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DJ Mikesh - Be Free (Nightcore Mix)

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SakiZ
(from m4m)
Nice song :D

[Standard]
  1. 00:04:568 (3) - NC
  2. 00:12:499 (4) - NC
  3. 00:38:706 (5) - NC
  4. 000:59:740 (4) - NC
  5. 01:34:223 (4) - NC
  6. 01:49:050 (1) - remove NC
  7. 01:49:740 (3) - NC

[Hyper]
  1. 00:59:050 (3,4) - sliders were not very neat here, make these like:
  2. 01:08:878 (4,5) - ^
  3. 01:19:740 (3,4) - ^

[Insane]
  1. 00:23:533 (5) - NC
  2. 00:29:740 (5) - NC

Good luck :)
Topic Starter
Kazuya
[Another]

I skip!

[Another]

Fixed all.

[Standard]

Only fixed:

00:38:706 (5) - NC

Thank you! : )
Nyukai
@Kazuya: Give me an example that shows the pattern is rankeable. Maybe you are thinking about maps which were made years ago, when the rules were different.
Topic Starter
Kazuya
For example: skystars, hanzer... maps. Unreadable, and rankable! Why? In my case is not unreadable. Otherwise, where would you place the slider?
RE1359EBA
I am not good at English. Please understand.

[Standard]
00:17:671 (4) - This is somewhat awkward. Shift its location to 00:17:326

00:41:464 – Add clap(Drum) sound into Head of (1)

00:27:671 ~ 00:30:085 – change like this picture


01:24:912 – Put hit mark with finish sound on the slide at 01:25:602.

01:48:706 (3) – Add clap(Drum) sound

01:49:395 ~ 01:51:464 – change like this picture



[Hyper]
00:13:533 (5) and (1) - more close between them.

[Another]
NO ERROR. GOOD.

good map. See you again~
Topic Starter
Kazuya
Hi.

Only fixed:

00:41:464 – Add clap(Drum) sound into Head of (1)
01:48:706 (3) – Add clap(Drum) sound
00:13:533 (5) and (1) - more close between them.

Thx
Nozhomi
Heyo Kazuya~ Ye I know I'm late >.< (soooo lazy uguu~)

- General :
  1. Remove osb file.
  2. I'm afraid SR between different diff is a little high and force you to do an other diff. Check it with a BAT.

- Another :
  1. 02:00:775 (3,4) - Bad blanket.
  2. ...Nothing wrong on this :/

- Hyper :
  1. 00:57:671 (6,1) - Blanket a little off.
  2. 01:14:395 (6,7) - ^
  3. 01:20:085 (4) - Did you not stack them on purpose ?
  4. Clean diff.

- Standard :
  1. 00:30:430 (1,2,3,4) - Seems like you stop suddenly to follow drums here for vocal, and feel really odd. I can hear clearly a drum 00:31:464 - here and I really don't know why you didn't play it.
  2. 00:38:706 (1) - I would remove whistle here.
  3. 01:24:223 (1) - To follow like you did before, I would rather go for a 1/2 slider who start at 01:24:050 - .
  4. 01:39:395 (4) - Maybe rotate it by 20° to adjust flow with 01:39:050 (3) - .

Well...small mod. Too clean for me.
Good luck ! Mukyu~
Kurokami
Summoned by Kazuya~

Nozhomi wrote:

Heyo Kazuya~ Ye I know I'm late >.< (soooo lazy uguu~)

- General :
  1. I'm afraid SR between different diff is a little high and force you to do an other diff. Check it with a BAT.
As I see the star rating between difficulties is only grow by 1.5-1.6 and the lower diff's is 1.74 which is a Normal. NHI spreads are rankable as long as the lowest star rating is under 2.

wiki wrote:

The lowest difficulty must be below 2.0 stars.
So even if the gap between difficulties are quite high this set is rankable.
Topic Starter
Kazuya
Thank you. Fixed all.
Nozhomi
Okay Kurokami thk <3
riffy
Yo, as requested.

[General]
  1. Colours (3) and (4) are too similar. Can you make them differ a little more? Example.
    Note: you can just poke me if you need the code. :)
  2. 02:00:085 - This part also feels like a kiai for me. I'm pretty sure you've forgotten to put a kiai here.
[Standard]
  1. The diff is the easiest, so I would suggest reducing all settings by 1 or a least by 0,5. It will increase playability a lot.
  2. 00:16:637 (3,4) - mind removing (4) and adding a repeat to (3)? It will make the rhythm easier and make rhythm more consistent. Example
  3. 00:22:154 (4) - either add a new combo here or remove one from 00:27:671 (1) - in order to keep consistency in comboing.
  4. 00:59:565 - the beat changes its sound at 00:59:395 - and havng a clickable object here would be great. Replace the repeat with a circle? Example
    Note: 01:11:464 (3) - same as above.
  5. 01:49:740 (3) - in order to avoid a tricky 3/2 transition, you can map the beat at 01:50:257 - a simple circle will do. But a pattern like two 1/2 sliders should work, too

    Well mapped. I don't have much to say.
[Hyper]
  1. 00:04:568 (5,7) - feels overmapped. I believe that this part of the music was intended to be relaxing, so it's better if you remove these hitobjects. :c
  2. 00:50:430 (2,4) - isn't x2.6 jump is too big for the diff? I would try to keep DS under x2.3 to keep the set balanced. If you're unsure, get some testplayers' opinions, first.
  3. 01:24:137 (7) -this is the only 1/4 triplet in this part, it feels really random and unexpected. Can you remove the circle on the blue tick t keep things more consistent?
  4. 01:38:706 (2) - the slider is placed too high, can we move it down a little? I am pretty sure it gets overlapped with the scores on 4:3 displays.
  5. 02:21:464 (3,4) - I guess they are supposed to be 1/6 (as 1/3 doubles and plays as 1/6.) But both 1/6 and 1/8 sliders are too fast for a Hyper and might hurt the balance. Can we replace them with simple 1/3s? Examples

    I'd get a little more work on rhythm of the diff, but it is fine overall. ъ
[Another]
  1. 01:11:809 (1,2) - the music gets kinda calm here and the 1/1 gap represents it. The jump here feels exaggerated.
    Note: 01:35:947 (3,4) - same.
  2. 02:12:384 (5,1) - the transition feels sorta forced, try a pattern like this or do something else if you agree that the pattern can get better.
  3. 02:21:464 (5,6) - I'd say that it's 1/6. Howevrer, I recommend to get someone to confirm it.

    That's pretty much it. Nice ejob on this one!
It might need like 2-3 more mods (or 1 quality mod), then you're free to call me back if you'd like to. :)

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
Topic Starter
Kazuya
Hello.

[Standard]

OD & HP changed to 3.

00:16:637 (3,4) - mind removing (4) and adding a repeat to (3)? It will make the rhythm easier and make rhythm more consistent. Example
00:22:154 (4) - either add a new combo here or remove one from 00:27:671 (1) - in order to keep consistency in comboing.
^ Fixed.

00:59:565 - the beat changes its sound at 00:59:395 - and havng a clickable object here would be great. Replace the repeat with a circle? Example
It's little hard.

01:49:740 (3) - in order to avoid a tricky 3/2 transition, you can map the beat at 01:50:257 - a simple circle will do. But a pattern like two 1/2 sliders should work, too
Here is no stronger beat: 01:50:257 -

[Hyper]

00:04:568 (5,7) - feels overmapped. I believe that this part of the music was intended to be relaxing, so it's better if you remove these hitobjects. :c
No. :/ without strange.

00:50:430 (2,4) - isn't x2.6 jump is too big for the diff? I would try to keep DS under x2.3 to keep the set balanced. If you're unsure, get some testplayers' opinions, first.
Fixed

01:24:137 (7) -this is the only 1/4 triplet in this part, it feels really random and unexpected. Can you remove the circle on the blue tick t keep things more consistent?
I would like to keep.

01:38:706 (2) - the slider is placed too high, can we move it down a little? I am pretty sure it gets overlapped with the scores on 4:3 displays.
Fixed

02:21:464 (3,4) - I guess they are supposed to be 1/6 (as 1/3 doubles and plays as 1/6.) But both 1/6 and 1/8 sliders are too fast for a Hyper and might hurt the balance. Can we replace them with simple 1/3s? Examples
Okay, replaced.

01:11:809 (1,2) - the music gets kinda calm here and the 1/1 gap represents it. The jump here feels exaggerated. Not exaggerated. :C
Note: 01:35:947 (3,4) - same. <-- Fixed.

02:12:384 (5,1) - the transition feels sorta forced, try a pattern like this or do something else if you agree that the pattern can get better.
Circle moved/fixed

02:21:464 (5,6) - I'd say that it's 1/6. Howevrer, I recommend to get someone to confirm it.
Fixed/changed

Thank you! :3 owo

edit: I forgot:

General: Fixed Combo colors, and Kiai. x'D
Haeventers
Hi, i really like your map! So i played all the difficulties and i think Standard and Hyper are just fine as they are right now, but in Another i would change the Health Drain to 8 or 8,5 because if you for example fail this stream 00:59:395 (1,2,3,4,1,2,3,4,1,2) - you nearly loose no life. I am of the oppinion it should be more, otherwise Another is too easy. Greetings :D
Topic Starter
Kazuya
Thank you, but not changed. :/
Irreversible
[Insane]

When I was looking through it at first, things like 00:26:119 (3,4) - confused me. Check how low the spacing is, and compare it to the rest of the begin - it doesn't really fit imo. It would be good if you increase these spacings a bit. (Just a bit, because I can see you're following a pattern which follows the background, but imo the difference is too high)

00:13:878 (1,2,3) - This doesn't really suit your style, before you used sharp curves, which causes to let things like 00:13:878 (1,2) - look really unclean. I'd try to delete those 3 sliders, and just place something else.
00:27:671 (1) - Something like http://puu.sh/dpi1x/46004dd55b.jpg would improve the flow, and also follow your spacing pattern.
00:31:464 (3,4) - Don't stck, it's killing the needed movement.
00:58:016 (1,2,3,4,1,2,3,4) - This patterns flow is really sloppy. Try ctrl + g some of those, to create a better one.
01:19:740 (5) - 120, 196 because it's a triangle pattern which looks better than the stack. It also plays smoother to me.
02:03:878 (4) - too close to slider 3. move it a bit up
02:00:775 (3) - 20, 104, well it just looks better it's too close atm xD
02:04:108 (5,1) - Try stacking like this to improve the flow: http://puu.sh/dpil2/835e638829.jpg
02:04:223 (1,2,3) - keep same distance
02:09:280 (4) - really bad flow, it's not recommended to go in a circle here. try : http://puu.sh/dpioS/ead3507790.jpg
02:12:154 (4,5,1) - This stack doesn't play smooth either. Don't stack it like this please.
02:12:844 (2) - Stack this end with the head of 02:11:809 (3) - . Like that you can create a progressing curve. http://puu.sh/dpiuC/99c3f32255.jpg
02:16:292 (4) - stack with head of 2
02:24:568 (4) - same
02:30:430 (1,2,3,4) - don't put them centre-aligned, make something which is not so straight, straight finish off is so boring..

good luck kazua :3
Topic Starter
Kazuya
Thank you, fixed "all"... except:

00:13:878 (1,2,3) - This doesn't really suit your style, before you used sharp curves, which causes to let things like 00:13:878 (1,2) - look really unclean. I'd try to delete those 3 sliders, and just place something else.
Alarido
Hi Kazuya ^^

Going from Harder to Easier...
[Another]
♥ 00:30:430 (1,2) - Loved the great flow and mainly Rhythm ^^
♥ 00:54:740 (4,5) - I would suggest a Ctrl-G here, but don't. This jagger notes feels simply *PERFECT* for Insane/Another level diff ♥
00:54:395 (2,3) - So would be great if, at least, consider and test a Ctrl-G here.
01:32:844 (2) - Ctrl-G here to improve flow a bit (: --- and if you done this, consider make Ctrl-G here 01:33:188 (3,4) - and, after, another Ctrl-G here 01:33:361 (4,5) - See the complete picture here → http://puu.sh/ds4lY/838d27a76b.jpg

[Hyper]
* Really, nothing for suggest here...
♥ 01:11:119 (2,3,4,5,6) - The flow here surprised me once, so I got failed here first time. Now on Editor I'm seeing it reminds me some Kodora's jagger taste. Very good :3

[Standard]
* Feels perfect for me (:

Well, few and poor modding from me ><
Ater a looooong break, going back to Modding, but now Focusing mainly on flow and harshness level of patterns

(At least, not listing things like "blanket pls", "rework blanket", "improve blanket" etc... Excess (i.e., huge amount of lines) of Nazi mods sucks >< )

Att.

P.S.: Would be great if modding one (and only one) of these maps: (if you want)

> https://osu.ppy.sh/s/136425 (Aerials, the more liked by people)
> https://osu.ppy.sh/s/183570 (A short, childish song, relatively easy to mod)
> https://osu.ppy.sh/s/212643 (A remake of an already mapped song, but with more harder diff and a lovely AMV made by me... Mistletainn soooo sexy ~ )
Topic Starter
Kazuya
Ohhh, thank you. Fixed last "another" suggestion:

01:32:844 (2) - Ctrl-G here to improve flow a bit (: --- and if you done this, consider make Ctrl-G here 01:33:188 (3,4) - and, after, another Ctrl-G here 01:33:361 (4,5) - See the complete picture here → http://puu.sh/ds4lY/838d27a76b.jpg
riffy
Aaaand recheck time o/

AlexaBM helped me a lot with this modpost, and a few of suggestions here belong to her.

[General]
  1. Combo colours in Another are a little different. Please keep the same colours in all diffs, that's a important.
  2. You have a missed skin elements.
    1. spinner-glow.png
  3. Your spinner-background.png s just 1x1 file. Are you sure that you want to keep it that way?
[Standard]
  1. Set AR to 4,5. It will look slightly better and it fits better for the easiest diff of the set.
  2. 01:08:361 (2,3,4) - some players may mistakenly hit 94) too early, can we use a pattern like this, maybe?
  3. 01:35:947 (2) - minor - can we rotate it a little, so it'd look neater? Example
[Hyper]
  1. 00:25:602 (2,3) - are you sure about the jump here? I would say that it is quite exaggerated. Reducing DS here might be a good idea.
  2. 00:42:671 (3) - I am pretty sure that there should be a whistle on its head. There is a whistle on Standard and Another. So, replace the clap with a whistle.
  3. 01:02:844 (2,3) - minor - curve on them makes your flow a little unnatural. How about this?
  4. 01:20:085 (4,1) - try to unstack them a little, so, players will be able to notice (1) in time. Example
  5. 01:24:137 (7) - think about it one more time, please. I highly recomend you to remove it since this is the ONLY triplet in the whole diff.
  6. 01:43:533 - a strong drum hit is ignored here, are you sure that you want to kleep it that way?
[Another]
  1. 01:15:602 (5,6,1) - a sudden jump-stack transition might trick players. I would avoid the stack, if its possible.
  2. 01:38:016 (1) - overmapped. Please think about replacing it with an 1/1 slider.
That's pretty much it fix these and let me know when it's done. Meanwhile, I'll try to confirm a couple of things.
Myxo
This is, honestly, the best Nightcore map I've seen. Good job!
Good luck with ranking owo
Topic Starter
Kazuya
Thank you Bakari, AlexaBM and Desperate kun. : )

Added spinner glow, and fixed combo colours!

Your spinner-background.png s just 1x1 file. Are you sure that you want to keep it that way?
In order to save space, because it's transparent png!

All sugestion fixed, but...

Normal: AR 5 is perfect!
Hard: 01:24:137 (7) - triplet >_<I keep it.
riffy
I've confirmed the rankability of the set with a few BATs and I think it's ready to go.

Bubbled!
Alarido
:) :) :) :) :) :) :) :) :) :)

And the girl in the background image is really ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥

^_^ A M A Z I N G ^_^

Let's call next Bats to rank this very soooon (:







(In truth, waiting almost 2 YEARS for SOAD-Aerials get ranked is soooo >< Seriously, I'll delete and sell it if some1 no longer cares >< Sad, but it's undeniable reality)
Sieg

Desperate-kun wrote:

Good job!
Topic Starter
Kazuya
Thank you Sieg. : )
Myxo
All of my love <3
Kurokami
Kazu, ne adogass kudosu-t minden random postért. Csak modpostok érdemelnek kudo-t és azok is csak akkor ha hasznosak voltak neked. Ha nem használtál az adott postból semmit, akkor arra se adj kudosut.

Egyébként grat~
Krfawy
SO FAST OH MY GOD

Cowgratulations Kazuya this is beautiful o3o
Topic Starter
Kazuya
Thanks guys. : )

Kurokami, ha nem kell nekik, visszautasítják, de jól van. Nem adogatok akkor semmit. D:
Kyouren
Gratzz~
Mao
Nice map and song :3
Nozhomi
Gratz Kazuya :D
Topic Starter
Kazuya
Thank you all. : )
Alarido
\o/ :) \o/ :) \o/ :) \o/ :) \o/ :) \o/ :) \o/ :) \o/

RAAANKEEEOOOOOOOOOOOOOOOOOOOUUUUU ^^ e foi rápido hein!

Nyukai

Ranking Criteria wrote:

No two uninherited or two inherited timing sections should be placed at the same point. An inherited timing section may be placed on an uninherited timing section (but only to change the slider speed). Having two uninherited or two inherited sections on top of each other will cause problems within the beatmap.


I think is that rule which explains what I want to say, but maybe I'm wrong. I have a map which had red points and green lines in the same points and I had to remove them because they weren't necessary, I guess, that's why.

Also, some stuff to point out, just in my opinion of course:

  1. Diff names don't really fit, although it's not a big problem.
  2. The hardest diff of the mapset could have a higher OD due the AR and BPM.
Sorry if I'm mistaken with something, I just wanted to comment that, but I'm not saying the mapset is bad. Moreover, I modded this some days ago and I enjoyed doing it because map is awesome. Please don't misunderstand me, the important stuff is what I said at the beginning x_x
Sieg
Inyuschan, this is fine, just read carefully (:
An inherited timing section may be placed on an uninherited timing section (but only to change the slider speed)
Nyukai
Okay then, sorry for the inconvenience ^^U

Gratz btw~
Eni
Grats on rank :)
ARCskieZ
Map is nice...except this one stream.
Really sucks at that point.
-.-
vitail
nice beatmap
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