Hello.
[Standard]
OD & HP changed to 3.
00:16:637 (3,4) - mind removing (4) and adding a repeat to (3)? It will make the rhythm easier and make rhythm more consistent. Example
00:22:154 (4) - either add a new combo here or remove one from 00:27:671 (1) - in order to keep consistency in comboing.
^ Fixed.
00:59:565 - the beat changes its sound at 00:59:395 - and havng a clickable object here would be great. Replace the repeat with a circle? Example
It's little hard.
01:49:740 (3) - in order to avoid a tricky 3/2 transition, you can map the beat at 01:50:257 - a simple circle will do. But a pattern like two 1/2 sliders should work, too
Here is no stronger beat: 01:50:257 -
[Hyper]
00:04:568 (5,7) - feels overmapped. I believe that this part of the music was intended to be relaxing, so it's better if you remove these hitobjects. :c
No. :/ without strange.
00:50:430 (2,4) - isn't x2.6 jump is too big for the diff? I would try to keep DS under x2.3 to keep the set balanced. If you're unsure, get some testplayers' opinions, first.
Fixed
01:24:137 (7) -this is the only 1/4 triplet in this part, it feels really random and unexpected. Can you remove the circle on the blue tick t keep things more consistent?
I would like to keep.
01:38:706 (2) - the slider is placed too high, can we move it down a little? I am pretty sure it gets overlapped with the scores on 4:3 displays.
Fixed
02:21:464 (3,4) - I guess they are supposed to be 1/6 (as 1/3 doubles and plays as 1/6.) But both 1/6 and 1/8 sliders are too fast for a Hyper and might hurt the balance. Can we replace them with simple 1/3s? Examples
Okay, replaced.
01:11:809 (1,2) - the music gets kinda calm here and the 1/1 gap represents it. The jump here feels exaggerated. Not exaggerated. :C
Note: 01:35:947 (3,4) - same. <-- Fixed.
02:12:384 (5,1) - the transition feels sorta forced, try a pattern like this or do something else if you agree that the pattern can get better.
Circle moved/fixed
02:21:464 (5,6) - I'd say that it's 1/6. Howevrer, I recommend to get someone to confirm it.
Fixed/changed
Thank you! :3 owo
edit: I forgot:
General: Fixed Combo colors, and Kiai. x'D
[Standard]
OD & HP changed to 3.
00:16:637 (3,4) - mind removing (4) and adding a repeat to (3)? It will make the rhythm easier and make rhythm more consistent. Example
00:22:154 (4) - either add a new combo here or remove one from 00:27:671 (1) - in order to keep consistency in comboing.
^ Fixed.
00:59:565 - the beat changes its sound at 00:59:395 - and havng a clickable object here would be great. Replace the repeat with a circle? Example
It's little hard.
01:49:740 (3) - in order to avoid a tricky 3/2 transition, you can map the beat at 01:50:257 - a simple circle will do. But a pattern like two 1/2 sliders should work, too
Here is no stronger beat: 01:50:257 -
[Hyper]
00:04:568 (5,7) - feels overmapped. I believe that this part of the music was intended to be relaxing, so it's better if you remove these hitobjects. :c
No. :/ without strange.
00:50:430 (2,4) - isn't x2.6 jump is too big for the diff? I would try to keep DS under x2.3 to keep the set balanced. If you're unsure, get some testplayers' opinions, first.
Fixed
01:24:137 (7) -this is the only 1/4 triplet in this part, it feels really random and unexpected. Can you remove the circle on the blue tick t keep things more consistent?
I would like to keep.
01:38:706 (2) - the slider is placed too high, can we move it down a little? I am pretty sure it gets overlapped with the scores on 4:3 displays.
Fixed
02:21:464 (3,4) - I guess they are supposed to be 1/6 (as 1/3 doubles and plays as 1/6.) But both 1/6 and 1/8 sliders are too fast for a Hyper and might hurt the balance. Can we replace them with simple 1/3s? Examples
Okay, replaced.
01:11:809 (1,2) - the music gets kinda calm here and the 1/1 gap represents it. The jump here feels exaggerated. Not exaggerated. :C
Note: 01:35:947 (3,4) - same. <-- Fixed.
02:12:384 (5,1) - the transition feels sorta forced, try a pattern like this or do something else if you agree that the pattern can get better.
Circle moved/fixed
02:21:464 (5,6) - I'd say that it's 1/6. Howevrer, I recommend to get someone to confirm it.
Fixed/changed
Thank you! :3 owo
edit: I forgot:
General: Fixed Combo colors, and Kiai. x'D