All added, ready.
I think that would also work as some sort of alternative lolAsphyxia wrote:
22:01 Irreversible: should i rename medium to special medium?
22:02 Irreversible: so it's indicated that it has weird stuff
22:02 Asphyxia: uh
22:02 Asphyxia: you do you
22:02 Asphyxia: im fine either way
We have talked about it so many times, I've added a new diff because of you .. which was indeed a good solution. I won't fix it - reasoning can be found above, it's what I've told you ingame quite often already.Krfawy wrote:
HanzeRassibleGood luck!
- 01:01:044 (1,1,1,1) - Excuse me, but this is extremely unreadable for a difficulty that is something between Normal and Advanced (which is not a regular Hard but something easier). Moreover, this is the only pattern in the whole mapset that provides a difficulty spike. Go through all insanes and extras and you won't see something that hardcore and demanding reading skills. Another reason to change it is the fact you have no idea if 01:02:926 (1) - this is a slider or two circles which are cramped, lol. I'm reminding you one beatmap got DQ'd because of that on EXTRA diff where you were participating as a GDer and you should avoid such stuff. If you don't understand what I'm talking about: *BEEP* Of course, there were circles and then a slider but this is Medium and not an Extra and it's already hard to play it you know. BTW as a personal suggestion I'd recommend AR5.5 because of the bpm, sv and stuff going harder and harder from here: 01:12:889 (1) - I guess you know what I mean. D:
Do we read and count approach circles or notes when we play?Okoratu wrote:
and if you can read approach circles
I'm pretty sure that aside from skinning issues (which should have been properly addressed 2 DQ's ago) this map doesn't need more opinionsDeif wrote:
Feel free to look for more opinions before getting this requalified.
still much better than adding back-and-forth jumps for the sake of giving more pp!Bearizm wrote:
Gangsta Collab
- 01:33:216 (9,10,11,12,13,14,15) - stack after high bpm jumps + stream burst. no. that literally plays like shit. pls pls pls pls pls change this.
Well in all honesty I don't know how to approach the issue properly, because RC is vague AF. I want to keep the slider border only, and I do not see the sense behind the need to add other skin elements as the ranking criteria says:Blue Dragon wrote:
I'm pretty sure that aside from skinning issues (which should have been properly addressed 2 DQ's ago) this map doesn't need more opinionsDeif wrote:
Feel free to look for more opinions before getting this requalified.
just please don't give up on the map again Irre, this deserves to stay ranked
Bearizm wrote:
Elvis
- 00:52:193 (1,2) - 00:52:875 (2,3) - dunno if it's just me but, this is literally hell to read because the slider is SO short, it's pretty easy to mistake that as a triple.
Well, i partly agreed,it could be hard to read, but i want to keep consistency in pattern and since it's extra i think this can stay- 01:04:915 (3) - normal-hitnormal intentional?
yup- 01:08:651 (4,1) - stack ruins flow here, and i think it's not wise to stack them because 1 has really strong vocal.
nah, it's intended like some kind of flowbreak because of vocals- 01:17:512 (3,4,5,6,1) - small jumps on the very right side of the screen and then a massive jump towards new combo is literally painful to execute.
pretty much the same- 01:23:723 (4) - is this supposed to be normal sample set or additions? feel like addition is better.
idk i prefer normal sample- consider increasing the AR to 9.2-9.3. stacks, high bpm, small-large jumps, they're very hard to read already. and uh, I feel like the drum snares are way too exaggerated such as the ones at 00:46:966 (1) - 00:44:021 (1) -
okie ar is 9.2 now
I played this mapset a lot when it got qualified, these are just the things that bothers me. please consider changing them.
VINXIS wrote:
gangsta