Bringing this back to CtB, I agree with MB's wording.
If it's actually that big of an issue where suddenly it's just so perfect that you firmly believe that someone can't just whip together a little Kantan you can bring it up with the taiko QAT. Knowing the taiko QAT relatively well (for someone that doesn't play taiko), I know that they're not retarded.Wafu wrote:
So basically, even if the map would be both perfect in taiko and standard, which would actually be rare, but some songs actually allow those pauses naturally, so it is not impossible, it would be still unrankabe. I know it is really rare, but some songs are built well for this and might result in a good taiko, in my opinion, if the map had all perfect settings and everything for taiko, why should it not have an exception, that it is rare is one thing, but still, I think it's not always good to ignore these even tho rare maps.DakeDekaane wrote:
Slider velocity plays a big role in low difficulties, it's too slow compared to the standard Taiko SV. Crowded notes are not the best way to introduce Taiko to new players.
Also, Taiko needs to give rest moments between pattern to give a small break to the players, but mostly, to represent the song better, specially in low difficulties. Such thing is rarely achievable with the usual standard mapping nowadays, so it's better having specific difficulties here.
I don't think to force the easier diff to be a platter is really needed since light insane std convert are still correct.
- Having just one CtB difficulty is allowed in an osu!standard mapset if it isn't an Overdose level (or an Extra icon CtB difficulty), because standard difficulties are converted correctly to CtB. Thus, in Taiko or osu!mania mapsets you need at least 2 CtB difficulties since Taiko and osu!mania can't be converted to CtB.
That's the thing. There are like 1/1000000000000 cases where a Platter should be added and that's subjective. But yeah, having some subjectivity in 1/1000000000000 cases is better than in ALL cases.Krah wrote:
I don't think to force the easier diff to be a platter is really needed since light insane std convert are still correct.
Yeah, this.ZiRoX wrote:
That's the thing. There are like 1/1000000000000 cases where a Platter should be added and that's subjective. But yeah, having some subjectivity in 1/1000000000000 cases is better than in ALL cases.Krah wrote:
I don't think to force the easier diff to be a platter is really needed since light insane std convert are still correct.
Perhaps to make this more objective, group standard convert diffs by star rating into platter/salad/cup categories. IMO once you get to a rain level difficulty a mapper should transition into mapping an actual rain; at this point CtB mapping becomes more distinct(?). Ex: If a standard set has converted cup/salad/platter difficulty levels and a mapper wants to add an overdose, a rain must be mapped as well. This might not be a good long term solution though if the star rating algorithm for CtB changes in the future. So group standard diffs by a more objective method if star rating is not suitable.Loctav wrote:
So you basically want to make the condition of having 1 difficulty dependant on a subjective reception of how the standard difficulties convert?
This does not work as rule. You either want to merge the rules and make CtB have equal conditions to Taiko/Mania or leave it as it is right now.
Yeah, I'm aware of such cases and, indeed, my original wording suggested that the easiest specific difficulty in a standard mapset must be, at least, a Platter. However, there are some cases where a Platter isn't needed, and forcing a 3rd diff (where the actual rule allows only 1) may discourage adding CtB specifics to standard mapsets. I think the current wording is the best middle ground.JBHyperion wrote:
I'm in agreement with the reasoning that's been discussed so far, but I'm still a little hung up on the "you'd almost never need a Platter" train of thought - we're suggesting that having one CtB difficulty in a mapset is fine as long as it's not at Extra/Overdose level, but what if we consider the case of a difficulty that qualifies as an "Extra" when played in Std, but is significantly easier when converted into CtB? Here you could potentially still see a large gap in difficulty between the hardest convert and the CtB specific diff.
Some examples, just by browsing my songs list (and yes, I know some are quite old)
- Xi - Majotachi no Butoukai ~ Magus - hardest diff is 4.67* in Std but only 2.48* in CtB, song is 170BPM with a constant 1/2 and 1/4 drum track and guitar solos that could easily warrant a Rain/Overdose CtB diff
- An - Encryption - hardest Std convert is 2.94* but the CtB specific is 4.42*
- Anamanaguchi - STILL SPLODIN' THO (Interlude) - hardest Std convert is 3.09* but the CtB specific is 4.5*
- Nekomata Master - Far east nightbird (kors k Remix) - hardest diff is 4.78* in Std but only 3.17* in CtB, 175BPM with a wide variety of complex dubstep/dnb patterns that could accommodate an Overdose CtB diff
Since we can't use a simple metric such as the SR to gauge "when an additional difficulty is needed" - due to subjectivity concerns - I'm not really sure whether this changes much relative to the current system. Sure, a spread issue like those I listed above might occur in only a rare few mapsets in the current age, but we'd still have to make an exception for those mapsets, which would of course be based on subjectivity.
Since (unsurprisingly) it doesn't seem like subjectivity can be removed from the equation altogether, then the best course of action is to minimize it wherever possible, as ZiRoX and others have suggested.
This rule will imply for the CtB diffs/spreads inside osu!standard mapsets:
- Having just one CtB difficulty is allowed in an osu!standard mapset if it isn't an Overdose level (or an Extra icon CtB difficulty), because standard difficulties are converted correctly to CtB. Thus, in Taiko or osu!mania mapsets you need at least 2 CtB difficulties since Taiko and osu!mania can't be converted to CtB.
Or welcome Ascendance's Rain :^)Ascendance wrote:
rip spec's overdose
there's plenty of mappers not enoughzSkill wrote:
why, there's barely any ctb mappers to begin with, this literally makes it so ctb overdose spreads will come like a Christmas gift once every year ayy lmao and theres like 3-5 people who can even map good overdoses
idk man thats pretty good for shitters like meSetomi wrote:
Yes, finally a rule that will allow me to play more 3star maps!
Called it :^)- Magic Bomb - wrote:
Yeah, as much as people may disagree on this in the future, I feel it'll have a positive effect in the long run, might as well move this forward.
Honestly I have to agree. Look at the case of Spec's overdoses. Do you honestly think they would die because of this? No, of course not, I can think of so many people who would love to do a guest difficulty on a set with Spec in, finding a rain mapper for that really would not be hard. Even in the case of a newer mapper, it's always good to practice mapping those rain difficulties, so it'd be valuable experience for them. No ones maps will die, the only possible negative effect from this is a slightly longer ranking process, possibly, and that's good as it gives the difficulties more time to be perfected.Deif wrote:
Wow this got approved 2h ago and some people are freaking out. Instead of panicking, this is a nice moment to push up your mapping skills and make something else apart of a wtfisthis diff that just 1-2 people can pass.
Let's make an enjoyable game for more people! (This doesn't implies that Overdoses aren't welcomed anymore, on the contrary they'll help contributing a more varied mapset).
complaining is a lot easier tbh.- Magic Bomb - wrote:
Honestly I have to agree. Look at the case of Spec's overdoses. Do you honestly think they would die because of this? No, of course not, I can think of so many people who would love to do a guest difficulty on a set with Spec in, finding a rain mapper for that really would not be hard. Even in the case of a newer mapper, it's always good to practice mapping those rain difficulties, so it'd be valuable experience for them. No ones maps will die, the only possible negative effect from this is a slightly longer ranking process, possibly, and that's good as it gives the difficulties more time to be perfected.Deif wrote:
Wow this got approved 2h ago and some people are freaking out. Instead of panicking, this is a nice moment to push up your mapping skills and make something else apart of a wtfisthis diff that just 1-2 people can pass.
Let's make an enjoyable game for more people! (This doesn't implies that Overdoses aren't welcomed anymore, on the contrary they'll help contributing a more varied mapset).
Thank you, I was about to write something similar. 100% agree.Deif wrote:
Wow this got approved 2h ago and some people are freaking out. Instead of panicking, this is a nice moment to push up your mapping skills and make something else apart of a wtfisthis diff that just 1-2 people can pass.
Having just one CtB difficulty is allowed in an osu!standard mapset if it isn't an Overdose levelLearn to read please. No one said Rain needs another Rain. This rule is to prevent standalone Extra difficulties in an osu!standard sets.
no, i mean the converted diff that plays like a rain (yes there is one or more, even if the converted extra diffs out there plays awfully)Kurokami wrote:
Having just one CtB difficulty is allowed in an osu!standard mapset if it isn't an Overdose levelLearn to read please. No one said Rain needs another Rain. This rule is to prevent standalone Extra difficulties in an osu!standard sets.
The poster made reference to "a hardest converted difficulty which itself is already considered equal to rain(+)?", not "an actual CtB Rain difficulty" as you're referring to.Kurokami wrote:
Having just one CtB difficulty is allowed in an osu!standard mapset if it isn't an Overdose levelLearn to read please. No one said Rain needs another Rain. This rule is to prevent standalone Extra difficulties in an osu!standard sets.
Kurokami wrote:
We don't care about auto converts at this point. If you have an Extra (ctb specific) difficulty, you must add an easier one as well. In CtB we don't judge auto converts, just the specific difficulties.
uh, fair enough i thinkJBHyperion wrote:
In response, I feel that in the majority of cases where the hardest convert diff is around the level of a Rain (and would require a difficulty befitting a sensible spread gap to Overdose), the convert quality is often reduced due to harsher spacing and patterns, strange and difficult-to-read flow, and in extreme cases, some patterns are almost unplayable, at least to the intended "Rain" difficulty playing audience. In these cases, an "actual" CtB Rain difficulty would be desirable, which is what this rule seeks to achieve.
And where is the actual difference if we refer to that guideline? Rain+ is still considered as Rain, so it is allowed to stay as a standalone difficulty. Rain is Rain, but the BNs finally decide whether they still accept a Rain+ as Rain or it needs to be an Overdose, and in consequence the need of adding a proper Rain.JBHyperion wrote:
Kurokami wrote:
The poster made reference to "a hardest converted difficulty which itself is already considered equal to rain(+)?", not "an actual CtB Rain difficulty" as you're referring to.
RIP SOLO ONI, OMG MUZU FORCEDOnosakiHito wrote:
Ah... reminds me of the 3 year old rule change for Taiko.
Yeah, as expected. More people come when they see the rule added and complain about it. Or just want to ask things. Weird thing, no one saw our posts in #ctb when we asked for opinions. This will be the case with the other 4-5 currently brought up ones probably.Krah wrote:
mfw there is more discussion during 2days than during the 3months where we heavily asked people to post here D:
Because the majority of people are too lazy to exercise their right to discuss the issue and would rather just retrospectively complain when they can't do anything about it to vindicate their decision. It's nothing new lol.Kurokami wrote:
Weird thing, no one saw our posts in #ctb when we asked for opinions. This will be the case with the other 4-5 currently brought up ones probably.Krah wrote:
mfw there is more discussion during 2days than during the 3months where we heavily asked people to post here D: