LOL wwwEuny wrote:
omg seems to fucking sleepy xD
...its for normal diff xDDDDDDDDDD
and sorry for late shoot.
i dont have star anymore xD
hope it ranked.♥
and thanks star!!
i'll do best!
LOL wwwEuny wrote:
omg seems to fucking sleepy xD
...its for normal diff xDDDDDDDDDD
and sorry for late shoot.
i dont have star anymore xD
hope it ranked.♥
thanks for Mods Come[Back]Home!!Come[Back]Home wrote:
Easy
00:07:023 (5) Delete the slider and put a single circle there instead to have a little break for beginners unnecessary change imo.
00:35:668 (1) I think this slider should repeat at 00:36:443 . Otherwise its skipping so many beats, but like that, it wont be the case please listen song, i can hear long sound. (but, low volume). it's took sound. also, have tick. no problem.
00:53:475 (4) Make this one straight like 00:51:926 (2) . It looks better nice.
Normal
00:02:378 (3,4) Arent they a bit too close? Looks weird imo looks fine for me. also, spacing is fine.
00:13:604 (5) I think the sudden 1/3 is a bit too confusing for a normal I have Easy diff. also, Hard diff is harder. so, Normal diff more harder better. but, If BN or QAT say should change, i'll delete.
00:34:701 (5) Delete this circle and put a slider from 00:34:894 till 00:35:088 . Fits more to the map and song okay.
00:37:991 (4) Same as 00:13:604 (5) same as reason keep.
00:45:733 (3,4,5,6,7) This is a bit too hard. (4,5) should be sliders too and (6) should repeat. Delete (7) I'll consider. but, i want more harder normal diff. so, mapset balance. so, I want keep my pray.
00:53:281 (5) Same as 00:34:701 (5) no.
00:58:120 (3,4,5,6,7) Same as 00:45:733 (3,4,5,6,7) same for reason.
01:02:765 (7) Same as 00:34:701 (5) no.
01:57:733 (1) Im not a fan of multiple repeats, maybe like this? I don't like use blue line for normal diff. it's fine.
Hard
01:03:346 (5,6,7) I think a repeat slider would fit more finally done.
01:57:733 (1) Same as in Normal i don't think so your opinion. sorry.
Overall i have the feeling that its a bit too hard for a hard, could be just me though
AngelHoney's Insane
This diff seems alright to me.
Im a bit curious, why no kiai time? He used kiaitime.
EX
Wow, this diff is amazing! thanks!!
Really awesome map, i really enjoyed it~
Good Luck!
thanks fro mod![-MrSergio-] wrote:
Mod requested from my queue :3SPOILER~ Legend ~ Please reply with:
- Black = Just a suggestion, feel free to refuse
- Blue = Highly recommended suggestion. You need a strong reason to refuse this
- Red = Unrankable. You MUST fix this
- Green = Fixed
- Red = Didn't fix
- Orange = Fixed part of the suggestion
[General]
- The image "1269984297426_R.jpeg" isn't used in any of your diffs, so consider removing it
[EX]
- 00:16:410 (5,6,7,8) - & 00:17:959 (5,6,7,8) - I'm not going to say anything on this, because it's fine right now. I just want to say that your pattern can be misunderstood by people. I guess most players will just think that that's a sort of a stream while they are 2 consecutive doubles. If you want to enphasize your pattern more consider adding NCs on both 5s and 7s keep it. but, consider..
- 00:31:797 (4) - The reasoning is kinda the same as above. Add a NC here if you want to enphasize your pattern done.
- 01:38:185 (1,2,3,4,5,6,1,2,3,4,5) -
Why this pattern isn't the same as 01:25:797 (1,2,3,4,5,6,1,2,3,4,5) - ? I'm referring to the increasing spacing from the firstNevermind, it was silly. Instead I'd like you to trydoing a Ctrl + G on 01:38:959 (1,2,3,4,5) - and another Ctrl +G on 01:39:539 (6,7) -. What do you think? i want keep is flow. about spacing is done.- 01:53:475 (3,4) - You usually put a jump after 4 elsewhere in your map, yet not here, which is misleading. My suggestion is to add a NC, because I don't know where you can move that note in order to make that jump not need imo.
[Light Insane]
- 00:44:185 (6,10) - This pattern is hard to understand if you don't put NCs there :/ (sorry, I know I'm being nazi, but there isn't much to mod at all xD)
- 01:34:507 - Duplicated green line. Remove one
all done.[Hard]
- 01:30:055 (2,3) - What about merging them into a 1/2 slider ? It's fine for me.
[Normal]
- Nothing here ~
[Easy]
- Nothing here ~
Man, every single mod you ask me is a new challenge in finding unexisting errors xD
Nice mapset and song, good luck ~
P o M u T a wrote:
lol thanks many star euny!
i haven't pen haha.
thanks for modding!Minakami Yuki wrote:
- Just some complaints.
- My personal suggestions.
- Highly recommended.
- Unrankable, you have to fix it.
GeneralEasy
- Use this file to change your drum-hitnormal and hitnormal3, it's much safer. http://puu.sh/lnKIm/df0185186e.wav.
And this for normal-hitfinish5: http://puu.sh/lnKQW/6545c8864f.wav
And your normal-sliderslide2.wav is not slienced sliderslide, you should use the soft-sliderslide to take the place of it.
all doneNormal
- 01:36:830 (5) - whistle at head? done
Hard
- 01:56:185 (1,2,3,4,5) - 1/2note*5 may be a bit hard in normal diff? done
Light Insane
- 01:02:185 - to 01:02:572 - should be 1/3 snapping, I hear several times and can only get 1/3 sounds here. done
- 01:45:539 - to 01:45:926 - ^ done
- Overall a nice hard diff, although it's really a bit hard lol. What I want to mention is that like 00:48:055 (1,2,3,4,5,6) - , which overlapping is not nice in gameplay: http://puu.sh/lnHSd/f7bfa8083f.jpg, I recommend you to make some change on it to keep the ds also the same in gameplay. done and bit change easier. 3.32→3.29SD.
EX
- od7 and hp 5.5? od7 hp5
- 00:45:926 (6,7) - imo a 1/4 sliders begins on 6 is much better and following the music. done
- 00:49:023 (6,7) - 01:01:410 (6,7) - ^ done
- 00:58:313 (8,9) - ^ but on 8 done
- 01:02:185 - to 01:02:572 - 1/3 done
- 01:03:153 (2,3,4,5) - it flows not well imo, like http://puu.sh/lnIlS/0b9ca61722.jpg maybe more comfortable for playing done
- 01:23:475 (7) - nc for better reading? Also you nc it in Hard diff. done
- 01:26:572 (7) - 01:29:668 (7) - 01:35:862 (7) - 01:38:959 (7) - 01:42:055 (7) - ^ done
- 01:45:539 - to 01:45:926 - ^ done
Nice mapset, free to call me back when you are ready.
- od is somehow high imo, this diff is full with 1/4 jumps that too high od may ruin. imo 8 or 8.5 is enough. 8 done.
- 01:08:088 (8,1) - this 1/4 jump and the following streams looks a bit awkward. I have a suggestion, how about https://osu.ppy.sh/ss/3972884? done
- 01:38:185 (1,2,3,4,5,1,2,3,4,5) - they should be at least 0.7x ds! done
thanks modMinakami Yuki wrote:
AngelHoney's Insane
- od7.5 and hp6? 没啥特别用意的话 就不改了
- 01:02:185 - to 01:02:572 - 1/3 改成1/6了 顺便把后面一个滑条往前多了一个往返
- 01:09:926 (1) - why not start at 01:09:926 (1) - ? 纳尼?这不是没动么。。。
- 01:23:281 (6,12,18) - clap? these parts really lack of hitsounds, you should add some. 恩 可以 加进去了
- 01:29:475 (6,12,18) - ^ 同上
- 01:34:507 (1) - finish? 好
- 01:34:894 (3,9,15,21) - clap? 后面3个加了
- 01:41:862 (6,12,18) - ^ 同上
- 01:26:378 (6,12) - also add some hitsounds at these notes. 这里比较轻 ,一些whistle 差不多了
- 01:45:926 - to 01:46:055 - should snap on 1/4 1/4?? 这里改成和上面一样 11缩短了点 12往前多了一个往返
and fixed own Easy, and Normal, diff hitsound bit. thanks for mod!Minakami Yuki wrote:
~Recheck~
HardLight Insane
- 01:45:539 - to 01:45:862 - should be 1/3, just like what you do in EX diff, or change it to a long slider like Light Insane to ignore the snapping problem. done.
- 01:59:281 (5) - yey nc? it looks cool~ done
原本双滑条就是为了玩起来不坑爹 毕竟作为外包insane这样差不多了 不过既然说会被干 那就不管了Minakami Yuki wrote:
AngelHoney's Insane
- 为了凸显你这个Insane难一点啊,我觉得还是把hp和od再稍微提升一点,你现在和Light Insane就一个设置了,反正改个hp和od也不影响你图的排列是不是,而且od7都没pp (orz 好吧 HP+1 OD+0.5了
- 01:02:185 (2,3) - 另外这图snap问题就蛋疼在这里,01:02:185 - 到01:02:507 - ,是1/3,01:02:572 - 到01:02:668 - 是1/4,01:02:765 - 到01:03:152 - 又是1/3,所以你这里snap还是不对,总不希望图因为snap问题被干吧?所以这里还是再改一下,插个1/4滑条进去 现在竟然这么麻烦...哎 既然现在这样有可能被干 , 那我改就是._.
- 01:09:926 (1) - 啊我的锅,我想说的是start在01:09:830 - 没啥差异 改了
- 01:45:539 (11,12) - 节奏和上面说过的一样 改了
thanks for mods!-Nya- wrote:
Heya~ Responding to your request in-game.General:
Looks clean~EX:
- Why is your HP drain rate lower than Angelhoney’s diff? Lift it up to 6. okay!! 6.2
- 00:16:604 (7) –Consistent spacing? actually nice work placement. it's keep.
- 00:18:152 (7) -^ ^
AngelHoney's Insane:
- Some of the combos are very long. Some reach 18, 19 and 22 which is pretty high. Personally I would try and lower that number. He said not good idea. this mapping style really fit this NC. also, if too long, Aimod say 'long!!' It's actually fine imo.
Light Insane:
- 00:24:055 (6) –I would add new combo here to prevent that long combo. done.
- 01:18:346 (8) -^ actually weird imo. (13) is not very long. keep it!
- 01:43:797 (1) –The bump of this slider is a bit too high. It’s grazing the HP bar. Please lower it down a bit. done.
Hard:
- Whoa, there’s a lot of streams for a hard. I think it would be a good idea to tone the streams down a bit by replacing a few of them with repeat sliders or something. If the map wasn’t bubbled yet, I would have probably held this mapset back because of the many streams in the Hard, but since Yuki bubbled it without hesitation, I don’t really want to be the picky one, but I’m still gonna give my suggestion though. I suggest you rename this diff “Light Insane”, then rename the “Light Insane” to “Insane” and map a new Hard diff that’s a bit easier. I personally think if you follow that advice that the chances of a disqualification will be much lower, but it’s your choice. I’ll still push it forward nonetheless. I reduced some stream and triplet. 3.29→3.01 SD. but, this song is 150bpm and almost nothing jump map. not crazy imo. I'll keep mapset. I was best
Normal:
- I suggest changing the HP drain rate to 4 or 3.5. 3 is a bit too low for a Normal imo. done.
- 00:02:378 (3,4) –A blanket here will fit better imo. This is sense. actually nice play and looks fine imo.
Easy:
Nothing here.
Call me back after making the necessary changes~
Ah, I see :3 (Already have in games official soundtrack :3)P o M u T a wrote:
Both better.