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Receptor ft. K.I.R.A - Lullaby (Original Mix)

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Tarrasky
M4M asked in-game

  • [General]
  1. seems everything ok
  2. I found the colorcombos a bit "lively" too much for what the music wants to spend (this is a personal opinion, no problem to continue with the current color)

    [Fear]
  3. 00:21:282 (1) - I know the sound seems like a good moment for a spin, but it's pretty fast, I do not recommend you put the spin in that time (like in 00:43:739 (7) -, have te same sound and you add a slider)
  4. 01:23:276 (1,1,1,1,1,1,1,1,1) - I prefer you make the newcombos like (1,2,1,2,1,2,1,2,1) - (why?) because there is a greater emphasis on sound, like you do in distance, in 01:23:276 (1,1) - have te same distance, 01:23:970 (1,2) - too and etc
  5. 03:17:034 (1,2,3,4,7) - aesthetics will be better if you make a polygon pentagon
  6. 03:51:022 (2) - move from x:268 y:204 to stay in the center between 03:50:329 (1,3) -
  7. 04:03:248 (1) - I think the same about 00:21:282 (1) -
  8. 04:32:294 (1) - the NC is purposeful? breaks a little consistency
Great map and music, i love :) :)
The map is already good for rank, hope I help ;)
Topic Starter
FCL

Tarrasky wrote:

M4M asked in-game

  • [General]
  1. seems everything ok
  2. I found the colorcombos a bit "lively" too much for what the music wants to spend (this is a personal opinion, no problem to continue with the current color)

    [Fear]
  3. 00:21:282 (1) - I know the sound seems like a good moment for a spin, but it's pretty fast, I do not recommend you put the spin in that time (like in 00:43:739 (7) -, have te same sound and you add a slider)
  4. 01:23:276 (1,1,1,1,1,1,1,1,1) - I prefer you make the newcombos like (1,2,1,2,1,2,1,2,1) - (why?) because there is a greater emphasis on sound, like you do in distance, in 01:23:276 (1,1) - have te same distance, 01:23:970 (1,2) - too and etc
  5. 03:17:034 (1,2,3,4,7) - aesthetics will be better if you make a polygon pentagon
  6. 03:51:022 (2) - move from x:268 y:204 to stay in the center between 03:50:329 (1,3) -
  7. 04:03:248 (1) - I think the same about 00:21:282 (1) - not think so
  8. 04:32:294 (1) - the NC is purposeful? breaks a little consistency yea, it's purposeful, SV changed
Great map and music, i love :) :)
The map is already good for rank, hope I help ;)
Thanks for the mod! No reply=fixed
Zectro
hi hi o/

[Fear]
00:00:040 (1,2,3) - This could use some work, it could be way more interesting.
00:55:531 (1,2) - Fix blanket
00:57:959 (4) - Move to x248 y316
01:12:872 (1,1) - This cut to the spinner while the vocals you were following sounds weird, since you'd expect to keep having clicks on the vocals.
01:52:756 (4,5) - Remove middle anchor points (make them straight)
01:54:490 (4) - Seems a little thick, could use a little nerf.
01:55:704 (5,6) - Blanket better
02:03:334 (9,10,1) - Maybe a kickslider?
02:10:444 (1,2) - Should be a different shape than 02:11:138 (1,2,1,2,1,2) - , since the noise you are following that makes you able to use that repeating pattern starts at 02:11:138 -
02:54:837 (1) - The end of this slider could look a little better
03:06:109 (2,4,5,6) - These are overlapping, ew
03:06:803 (7,8,9,10) - ^ (very hard to read)
03:07:323 (1,2,3) - Make this spacing look better
03:18:941 (5,7) - Overlapping
04:43:392 (2) - Move to x194 y64

In general the calm sections feel kinda boring to me, maybe you can make them a little more interesting.

That was it! Nice map man, good luck with ranking it o/
Topic Starter
FCL

Zectro wrote:

hi hi o/

[Fear]
00:00:040 (1,2,3) - This could use some work, it could be way more interesting. your suggestions?
00:55:531 (1,2) - Fix blanket
00:57:959 (4) - Move to x248 y316
01:12:872 (1,1) - This cut to the spinner while the vocals you were following sounds weird, since you'd expect to keep having clicks on the vocals. probably, but spinner is best suited for this part of
01:52:756 (4,5) - Remove middle anchor points (make them straight)
01:54:490 (4) - Seems a little thick, could use a little nerf.
01:55:704 (5,6) - Blanket better
02:03:334 (9,10,1) - Maybe a kickslider? not necessary
02:10:444 (1,2) - Should be a different shape than 02:11:138 (1,2,1,2,1,2) - , since the noise you are following that makes you able to use that repeating pattern starts at 02:11:138 -
02:54:837 (1) - The end of this slider could look a little better idk, fine for me
03:06:109 (2,4,5,6) - These are overlapping, ew
03:06:803 (7,8,9,10) - ^ (very hard to read) i don't think so, will listen more options
03:07:323 (1,2,3) - Make this spacing look better
03:18:941 (5,7) - Overlapping
04:43:392 (2) - Move to x194 y64 nah

In general the calm sections feel kinda boring to me, maybe you can make them a little more interesting.

That was it! Nice map man, good luck with ranking it o/
Thanks for mod!
no reply mean fixed
Accel World
HI, m4m~ :)

[General]

Click widescreen support :3

[Fear]

00:09:404 (4) - How about change the position with 00:09:750 (5)
00:39:577 (2) - move to x:408 y:140
00:40:271 (3) - move to x:256 y:208, and ctrl-g
00:45:126 (2) - ctrl-g
00:48:594 (4) - ^
03:08:623 - add a note?
03:34:375 (2) - move it up a little? x:340 y:32
03:45:473 (2) - ctrl-g
03:46:167 (3) - move the slider and let it start at 03:46:513 ( end at 03:47:207)
Also add a note at 03:46:167

03:52:409 (4) - how about move to x:343 y:129
0402:814 (5)(6) - make a bigger jump for them.
05:34:375 (1) - How about ctrl-g?
05:38:883 (1) - 05:41:311 (1) - I'd made a sample for you, please remember to save as a new diff when you're checking this:3
Sample code for 05:38:883 to 05:41:311
16,152,338883,6,0,L|41:187,1,43.75,10|0,0:0|0:0,0:0:0:0:
192,192,339144,2,0,L|166:156,1,43.75,10|0,0:0|0:0,0:0:0:0:
140,304,339404,2,0,L|184:320,1,43.75,10|0,0:0|0:0,0:0:0:0:
356,300,339664,2,0,L|314:285,1,43.75,10|0,0:0|0:0,0:0:0:0:
436,352,339924,6,0,P|468:292|456:224,1,131.25,4|0,0:0|0:0,0:0:0:0:
436,164,340271,2,0,L|388:172,1,43.75
212,280,340531,2,0,L|256:273,1,43.75
420,80,340791,2,0,L|372:88,1,43.75
185,142,341051,2,0,L|228:134,1,43.75
436,164,341311,6,0,B|416:152|388:88|388:88|386:149|370:189|370:189|344:148|344:148|290:149|246:197|246:197|294:117|274:85|218:73|190:85|202:141|202:141|242:133,1,587.999982055665,4|0,0:0|0:0,0:0:0:0:
256,280,344086,5,4,0:0:0:0:

Good luck~ :)
Topic Starter
FCL

Accel World wrote:

HI, m4m~ :)

[General]

Click widescreen support :3

[Fear]

00:09:404 (4) - How about change the position with 00:09:750 (5) nah
00:39:577 (2) - move to x:408 y:140 don't see reasons
00:40:271 (3) - move to x:256 y:208, and ctrl-g same
00:45:126 (2) - ctrl-g k
00:48:594 (4) - ^ n
03:08:623 - add a note? don't find sound here
03:34:375 (2) - move it up a little? x:340 y:32 sure
03:45:473 (2) - ctrl-g no
03:46:167 (3) - move the slider and let it start at 03:46:513 ( end at 03:47:207)
Also add a note at 03:46:167
idea with slider is really bad, maybe add circle out later
03:52:409 (4) - how about move to x:343 y:129 don't see reasons
0402:814 (5)(6) - make a bigger jump for them. nice link, dude. Btw declined, this jump is fine
05:34:375 (1) - How about ctrl-g? not necessary, this intention is a great distance
05:38:883 (1) - 05:41:311 (1) - I'd made a sample for you, please remember to save as a new diff when you're checking this:3 sry, but no. Your variant looks a kinda randomly, so no change
Sample code for 05:38:883 to 05:41:311
16,152,338883,6,0,L|41:187,1,43.75,10|0,0:0|0:0,0:0:0:0:
192,192,339144,2,0,L|166:156,1,43.75,10|0,0:0|0:0,0:0:0:0:
140,304,339404,2,0,L|184:320,1,43.75,10|0,0:0|0:0,0:0:0:0:
356,300,339664,2,0,L|314:285,1,43.75,10|0,0:0|0:0,0:0:0:0:
436,352,339924,6,0,P|468:292|456:224,1,131.25,4|0,0:0|0:0,0:0:0:0:
436,164,340271,2,0,L|388:172,1,43.75
212,280,340531,2,0,L|256:273,1,43.75
420,80,340791,2,0,L|372:88,1,43.75
185,142,341051,2,0,L|228:134,1,43.75
436,164,341311,6,0,B|416:152|388:88|388:88|386:149|370:189|370:189|344:148|344:148|290:149|246:197|246:197|294:117|274:85|218:73|190:85|202:141|202:141|242:133,1,587.999982055665,4|0,0:0|0:0,0:0:0:0:
256,280,344086,5,4,0:0:0:0:

Good luck~ :)
Thanks a lot!
Lethargy
Hey, IRC mod.

Click this if you are stupid
You are stupid





































































12:49 Lethargy: hello
12:50 FCL: hi!
12:50 Lethargy: would you like irc?
12:50 FCL: sure, why not
12:51 Lethargy: ok
12:51 *Lethargy is editing [https://osu.ppy.sh/b/815846 Receptor ft. K.I.R.A - Lullaby (Original Mix) [Fear]]
12:52 Lethargy: add to tags
12:52 Lethargy: Burning Up, Lullaby
12:52 Lethargy: as its "album"
12:53 FCL: okay
12:53 Lethargy: also, how about renaming diff name to smth more related?
12:53 Lethargy: i dunno like nightmare
12:54 FCL: hmm
12:54 FCL: yea, nightmare is okay
12:54 Lethargy: i dont think its necessary to have quadrilion NCs here 01:23:276 (1,2,1,2,1,2,1,2,1) -
12:55 Lethargy: 1234 1234 1
12:55 Lethargy: is enough i tihnk
12:55 FCL: all speak differently, I do not know what to do
12:56 FCL: lol
12:56 FCL: well, changed
12:59 Lethargy: nice
12:59 Lethargy: style kind of reminds me of fergas
13:01 FCL: Yes, I was teaching of mapping on fergas maps xD
13:01 Lethargy: (y) :D
13:01 FCL: cool guy, often helped me
13:01 Lethargy: i mapped this song long time ago as well
13:02 Lethargy: i think these sliders deserve to be more curved 02:21:889 (2,3,4) -
13:02 Lethargy: in order to emphasize that sound
13:03 Lethargy: having smth like this would be fun http://puu.sh/lgmiW/457b1530ac.jpg
13:03 FCL: hm, idk
13:03 FCL: 3 is fine
13:03 Lethargy: 3 is ok
13:03 Lethargy: but you go from "smooth" sounds
13:03 Lethargy: to these screechy ones
13:04 FCL: ok, i will try
13:04 Lethargy: this is overlapping 02:59:693 (5,6) -
13:04 Lethargy: its cuz of stacking
13:05 Lethargy: so just move the slider a bit futher
13:05 Lethargy: you missed a beat here 03:24:577 (3) -
13:06 Lethargy: wait here 03:24:317 -
13:06 Lethargy: 03:26:745 (5,6,7) - these three are different from previous ones
13:06 Lethargy: maybe make them a bit different?
13:06 Lethargy: also NC03:26:745 (5) -
13:07 Lethargy: also here 03:29:346 (3) -
13:07 Lethargy: 03:29:346 (3) -
13:07 Lethargy: and shit
13:07 Lethargy: 03:30:213 -
13:07 Lethargy: 03:30:473 -
13:07 Lethargy: 03:30:733 -
13:08 Lethargy: is a ssound as well
13:08 Lethargy: it was used in intro
13:08 Lethargy: you used 3/4 reverse iirc
13:08 Lethargy: a note here? 03:45:300 (2) -
13:09 Lethargy: also a note here 03:46:513 -
13:11 Lethargy: maybe curve this slider? 05:32:814 (1) -
13:11 Lethargy: well and thats it
13:12 Lethargy: well i guess i gotignored
13:16 FCL: no, lol
13:16 FCL: i used some suggestions
13:16 Lethargy: ok
13:16 FCL: I just been busy changing the map
13:16 Lethargy: ok
13:16 Lethargy: should i psot the log?
13:17 FCL: sure

Nice map
Topic Starter
FCL

Lethargy wrote:

You are stupid
fuck...
Marianna
M4M :3

Nightmare


  1. I really think there is much difference between Ar9 and 9.1
  2. 02:29:432 (10) - x:332 y:264
  3. 02:45:906 (9) - x:12 y:136
  4. 05:36:542 (6) - x:368 y:48


Sorry for the small mod ;w;
Topic Starter
FCL
best mod at my life
Anyway, thanks for mod! Only 1ts suggestion accepted
Exote
hi m4m from your queue
nice song, and the map is kinda fun to play
I'll mainly point out stuff which can be polished, no major issues found

01:29:346 (3) - how's that
01:44:606 (5) - ctrl+G?
01:47:381 (3) - same as above?
01:58:652 (6,7) - move those a bit downwards so they would not touch with 01:58:479 (5), unless that's your intention
02:00:040 (1,2) - move that a bit upwards so it would not touch 01:59:346 (1) (I personally think it looks meh when they touch for no proper reason, but you are the one to decide)
02:14:606 (1) - this upwards, touching with 02:15:300 (4)
02:17:120 (7,1) - I'd go for this
02:23:276 (5,6) - blanket nazi distance 6 from 5 a bit more, gets consistent with most of the blankets in the map
02:28:219 (8,1) - same stuff
02:58:132 (3,4,5,6,7) - I'd do this or this, just barely touching makes me cringe;/ (I still think the first option is better and it's fun imo) btw it applies for every pattern like this one
03:00:907 (3,4,5,6,7) - this too^ and for the rest
05:21:889 (1,1,2) - dizzz , just like 05:23:276 (1,2,3)
05:32:641 (11,12) - here, a mini slider woult be perfect for emphasizing the snare
00:46:860 (1) - I would remove the NC and 00:47:207 (2) - NC this instead (JUST like 00:57:959 (4,1) )

overall very fun map, enjoyed it. good luck! :)
Topic Starter
FCL

Exote wrote:

hi m4m from your queue
nice song, and the map is kinda fun to play
I'll mainly point out stuff which can be polished, no major issues found

01:29:346 (3) - how's that
01:44:606 (5) - ctrl+G?
01:47:381 (3) - same as above? nope
01:58:652 (6,7) - move those a bit downwards so they would not touch with 01:58:479 (5), unless that's your intention
02:00:040 (1,2) - move that a bit upwards so it would not touch 01:59:346 (1) (I personally think it looks meh when they touch for no proper reason, but you are the one to decide)
02:14:606 (1) - this upwards, touching with 02:15:300 (4)
02:17:120 (7,1) - I'd go for this this distance I did intentionally
02:23:276 (5,6) - blanket nazi distance 6 from 5 a bit more, gets consistent with most of the blankets in the map
02:28:219 (8,1) - same stuff same
02:58:132 (3,4,5,6,7) - I'd do this or this, just barely touching makes me cringe;/ (I still think the first option is better and it's fun imo) btw it applies for every pattern like this one
03:00:907 (3,4,5,6,7) - this too^ and for the rest
05:21:889 (1,1,2) - dizzz , just like 05:23:276 (1,2,3)
05:32:641 (11,12) - here, a mini slider woult be perfect for emphasizing the snare
00:46:860 (1) - I would remove the NC and 00:47:207 (2) - NC this instead (JUST like 00:57:959 (4,1) )

overall very fun map, enjoyed it. good luck! :)
Thanks for mod! no reply=fixed
SkinnyJommy
hii, m4m from your queue

[Nightmare]

00:28:479 (3,4) - I think you could further the distance on these notes because of the really high pitch and increase in volume of her vocals

00:32:294 (6) - but here you kinda increased the spacing for no reason???? (?)

00:39:577 (2,3) - Same as 00:28:479 (3,4) -

00:51:369 (3,4,5) - Just every part like this I guess, ill stop mentioning

01:29:433 - You missed a pretty big drum beat here, maybe he add a circle at 01:29:346 (3) - and move the slider to the blue tick



01:31:253 (6) - I really dont like this random stop here, i think it plays better to the music if you use an extended slider


01:37:843 (1,2,1,2,1) - This part is really boring and uncreative, i think you could do something really fun with the sliders


02:01:600 (5) - Maybe make this a 1/2 slider and then make 02:01:860 (6) - a single circle, i think this plays a lot better without the random stops that you have now


02:06:803 (3) - Fix Blanket

02:10:444 (1,2,1,2,1,2) - This part just like the precious part like this is pretty boring, so maybe try and so something like i showed you before

02:15:993 (1) - Another really awkward stop

02:23:623 (6) - Fix Blanket

02:33:594 (4) - Make this a 1/2 slider and make 02:33:855 (5) - a single circle

well thats all I can find really, Awesome map!!! GL :D
Topic Starter
FCL

SkinnyJommy wrote:

hii, m4m from your queue

[Nightmare]

00:28:479 (3,4) - I think you could further the distance on these notes because of the really high pitch and increase in volume of her vocals

00:32:294 (6) - but here you kinda increased the spacing for no reason???? (?)

00:39:577 (2,3) - Same as 00:28:479 (3,4) -

00:51:369 (3,4,5) - Just every part like this I guess, ill stop mentioning

01:29:433 - You missed a pretty big drum beat here, maybe he add a circle at 01:29:346 (3) - and move the slider to the blue tick



01:31:253 (6) - I really dont like this random stop here, i think it plays better to the music if you use an extended slider It's not a random lol


01:37:843 (1,2,1,2,1) - This part is really boring and uncreative, i think you could do something really fun with the sliders idk, nice part for me, but well. You are not a first, who say me this


02:01:600 (5) - Maybe make this a 1/2 slider and then make 02:01:860 (6) - a single circle, i think this plays a lot better without the random stops that you have now


02:06:803 (3) - Fix Blanket

02:10:444 (1,2,1,2,1,2) - This part just like the precious part like this is pretty boring, so maybe try and so something like i showed you before

02:15:993 (1) - Another really awkward stop i not think so

02:23:623 (6) - Fix Blanket lol, is't good blanket. Otherwise just send me a code with right blanket

02:33:594 (4) - Make this a 1/2 slider and make 02:33:855 (5) - a single circle

well thats all I can find really, Awesome map!!! GL :D
No comment=fixed
Thanks for mod!
BladesofSteel
Hello, this is an M4M request. I am new to beatmapping and modding, so I apologize in advance if my mod is not of much quality or help.

00:10:444 (7,1) - Even though there is no distance snap required for Insane or above difficulties, I feel that these two objects are placed slightly too closely compared to how much space you've placed in between 00:10:097 (6,7) - .

00:18:768 (4) - Ctrl+G, because adding a jump here would fit well with the jump in the instrument heard in the music at 00:18:768 - .

00:21:542 (6,1) - Their tails are too close, it does not look appealing with how you've spaced most of your objects.

00:32:641 (1) - I don't think the new combo here is needed, unless the slider speed has changed.

00:55:531 (1,2) - Please add more space in between these objects, so the blanket is more appealing.

01:05:935 (6) - Add clap on the head.

01:18:421 (2) - Add clap
01:19:808 (4) - ^
01:21:196 (2) - ^
01:22:583 (4) - ^
01:23:970 (3) - ^
01:25:357 (3) - ^

01:37:843 (1,2,1,2,1) - I think all these objects appear to close together in this part, because they are sliders. Consider re-mapping so you can make some jumps between some or all of them?

01:51:803 - 01:51:976 Sounds really awkward. Consider adding 3 hit circles, or a small 1/4 slider with 1 reverse arrow?

02:09:577 (3,4) - Ugly overlap. Please try to reposition these sliders?

02:33:855 - Add hit circle?

02:50:154 (7,8) - Replace with a slider so it follows with the long screech in the music.

03:08:362 (6,7) - Also replace notes with 1 slider?

03:30:213 (1) - Same suggestion from 00:32:641 (1) -

03:40:618 (5) - Doesn't follow vocals very well. I recommend shortening the slider so it ends at 03:40:964 - and then add a note with the clap hitsound at 03:41:311 - .

03:46:167 (3) - ^ Shrink slider to end at 03:46:513 - and add a note with the clap hitsound at 03:46:860 - .

04:05:935 (2,3) - If you swap the spot of these notes, so that 04:05:935 (2) - is positioned where 04:06:109 (3) - is and vice-versa, it can create a fun jump?

04:17:034 (2,3,4) - Do you want to try this instead?



04:29:086 - Add a hit circle?

04:33:855 (5,6) - Bad overlap. Consider re-mapping these sliders.
Topic Starter
FCL

BladesofSteel wrote:

Hello, this is an M4M request. I am new to beatmapping and modding, so I apologize in advance if my mod is not of much quality or help.

00:10:444 (7,1) - Even though there is no distance snap required for Insane or above difficulties, I feel that these two objects are placed slightly too closely compared to how much space you've placed in between 00:10:097 (6,7) - .

00:18:768 (4) - Ctrl+G, because adding a jump here would fit well with the jump in the instrument heard in the music at 00:18:768 - .

00:21:542 (6,1) - Their tails are too close, it does not look appealing with how you've spaced most of your objects. no, it's looks sexy

00:32:641 (1) - I don't think the new combo here is needed, unless the slider speed has changed. another kind of sounds, all right

00:55:531 (1,2) - Please add more space in between these objects, so the blanket is more appealing.

01:05:935 (6) - Add clap on the head.

01:18:421 (2) - Add clap
01:19:808 (4) - ^
01:21:196 (2) - ^
01:22:583 (4) - ^
01:23:970 (3) - ^
01:25:357 (3) - ^

01:37:843 (1,2,1,2,1) - I think all these objects appear to close together in this part, because they are sliders. Consider re-mapping so you can make some jumps between some or all of them? idk, i think it's fine. Will listen other options

01:51:803 - 01:51:976 Sounds really awkward. Consider adding 3 hit circles, or a small 1/4 slider with 1 reverse arrow? nah

02:09:577 (3,4) - Ugly overlap. Please try to reposition these sliders?

02:33:855 - Add hit circle? not sound here

02:50:154 (7,8) - Replace with a slider so it follows with the long screech in the music.

03:08:362 (6,7) - Also replace notes with 1 slider? no, it's fine

03:30:213 (1) - Same suggestion from 00:32:641 (1) -

03:40:618 (5) - Doesn't follow vocals very well. I recommend shortening the slider so it ends at 03:40:964 - and then add a note with the clap hitsound at 03:41:311 - .

03:46:167 (3) - ^ Shrink slider to end at 03:46:513 - and add a note with the clap hitsound at 03:46:860 - .

04:05:935 (2,3) - If you swap the spot of these notes, so that 04:05:935 (2) - is positioned where 04:06:109 (3) - is and vice-versa, it can create a fun jump?

04:17:034 (2,3,4) - Do you want to try this instead?



04:29:086 - Add a hit circle? n

04:33:855 (5,6) - Bad overlap. Consider re-mapping these sliders. noo, it's coool
Thanks, no reply=fixed!
btw, good mod for beginner of mapping. Good job, dude!
Kalibe
This song is hella great

general:

Light brown looks weird on dark scary Background. Mayb darker shades?

[Nightmare]

01:27:785 (1) - ehh this spinner plays stupid for me. I recommend to add here slider instead of spinner : http://puu.sh/lj3B8/4c029273f2.jpg
01:39:750 (3) - stack properly
01:48:941 (1) - remove NC
01:52:930 (5) - overlap looks odd to me. Arrange slider like this : http://puu.sh/lj3St/127a96d4c5.jpg
02:26:051 (2) - ctrl G
02:28:219 (8) - this overlap... meh
02:28:826 (4,5,6) - why u don't emphasised this sound? Prefer to do that : http://puu.sh/lj45h/dcf09f2a71.jpg
02:33:334 (6) - remove NC?
02:34:548 (1) - ^
04:08:883 (3,4) - idk but it looks so weird, weird flow for me :?
04:13:219 (1,1) - remove NC? I know you empashised to music, but it's easy to read this so consider it.
04:17:034 (2,3,4) - Isn't it too tightly? Moar spacing please.
04:22:756 (3,4) - weird flow imo
04:28:826 (6) - straight slider better
04:29:866 (3,4,5) - wot? 01:43:305 (3,4,5) - same sound but on 04:29:866 (3,4,5) - you don't have circle on first blue tick
04:36:109 (1,1,1,1) - unnessesary NC

And that's all. GL~! :p
Topic Starter
FCL

Kalibe wrote:

This song is hella great

general:

Light brown looks weird on dark scary Background. Mayb darker shades? idk, okay for me

[Nightmare]

01:27:785 (1) - ehh this spinner plays stupid for me. I recommend to add here slider instead of spinner : http://puu.sh/lj3B8/4c029273f2.jpg best spinner ever
01:39:750 (3) - stack properly
01:48:941 (1) - remove NC
01:52:930 (5) - overlap looks odd to me. Arrange slider like this : http://puu.sh/lj3St/127a96d4c5.jpg best overlap ever
02:26:051 (2) - ctrl G
02:28:219 (8) - this overlap... meh yea, it's beautiful
02:28:826 (4,5,6) - why u don't emphasised this sound? Prefer to do that : http://puu.sh/lj45h/dcf09f2a71.jpg nah
02:33:334 (6) - remove NC? sound changed, nah
02:34:548 (1) - ^ same
04:08:883 (3,4) - idk but it looks so weird, weird flow for me :? i will listen more options
04:13:219 (1,1) - remove NC? I know you empashised to music, but it's easy to read this so consider it. same
04:17:034 (2,3,4) - Isn't it too tightly? Moar spacing please.
04:22:756 (3,4) - weird flow imo same
04:28:826 (6) - straight slider better
04:29:866 (3,4,5) - wot? 01:43:305 (3,4,5) - same sound but on 04:29:866 (3,4,5) - you don't have circle on first blue tick
04:36:109 (1,1,1,1) - unnessesary NC same

And that's all. GL~! :p
Thanks for mod!
lit120
sorry for 2 weeks delay D:

[Nightmare? FITE ME!!!]
  1. 00:02:814 (2) - whistle
  2. 00:21:542 (6) - remove those whistle
  3. 01:38:190 (2,1) - not blanket enough
  4. 01:51:022 (1,2) - ^
  5. 02:11:138 (1,2) - ^
  6. 02:19:808 (8) - soft clap? change it to normal clap (additions: auto)
  7. 02:25:357 (8) - ^
  8. 02:30:907 (8) - ^
  9. 02:42:698 (2,4,6,8) - ^
  10. 02:51:542 (7,8,9) - ^
  11. 03:23:276 (2,3) - wait, whaa...? blanket this one neatly
  12. 03:42:005 (1,2) - ^
  13. 03:45:473 (2,3) - not a proper blanket in my view
just check those hitsounds one more time and see whether there is something wrong or not

GL!
Topic Starter
FCL

-Hakurei- wrote:

sorry for 2 weeks delay D:

[Nightmare? FITE ME!!!]
  1. 00:02:814 (2) - whistle
  2. 00:21:542 (6) - remove those whistle
  3. 01:38:190 (2,1) - not blanket enough
  4. 01:51:022 (1,2) - ^
  5. 02:11:138 (1,2) - ^
  6. 02:19:808 (8) - soft clap? change it to normal clap (additions: auto)
  7. 02:25:357 (8) - ^
  8. 02:30:907 (8) - ^
  9. 02:42:698 (2,4,6,8) - ^
  10. 02:51:542 (7,8,9) - ^
  11. 03:23:276 (2,3) - wait, whaa...? blanket this one neatly
  12. 03:42:005 (1,2) - ^ but it's not a blanket D:
  13. 03:45:473 (2,3) - not a proper blanket in my view
just check those hitsounds one more time and see whether there is something wrong or not

GL!
Thanks a lot!
i hate blankets, blankets is shit
Lumin
How do I even mod this anymore when it already feels like It's ranked? :o But lets see
01:12:178 (1) - This Should be little further from 01:11:485 (1) - this because it looks weird when the spaces between notes are decreasing but between these 01:11:485 (1,1,1) - three its not decreasing anymore and it is as long space between those three notes (It's very hard do explain :? )
01:20:502 (1,2,3,4) - These could have bigger space between each other than 01:17:727 (1,2,3,4) - these, because volume is rising
01:40:964 (5,6,1) - I don't like how these notes are going from that sliders side, It disturbs flow imo
01:59:693 (2,1) - Could this overlap be avoided?
02:40:184 (4) - x:364 y:320?
02:45:992 (10,11) - Littlebit more left? Atleast circle 11
02:58:305 (5,7) - There are pretty much this kind of slight overlaps in this part and I think that it should be and easily is avoided because the don't look pretty imo
02:58:305 (5,7) - 03:16:513 (6,7) - copypaste?
04:05:935 (2,3) - I think that this space between these two is too big and it may easily confuse the player because there are lot of slow sliders before these two and it suddenly does this fast jump plus jumps between same kind of sounds 04:08:710 (2,3) - like here has much smaller jumps between them
04:08:710 (2) - Lower this a bit?
04:09:750 (1,2) - This could have better blanket like this :
04:57:612 (1,2) - Could be overlapped better and more symetrical
05:08:363 (2,4,5) - These all have same sound so why not copypaste?
05:15:993 (12) - x:312?
05:38:363 (2,3,4,5,6,7) - Pretty hard stream..

Hope this helps!
Topic Starter
FCL

]Nymph[ wrote:

How do I even mod this anymore when it already feels like It's ranked? :o But lets see
01:12:178 (1) - This Should be little further from 01:11:485 (1) - this because it looks weird when the spaces between notes are decreasing but between these 01:11:485 (1,1,1) - three its not decreasing anymore and it is as long space between those three notes (It's very hard do explain :? ) yea, spacing decreases unevenly, but I relied on it
01:20:502 (1,2,3,4) - These could have bigger space between each other than 01:17:727 (1,2,3,4) - these, because volume is rising probably, will listen more options
01:40:964 (5,6,1) - I don't like how these notes are going from that sliders side, It disturbs flow imo and this is good
01:59:693 (2,1) - Could this overlap be avoided? not necessary
02:40:184 (4) - x:364 y:320? same ^
02:45:992 (10,11) - Littlebit more left? Atleast circle 11 nah
02:58:305 (5,7) - There are pretty much this kind of slight overlaps in this part and I think that it should be and easily is avoided because the don't look pretty imo well dude, you're not first person who tell me about it
02:58:305 (5,7) - 03:16:513 (6,7) - copypaste? k
04:05:935 (2,3) - I think that this space between these two is too big and it may easily confuse the player because there are lot of slow sliders before these two and it suddenly does this fast jump plus jumps between same kind of sounds 04:08:710 (2,3) - like here has much smaller jumps between them k
04:08:710 (2) - Lower this a bit? nah
04:09:750 (1,2) - This could have better blanket like this :
fine for me
04:57:612 (1,2) - Could be overlapped better and more symetrical fine for me too
05:08:363 (2,4,5) - These all have same sound so why not copypaste? uh, it is hard to explain
05:15:993 (12) - x:312? nice
05:38:363 (2,3,4,5,6,7) - Pretty hard stream.. sure

Hope this helps!
Thanks a lot!
Slayed_old_1
best irc ever
2015-11-13 19:33 ohyeahitsjustme: здравствуйте фкл вы свободны для ирка сейчас?
2015-11-13 19:34 FCL: да
2015-11-13 19:34 ohyeahitsjustme: ACTION is editing [https://osu.ppy.sh/b/815846 Receptor ft. K.I.R.A - Lullaby (Original Mix) [Nightmare]]
2015-11-13 19:35 ohyeahitsjustme: ну, первое, что я хотел сказать, это то, что од 8 многовато как-т
2015-11-13 19:35 ohyeahitsjustme: од 8 обычно для марафонов 5.25*+
2015-11-13 19:36 ohyeahitsjustme: просто 170 бпм 5 минут прожимать под од 8 как-т сильно слишком
2015-11-13 19:37 FCL: ну даже незнаю
2015-11-13 19:37 FCL: ставил 7.5 изначально, сказали мало
2015-11-13 19:38 ohyeahitsjustme: странно
2015-11-13 19:39 FCL: да, не. нормально
2015-11-13 19:39 ohyeahitsjustme: ладно
2015-11-13 19:39 FCL: я в этом плане на другие марафоны рецептора ориентировался, там все также
2015-11-13 19:40 ohyeahitsjustme: ну лан, пусть будет
2015-11-13 19:41 ohyeahitsjustme: 00:15:646 (4,1) - как насчет стакнуть эти две ноты?
2015-11-13 19:42 ohyeahitsjustme: или поменять направление слайдера хотяб
2015-11-13 19:43 FCL: ок
2015-11-13 19:44 ohyeahitsjustme: 00:32:641 (1) - лол
2015-11-13 19:44 ohyeahitsjustme: тебе придется звать русских номинаторов
2015-11-13 19:44 ohyeahitsjustme: чтобы они поняли, к чему этот слайдер
2015-11-13 19:44 FCL: тук тук тук
2015-11-13 19:44 ohyeahitsjustme: я-то понимаю))
2015-11-13 19:45 ohyeahitsjustme: 00:45:820 (3,4) - тут немного кривоватый бланкет
2015-11-13 19:46 FCL: пофикшено
2015-11-13 19:48 ohyeahitsjustme: 01:39:230 (1) - этот слайдер ужас
2015-11-13 19:48 ohyeahitsjustme: 01:38:537 (1) - нельзя было ctrl H ctrl J этот?
2015-11-13 19:49 ohyeahitsjustme: звуки более-менее одинаковые
2015-11-13 19:49 FCL: хз, мне нравится
2015-11-13 19:49 FCL: ну если кто-то еще будет возмущатся, поменяю
2015-11-13 19:50 ohyeahitsjustme: там еще и бланкет неоч
2015-11-13 19:50 FCL: ага, сделал
2015-11-13 19:51 ohyeahitsjustme: 01:50:849 (2,2) - конец стакни с нотой
2015-11-13 19:52 FCL: фисил бланкеты с предыщего мода, забыл. Исправил
2015-11-13 19:53 ohyeahitsjustme: 02:19:808 (8) - вот у этого слайдера конец нужно чуть-чуть вправо подвинуть
2015-11-13 19:53 ohyeahitsjustme: чтобы он прям смотрел на 02:20:155 (1) - этот
2015-11-13 19:53 ohyeahitsjustme: http://cs628823.vk.me/v628823713/21d82/awjakTfvznU.jpg
2015-11-13 19:53 ohyeahitsjustme: (отойду 2 мин)
2015-11-13 19:55 FCL: done
2015-11-13 19:57 ohyeahitsjustme: я тута
2015-11-13 19:58 ohyeahitsjustme: 02:45:646 (6,7,8,9,10,11) - какой-то кривой стрим
2015-11-13 19:58 FCL: о, на цутоса мод подъехал
2015-11-13 19:58 FCL: ну да, я так и хотел
2015-11-13 19:59 FCL: опять же, будут возмущатся - поменяю. Хотя мне очень нравится
2015-11-13 19:59 ohyeahitsjustme: это сыграть сложновато
2015-11-13 20:00 ohyeahitsjustme: кривые стримы - всегда проблема
2015-11-13 20:00 ohyeahitsjustme: ну да ладн
2015-11-13 20:00 FCL: ну я не отрицаю офк
2015-11-13 20:00 FCL: усложняю карту, как говорится
2015-11-13 20:00 ohyeahitsjustme: ну просто зачем?)) у тебя и так миллион сложных паттернов
2015-11-13 20:01 FCL: все просто. Потому что я хочу)
2015-11-13 20:02 ohyeahitsjustme: 02:57:612 (1,2,3) - сделай тут одинаковое расстояние между нотами
2015-11-13 20:02 ohyeahitsjustme: а то смотрится неоч
2015-11-13 20:03 FCL: лол, оно одиннаковое
2015-11-13 20:03 FCL: но с виду нет
2015-11-13 20:03 FCL: а, ясно это из-за стака
2015-11-13 20:04 ohyeahitsjustme: выглядит-то не очень все равно
2015-11-13 20:04 FCL: ну я понял,
2015-11-13 20:04 ohyeahitsjustme: 03:01:427 (7) - вот тут я бы слайдер несколько поменял
2015-11-13 20:05 ohyeahitsjustme: http://cs628823.vk.me/v628823713/21d89/lK6PQoPHf38.jpg
2015-11-13 20:05 FCL: ну да, почему бы и нет
2015-11-13 20:07 ohyeahitsjustme: 03:32:294 (3) - этот слайдер как-то сильно вылез за пределы
2015-11-13 20:08 FCL: http://cs5.pikabu.ru/images/big_size_co ... 256475.jpg
2015-11-13 20:08 ohyeahitsjustme: )
2015-11-13 20:08 ohyeahitsjustme: ладненько
2015-11-13 20:09 ohyeahitsjustme: 04:27:438 (6) - ну этот слайдер уж точно надо повернуть
2015-11-13 20:09 ohyeahitsjustme: чтобы на эту 04:27:785 (1) - ноту смотрел
2015-11-13 20:10 FCL: сделал
2015-11-13 20:10 ohyeahitsjustme: 04:32:294 (1) - зачем тут нк?
2015-11-13 20:11 FCL: смена св
2015-11-13 20:11 ohyeahitsjustme: а да
2015-11-13 20:11 ohyeahitsjustme: точнн
2015-11-13 20:11 ohyeahitsjustme: 04:36:456 (1,1,1) - а это тогда что за спам?
2015-11-13 20:16 ohyeahitsjustme: ладно, пока ты там не погиб
2015-11-13 20:16 ohyeahitsjustme: некст
2015-11-13 20:16 ohyeahitsjustme: 05:15:993 (12) - подвинь чуть-чуть вправо чтобы стрим получш был
2015-11-13 20:16 ohyeahitsjustme: а нет
2015-11-13 20:17 ohyeahitsjustme: просто направление поменяй
2015-11-13 20:17 ohyeahitsjustme: влево
2015-11-13 20:18 FCL: лол, я просто отвечал на другой мод
2015-11-13 20:18 FCL: и забыл про тебя
2015-11-13 20:18 FCL: так, ладно
2015-11-13 20:18 ohyeahitsjustme: норм ты там
2015-11-13 20:19 ohyeahitsjustme: ну, вообще
2015-11-13 20:19 ohyeahitsjustme: вроде бы все
2015-11-13 20:19 FCL: нк спам из-за выделения характера музыки, 12 пофиксил ранее
2015-11-13 20:19 ohyeahitsjustme: ну все тогда
2015-11-13 20:19 FCL: ну все, хорош. Спасибо
2015-11-13 20:19 FCL: отправляй
2015-11-13 20:21 ohyeahitsjustme: ща
pishifat
default claps in the slow sections sounds so gross:(
some hihat sound like bleh works well as an alternate id think

this is gonna sound dumb, but it would be nice to keep the aesthetic style similar within each section. stuff like 00:25:011 (1,2,3) - with the slightly angled sliders works, but then 00:58:305 (1,2,3) - with the perfect 90 degrees gives a different impression sort of? explaining this stuff sounds like complete bs. what im trying to say is keep it either slightly angled or perfectly straight and it'll magically end up looking better
01:17:727 (1) - i get that the low volume is for the sake of build up, but you're starting from a point where it's not really audible. going from maybe 25% or 30% and building up from there would be more appropriate
02:39:577 (1,2,3) - the 3/4 gap thing doesn't really fit too well here. song just isn't indicating anything worth doing that and it doesn't seem to be keeping consistency with anything else. including an object on the red tick here is probably the most fitting
02:46:860 (2,3,4,5) - this is gonna be confusing probably. you indicated up until now that 1/4 sliders will be treated like circles (as people usually do), then now you're including 1/2 gaps after them. either spacing them in a way where you can't mistake it for the other type of 1/4 slider spacing or converting them to doubles would work probably (and the same idea applies to the times this pattern repeats as well rip)
02:48:248 (2,3,4,5) - similar to ^ spacing is gonna need to be more indicative, especially when you've got stuff like 02:49:028 (5,1,2) - which makes it look like 2 should also be 1/4 away from 1 because of the previous pattern
03:08:016 (4,5,6) - while the 3/4 gap would work here, you made it so none of these were 3/4 earlier in the section like 03:06:889 (8,9) - 03:06:542 (5,6) - 03:05:502 (7,8) - etc. so uh including an object on that red tick = the way to go
04:04:201 (1,2,3,4) - yeah at least introduce the 1/4 spacing in a more obvious way. pretty unexpected coming off of 1/1
04:32:294 (1,1) - so take a look at 05:19:722 (4,1) - 05:21:109 (3,1) - . notice how your new combos there are on white ticks. it's intuitive like that since that's kinda where people assume new combos to be. 04:32:727 (1) - is the gross since you've got what's expected to be on a white/red tick on a blue tick instead. just like remove the new combo and ur good
04:48:248 (7) - missing the blue tick kick:(

a lot better than that feed the machine map of yours haha. i think if you can manage to make those spacing things more clear you could easily rank it
Topic Starter
FCL

pishifat wrote:

default claps in the slow sections sounds so gross:(
some hihat sound like bleh works well as an alternate id think

this is gonna sound dumb, but it would be nice to keep the aesthetic style similar within each section. stuff like 00:25:011 (1,2,3) - with the slightly angled sliders works, but then 00:58:305 (1,2,3) - with the perfect 90 degrees gives a different impression sort of? explaining this stuff sounds like complete bs. what im trying to say is keep it either slightly angled or perfectly straight and it'll magically end up looking better
01:17:727 (1) - i get that the low volume is for the sake of build up, but you're starting from a point where it's not really audible. going from maybe 25% or 30% and building up from there would be more appropriate
02:39:577 (1,2,3) - the 3/4 gap thing doesn't really fit too well here. song just isn't indicating anything worth doing that and it doesn't seem to be keeping consistency with anything else. including an object on the red tick here is probably the most fitting
02:46:860 (2,3,4,5) - this is gonna be confusing probably. you indicated up until now that 1/4 sliders will be treated like circles (as people usually do), then now you're including 1/2 gaps after them. either spacing them in a way where you can't mistake it for the other type of 1/4 slider spacing or converting them to doubles would work probably (and the same idea applies to the times this pattern repeats as well rip) idk correctly i done it. I just added a repeats
02:48:248 (2,3,4,5) - similar to ^ spacing is gonna need to be more indicative, especially when you've got stuff like 02:49:028 (5,1,2) - which makes it look like 2 should also be 1/4 away from 1 because of the previous pattern also not very clear, but this sample is better i guess http://puu.sh/lkYp9/eb3b43c3de.jpg
03:08:016 (4,5,6) - while the 3/4 gap would work here, you made it so none of these were 3/4 earlier in the section like 03:06:889 (8,9) - 03:06:542 (5,6) - 03:05:502 (7,8) - etc. so uh including an object on that red tick = the way to go
04:04:201 (1,2,3,4) - yeah at least introduce the 1/4 spacing in a more obvious way. pretty unexpected coming off of 1/1 i think that 2.0x spacing destroyed this problem
04:32:294 (1,1) - so take a look at 05:19:722 (4,1) - 05:21:109 (3,1) - . notice how your new combos there are on white ticks. it's intuitive like that since that's kinda where people assume new combos to be. 04:32:727 (1) - is the gross since you've got what's expected to be on a white/red tick on a blue tick instead. just like remove the new combo and ur good
04:48:248 (7) - missing the blue tick kick:(

a lot better than that feed the machine map of yours haha. i think if you can manage to make those spacing things more clear you could easily rank it
Thanks a lot. Things without comments fixed too!
Kyubey
Не понимаю, где мету достать, везде она какая-то разная, поэтому эта сойдёт, думаю.
01:57:612 (5,2,3) - не нравится этот оверлап, выглядит некрасиво, во время игры заметно плохо. попробуй так: http://kyubey.s-ul.eu/kFYPSF98.png
02:03:855 (4,5,6) - выровняй расстояние для красоты
02:16:860 (5) - и эту ноту на 1 грид вниз для того же
02:47:901 (1,2,3,4,5,1) - попробуй чуть расстакать их головы, чтобы они разъежались друг от друга, примерно так: http://kyubey.s-ul.eu/6wm6rYk5.png по мне, выглядит круто

Очень круто замапал! :о
Я твоих карт ни разу не видел, думал, что ты неопытный, а ты круче меня, завидно даже. Позовёшь.
Topic Starter
FCL
Спасибо, очень приятно слышать такие слова!
Все предложения отличные, все применил!
Kyubey
#1
DahplA

Kyubey wrote:

#1
Hype
fergas
Мне кажется или ты почти все 1/4 слайдеры перекроил с момента нашей последней встречи? Классно в итоге вышло! Удачи что ли.

Up. еще бы мп3 приятней обрезать, но поздно уже говорить об этом
Monstrata
[Nightmare]

I. 00:31:947 (5,1) - Slightly worried about this because you can still see the hitburst of 5 covering the repeat of slider 1 even though its only for a very short duration. I would try stacking with 00:31:600 (4) - instead. Kinda grey area for me, since repeats need to be clearly visible according to ranking criteria.
II. 01:08:016 (3,1,1,1,1,1,1,1) - This is really nice! 01:11:485 (1,1,1) - Its just here, it seems like the spacing doesn't decrease any further and instead becomes linear with these 3 circles, idk if that was intended or not since the rest of your pattern features decreased spacing which is a really nice effect.
III. 01:23:276 (1,2,3,4,1,2,3,4,1) - It seems like your intention is increasing spacing by 0.1x each time so 01:23:276 (1,2,3) - this felt a bit awkward, since the spacing jumps from 0.17 to 0.34 you can make it a bit more accurate since spacing is important to this pattern.
IV. 01:28:826 (1) - I'd change the combo color to something else besides blue, so its easier to see after the spinner (which is really short xPP).
V. 01:40:531 - Theres a 1/4 here if you wanted to map it. Since you mapped the sound on 01:46:080 (3,4,5,6,7) - .
VI. 01:47:554 (4,5) - I didn't particularly like how you spaced these 1/4 circles. I feel slider > circle jumps are much easier to land than circle > circle. You could at least space this normally imo, like 01:48:941 (3,4) - .
VII. 02:12:872 (2,3) - Slider instead? Cuz i don't really hear a very audible note on 3.
VIII. 02:47:641 (5) - This repeat is really hard to see even though the pattern is straightforward. Can you make it overlap less so the arrow is more visible?
IX. 04:21:196 (2,3,4) - This is quite weird xP 2>3 is a really big jump but doesn't emphasize much int he music, whereas 3>4 is actually significant, but you don't emphasize it with a jump or some sort.
X. 05:33:334 (1,3) - Same thing about repeats. 05:33:594 (2,4) - This is fine, why not just copy 2 and 4, and rotate 180 degrees? Would create some symmetry too.
XI. 05:38:363 (2,3,4,5,6,7,1) - The spaced streams didn't really make too much sense to me xP The drums here aren't that significant/loud compared to 05:37:149 (1,2,3,1,2,3,1,2,3) - .

That's all, call me back when you're ready for #II.
Topic Starter
FCL
Thanks a lot for mod. Fixed all things, although I don't quite agree about the last

fergas wrote:

Мне кажется или ты почти все 1/4 слайдеры перекроил с момента нашей последней встречи? Классно в итоге вышло! Удачи что ли.

Up. еще бы мп3 приятней обрезать, но поздно уже говорить об этом
Да, это так. А мп3 как-бы уже давно обрезано, просто сделай redowland
btw, old log with fergas
15:31 fergas: привет
15:31 FCL: Привет!
15:32 *fergas is editing [http://osu.ppy.sh/b/815846 Receptor ft. K.I.R.A - Lullaby (Original Mix) [Fear]]
15:32 fergas: мне тут кинули, я просто скажу пару соображений
15:32 FCL: отлично
15:32 fergas: все мне показалось, тут лучше сохранять полярити 02:02:034 - , хотя и не принцпиально важно
15:33 fergas: немного испугали паттерны по типу 01:52:930 (5,6) - , если брать еще более шире 01:52:756 (4,5,6) - . Да и вообще надо пару слов сказать о них по отдельности
15:34 FCL: А что в них плохого?
15:34 FCL: Просто не понимаю, играются и читаюсь отлично, сам проверял
15:35 FCL: читаются*
15:37 fergas: 1) 01:52:930 (5,6) - , ох как меня ругал Тик при ранге Редстара за такие паттерны! ох как я долго мучался с ними! Суть в том, что слайдер сам по себе подразумивает движение, а когда просиходит стак 1/4 с 1/2, в некторых(!) случаях ты автоматом будешь стопать курсор. К чему все я это? У тебя все неплохо на этой карте, но на грани. Хотелось бы предупредить - старайся не закручивать слайдер 5 еще больше как у меня в картах. [http://puu.sh/lgnCJ/2c9b... (message truncated)
15:38 FCL: Твое сообщение настолько длинное, что даже не поместилось
15:39 FCL: и ссылка с пуша не работает
15:39 fergas: ну просто могут придиратся, и я постараюсь взарание объяснить проблему, что бы было проще понять, просто не знаю как там с бнами, а я много мучился с этим с свое время
15:39 fergas: у меня все работает, хз
15:39 fergas: постараюсь покороче делать
15:40 FCL: ну просто кинь ссылку отдельным сообщение
15:40 FCL: из-за длины не вместилось
15:40 FCL: блин, грустно
15:40 fergas: 2) касательно 01:52:756 (4,5,6) - мне не нравится просто сам по себе эффект - стрим джамп, а потом стак на месте
15:40 fergas: особенно, если сильный бит на 01:53:016 - хотелось бы чуть-чуть движения
15:41 fergas: хотя опять же - на твое умсотрении, просто мое впечателние от игры и карты
15:41 fergas: сейв лог сделай и посмотри
15:41 FCL: ага
15:41 fergas: если не получится перешлю заново
15:41 FCL: а если что-то такое http://puu.sh/lgnMj/c9374ad5e1.jpg сделать
15:43 fergas: такс. Ну насчет Хсов - мне кики немногоне понравились. Я люблю, когда хсы подыгрывают треку, но полная имитация обычно звучит немного странно
15:43 fergas: скрин - замечательно
15:43 fergas: Кики которые ты использовал... ну просто если например тыкать буквально раньше -15 или позже +15 очень эффект странный получается
15:44 fergas: вроде бы и не попадаешь, а из-за полной имитации с трека, звучит как будто в самом треке
15:44 fergas: в итоге чувство внутренного ритма немного теряется - да прости, я привереда и вообще нуб :D
15:45 FCL: да не, может быть ты и прав xD. Тогда что мне с киками делать? удалить свистки и забыть?
15:45 fergas: ну и идейка 04:04:895 (3) - поставь кучу кастом линии и убери все хсы на левое ухо
15:46 fergas: ну можнт получистя и ужасно, но очень хочется подыграть уж треку
15:46 fergas: просто замени на более дефолтный
15:46 fergas: что-то близкое к драм финишу из оригинальногос кина
15:47 fergas: 04:13:219 (1,1,1) - и на похожих моментах, убери свистки с конца слайдеров
15:48 FCL: лол, так и планировал, видимо забыл
15:49 fergas: тут бы что-то нибдуь интересное влепить
15:49 fergas: вроде все
15:49 fergas: короче мне это, понравилось, просто зашел отписать что почему
15:49 FCL: Ага, спасибо
15:50 FCL: Можешь отписать в теме за кудосу
15:50 fergas: закончи ее! а то я с не смог :D
15:50 fergas: пострааюсь не забыть
Monstrata
#II

Good luck FCL! Great step up since the last time i modded one of your maps haha.
Shmiklak
FCL как всегда на высоте)
Makeli
Topic Starter
FCL
Thanks for supporting guys xD
Chaoslitz
placeholder~~ sorry for the late mod

[Nightmare]
  1. 01:32:120 (3) - I would like this to be rotated more clock-wisely, as players may mishit the slider end, and to increase ds between 01:32:120 (3,4), to emphasize the next slider
  2. 01:34:982 (3,4,5) - Try something like this? For a better flow
  3. 01:39:750 (3,1) - I don't suggest you to stack here, a jump would be more suitable for entering the second kiai time
  4. 02:06:629 (2,3,4) - In my opinion the spacing between these three sliders are too big
  5. 02:23:276 (5) - What's happening with the first red point .-.
  6. 02:46:860 (2,3,4,5) - I don't think using reverse slider is a good idea, 1/4s would be fine, like you mapped doubles in 02:42:698 (2,3,4,5,6,7,8,9)
  7. 03:21:196 (3) - I don't think it need to be curved that much
  8. 04:36:456 (1,1,1,2) - You don't need that much NCs
  9. 04:46:340 (3,4,1,2) - Better not to stack in both sides, it is difficult to read
  10. 05:17:381 (8) - Same as 03:21:196 (3)
  11. 05:33:334 (1,2,3,4) - Same as 02:46:860 (2,3,4,5)

Call me back after fixing this and Desperate's mod o/
Myxo
03:17:381 (3,4,5) - The triplet starting on a white tick feels kinda out of place here.. Yes it is in the music but in reality there is also a much stronger 1/4 note here 03:17:641 - so I would start this triplet on the red tick instead.

02:46:513 (1,2,3,4,5,1,2,3,4,5,1) - 05:33:334 (1,2,3,4) - While these 1/4 jump patterns are easily readable, due to the "back and forth" movements, 05:34:982 (3,4,5,1) - was not really readable for me because it just looks like a regular 1/2-pattern. Maybe you could try to do something similar to 02:48:248 (2,3,4,5) -

Pretty neat map, just wanted to mention these before it gets qualified. Good luck!
Topic Starter
FCL

Desperate-kun wrote:

03:17:381 (3,4,5) - The triplet starting on a white tick feels kinda out of place here.. Yes it is in the music but in reality there is also a much stronger 1/4 note here 03:17:641 - so I would start this triplet on the red tick instead. you are right, fixed

02:46:513 (1,2,3,4,5,1,2,3,4,5,1) - 05:33:334 (1,2,3,4) - While these 1/4 jump patterns are easily readable, due to the "back and forth" movements, 05:34:982 (3,4,5,1) - was not really readable for me because it just looks like a regular 1/2-pattern. Maybe you could try to do something similar to 02:48:248 (2,3,4,5) - yhh, i really like this patterns. So i just fixed it a bit, like in screenshots http://puu.sh/lzxMq/dbaffecc58.jpg http://puu.sh/lzxNO/dad876a9fe.jpg idk, i thinks it's fine for playing now

Pretty neat map, just wanted to mention these before it gets qualified. Good luck!
Thanks! Will update after Chaoslitz's mod
Topic Starter
FCL

Chaoslitz wrote:

placeholder~~ sorry for the late mod

[Nightmare]
  1. 01:32:120 (3) - I would like this to be rotated more clock-wisely, as players may mishit the slider end, and to increase ds between 01:32:120 (3,4), to emphasize the next slider
  2. 01:34:982 (3,4,5) - Try something like this? For a better flow
  3. 01:39:750 (3,1) - I don't suggest you to stack here, a jump would be more suitable for entering the second kiai time
  4. 02:06:629 (2,3,4) - In my opinion the spacing between these three sliders are too big
  5. 02:23:276 (5) - What's happening with the first red point .-.
  6. 02:46:860 (2,3,4,5) - I don't think using reverse slider is a good idea, 1/4s would be fine, like you mapped doubles in 02:42:698 (2,3,4,5,6,7,8,9)
  7. 03:21:196 (3) - I don't think it need to be curved that much
  8. 04:36:456 (1,1,1,2) - You don't need that much NCs
  9. 04:46:340 (3,4,1,2) - Better not to stack in both sides, it is difficult to read
  10. 05:17:381 (8) - Same as 03:21:196 (3)
  11. 05:33:334 (1,2,3,4) - Same as 02:46:860 (2,3,4,5)

Call me back after fixing this and Desperate's mod o/
All things is fixed, thanks!
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