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Hanatan - Hajimete no Oto

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Lumin
Little modding (mostly with outlook, I'm bad at checking sounds, NC etc..)
Map is overall magnifient more like ranked material. Very nice!
00:17:743 (2,3) - Umm could this overlapping be avoided? Like lowering slider 5 slider end
00:30:193 (1,2) - this overlap too, it's not bad but it disturbs me :D
00:30:193 (1,2) - copypaste sliders?
00:35:293 (1,1) - not so nice overlap
00:38:593 (1,1) - copypaste sliders? and overlapping with different sliders are not so beautiful
00:38:893 (1,1) - Nc necessary?
00:45:793 (3,1) - Not so nice overlap again
00:46:993 (3,1) - Same^
01:17:893 (1) - Map has little too much this styled sliders, and I think that they could be shaped more nicely
01:19:693 (1) - I like this shape
01:26:293 (1,2) - that placing of circle 2 might confuse players, putting them further away or stacking would be better
01:34:693 (3,4) - Not so nice overlap
02:03:493 (1) - NC necessary?
02:20:743 (2,1) - This overlap grinds my gears
02:20:743 (2,1) - Same^
02:31:393 (1) - I don't see the necessity of NC because anything doesn't change and singer seems to be in middle of the sentence
02:34:093 (4,1) - Could be overlapped better or no overlapping at all
02:50:593 (2) - Should be reshaped
03:31:693 (1) - ^same, Dunno it this slider is even rankable
03:56:143 (1) - NC necessary?
03:59:743 (6,7) - I think that 7 is way too far from six, and there is not even so hard beat plus even when there is same sounds between 8 and 9 and they are "overspaced" but still its shorter jump than between 6 and 7
04:27:868 (4,5,6) - Can't hear beat between these
There's all I would do to this map. Hope this helps!
Rohit6
Hello!M4M
Things in brackets are just suggestions

Some things I'd like to say before you start reading and raging at me

Jenny wrote:

ADDITIONAL HITSOUNDING (CAREFUL!! DANGEROUS!!): You may use a slider's end/reverse arrow/ticks to emphasize additional layers in the song which are not part of the front layer (which naturally, you should be mapping and always prioritize) - this is dangerous because it can be very hard to keep the actual clicking and playing rhythm/emphasis of the main beat and frontline if you are trying to emphasize and feature too many things at once, therefore you should always consider your priorities first before doing anything like this
Taken from this

I really think you should go through that atleast once because I found a LOT of passive sliders, I know you tried to follow the vocals and then hitsound with the instruments for hitconfirm but it just made it all the more confusing for me during play and while modding

I feel the main problem with passiveness starts from 02:02:893 - here

[Beginning]

00:02:743 (2) - Passive slider,ends on the downbeat so it isnt emphasized correctly,highly suggested turning it into a 1/4 slider and a circle so the downbeat gets the emphasis it needs

00:38:593 (1,1,1,2,1,2) - The drop in SV feels very unnatural, its gonna cause a lot of slider breaks later on so I suggest playing around with the SV of
00:39:793 (1) - this slider so it feels more natural

01:24:943 - You've mapped to the instruments here but started the kiai where the vocals resume,highly suggest starting the kiai here 01:24:493 - which is where you hear the big cymbal crash

01:39:793 (4) - Sliderstart is on a weaker beat than the sliderend which should generally never happen, you want the players to play the rhythm in which you've hitsounded and you've even put a strong ting at the sliderend ,if you really want the slider, end it a tick earlier and put a circle on the white tick,because the white tick NEEDS to be clicked

01:40:693 (3) - Same as above because the 1-1-1 drums begin on the slider and it feels lackluster in terms of play

01:52:093 (4,5) - Unnecessary 1/4 snap which isnt supported by anything in the music , maybe try and ctrl+g the 5

01:56:893 (1,2,3,4,5,1,2) - This is one whole combo where you play the 1-1-1-1-1-1 drums , so there's no need to seperate the combo by an NC

02:02:143 (3,1,2,3,4) - Again,there's a strong drum beat on the sliderend, which isnt contributing to the start of the 1-1-1-1-1 drums which are repeated throughout the map , something like 01:33:493 (1,2,3,4,5) - this would be brilliant because these are near perfect in terms of pressure and angling

02:05:143 (2) - I know this is a slow section but please avoid covering the downbeats by reverse arrows/sliderends

02:05:593 (3) - Another huge drum sound on the sliderend

02:13:993 (1) - [Maybe turn this into a 1/2 slider and then a circle on the white tick,but the slider that you have right is fine]

02:16:393 (1) - Another passive slider

02:20:893 (1) - Reduce volume on sliderend,its producing unneeded sound

02:23:293 (1) - Passive slider, try and make it more like 02:24:493 (2,3) - this

02:25:393 (1) - Passive slider [2 1/2 sliders would work here]

02:28:693 (3) - Passive slider covering the downbeat,highly suggest changing this

02:29:893 (1,2,3,4) - The positioning of 2 breaks the flow too much in such a calm section , something like thiswould be optimal

02:31:393 (1) - Passive slider covering the downbeat

02:37:093 (3) - Passive slider with a strong hitsound on it which needs to be clicked

02:40:693 (3) - You click all the strong cymbals 02:38:893 (1,2,1) - but not on the last slider ,highly suggest removing the reverse arrow and putting clickable beats on the downbeat

02:44:593 (4) - Passive slider

02:55:393 (3) - Passive slider on downbeat

03:13:543 (7) - Sliderend covering cymbal,make it 1/4slider with a circle

03:18:493 (3) - Silderend covering the most important beat of the next combo,highly suggest changing this

03:23:143 (2) - Has a kick at the sliderend ,please dont do this

03:30:793 (4) - Sliderend on strong beat

03:31:243 (5) - Playing around with the sliderticks is cool but if you're gonna follow the vocals/instruments in a section then I suggest you keep following them throughout the whole section,because if you try to hitsound everything in a section it will reflect badly and create inconsistencies everywhere

03:38:293 (5) - Suggest you NC here to seperate the 1-1-1-1 drums from the rest of the previous combo

03:40:543 (7) - Passive slider

03:40:543 (7,1) - Passive sliders

04:13:693 (1,2) - 3 1/2 sliders fit perfectly,highly recommend changing this because it goes 1-2-1-2-1-2 but you've put a 1-2-3-1-2-3

04:14:893 (1,2,3,1,2,3,1,2) - Hate to say this but the beatpairing is incorrect because its 1-2-3-4-1-2-3-4 and not 1-2-3-1-2-3-1-2

04:17:893 (1,2,1) - The 2 is barely visible here,suggest creating some space in between the sliders and making the 2 more visible

04:35:743 (6,7,8,9) - Sliderend on start of 1-1-1-1 drums

04:37:543 (2) - Sliderend on kick

04:37:993 (4) - [You can keep this but its better if you remove the reverse arrow and put a circle on the white tick]

04:38:743 (2) - This one is pretty obvious

04:40:993 (1) - Sliderend on downbeat

04:42:193 (2,3) - [Could make the 2 a 1/2 slider so it feels less emptier]

04:43:093 (2) - Passive slider ending on downbeat

04:54:493 (1,2) - [Can add a circle on the blue tick]

04:55:693 (1,2,1) - ^

05:00:193 (1,2) - Up the spacing for the big finish

If you have any questions you can catch me ingame, I'll be happy to give my reasoning on the mods I've suggested
Topic Starter
Avishay

]Nymph[ wrote:

Little modding (mostly with outlook, I'm bad at checking sounds, NC etc..)
Map is overall magnifient more like ranked material. Very nice!
00:17:743 (2,3) - Umm could this overlapping be avoided? Like lowering slider 5 slider end Sure.
00:30:193 (1,2) - this overlap too, it's not bad but it disturbs me :D Alright as well.
00:30:193 (1,2) - copypaste sliders? Are you talking about those 00:30:793 (1,2) - ? Because the other doesn't make sense and they're identical/
00:35:293 (1,1) - not so nice overlap I like it.
00:38:593 (1,1) - copypaste sliders? and overlapping with different sliders are not so beautiful On purpose, I like it, it emphasizes the change in music along with vocals.
00:38:893 (1,1) - Nc necessary? SV change so yes.
00:45:793 (3,1) - Not so nice overlap again On purpose, I like it.
00:46:993 (3,1) - Same^ ^
01:17:893 (1) - Map has little too much this styled sliders, and I think that they could be shaped more nicely It's fine imo.
01:19:693 (1) - I like this shape 8-)
01:26:293 (1,2) - that placing of circle 2 might confuse players, putting them further away or stacking would be better I disagree, it's not hard to read at all, especially with that AR.
01:34:693 (3,4) - Not so nice overlap To be honest I like this one a lot.
02:03:493 (1) - NC necessary? I can't explain it but it feels appropriate here, you are the first to mention it.
02:20:743 (2,1) - This overlap grinds my gears Lmao yeah it is terrible, fixed.
02:20:743 (2,1) - Same^ Those are the same sliders lol.
02:31:393 (1) - I don't see the necessity of NC because anything doesn't change and singer seems to be in middle of the sentence SV changes.
02:34:093 (4,1) - Could be overlapped better or no overlapping at all Overlap is pretty fine imo.
02:50:593 (2) - Should be reshaped Added a curve to the second vector.
03:31:693 (1) - ^same, Dunno it this slider is even rankable Why wouldn't it be?
03:56:143 (1) - NC necessary? SV
03:59:743 (6,7) - I think that 7 is way too far from six, and there is not even so hard beat plus even when there is same sounds between 8 and 9 and they are "overspaced" but still its shorter jump than between 6 and 7 Slightly modified spacings.
04:27:868 (4,5,6) - Can't hear beat between these Yeah, artificial beat, add intensity to the strong section.
There's all I would do to this map. Hope this helps!
Thanks!
Lumin
Oh shit, seems like I copypasted same section twice on two parts, let me fix it :D

00:30:193 (1,2) - copypaste sliders?

00:32:893 (1,2) - copypaste sliders? (I meant these :D)

02:20:743 (2,1) - This overlap grinds my gears

02:31:093 (1,1) - Same^ (I meant these)
Topic Starter
Avishay

Rohit6 wrote:

Hello!M4M
Things in brackets are just suggestions

Some things I'd like to say before you start reading and raging at me

Jenny wrote:

ADDITIONAL HITSOUNDING (CAREFUL!! DANGEROUS!!): You may use a slider's end/reverse arrow/ticks to emphasize additional layers in the song which are not part of the front layer (which naturally, you should be mapping and always prioritize) - this is dangerous because it can be very hard to keep the actual clicking and playing rhythm/emphasis of the main beat and frontline if you are trying to emphasize and feature too many things at once, therefore you should always consider your priorities first before doing anything like this
Taken from this

I really think you should go through that atleast once because I found a LOT of passive sliders, I know you tried to follow the vocals and then hitsound with the instruments for hitconfirm but it just made it all the more confusing for me during play and while modding

I feel the main problem with passiveness starts from 02:02:893 - here

[Beginning]

00:02:743 (2) - Passive slider,ends on the downbeat so it isnt emphasized correctly,highly suggested turning it into a 1/4 slider and a circle so the downbeat gets the emphasis it needs

00:38:593 (1,1,1,2,1,2) - The drop in SV feels very unnatural, its gonna cause a lot of slider breaks later on so I suggest playing around with the SV of
00:39:793 (1) - this slider so it feels more natural I disagree, feels pretty fine to me, never had slider breaks here.

01:24:943 - You've mapped to the instruments here but started the kiai where the vocals resume,highly suggest starting the kiai here 01:24:493 - which is where you hear the big cymbal crash Seems pointless, everyone would percieve it differently, I feel that the kiai start is justified with the vocals.

01:39:793 (4) - Sliderstart is on a weaker beat than the sliderend which should generally never happen, you want the players to play the rhythm in which you've hitsounded and you've even put a strong ting at the sliderend ,if you really want the slider, end it a tick earlier and put a circle on the white tick,because the white tick NEEDS to be clicked Could work too, however I barely (if at all) use the 3/4 (7/8) slider to cricle trick in this map, the current pattern is not terrible and plays nice eitherway.

01:40:693 (3) - Same as above because the 1-1-1 drums begin on the slider and it feels lackluster in terms of play Yeah but it is not mandatory, I don't really play on the drums here, this is why I stacked the slider end with the circle and then made a jump on the strong note.

01:52:093 (4,5) - Unnecessary 1/4 snap which isnt supported by anything in the music , maybe try and ctrl+g the 5 Goes along really well with the vocals, listen closely.

01:56:893 (1,2,3,4,5,1,2) - This is one whole combo where you play the 1-1-1-1-1-1 drums , so there's no need to seperate the combo by an NC Oops, fixed.

02:02:143 (3,1,2,3,4) - Again,there's a strong drum beat on the sliderend, which isnt contributing to the start of the 1-1-1-1-1 drums which are repeated throughout the map , something like 01:33:493 (1,2,3,4,5) - this would be brilliant because these are near perfect in terms of pressure and angling It's completely fine and intentional, the stong finish is supposed to be a kind of halt and a defining line between each line, then the square comes and believe me it plays great.

02:05:143 (2) - I know this is a slow section but please avoid covering the downbeats by reverse arrows/sliderends I am following the ringing sounds as the main instrument here, everything else is an addition.

02:05:593 (3) - Another huge drum sound on the sliderend And it's actually pretty good as the slider end of a long slow slider

02:13:993 (1) - [Maybe turn this into a 1/2 slider and then a circle on the white tick,but the slider that you have right is fine] Actually I like this suggestion, changed.

02:16:393 (1) - Another passive slider

02:20:893 (1) - Reduce volume on sliderend,its producing unneeded sound Intentional.

02:23:293 (1) - Passive slider, try and make it more like 02:24:493 (2,3) - this The music could be mapped in various ways here, I did what felt natural to me, and this works.

02:25:393 (1) - Passive slider [2 1/2 sliders would work here] Coudld work but creates unnecessary intensity while I want the intensity to start at the vocals.

02:28:693 (3) - Passive slider covering the downbeat,highly suggest changing this Actually yeah this doesn't play that well, changed.

02:29:893 (1,2,3,4) - The positioning of 2 breaks the flow too much in such a calm section , something like thiswould be optimal Nice.

02:31:393 (1) - Passive slider covering the downbeat CHANGED WHOLE PATTEERN TO SOMETHIGN MUACH NAICER

02:37:093 (3) - Passive slider with a strong hitsound on it which needs to be clicked Uhm, changed the pattern to support vocals with instruments better.

02:40:693 (3) - You click all the strong cymbals 02:38:893 (1,2,1) - but not on the last slider ,highly suggest removing the reverse arrow and putting clickable beats on the downbeat Nah, plays really well, goes nicely as a halt.

02:44:593 (4) - Passive slider

02:55:393 (3) - Passive slider on downbeat

03:13:543 (7) - Sliderend covering cymbal,make it 1/4slider with a circle K

03:18:493 (3) - Silderend covering the most important beat of the next combo,highly suggest changing this K

03:23:143 (2) - Has a kick at the sliderend ,please dont do this alright.

03:30:793 (4) - Sliderend on strong beat k

03:31:243 (5) - Playing around with the sliderticks is cool but if you're gonna follow the vocals/instruments in a section then I suggest you keep following them throughout the whole section,because if you try to hitsound everything in a section it will reflect badly and create inconsistencies everywhere freestyle yo, I don't follow complete consistency, it is a random result.

03:38:293 (5) - Suggest you NC here to seperate the 1-1-1-1 drums from the rest of the previous combo Sure.

03:40:543 (7) - Passive slider

03:40:543 (7,1) - Passive sliders

04:13:693 (1,2) - 3 1/2 sliders fit perfectly,highly recommend changing this because it goes 1-2-1-2-1-2 but you've put a 1-2-3-1-2-3 Both me and you were wrong, this is the right pattern:

04:14:893 (1,2,3,1,2,3,1,2) - Hate to say this but the beatpairing is incorrect because its 1-2-3-4-1-2-3-4 and not 1-2-3-1-2-3-1-2 Changed to something that goes along with the music better.

04:17:893 (1,2,1) - The 2 is barely visible here,suggest creating some space in between the sliders and making the 2 more visible NC is the most I'll do here.

04:35:743 (6,7,8,9) - Sliderend on start of 1-1-1-1 drums As long as it plays well, who cares.

04:37:543 (2) - Sliderend on kick On purpose.

04:37:993 (4) - [You can keep this but its better if you remove the reverse arrow and put a circle on the white tick] I'kk leep.

04:38:743 (2) - This one is pretty obvious Yep, I'll keep it.

04:40:993 (1) - Sliderend on downbeat

04:42:193 (2,3) - [Could make the 2 a 1/2 slider so it feels less emptier] But it doesn't feel empty at all.

04:43:093 (2) - Passive slider ending on downbeat

04:54:493 (1,2) - [Can add a circle on the blue tick] Yeah I tried those but following the lyrics option seems like the best option to me.

04:55:693 (1,2,1) - ^

05:00:193 (1,2) - Up the spacing for the big finish Seems justified.

If you have any questions you can catch me ingame, I'll be happy to give my reasoning on the mods I've suggested
Thanks, I'll note (apply it to the uncommented lines): Mapping is subjective, yeah obviously if you follow some rules regarding the downbeat and such (as the way that *insert any of 90% of all the mappers name* maps) you probably would have a great rhythm 99% of the time, but some irregular patterns work well as well, I don't like being generic, like not at all.
Topic Starter
Avishay

]Nymph[ wrote:

Oh shit, seems like I copypasted same section twice on two parts, let me fix it :D

00:30:193 (1,2) - copypaste sliders?

00:32:893 (1,2) - copypaste sliders? (I meant these :D)

02:20:743 (2,1) - This overlap grinds my gears

02:31:093 (1,1) - Same^ (I meant these)
Both changed regardless :P
Krfawy
Not my type but still more playable than 2015.


#1
Bara-

Next BN wrote:


#2
Okoratu
log

2015-11-15 16:00 Okoratu: o lemme play it
2015-11-15 16:00 Okoratu: wajl
2015-11-15 16:01 Avishay: o.o
2015-11-15 16:01 Okoratu: 00:08:293 (1) - 00:03:343 - 00:04:543 - 00:05:743 -
2015-11-15 16:01 Okoratu: z
2015-11-15 16:02 Avishay: who creas xd
2015-11-15 16:09 Okoratu: the way you interpret this song is 3dgy
2015-11-15 16:10 Avishay: her vocals are making me wet, what can i do
2015-11-15 16:10 Avishay: and yeah I like to listen closely as well
2015-11-15 16:10 Avishay: the hitsounds are closely detailed relatively to the song
2015-11-15 16:10 Okoratu: can't relate i usually hate hanatan
2015-11-15 16:10 Avishay: :<
2015-11-15 16:11 Okoratu: but i don't hate her as much as yuikonnu
2015-11-15 16:11 Okoratu: xd
2015-11-15 16:11 Avishay: lmao
2015-11-15 16:12 Okoratu: i don't think this'll get through qualified
2015-11-15 16:12 Avishay: well have you seen what other shit is being ranked
2015-11-15 16:13 Okoratu: yes and it amkes me sad on a daily basis
2015-11-15 16:13 Avishay: xd
2015-11-15 16:13 Avishay: you ranked one of those maps
2015-11-15 16:13 Avishay: perhaps more
2015-11-15 16:13 Okoratu: i think the only controversial map i qualified was
2015-11-15 16:13 Okoratu: deconstruction star
2015-11-15 16:14 Avishay: yep,
2015-11-15 16:14 Okoratu: for the rest i was like nopeeeeeeee
2015-11-15 16:14 Avishay: well are you going to help me push it forward/ ;;
2015-11-15 16:16 Avishay: yeah some patterns are really awkward at this diff
2015-11-15 16:20 Avishay: i am desperate for love
2015-11-15 16:20 Okoratu: girls with
2015-11-15 16:20 Okoratu: ?
2015-11-15 16:20 Okoratu: wut
2015-11-15 16:20 Okoratu: xD
2015-11-15 16:20 Avishay: oh
2015-11-15 16:20 Avishay: it is censodre
2015-11-15 16:20 Avishay: I said
2015-11-15 16:20 Avishay: pu$$y
2015-11-15 16:21 Okoratu: no but XD
2015-11-15 16:21 Okoratu: what kind of threat is that
2015-11-15 16:22 Avishay: a very threateaning threat
2015-11-15 16:22 Avishay: >JUST DO IT<
2015-11-15 16:37 Avishay: well Iguess you don't want to rank my map do ya lol, just say
2015-11-15 16:38 Okoratu: im eating sth rn and thinking about doing it or not
2015-11-15 16:38 Okoratu: lol
2015-11-15 16:38 Avishay: https://i.ytimg.com/vi/Zdf7Afgfq8Q/maxresdefault.jpg
2015-11-15 16:38 Okoratu: my main issue with it is that you take consistency and throw it out of your list of concepts
2015-11-15 16:38 Okoratu: LOL
2015-11-15 16:39 Avishay: YEP
2015-11-15 16:39 Avishay: sometimes I use it if I feel that it fits perfectly
2015-11-15 16:39 Avishay: but if it's not mandatory, then why
2015-11-15 16:41 Okoratu: it's just like a basic concept most people use and stuff lol
2015-11-15 16:41 Okoratu: expecially if songs have repeated choruses etc
2015-11-15 16:41 Avishay: >most people use<
2015-11-15 16:41 Okoratu: xd
2015-11-15 16:41 Avishay: i hate being generic
2015-11-15 16:42 Avishay: i do waht feels good man
2015-11-15 16:42 Okoratu: maybe we'll get an angry qat to mod it
2015-11-15 16:42 Okoratu: by qualifying
2015-11-15 16:42 Avishay: lmao
2015-11-15 16:43 Avishay: "angry qat"
2015-11-15 16:43 Okoratu: p/4637633 made ppl angry too
2015-11-15 16:44 Avishay: tho it is just an normal hard map
2015-11-15 16:44 Avishay: and kyubey is pretty experienced
2015-11-15 16:44 Okoratu: ppl were still angry
2015-11-15 16:44 Okoratu: xd
2015-11-15 16:44 Avishay: but well they let that slip, who the fuck plays those difficulies ;d
2015-11-15 16:45 Okoratu: i like playing hards from time to time
2015-11-15 16:45 Avishay: there are only some very specific songs I'd play on lower difficulties
2015-11-15 16:46 Avishay: just beacuse of the song itself
2015-11-15 16:46 Okoratu: http://puu.sh/lmtl2/87d14061b0.png
2015-11-15 16:46 Okoratu: xd
2015-11-15 16:47 Avishay: oh dammmm
2015-11-15 16:47 Avishay: 07th expansion is gud indeed
2015-11-15 16:47 Okoratu: as i started i thought those Hards were the average hard
2015-11-15 16:47 Okoratu: and spent like a long time passing them
2015-11-15 16:47 Okoratu: and then i realised those are insane diffs
2015-11-15 16:47 Okoratu: xd
2015-11-15 16:47 Avishay: wow u so gud at game
2015-11-15 16:48 Avishay: there are some certain maps
2015-11-15 16:48 Avishay: that I played too much as I was a shit tier player
2015-11-15 16:48 Avishay: and now I can't play them at all
2015-11-15 16:48 Avishay: my brain remembers the movements of noob me
2015-11-15 17:20 Okoratu: did anyone ever ask you about metadata
2015-11-15 17:20 Okoratu: on that beginning xd
2015-11-15 17:20 Avishay: um
2015-11-15 17:20 Avishay: I got one post on metadatra
2015-11-15 17:20 Avishay: sec
2015-11-15 17:21 Avishay: p/4593988
2015-11-15 17:21 Avishay: the metadata is taken from the album
2015-11-15 17:21 Avishay: and the tags are well, describing the background
2015-11-15 17:22 Avishay: wish I could have it as just 'Hanatan' but that'd lead to a DQ for sure
2015-11-15 17:52 Avishay: soooooooooooo
2015-11-15 18:37 Okoratu: 02:49:618 (3,4) - i still think this is lik
2015-11-15 18:37 Okoratu: e
2015-11-15 18:37 Okoratu: terrible
2015-11-15 18:39 Okoratu: 03:36:943 (2,4,5) - enable stacking and this will look super stupid
2015-11-15 18:41 Okoratu: 03:54:193 (3,4,5) - looks off as well
2015-11-15 18:41 Okoratu: 04:00:343 (1,2) - is off xd
2015-11-15 18:42 Okoratu: 04:17:893 (1,2,1) - already annoyed me the last time i looked at it
2015-11-15 18:44 Avishay: alright gimme am oment
2015-11-15 18:46 Avishay: I really don't get what do you mean by "off"
2015-11-15 18:46 Okoratu: now i have to make pictures again fuck this
2015-11-15 18:47 Avishay: o.o
2015-11-15 18:47 Okoratu: 03:54:418 (4) -
2015-11-15 18:47 Okoratu: nic
2015-11-15 18:47 Okoratu: i closed the chat
2015-11-15 18:47 Okoratu: http://puu.sh/lmAFW/032f004f4f.jpg
2015-11-15 18:47 Avishay: lmao
2015-11-15 18:47 Okoratu: is basically that and then it doesn't stack correctly
2015-11-15 18:48 Avishay: oh you should've said to simply fix the stack heh
2015-11-15 18:48 Okoratu: 03:58:918 (2) - sam
2015-11-15 18:48 Okoratu: e
2015-11-15 18:48 Avishay: fixeddd
2015-11-15 18:48 Okoratu: 04:00:343 (1,2,3) - as
2015-11-15 18:49 Avishay: 02:49:693 (3,4) - as for this I remoed the 1/8 note
2015-11-15 18:49 Okoratu: 04:19:543 (2) - just looks clusterfuck dum http://puu.sh/lmAOS/d6e33c4761.jpg
2015-11-15 18:50 Okoratu: THANKS
2015-11-15 18:50 Avishay: mehh I will make some distance between those then
2015-11-15 18:50 Avishay: 03:36:943 (2,4,5) - still trying to figure out what toi do then xd
2015-11-15 18:50 Okoratu: 03:37:243 (4,5) - moving these by 4x4y or 8x8y maybe
2015-11-15 18:52 Okoratu: od 9 maybe idk up to you lols
2015-11-15 18:53 Avishay: sure
2015-11-15 18:53 Avishay: more pp xd
2015-11-15 18:53 Avishay: 03:37:243 (4,5) - I created a lightly different pattern, no stacking now
2015-11-15 18:54 Avishay: can I increase the AR a bit? some patterns a circle intense
2015-11-15 18:54 Avishay: are*
2015-11-15 18:54 Okoratu: i had absolutely no problem with 9.2
2015-11-15 18:54 Avishay: alright then
2015-11-15 18:55 Avishay: cool ill update
2015-11-15 18:56 Avishay: done
2015-11-15 18:57 Avishay: lmaoo
2015-11-15 18:57 Okoratu: flower
2015-11-15 18:57 Okoratu: bread
2015-11-15 18:57 Okoratu: egg
2015-11-15 18:57 Okoratu: lettuce
2015-11-15 18:57 Okoratu: nice
2015-11-15 18:57 Okoratu: i always wanted to search for bg images
2015-11-15 18:57 Avishay: gotta describe 'dat background
2015-11-15 18:58 Avishay: the thing is 'flower' is the album name so there isn't too much to add lol
2015-11-15 18:58 Okoratu: http://puu.sh/lmBp3/9a8d91318b.png
2015-11-15 18:58 Okoratu: XD
2015-11-15 18:59 Okoratu: lsslsl malo
2015-11-15 18:59 Okoratu: ff
2015-11-15 18:59 Avishay: xd
2015-11-15 18:59 Okoratu: ffWffefmfIfg
2015-11-15 18:59 Avishay: I think I took the mp3 from rakuen's set
2015-11-15 18:59 Avishay: yep
2015-11-15 18:59 Avishay: it's from there
2015-11-15 19:00 Avishay: prob his pc puked some wrong encoding because of japanese
2015-11-15 19:03 Okoratu: http://puu.sh/lmBGp/715dcc43b0.jpg
2015-11-15 19:03 Avishay: well so far it was just one song
2015-11-15 19:04 Avishay: everything else is sw@g
2015-11-15 19:04 Okoratu: nah he knows what i've mapped since 2012 basically
2015-11-15 19:04 Okoratu: xD
2015-11-15 19:04 Avishay: dark secrets hmm
2015-11-15 19:08 Avishay: can we finish ._.
2015-11-15 19:08 Okoratu: blah
2015-11-15 19:08 Avishay: wat blah
2015-11-15 19:09 Okoratu: http://puu.sh/lmC4g/185a006075.jpg
2015-11-15 19:09 Okoratu: can u replace ur normal-hitclap with http://puu.sh/lmC6T/d9f07d2f3c.wav thank
2015-11-15 19:09 Avishay: mapping-god.com ?
2015-11-15 19:11 Avishay: isn't it the same o.o
2015-11-15 19:11 Avishay: perhaps there was ome delay lol
2015-11-15 19:11 Okoratu: except a few ms in the beginning are missing in this one
2015-11-15 19:11 Avishay: updating eitherway
2015-11-15 19:12 Avishay: bam chakalaka
2015-11-15 19:13 Okoratu: wot was the explanation for the sudden quiet sliderends in the beginning of this thing
2015-11-15 19:13 Okoratu: i still don't really get it
2015-11-15 19:14 Avishay: cuz music volume changes, so I supported it
2015-11-15 19:14 Avishay: 00:07:393 (7,1) - you mean those right
2015-11-15 19:15 Avishay: or
2015-11-15 19:15 Avishay: just because there isn't a note lol
2015-11-15 19:15 Avishay: and I need the slider to make it play well
2015-11-15 19:15 Okoratu: 00:07:993 -
2015-11-15 19:15 Okoratu: no im talking about the volume changes on things with obvious and loud notes
2015-11-15 19:15 Okoratu: lo l
2015-11-15 19:16 Avishay: well it stays the same? o.o
2015-11-15 19:16 Avishay: higher hitsound volume on stronger note
2015-11-15 19:16 Avishay: lower on weaker notes
2015-11-15 19:16 Avishay: relatively loud hitsound on relatively weak note is meh
2015-11-15 19:17 Okoratu: 00:12:493 (1,2,3,4) - 00:10:093 (1,2,3) - wots the difference why asl;dfkj
2015-11-15 19:18 Avishay: um I only lowered the hitsound on 00:12:193 (5) - ?
2015-11-15 19:18 Avishay: both of those have 35%
2015-11-15 19:18 Okoratu: 00:10:393 - has 15%
2015-11-15 19:18 Okoratu: 00:12:493 (1,2,3,4) - have 35
2015-11-15 19:19 Avishay: oh oops I messed up with what yo usent lol
2015-11-15 19:19 Okoratu: these are the voluem changes i don't get
2015-11-15 19:19 Okoratu: like there's some circles ouder than others for reasons i don't really comprehend
2015-11-15 19:19 Okoratu: lol
2015-11-15 19:20 Avishay: oh well I should've probably added the 15% on the other pattern as well
2015-11-15 19:20 Avishay: I did it because it supports the beginning really nicely
2015-11-15 19:20 Avishay: same hitsound level on different strength of notes is mehh
2015-11-15 19:20 Okoratu: the
2015-11-15 19:20 Okoratu: Be
2015-11-15 19:20 Okoratu: gi n n in g
2015-11-15 19:21 Avishay: lmao you make me want to change the diff name already
2015-11-15 19:22 Okoratu: z
2015-11-15 19:23 Okoratu: if it dqs for hitsounding etc then i'll end u ok
2015-11-15 19:23 Okoratu: or because they think ur overmapping doesn't make much sense
2015-11-15 19:23 Okoratu: xd
2015-11-15 19:23 Avishay: im a pro dude
2015-11-15 19:23 Avishay: sec let me update with hte hitsound thingy
2015-11-15 19:25 Avishay: mmmkay it's updated
2015-11-15 19:25 Avishay: and if that's actually going to be dq because of them well
2015-11-15 19:25 Avishay: uck the system
2015-11-15 19:32 Okoratu: so
2015-11-15 19:32 Okoratu: did you do the thigns
2015-11-15 19:33 Avishay: ye I just added 2 hitsound points
2015-11-15 19:33 Okoratu: brb deleting your ma
2015-11-15 19:33 Okoratu: yey i have a pending set xdd
2015-11-15 19:33 Okoratu: adf
2015-11-15 19:33 Okoratu: pressed up and enter
2015-11-15 19:33 Okoratu: xd
2015-11-15 19:33 Avishay: wat o.o
2015-11-15 19:34 Okoratu: i wrote that to zectro and then accidentally pressed up and enter here
2015-11-15 19:34 Avishay: ohh
2015-11-15 19:34 Avishay: lol
2015-11-15 19:34 Okoratu: nice
2015-11-15 19:36 Okoratu: lol
2015-11-15 19:37 Okoratu: this is 5:00:000
2015-11-15 19:37 Avishay: yeppppppppppp
2015-11-15 19:37 Avishay: I am a god
2015-11-15 19:37 Okoratu: why is base sv capped at 3.6
2015-11-15 19:38 Avishay: cuz bpm is 100
2015-11-15 19:38 Okoratu: why
2015-11-15 19:38 Avishay: oh
2015-11-15 19:38 Okoratu: is
2015-11-15 19:38 Okoratu: base sv capped at 3.6
2015-11-15 19:38 Avishay: oops
2015-11-15 19:38 Okoratu: that was a general question
2015-11-15 19:38 Okoratu: i don't get it
2015-11-15 19:38 Avishay: prob could manually edit it like sv above 2.0 or below 0.5
2015-11-15 19:38 Avishay: ask peppy
2015-11-15 19:39 Okoratu: no you can't
2015-11-15 19:39 Okoratu: i tried that
2015-11-15 19:39 Okoratu: it 1. assumes everything >3.6 equals 3.6
2015-11-15 19:39 Okoratu: and will overwrite it with 3.6x in the file if you save
2015-11-15 19:39 Okoratu: it's a really hard limit
2015-11-15 19:39 Avishay: idk then, engine restrictions? xd
2015-11-15 19:40 Okoratu: and for most purposes this is enough but if you mapped a song with 2.0x sv and then have to have bpm
2015-11-15 19:40 Okoratu: you're basically doomed to slap green lines everywhere
2015-11-15 19:40 Okoratu: l ol
2015-11-15 19:41 Avishay: there are a lot of problems with editing maps
2015-11-15 19:41 Avishay: problems like this
2015-11-15 19:41 Avishay: or other necessary tools
2015-11-15 19:41 Okoratu: at least we got 6.0x ds now
2015-11-15 19:41 Avishay: lol
2015-11-15 19:41 Avishay: I made a program to mass add timing points
2015-11-15 19:41 Avishay: really useful
2015-11-15 19:43 Avishay: http://puu.sh/lmEn6/7f3f5f62a6.png
2015-11-15 19:43 Avishay: crappy UI but it works
2015-11-15 19:47 Okoratu: ok so
2015-11-15 19:47 Okoratu: i don't think i have any more complaints that you think are worth listening to
2015-11-15 19:48 Avishay: im amazing i know
2015-11-15 19:50 Okoratu: ok
2015-11-15 19:50 Okoratu: ok
2015-11-15 19:50 Okoratu: do i have to provide logs
Topic Starter
Avishay

Okoratu wrote:

log

2015-11-15 16:00 Okoratu: o lemme play it
2015-11-15 16:00 Okoratu: wajl
2015-11-15 16:01 Avishay: o.o
2015-11-15 16:01 Okoratu: 00:08:293 (1) - 00:03:343 - 00:04:543 - 00:05:743 -
2015-11-15 16:01 Okoratu: z
2015-11-15 16:02 Avishay: who creas xd
2015-11-15 16:09 Okoratu: the way you interpret this song is 3dgy
2015-11-15 16:10 Avishay: her vocals are making me wet, what can i do
2015-11-15 16:10 Avishay: and yeah I like to listen closely as well
2015-11-15 16:10 Avishay: the hitsounds are closely detailed relatively to the song
2015-11-15 16:10 Okoratu: can't relate i usually hate hanatan
2015-11-15 16:10 Avishay: :<
2015-11-15 16:11 Okoratu: but i don't hate her as much as yuikonnu
2015-11-15 16:11 Okoratu: xd
2015-11-15 16:11 Avishay: lmao
2015-11-15 16:12 Okoratu: i don't think this'll get through qualified
2015-11-15 16:12 Avishay: well have you seen what other shit is being ranked
2015-11-15 16:13 Okoratu: yes and it amkes me sad on a daily basis
2015-11-15 16:13 Avishay: xd
2015-11-15 16:13 Avishay: you ranked one of those maps
2015-11-15 16:13 Avishay: perhaps more
2015-11-15 16:13 Okoratu: i think the only controversial map i qualified was
2015-11-15 16:13 Okoratu: deconstruction star
2015-11-15 16:14 Avishay: yep,
2015-11-15 16:14 Okoratu: for the rest i was like nopeeeeeeee
2015-11-15 16:14 Avishay: well are you going to help me push it forward/ ;;
2015-11-15 16:16 Avishay: yeah some patterns are really awkward at this diff
2015-11-15 16:20 Avishay: i am desperate for love
2015-11-15 16:20 Okoratu: girls with
2015-11-15 16:20 Okoratu: ?
2015-11-15 16:20 Okoratu: wut
2015-11-15 16:20 Okoratu: xD
2015-11-15 16:20 Avishay: oh
2015-11-15 16:20 Avishay: it is censodre
2015-11-15 16:20 Avishay: I said
2015-11-15 16:20 Avishay: pu$$y
2015-11-15 16:21 Okoratu: no but XD
2015-11-15 16:21 Okoratu: what kind of threat is that
2015-11-15 16:22 Avishay: a very threateaning threat
2015-11-15 16:22 Avishay: >JUST DO IT<
2015-11-15 16:37 Avishay: well Iguess you don't want to rank my map do ya lol, just say
2015-11-15 16:38 Okoratu: im eating sth rn and thinking about doing it or not
2015-11-15 16:38 Okoratu: lol
2015-11-15 16:38 Avishay: https://i.ytimg.com/vi/Zdf7Afgfq8Q/maxresdefault.jpg
2015-11-15 16:38 Okoratu: my main issue with it is that you take consistency and throw it out of your list of concepts
2015-11-15 16:38 Okoratu: LOL
2015-11-15 16:39 Avishay: YEP
2015-11-15 16:39 Avishay: sometimes I use it if I feel that it fits perfectly
2015-11-15 16:39 Avishay: but if it's not mandatory, then why
2015-11-15 16:41 Okoratu: it's just like a basic concept most people use and stuff lol
2015-11-15 16:41 Okoratu: expecially if songs have repeated choruses etc
2015-11-15 16:41 Avishay: >most people use<
2015-11-15 16:41 Okoratu: xd
2015-11-15 16:41 Avishay: i hate being generic
2015-11-15 16:42 Avishay: i do waht feels good man
2015-11-15 16:42 Okoratu: maybe we'll get an angry qat to mod it
2015-11-15 16:42 Okoratu: by qualifying
2015-11-15 16:42 Avishay: lmao
2015-11-15 16:43 Avishay: "angry qat"
2015-11-15 16:43 Okoratu: p/4637633 made ppl angry too
2015-11-15 16:44 Avishay: tho it is just an normal hard map
2015-11-15 16:44 Avishay: and kyubey is pretty experienced
2015-11-15 16:44 Okoratu: ppl were still angry
2015-11-15 16:44 Okoratu: xd
2015-11-15 16:44 Avishay: but well they let that slip, who the fuck plays those difficulies ;d
2015-11-15 16:45 Okoratu: i like playing hards from time to time
2015-11-15 16:45 Avishay: there are only some very specific songs I'd play on lower difficulties
2015-11-15 16:46 Avishay: just beacuse of the song itself
2015-11-15 16:46 Okoratu: http://puu.sh/lmtl2/87d14061b0.png
2015-11-15 16:46 Okoratu: xd
2015-11-15 16:47 Avishay: oh dammmm
2015-11-15 16:47 Avishay: 07th expansion is gud indeed
2015-11-15 16:47 Okoratu: as i started i thought those Hards were the average hard
2015-11-15 16:47 Okoratu: and spent like a long time passing them
2015-11-15 16:47 Okoratu: and then i realised those are insane diffs
2015-11-15 16:47 Okoratu: xd
2015-11-15 16:47 Avishay: wow u so gud at game
2015-11-15 16:48 Avishay: there are some certain maps
2015-11-15 16:48 Avishay: that I played too much as I was a shit tier player
2015-11-15 16:48 Avishay: and now I can't play them at all
2015-11-15 16:48 Avishay: my brain remembers the movements of noob me
2015-11-15 17:20 Okoratu: did anyone ever ask you about metadata
2015-11-15 17:20 Okoratu: on that beginning xd
2015-11-15 17:20 Avishay: um
2015-11-15 17:20 Avishay: I got one post on metadatra
2015-11-15 17:20 Avishay: sec
2015-11-15 17:21 Avishay: p/4593988
2015-11-15 17:21 Avishay: the metadata is taken from the album
2015-11-15 17:21 Avishay: and the tags are well, describing the background
2015-11-15 17:22 Avishay: wish I could have it as just 'Hanatan' but that'd lead to a DQ for sure
2015-11-15 17:52 Avishay: soooooooooooo
2015-11-15 18:37 Okoratu: 02:49:618 (3,4) - i still think this is lik
2015-11-15 18:37 Okoratu: e
2015-11-15 18:37 Okoratu: terrible
2015-11-15 18:39 Okoratu: 03:36:943 (2,4,5) - enable stacking and this will look super stupid
2015-11-15 18:41 Okoratu: 03:54:193 (3,4,5) - looks off as well
2015-11-15 18:41 Okoratu: 04:00:343 (1,2) - is off xd
2015-11-15 18:42 Okoratu: 04:17:893 (1,2,1) - already annoyed me the last time i looked at it
2015-11-15 18:44 Avishay: alright gimme am oment
2015-11-15 18:46 Avishay: I really don't get what do you mean by "off"
2015-11-15 18:46 Okoratu: now i have to make pictures again fuck this
2015-11-15 18:47 Avishay: o.o
2015-11-15 18:47 Okoratu: 03:54:418 (4) -
2015-11-15 18:47 Okoratu: nic
2015-11-15 18:47 Okoratu: i closed the chat
2015-11-15 18:47 Okoratu: http://puu.sh/lmAFW/032f004f4f.jpg
2015-11-15 18:47 Avishay: lmao
2015-11-15 18:47 Okoratu: is basically that and then it doesn't stack correctly
2015-11-15 18:48 Avishay: oh you should've said to simply fix the stack heh
2015-11-15 18:48 Okoratu: 03:58:918 (2) - sam
2015-11-15 18:48 Okoratu: e
2015-11-15 18:48 Avishay: fixeddd
2015-11-15 18:48 Okoratu: 04:00:343 (1,2,3) - as
2015-11-15 18:49 Avishay: 02:49:693 (3,4) - as for this I remoed the 1/8 note
2015-11-15 18:49 Okoratu: 04:19:543 (2) - just looks clusterfuck dum http://puu.sh/lmAOS/d6e33c4761.jpg
2015-11-15 18:50 Okoratu: THANKS
2015-11-15 18:50 Avishay: mehh I will make some distance between those then
2015-11-15 18:50 Avishay: 03:36:943 (2,4,5) - still trying to figure out what toi do then xd
2015-11-15 18:50 Okoratu: 03:37:243 (4,5) - moving these by 4x4y or 8x8y maybe
2015-11-15 18:52 Okoratu: od 9 maybe idk up to you lols
2015-11-15 18:53 Avishay: sure
2015-11-15 18:53 Avishay: more pp xd
2015-11-15 18:53 Avishay: 03:37:243 (4,5) - I created a lightly different pattern, no stacking now
2015-11-15 18:54 Avishay: can I increase the AR a bit? some patterns a circle intense
2015-11-15 18:54 Avishay: are*
2015-11-15 18:54 Okoratu: i had absolutely no problem with 9.2
2015-11-15 18:54 Avishay: alright then
2015-11-15 18:55 Avishay: cool ill update
2015-11-15 18:56 Avishay: done
2015-11-15 18:57 Avishay: lmaoo
2015-11-15 18:57 Okoratu: flower
2015-11-15 18:57 Okoratu: bread
2015-11-15 18:57 Okoratu: egg
2015-11-15 18:57 Okoratu: lettuce
2015-11-15 18:57 Okoratu: nice
2015-11-15 18:57 Okoratu: i always wanted to search for bg images
2015-11-15 18:57 Avishay: gotta describe 'dat background
2015-11-15 18:58 Avishay: the thing is 'flower' is the album name so there isn't too much to add lol
2015-11-15 18:58 Okoratu: http://puu.sh/lmBp3/9a8d91318b.png
2015-11-15 18:58 Okoratu: XD
2015-11-15 18:59 Okoratu: lsslsl malo
2015-11-15 18:59 Okoratu: ff
2015-11-15 18:59 Avishay: xd
2015-11-15 18:59 Okoratu: ffWffefmfIfg
2015-11-15 18:59 Avishay: I think I took the mp3 from rakuen's set
2015-11-15 18:59 Avishay: yep
2015-11-15 18:59 Avishay: it's from there
2015-11-15 19:00 Avishay: prob his pc puked some wrong encoding because of japanese
2015-11-15 19:03 Okoratu: http://puu.sh/lmBGp/715dcc43b0.jpg
2015-11-15 19:03 Avishay: well so far it was just one song
2015-11-15 19:04 Avishay: everything else is sw@g
2015-11-15 19:04 Okoratu: nah he knows what i've mapped since 2012 basically
2015-11-15 19:04 Okoratu: xD
2015-11-15 19:04 Avishay: dark secrets hmm
2015-11-15 19:08 Avishay: can we finish ._.
2015-11-15 19:08 Okoratu: blah
2015-11-15 19:08 Avishay: wat blah
2015-11-15 19:09 Okoratu: http://puu.sh/lmC4g/185a006075.jpg
2015-11-15 19:09 Okoratu: can u replace ur normal-hitclap with http://puu.sh/lmC6T/d9f07d2f3c.wav thank
2015-11-15 19:09 Avishay: mapping-god.com ?
2015-11-15 19:11 Avishay: isn't it the same o.o
2015-11-15 19:11 Avishay: perhaps there was ome delay lol
2015-11-15 19:11 Okoratu: except a few ms in the beginning are missing in this one
2015-11-15 19:11 Avishay: updating eitherway
2015-11-15 19:12 Avishay: bam chakalaka
2015-11-15 19:13 Okoratu: wot was the explanation for the sudden quiet sliderends in the beginning of this thing
2015-11-15 19:13 Okoratu: i still don't really get it
2015-11-15 19:14 Avishay: cuz music volume changes, so I supported it
2015-11-15 19:14 Avishay: 00:07:393 (7,1) - you mean those right
2015-11-15 19:15 Avishay: or
2015-11-15 19:15 Avishay: just because there isn't a note lol
2015-11-15 19:15 Avishay: and I need the slider to make it play well
2015-11-15 19:15 Okoratu: 00:07:993 -
2015-11-15 19:15 Okoratu: no im talking about the volume changes on things with obvious and loud notes
2015-11-15 19:15 Okoratu: lo l
2015-11-15 19:16 Avishay: well it stays the same? o.o
2015-11-15 19:16 Avishay: higher hitsound volume on stronger note
2015-11-15 19:16 Avishay: lower on weaker notes
2015-11-15 19:16 Avishay: relatively loud hitsound on relatively weak note is meh
2015-11-15 19:17 Okoratu: 00:12:493 (1,2,3,4) - 00:10:093 (1,2,3) - wots the difference why asl;dfkj
2015-11-15 19:18 Avishay: um I only lowered the hitsound on 00:12:193 (5) - ?
2015-11-15 19:18 Avishay: both of those have 35%
2015-11-15 19:18 Okoratu: 00:10:393 - has 15%
2015-11-15 19:18 Okoratu: 00:12:493 (1,2,3,4) - have 35
2015-11-15 19:19 Avishay: oh oops I messed up with what yo usent lol
2015-11-15 19:19 Okoratu: these are the voluem changes i don't get
2015-11-15 19:19 Okoratu: like there's some circles ouder than others for reasons i don't really comprehend
2015-11-15 19:19 Okoratu: lol
2015-11-15 19:20 Avishay: oh well I should've probably added the 15% on the other pattern as well
2015-11-15 19:20 Avishay: I did it because it supports the beginning really nicely
2015-11-15 19:20 Avishay: same hitsound level on different strength of notes is mehh
2015-11-15 19:20 Okoratu: the
2015-11-15 19:20 Okoratu: Be
2015-11-15 19:20 Okoratu: gi n n in g
2015-11-15 19:21 Avishay: lmao you make me want to change the diff name already
2015-11-15 19:22 Okoratu: z
2015-11-15 19:23 Okoratu: if it dqs for hitsounding etc then i'll end u ok
2015-11-15 19:23 Okoratu: or because they think ur overmapping doesn't make much sense
2015-11-15 19:23 Okoratu: xd
2015-11-15 19:23 Avishay: im a pro dude
2015-11-15 19:23 Avishay: sec let me update with hte hitsound thingy
2015-11-15 19:25 Avishay: mmmkay it's updated
2015-11-15 19:25 Avishay: and if that's actually going to be dq because of them well
2015-11-15 19:25 Avishay: uck the system
2015-11-15 19:32 Okoratu: so
2015-11-15 19:32 Okoratu: did you do the thigns
2015-11-15 19:33 Avishay: ye I just added 2 hitsound points
2015-11-15 19:33 Okoratu: brb deleting your ma
2015-11-15 19:33 Okoratu: yey i have a pending set xdd
2015-11-15 19:33 Okoratu: adf
2015-11-15 19:33 Okoratu: pressed up and enter
2015-11-15 19:33 Okoratu: xd
2015-11-15 19:33 Avishay: wat o.o
2015-11-15 19:34 Okoratu: i wrote that to zectro and then accidentally pressed up and enter here
2015-11-15 19:34 Avishay: ohh
2015-11-15 19:34 Avishay: lol
2015-11-15 19:34 Okoratu: nice
2015-11-15 19:36 Okoratu: lol
2015-11-15 19:37 Okoratu: this is 5:00:000
2015-11-15 19:37 Avishay: yeppppppppppp
2015-11-15 19:37 Avishay: I am a god
2015-11-15 19:37 Okoratu: why is base sv capped at 3.6
2015-11-15 19:38 Avishay: cuz bpm is 100
2015-11-15 19:38 Okoratu: why
2015-11-15 19:38 Avishay: oh
2015-11-15 19:38 Okoratu: is
2015-11-15 19:38 Okoratu: base sv capped at 3.6
2015-11-15 19:38 Avishay: oops
2015-11-15 19:38 Okoratu: that was a general question
2015-11-15 19:38 Okoratu: i don't get it
2015-11-15 19:38 Avishay: prob could manually edit it like sv above 2.0 or below 0.5
2015-11-15 19:38 Avishay: ask peppy
2015-11-15 19:39 Okoratu: no you can't
2015-11-15 19:39 Okoratu: i tried that
2015-11-15 19:39 Okoratu: it 1. assumes everything >3.6 equals 3.6
2015-11-15 19:39 Okoratu: and will overwrite it with 3.6x in the file if you save
2015-11-15 19:39 Okoratu: it's a really hard limit
2015-11-15 19:39 Avishay: idk then, engine restrictions? xd
2015-11-15 19:40 Okoratu: and for most purposes this is enough but if you mapped a song with 2.0x sv and then have to have bpm
2015-11-15 19:40 Okoratu: you're basically doomed to slap green lines everywhere
2015-11-15 19:40 Okoratu: l ol
2015-11-15 19:41 Avishay: there are a lot of problems with editing maps
2015-11-15 19:41 Avishay: problems like this
2015-11-15 19:41 Avishay: or other necessary tools
2015-11-15 19:41 Okoratu: at least we got 6.0x ds now
2015-11-15 19:41 Avishay: lol
2015-11-15 19:41 Avishay: I made a program to mass add timing points
2015-11-15 19:41 Avishay: really useful
2015-11-15 19:43 Avishay: http://puu.sh/lmEn6/7f3f5f62a6.png
2015-11-15 19:43 Avishay: crappy UI but it works
2015-11-15 19:47 Okoratu: ok so
2015-11-15 19:47 Okoratu: i don't think i have any more complaints that you think are worth listening to
2015-11-15 19:48 Avishay: im amazing i know
2015-11-15 19:50 Okoratu: ok
2015-11-15 19:50 Okoratu: ok
2015-11-15 19:50 Okoratu: do i have to provide logs
69th reply nice m8.

Baraatje123 wrote:

Next BN wrote:


#2

Krfawy wrote:

Not my type but still more playable than 2015.


#1
Ty guys <3
Bara-
Gratz!!

Oko, please
Log >___________>>>>>
Lasse
👀
Irreversible
Hey Avishay

Log wrote:

2015-11-15 16:38 Okoratu: my main issue with it is that you take consistency and throw it out of your list of concepts
DQ'd for basically this reason, as well as overmapped and the general state of how overdone this map is.

Beginning

The main issue with this map is the overmap in the kiai's clearly. Instead of telling you which ones you should delete, I'll list up the ones you can keep (speaking of kiai only).
01:26:743 - 01:45:943 - 01:55:543 - 03:31:543 - 03:41:143 - 04:00:343 - 04:29:143 -
The rest of your 1/8 simply does not belong to this song, because there is no reason to, at all. The other parts also contains overmap, listen to it again, it's really obvious.

I do see that everyone interpretes songs differently, however, this has clearly gone overboard. This song is relatively calm, and I do not see such a usage of jumps. There are a lot of opportunities to tone the difficulty down, for example 03:06:493 (1,2,3,4,5) - . You said you want to emphasize vocals, but there's no vocals here, nor strong beats. Unfortunately, the whole map is spiked with those so you really gotta rework a lot of that stuff.

Emphasis is bad too, sometimes. Example: 01:10:993 (1) - . Could use more spacing, because the vocals are really emphasized here, why not taking this opportunity? Next example: the anti jumps are killing the movement enitrely, you've used them fairly often. 01:11:443 (1) - .. why is it so close? makes no sense.

Your NCing is inconsistent too, you should look at it again. It seems like you've just sometimes put a NC, sometimes not.

These examples should be enough to give you an idea how to improve the map and make it ready for the qualified section, listing up more would not make sense; it's basically the same stuff over and over.

Good luck with further processing.
Yuii-
Alright, so I want to throw in a couple of suggestions/things:

Slider Velocity is too high.
Approach rate is too high.
OD is too high.
01:10:993 (1,1) - This is the most marvelous stack I've even seen in this game.
You should really take a look at other people's maps in order to know how to build jumps, they don't flow at all, and have inconsistent spacing between each object.
You have 4 unsnapped sliders by 1 ms: 01:53:293 (1) - 02:04:393 (4) - 02:05:143 (2) - 02:05:593 (3) - .
Combo colour 5 is a bit too random.
You're hella inconsistent with your patterns and the way you build them. 40 different rhythms for the same verse. Variety is fine, but sometimes mapping anything in a different way rather than the "best one" may sound bad.
Too many velocity changes/spots, why? Come on.
Some sections are mapped in a very "calm" way whereas the same things are overmapped. You want to make this overmapped or calm? There's no middle point.
00:51:868 (5) - Full whistle sounds terrible.
Topic Starter
Avishay

Yuii- wrote:

Alright, so I want to throw in a couple of suggestions/things:

Slider Velocity is too high. Subjective.
Approach rate is too high. Subjetive.
OD is too high. Subjective. tho it might be a bit overdone, okoratu suggested it, but I still think it's fine
01:10:993 (1,1) - This is the most marvelous stack I've even seen in this game. It's not a stack.
You should really take a look at other people's maps in order to know how to build jumps, they don't flow at all, and have inconsistent spacing between each object.
You have 4 unsnapped sliders by 1 ms: 01:53:293 (1) - 02:04:393 (4) - 02:05:143 (2) - 02:05:593 (3) - . AIMod says nothing? It clearly doesn't matter?
Combo colour 5 is a bit too random. Do I really need to comment on that?
You're hella inconsistent with your patterns and the way you build them. 40 different rhythms for the same verse. Variety is fine, but sometimes mapping anything in a different way rather than the "best one" may sound bad.
Too many velocity changes/spots, why? Come on.
Some sections are mapped in a very "calm" way whereas the same things are overmapped. You want to make this overmapped or calm? There's no middle point.
00:51:868 (5) - Full whistle sounds terrible. I disagree, it's short and cool imo.

Irreversible wrote:

Hey Avishay

Log wrote:

2015-11-15 16:38 Okoratu: my main issue with it is that you take consistency and throw it out of your list of concepts
DQ'd for basically this reason, as well as overmapped and the general state of how overdone this map is.

Beginning

The main issue with this map is the overmap in the kiai's clearly. Instead of telling you which ones you should delete, I'll list up the ones you can keep (speaking of kiai only). Hm, that's kinda absurd, I find my 1/8 notes emphasizing the song, yeah most of them might be overmapped but it is clearly widely used in the current mapping-meta, I could give you more than several exmaples.
01:26:743 - 01:45:943 - 01:55:543 - 03:31:543 - 03:41:143 - 04:00:343 - 04:29:143 -
The rest of your 1/8 simply does not belong to this song, because there is no reason to, at all. The other parts also contains overmap, listen to it again, it's really obvious.

I do see that everyone interpretes songs differently, however, this has clearly gone overboard. This song is relatively calm, and I do not see such a usage of jumps. There are a lot of opportunities to tone the difficulty down, for example 03:06:493 (1,2,3,4,5) - . You said you want to emphasize vocals, but there's no vocals here, nor strong beats. Unfortunately, the whole map is spiked with those so you really gotta rework a lot of that stuff. Do you want to talk about Genryuu Kaiko then? Obviously I do emphasize vocals, but I emphasize notes that I find strong as well.

Emphasis is bad too, sometimes. Example: 01:10:993 (1) - . Could use more spacing, because the vocals are really emphasized here, why not taking this opportunity? Next example: the anti jumps are killing the movement enitrely, you've used them fairly often. 01:11:443 (1) - .. why is it so close? makes no sense. Emphasizition comes in a big variety, some might do this and some might do that, in this certain pattern I chouse the movement of 01:10:693 (3) - along with the increased SV of the slider. As for the anti-jump, the placement of the circle is meant to make some drawback along with the halt of the vocals and then it gets resumed at 01:11:593 (2) -

Your NCing is inconsistent too, you should look at it again. It seems like you've just sometimes put a NC, sometimes not. Would appreciate specific problematic NCing since it clearly doesn't the way the map plays, mostly I could tell you why there's a NC there.

These examples should be enough to give you an idea how to improve the map and make it ready for the qualified section, listing up more would not make sense; it's basically the same stuff over and over.

Good luck with further processing.
I am honestly sorry for commenting like this, but some of those stuff make me boil up. As you said, people interpret songs differently, as Rakuen created a relatively easy and relaxed set for this song, I find the vocals very strong and if someone doesn't like the way I emphasize them, then why would even play this map?

I think you guys are too held up on the 'consistency' and 'generic' concepts, I do take stuff from those, but I hate following them blindly, as long as people enjoy playing it I see no reason to change the way I interpret stuff here.

And please, if it's not suitable for qualification, why can I list more than few maps that are going through qualification now or that passed it lately with the same 'issues' you guys posted? Why aren't you rushing to DQ Deconstruction Star?

I will accept discussion, but cmon, be reasonable.

I don't find any significant reason to change anything as for now, in case anyone brings something imporant, I'll wait for tomorrow before asking the BNs for bubbs and such again.
Irreversible

Avishay wrote:

Hm, that's kinda absurd, I find my 1/8 notes emphasizing the song, yeah most of them might be overmapped but it is clearly widely used in the current mapping-meta, I could give you more than several exmaples.
You just said it yourself, it is overmapped. Fix it up.

Avishay wrote:

Do you want to talk about Genryuu Kaiko then? Obviously I do emphasize vocals, but I emphasize notes that I find strong as well.
No I don't want to talk about it, the spotlight is on your map. I explained you that everyone can interprete something different, as long as it doesn't go over board, and this exactly does this.

Avishay wrote:

Emphasizition comes in a big variety, some might do this and some might do that, in this certain pattern I chouse the movement of 01:10:693 (3) - along with the increased SV of the slider. As for the anti-jump, the placement of the circle is meant to make some drawback along with the halt of the vocals and then it gets resumed at 01:11:593 (2) -
You have 300 different types of variation, which shows that it's basically random without concept.

Avishay wrote:

Would appreciate specific problematic NCing since it clearly doesn't the way the map plays, mostly I could tell you why there's a NC there.
00:05:293 (3) - Why not NC? 00:03:643 (1) - You made one here.
00:06:193 (1,2,3,4,5,6,7) - Why did you place no NC here, no logic with before.
00:23:593 (1) - Why NC, no strong beat, no vocal start, nothing.
00:37:693 (4) - According to your logic this should be NC
I'll stop here because you follow the piano, the vocals, just everything with placing a NC which makes it messy, unreadable, unlogical.
Oh, 00:38:593 (1,1,1,2,1,2) - and why these have so many SVs, I don't even.
Topic Starter
Avishay

Irreversible wrote:

Avishay wrote:

Hm, that's kinda absurd, I find my 1/8 notes emphasizing the song, yeah most of them might be overmapped but it is clearly widely used in the current mapping-meta, I could give you more than several exmaples.
You just said it yourself, it is overmapped. Fix it up. You are telling me that overmapping is wrong / disallowed? I'm sorry but the recent maps in the Ranked section are saying completely otherwise.

Avishay wrote:

Do you want to talk about Genryuu Kaiko then? Obviously I do emphasize vocals, but I emphasize notes that I find strong as well.
No I don't want to talk about it, the spotlight is on your map. I explained you that everyone can interprete something different, as long as it doesn't go over board, and this exactly does this. How exactly is my map going overboard, how are jumps (which are not even full screen spam) with strong vocals or beats are overboard? I didn't spam the map with one huge stream when there's completely nothing. The notes are always supported by strong vocals or beats, it's not overboard.

Avishay wrote:

Emphasizition comes in a big variety, some might do this and some might do that, in this certain pattern I chouse the movement of 01:10:693 (3) - along with the increased SV of the slider. As for the anti-jump, the placement of the circle is meant to make some drawback along with the halt of the vocals and then it gets resumed at 01:11:593 (2) -
You have 300 different types of variation, which shows that it's basically random without concept. Random means without concept, I can say clearly that I have concept in at least 95% of my patterns. I'll agree that I don't have a single structure that I tend to follow or use in my patterns, but that's the beauty of the way I do it, I don't find it mandatory to follow the same thing over and over.

Avishay wrote:

Would appreciate specific problematic NCing since it clearly doesn't the way the map plays, mostly I could tell you why there's a NC there.
00:05:293 (3) - Why not NC? 00:03:643 (1) - You made one here. I made a NC there because of the pause between 00:03:343 (5,1) -
00:06:193 (1,2,3,4,5,6,7) - Why did you place no NC here, no logic with before. No SV changes, a single full pattern without breaks.
00:23:593 (1) - Why NC, no strong beat, no vocal start, nothing. Indication of anti-jumps end.
00:37:693 (4) - According to your logic this should be NC I actually agree on this one.
I'll stop here because you follow the piano, the vocals, just everything with placing a NC which makes it messy, unreadable, unlogical.
Oh, 00:38:593 (1,1,1,2,1,2) - and why these have so many SVs, I don't even. Slight SV changes with vocals while their intensity increases, the slow down is because of the slowdown in the vocals.
Do I really need to update it just for one NC?
Yuii-

Avishay wrote:

I can say clearly that I have concept in at least 95% of my patterns.
Topic Starter
Avishay

Yuii- wrote:

Avishay wrote:

I can say clearly that I have concept in at least 95% of my patterns.
And? conept != consistency.

I am talking about concept between specific patterns, not the map overall.

As I said in the chat with Okoratu, if I find the consistency fitting to my likes in a certain part in the map / song, I'll use it.
Monstrata
Overmapping =/= poor quality.

DQ'ing solely on the basis that something is "overmapped" just isn't a valid quality reason. "You just said it yourself, it is overmapped. Fix it up." That's just limiting new horizons. Plenty of maps have overmapped parts. You should really ask yourself why something is overmapped before telling someone to fix it. Otherwise mappers are just going to be angry because you single them out but allow many other maps with overmapped sections to pass.

Looking at the map some parts are indeed overmapped but I don't see these overmapped 1/8's being problematic in terms of playability, nor flow. Do they make patterns awkward, or visually unappealing? For me, the only one i didn't really like was 03:48:493 (1,2,3) -. The others were fine. Are they difficult to read? No. Does this rhythm choice harm the map? I would actually say this rhythm choice fits the map because it adds rhythm diversity to a map that is trying to be difficult, and contributes to an overall denser rhythm choice, which fits when the map is 5.76 stars. (It's also funny because removing the "overmapped 1/8s" does nothing to lower star rating anyways. The map doesn't become any less difficult, just less dense.). In conclusion, no. I would say the 1/8's are overmapped but do not contribute to a loss of quality in the map. Therefore, why fix something that isn't broken?

Also what is considered "random and without concept" for some, is intentionally designed for others. Not everyone uses visual spacing to define structure either :P.

Avishay- DQ's nowadays are to promote discussion of certain elements that a QAT finds to be of low quality, so if you can elaborate a bit more like, give more examples of concept ideas we can gain a better understanding. And well, since i ended up checking the map, you can always call me if you need help pushing this forward again. Good luck!
Topic Starter
Avishay
Thanks monstrata.

First of all, I'd like to dispute the claim "random and without concept", I will do that by taking patterns from the start of the map and show you the reasoning behind their execution.

  1. 00:03:643 (1,2,1) - After the halt there's a small jump with the drum, the movement of the slider represents the music really well and then the strong beat is hitting in a really nice way.
  2. 00:06:193 (1,2,3,4,5,6) - First of all, it has nice looks, now if you listen closely (25% playback rate) you'll see that the pattern is affected completely by the music, it is based strongly on it.
  3. 00:08:143 (2,1,2,3) - I decided to use antijumps here because well, it compliments the song, there's a note at 00:08:493 (1/6 snap), mapping it was my first move but it was pretty awkward, there's a drum right after, so mapping them both is not ideal, I decided to map just the drum while creating the impresiion that the player presses on them both, or at least is close to.
  4. 00:08:893 (3,1) - Can you really call it random? My intention here seems pretty obvious with the execution.
I could go on and on, my mapping process is taking a lot of time because I am trying to figure out patterns to go along with the music, while aiming to avoid copy pasting whole patterns unless I see it goes well.

As for 03:48:493 (1,2,3) - after looking on it for a while yeah the execution looks poor, the small spacing with the big circle movement is killing it and feels awkward with the reversed slider movement, I fixed it by doing this: http://puu.sh/lnGI7/4f9b1714ea.jpg Which is nicer and works really well.

I updated the map with the change to this pattern and the NC from previously in this thread, going to contact the BNs to push it forward again.

okoratu abandoned me so i need your help xd
Natsu
btw just wonder about artist: YURiCa/HANATAN they are the same person iirc, probably ask some Japanese QATs opinion? tbh I feel just Hanatan or YURICa its better. Also Hanatan shouldn't be in CAPS, since is like that on CD just for design purpose.

We did have a similar discussion before with Melophobia, Kshr, Oracle and Gero about this:
1 - p/3407933
2 - p/3407904
Topic Starter
Avishay

Natsu wrote:

btw just wonder about artist: YURiCa/HANATAN they are the same person iirc, probably ask some Japanese QATs opinion? tbh I feel just Hanatan or YURICa its better. Also Hanatan shouldn't be in CAPS, since is like that on CD just for design purpose.

We did have a similar discussion before with Melophobia, Kshr, Oracle and Gero about this:
1 - p/3407933
2 - p/3407904
Thanks for the links, I wasn't sure if I am allowed to do it, I honestly prefer just 'Hanatan' so I'll change it now.
neonat

Natsu wrote:

btw just wonder about artist: YURiCa/HANATAN they are the same person iirc, probably ask some Japanese QATs opinion? tbh I feel just Hanatan or YURICa its better. Also Hanatan shouldn't be in CAPS, since is like that on CD just for design purpose.

We did have a similar discussion before with Melophobia, Kshr, Oracle and Gero about this:
1 - p/3407933
2 - p/3407904

neonat wrote:

https://osu.ppy.sh/forum/p/3948780
I believe this can be relevant for this album, and the other older albums like Flower Drops and Summer☆Syrup if you want, personally I would like YURiCa/Hanatan but I don't know about others, like what went on in my map.

because really that HANATAN part...

and the cordelia site is no longer around
I'll just reiterate this since there are still doubts around the name. But, if you can substantiate more than just the album cover then ok
Topic Starter
Avishay
Alright so I've changed the artist and added YUriCa in the tags, hopefully it'll pass.
Asphyxia
Just my two cents.

Some of the overmaps would be much better off as 1/2 though, especially the ones in the choruses. Since the choruses already offer enough rhythm diversity from actual 1/4's, I think keeping rest of it as 1/2 would be much more beneficial and it'd just feel overall much better with the song. I'm talking about overmaps like 01:44:143 (2,3,1) - , 01:49:318 (4) - , 01:54:118 (2) - , 03:43:993 (2,3) - , 03:48:868 (2) - and so on... (01:43:243 (5,6,7) - if you're going to do this, you might as well could try silencing the slider ends, since they don't have any beats to support their ends)

Slowdowns such as 01:53:293 (1) - and 03:58:093 (1) - feel weird to play, because you're still in the intense chorus part, you want to move fast. I personally don't think a slowdowns fit in the first place, but it seems that you think they fit. That being the case, I'd recommend using something faster, like 0,9 slider velo? That wouldn't feel nearly as anti-climatic as these do currently.

Lastly, I think this suffers a lot for the very same reasons as your Rolling Star map, you might remember that, but maybe that's just me... :p Map tries to be so many different things, yet it ends up being a little random in general. 04:05:293 (1) - Also, if you're going for symmetry, you might as well do it properly because this looks really off, especially when you have 04:05:893 (3,4) - these which are perfectly symmetrical.

Anyhow, best of luck with your map!
Hula
Okay. So, you got a map disqualified.

This map was disqualified was for consistency reasons and on top of that an overarching overmapping issue. You should now decide how you're going to respond to this. People do this in one of two ways, they either accept the dq and make changes no matter how drastic they are or just grave the map, or they can take your approach and become irrational and argue irrelevant points.

Don't try to justify your map's overmap on the basis of other questionable maps' ranked status. Irreversible is one person, there's between 6 and 9 standard qualifications a day, do you want him to check every single mapset himself and dq them? (Irre is like the only active QAT right now that's dqing - which is what this system is all about).

For me what's most wrong with this map is probably the overuse of 1/4 and the spacing accompanying it. Also the lack of consistency in patterns and spacing.

One example. 01:33:493 (1,2,3,4,5) - this is a frequently recurring theme within the kiai which SHOULD be emphasised. It is. But, it's not consistent by a long shot. 01:43:093 (3,4,5,6,7) - the hell? sliders? 01:52:693 (1,2,3,4) - Now we get a nearly full screen star jump. 02:02:443 (1,2,3,4) - Now we have a pretty tame square.

This is an example of how not to be consistent. 1/4 sliders play a lot differently to star patterns and star patterns play a lot differently to much smaller squares.

In regards to those 1/8 triples being slapped in for the sake of it. Sure, they play fine, are they part of the song's rhythm in either backbeat or vocals? NOPE. So, you remove them. They don't fit.


@Monstrata Seriously, stop trying to cockblock Irre's attempts at being a QAT. He's a fucking guy, the only guy on QAT doing what QAT were instructed to do. Disqualify maps which don't meet decent standards.

This map needs a lot of work doing to it, especially in the consistency department. It is probably the fact that the inconsistently exacerbates the overmapping issue, though I would address both.

I might seem a bit pissy in this post. Cos I am, this sort of nonsense in response to mods which are aimed at helping people is so damn off putting and makes me not want to sign in. IDK how Irre puts up with this sort of shit and still wants to be such an integral part of this community.
Topic Starter
Avishay

Asphyxia wrote:

Just my two cents.

Some of the overmaps would be much better off as 1/2 though, especially the ones in the choruses. Since the choruses already offer enough rhythm diversity from actual 1/4's, I think keeping rest of it as 1/2 would be much more beneficial and it'd just feel overall much better with the song. I'm talking about overmaps like 01:44:143 (2,3,1) - , 01:49:318 (4) - , 01:54:118 (2) - , 03:43:993 (2,3) - , 03:48:868 (2) - and so on... (01:43:243 (5,6,7) - if you're going to do this, you might as well could try silencing the slider ends, since they don't have any beats to support their ends) I picked those notes to emphasize the vocals mostly, I could probably remove those, change the pattern to support the vocals in a different way (sliders, spacing, whatever). However I feel that those 1/4 (1/8) are fine as they are, and removing them will force me to change the struct of the patterns and it is probably not a good idea.

Slowdowns such as 01:53:293 (1) - and 03:58:093 (1) - feel weird to play, because you're still in the intense chorus part, you want to move fast. I personally don't think a slowdowns fit in the first place, but it seems that you think they fit. That being the case, I'd recommend using something faster, like 0,9 slider velo? That wouldn't feel nearly as anti-climatic as these do currently. That's the cool thing, you are moving with the intensity of the strong drums and then the long ring is coming, stopping the strong drums and the player continiues with the slider that follows the ring. I like the way the sliders go with the instrument so I am persistent on keeping it.

Lastly, I think this suffers a lot for the very same reasons as your Rolling Star map, you might remember that, but maybe that's just me... :p Map tries to be so many different things, yet it ends up being a little random in general. 04:05:293 (1) - Also, if you're going for symmetry, you might as well do it properly because this looks really off, especially when you have 04:05:893 (3,4) - these which are perfectly symmetrical. A while ago I took a look on Rolling Star, I realised how much better it could've been, but I was not experienced enough to see what stuff I could change, from poor asthetics to overall feel, I started remapping it but I lazied out in the end, I might get to it some time. I have paid a lot of attention to this map and it might be random in general, as long as it isn't wonky or completely erm, stupid, it's completely fine. Oh and for that slider, I don't know how no one noticed it by far, fixed.

Anyhow, best of luck with your map!
Thanks!
Topic Starter
Avishay

Hula wrote:

Okay. So, you got a map disqualified.

This map was disqualified was for consistency reasons and on top of that an overarching overmapping issue. You should now decide how you're going to respond to this. People do this in one of two ways, they either accept the dq and make changes no matter how drastic they are or just grave the map, or they can take your approach and become irrational and argue irrelevant points.

Don't try to justify your map's overmap on the basis of other questionable maps' ranked status. Irreversible is one person, there's between 6 and 9 standard qualifications a day, do you want him to check every single mapset himself and dq them? (Irre is like the only active QAT right now that's dqing - which is what this system is all about).

For me what's most wrong with this map is probably the overuse of 1/4 and the spacing accompanying it. Also the lack of consistency in patterns and spacing.

One example. 01:33:493 (1,2,3,4,5) - this is a frequently recurring theme within the kiai which SHOULD be emphasised. It is. But, it's not consistent by a long shot. 01:43:093 (3,4,5,6,7) - the hell? sliders? 01:52:693 (1,2,3,4) - Now we get a nearly full screen star jump. 02:02:443 (1,2,3,4) - Now we have a pretty tame square.

This is an example of how not to be consistent. 1/4 sliders play a lot differently to star patterns and star patterns play a lot differently to much smaller squares.

In regards to those 1/8 triples being slapped in for the sake of it. Sure, they play fine, are they part of the song's rhythm in either backbeat or vocals? NOPE. So, you remove them. They don't fit.


@Monstrata Seriously, stop trying to cockblock Irre's attempts at being a QAT. He's a fucking guy, the only guy on QAT doing what QAT were instructed to do. Disqualify maps which don't meet decent standards.

This map needs a lot of work doing to it, especially in the consistency department. It is probably the fact that the inconsistently exacerbates the overmapping issue, though I would address both.

I might seem a bit pissy in this post. Cos I am, this sort of nonsense in response to mods which are aimed at helping people is so damn off putting and makes me not want to sign in. IDK how Irre puts up with this sort of shit and still wants to be such an integral part of this community.
I honestly appreciate help, but not in this way, you have completely ignored what I said previously:

Avishay wrote:

And? conept != consistency.

I am talking about concept between specific patterns, not the map overall.

As I said in the chat with Okoratu, if I find the consistency fitting to my likes in a certain part in the map / song, I'll use it.
Topic Starter
Avishay
It's like people are forgetting the most important aspect of the game, enjoying it.
Irreversible

monstrata wrote:

Overmapping =/= poor quality.

DQ'ing solely on the basis that something is "overmapped" just isn't a valid quality reason. "You just said it yourself, it is overmapped. Fix it up."
It very well is a reason, you should not forget this is a rhythm game. If there is nothing in the song, why would you place something? I do still believe that there is good and bad overmap. This is definitely an example of bad overmap. Good overmap would be emphasizing some downbeats with a triplet from red to white; why would you emphasize an offbeat (red tick) which is almost not existant? Or even invent a stream of 5 (as seen 04:26:893 (1,2,3,4,5,6,1) - ) where there is no clearly hearable 1/4?

monstrata wrote:

That's just limiting new horizons.
No, because this horizon was never meant to exist, you should follow the song and not invent a new one.

monstrata wrote:

Plenty of maps have overmapped parts. You should really ask yourself why something is overmapped before telling someone to fix it. Otherwise mappers are just going to be angry because you single them out but allow many other maps with overmapped sections to pass.
You need to distinguish. I can't completely disagree, however - I am pretty sure there is bad overmap going around too. It's up to the BNs to point this stuff out and make people aware of it.

monstrata wrote:

Looking at the map some parts are indeed overmapped but I don't see these overmapped 1/8's being problematic in terms of playability, nor flow.
This does not matter (yet). Because first of all, the rhythm has to be correct. Then playability and flow has their turns.

monstrata wrote:

Do they make patterns awkward, or visually unappealing? For me, the only one i didn't really like was 03:48:493 (1,2,3) -. The others were fine. Are they difficult to read? No. Does this rhythm choice harm the map? I would actually say this rhythm choice fits the map because it adds rhythm diversity to a map that is trying to be difficult, and contributes to an overall denser rhythm choice, which fits when the map is 5.76 stars. (It's also funny because removing the "overmapped 1/8s" does nothing to lower star rating anyways. The map doesn't become any less difficult, just less dense.). In conclusion, no. I would say the 1/8's are overmapped but do not contribute to a loss of quality in the map. Therefore, why fix something that isn't broken?
It's not about the star rating, again. It's about the fact, that there is simply no 1/8 hearable at most spots.

Avishay wrote:

It's like people are forgetting the most important aspect of the game, enjoying it.
And it's like you forget that this is a rhythm game, and that there is something called rules. Yeah, the ranking criteria is pretty outdated. But it should even be seeable for you, that you should follow the song and not invent a new one.

This map won't get anywhere in its current state, if you think that this is acceptable then approach other QATs, but I won't let this go through in any case.
Topic Starter
Avishay

Irreversible wrote:

And it's like you forget that this is a rhythm game, and that there is something called rules. Yeah, the ranking criteria is pretty outdated. But it should even be seeable for you, that you should follow the song and not invent a new one.
You are either completely blind or have something against me and this map.

http://osu.ppy.sh/b/433005 - non-existent 1/4s throughout the whole map
http://osu.ppy.sh/b/520208 - a lot of extreme artificial rhythm
http://osu.ppy.sh/b/343741 - ^ mostly through Tengaku ^

I could give you a lot more but those are the one that came out to my mind right now, I've resolved to pointing you to other maps (which are not from 45438950 years ago) because you are completely blind to the point I'm raising here.

Accept the fact that the mapping-meta has evolved, this is a rhythm game indeed, and mappers have the power to enhance the experience the player has with the music, using hitsounds and notes. Don't give me the bad overmap bullshit, how is spamming the whole map with spaced 1/4 to increase difficulty is fine yet some 1/4 (1/8) to enhance the vocals notes are not? I might not enjoy some of those artifical rhythms, but some other people might, just like I might not enjoy a map even if it follows the song's rhythm perfectly. It's completely retarded.
hehe
stop using past ranked maps to justify your mistakes
Topic Starter
Avishay

handsome wrote:

stop using past ranked maps to justify your mistakes
My mistakes? If they were mistakes I would fix them already.

I gave my personal justifications, but since I have to I am using the ranked maps as examples because people are oblivious to those maps while they are insisting about the "problems" I have in mine.
Monstrata
Lmao this blew up. Literally wrote my post in 5 minutes after seeing Avishay post something about it on a reddit comment.

Just as QAT's keep BN's and mappers accountable for their maps, BN's and mappers should be able to hold QAT's accountable for their reasons for disqualification. QAT's are no longer anonymous so mappers/bn's/qat's can discuss issues before proceeding with requalification. I was addressing the overmapping issue brought up in the disqualification post. This has nothing to do with the QAT involved... I would have said the same (and I have) if anyone else had made a subjective DQ and attached an inadequate explanation. Please don't take it personally :P I made sure not to refer to or quote any names in particular because I'm concerned with the DQ, not the DQ'er.

@Avishay: I see the intention behind your 1/8's but just ask yourself whether those are necessary to emphasizing vocals/strong drums, because I feel that there are alternatives if you are willing to do a bit of restructuring. You're very critical of your note-placement even though others might not see them or understand your perspective, so you should know of other ways you can create emphasis without using a technique like overmapping that is going to start riots lol.

Let's see how this goes ;o.
Topic Starter
Avishay
Congratulations, you win.

Removed all of the 1/8 notes that have no sign of appereance in the song, so yeah there are places which the 1/8 are not easily audible but they exist indeed, e.g: 01:06:943 (3,4,1) - 01:24:943 (1,2,3) - or whatever.
byfar
just dropping by and giving my 2 cents

didnt look at the map, but im pretty sure that as long as you silence the slider ends (or not) and that it fits with the song (such as slightly held out longer beats, etc) it should be fine.

a lot of maps that contain extended 3/4 sliders (which acts as a hold note for held vocals, despite not having an actual beat on the 3/4) are currently ranked and can still be ranked iirc
Topic Starter
Avishay

byfar wrote:

just dropping by and giving my 2 cents

didnt look at the map, but im pretty sure that as long as you silence the slider ends (or not) and that it fits with the song (such as slightly held out longer beats, etc) it should be fine.

a lot of maps that contain extended 3/4 sliders (which acts as a hold note for held vocals, despite not having an actual beat on the 3/4) are currently ranked and can still be ranked iirc
Yeah I am aware of it, but mostly the riot discussion here was due to the triplets I used to emphasize vocals.

Eitherway, waiting for Irre's response now I guess?
Irreversible
Silenced ends are indeed a good technique to fully emphasize vocals.

01:53:893 (1,2,3,4) - Still overmapped.
01:51:793 (3,4,5) - Could benefit of being silenced, too.
02:43:693 (5,1) - Why is it NC'd like this? Shouldn't it be on the downbeat?

My opinion is simply that you should get more mods
Topic Starter
Avishay

Irreversible wrote:

Silenced ends are indeed a good technique to fully emphasize vocals.

01:53:893 (1,2,3,4) - Still overmapped. Please listen closely, delete the note and you'll hear a note there.
01:51:793 (3,4,5) - Could benefit of being silenced, too. I have no objections, alright.
02:43:693 (5,1) - Why is it NC'd like this? Shouldn't it be on the downbeat? Moved NC to 02:43:393 (1) -

My opinion is simply that you should get more mods
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