. 00:07:455 (2,3) - I feel like some more dynamic could be added to this. Move 3 to x:220? Changed.
  2. 00:33:315 (2) - This plays pretty much like a vertical slider Looks cooler though.
  3. Starting at this section here 00:27:798 (1,2) - I feel like these could be dashed to. It is the kiai time and these can all be caught without dash currently. It happens throughout the kiai time, but not all of them need to be dashes I guess. I think adding some dashes would really add to this though. Added some.
Song Setup Recommendations: nonE
Closing Thoughts: moar dash but not too much =w=

Noi Poi
Opening thoughts: poi

  1. 00:22:625 (2) - I think this distance is a bit far. Either move it a bit closer to the previous note or turn it into a hyperdash will make it play a bit better. Changed.
  2. 00:36:418 (2) - ctrl+g'ing this might help this pattern a bit more, the way it plays as of now is a bit tricky. I like this how it is, it's pretty fun to play.
Song Setup Recommendations: I know you really want to keep AR8.2, but I really consider bumping it just a little, I felt 8.4 played a little nicer to play. Sold.
Closing Thoughts: Wasn't really much to say about this diff, really nice!

After everything is applied (and after my mod of the platter) we'll see if we can call in a BN/QAT for you c:
Placeholder for mod, must go learn first.

Learning complete and so is mod application.

Thanks for the mod.

Updated.
Ascendance
No kds, modding logs for Wizard's Platter

poi
2015-12-14 15:47 Ascendance: I am summoned once again
2015-12-14 15:48 Ascendance: To mod your Salatter
2015-12-14 15:48 TomTheWizard: Bathe in the glory of it's mighty 2 and a bit stars
2015-12-14 15:49 Ascendance: It was a heavenly experience
2015-12-14 15:49 Ascendance: I had some stuff but your map was updated and then I realized I'm an idiot
2015-12-14 15:49 Ascendance: so we'll start from scratch
2015-12-14 15:49 TomTheWizard: :D
2015-12-14 15:50 Ascendance: 00:09:869 (1) - provides little movement from 00:09:524 (7) -, I think moving it to the left would be beneficial
2015-12-14 15:51 Ascendance: maybe moving it directly on top of where 00:10:559 (3) - is
2015-12-14 15:52 TomTheWizard: yeah that looks good to me
2015-12-14 15:53 Ascendance: You wanna keep the 1/3 Hdash here right?
2015-12-14 15:53 Ascendance: 00:17:972 (5,1) -
2015-12-14 15:54 Ascendance: err not 1/3 but you get my point
2015-12-14 15:54 TomTheWizard: lol
2015-12-14 15:55 TomTheWizard: yeah I'd like to keep it
2015-12-14 15:55 Ascendance: Ok, I'd suggest moving 00:17:972 (5,1) - to x:176 then, so that way (1) falls at the end of the playing field so there is less room for error
2015-12-14 15:56 TomTheWizard: is that distance ok so close to the "wall" though?
2015-12-14 15:57 Ascendance: It should be okay, but I'll get some confirmation real quick
2015-12-14 15:57 Ascendance: While I ask about it, I suggest creating some movement here 00:32:970 (4,1) -
2015-12-14 16:03 TomTheWizard: sorry for the silence, I havent died just trying a bunch of stuff
2015-12-14 16:03 Ascendance: Okay, 00:18:144 (1) - at x:496 should be acceptable
2015-12-14 16:03 Ascendance: Np lol, weird we sent at the same time
2015-12-14 16:04 TomTheWizard: alright, got 00:18:144 (1) - at x:496
2015-12-14 16:04 Ascendance: Alright
2015-12-14 16:04 Ascendance: 00:17:972 (5) - at x:192 will compliment it well
2015-12-14 16:04 Ascendance: and after we fix that part earlier where the catcher stays still on a transition note, that's all I have
2015-12-14 16:08 TomTheWizard: 00:17:972 (5) - i've put that at x:176 instead
2015-12-14 16:08 TomTheWizard: x:192 feels just a bit too far from (4) to me
2015-12-14 16:08 Ascendance: Hmm alright
2015-12-14 16:09 TomTheWizard: http://puu.sh/lVCkM/1e21f2524a.jpg
2015-12-14 16:09 TomTheWizard: and that's what I've done for 00:32:970 (4,1) -
2015-12-14 16:10 Ascendance: looks good to me :D
2015-12-14 16:10 Ascendance: Riari says to poke him on Discord because osu! eats up his fps or something
2015-12-14 16:10 Ascendance: I'll post the logs in thread for references
2015-12-14 16:10 TomTheWizard: What a baddie
2015-12-14 16:11 TomTheWizard: Yeah thanks for you help :D
2015-12-14 16:11 TomTheWizard: your help*
2015-12-14 16:11 Ascendance: Np! If you guys need anything more or if you need a last quick check before we send in a BN, let me know so we can send in another person to nitpick
2015-12-14 16:11 TomTheWizard: I can england :)
2015-12-14 16:12 TomTheWizard: alright thanks again
Sorceress
And here's the updated platter in all it's glory : )

Wizard's Platter
osu file format v14

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AudioLeadIn: 0
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Countdown: 0
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DistanceSpacing: 2.4
BeatDivisor: 4
GridSize: 16
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[Metadata]
Title:Noi!
TitleUnicode:Noi!
Artist:Kajiura Yuki
ArtistUnicode:梶浦 由記
Creator:Riari
Version:Wizard's Platter
Source:劇場版 魔法少女まどか☆マギカ[新編]叛逆の物語
Tags:gekijouban mahou shoujo madoka*magica [shinpen] hangyaku no monogatari puella magi movie 3 the rebellion story jbhyperion tomthewizard
BeatmapID:814247
BeatmapSetID:352634

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CircleSize:3
OverallDifficulty:7.5
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SliderMultiplier:1.8
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Topic Starter
Riari
Updated.
Kurokami
Hey

[Salad]

00:04:697 (2,3) - Why no jump here? It has the same sound as 00:02:973 (2) - yet there is a jump but not here. Plus, it would be nice to jump here. /o/
00:30:212 (1,2) - The distance here is quite high which could still be acceptable but nowhere else used again. The higher distance was ~3.70 at the sounds with same power as this. I suggest you to lower this to that level as well to avoid the sudden left dash which might cause miss.

[Platter]

00:02:800 (3,4) - Can you add here a small jump? It would be nice to follow the sound but feel free to disagree if you want to keep the pattern.

The NCs are really inconsistent, its like they are trying to follow both the vocal and music but this looks really bad. I'm not going to point out where they are instead tell you to where they should be. You have two possible choice to NC the difficulty, either using one at every main (1st) beat and nowhere else or using at both 1st and 3rd tick (which is the best if you want to follow the melody). Its up to you. /o/

[Platter]

00:24:349 (1,2) - Actually, its possible to stop the movement of the catcher a bit before reaching (2) which can cause miss easily. I suggest to move (2) a bit back to right to avoid this and solve the case.
00:36:763 (3,1) - The distance here might be a little bit high and sudden. It would be nice to lower it a little bit.
[]
Topic Starter
Riari

Kurokami wrote:

Hey

[Salad]

00:04:697 (2,3) - Why no jump here? It has the same sound as 00:02:973 (2) - yet there is a jump but not here. Plus, it would be nice to jump here. /o/ Done.
00:30:212 (1,2) - The distance here is quite high which could still be acceptable but nowhere else used again. The higher distance was ~3.70 at the sounds with same power as this. I suggest you to lower this to that level as well to avoid the sudden left dash which might cause miss. Done.



[Platter]

00:24:349 (1,2) - Actually, its possible to stop the movement of the catcher a bit before reaching (2) which can cause miss easily. I suggest to move (2) a bit back to right to avoid this and solve the case. Done.
00:36:763 (3,1) - The distance here might be a little bit high and sudden. It would be nice to lower it a little bit. Done.
[]
Thanks for the mod.
SUBSTAC9
Nice song Good Luck!
Sorceress

Kurokami wrote:

Hey Hi ^_^

[Platter]

00:02:800 (3,4) - Can you add here a small jump? It would be nice to follow the sound but feel free to disagree if you want to keep the pattern. - Mehhhhh, I refused this in a previous mod before as I felt it played a bit too funky just adding a jump in... however! I changed the pattern up so I feel it plays better and there's a little jump for the folks back home to enjoy.

The NCs are really inconsistent , its like they are trying to follow both the vocal and music but this looks really bad. I'm not going to point out where they are instead tell you to where they should be. You have two possible choice to NC the difficulty, either using one at every main (1st) beat and nowhere else or using at both 1st and 3rd tick (which is the best if you want to follow the melody). Its up to you. /o/ - Got some help with this, should be sorted.

[]
Thanks for the mod :)
Topic Starter
Riari

SUBSTAC9 wrote:

Nice song Good Luck!
Thanks!


Updated.
Bunnrei
[Platter]
  1. 00:07:455 (2,3) - Increase spacing.
  2. 00:27:798 (1,2) - ^
  3. 00:30:556 (1,2) - ^
  4. 00:32:453 (5,6) - ^
  5. 00:39:349 (5,6) - ^
  6. 00:40:211 (1,2) - ^
  7. 00:44:866 (5,6) - ^

[Salad]
  1. 00:32:970 (1,2) - Probably a little bit too big of a jump, reduce.

all that I found :3
Sorceress

Ster wrote:

[Platter]
  1. 00:07:455 (2,3) - Increase spacing. - Made (2) into two circles instead of a slider then increased the spacing of 00:07:455 (2,3,4) -
  2. 00:27:798 (1,2) - ^ - Moved a grid space to the left
  3. 00:30:556 (1,2) - ^ - Moved a grid space to the right! What a plot-twist
  4. 00:32:453 (5,6) - ^ - Moved 00:32:453 (5) - a grid to the right
  5. 00:39:349 (5,6) - ^ - Spacing and such should be consistent with above now
  6. 00:40:211 (1,2) - ^ - Moved a teeny bit to the right
  7. 00:44:866 (5,6) - ^ - And made a tiny increase here

all that I found :3
Thanks for the mod!

EDIT: Riari is bad, pls remove kds from this post.

Wizard's Platter
osu file format v14

[General]
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AudioLeadIn: 0
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Countdown: 0
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GridSize: 8
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[Metadata]
Title:Noi!
TitleUnicode:Noi!
Artist:Kajiura Yuki
ArtistUnicode:梶浦 由記
Creator:Riari
Version:Wizard's Platter
Source:劇場版 魔法少女まどか☆マギカ[新編]叛逆の物語
Tags:gekijouban mahou shoujo madoka*magica [shinpen] hangyaku no monogatari puella magi movie 3 the rebellion story jbhyperion tomthewizard
BeatmapID:814247
BeatmapSetID:352634

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CircleSize:3
OverallDifficulty:7.5
ApproachRate:7.5
SliderMultiplier:1.8
SliderTickRate:2

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Topic Starter
Riari

Ster wrote:

[Salad]
  1. 00:32:970 (1,2) - Probably a little bit too big of a jump, reduce. Done.

all that I found :3
Thanks for the mod.

Updated.
JBHyperion

TomTheWizard wrote:

EDIT: Riari is bad, pls remove kds from this post.
Done o/
Kurokami
Looks fine to me. Good luck. o/
Xinely
as request


  • General
  1. any metadata proof? since im not familiar with this kind stuff lol


  • Cup
  1. 00:45:728 (2) - i'd like to give a bit more movement (actually just my personal taste) like http://puu.sh/m9aCi/f6937c25d5.jpg so from "nya" "nya" lyric you need to move a bit your ryuuta to catch them all


  • Salad
  1. 00:02:283 (1) - nazi but can remove nc here since 1 combo only in previous looks like too short
  2. 00:07:455 (2) - just my suggestion, how about move to x:344 so those 1/2 spacing on 00:07:455 (2,3) - would look more consistent
  3. 00:30:556 (2) - i feel the jump is a bit far so i think we still can make it easier, how about x:148?
  4. 00:42:970 (2) - reason same as above, x:416
  5. 00:38:142 (2) - i dont know you want to make this as dash or not? if you want to make dash then this slider still can caught w/o dash, if not then i'd suggest to reduce the spacing a bit since kinda hard to catch this w/o dash


  • Platter
  1. since the bpm is low and your cs is big so i'd like suggest to use AR OD 7
  2. 00:09:869 (3,4) - i cant get why you do jump on (4) which has low music and normal spacing on (3) which has strong music (until you add hitsound), i'd like suggest (3) x:472 and (4) x:336
  3. 00:12:627 (5) - clap on head as you can hear the drum sound
  4. 00:12:972 - remove whistle and add whistle in 00:13:316 - as you can hear the snare sound
  5. 00:16:075 - gonna skip big drum music? ;________________________;
  6. 00:18:144 (1) - i'd say x:432 so you can make 1/4 hdash easier here. if u agree then happy remake 00:18:488 (2) - and etc :p
  7. 00:22:625 (2) - x:144 so you can give movement to emphasize vocal ;w; , if you agree then 00:22:970 (3) - x:248 to keep consistent spacing
  8. 00:40:901 (3) - i'd say x:352 to make easier hdash here. if you agree then 00:41:418 (4) - x:272 to make at least better spacing


  • Rain
  1. 00:48:142 (1) - i'd say x:380 here. at least give a mini jump for last note
  2. 00:37:797 - 00:38:487 - 00:40:556 - 00:41:246 - 00:43:315 - 00:44:004 - 00:46:073 - 00:46:763 - 00:28:143 - 00:28:832 - 00:30:901 - 00:31:591 - 00:33:659 - i think better to not skip map all of them because they have much important beats like drums or guitar snares
Topic Starter
Riari

Xinely wrote:

as request


  • General
  1. any metadata proof? since im not familiar with this kind stuff lol Copied from the ranked set.


  • Salad
  1. 00:02:283 (1) - nazi but can remove nc here since 1 combo only in previous looks like too short I think it's very fitting and I'd like to keep it.
  2. 00:07:455 (2) - just my suggestion, how about move to x:344 so those 1/2 spacing on 00:07:455 (2,3) - would look more consistent Done.
  3. 00:30:556 (2) - i feel the jump is a bit far so i think we still can make it easier, how about x:148? Done.
  4. 00:42:970 (2) - reason same as above, x:416 Done.
  5. 00:38:142 (2) - i dont know you want to make this as dash or not? if you want to make dash then this slider still can caught w/o dash, if not then i'd suggest to reduce the spacing a bit since kinda hard to catch this w/o dash Done.



  • Rain
  1. 00:48:142 (1) - i'd say x:380 here. at least give a mini jump for last note Done.
  2. 00:37:797 - 00:38:487 - 00:40:556 - 00:41:246 - 00:43:315 - 00:44:004 - 00:46:073 - 00:46:763 - 00:28:143 - 00:28:832 - 00:30:901 - 00:31:591 - 00:33:659 - i think better to not skip map all of them because they have much important beats like drums or guitar snaresIt's consistently like this throughout the map, focusing more on the vocals than the drums or snares, no changes.

Thanks for the mod.

Updated with my changes.
Sorceress

Xinely wrote:


  • Platter
  1. since the bpm is low and your cs is big so i'd like suggest to use AR OD 7 - I'll leave this to Riari to decide, though I do think 7.5 works quite well.
  2. 00:09:869 (3,4) - i cant get why you do jump on (4) which has low music and normal spacing on (3) which has strong music (until you add hitsound), i'd like suggest (3) x:472 and (4) x:336 - Ok I've changed up this bit so there's a dash to (3) and not to (4) and I think I've got it to work, though honestly I do feel it played well before. I didn't go for your suggestion as I felt it was lacking in movement, something pointed out in a previous mod in this section which led to how it is now.
  3. 00:12:627 (5) - clap on head as you can hear the drum sound - This sounds out of place to me, though I know next to nothing when it comes to hitsounding ;_; I checked the other diffs and none have a clap sound here so I'll ask Riari to check it.
  4. 00:12:972 - remove whistle and add whistle in 00:13:316 - as you can hear the snare sound - Again, I'm not certain on this but checking other difficulties this would be inconsistent? #Riariwillfixit
  5. 00:16:075 - gonna skip big drum music? ;________________________; - ;_; Added a happy little note right here 00:16:075 (6) -
  6. 00:18:144 (1) - i'd say x:432 so you can make 1/4 hdash easier here. if u agree then happy remake 00:18:488 (2) - and etc :p - Slapped (1) to x:432 and adjusted the parts afterwards.
  7. 00:22:625 (2) - x:144 so you can give movement to emphasize vocal ;w; , if you agree then 00:22:970 (3) - x:248 to keep consistent spacing - So I moved 00:22:625 (2) - to x:208 to avoid a jump after a hyper, then adjusted the notes after for some consistent spacing. It's near enough what you suggested :D
  8. 00:40:901 (3) - i'd say x:352 to make easier hdash here. if you agree then 00:41:418 (4) - x:272 to make at least better spacing
    - More blue text hype! Moved (3) to x:352 but gave it more of a curve so the slider end is to the right of (4) as I didn't want to lose that little hop to (5).
Thanks for the mod!
Wizard's Platter
osu file format v14

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Title:Noi!
TitleUnicode:Noi!
Artist:Kajiura Yuki
ArtistUnicode:梶浦 由記
Creator:Riari
Version:Wizard's Platter
Source:劇場版 魔法少女まどか☆マギカ[新編]叛逆の物語
Tags:gekijouban mahou shoujo madoka*magica [shinpen] hangyaku no monogatari puella magi movie 3 the rebellion story jbhyperion tomthewizard
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JBHyperion
Thanks for the check Xinely! (:

@Riari, I'm away visiting family for a few days and won't be able to respond to this - since it's only one small point on my diff, feel free to accept or deny as you see fit. No sense in holding things up for a relatively minor change.

Good luck!
Topic Starter
Riari

JBHyperion wrote:

Thanks for the check Xinely! (:

@Riari, I'm away visiting family for a few days and won't be able to respond to this - since it's only one small point on my diff, feel free to accept or deny as you see fit. No sense in holding things up for a relatively minor change.

Good luck!
On it.

Xinely wrote:


  • Cup
  1. 00:45:728 (2) - i'd like to give a bit more movement (actually just my personal taste) like http://puu.sh/m9aCi/f6937c25d5.jpg so from "nya" "nya" lyric you need to move a bit your ryuuta to catch them all
I find it fine to play, the movement is nice for a cup and seems to be like that throughout the difficulty.

Not changing the AR in Tom's diff, it's consistent and I'd rather keep the spread how it is.

Updated.
Xinely
let's see what will happen ~
Topic Starter
Riari
Eagerly awaiting the Deif scarepost.
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