00:14:566 (2,3) - 00:14:566 (2,3) - the angle those make looks really bad, move 3 down to blanket or 00:14:566 (2,3,4) - make this thing symmetric
make symmtrical slider00:27:052 I think there should be a not here, even if you want to stay with the vocals. I puts a nice emphasis on the beat in the bg, which should not be left out
well00:28:439 (3,4) - why is this stacked? The pitch of the vocals is going so high here, it warrants much more spacing, not the same as the way weaker vocals on 00:27:745 (1,2) - suggestion:
good ideasee 00:31:560 (4,5,6) - , there the sudden stack actually fits with the vocals!
00:29:826 strong vocal, should probably be clickable
ok00:32:601 such a strong noise, how about mapping a 1.5/1 slider on it => until 00:33:121 ?
well, I listened to your advice, but I do not think it is a good idea00:37:456 (3) - you are putting not enough emphasis on the strong vocals on 00:37:803 imo, also completely ignoring strong beat by skipping 00:38:150
maybe sth like this?
done00:38:843 (1,2,3,4) - feels off, slider ending on 00:40:231 etc
reworked00:38:843 (1) - s1/1 slider here, goes better with vocals + instrument
sugegsting one of those:
00:41:618 (1,2,3) - would be fine if those were higher spaced than 00:42:658 (4,5,6) - to go with the change of pitch in the vocals, suggesting a 2xds triangle + 1.5x ds triangle or something (3 and 6 are stacked)
it's fine, i guessyour consistent ds is fine here, but it doesn't really emphasize what it should
00:43:699 pls don't ignore this
k01:01:040 (1,2,3,4) - same thing, 3-4 pitch is much higher than 1-2
I do not understand what you mean, patterns are arranged symmetrically and looks good01:03:468 pls don't ignore this
but there is no sound01:05:895 ^ 1/1 slider maybe?
yep01:06:589 (1) - finish or sth here
not necessary01:17:687 (1,2,3,4,1,2,3,4) - 1/1 sliders louder drum/normal head and a more quiet soft tail would make for the same buildup without making it feel so empty and without ignoring so much in the music
i think it's ok01:23:236 (1) - idk but nc spam might actually make this look better
sure01:26:011 (9) - put a sldier until the blue tick before the spinner here (01:27:658), it goes so well with those vocals
or completely remove the spinner and do it like this. Helps to build some suspense before the "drop" (is that even a drop?)
add circles under vocal01:32:080 (3,4) - do those thung really need to be perfectly ontop of each other? bad to read imo, this goes for all the times this happen so I won't mention more of it. just space the two sliderheads little bit maybe?
I do not agree. I spent a few testplays, and it's very easy to read. I do not see this as a problem01:32:947 (1,2,3,4,5) - this image should explain it better tahn writing a paragraph about it
fixed01:35:375 (5,1,2) - bad angle for this imo, rotate 01:35:895 (2,3,4) - for much more fluid motion
fixed01:54:450 (4) - looks bad, make the red anchor more symmetric and it will look better, example suggestion:
no,it's fine01:54:797 (5,1,2) - those wide angles make for bad flow here
yea02:03:988 (5,6) - I said I won't mention this perfect-stack pattern anymore, but it's really bad for this one, it looks like one weird slider here, not like two, epsecially with ar9 when you see them both at the same time. You donÄt even have parts of them overlapping to make it clearer
02:15:606 (8) - the 1/8 actually only starts on 02:15:693
probably, but if i put 1/8 on 02:15:693 its will do not readable for game02:21:156 (8) - ^
i mean hitting 5x1/4 feels better for many players, but it stil doen't go with the music :/
02:26:705 (8) - ^
02:32:254 (8) - ^
02:21:849 (2) - this one of the strongest "wubs" but perfectly straight...
I wait for more opinions about it02:22:543 (4) - ^
02:23:236 (5) - ^
02:27:919 (7,8,1) - looks bad
I do not think so, although02:33:294 (6) - damn you ignore all the 1/4 here, at least make it a repeating 1/4 slider instead, will still go with the thing you mapped it to but not leave out all the 1/4
remapped02:34:682 (1) - ^
02:33:988 (1) - 1/4 is much quieter here, so it feel fine to ignore it in this case
02:35:722 (2,3,4,5,6,7,8,9) - how about this, it doesn't ignore the 1/4 but still plays (nearly) the same as yours:
no no no, I really like the fact that is now displayed02:37:109 (2,3,4,5,6,7,8,9) - ^
02:40:924 (1,2,3,4,5,6,7,8,9) - ^
02:42:312 (1,2,3,4,5,6,7,8,9) - ^
this pattern happens again later in the song, I won't mention it again since it will just be the same suggestion
02:46:387 you are pretty much ignoring this, put a circle here and make 02:46:129 (12) - a 1/2 slider
02:46:820 (2,3,4,5) - have you tried making all of those repeat 1/4 sliders instead? Seems to go better iwth the music for me
those ticks rather weak sound, but looks interesting02:48:208 (2,3,4,5) - ^
02:50:635 (1,4) - you are ignoring so much here, and this happens more than once in your map, how about making them 1/4 sliders?
remapped02:57:572 (1) - this part is much calmer than before, yet you still use the same sv and mostly 1.5x spacing. I'd suggest toning this down a bit since it doesn't really go well with the music 1x sv might be fine
sure, done03:19:768 (1) - basically a repeat of the intro, so what I said there goes for here too
it's fine04:23:583 - long slow slider owuld be so much better here
idk, I listen to other opinions04:38:410 dont ignore this
sure04:43:699 (3) - very strong wub but no wub slider?
I think this slider perfectly reflects the essence 05:02:080 (8) - see 1/8 way above
05:07:630 (8) - ^
05:13:179 (8) - ^
05:17:341 (8) - bad slider for this
ok05:22:283 (1) - same as mentioned way earlier
05:23:583 (2) - ^
05:27:745 (2) - ^
05:34:682 (2,3,4,5) - the "try repeat slider" instead thing again
05:25:664 (9) - wub and no wub slider?
nah05:36:589 (7) - ^
05:37:109 (1,2,3,1,2,3,1,2,3,1) - idk about this, it's so clumped together and always blocking about half of it
it's fine, i guess05:38:843 (1) - you know already
good luck with the map