poke me after you apply this so I can nitpick
Fixing computer, problems arisen due to power cuts and stuff.Ascendance wrote:
poke me after you apply this so I can nitpick
Thanks for the mod babe.Tyrell wrote:
This is a CTB Modding Association mod. If you want your map checked and modded by the CMA, go to this linkPlatter
Opening thoughts: Patterns near the ending is repetitive but not bad so complaints.Song Setup Recommendations: none
- 00:05:559 (4,5) - Is this supposed to be walkable or dashed? If walkable please reduce it a bit here so it's clear. If it's dash, increase the spacing a bit here so it's clear. - Nerfed the distance on it
- 00:11:248 (1,2) - Why not make this a 1/2 slider? It would function the same way but make more sense. - Donesies
Closing Thoughts: Nothing else to really point out, I really like this platter despite hating how slow the song is. Good job Tom. (:
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ArtistUnicode:梶浦 由記
Creator:Riari
Version:Wizard's Platter
Source:劇場版 魔法少女まどか☆マギカ[新編]叛逆の物語
Tags:gekijouban mahou shoujo madoka*magica [shinpen] hangyaku no monogatari puella magi movie 3 the rebellion story jbhyperion tomthewizard
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No changes from me, but thanks for taking a look!Tyrell wrote:
This is a CTB Modding Association mod. If you want your map checked and modded by the CMA, go to this linkCup
Opening thoughts: It's a cupSong Setup Recommendations: none
- 00:20:902 (4) - Ctrl+J, Ctrl+ G, and Ctrl+H this then move it to x:416. Basically do this. This looks and plays a bit better. Intensity of the vocal sound increases as the hold progresses, so it makes more sense for movement to increase towards the end of the note, and not the other way around
- 00:48:142 (4) - NC here There's already a NC here
Closing Thoughts: Standard cup, easy and simple. Nice
I hope this mod was helpful. If you have questions feel free to message me in-game if you see me on, or message me via forum. Apply this mod as soon as possible so other CMA members can mod this as well. Good luck with this set.
Thanks for the mod.Tyrell wrote:
This is a CTB Modding Association mod. If you want your map checked and modded by the CMA, go to this linkGeneralHP is fine, I prefer CS3 in this case.
- Spread looks good but I would suggest reducing the HP drain of each difficulty by 1 and also increasing the CS on the rain to 3.5.
Salad
Opening thoughts: It's a salad!Song Setup Recommendations: none
- 00:33:315 (2) - Maybe make this more curved like a "C" Kinda ruins flow the way it is now. I like this how it is, I think it flows fine.
- 00:39:866 (1) - Why start this on the same side of the screen? It ruins flow. I would move this to the other side of the screen and change the following patterns accordingly. I like the small break it creates, there is no real need for movement here in a Salad and I want to capitalise on that.
- 00:42:970 (2) - Jump to this is way too large, reduce this to similar spacing used earlier. For example, 00:37:453 (1,2) - spacing similar to those jumps are fine. Changed slightly.
- 00:45:384 (1) - Once again why start this on the same side and ruin flow? Please move this to the other side of the screen and change the following patterns accordingly Same reason.
- 00:45:728 (2) - Once again the jump here is too large, reduce it similar to what I stated before. Changed.
- 00:48:142 (1) - Move this further left for more emphasis for it being the last note. Also NC here please No need for emphasis, it is much less intense than the previous sections. It already has a NC on it.
Closing Thoughts: It's okay, but the spacing on some jumps is way too harsh for a salad, I highly recommend reducing some jumps as they're too hard for a salad difficulty.Rain It's not a Rain.
Opening thoughts: Still feel weird having a rain on a song this slow but meh, it's whatever.Song Setup Recommendations: none
- 00:34:694 (1,2) - I feel like these should either be closer together to be easily walkable or increased spacing so a dash is better. I think it functions fine as a form of mini-snap.
Closing Thoughts: Not much to say. Most of what I could say is my personal dislike for certain things but it functions fine so I won't bother. Good job on this.
I hope this mod was helpful. If you have questions feel free to message me in-game if you see me on, or message me via forum. Apply this mod as soon as possible so other CMA members can mod this as well. Good luck with this set.
Thanks for the mod.Sey wrote:
This is a CTB Modding Association mod. If you want your map checked and modded by the CMA, go to this linkSalad
Opening thoughts: The difficulty is clean, but I point out a very few little spacing issues before.Song Setup Recommendations: -
- 00:04:007 (5,1) - , 00:06:766 (5,1) - Both of these can still be caught without dashing. Increase the distances slightly and ensure they are only reachable with a dash. Done.
- 00:10:904 (4,1) - Same as above. Done.
- 00:21:247 (2,3) - Optionally this could be some dash as well, but this is not so mandatory as the two previous mentioned points. I like this how it is. It isn't intense enough for a dash in my opinion.
- The whole first Kiai is a little underwhelming, it's easier than the non-kiai section before. You should add some more dashes, for example on the following places (not all of them, just see for yourself which ones you favor the most): 00:28:487 (2,3) - , 00:30:212 (1,2) - , 00:31:246 (3,4) - , 00:32:970 (1,2) - Changed some.
Closing Thoughts: Not much to point out. Good work.
Song Setup Recommendations: -
Closing Thoughts: I know the BPM is low, please ask a QAT however before qualify if 1/4 Hypers will be okay in this difficulty. I personally enjoy them but sometimes QATs disqualify due to 1/4 Hypers (mostly in high BPM maps though). Just ask Deif or Kurokami if they are fine with it, please.[/notice]Noi
Opening thoughts: Awesome, I loved it. Such a fun difficulty.Song Setup Recommendations:
- 00:11:937 (1,2,3,4,5) - Really weird timeline, please try a calmer one. 00:12:110 (2) - isn't really outstanding and should be removed completely. Changed.Try this one for instance:
- 00:25:039 (2,1) - This can be another Hyper as your previous patterns. I think it fits well enough. Done.
- 00:36:074 (1,2,3) - Distances should be increased drastically between these, it feels too low. There could be a Hyper at 00:36:418 (2,3) - as well. Done. This here plays quite nice:
- 00:39:521 (3) - For a better flow this note should be to the left from the previous note. Done.
Closing Thoughts: -
- A little questionable to use AR/OD 8,2 here, but welp. I'd go 8,5 just to make it spread-wise more logical. CS3,5 probably fits this better as well, the spread of that would be 2>2,5>3>3,5 then. Makes just more sense. I like 8.2 for this, 8.5 seems a bit high for what I'm going for. I'm an avid cs3 fan so I'd like to keep it for this.-
I hope this mod was helpful. If you have questions feel free to message me in-game if you see me on, or message me via forum. Good luck with this set.
Really nice map, go go. For rank! ♥
Sey wrote:
This is a CTB Modding Association mod. If you want your map checked and modded by the CMA, go to this linkHyperion's Cup
Opening thoughts: Sometimes this feels a little repetitive pattern-wise, but it's a Cup and has to stay simple. So this shouldn't be a real issue. Not too much I can do about the rhythm at this difficulty, but I did change the flow a little in the kiai sections to provide more varietySong Setup Recommendations: -
- 00:12:627 (3,4) - This pattern should be a CTRL+H of the previous pattern (00:11:248 (1,2) - ) for symmetrical reasons, for example:
This wasn't quite similar enough to really justify the repetition, so sure, symmetry it is. Also Ctrl+H'ed 00:14:006 (5) to maintain spacings- 00:20:902 (4) - CTRL+G this slider and move it back to x416 right after to ensure that this pattern won't end on the screen wall. Optionally you need to re-arrange 00:22:281 (1) - slightly to avoid a stacking with the previous note. Declined the Ctrl+G for reasons explained in the previous mod response, but did move all of 00:19:178 (2,3,4,1,2) to the left slightly to keep movement away from the wall
- 00:36:074 (4) - Maybe to at least have a bit of variety from the previous 1/1 sliders add a reverse arrow on this slider at 00:36:418 - , this goes well with the music and gives a great interlude for the second kiai. Nice suggestion, consider it done
Closing Thoughts: It's a very clean Cup, there is nothing really to complain.
I hope this mod was helpful. If you have questions feel free to message me in-game if you see me on, or message me via forum. Good luck with this set.
Really nice map, go go. For rank! <span class="EmojiInput mj230" title="Black Heart Suit ♥"></span>
Thanks for the helpful mods, both of you!Ascendance wrote:
I have been summoned.
This is a CTB Modding Association mod. If you want your map checked and modded by the CMA, go to this linkGeneral
Hyperion's Cup
Opening thoughts: eSong Setup Recommendations: nonE
- 00:14:006 (5) - Does this really call for the clap hitsound on it? ;w; It sounded a bit weird to me but you're the expert here. I think it fits with the sharp, punchier vocal sound here, but I noticed it broke consistency with 00:17:454 (5) - a whistle doesn't sound bad here at all, so I'll change this
- 00:25:729 (2,3,4) - If you find a way to flip this around, I feel like it would flow (lol cup + flow) much better into 00:27:798 (1) - Antiflow (or something approaching it in a Cup diff lol) is used onto the slider 00:27:798 (1) to emphasize the start of the kiai more
- 00:48:142 (1,1) - Not a problem to me but this has been brought up recently \:D/ Fun fact - the wording in that rule change proposal was worded by yours truly, so I'm breaking my own rule proposal here. I'm going to be even more hypocritical and claim that in this instance, I feel the 1/2 spacing is acceptable, both due to the low BPM, and the 1/1 pause from 00:47:108 (3) - which should give even complete beginners ample time to read and make the note/spinner distinction Perhaps that fits better as a guideline anyway? /me runs
Closing Thoughts: map spook
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Thanks for the mod!Sey wrote:
Wizard's Platter
Opening thoughts: Nice platter, but I am not a real fan of stacks after Hyperdashes. Personally I prefer rebouncing patterns which lead you back to the center of the screen. Let me sum this up for you: 00:10:904 (4,1,2) - , 00:28:315 (2,3) - (It is like a stack because you don't really feel the curve of the slider), 00:31:074 (3,4) - (same here). The mentioned patterns feel like stacks after the Hyperdashes, just make sure they are curvier and 00:11:248 (1,2) - are no full stucks anymore. Alright, I've done some funky (ugly) little slider shapes to try get these to curve a bit more, not so certain it's had much of an impact though.Song Setup Recommendations: -
- This lacks a bit of movement, feels a little bland. Without destroying the pattern in a whole, try the following instead (or something similar): - Ooh I like this, though I moved (1) and (3) a grid to the right as I felt the spacing was a little high.
- 00:15:730 (4,5,1) - I prefer a different timeline, there is no real vocal at 00:16:075 - but you actually tried to follow them, now it more is a mixture of rhythm and vocals at the same time. So I suggest to remove this note and do this for example (Only timeline is important, neglect the pattern please): - I blame the singer ;_; Did as you suggested with the timeline and changed the pattern so it still worked.
- 00:24:005 (5,6,1) - Many will hate me for this suggestion but try this, it's more fun and goes pretty well with the lyrics - I'm a bit torn on this one. I do like how your suggestion plays and it does fit nicely but I feel it's at odds with the rest of the difficulty. I've avoided using 1/2 hypers for most of it so I'm gonna leave it alone in the name of consistency or atleast in the name of my own stupidity.
Closing Thoughts: I know the BPM is low, please ask a QAT however before qualify if 1/4 Hypers will be okay in this difficulty. I personally enjoy them but sometimes QATs disqualify due to 1/4 Hypers (mostly in high BPM maps though). Just ask Deif or Kurokami if they are fine with it, please. - I'll get Riari on this, can't imagine it'd be a no at this bpm... if it is then say hello to Wizard's Salad.
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ArtistUnicode:梶浦 由記
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Source:劇場版 魔法少女まどか☆マギカ[新編]叛逆の物語
Tags:gekijouban mahou shoujo madoka*magica [shinpen] hangyaku no monogatari puella magi movie 3 the rebellion story jbhyperion tomthewizard
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Ascendance wrote:
I have been summoned.
This is a CTB Modding Association mod. If you want your map checked and modded by the CMA, go to this linkGeneral
why is this map not named poi That would be incorrect metadata.
Note Spread
- Currently, Wizard's Platter has more notes than the highest diff, Noi. Although the Maximum Combo is less, and it's not generally a bad thing, it's just something to point out. I generally focus more on specific slider usage, the max combo is higher so this shouldn't be a problem.
Salad
Opening thoughts: xdSong Setup Recommendations: nonE
- 00:07:455 (2,3) - I feel like some more dynamic could be added to this. Move 3 to x:220? Changed.
- 00:33:315 (2) - This plays pretty much like a vertical slider Looks cooler though.
- Starting at this section here 00:27:798 (1,2) - I feel like these could be dashed to. It is the kiai time and these can all be caught without dash currently. It happens throughout the kiai time, but not all of them need to be dashes I guess. I think adding some dashes would really add to this though. Added some.
Closing Thoughts: moar dash but not too much =w=NoiPoi
Opening thoughts: poiSong Setup Recommendations: I know you really want to keep AR8.2, but I really consider bumping it just a little, I felt 8.4 played a little nicer to play. Sold.
- 00:22:625 (2) - I think this distance is a bit far. Either move it a bit closer to the previous note or turn it into a hyperdash will make it play a bit better. Changed.
- 00:36:418 (2) - ctrl+g'ing this might help this pattern a bit more, the way it plays as of now is a bit tricky. I like this how it is, it's pretty fun to play.
Closing Thoughts: Wasn't really much to say about this diff, really nice!
After everything is applied (and after my mod of the platter) we'll see if we can call in a BN/QAT for you c:
2015-12-14 15:47 Ascendance: I am summoned once again
2015-12-14 15:48 Ascendance: To mod your Salatter
2015-12-14 15:48 TomTheWizard: Bathe in the glory of it's mighty 2 and a bit stars
2015-12-14 15:49 Ascendance: It was a heavenly experience
2015-12-14 15:49 Ascendance: I had some stuff but your map was updated and then I realized I'm an idiot
2015-12-14 15:49 Ascendance: so we'll start from scratch
2015-12-14 15:49 TomTheWizard: :D
2015-12-14 15:50 Ascendance: 00:09:869 (1) - provides little movement from 00:09:524 (7) -, I think moving it to the left would be beneficial
2015-12-14 15:51 Ascendance: maybe moving it directly on top of where 00:10:559 (3) - is
2015-12-14 15:52 TomTheWizard: yeah that looks good to me
2015-12-14 15:53 Ascendance: You wanna keep the 1/3 Hdash here right?
2015-12-14 15:53 Ascendance: 00:17:972 (5,1) -
2015-12-14 15:54 Ascendance: err not 1/3 but you get my point
2015-12-14 15:54 TomTheWizard: lol
2015-12-14 15:55 TomTheWizard: yeah I'd like to keep it
2015-12-14 15:55 Ascendance: Ok, I'd suggest moving 00:17:972 (5,1) - to x:176 then, so that way (1) falls at the end of the playing field so there is less room for error
2015-12-14 15:56 TomTheWizard: is that distance ok so close to the "wall" though?
2015-12-14 15:57 Ascendance: It should be okay, but I'll get some confirmation real quick
2015-12-14 15:57 Ascendance: While I ask about it, I suggest creating some movement here 00:32:970 (4,1) -
2015-12-14 16:03 TomTheWizard: sorry for the silence, I havent died just trying a bunch of stuff
2015-12-14 16:03 Ascendance: Okay, 00:18:144 (1) - at x:496 should be acceptable
2015-12-14 16:03 Ascendance: Np lol, weird we sent at the same time
2015-12-14 16:04 TomTheWizard: alright, got 00:18:144 (1) - at x:496
2015-12-14 16:04 Ascendance: Alright
2015-12-14 16:04 Ascendance: 00:17:972 (5) - at x:192 will compliment it well
2015-12-14 16:04 Ascendance: and after we fix that part earlier where the catcher stays still on a transition note, that's all I have
2015-12-14 16:08 TomTheWizard: 00:17:972 (5) - i've put that at x:176 instead
2015-12-14 16:08 TomTheWizard: x:192 feels just a bit too far from (4) to me
2015-12-14 16:08 Ascendance: Hmm alright
2015-12-14 16:09 TomTheWizard: http://puu.sh/lVCkM/1e21f2524a.jpg
2015-12-14 16:09 TomTheWizard: and that's what I've done for 00:32:970 (4,1) -
2015-12-14 16:10 Ascendance: looks good to me :D
2015-12-14 16:10 Ascendance: Riari says to poke him on Discord because osu! eats up his fps or something
2015-12-14 16:10 Ascendance: I'll post the logs in thread for references
2015-12-14 16:10 TomTheWizard: What a baddie
2015-12-14 16:11 TomTheWizard: Yeah thanks for you help :D
2015-12-14 16:11 TomTheWizard: your help*
2015-12-14 16:11 Ascendance: Np! If you guys need anything more or if you need a last quick check before we send in a BN, let me know so we can send in another person to nitpick
2015-12-14 16:11 TomTheWizard: I can england :)
2015-12-14 16:12 TomTheWizard: alright thanks again
osu file format v14
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Thanks for the mod.Kurokami wrote:
Hey
[Salad]
00:04:697 (2,3) - Why no jump here? It has the same sound as 00:02:973 (2) - yet there is a jump but not here. Plus, it would be nice to jump here. /o/ Done.
00:30:212 (1,2) - The distance here is quite high which could still be acceptable but nowhere else used again. The higher distance was ~3.70 at the sounds with same power as this. I suggest you to lower this to that level as well to avoid the sudden left dash which might cause miss. Done.
[Platter]
00:24:349 (1,2) - Actually, its possible to stop the movement of the catcher a bit before reaching (2) which can cause miss easily. I suggest to move (2) a bit back to right to avoid this and solve the case. Done.
00:36:763 (3,1) - The distance here might be a little bit high and sudden. It would be nice to lower it a little bit. Done.
[]
Thanks for the modKurokami wrote:
Hey Hi ^_^
[Platter]
00:02:800 (3,4) - Can you add here a small jump? It would be nice to follow the sound but feel free to disagree if you want to keep the pattern. - Mehhhhh, I refused this in a previous mod before as I felt it played a bit too funky just adding a jump in... however! I changed the pattern up so I feel it plays better and there's a little jump for the folks back home to enjoy.
The NCs are really inconsistent , its like they are trying to follow both the vocal and music but this looks really bad. I'm not going to point out where they are instead tell you to where they should be. You have two possible choice to NC the difficulty, either using one at every main (1st) beat and nowhere else or using at both 1st and 3rd tick (which is the best if you want to follow the melody). Its up to you. /o/ - Got some help with this, should be sorted.
[]
Thanks!SUBSTAC9 wrote:
Nice song Good Luck!
Thanks for the mod!Ster wrote:
[Platter]
- 00:07:455 (2,3) - Increase spacing. - Made (2) into two circles instead of a slider then increased the spacing of 00:07:455 (2,3,4) -
- 00:27:798 (1,2) - ^ - Moved a grid space to the left
- 00:30:556 (1,2) - ^ - Moved a grid space to the right! What a plot-twist
- 00:32:453 (5,6) - ^ - Moved 00:32:453 (5) - a grid to the right
- 00:39:349 (5,6) - ^ - Spacing and such should be consistent with above now
- 00:40:211 (1,2) - ^ - Moved a teeny bit to the right
- 00:44:866 (5,6) - ^ - And made a tiny increase here
all that I found :3
osu file format v14
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[Metadata]
Title:Noi!
TitleUnicode:Noi!
Artist:Kajiura Yuki
ArtistUnicode:梶浦 由記
Creator:Riari
Version:Wizard's Platter
Source:劇場版 魔法少女まどか☆マギカ[新編]叛逆の物語
Tags:gekijouban mahou shoujo madoka*magica [shinpen] hangyaku no monogatari puella magi movie 3 the rebellion story jbhyperion tomthewizard
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Thanks for the mod.Ster wrote:
[Salad]
- 00:32:970 (1,2) - Probably a little bit too big of a jump, reduce. Done.
all that I found :3
Done o/TomTheWizard wrote:
EDIT: Riari is bad, pls remove kds from this post.
Xinely wrote:
as request
General
- any metadata proof? since im not familiar with this kind stuff lol Copied from the ranked set.
Salad
- 00:02:283 (1) - nazi but can remove nc here since 1 combo only in previous looks like too short I think it's very fitting and I'd like to keep it.
- 00:07:455 (2) - just my suggestion, how about move to x:344 so those 1/2 spacing on 00:07:455 (2,3) - would look more consistent Done.
- 00:30:556 (2) - i feel the jump is a bit far so i think we still can make it easier, how about x:148? Done.
- 00:42:970 (2) - reason same as above, x:416 Done.
- 00:38:142 (2) - i dont know you want to make this as dash or not? if you want to make dash then this slider still can caught w/o dash, if not then i'd suggest to reduce the spacing a bit since kinda hard to catch this w/o dash Done.
Rain
- 00:48:142 (1) - i'd say x:380 here. at least give a mini jump for last note Done.
- 00:37:797 - 00:38:487 - 00:40:556 - 00:41:246 - 00:43:315 - 00:44:004 - 00:46:073 - 00:46:763 - 00:28:143 - 00:28:832 - 00:30:901 - 00:31:591 - 00:33:659 - i think better to not skip map all of them because they have much important beats like drums or guitar snaresIt's consistently like this throughout the map, focusing more on the vocals than the drums or snares, no changes.
Thanks for the mod!Xinely wrote:
Platter
- since the bpm is low and your cs is big so i'd like suggest to use AR OD 7 - I'll leave this to Riari to decide, though I do think 7.5 works quite well.
- 00:09:869 (3,4) - i cant get why you do jump on (4) which has low music and normal spacing on (3) which has strong music (until you add hitsound), i'd like suggest (3) x:472 and (4) x:336 - Ok I've changed up this bit so there's a dash to (3) and not to (4) and I think I've got it to work, though honestly I do feel it played well before. I didn't go for your suggestion as I felt it was lacking in movement, something pointed out in a previous mod in this section which led to how it is now.
- 00:12:627 (5) - clap on head as you can hear the drum sound - This sounds out of place to me, though I know next to nothing when it comes to hitsounding ;_; I checked the other diffs and none have a clap sound here so I'll ask Riari to check it.
- 00:12:972 - remove whistle and add whistle in 00:13:316 - as you can hear the snare sound - Again, I'm not certain on this but checking other difficulties this would be inconsistent? #Riariwillfixit
- 00:16:075 - gonna skip big drum music? ;________________________; - ;_; Added a happy little note right here 00:16:075 (6) -
- 00:18:144 (1) - i'd say x:432 so you can make 1/4 hdash easier here. if u agree then happy remake 00:18:488 (2) - and etc :p - Slapped (1) to x:432 and adjusted the parts afterwards.
- 00:22:625 (2) - x:144 so you can give movement to emphasize vocal ;w; , if you agree then 00:22:970 (3) - x:248 to keep consistent spacing - So I moved 00:22:625 (2) - to x:208 to avoid a jump after a hyper, then adjusted the notes after for some consistent spacing. It's near enough what you suggested
- 00:40:901 (3) - i'd say x:352 to make easier hdash here. if you agree then 00:41:418 (4) - x:272 to make at least better spacing
- More blue text hype! Moved (3) to x:352 but gave it more of a curve so the slider end is to the right of (4) as I didn't want to lose that little hop to (5).
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Title:Noi!
TitleUnicode:Noi!
Artist:Kajiura Yuki
ArtistUnicode:梶浦 由記
Creator:Riari
Version:Wizard's Platter
Source:劇場版 魔法少女まどか☆マギカ[新編]叛逆の物語
Tags:gekijouban mahou shoujo madoka*magica [shinpen] hangyaku no monogatari puella magi movie 3 the rebellion story jbhyperion tomthewizard
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On it.JBHyperion wrote:
Thanks for the check Xinely! (:
@Riari, I'm away visiting family for a few days and won't be able to respond to this - since it's only one small point on my diff, feel free to accept or deny as you see fit. No sense in holding things up for a relatively minor change.
Good luck!
Xinely wrote:
CupI find it fine to play, the movement is nice for a cup and seems to be like that throughout the difficulty.
- 00:45:728 (2) - i'd like to give a bit more movement (actually just my personal taste) like http://puu.sh/m9aCi/f6937c25d5.jpg so from "nya" "nya" lyric you need to move a bit your ryuuta to catch them all
Deif usually DQs maps that I qualify; since I didn't qualify this it should be fine xDRiari wrote:
Eagerly awaiting the Deif scarepost.
JBHyperion wrote:
NiceDeif usually DQs maps that I qualify; since I didn't qualify this it should be fine xDRiari wrote:
Eagerly awaiting the Deif scarepost.
/me runs
Qualified I guess.Riari wrote:
Pending I guess.
I can't be bothered changing it.ZiRoX wrote:
Qualified I guess.Riari wrote:
Pending I guess.