M4M
[General]
Delete .osb file since there is no SB.
[Normal]
Placement
01:35:947(2) Move this tail a bit leftside, and the flor from (2) to (3) looks more seamlessly.
02:04:912(6) Simillar suggestion, move 2nd tick upword better for playing.
02:30:430(6) Add NC better for symmetrical pattern.
Rhythm
01:54:568 Unnecessary green line
Hit Sound
00:40:775(6,7) Add whistles here to follow the piano.
[Hyper]
Placement
00:51:119(1) I just worry about this jumping, it looks bigger compared other parts.
Hit Sound
00:41:119(3) Same as Another.
01:24:223(1) Add finish at head like other diffs.
[Another]
Placement
01:52:842 Object's end isn't snapped.
00:33:706(1) This NC is really needed? Delete it better to keep your NC pattern.
00:59:654(4) Move this note like this? I just feel odd on this stream shaping.
01:49:050(1) Maybe CTRL+G would be more better because flow to next note looks smoothly.
Rhythm
00:06:637 Why you put Break only this diff? I don't suppose it is necessary for playing because it is too short. And not high HP drain.
00:19:730 ^
00:12:844(5,6) It's a bit difficult part, current rhythm isn't followed vocal properly so I just recommend this.
01:00:775(1) Extend this spinner at 01:01:981 better to pick up drum sound.
02:31:809(1) A spinner? There is enough instrumetals to put notes, so I recommend you put notes to follow them for Another diff.
Hit Sound
00:41:119(2) Add whistle here to follow the piano.
00:43:188(5) Delete whistle here, it doesn't follow any sound.
00:45:085(4) Add whistle at reverse.
It's neatly mapset, good luck and star.
[General]
Delete .osb file since there is no SB.
[Normal]
Placement
01:35:947(2) Move this tail a bit leftside, and the flor from (2) to (3) looks more seamlessly.
02:04:912(6) Simillar suggestion, move 2nd tick upword better for playing.
02:30:430(6) Add NC better for symmetrical pattern.
Rhythm
01:54:568 Unnecessary green line
Hit Sound
00:40:775(6,7) Add whistles here to follow the piano.
[Hyper]
Placement
00:51:119(1) I just worry about this jumping, it looks bigger compared other parts.
Hit Sound
00:41:119(3) Same as Another.
01:24:223(1) Add finish at head like other diffs.
[Another]
Placement
01:52:842 Object's end isn't snapped.
00:33:706(1) This NC is really needed? Delete it better to keep your NC pattern.
00:59:654(4) Move this note like this? I just feel odd on this stream shaping.
01:49:050(1) Maybe CTRL+G would be more better because flow to next note looks smoothly.
Rhythm
00:06:637 Why you put Break only this diff? I don't suppose it is necessary for playing because it is too short. And not high HP drain.
00:19:730 ^
00:12:844(5,6) It's a bit difficult part, current rhythm isn't followed vocal properly so I just recommend this.
01:00:775(1) Extend this spinner at 01:01:981 better to pick up drum sound.
02:31:809(1) A spinner? There is enough instrumetals to put notes, so I recommend you put notes to follow them for Another diff.
Hit Sound
00:41:119(2) Add whistle here to follow the piano.
00:43:188(5) Delete whistle here, it doesn't follow any sound.
00:45:085(4) Add whistle at reverse.
It's neatly mapset, good luck and star.