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SON OF KICK - Hours ft. Lady Leshurr & Paigey Cakey [Osu|Osu

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Secretpipe
eh
Secretpipe
rebubble
Arphimigon
restart_hype.exe is begin
Asphyxia
Alright, requalified!

Fixed stuff before it though, log is here!

IRC Log
20:51 Irreversible: hii
20:51 Asphyxia: hey
20:52 *Asphyxia is editing [https://osu.ppy.sh/b/635125 SON OF KICK - Hours ft. Lady Leshurr & Paigey Cakey [sauci's Overdose]]
20:52 Asphyxia: diff is missing epilepsy warning
20:52 Asphyxia: add it for consistency
20:53 *Asphyxia is editing [https://osu.ppy.sh/b/667471 SON OF KICK - Hours ft. Lady Leshurr & Paigey Cakey [Nwolf's Oni]]
20:53 Asphyxia: this shit complains about the damn kiai toggling but
20:54 Asphyxia: seems to be an error since they're added through red points
20:54 Asphyxia: also
20:54 Asphyxia: nwolf's Oni is missing epilepsy warning too
20:54 Asphyxia: so is Muzukashii
20:55 *Asphyxia is editing [https://osu.ppy.sh/b/622407 SON OF KICK - Hours ft. Lady Leshurr & Paigey Cakey [Gangsta Collab]]
20:55 Asphyxia: 00:24:484 - clap missing?
20:55 Irreversible: brb i will add all those things
20:58 Asphyxia: 01:16:516 (12) - same diff, is this supposed to be w/o clap or is clap missing there too?
20:58 Asphyxia: 01:23:366 - these are most likely intentional, but pointing out just to be sure
20:59 Asphyxia: 00:24:484 - add it to every diff
20:59 Asphyxia: seems to be missing from elvis at least and your insane
21:00 *Asphyxia is editing [https://osu.ppy.sh/b/631963 SON OF KICK - Hours ft. Lady Leshurr & Paigey Cakey [Elvis' Extra]]
21:01 Asphyxia: 00:17:891 (4) - idk... the 1/6 sounds off, try 1/4?
21:04 Asphyxia: ok elvis is gonna fix it his own way
21:09 *Asphyxia is editing [https://osu.ppy.sh/b/647443 SON OF KICK - Hours ft. Lady Leshurr & Paigey Cakey [Insane]]
21:10 Asphyxia: 01:28:029 (7) - the idea of it is really good, but that fast SV can throw off players
21:10 Asphyxia: any way you could reduce the SV by a little at least so it's noticeable by eye that its shorter
21:11 Asphyxia: 01:33:893 (1) - the finish is normal finish, not drum finish
21:11 Asphyxia: make it consistent throughout the diffs, by making it ''additions: drum'' instead of sampleset: normal
21:19 Irreversible: back
21:22 *Asphyxia is editing [https://osu.ppy.sh/b/624079 SON OF KICK - Hours ft. Lady Leshurr & Paigey Cakey [TicCl!ck's Hard]]
21:22 Asphyxia: also wb
21:23 Asphyxia: 01:33:893 - unsnapped green line in tic
21:24 Irreversible: fixed all so far
21:32 *Asphyxia is editing [https://osu.ppy.sh/b/624171 SON OF KICK - Hours ft. Lady Leshurr & Paigey Cakey [HanzveRsible's Medium]]
21:32 Asphyxia: 00:24:484 (3,1) -
21:32 Asphyxia: spacing error? it should be 1,2x
21:32 Asphyxia: imo
21:33 Irreversible: done
21:34 Irreversible: it has some weird patterns in this diff
21:34 Irreversible: but i wanted to keep them
21:34 Irreversible: so i made another normal
21:34 Asphyxia: yeah that's fine
21:34 Asphyxia: 00:55:216 (4,1) - should be 1,0x? since it goes down to 0,8 and goes back to 1,0x
21:34 Asphyxia: fix that too
21:35 Asphyxia: 00:58:491 (1,2) - spacing error too
21:35 Irreversible: done
21:37 Asphyxia: 01:08:939 (3,4,1) - if you wanna, there's also spacing errors for symmetry, you could try to balance it out
21:37 Asphyxia: if you wanna
21:38 Asphyxia: 01:22:170 (3) - spacing error too
21:38 Asphyxia: it does make sense but eh
21:38 Asphyxia: really random to see that kind of a jump
21:38 Asphyxia: 01:20:471 (4,1) - ^
21:38 Asphyxia: 01:25:607 (3) - 0,1 difference
21:38 Asphyxia: 01:27:117 (2,3) - random decrease
21:38 Asphyxia: 01:32:089 (1) - 0,1
21:39 Asphyxia: yea thats all xd
21:39 Asphyxia: for that diff
21:40 *Asphyxia is editing [https://osu.ppy.sh/b/733693 SON OF KICK - Hours ft. Lady Leshurr & Paigey Cakey [Normal]]
21:40 Irreversible: okay
21:40 Irreversible: fixed
21:40 Asphyxia: 00:28:783 (1,2) - nice symmetry, I like it but the spacing goes up to 2,4x and you know how that's not really.. acceptable
21:40 Asphyxia: or tolereated that easil
21:40 Asphyxia: lol
21:41 Asphyxia: 00:32:163 (1,2) - if you fixed that, there's 1,38x jump, should be the 1,0x
21:41 Irreversible: wtf dat spacing
21:41 Irreversible: XD
21:41 Irreversible: omg
21:41 Irreversible: it goes like so much closer
21:41 Irreversible: with ds
21:41 Irreversible: XD
21:41 Asphyxia: yeah LOL
21:42 Asphyxia: 01:18:008 (1,2,3) -
21:42 Asphyxia: nice pattern
21:42 Asphyxia: I like the stack-action
21:42 Irreversible: lolll thx
21:42 Asphyxia: 01:24:788 (1,2) - 1,19x spacing, should adjust so it's symmetrical + follows DS
21:42 Irreversible: is 1.06 ok?
21:42 Asphyxia: 01:28:480 (1,2,1) - 0,1 decrease randomly, set it to 1,0x xD
21:43 Asphyxia: yea 1,06 is okay
21:43 Irreversible: ah yeah that one is weird because
21:43 Irreversible: i tried adjusting it
21:43 Irreversible: and it just didn't want to fit
21:43 Irreversible: XD
21:43 Asphyxia: if there's ANY way for that as well
21:43 Asphyxia: please do but
21:44 Irreversible: fixed :3
21:48 Asphyxia: yea that's all
21:48 Asphyxia: kk update and let me see if the changes are good
21:50 Asphyxia: zzzzz it wont start dling
21:51 Asphyxia: so I need to refresh the maps
21:51 Asphyxia: like 10k maps or smth
21:51 Asphyxia: gonna take a sec LOL
21:52 Irreversible: XD
21:52 Irreversible: 1
21:53 Asphyxia: 00:24:484 -
21:53 Asphyxia: clap missing in Elvis'
21:53 Asphyxia: + hanzer
21:54 Irreversible: done
21:54 Asphyxia: elvis' spinner could be adjusted too, the final one into the additions: drum instead of sampleset normal
21:54 Asphyxia: also if it means anything, insane is set to sampleset drum instead of
21:54 Asphyxia: additions
21:54 Asphyxia: XD
21:54 Asphyxia: prob every diff is except like gangsta
21:55 Asphyxia: xD
21:56 *Asphyxia is editing [https://osu.ppy.sh/b/624171 SON OF KICK - Hours ft. Lady Leshurr & Paigey Cakey [HanzveRsible's Medium]]
21:56 Asphyxia: of fuck
21:56 Asphyxia: 01:02:926 (1,1) -
21:56 Asphyxia: theres a distance snap shit
22:01 Irreversible: done
22:01 Irreversible: should i rename medium to special medium?
22:02 Irreversible: so it's indicated that it has weird stuff
22:02 Irreversible: xD
22:02 Asphyxia: uh
22:02 Asphyxia: you do you
22:02 Asphyxia: im fine either way
22:02 Asphyxia: alright well that's all
22:02 Asphyxia: let me know once updated
Natteke desu
nice
Bara-
Gratz!
Topic Starter
Irreversible
Thanks everyone for the support! =v=
Mismagius
I don't give a UH about unsnapped notes
Mao
<3
Charles445
Topic Starter
Irreversible
you need to redownload lol, it's probs your timing tries
Charles445
No that's the joke it's a look at timing dev
Bearizm
man, that stack + stream in the end is fucking disgusting tbh.

jumps are nice tho
puxtu
[HD]
- This diff is poorly hitsounded, there's just 1 hitclap sample sound in 1 single note and it's only used in every 4/1 beat and the rest is pretty much default soft-hitnormal.
- 00:27:497 (27497|2,27711|1) - if you try to listen this part carefully, the sound is ended here 00:27:283 (27283|3) - so I think layering the echo sound is pretty unecessasry because I almost can't hear anything on this part and it's pretty weird to play. Even in the hardest std diff doesn't has a single note there.
- 00:40:232 (40232|0) - highly recommended to remove this. This hammer 00:40:040 (40040|0,40232|0) - is emphasising nothing.
- 01:12:476 (72476|2,72613|2,72751|2) - missing 1/4s. If it was intended then it's not consistent with this part 01:14:866 (74866|3,74932|2) - and also the 1/4 sounds are pretty loud imo.
- 01:06:878 (66878|1) - this part is a lot more intense and the bpm is pretty fast too so maybe flip this anchors to make the pattern more comfortable? Because the anchor is pretty long and it's in the same column with the previous one which has time interval less than 2 secs so it will feels like more longer and draining a lot of stamina, not to mention the anchors is in left side which is the most of every player's weak point.
Feerum

puxtu wrote:

[HD]
- This diff is poorly hitsounded, there's just 1 hitclap sample sound in 1 single note and it's only used in every 4/1 beat and the rest is pretty much default soft-hitnormal. // Because i just used these hitsounds that Irre added to this Set. I don't add any more so yeah.
- 00:27:497 (27497|2,27711|1) - if you try to listen this part carefully, the sound is ended here 00:27:283 (27283|3) - so I think layering the echo sound is pretty unecessasry because I almost can't hear anything on this part and it's pretty weird to play. Even in the hardest std diff doesn't has a single note there. For me this is not an Echo, i can clearly hear the sounds here and you know Standard =/= Mania
- 00:40:232 (40232|0) - highly recommended to remove this. This hammer 00:40:040 (40040|0,40232|0) - is emphasising nothing. Same like previous, i can hear there sounds but i have to say the last one i could remove, there you are right.
- 01:12:476 (72476|2,72613|2,72751|2) - missing 1/4s. If it was intended then it's not consistent with this part 01:14:866 (74866|3,74932|2) - and also the 1/4 sounds are pretty loud imo. You are right, i could add here 1/4 but for what? I think the Jack sound is louder here and also plays better. I tried to add here 1/4 and i just didn't liked it. Maybe its because of the High BPM that long 1/4 wouldn't fit here..
- 01:06:878 (66878|1) - this part is a lot more intense and the bpm is pretty fast too so maybe flip this anchors to make the pattern more comfortable? Because the anchor is pretty long and it's in the same column with the previous one which has time interval less than 2 secs so it will feels like more longer and draining a lot of stamina, not to mention the anchors is in left side which is the most of every player's weak point. // The only Point i agree here with you is that i should maybe better move these Jacks to the right hand because how you already mention left hand is for the most player harder to hit then right
Overall thanks for you Feedback, should this get's DQ't for whatever i will fix some pattern, if not it's okay for me too because i think this Map isn't so bad. (not my best, of course) but playable. I just tried something new here and now i need players Feedback, so, thank you!
Okoratu
The ctb stuff is now technically unrankable LOL
Myxo

Okoratu wrote:

The ctb stuff is now technically unrankable LOL
Good thing it doesn't count for maps that have already been bubbled or qualified.
Arzenvald
oh so it doesn't counts as unrankable since the map were qualified before the new rule finalized?
Myxo

Loctav wrote:

Amended on 2015-12-03 21:34 UTC+0. Applied to all game modes (osu!/Taiko/CtB/osu!mania).

Every mapset that has been bubbled or qualified at any point of time before the amendment are not affected. Every mapset that does not fall under either category is affected.
Okoratu
I was aware of that, but it'll become an issue if this happens to get another dq due to something else lol
Myxo
It doesn't, this map was still bubbled before the amendment. It doesn't matter that it would need to be rebubbled.
Mao
Isn't it the same as for taiko back then?
Okoratu
Oh nice i cant read lmao
Mao
Baka Oko :P
Feerum
Baka Mao </3
Bara-
Wow
DakeDekaane
Congratulations :D
Deif
Sorry to bother, but you missed adding an "approachcircle.png" to complete the hitcircle skin set.

Other elements were added, but that was the only missing one.
Ascendance
#seyforQAT2015
Sey

Ascendance wrote:

#seyforQAT2015
All you need is to download AiBAt for that. :roll:
Feerum
BAKA IRRE!

I don't know why i say'd that but i did it.

Anyways. I fixed the HD depend on puxtu's feedback here.
Also i did add more hitsounds these you can find here.

And here the Hitsounded and Updated diffs:

EZ: http://puu.sh/lKNpO/82516919eb.osu
NM: http://puu.sh/lKNrY/0f3d33b860.osu
HD: http://puu.sh/lKNtz/80abcaf654.osu

Hope now everything is fine, neppu~ >w<
puxtu
Topic Starter
Irreversible
All added, ready.
HabiHolic
Go again.
Topic Starter
Irreversible
LOL thanks for trying to push this forward again HabiHolic! However, needed to selfpop now since I'm waiting for Starry- to recheck the osu!mania (my bad for not stating it, I just figured out yesterday).
Feerum
Ayy. All done, checked with Starry, here are the Updates:

Please replace drum-hitnormal10 with this one: Hitsound

EZ: http://puu.sh/lOdXN/e4a3d282f8.osu
NM: http://puu.sh/lOdZ5/1eceb9da3b.osu
HD: http://puu.sh/lOdZL/a4539ac688.osu

:)
Topic Starter
Irreversible
Updated, now ready for realz.
Starry-
Had a talk with Feerum about fixing hitsound inconsistencies within his difficulties, alongside giving him a new kick sample for the mapset. Also went through a few unsnapped/useless green lines with Irre.
Rebubbled~

The skin-sets should be fine. I can't find them on the wiki anymore (skin-sets in the ranking criteria may be outdated because of this), and the main issue with the hit elements were fixed. It might be worth checking up with Deif again, although I'm fairly sure it's fine.
Krfawy
HanzeRassible
  1. 01:01:044 (1,1,1,1) - Excuse me, but this is extremely unreadable for a difficulty that is something between Normal and Advanced (which is not a regular Hard but something easier). Moreover, this is the only pattern in the whole mapset that provides a difficulty spike. Go through all insanes and extras and you won't see something that hardcore and demanding reading skills. Another reason to change it is the fact you have no idea if 01:02:926 (1) - this is a slider or two circles which are cramped, lol. I'm reminding you one beatmap got DQ'd because of that on EXTRA diff where you were participating as a GDer and you should avoid such stuff. If you don't understand what I'm talking about: *BEEP* Of course, there were circles and then a slider but this is Medium and not an Extra and it's already hard to play it you know. BTW as a personal suggestion I'd recommend AR5.5 because of the bpm, sv and stuff going harder and harder from here: 01:12:889 (1) - I guess you know what I mean. D:
Good luck!
HabiHolic
Call me your get rebubbled. I will Ranked.
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