fuck...Lethargy wrote:
You are stupid
fuck...Lethargy wrote:
You are stupid
Thanks for mod! no reply=fixedExote wrote:
hi m4m from your queue
nice song, and the map is kinda fun to play
I'll mainly point out stuff which can be polished, no major issues found
01:29:346 (3) - how's that
01:44:606 (5) - ctrl+G?
01:47:381 (3) - same as above? nope
01:58:652 (6,7) - move those a bit downwards so they would not touch with 01:58:479 (5), unless that's your intention
02:00:040 (1,2) - move that a bit upwards so it would not touch 01:59:346 (1) (I personally think it looks meh when they touch for no proper reason, but you are the one to decide)
02:14:606 (1) - this upwards, touching with 02:15:300 (4)
02:17:120 (7,1) - I'd go for this this distance I did intentionally
02:23:276 (5,6) - blanket nazi distance 6 from 5 a bit more, gets consistent with most of the blankets in the map
02:28:219 (8,1) - same stuff same
02:58:132 (3,4,5,6,7) - I'd do this or this, just barely touching makes me cringe;/ (I still think the first option is better and it's fun imo) btw it applies for every pattern like this one
03:00:907 (3,4,5,6,7) - this too^ and for the rest
05:21:889 (1,1,2) - dizzz , just like 05:23:276 (1,2,3)
05:32:641 (11,12) - here, a mini slider woult be perfect for emphasizing the snare
00:46:860 (1) - I would remove the NC and 00:47:207 (2) - NC this instead (JUST like 00:57:959 (4,1) )
overall very fun map, enjoyed it. good luck!
No comment=fixedSkinnyJommy wrote:
hii, m4m from your queue
[Nightmare]
00:28:479 (3,4) - I think you could further the distance on these notes because of the really high pitch and increase in volume of her vocals
00:32:294 (6) - but here you kinda increased the spacing for no reason???? (?)
00:39:577 (2,3) - Same as 00:28:479 (3,4) -
00:51:369 (3,4,5) - Just every part like this I guess, ill stop mentioning
01:29:433 - You missed a pretty big drum beat here, maybe he add a circle at 01:29:346 (3) - and move the slider to the blue tick
01:31:253 (6) - I really dont like this random stop here, i think it plays better to the music if you use an extended slider It's not a random lol
01:37:843 (1,2,1,2,1) - This part is really boring and uncreative, i think you could do something really fun with the sliders idk, nice part for me, but well. You are not a first, who say me this
02:01:600 (5) - Maybe make this a 1/2 slider and then make 02:01:860 (6) - a single circle, i think this plays a lot better without the random stops that you have now
02:06:803 (3) - Fix Blanket
02:10:444 (1,2,1,2,1,2) - This part just like the precious part like this is pretty boring, so maybe try and so something like i showed you before
02:15:993 (1) - Another really awkward stop i not think so
02:23:623 (6) - Fix Blanket lol, is't good blanket. Otherwise just send me a code with right blanket
02:33:594 (4) - Make this a 1/2 slider and make 02:33:855 (5) - a single circle
well thats all I can find really, Awesome map!!! GL
Thanks, no reply=fixed!BladesofSteel wrote:
Hello, this is an M4M request. I am new to beatmapping and modding, so I apologize in advance if my mod is not of much quality or help.
00:10:444 (7,1) - Even though there is no distance snap required for Insane or above difficulties, I feel that these two objects are placed slightly too closely compared to how much space you've placed in between 00:10:097 (6,7) - .
00:18:768 (4) - Ctrl+G, because adding a jump here would fit well with the jump in the instrument heard in the music at 00:18:768 - .
00:21:542 (6,1) - Their tails are too close, it does not look appealing with how you've spaced most of your objects. no, it's looks sexy
00:32:641 (1) - I don't think the new combo here is needed, unless the slider speed has changed. another kind of sounds, all right
00:55:531 (1,2) - Please add more space in between these objects, so the blanket is more appealing.
01:05:935 (6) - Add clap on the head.
01:18:421 (2) - Add clap
01:19:808 (4) - ^
01:21:196 (2) - ^
01:22:583 (4) - ^
01:23:970 (3) - ^
01:25:357 (3) - ^
01:37:843 (1,2,1,2,1) - I think all these objects appear to close together in this part, because they are sliders. Consider re-mapping so you can make some jumps between some or all of them? idk, i think it's fine. Will listen other options
01:51:803 - 01:51:976 Sounds really awkward. Consider adding 3 hit circles, or a small 1/4 slider with 1 reverse arrow? nah
02:09:577 (3,4) - Ugly overlap. Please try to reposition these sliders?
02:33:855 - Add hit circle? not sound here
02:50:154 (7,8) - Replace with a slider so it follows with the long screech in the music.
03:08:362 (6,7) - Also replace notes with 1 slider? no, it's fine
03:30:213 (1) - Same suggestion from 00:32:641 (1) -
03:40:618 (5) - Doesn't follow vocals very well. I recommend shortening the slider so it ends at 03:40:964 - and then add a note with the clap hitsound at 03:41:311 - .
03:46:167 (3) - ^ Shrink slider to end at 03:46:513 - and add a note with the clap hitsound at 03:46:860 - .
04:05:935 (2,3) - If you swap the spot of these notes, so that 04:05:935 (2) - is positioned where 04:06:109 (3) - is and vice-versa, it can create a fun jump?
04:17:034 (2,3,4) - Do you want to try this instead?
04:29:086 - Add a hit circle? n
04:33:855 (5,6) - Bad overlap. Consider re-mapping these sliders. noo, it's coool
Thanks for mod!Kalibe wrote:
This song is hella great
general:
Light brown looks weird on dark scary Background. Mayb darker shades? idk, okay for me
[Nightmare]
01:27:785 (1) - ehh this spinner plays stupid for me. I recommend to add here slider instead of spinner : http://puu.sh/lj3B8/4c029273f2.jpg best spinner ever
01:39:750 (3) - stack properly
01:48:941 (1) - remove NC
01:52:930 (5) - overlap looks odd to me. Arrange slider like this : http://puu.sh/lj3St/127a96d4c5.jpg best overlap ever
02:26:051 (2) - ctrl G
02:28:219 (8) - this overlap... meh yea, it's beautiful
02:28:826 (4,5,6) - why u don't emphasised this sound? Prefer to do that : http://puu.sh/lj45h/dcf09f2a71.jpg nah
02:33:334 (6) - remove NC? sound changed, nah
02:34:548 (1) - ^ same
04:08:883 (3,4) - idk but it looks so weird, weird flow for me i will listen more options
04:13:219 (1,1) - remove NC? I know you empashised to music, but it's easy to read this so consider it. same
04:17:034 (2,3,4) - Isn't it too tightly? Moar spacing please.
04:22:756 (3,4) - weird flow imo same
04:28:826 (6) - straight slider better
04:29:866 (3,4,5) - wot? 01:43:305 (3,4,5) - same sound but on 04:29:866 (3,4,5) - you don't have circle on first blue tick
04:36:109 (1,1,1,1) - unnessesary NC same
And that's all. GL~! :p
Thanks a lot!-Hakurei- wrote:
sorry for 2 weeks delay D:
[Nightmare? FITE ME!!!]just check those hitsounds one more time and see whether there is something wrong or not
- 00:02:814 (2) - whistle
- 00:21:542 (6) - remove those whistle
- 01:38:190 (2,1) - not blanket enough
- 01:51:022 (1,2) - ^
- 02:11:138 (1,2) - ^
- 02:19:808 (8) - soft clap? change it to normal clap (additions: auto)
- 02:25:357 (8) - ^
- 02:30:907 (8) - ^
- 02:42:698 (2,4,6,8) - ^
- 02:51:542 (7,8,9) - ^
- 03:23:276 (2,3) - wait, whaa...? blanket this one neatly
- 03:42:005 (1,2) - ^ but it's not a blanket D:
- 03:45:473 (2,3) - not a proper blanket in my view
GL!
Thanks a lot!]Nymph[ wrote:
How do I even mod this anymore when it already feels like It's ranked? But lets see
01:12:178 (1) - This Should be little further from 01:11:485 (1) - this because it looks weird when the spaces between notes are decreasing but between these 01:11:485 (1,1,1) - three its not decreasing anymore and it is as long space between those three notes (It's very hard do explain ) yea, spacing decreases unevenly, but I relied on it
01:20:502 (1,2,3,4) - These could have bigger space between each other than 01:17:727 (1,2,3,4) - these, because volume is rising probably, will listen more options
01:40:964 (5,6,1) - I don't like how these notes are going from that sliders side, It disturbs flow imo and this is good
01:59:693 (2,1) - Could this overlap be avoided? not necessary
02:40:184 (4) - x:364 y:320? same ^
02:45:992 (10,11) - Littlebit more left? Atleast circle 11 nah
02:58:305 (5,7) - There are pretty much this kind of slight overlaps in this part and I think that it should be and easily is avoided because the don't look pretty imo well dude, you're not first person who tell me about it
02:58:305 (5,7) - 03:16:513 (6,7) - copypaste? k
04:05:935 (2,3) - I think that this space between these two is too big and it may easily confuse the player because there are lot of slow sliders before these two and it suddenly does this fast jump plus jumps between same kind of sounds 04:08:710 (2,3) - like here has much smaller jumps between them k
04:08:710 (2) - Lower this a bit? nah
04:09:750 (1,2) - This could have better blanket like this :
fine for me
04:57:612 (1,2) - Could be overlapped better and more symetrical fine for me too
05:08:363 (2,4,5) - These all have same sound so why not copypaste? uh, it is hard to explain
05:15:993 (12) - x:312? nice
05:38:363 (2,3,4,5,6,7) - Pretty hard stream.. sure
Hope this helps!
Thanks a lot. Things without comments fixed too!pishifat wrote:
default claps in the slow sections sounds so gross:(
some hihat sound like bleh works well as an alternate id think
this is gonna sound dumb, but it would be nice to keep the aesthetic style similar within each section. stuff like 00:25:011 (1,2,3) - with the slightly angled sliders works, but then 00:58:305 (1,2,3) - with the perfect 90 degrees gives a different impression sort of? explaining this stuff sounds like complete bs. what im trying to say is keep it either slightly angled or perfectly straight and it'll magically end up looking better
01:17:727 (1) - i get that the low volume is for the sake of build up, but you're starting from a point where it's not really audible. going from maybe 25% or 30% and building up from there would be more appropriate
02:39:577 (1,2,3) - the 3/4 gap thing doesn't really fit too well here. song just isn't indicating anything worth doing that and it doesn't seem to be keeping consistency with anything else. including an object on the red tick here is probably the most fitting
02:46:860 (2,3,4,5) - this is gonna be confusing probably. you indicated up until now that 1/4 sliders will be treated like circles (as people usually do), then now you're including 1/2 gaps after them. either spacing them in a way where you can't mistake it for the other type of 1/4 slider spacing or converting them to doubles would work probably (and the same idea applies to the times this pattern repeats as well rip) idk correctly i done it. I just added a repeats
02:48:248 (2,3,4,5) - similar to ^ spacing is gonna need to be more indicative, especially when you've got stuff like 02:49:028 (5,1,2) - which makes it look like 2 should also be 1/4 away from 1 because of the previous pattern also not very clear, but this sample is better i guess http://puu.sh/lkYp9/eb3b43c3de.jpg
03:08:016 (4,5,6) - while the 3/4 gap would work here, you made it so none of these were 3/4 earlier in the section like 03:06:889 (8,9) - 03:06:542 (5,6) - 03:05:502 (7,8) - etc. so uh including an object on that red tick = the way to go
04:04:201 (1,2,3,4) - yeah at least introduce the 1/4 spacing in a more obvious way. pretty unexpected coming off of 1/1 i think that 2.0x spacing destroyed this problem
04:32:294 (1,1) - so take a look at 05:19:722 (4,1) - 05:21:109 (3,1) - . notice how your new combos there are on white ticks. it's intuitive like that since that's kinda where people assume new combos to be. 04:32:727 (1) - is the gross since you've got what's expected to be on a white/red tick on a blue tick instead. just like remove the new combo and ur good
04:48:248 (7) - missing the blue tick kick:(
a lot better than that feed the machine map of yours haha. i think if you can manage to make those spacing things more clear you could easily rank it
HypeKyubey wrote:
#1
Да, это так. А мп3 как-бы уже давно обрезано, просто сделай redowlandfergas wrote:
Мне кажется или ты почти все 1/4 слайдеры перекроил с момента нашей последней встречи? Классно в итоге вышло! Удачи что ли.
Up. еще бы мп3 приятней обрезать, но поздно уже говорить об этом
Thanks! Will update after Chaoslitz's modDesperate-kun wrote:
03:17:381 (3,4,5) - The triplet starting on a white tick feels kinda out of place here.. Yes it is in the music but in reality there is also a much stronger 1/4 note here 03:17:641 - so I would start this triplet on the red tick instead. you are right, fixed
02:46:513 (1,2,3,4,5,1,2,3,4,5,1) - 05:33:334 (1,2,3,4) - While these 1/4 jump patterns are easily readable, due to the "back and forth" movements, 05:34:982 (3,4,5,1) - was not really readable for me because it just looks like a regular 1/2-pattern. Maybe you could try to do something similar to 02:48:248 (2,3,4,5) - yhh, i really like this patterns. So i just fixed it a bit, like in screenshots http://puu.sh/lzxMq/dbaffecc58.jpg http://puu.sh/lzxNO/dad876a9fe.jpg idk, i thinks it's fine for playing now
Pretty neat map, just wanted to mention these before it gets qualified. Good luck!
All things is fixed, thanks!Chaoslitz wrote:
placeholder~~sorry for the late mod[Nightmare]
- 01:32:120 (3) - I would like this to be rotated more clock-wisely, as players may mishit the slider end, and to increase ds between 01:32:120 (3,4), to emphasize the next slider
- 01:34:982 (3,4,5) - Try something like this? For a better flow
- 01:39:750 (3,1) - I don't suggest you to stack here, a jump would be more suitable for entering the second kiai time
- 02:06:629 (2,3,4) - In my opinion the spacing between these three sliders are too big
- 02:23:276 (5) - What's happening with the first red point .-.
- 02:46:860 (2,3,4,5) - I don't think using reverse slider is a good idea, 1/4s would be fine, like you mapped doubles in 02:42:698 (2,3,4,5,6,7,8,9)
- 03:21:196 (3) - I don't think it need to be curved that much
- 04:36:456 (1,1,1,2) - You don't need that much NCs
- 04:46:340 (3,4,1,2) - Better not to stack in both sides, it is difficult to read
- 05:17:381 (8) - Same as 03:21:196 (3)
- 05:33:334 (1,2,3,4) - Same as 02:46:860 (2,3,4,5)
Call me back after fixing this and Desperate's mod o/