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Nekomata Master - Far east nightbird (kors k Remix)

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Total Posts
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Topic Starter
jonathanlfj
This beatmap was submitted using in-game submission on October-24-14 at 7:59:54 PM

Artist: Nekomata Master
Title: Far east nightbird (kors k Remix)
Tags: drum and bass dnb dubstep jubeat knit crevice sayonara sekai RLC Zexous ErunamoJAZZ THE GREAT DAMNAE
BPM: 175
Filesize: 10795kb
Play Time: 04:58
Difficulties Available:
  1. Another (4.68 stars, 1079 notes)
  2. EruJazz's Beginner (1.45 stars, 247 notes)
  3. Normal (2.24 stars, 436 notes)
  4. RLC's Extra (4.78 stars, 1093 notes)
  5. Zexous's Hyper (3.58 stars, 720 notes)
Download: Nekomata Master - Far east nightbird (kors k Remix)
Information: Scores/Beatmap Listing
---------------


Original map: https://osu.ppy.sh/s/100972
You can also try Zexous' Taiko Oni and Niokin's Taiko Oni
those
what did you freaking do

2014-01-21 00:23 jonathanlfj: how do you like it?
2014-01-21 00:26 those: not too sure I like the song
2014-01-21 00:26 those: but I can point out a few things
2014-01-21 00:26 those: 03:30:519 - this section has wrong snapping
2014-01-21 00:27 jonathanlfj: sure go ahead
2014-01-21 00:27 those: 02:06:862 (4,1) - this shit is terrible
2014-01-21 00:28 jonathanlfj: should i unstack it?
2014-01-21 00:28 those: 02:54:519 (1) - strive to be more angular or more curved
2014-01-21 00:28 those: don't do something in between cuz the anchor in the middle makes it look pretty bad
2014-01-21 00:28 those: regardless of how it plays
2014-01-21 00:28 jonathanlfj: lol i like sliders like that
2014-01-21 00:28 jonathanlfj: but ok i will see if i can come up with other interesting shapes
2014-01-21 00:29 those: you should have slider start at 02:07:033 - for 1/2
2014-01-21 00:29 jonathanlfj: that works
2014-01-21 00:30 those: Make 04:13:376 (2) - work like 04:12:862 (1) -
2014-01-21 00:30 those: it's pretty solid mapping
2014-01-21 00:30 jonathanlfj: sec too fast still fixing stuff lol
2014-01-21 00:30 jonathanlfj: and thanks xD
2014-01-21 00:32 those: I never formally mod anymore
2014-01-21 00:32 those: so sad
2014-01-21 00:32 jonathanlfj: whyy
2014-01-21 00:32 those: I need to continue my tyranny
2014-01-21 00:32 jonathanlfj: this is kd worthy
2014-01-21 00:32 those: k then
Topic Starter
jonathanlfj
lol thanks for the mod those i didnt even realize i used the wrong snapping for one section
captin1
waow
LunarSakuya
that was good bby
Satellite

LunarSakuya wrote:

that was good bby
Azer
...eventually
Moway
doki doki
Zexous

self-esteem boost of the day
Akiyama Mizuki
http://osu.ppy.sh/ss/1305896 <- Who's 猫å‰Master?

Zexous's Hyper -> Zexous' Hyper

I wanna make taiko diff!
Zexous

bbj0920 wrote:

http://osu.ppy.sh/ss/1305896 <- Who's 猫å‰Master?

Zexous's Hyper -> Zexous' Hyper

I wanna make taiko diff!
I have had both told to me so I checked and Zexous's is correct, wrong as it may sound
Topic Starter
jonathanlfj

bbj0920 wrote:

http://osu.ppy.sh/ss/1305896 <- Who's 猫å‰Master?

Zexous's Hyper -> Zexous' Hyper

I wanna make taiko diff!
fixed the title corruption, thanks for the notice!
as for taiko diffs, unfortunately I am not planning to include any taiko diffs in this mapset, mostly because of the drain time which will lead to difficulties finding mods. Though I might change my mind later, for now the answer is no ><
Zexous
R.I.P. my bg
ErunamoJAZZ
:D
onotoleonide
post reserved for babies
Du41-D
Better than the original! I love it! Good work :)
[Luxord]
from my queue.

Requested to mod the Easy GD.

[EruJazz's Beginner]
00:53:833 (2,3) - Remove the overlap, better ignore the distance and make it look better.
01:17:319 - Unused Green lines, remove them. Until 01:18:348

Nothing special on the diff, you could be more creative though, it's playable and well made for it's stars. Good job. By calling your self a noob mapper, you actually play well with the slider shapes, you're going well.
ErunamoJAZZ

KiyoshiX101 wrote:

from my queue.

Requested to mod the Easy GD.

[EruJazz's Beginner]
00:53:833 (2,3) - Remove the overlap, better ignore the distance and make it look better. fix http://puu.sh/7FF88.jpg
01:17:319 - Unused Green lines, remove them. Until 01:18:348 lol fix

Nothing special on the diff, you could be more creative though, it's playable and well made for it's stars. Good job. By calling your self a noob mapper, you actually play well with the slider shapes, you're going well.
Thx :).
Updated diff: http://puu.sh/7FFEN.osu
Avena
From my Queueueueueueue

General
  1. I luv u
  2. I'm not modding Standard because it's pretty much perfect, just needs a tiny bit more 1/2 rhythms into it for better scaling with Hyper and possibly a name change to Normal (The correct spread is actually Beginner -> Normal -> Hyper -> Another -> Black Another, but it got twisted in osu!)

RLC's Extra
  1. Testplay Results: Replay | Score
  2. Natteke Combo Colors? They kinda ruin how the theme of the combo colors on the rest of the diffs. Try to give this a try, could fit this BG pretty well.
  3. I have quite an issue with the Drain, 6 works really well for HR players and makes the calm parts not as horrifying to pass, but 7 could work much better with no mod, at the moment this map feels overly forgiving with the drain and there were many times in my replay where I deserved to die. I'd prefer HP7, But it's your choice.
  4. 00:00:690 (1) - 00:11:662 (3) - 00:22:633 (7) - 00:33:604 (2) - 01:07:891 (1) - 01:13:376 (3) - 01:18:862 (3) - 01:29:833 (1) - 01:49:033 (1) - 01:51:776 (1) - 02:02:748 (1) - 02:13:719 (1) - 02:19:205 (1) - 02:22:033 (1) - 03:30:519 (1) - 03:41:491 (1) - 04:00:348 (1) - 04:03:433 (1) - 04:08:576 (1) - 04:09:948 (6) - 04:14:405 (1) - 04:19:548 (8) - 04:23:662 (8) - 04:25:376 (1) - 04:30:519 (3) - 04:31:891 (1) - 04:33:262 (3) - 04:55:719 (1) - All of these should be soft finishes to fit the cymbal crash in the music. I might have missed some due to it being a long song, if you decide to apply them, check by yourself if none are left empty.
  5. 01:16:805 (1,2,3,4) - I'd say reduce spacing and SV, they feel a bit too spaced and long at the moment.
  6. 01:36:691 (1,2,3) - This is extremely hard to read as 1/3 due to the increased SV, I think it would work better if you wouldn't have the SV higher so you could actually notice a difference in the slider length from before.
  7. 01:40:119 (1,2,3,4) - Volume is a bit too low which makes this not really responsive and confusing, I don't think audio this low is rankable.
  8. 02:08:233 (1,2) - This is a bit throwing off since the main beat is 1/3 in here, I understand you were following the drums, but the wobbles are much more audible and leading which will be more obvious to the player.
  9. 02:40:805 (1,1) - These two look a bit sloppy and dull compared to the rest of the sliders in sections like this, just a personal preference, but I'd prefer a more curvy curve like 02:46:633 (2)
  10. 02:54:519 (3,1) - Overlap of 3's tail and 1's body is imperfect, Not all that critical, but fixing it would be for the best and make for nicer and cleaner visuals.
  11. 03:46:291 (1,2,3,4,5,6) - 03:48:119 (1,2,3) - 03:48:805 (5,6,7) - 03:49:491 (1,2,3) - I don't know why, but these 1/3 stacks feel really unnatural and strange to play, which is odd for me since I'm an addict of 1/3 rhythms.
  12. 04:37:462 (2) - I'd rather have the stacks without this note, I don't know why, but it just feels more natural without it and sounds better (If you agree, apply it to the rest of the streams that are like this in the section)

Another
  1. Testplay Results: Replay | Score
  2. 00:14:062 (4) - This strange shape doesn't really emphasise anything in the music. Also, the tail lands on where a new stanza starts which is just, wrong.
  3. 00:16:976 (4) - Red tick slider that ends on a big white tick, There is nothing in the music to emphasise that so I'd suggest to replace it with 2 circles.
  4. 01:10:119 (6,7,8) - Due to grid snap, there is a x0.9 total error which is actually visible. When you make triples like that, disable grid snap (This applies to all curved streams in the map)
  5. 01:18:691 (1,3) - Replace the NC location to emphasise the kiai start better?
  6. 04:02:748 (5) - 04:24:691 (6) - Not completely sure, but shouldn't this be 1/3?
  7. 04:09:776 (2,3,1) - Blanket is imperfect due to it being bluntly imperfect and due to stack leniency causing it to be misspaced (Place it at the right location at the editor and move it 2 grips down and 2 grids to the right so once ingame, the stack leniency will cause it to be at the right spot)

Zexous's Hyper
  1. DoubleTime Testplay Results: Replay | Score
  2. 00:10:462 (7,8) - This blanket is a bit awkward due to the low spacing, the extreme curve of the slider and stack leniency which causes 8 to be a bit misplaced.
  3. 01:32:576 (1,2) - This jump is a little too tough for a Hyper, don't ya think?
That's all I could find, this diff is pretty much perfect as it is.

Skipping Beginner for now because I'm a lazy and tired bastard, will most likely mod it later on.
Zexous
I'll check the mod when I return home from Bangladesh, as I don't have the map on hand nor the internet capacity to get it, expect a reply in under a week.

Priti wrote:

Zexous's Hyper
  1. DoubleTime Testplay Results: Replay | Score
  2. 00:10:462 (7,8) - This blanket is a bit awkward due to the low spacing, the extreme curve of the slider and stack leniency which causes 8 to be a bit misplaced. Fixed I think, if I understood your issue correctly, it looks better now I hope
  3. 01:32:576 (1,2) - This jump is a little too tough for a Hyper, don't ya think? fk u cremleggit (People seemed to have no problem, the flow is perfectly reasonable)
That's all I could find, this diff is pretty much perfect as it is.
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