thanks for the mod, all fixed, update sent via ingame chat
BOUYAAA wrote:
kd4kd
advanced :
Your diffs need to have the same length dude :^) ;w;
00:45:867 (4,5) - eh, flow is not great here, abusing liniency like that might not fit for this kind of diff idk moved 10 pixels
01:01:127 (1,2) - same here, it'd be better if 2 curved down instead ugh fine
01:07:717 (3,5) - the fact that 3 slightly overlaps with 5's head triggers me :^)
01:34:942 (2,3,5) - might be confusing, I'd sugest waiting for further feedback on that though okay
01:52:456 (5,6,7) - consistent spacing between the 3 pls :^) no :^)
Hard :
01:12:225 (1,1) - I'd not 100% stack them offset them by a liiiiiiittle bit so it's a bit easier to read moved by 3 pixels
01:20:896 (2,3,4) - hard xd i know thats why its in a hard diff :^)
01:21:589 (5,1) - same as before, full stacks like that might be hard to read. i wanted this diff to be a bit hard to read,so im keeping this,because its not exactly a hard diff,its more of a hyper diff than a hard,and since there's no streams i wanted it to be challenging in some other way
01:58:699 (3,4) - etc
insane :
to add to the things we already talked about through irc
00:46:560 (3,4) - triples play better. If you're wanting to keep this though i'd suggest you add some spacing like you did on the one before. You do this lot though so I suppose you won't change it xd Not gonna change because i love the way these play,but i can add some space between the 1/4 slider and the circle
01:11:878 (8,9,1) - it'd look better if either angles between them were the same or if _ was some kind of CTRL+J version of 8 I wanted a small triangle motion so I'm keeping this
01:18:468 (1,2,3,4,1) - djpop called and said he wanted his 2007 mapping back :^) (mostly aesthetics. Came up with this http://puu.sh/l9xfS/3301d239b3.jpg. No idea how you wanna do it though) r00d but changed
01:53:844 - circle pls Ignored piano throughout and not gonna add something there to ruin consistency sorry
02:09:104 (1,2) - idk about this stack, feels like it should have a bit more movement here, kind of kills your momentum after these 2 kick sliders
also http://puu.sh/l9BN0/ac12ff3fd6.png i'm alternating and I think it's awkward :^).;w; I've already given you my thoughts on that in the past though I've stacked only where there's a 1/1 or larger pause or where the exact same sound repeats which is the case here,so I'm keeping this
idk what I should add without going too nazi
hfdont tell me what to do :^)
Kuki wrote:
[N/A]
01:53:844 (5) - NC here perhaps, since you did it at the end, it's on an upbeat, and right before a break.k
02:10:144 (4) - Move this one pixel to the right (picky, I know, but it fixes spacing here and to me it looks off otherwise).geeeeek
i would like to explain all the stuff at this moment but i can't since i was founded playing too much computer today.(because i have a exam tomorrow)BOUYAAA wrote:
ez :
00:47:254 (1,2,3,4) - I think I already told u that but confusing patterns like that should really be avoided in an easy. The path to take after hitting 2 is not clear imo. It might be obvious to you since you're a good player but newcomers wont know what is happenning here. Especially not in an easy.
if you're talking about the readability on Easy diff, don't worry they are pretty fine. don't forget, you still have combo numbers on those circles.
00:49:335 (4,1) - I know it's minor but any kind of overlap you can imagine in an easy diff is uncool
00:56:271 (2,3) - ^
01:00:433 (3,2) - confusing stuff here again. 3 is pointing towards 2. The most intuitive flow here is to play 3 and 2 successively but that's not what is intended here.
01:16:040 (2,3) - This one is way more obvious and really should be avoided. It's really confusing for new players. I won't point them all out, you probably got what I said
01:17:774 (1) - ignoring the overlap at the beginning of the slider you can do something like this to make cursor movement more intuitive http://puu.sh/l9ugP/45d013b629.jpg
01:21:936 (2,3) - this is prioritizing aesthetics over playability. I'd highly suggest you ctrl+J both of them to get somethign similar to this : http://puu.sh/l9utw/c8b0501e41.jpg. Even though newcomers might know about slider liniency they probably won't abuse it until they play harder maps.
01:43:439 (2,3,4) - might be confusing too for the same reasons as before
01:59:393 (1,2,3,4) - you know already
2015-11-08 18:34 Rohit6: ACTION is editing [https://osu.ppy.sh/b/807867 Etherwood - Cast Away [Insane]]
2015-11-08 18:34 Rohit6: since you asked :3
2015-11-08 18:37 Lasse: k, I can do some irc modding for insane I think
2015-11-08 18:39 Lasse: hitsounding is pretty nice imo
2015-11-08 18:40 Rohit6: i actually suck at hitsounding
2015-11-08 18:40 Lasse: it's minimalastic but the choice of sounds is nice
2015-11-08 18:40 Rohit6: and i kinda messed up with the custom numbers so it took some time
2015-11-08 18:40 Lasse: but no custom soft-hitnormal except 5 ? while using stuff besides 5 during the song?
2015-11-08 18:41 Rohit6: hmm
2015-11-08 18:41 Rohit6: wait what
2015-11-08 18:41 Rohit6: the starting of insane uses 5
2015-11-08 18:41 Lasse: yeah, but you use 2 etc during the map
2015-11-08 18:41 Lasse: but you have no custom soft-hitnormal2, so it uses the player one
2015-11-08 18:42 Rohit6: i just needed it at the start
2015-11-08 18:42 Rohit6: ye i used it for the clap
2015-11-08 18:42 Rohit6: and i wanted to do something different so i tried using 1st and 2nd sampleset but it didnt work out
2015-11-08 18:42 Rohit6: so i removed 1 i think
2015-11-08 18:43 Lasse: then maybe just use some other for the other parts so it doesn't use the one from the skin of the player?
2015-11-08 18:43 Lasse: cause it might sound weird with certain skins if not
2015-11-08 18:43 Lasse: up to you, works either way
2015-11-08 18:43 Rohit6: yeah i only use 2 skins
2015-11-08 18:43 Rohit6: i might change if more people complain though
2015-11-08 18:43 Lasse: then maybe put the one from your skin as custom 2 etc?
2015-11-08 18:43 Rohit6: because it seems kinda unnecessary
2015-11-08 18:44 Rohit6: dude
2015-11-08 18:44 Rohit6: the clap blends with the music
2015-11-08 18:44 Rohit6: thats why you cant hear it properly
2015-11-08 18:46 Rohit6: thats why i tried the soft-hitclap1
2015-11-08 18:46 Rohit6: but it was too disrupting
2015-11-08 18:46 Lasse: kk, enough with the hitsound then
2015-11-08 18:46 Lasse: 00:52:803 (1) - this slider flows a bit weird imo
2015-11-08 18:46 Rohit6: hmm
2015-11-08 18:46 Rohit6: what shape do you recommend
2015-11-08 18:48 Lasse: dont rly know, maybe a bit more symmetric? https://imgur-archive.ppy.sh/Up7zZVR.jpg
2015-11-08 18:49 Lasse: also this jump, I know it's fine with slider leniency, but it doesn't look that nice like this 00:51:416 (1,2) -
2015-11-08 18:49 Lasse: you slider suggest a down/right movement but the jump goes way different
2015-11-08 18:49 Lasse: your
2015-11-08 18:50 Lasse: especially cause you do it like this 00:50:029 (1,2) - before, that one makes so much more sense and looks better
2015-11-08 18:50 Rohit6: alright ill try that
2015-11-08 18:51 Lasse: 00:51:936 (2,3) - also for hat jump, your distance 1-2 is much bigger than 2-3, even though 3 is a way stronger beat, so it feels a bit weirdly spaced
2015-11-08 18:51 Lasse: 2-3 should be the bigger jump imo
2015-11-08 18:52 Rohit6: yeah i kinda fucked that up
2015-11-08 18:52 Rohit6: :P
2015-11-08 18:53 Lasse: how about moving this a bit so it doesnt overlap the sliderend, there are still lots of people who play with those on and it looks better for them while not changing anything else
2015-11-08 18:53 Lasse: 00:55:231 (1,1) -
2015-11-08 18:54 Lasse: https://imgur-archive.ppy.sh/VPuMv5c.jpg
2015-11-08 18:54 Rohit6: sure
2015-11-08 18:54 Rohit6: my skin doesnt have sliderends so its kinda unclear sometimes
2015-11-08 18:54 Lasse: 00:56:271 (3) - this has the same "suggestion other flow than there actually is", can be solved by making the slider straight
2015-11-08 18:55 Lasse: suggesting*
2015-11-08 18:55 Rohit6: done
2015-11-08 18:56 Lasse: could even align with 00:56:965 (1) - like this https://imgur-archive.ppy.sh/mh7Z8kl.jpg
2015-11-08 18:56 Lasse: obv with the old 1 shape, i fked it up
2015-11-08 18:56 Rohit6: done
2015-11-08 18:57 Lasse: 00:58:873 (2) - this 2009 thing :v) a more "normal" slider would be better here imo
2015-11-08 18:57 Rohit6: 01:14:306 (3) - will prolly have to change this as well
2015-11-08 18:58 Lasse: they are far apart in time, sure it's more consisten that way, but current one looks better at that place
2015-11-08 18:58 Rohit6: made it more linear
2015-11-08 18:58 Lasse: this is fine too, cause it makes a nice angle, even it is a bit similar to before 01:01:127 (1,2,3) -
2015-11-08 19:00 Lasse: curving this a bit 01:03:902 (1) - might nicely "catch" the flow of the burst https://imgur-archive.ppy.sh/76ofBvY.jpg
2015-11-08 19:00 Rohit6: hmm good idea
2015-11-08 19:01 Lasse: 01:04:769 (6,1) - could slightly modify so 6end doesnt overlap the head of 1
2015-11-08 19:02 Rohit6: eh but then id have to move 6
2015-11-08 19:02 Rohit6: id rather they overlap equally
2015-11-08 19:02 Lasse: i dont think its visible during gameplay anyways
2015-11-08 19:02 Lasse: so feel free to ignore that
2015-11-08 19:03 Lasse: same as before for the sliderend overlap 01:06:676 (1) -
2015-11-08 19:03 Rohit6: changed
2015-11-08 19:04 Lasse: i get the idea of this kind of flow, but ctrl-h would play much better here (at least for me) 01:11:358 (3,4,5,6,7) -
2015-11-08 19:05 Rohit6: its because the song changes a bit and the stream isnt like the rest
2015-11-08 19:05 Rohit6: i wanted some kind of inverted flow
2015-11-08 19:06 Lasse: it works either way, it's more of a stylistic decision
2015-11-08 19:07 Lasse: 01:23:844 (2,3) - ctrl-g those? would flow better from 1 and into 4
2015-11-08 19:07 Lasse: but that works either way too
2015-11-08 19:07 Rohit6: hmm okay
2015-11-08 19:07 Lasse: nvm, i dont really know myself which seems better
2015-11-08 19:07 Lasse: lol
2015-11-08 19:08 Lasse: 01:25:231 (2) - try 325/319 maybe
2015-11-08 19:08 Rohit6: its because the sliderend is pointing towards 3
2015-11-08 19:08 Rohit6: how 2 change co-ordinates
2015-11-08 19:08 Rohit6: lol
2015-11-08 19:09 Lasse: click note then doubleclick the coordinates topright
2015-11-08 19:10 Rohit6: nah
2015-11-08 19:10 Rohit6: too much slider leniency
2015-11-08 19:10 Lasse: current one is okay too
2015-11-08 19:10 Lasse: 01:26:792 (5) - straight here would be better with the way the stream flows
2015-11-08 19:10 Rohit6: plus the corner feels more pressured
2015-11-08 19:11 Rohit6: done
2015-11-08 19:12 Lasse: you do all the work of hitsounding this 01:32:341 (1) - with volume, maybe use a custom spinnerspin.wav ? since lots of people, even ones that have beatmap hitsounds enabled use blank spinnersping.wav in their skins
2015-11-08 19:12 Lasse: spinnerspin*
2015-11-08 19:13 Rohit6: alright but i dunno how to do that
2015-11-08 19:13 Lasse: just put some spinnerspin.wav into the song folder
2015-11-08 19:14 Lasse: 01:44:480 (2) - a bit left would look better cause the slider actually points towards it
2015-11-08 19:14 Rohit6: kk
2015-11-08 19:14 Rohit6: done
2015-11-08 19:15 Lasse: 01:45:867 (2,4) - fix this blanket, just rotate 4 up slightly
2015-11-08 19:15 Lasse: I saw it directly at 100% so it might be noticeable during gameplay
2015-11-08 19:15 Rohit6: sure
2015-11-08 19:15 Rohit6: rotated by 3degrees
2015-11-08 19:16 Lasse: i cant really tell by eye, but could it be that this square is slightly off? 01:50:376 (3,4,5,6) -
2015-11-08 19:17 Rohit6: aligned 3 with 6
2015-11-08 19:17 Lasse: 02:01:994 (6) - no custom drum-hitnormal2?
2015-11-08 19:18 Lasse: also this looks like it was accidently snapped to the wrong tick 02:03:034 (1) -
2015-11-08 19:19 Lasse: 02:03:902 - ignores a very pronounced piano beat by being not clickable
2015-11-08 19:19 Rohit6: 02:01:994 (6) - id keep this because the drum-hitnormal2 is only for downbeat kicks
2015-11-08 19:19 Lasse: 02:04:075 (2) - especially with this clickable in contrast
2015-11-08 19:19 Rohit6: i ignored all the piano beats
2015-11-08 19:20 Rohit6: every one of them
2015-11-08 19:20 Rohit6: thats why i hitsounded so clearly to the drums
2015-11-08 19:21 Lasse: yeah, it's fine
2015-11-08 19:21 Lasse: 02:06:329 (1) - maybe use the slider from 02:04:942 (1) - again?
2015-11-08 19:22 Rohit6: done
2015-11-08 19:22 Lasse: this slider looks kinda "hard" compared to the sound since you use 2 red ticks => has more edges than the others
2015-11-08 19:22 Lasse: maybe sth like https://imgur-archive.ppy.sh/CNVkfMn.jpg ?
2015-11-08 19:23 Rohit6: uh timestamp pls
2015-11-08 19:23 Rohit6: oh 02:11:878 (1) -
2015-11-08 19:23 Lasse: ye, that one
2015-11-08 19:24 Lasse: 02:14:306 (4) - moving this down a bit will look much better with the direction of 02:13:959 (3) -
2015-11-08 19:24 Rohit6: changed it make it curved
2015-11-08 19:25 Lasse: 02:13:959 (3) - could also move this slightly left for better flow
2015-11-08 19:25 Lasse: so 1 points towards it
2015-11-08 19:26 Rohit6: okay
2015-11-08 19:26 Lasse: also curve this a bit less or sth, it looks to cramped for this spot 02:18:468 (8) -
2015-11-08 19:28 Lasse: maybe like https://imgur-archive.ppy.sh/JGvTjI6.jpg ?
2015-11-08 19:28 Rohit6: done
2015-11-08 19:29 Rohit6: made it a bit curved upwards tho
2015-11-08 19:29 Lasse: k, seems like i'm done here then
2015-11-08 19:29 Lasse: https://imgur-archive.ppy.sh/aH1GQYz.jpg sth seems wrong with your tags but you probably know
2015-11-08 19:29 Rohit6: thanks
Kroytz wrote:
Advanced01:15:000 (4,5,6) - repeating this crossbow like you had before doesn't make it stand out anymore, I think maybe change up the crossbow or different pattern to keep things interesting. Doesnt really matter that much,so no change,plus I dont want to change one thing , which will make me reshape the entire structure later on
01:28:526 (5) - NC? Done
02:07:370 (6) - could stack behind the previous (2) slider-end DoneHard01:21:416 (4) - position higher as to look like a triangle with previous notes?That would screw up the current DS so I wouldnt want to change that
01:50:376 (3,4,5,6,1) - just like, make a perfect star with these notes lol. ctrl shit d Okay dad
02:02:774 - somewhere around here should have beats. it feels waaay too empty Piano is ignored throughout all of my diffs so I would prefer not to add objects on piano beats
02:18:815 (1) - 96:24 maybe. I dont think it should stack but your choice idk No changeInsaneyo bro, there's gotta be beats starting at that measure start like everything just feels weird when you don't start it off there cuz the NCs get fukd in the face and the taptaptap rhythm that player makes starts getting mindfucky and it becomes inconsistent with the other diffs like y u no start at the first measure duuude ?_? you could just make that volume less too like bakheifalniefj Piano is ignored throughout because it is not that strong and there's only a few beats to be mapped during the piano parts,so I didnt want the start to be feel undermapped,so I'm not changing this
00:25:058 (3,4) - i feel these two should imitate the repetition with the former combo where things are all parallel Done
honestly, like everything up until it kicks in at 44s just feels off. like really off. Check the above line for the reasoning,I also think I've used the correct hitsample to sufficiently differentiate it from the piano
00:27:832 (3) - I think over there you can salvage yourself by messing with the NCs and change the section a little so it becomes more rhythmically comfortable for the player. where the downbeats are supposed to be get fukd in the ass the way you have it lol. rhythmmmmm. highly recommend fixing this. No change
00:52:110 (3) - i get the style here but maybe rotate 90 and overlap the sliderends so that the flow may improve a little Done
00:54:884 (3,4,5) - instead of purely stacking here try DS them by 0.1 for some more style points Done
00:57:659 (3,4) - maybe better as a spaced triple. gets that consistent feel with the former triple thing you used going in that tilted direction Done
01:00:433 (4) - pls fix spacing for cleanliness Wanted to emphasize the first and the last because it ends on a clap,so i changed it to a triangle triple
01:05:982 (3,4) - here too could follow before as repeat slider or one of them aesthetic triples cuz lbr these kick-note triple things play like ass. it might work better if you space out that (4) but i see you have no room to really Changed to fit earlier patterns
01:23:150 (5) - maybe anti-jump this Want a hold like later in the map
01:38:584 (1) - move more to the side cuz (6) covers too much of the slider up Overlaps equally now
01:42:745 (1) - probably better to move (6). overlapping like this is nono ^
01:53:497 (5) - move more off to the right side and add a circle in center for the new measure cuz there's a beat there that got neglected Piano is neglected
02:02:774 - somewhere methinks has got to be a beat here cuz dat pause yo ^
02:06:329 (1) - could change this slider so the ending part has a blanket around the (2) Done
02:09:104 (1,2) - this is misleading to play as a 1/4 (like your other things) rather than the 1/2 that it is Changed other 1/4s so it should be clearer and more readable now
02:18:815 (1) - maybe space this out more to emphasize. Done
Modding low bpm low sr is definitely not my forte... This was much harder than I thought lol.
Good luck!
Kroytz wrote:
Easy00:48:641 (2,3) - maybe ctrl-g better for reading. idk easy lmao i think it's okay, keep it for now
00:59:740 (2) - is it stylistic of you not to make this closer to the previous (4) as to not make a triangle? idk I just think making it look more like triangle between notes would be more structural but it's not like it really matters too much. same goes here 00:55:578 (1) - the first one is for preventing a huge ughrrrr overlap, lel. the second one is fixed
02:00:780 (2,3) - thinking ctrl-g here too uhh bit strange but i'll change this one instead of the previous one, though they are like almost the same lmao
not really much to say
Sorry, no changes from your modKroytz wrote:
NormalThere's some really weird rhythm choices up until the first break. as in, things don't seem rather consistent.
example: 00:54:191 (3,4) - // 01:10:838 (2,3,1) - // 01:20:549 (1,2,3,4,5,6,1) - // 01:26:098 (1,2) -
Maybe it's just my ears or something but I feel like it could be more orderly. Or utilize repeat sliders. Maybe yours is correct? But it feels rather thrown in there. No, they arent weird, they fit the instruments (the kick/snare, piano)
01:34:942 - should get hit too hard
01:36:503 (5) - here could be repeat slider to match previous It would be too many 1/2s in this kinda low bpm
01:40:318 (2) - maybe short slider to hit red If that is the case, I would put 1/2 to hit the red at 01:40:665 - instead , but I chose not to do it
01:41:358 (5,6) - two sliders instead? too hard, not a normal diff pattern
01:41:705 (6,1,2) - visually, these don't look so complimenting as they are all different curves They are intended being not the same curve sliders one after another, would look boring tbh
01:46:734 (4,5) - might be too close to the previous notes and looks clumped they look straight (linear)
01:53:844 (6) - i think NC well NC here isnt important
01:54:017 (1) - extend by 1/2 longer. gets rid of awkward 1/2 pause imo, though it might be too close in time that it could be confusing to Normal players. maybe not then. You are saying this to get rid of awkardness but it causes awkwardness after applying it, I dont get it x_x
(im not good at easier difficulties T_T)
DahplA wrote:
M4MInsaneHard
- 00:41:358 (3,4,5) - Aesthetically, the transition from 3,4,5 looks really weird as you have 5 placed awkwardly on top of 3 (this is a 1/1 gap). Even though you want to put it in between this square here, players will only see the notes 3 and 5 on top of each other in a very strange stack. I recommend just placing 5 on top of 3. Made a better arrangement
- 00:42:399 (1,2,3,4) - I agree with a previous mod here. I mean, you've given it more volume/emphasis than 00:22:977 (1,2,3,4) - , yet less spacing? It's very strange to have this placed against each other. Just space them out normally.
- 00:46:560 (3,4) - Why not place 4 straight across from 3 (y:259 and y:263) Wouldnt be consistent with the rest of the 1/4 slider+circles later on
- 00:52:110 (3) - I would rethink the positioning of this slider here, as the sliderend and sliderbody are blocked out making it very hard to read. Why not place it here to keep the same blanket happening (might need to adjust notes after).
- 00:59:566 (4) - Sort of the same thing here. No need to hide this sliderend.
- 01:00:260 (2,3,4) - No. This is how flow is ruined in a map. Not only do you give it more spacing, but you make it harder for the players to even hit these notes. Wanted emphasis on everything but changed anyways
- 01:26:098 - Double check this part. I think you're missing some notes.
- 01:21:069 (3) - Why does this note need so much spacing? Its a pattern and works well,no change here atm
The rest is fine.
No reply means fixedAvishay wrote:
Hi.
[Insane][Hard]
- Really nice job with the hitsounds Thanks
- 00:42:399 (1,2,3,4) - This feels really awkward to play, I am not sure why, perhaps of the surpressed sliders, or small spacing. Upped the spacing
- 00:44:393 (4) - I don't think this one is necessary, or perhaps it is used wrong. First of all, there's not a beat that is supported by this note, but this isn't building any intensity either, the hitsound is barely audible, it feels weird. Either make the hitsound more audible or remove the note.
- 00:45:520 (4,5,1) - Spacing is kinda unjustified here? I'd say that 5 with 1 is not playing that well. I'd honestly preferred a stacked triplet here with lower spacing.
- 00:48:468 (5,1) - Visually nice with the whole pattern but does it play well? I am not sure..
- 00:52:630 (5,6,1,2,3,4,5) - Really weird movement, I don't think the 1/1 slider is appropriate here, especially with this space, the 5 note stream was erhm, kinda weird? Also you should probably lower the hitsounds volume on those.
- 01:00:260 (2,3,4) - Please don't? Why?
- 01:26:011 (5) - Snapped incorrectly?
- 01:26:098 - Erm more like it seems that a slider is missing here.
- 01:58:699 (3,4,5) - I think that circles are much more fitting, the emphasizition on the slider heads feels wrong, and a 5 note stream will be much nicer to play with the music.
- 02:02:167 (1,1) - Gap feels too big and awkward, a low volumed triplet that starts at 02:02:688 (2) - would build nice intensity and play well.added a circle on the white tick
[Advanced]
- 01:03:902 (1) - Blanket could be improved here.
- 01:03:902 (1,2) - Should either make those both 6/4 or just 1/1 to make a better pattern, because right now the gap after 2 is awkward.
- 02:06:676 (5) - Should probably make something else here, you better map the beat inside the slider somehow, the left out slider is wrong.
Everything else seems just fine!
Structed really really well and nice, completely different from a map I saw by your a few months ago, great job. Thanks man
Arphimigon wrote:
Only pointed out things that bugged me a bunch, no nazi mod this time around.
[Advanced]
01:09:451 (1,2,3) - this feels like an uncalled for 2xDS jump and it kinda flows... well i dont know its really randomly done imo, please not make there a wild jump! fixered
(01:11:532 - for some reason I feel like there is a sound here worth being noted at) yeah ive missed a lot of these so its fine
01:43:439 (2,3,4) - Kinda like the above point, this plays really weirdly and counter-intuitive considering the direction of the curve and the snap before it changed things and removed blanket for better flow
02:08:237 (2,3) - fixu blankettu wow nice blanket shitmod :^)
02:11:011 - pls play this sound, there were fast sliders (02:09:104 (4,5,6) - ) before and its just weird now to skip the sound fixered
[Rock Hard]
01:21:589 (5,1) - These kind of reverse slider + stack moments are very VERY annoying! just unstack the slider, the downbeat is enough to justify some spacing. otherwise not only is it annoying to read, but the spacing goes off due to slider leniency and blah stuff just unstack it please ;-; (the laster ones i guess after fine... idk.. fk it lol just respond how you want about this but these kind of slider reverse stacks put me off the entire diff completely) I dont really want to change this because this would mean ill have to rework the entire last section in terms of distance snaps and stuff and most of these arent on the downbeat later on , if i change those on the downbeat then that'll cause quite a few inconsistencies in terms of readability and stuff
01:23:150 (5,1) - ^ but purely because no spacing on downbeat sucks
[Insanity]
00:44:306 - Disagree with mapping anything before this on this diff for two reasons, the obvious one being all diffs start just after here, and the second is ITS TOO CALM FOR ALL THESE SLIDERS AND JUMPS! Please! You don't need to add jumps and 1/2 constants just because it's the hardest difficulty of the set. If you are gonna map this section, consider making it much calmer, like the music here in general. There may be instruments, but it feels generally too emphasised. Was actually not mapped but decided to experiment around after Side's mod, will remove if more people complain
01:05:982 (3,4,5) - These being so little distanced may be a reading error on HD (or even std) consider increasing a bit (0.15 like auto stacks?) you dont even play hd smh :^),but fixered
01:18:121 (1,1) - SV changes here are kinda too minor to be bothering with extra NCs, as they basically play the same speed, hardly noticable to play or read different. And the added NCs kinda screw with the HP system, so ya I'd remove removed one NC on the second one
02:01:300 (1,2) - This 1/4 snap readability is gonna be a massive problem and probably your DQ bait, as nothing like this had happened before in this kind of way, it's likely gonna be misread for 1/2 or smth and gonna be combobreaks and shitmisses everywhere. But I've never seen anyone miss here during testplay ;-;,will sort it out later in game
02:16:734 (1,2,3,4,1) - That last slider really feels underwhelming as there is the strong bass sound which is stronger (imo) than the last 4 notes but it has lower spacing, so make it equal or higher? changed the pattern and flipped around things
I'm impressed by this mapset. Keep it up, Rohit. thank
Aezis wrote:
HelloMod SPOILEREasy:
00:50:029 (1) - Maybe bend this slider the opposite direction so it doesn't overlap, also looks prettier imo
made some changes
thanksArphimigon wrote:
Only pointed out things that bugged me a bunch, no nazi mod this time around.
[Not Applicable's So Simple]
00:52:803 (1,2) - these epic snaps after curves in easies are killer for new players, they play very weirdly and often are more spaced since the player will likely follow the curve before it slightly more than needed being unstable in their movement, so... yeah try to avoid these kind of blankets in easier diffs plsss
01:49:335 (3,4) - idk i feel like this slider 3 is the only non-reverse/note that ends on a strong beat like this, it feels rhythmically out of place.
02:17:081 (2,3) - kinda like the top point, that slider start and note play too against a logical flow to be simple, and that may put off easy players with th direction change when hitting the big slider, added with 02:16:040 (1,2) - makes this all kinda difficulty spiking for the end of the song
i didn't fix the second one because i want to keep those variety and also that consistency in the whole kiai. (or is there another better explanation for this?) others are fixed.
MrSergio wrote:
Hm hm, here's my extra late M4M :^)[General]
- Nothing relevant here
[Insane]mlmlmlm hitsounding
- The intro is a bit sudden imo, since you put t he first object in the middle of the measure... Consider adding a note at 00:22:283 - and at 00:22:630 -
I did something like this, but it can be anything added 2 circles
00:40:318 (5,5) - These guys have few impact than the other objects, maybe because of the reduced spacing. Can you emphasize them more? fixed spacing
00:46:560 (3,4) - This is the only passage like this where you use fewer spacing and imo it doesn't really fit. I find that 01:00:260 (2,3) - fits way better everyone's been going on and on about these triples so ill change these finally
01:03:728 (5,6,1) - I feel like this change of direction is a bit too forced on the player. Even if it's not really fast it still gives a strange feeling while playing it. Maybe you can stack them...
01:07:890 (5,6,1) - This one feels good instead, but only because you use the same direction
01:17:081 (3,4) -Same as I mentioned before, somewhere above ^Actually, I think that a triplet would fit better here
01:19:855 (3,4) - This one is the same as the one I mentioned somewhere above ^
01:45:173 (1) - Shouldn't this be slower? Like before, 00:55:231 (1) SV is 0.2x lower so i think its fine
01:55:578 (1,2,3) - The general spacing in comparison with the SV gives a feeling like it is too fast.. Either put a NC on the slider or stack 2 under 1
02:02:514 (2) - The passage around here is a bit complex... What about a NC here? Or maybe switch NC between 02:02:861 (3,1) - actually i removed the 3 because it was harder to read because of the sudden stop in the drum/bass and only the piano playing
02:05:809 (2,3) - Another triplet here. I can't really here any strong beat on 02:05:982 (3) - as for the other similar patterns
02:09:277 (1) - Imo you can avoid this NC. There's almost a stack there and you already used a similar pattern before (If you followed my previous suggestion, that is)
02:11:011 (3,4) - Here you can increase spacing I guess
02:17:428 (1) - Just personal flow, Ctrl + G?[Hard]Wow, nice diff, really. Solid and clean =w=b thx bb
- 01:00:260 (2,3,4) - This triplet doesn't seem to be the same as 00:59:566 (4,5,1) - for example, so what about using a slider instead? i want to keep this otherwise i will miss the clap on the white tick which i dont want
01:32:341 (1) - Doesn't this spinner starts at 01:31:647 - ? there's nothing that warrants a start on the downbeat imo,the buildup starts in the middle of the stanza thats why ive started the spinner there[Advanced]Good job here too =w=b
- 01:32:341 (1) - Same as for the previous diff
[Rammy's thingy]
- Moe job =w=b
[Nerova's thingy]
- Is there any modding to do here? o.O
I feel like being useless here ._. aww dont think that
Good luck~ thanks
Spork Lover wrote:
Insane
00:44:480 (1) - That's a very late start to the song. You could easily add slow sliders from 00:22:283 - all the way to the initial beginning actually i had them added but i removed those because it looked inconsistent with the other diffs
01:04:422 (3,4,5) - Remove 4 and space 5 some more. There's not much in the music that emphasizes this stream. if i removed this stream then it would become inconsistent with the rest and i dont want that honestly
01:11:878 (8) - NC would look cool here I think
01:32:341 (1) - In my honest opinion the volume adjustments on the spinner don't really matter, since the song is already doing that for you, you're just making the build-up feel a little shorter. Some people probably have way different ideas than me on this part though i like micromanaging volume changes so no change here
01:45:520 (1) - Eeeeh, does this slider end too late (On the time-line)? I can't really tell >.< oops
01:56:532 (4) - I would remove 4 personally for a little easier playability. I went all like "Ermahgerd that was a slow slide-- OH". okay
02:03:034 (1,2,3,1) - This part is very awkward to play, mainly because the spacing on 02:03:468 (3) - is closer to 02:03:555 (1) - than to 02:03:208 (2) . Just placing 02:03:468 (3) between the two sliders would help a ton I think.
02:04:942 (1) - The slider end should have the same hitsound as 02:06:156 (5) - has in my opinion. It will emphasize the way you place off-beats very well :3
My god that was an amazing map, I hope it gets ranked pronto ayy thanks
I hope my mod was useful ^^
sukiNathan wrote:
there's a 1ms delay on both soft-hitclaps, might as well cut it off done
also delete the osb in the folder b-but there's no osb in the folder...
[Insane]will recheck thanks
- 01:28:179 (3,4,1) - this plays a bit awkward, if you look at 1/4 sliders as 1/2 circles, there's a random deceleration between 3 and 4, try something like this, I'd make the angles sharper and even up the spacing ok dad
- 01:45:520 (1) - snapping error? asdf fixed
That osb is an auto generated fileRohit6 wrote:
sukiNathan wrote:
also delete the osb in the folder b-but there's no osb in the folder...
sukiNathan wrote:
that's strange, the very first time dling it i got an osb, but the second time nope o.o
also I know it's rankable, deleting it is just one of those things that you'd might as well do i tried redling and deleting but i couldnt find as well , rip
anyways ill probably bubble when i wake up tomorrow thank s
did changes on almost everythingmonstrata wrote:
[General]
01:45:087 - 01:45:520 - On Insane + Hard the Kiai disappears during this interval for whatever reason. However, on Advanced, there is Kiai Time. Kiai Time needs to be consistent throughout all difficulties mapped by the same mapper. Since you mapped all 3 of these diffs, you need to decide on a consistent Kiai time so either add the Kiai here^ or remove the Kiai during this particular section on Advanced. I'll leave it up to you.
[Insane]
00:58:873 (2,4) - Overlap looks bad imo xP.
01:16:040 (7) - Two circles sounds a bit better imo.
01:18:988 (6,2) - Overlap also looks meh xP. Doesn't look intentional cuz only the circle edges are overlapped.
02:01:300 (1) - Idk. I think the slidershape + the fact that this is 0.75x SV will through people off especially with the stream that follows. I do't think the SV change is necessary here.
[Hard]
01:23:323 (1,4) - Is there some way to make this overlap less? Because you can already see circle 4 before the slider of 1 finishes playing xP.
Call me back.
thanksLapoozza wrote:
Congrats Rohit. You really put in a lot of effort for this. Nice to see it get qualified. Good luck on you mapping journey .
4 days agoRohit6 wrote:
Fixed small things that didnt play as well. Gonna try for requal tomorrow