kd4kd
ez :
00:47:254 (1,2,3,4) - I think I already told u that but confusing patterns like that should really be avoided in an easy. The path to take after hitting 2 is not clear imo. It might be obvious to you since you're a good player but newcomers wont know what is happenning here. Especially not in an easy.
00:49:335 (4,1) - I know it's minor but any kind of overlap you can imagine in an easy diff is uncool
00:56:271 (2,3) - ^
01:00:433 (3,2) - confusing stuff here again. 3 is pointing towards 2. The most intuitive flow here is to play 3 and 2 successively but that's not what is intended here.
01:16:040 (2,3) - This one is way more obvious and really should be avoided. It's really confusing for new players. I won't point them all out, you probably got what I said
01:17:774 (1) - ignoring the overlap at the beginning of the slider you can do something like this to make cursor movement more intuitive http://puu.sh/l9ugP/45d013b629.jpg
01:21:936 (2,3) - this is prioritizing aesthetics over playability. I'd highly suggest you ctrl+J both of them to get somethign similar to this : http://puu.sh/l9utw/c8b0501e41.jpg. Even though newcomers might know about slider liniency they probably won't abuse it until they play harder maps.
01:43:439 (2,3,4) - might be confusing too for the same reasons as before
01:59:393 (1,2,3,4) - you know already
normal :
00:46:214 (5) - sliderbody seems kind of unclear to me, idk
01:20:549 (1) - this one's end might also cause problems (not to new players though :^) )
01:53:844 - I'm always kind of sad when people start a spinner on a strong downbeat like this one. Why not try placing a note here and starting the spinner on the next 1/2?
01:53:844 (1,1) - I'm not sure but I think you need 3 empty beats after a spinner like that. Please double check that, I'm lazy
01:59:393 (1) - just to clarify what I mean by unclear sliderbody : this should look a bit like that http://puu.sh/l9vio/c0cb13291e.jpg where the white lines are clearly visible on the whole slider
02:16:040 (1) - this one is also risky, spacing it out a bit so you can see the borders might work better
advanced :
Your diffs need to have the same length dude :^)
00:45:867 (4,5) - eh, flow is not great here, abusing liniency like that might not fit for this kind of diff idk
01:01:127 (1,2) - same here, it'd be better if 2 curved down instead
01:07:717 (3,5) - the fact that 3 slightly overlaps with 5's head triggers me
01:34:942 (2,3,5) - might be confusing, I'd sugest waiting for further feedback on that though
01:52:456 (5,6,7) - consistent spacing between the 3 pls :^)
Hard :
01:12:225 (1,1) - I'd not 100% stack them offset them by a liiiiiiittle bit so it's a bit easier to read
01:20:896 (2,3,4) - hard xd
01:21:589 (5,1) - same as before, full stacks like that might be hard to read.
01:58:699 (3,4) - etc
insane :
to add to the things we already talked about through irc
00:46:560 (3,4) - triples play better. If you're wanting to keep this though i'd suggest you add some spacing like you did on the one before. You do this lot though so I suppose you won't change it xd
01:11:878 (8,9,1) - it'd look better if either angles between them were the same or if _ was some kind of CTRL+J version of 8
01:18:468 (1,2,3,4,1) - djpop called and said he wanted his 2007 mapping back :^) (mostly aesthetics. Came up with this http://puu.sh/l9xfS/3301d239b3.jpg. No idea how you wanna do it though)
01:53:844 - circle pls
02:09:104 (1,2) - idk about this stack, feels like it should have a bit more movement here, kind of kills your momentum after these 2 kick sliders
also http://puu.sh/l9BN0/ac12ff3fd6.png i'm alternating and I think it's awkward :^). I've already given you my thoughts on that in the past though
idk what I should add without going too nazi
hf
ez :
00:47:254 (1,2,3,4) - I think I already told u that but confusing patterns like that should really be avoided in an easy. The path to take after hitting 2 is not clear imo. It might be obvious to you since you're a good player but newcomers wont know what is happenning here. Especially not in an easy.
00:49:335 (4,1) - I know it's minor but any kind of overlap you can imagine in an easy diff is uncool
00:56:271 (2,3) - ^
01:00:433 (3,2) - confusing stuff here again. 3 is pointing towards 2. The most intuitive flow here is to play 3 and 2 successively but that's not what is intended here.
01:16:040 (2,3) - This one is way more obvious and really should be avoided. It's really confusing for new players. I won't point them all out, you probably got what I said
01:17:774 (1) - ignoring the overlap at the beginning of the slider you can do something like this to make cursor movement more intuitive http://puu.sh/l9ugP/45d013b629.jpg
01:21:936 (2,3) - this is prioritizing aesthetics over playability. I'd highly suggest you ctrl+J both of them to get somethign similar to this : http://puu.sh/l9utw/c8b0501e41.jpg. Even though newcomers might know about slider liniency they probably won't abuse it until they play harder maps.
01:43:439 (2,3,4) - might be confusing too for the same reasons as before
01:59:393 (1,2,3,4) - you know already
normal :
00:46:214 (5) - sliderbody seems kind of unclear to me, idk
01:20:549 (1) - this one's end might also cause problems (not to new players though :^) )
01:53:844 - I'm always kind of sad when people start a spinner on a strong downbeat like this one. Why not try placing a note here and starting the spinner on the next 1/2?
01:53:844 (1,1) - I'm not sure but I think you need 3 empty beats after a spinner like that. Please double check that, I'm lazy
01:59:393 (1) - just to clarify what I mean by unclear sliderbody : this should look a bit like that http://puu.sh/l9vio/c0cb13291e.jpg where the white lines are clearly visible on the whole slider
02:16:040 (1) - this one is also risky, spacing it out a bit so you can see the borders might work better
advanced :
Your diffs need to have the same length dude :^)
00:45:867 (4,5) - eh, flow is not great here, abusing liniency like that might not fit for this kind of diff idk
01:01:127 (1,2) - same here, it'd be better if 2 curved down instead
01:07:717 (3,5) - the fact that 3 slightly overlaps with 5's head triggers me
01:34:942 (2,3,5) - might be confusing, I'd sugest waiting for further feedback on that though
01:52:456 (5,6,7) - consistent spacing between the 3 pls :^)
Hard :
01:12:225 (1,1) - I'd not 100% stack them offset them by a liiiiiiittle bit so it's a bit easier to read
01:20:896 (2,3,4) - hard xd
01:21:589 (5,1) - same as before, full stacks like that might be hard to read.
01:58:699 (3,4) - etc
insane :
to add to the things we already talked about through irc
00:46:560 (3,4) - triples play better. If you're wanting to keep this though i'd suggest you add some spacing like you did on the one before. You do this lot though so I suppose you won't change it xd
01:11:878 (8,9,1) - it'd look better if either angles between them were the same or if _ was some kind of CTRL+J version of 8
01:18:468 (1,2,3,4,1) - djpop called and said he wanted his 2007 mapping back :^) (mostly aesthetics. Came up with this http://puu.sh/l9xfS/3301d239b3.jpg. No idea how you wanna do it though)
01:53:844 - circle pls
02:09:104 (1,2) - idk about this stack, feels like it should have a bit more movement here, kind of kills your momentum after these 2 kick sliders
also http://puu.sh/l9BN0/ac12ff3fd6.png i'm alternating and I think it's awkward :^). I've already given you my thoughts on that in the past though
idk what I should add without going too nazi
hf