1. osu! forums
  2. Beatmaps
  3. Beatmap Graveyard
posted
This beatmap was submitted using in-game submission on יום שלישי 02 אוקטובר 2018 at 23:32:58

Artist: Hanatan
Title: Hajimete no Oto
Tags: YURiCa Flower leaves bread egg lettuce sausage soup donut
BPM: 100
Filesize: 8915kb
Play Time: 05:02
Difficulties Available:
  1. Beginning (6.18 stars, 1148 notes)


Download: Hanatan - Hajimete no Oto
Information: Scores/Beatmap Listing
---------------
we're back


Zz zz z
posted
from pm:

I made two possible versions of the bg. one crops off some of the food on the right, and the other removes the left text entirely in order to crop from that side cleanly.

no kds
posted

Ringating wrote:

from pm:

I made two possible versions of the bg. one crops off some of the food on the right, and the other removes the left text entirely in order to crop from that side cleanly.

no kds
that's cool, thanks!
I am not sure what to pick tho, cropped food is sad, but the empty bottom left border is a bit weird too :O
posted
i'd personally suggest the second image; the empty space isn't noticeably large, and the left-side text says the exact same thing as the right-side text anyway
posted
hello
00:31:570 - note here?
00:37:570 - ^^
00:51:120 (2,3) - fix blanket
00:58:470 (1) - remove nc?
01:04:620 (1,2,4) - - stack plox
01:11:370 (1,6) - ^^
01:33:870 (2) - unstack and jump mb? its kiai time.
01:36:420 (4,2) - stack plox
01:57:720 (1) - unstack and jump mb?
02:19:620 (4,1) - fix blanket
02:31:320 (1) - ctrl h this?
02:36:420 (1,2) - make them the same?
02:52:620 (1,2) - fix blanket
03:09:270 (4,5) - ctrl g?
03:18:370 - note here?
03:31:170 (5) - if u tried to stack so...
03:43:020 (1,2) - blanket fix
03:44:220 (4,2) - stack plox
03:48:870 (3) - mb distance snap it too?
03:49:620 (5) - ctrl h?
04:10:620 (2,3) - blanket plox
04:17:820 (1,1) - u can stack more with the mouse
gl!
posted

ohad1881 wrote:

hello
00:31:570 - note here?
00:37:570 - ^^ Current pattern is fine
00:51:120 (2,3) - fix blanket
00:58:470 (1) - remove nc?
01:04:620 (1,2,4) - - stack plox
01:11:370 (1,6) - ^^
01:33:870 (2) - unstack and jump mb? its kiai time. I know they are strong notes but it build up emphasis into the last one.
01:36:420 (4,2) - stack plox
01:57:720 (1) - unstack and jump mb?
02:19:620 (4,1) - fix blanket
02:31:320 (1) - ctrl h this?
02:36:420 (1,2) - make them the same?
02:52:620 (1,2) - fix blanket
03:09:270 (4,5) - ctrl g? I prefer the current pattern.
03:18:370 - note here? A 1/12 note? I'll pass.
03:31:170 (5) - if u tried to stack so...
03:43:020 (1,2) - blanket fix
03:44:220 (4,2) - stack plox
03:48:870 (3) - mb distance snap it too?
03:49:620 (5) - ctrl h? Prefer current one.
04:10:620 (2,3) - blanket plox
04:17:820 (1,1) - u can stack more with the mouse I don't understand.. But I improved a bit the shape.
gl!
Thanks!
posted
im slow modder haha
when i say 1/2 spacing, it means 1/4 in this map since its mapped like double bpm.
[Beginning]
  1. 00:02:670 (2,3,4) - a 1/4 repeat slider works better i think, less pressure on the two first circles and for some reason I believe the pressure on last is the same.
  2. 00:04:020 (1) - this snare feels out of place, I believe a finish works better
  3. 00:03:120 (6,7) - try move (6) to x292 y340 and (7) to x144 y272, I think it flows nice
  4. 00:04:020 (1,2,1) - try placing 00:04:470 (2) - at x88 y172 and 00:04:770 (1) - x84 y188. It's a nice way to stack 1/1 spaced similar to how you did at
  5. 00:10:920 (4,1) - oh yeah there are actually more that are perfectly stacked, I think you should manually stack all of them like that. Makes the map a bit more consistent and theyre easy to read and plays nicely.
  6. 00:05:670 (6) - move to x252 y252 for better flow
  7. 00:06:120 (1,2) - its better if these are stacked, because that small jump takes away some of the pressure on 00:06:420 (3) - thats a pretty strong beat. and then you can unstack and make a small jump between 00:06:420 (3,4) - , or keep it stacked works too but i prefer jump on these
  8. 00:10:020 (2) - this is pretty loud, I think the snare alone is enough to make a volume spike, adjusting volume for this is a bit too excessive,
  9. 00:21:120 (1,2,3,4,5) - since the snare hits gets louder after each, I think a pattern with gradually increased spacing fits best, youre kinda doing that already but 00:21:270 (2,3) - this stack breaks that
  10. 00:24:870 (3) - curve more so it blankets better
  11. 00:47:820 (1) - this blanket is a bit too close i think , might wanna move it away a bit
  12. 00:50:820 (1,2) - this very small overlap looks really ugly, move away 00:50:820 (1) - so the spacing is similar like 00:51:120 (2,3) -
  13. 01:14:220 (3,4,5,6) - http://puu.sh/iRCsG.jpg i suggest this rhythm instead, pressure the vocals best while keeping it 1/2 rhythm so you dont miss any drum beats. Im dont wanna take a screenshot but you can also make that(5) in my screenie a 3/4 slider since the vocal is a held sound
  14. 01:16:470 (5) - this can be confused as a 1/2 spacing, you could either rearrange the jumps to make it easier to spot, or make 01:16:170 (4) - 3/4 slider, or just nc 01:16:470 (5) - lol
  15. 01:32:520 (5) - move to x192 y208 makes more pleasent jump
  16. 01:43:995 (2,3) - okay this triplets is suuuuuper strange since its right before a strong beat where a triplet would fit better, it breaks the momentum completely. Highly suggest you move down 01:44:070 (2,3) - a 1/4 beat and stack them on 01:44:220 (1) -
  17. 01:44:670 (4,5,6,7) - this has a really bad flow, http://puu.sh/iRDIK.jpg i suggest this pattern for the star instead, and replace 01:44:970 (6,7) - with a 1/1 slider
  18. 02:19:020 (3) - more than 1 repeat on a 1/2 slider is never used on any modern maps, players naturally leave the slider after the first repeat so you shouldnt use this because it would combo break, better to just 1 repeat slider -> circle
  19. 02:43:470 - circle here makes the rhythm more natural to play since its commonly used in other maps
  20. 03:07:395 (2) - I think its better if you place this at 03:07:545 - . Since the triplets arent following anything, its more natural to make the additive triplet start on a red tick(blue in this map since its double bpm), triplets that start on white(or red in this map) should only be used to follow something.
  21. 03:11:070 (3,4,5,6,7) - try this http://puu.sh/iRExn.jpg, nice circular flow. make sure to move up everything else that was stacked on 03:11:220 (2,3) -
  22. 03:58:020 (1) - this sv change is too big imo, 1x difference is pretty huge, I think a 0.5 or 0.75x works well, and then you can curve the slider too to get extra slow effect
  23. 04:07:470 (4) - this stack feels strange, you can move it up to x161 y44 and ctrl+ghj 04:07:620 (1) - so it flows nicely into that slider
  24. 04:12:420 (1,2,3) - pls no triplet that starts on white tick ;;
  25. 04:14:670 (4,1) - can make a triplet here instead for consistency
  26. 04:15:870 (2,3) - and here too, though its not as needed as the previous one
  27. 04:28:320 (2,3,4) - place triplet 04:28:470 (4,5) - here instead ;;


Good map, very nice momentum :D
Good luck :)
posted


You requested a mod on our modding queue, so here it goes~ :3
Remember, I'm just expressing my opinion, so don't be offended when I criticize something, thanks~


General

● How about custom colours that fit the background? Would be nicer~

Beginning

● 00:06:870 (6,7) - That overlap looks weird. :c
● 00:23:820 (3) - I guess the rule shouldn't be broken~ Seems and plays strange.
● 04:43:020 (3) - Same for this one



● 00:24:870 (3,4) - Improve that blanket please.
● 00:26:520 (4,1) - ^
● 00:26:520 (4,2) - Also, overlap.
● 00:29:670 (2,1) - Why is there a small distance between them and not here - 00:30:120 (1,1) - ?
● 00:33:270 (2) - Y136 for perfect stack.
● 00:48:870 (3,4,5) - How about this for better flow?



● 01:21:270 (2,5) - How about making the distance symmetrical like these - 01:21:570 (4,6) - ?
● 01:36:420 (4,1) - Improve blanket please.
● 02:17:520 (3) - X242 Y239 for perfect stack.
● 02:33:420 (3,4) - How about stacking these with - 02:32:520 (4) - ?



● 02:51:270 (2) - X436 for perfect stack~
● 02:53:220 (1) - X338 ^
● 02:59:220 (1,2,1) - It flows good, but it looks strange. :c
● 03:15:120 (2) - X259 Y200 for perfect stack.
● 03:23:970 (2,6) - How about a blanket?
● 04:22:920 (2) - X91 Y266 for perfect stack.

Nice map, I hope it'll get ranked~ :3
posted

Kotonoha wrote:

im slow modder haha
when i say 1/2 spacing, it means 1/4 in this map since its mapped like double bpm.
[Beginning]
  1. 00:02:670 (2,3,4) - a 1/4 repeat slider works better i think, less pressure on the two first circles and for some reason I believe the pressure on last is the same.
  2. 00:04:020 (1) - this snare feels out of place, I believe a finish works better
  3. 00:03:120 (6,7) - try move (6) to x292 y340 and (7) to x144 y272, I think it flows nice Did something a bit different instead.
  4. 00:04:020 (1,2,1) - try placing 00:04:470 (2) - at x88 y172 and 00:04:770 (1) - x84 y188. It's a nice way to stack 1/1 spaced similar to how you did at
  5. 00:10:920 (4,1) - oh yeah there are actually more that are perfectly stacked, I think you should manually stack all of them like that. Makes the map a bit more consistent and theyre easy to read and plays nicely.
  6. 00:05:670 (6) - move to x252 y252 for better flow
  7. 00:06:120 (1,2) - its better if these are stacked, because that small jump takes away some of the pressure on 00:06:420 (3) - thats a pretty strong beat. and then you can unstack and make a small jump between 00:06:420 (3,4) - , or keep it stacked works too but i prefer jump on these
  8. 00:10:020 (2) - this is pretty loud, I think the snare alone is enough to make a volume spike, adjusting volume for this is a bit too excessive,
  9. 00:21:120 (1,2,3,4,5) - since the snare hits gets louder after each, I think a pattern with gradually increased spacing fits best, youre kinda doing that already but 00:21:270 (2,3) - this stack breaks that
  10. 00:24:870 (3) - curve more so it blankets better
  11. 00:47:820 (1) - this blanket is a bit too close i think , might wanna move it away a bit I actually like the way it is now.
  12. 00:50:820 (1,2) - this very small overlap looks really ugly, move away 00:50:820 (1) - so the spacing is similar like 00:51:120 (2,3) -
  13. 01:14:220 (3,4,5,6) - http://puu.sh/iRCsG.jpg i suggest this rhythm instead, pressure the vocals best while keeping it 1/2 rhythm so you dont miss any drum beats. Im dont wanna take a screenshot but you can also make that(5) in my screenie a 3/4 slider since the vocal is a held sound
  14. 01:16:470 (5) - this can be confused as a 1/2 spacing, you could either rearrange the jumps to make it easier to spot, or make 01:16:170 (4) - 3/4 slider, or just nc 01:16:470 (5) - lol
  15. 01:32:520 (5) - move to x192 y208 makes more pleasent jump
  16. 01:43:995 (2,3) - okay this triplets is suuuuuper strange since its right before a strong beat where a triplet would fit better, it breaks the momentum completely. Highly suggest you move down 01:44:070 (2,3) - a 1/4 beat and stack them on 01:44:220 (1) -
  17. 01:44:670 (4,5,6,7) - this has a really bad flow, http://puu.sh/iRDIK.jpg i suggest this pattern for the star instead, and replace 01:44:970 (6,7) - with a 1/1 slider
  18. 02:19:020 (3) - more than 1 repeat on a 1/2 slider is never used on any modern maps, players naturally leave the slider after the first repeat so you shouldnt use this because it would combo break, better to just 1 repeat slider -> circle I prefer the way it is now, it represents the music nicely.
  19. 02:43:470 - circle here makes the rhythm more natural to play since its commonly used in other maps I prefer the current pattern.
  20. 03:07:395 (2) - I think its better if you place this at 03:07:545 - . Since the triplets arent following anything, its more natural to make the additive triplet start on a red tick(blue in this map since its double bpm), triplets that start on white(or red in this map) should only be used to follow something.
  21. 03:11:070 (3,4,5,6,7) - try this http://puu.sh/iRExn.jpg, nice circular flow. make sure to move up everything else that was stacked on 03:11:220 (2,3) -
  22. 03:58:020 (1) - this sv change is too big imo, 1x difference is pretty huge, I think a 0.5 or 0.75x works well, and then you can curve the slider too to get extra slow effect
  23. 04:07:470 (4) - this stack feels strange, you can move it up to x161 y44 and ctrl+ghj 04:07:620 (1) - so it flows nicely into that slider
  24. 04:12:420 (1,2,3) - pls no triplet that starts on white tick ;; But they actually follow the song's beats, change to a slider tho.
  25. 04:14:670 (4,1) - can make a triplet here instead for consistency Prefer not to.
  26. 04:15:870 (2,3) - and here too, though its not as needed as the previous one Same.
  27. 04:28:320 (2,3,4) - place triplet 04:28:470 (4,5) - here instead ;;


Good map, very nice momentum :D
Good luck :)

G3m4sSt4ffLP wrote:



You requested a mod on our modding queue, so here it goes~ :3
Remember, I'm just expressing my opinion, so don't be offended when I criticize something, thanks~


General

● How about custom colours that fit the background? Would be nicer~ Oh I totally forgot about those, I'll find something cool and change ASAP.

Beginning

● 00:06:870 (6,7) - That overlap looks weird. :c I think it looks fine but change slider shape a bit.
● 00:23:820 (3) - I guess the rule shouldn't be broken~ Seems and plays strange. The criteria is outdated, some rules are irrelevant nowadays and I saw this pattern in newly ranked maps too, and I think it is just fine.
● 04:43:020 (3) - Same for this one



● 00:24:870 (3,4) - Improve that blanket please.
● 00:26:520 (4,1) - ^
● 00:26:520 (4,2) - Also, overlap. Overlap is fine.
● 00:29:670 (2,1) - Why is there a small distance between them and not here - 00:30:120 (1,1) - ? 1/8 compared to 1/4, they don't have to have similar distances.
● 00:33:270 (2) - Y136 for perfect stack.
● 00:48:870 (3,4,5) - How about this for better flow? Current pattern has excellent flow too.



● 01:21:270 (2,5) - How about making the distance symmetrical like these - 01:21:570 (4,6) - ? Played around and changed a bit.
● 01:36:420 (4,1) - Improve blanket please.
● 02:17:520 (3) - X242 Y239 for perfect stack.
● 02:33:420 (3,4) - How about stacking these with - 02:32:520 (4) - ?



● 02:51:270 (2) - X436 for perfect stack~
● 02:53:220 (1) - X338 ^
● 02:59:220 (1,2,1) - It flows good, but it looks strange. :c Should look better now.
● 03:15:120 (2) - X259 Y200 for perfect stack.
● 03:23:970 (2,6) - How about a blanket?
● 04:22:920 (2) - X91 Y266 for perfect stack.

Nice map, I hope it'll get ranked~ :3
Thank you both! Whatever wasn't noted was fixed!
posted
lets do m4m


  • General

  1. set combo colors for your map.
  2. your mp3 has bitrate 277kbps. you should change that under 192kbps the bitrate.
  3. disable to letterbox during breaks. cause there is no break time in your map.
  • Beginning

  1. i know your map really have many timing change point buti think, you should straighten out new combo for your map. takes 1measure
  2. 00:06:870 (6,7) - isnt bit far? i think its harsh to tapping to (7) combo.
  3. 00:41:670 (3) - remove finish at this back. that sound bit awkward. cause there is no sound from music.
  4. 00:45:720 (3,4,5) - objects are feels too far. how about this placing?
  5. 00:51:420 (3) - i think, you can avoid overlap with 00:51:120 (2) - this. and makes more better shape try it
  6. 01:00:870 (2) - why you used normal sampleset? i think just auto is better for music.
  7. 01:04:620 (1,3) - swap nc
  8. 01:07:620 (3) - finish should be better for this head. and add nc
  9. 01:08:220 (6) - add finish for this head too.
  10. 01:09:420 (1,3) - swap these nc.
  11. 01:10:920 (1) - this slider bit close to side screen.
  12. 02:14:520 (2) - i heard piano sound from here. hope you add note for here for music. thats better for tempo.
  13. 03:05:220 (8,1) - swap these nc.
  14. 03:24:420 (6) - add nc cause there is sv changing.
  15. 03:57:720 (3) - feels too far. i think its not good for music. lets less that jump how about move it on near by 38l154?
  16. 04:40:020 (4) - add nc for sv changing.
  17. 04:40:920 (6) - ^
  18. 04:46:020 (5) - ^
  19. 04:47:220 (4) - ^


that's it :)
hope this is helpful... ;)
posted
lets do m4m


  • General

  1. set combo colors for your map.
  2. your mp3 has bitrate 277kbps. you should change that under 192kbps the bitrate.
  3. disable to letterbox during breaks. cause there is no break time in your map.
  • Beginning

  1. i know your map really have many timing change point buti think, you should straighten out new combo for your map. takes 1measure
  2. 00:06:870 (6,7) - isnt bit far? i think its harsh to tapping to (7) combo.
  3. 00:41:670 (3) - remove finish at this back. that sound bit awkward. cause there is no sound from music.
  4. 00:45:720 (3,4,5) - objects are feels too far. how about this placing?
  5. 00:51:420 (3) - i think, you can avoid overlap with 00:51:120 (2) - this. and makes more better shape try it
  6. 01:00:870 (2) - why you used normal sampleset? i think just auto is better for music.
  7. 01:04:620 (1,3) - swap nc
  8. 01:07:620 (3) - finish should be better for this head. and add nc
  9. 01:08:220 (6) - add finish for this head too.
  10. 01:09:420 (1,3) - swap these nc.
  11. 01:10:920 (1) - this slider bit close to side screen.
  12. 02:14:520 (2) - i heard piano sound from here. hope you add note for here for music. thats better for tempo.
  13. 03:05:220 (8,1) - swap these nc.
  14. 03:24:420 (6) - add nc cause there is sv changing.
  15. 03:57:720 (3) - feels too far. i think its not good for music. lets less that jump how about move it on near by 38l154?
  16. 04:40:020 (4) - add nc for sv changing.
  17. 04:40:920 (6) - ^
  18. 04:46:020 (5) - ^
  19. 04:47:220 (4) - ^


that's it :)
hope this is helpful... ;)
posted

Euny wrote:

lets do m4m


  • General

  1. set combo colors for your map. Done!
  2. your mp3 has bitrate 277kbps. you should change that under 192kbps the bitrate. Asked someone to do it, waiting for a reply.
  3. disable to letterbox during breaks. cause there is no break time in your map. V
  • Beginning

  1. i know your map really have many timing change point buti think, you should straighten out new combo for your map. takes 1measure Uhm I'll go over the NC and hitsounds properly soon..
  2. 00:06:870 (6,7) - isnt bit far? i think its harsh to tapping to (7) combo. It flows quite good, just requires proper movement.
  3. 00:41:670 (3) - remove finish at this back. that sound bit awkward. cause there is no sound from music. Removed and replaced with whistles, there is actually ringing sounds there.
  4. 00:45:720 (3,4,5) - objects are feels too far. how about this placing? Made something similar, your pattern is nice but it is too easy and doesn't fit the diff, but I used your idea to make something else!
  5. 00:51:420 (3) - i think, you can avoid overlap with 00:51:120 (2) - this. and makes more better shape try it
  6. 01:00:870 (2) - why you used normal sampleset? i think just auto is better for music. I dunno, I thought it was fine, changed to auto until I'll go all over the hitsounds (TOO LAZY)
  7. 01:04:620 (1,3) - swap nc
  8. 01:07:620 (3) - finish should be better for this head. and add nc
  9. 01:08:220 (6) - add finish for this head too.
  10. 01:09:420 (1,3) - swap these nc.
  11. 01:10:920 (1) - this slider bit close to side screen. Well, as long as it doesn't touch it in any resolution it is fine then.
  12. 02:14:520 (2) - i heard piano sound from here. hope you add note for here for music. thats better for tempo. The note is not a significant one so I just used the slider reverse.
  13. 03:05:220 (8,1) - swap these nc.
  14. 03:24:420 (6) - add nc cause there is sv changing.
  15. 03:57:720 (3) - feels too far. i think its not good for music. lets less that jump how about move it on near by 38l154? Changed spacings a bit.
  16. 04:40:020 (4) - add nc for sv changing.
  17. 04:40:920 (6) - ^
  18. 04:46:020 (5) - ^
  19. 04:47:220 (4) - ^


that's it :)
hope this is helpful... ;)
Anything that wasn't noted was fixed, thank you!
posted
Hello!

I found your BPM is HALF and you used high SV because of it. 03:26:665 - 03:29:820 around this seconds the bpm feels like changing but i might be wrong about it please ask someone good with timing.

There are no tags, consider adding some. (Album name is FLOWER, you can use this.)

Audio bitrate cannot be more than 192 kbps so here you go 192 kbps version i converted for you : http://www21.online-convert.com/downloa ... 7a178c.mp3

03:28:957 (5) - Unsnapped circle.

04:59:720 (6) - Unsnapped slider (repeat).

Unsnapped inherited (green) sections at: 02:49:045 - snap to 02:49:020 - These are not important because they are not kiai times.

^ Ignore those if you made them on purpose. ^

00:08:520 (4) - It should be at 00:08:445 i think.

00:04:470 (2) - this normal hitsound doesn't sound good.

00:09:420 (1) - Make it like this so i can see the difference between the previous one.

00:15:270 (2) - I don't understand why you used this circle instead of a slider -- http://puu.sh/iSPk9/397a2f0965.jpg

00:38:520 (1,1,1) - what is this NC's about?

00:40:320 (1) - Don't stack this one it seems like 2 stream but acctualy try this : 00:40:620 (3,4) - Ctrl+G and this It is better now with good flow.

00:46:245 (5) - There is acctualy nothing to follow.

00:51:795 (5) - Use longer slider with a little bit low SV adn follow the vocal pls.

00:55:320 (2,4) - Try to not overlap that 4 is ultra hidden.

01:07:470 (2) - Not an good overlap. I suggest you to delete it and 01:07:470 (1,2,3) - make an triplet like others.

01:09:120 (8) - NC

02:43:245 (1,2) - I dont really understand.

02:53:220 (1,1,2,3) - No stack if possible since 02:53:220 (1,1) - are has 2 ticks between them.

Generally i found this map so overmapped, think about your triplets and doublets(i dont know what it called i gave one example on the mod 2 circle stream) one more time and you need an far-reaching hitsound mod.
posted

-Kanzaki wrote:

Hello!

I found your BPM is HALF and you used high SV because of it. 03:26:665 - 03:29:820 around this seconds the bpm feels like changing but i might be wrong about it please ask someone good with timing. This part simply has an other instrument that plays on a different offset (which is 1/16 tick earlier)

There are no tags, consider adding some. (Album name is FLOWER, you can use this.) You are right, totally forgot about those.

Audio bitrate cannot be more than 192 kbps so here you go 192 kbps version i converted for you : http://www21.online-convert.com/downloa ... 7a178c.mp3 Thank you, but I am not sure online convertors are the best, I asked a friend to convert it in the best quality possible.

03:28:957 (5) - Unsnapped circle. Look at my note earlier.

04:59:720 (6) - Unsnapped slider (repeat).

Unsnapped inherited (green) sections at: 02:49:045 - snap to 02:49:020 - These are not important because they are not kiai times. Oops, this one is unnecessary, deleted.

^ Ignore those if you made them on purpose. ^

00:08:520 (4) - It should be at 00:08:445 i think. Actually it should be snapped on a 1/12 tick, it doesn't play well so I ignored it.

00:04:470 (2) - this normal hitsound doesn't sound good. Yeah.. Changed.

00:09:420 (1) - Make it like this so i can see the difference between the previous one. but that's the pattern, the NC indicates a certain difference, which is the SV.

00:15:270 (2) - I don't understand why you used this circle instead of a slider -- http://puu.sh/iSPk9/397a2f0965.jpg Because there are 2 ringing sounds there.

00:38:520 (1,1,1) - what is this NC's about? SV changes.

00:40:320 (1) - Don't stack this one it seems like 2 stream I don't think it is readable as a stream, the AR helps it and it's just finebut acctualy try this : 00:40:620 (3,4) - Ctrl+G and this It is better now with good flow. The previous flow was good as well but you made me tweak the pattern a bit by using CTRL+G on 5

00:46:245 (5) - There is acctualy nothing to follow. It kinda supports the vocals, and it plays well.

00:51:795 (5) - Use longer slider with a little bit low SV adn follow the vocal pls. I don't think slow SV fits here that well.

00:55:320 (2,4) - Try to not overlap that 4 is ultra hidden. I think it is clearly visible while playing, might be a bit hard to see in the editor.

01:07:470 (2) - Not an good overlap. I suggest you to delete it and 01:07:470 (1,2,3) - make an triplet like others. Hm.. I thought a bit and changed it to a triplet.

01:09:120 (8) - NC V

02:43:245 (1,2) - I dont really understand. Vocal and beat, it seems fine.

02:53:220 (1,1,2,3) - No stack if possible since 02:53:220 (1,1) - are has 2 ticks between them. I added a note instead, it felt awkward beforethen.

Generally i found this map so overmapped, think about your triplets and doublets(i dont know what it called i gave one example on the mod 2 circle stream) one more time and you need an far-reaching hitsound mod.
It might be a bit overmapped a bit someplaces, but it follows the music well and plays well too. I know the hitsounds need complete overhaul, and if someone won't help me I will do it myself, I am probably just too lazy to do so.

Thank you for the mod!
posted
Hi, from your queue ^^

[Beginning]
  1. 00:08:820 (1) - and 00:09:420 (1) - why did you change the sample set? imo the soft still fits better here
  2. 00:08:820 (1,1,2,1,2,3,4) - this should be the same combo
  3. 00:16:620 (1,2) - no need for NC here, and for the rest of the diff I think you should take a look at a lot of NC's, because a lot of them don't need to be so small
  4. 00:17:220 (1) - you could start this slider with a triple
  5. 00:20:975 - note missing (this point might be unsnaped because I'm using a mousepad lol)
  6. 00:22:020 (1,2,3,4,5) - you're following the vocals ok, but you could also map the drums a bit, there's a triple not mapped, which makes this part feel undermapped (maybe I'm just paranoid and like to see everything mapped)
  7. 00:23:820 (3) - important, I really don't think this is allowed, you should at least make the curves visible, else I think it falls under the Slider Velocity manipulation thing
  8. 00:28:478 - note missing
  9. 00:29:670 (2,1,1) - try to differenciate the timing difference a bit more (spacing wise)
  10. 00:35:220 (1,1) - this overlap can be avoided, try to change the second sliders shape / rotation a bit
  11. 00:38:520 (1,1,1) - all these NC's aren't really needed
  12. 00:43:770 (2,3) - make them parallel
  13. 00:45:420 (2) - I think reversing the curvature of this slider would improve flow
  14. 00:55:620 (3,4,5) - the sudden decrease in spacing ruins flow, the stack would be okay with higher spacing, but I think it should be avoided here
  15. 01:10:920 (1) - ctrl+g?
  16. 01:16:170 (4,1,2) - overkill jump, I would at least move the double a bit up, to about y:276
  17. 01:19:320 (2,1) - this blanket can be slightly improved
  18. 01:35:970 (1) - no need for NC
  19. 01:36:420 (4,1) - spacing should be increased / reduced, to highlight the timing change
  20. 02:04:320 (4) - add whistle on slider start?
  21. 02:20:220 (1) - NC hell begins x.x
  22. 02:24:420 (2) - why is the finish not audible here?
  23. 02:28:620 (3) - important, same reason as the above slider
  24. 02:29:820 (1,2) - you could blanket this by rotating 1 and moving 2 a bit (circular sliders ask for blankets ; ; )
  25. 02:46:920 (4,1) - maybe you could curve 1 a bit more while keeping the blanket
  26. 02:47:070 (5,6,1,2) - move the whole thing a bit to the left
  27. 02:53:670 (1) - this new combo is soooo confusing, this one must really be removed
  28. 03:09:720 (6,7) - a bit overkill, try to move it a bit down and to the left maybe
  29. 03:26:070 (3,4,1,2) - imo these notes should have the same spacing, because the spacing between 03:25:620 (2,3) - is actually shorter than between 03:26:220 (4,1) - which makes the pattern really confusing
  30. 03:29:220 (1) - no need for NC
  31. 03:46:770 (3,4,5) - jump is too small for the break, try to move 3 and 4 around
  32. 03:58:020 (1) - overkill slowdown, would be better to have the same speed as 03:55:620 (1) - since the song is the same in both parts
  33. 04:28:920 (7,8,9,10,1) - this stream feels a bit bland, maybe you could give it a shape?
  34. 04:31:620 (1,1) - imo a slowdown would be welcome here, the sliders get really hard to follow in between al these huge jumps (with that speed)
  35. 04:33:720 (5,6) - NC on each note for the sudden timing change (wow I'm asking for NC's xd)
  36. 04:34:020 (6) - if you slowed the above sliders, do the same on this one
  37. I currently only have my laptop to play and mod so I might have missed some things >.< sorry I couldn't help much with hitsounds but so far they seem perfect really, if you do the same for the rest of the map it should be ok


I think the new combos should be looked at, rest if fine and it's a really fun map, good luck :D
posted

- Milhofo - wrote:

Hi, from your queue ^^

[Beginning]
  1. 00:08:820 (1) - and 00:09:420 (1) - why did you change the sample set? imo the soft still fits better here Experimenting with hitsounds, changed to auto.
  2. 00:08:820 (1,1,2,1,2,3,4) - this should be the same combo SV changes should be indicated by NC, but the pattern doesn't really sak for it, changed.
  3. 00:16:620 (1,2) - no need for NC here, and for the rest of the diff I think you should take a look at a lot of NC's, because a lot of them don't need to be so small That's a pretty significant SV change, I'll leave the NC as it is.
  4. 00:17:220 (1) - you could start this slider with a triple Although it is overmapped, I like it a lot, it fits nicely with the strong note on the slider.
  5. 00:20:975 - note missing (this point might be unsnaped because I'm using a mousepad lol) It is on purpose, I wanted a small break, but on second thought a reversed 1/8 slider would fit here nicely, changed pattern a bit.
  6. 00:22:020 (1,2,3,4,5) - you're following the vocals ok, but you could also map the drums a bit, there's a triple not mapped, which makes this part feel undermapped (maybe I'm just paranoid and like to see everything mapped) Yeah you are a paranoid lol, I ignored them on purpose.
  7. 00:23:820 (3) - important, I really don't think this is allowed, you should at least make the curves visible, else I think it falls under the Slider Velocity manipulation thing I'll change it in-case it is confirmed unrankable, I am pretty sure the ranking criteria is outdated.
  8. 00:28:478 - note missing On purpose.
  9. 00:29:670 (2,1,1) - try to differenciate the timing difference a bit more (spacing wise) It kinda is, although a bit anti-intuitive, small DS means 1/8 when a stack means 1/4, but the NCs should help a bit, this is a reading pattern.
  10. 00:35:220 (1,1) - this overlap can be avoided, try to change the second sliders shape / rotation a bit It's on purpose.
  11. 00:38:520 (1,1,1) - all these NC's aren't really needed They are fine imo, SV change indicators.
  12. 00:43:770 (2,3) - make them parallel Fixed.
  13. 00:45:420 (2) - I think reversing the curvature of this slider would improve flow It is pretty insignificant imo, I like the current one.
  14. 00:55:620 (3,4,5) - the sudden decrease in spacing ruins flow, the stack would be okay with higher spacing, but I think it should be avoided here Changed pattern to something much nicer.
  15. 01:10:920 (1) - ctrl+g? Insignificant change, but changed either way.
  16. 01:16:170 (4,1,2) - overkill jump, I would at least move the double a bit up, to about y:276 Changed pattern to fit the music better, with spacings too.
  17. 01:19:320 (2,1) - this blanket can be slightly improved I know, however if I blanket it perfectly it will ruin the slider shape in my opinion.
  18. 01:35:970 (1) - no need for NC Woops, removed both.
  19. 01:36:420 (4,1) - spacing should be increased / reduced, to highlight the timing change Changed.
  20. 02:04:320 (4) - add whistle on slider start? V
  21. 02:20:220 (1) - NC hell begins x.x :oops:
  22. 02:24:420 (2) - why is the finish not audible here? It is? for me at least.
  23. 02:28:620 (3) - important, same reason as the above slider Same for me :P
  24. 02:29:820 (1,2) - you could blanket this by rotating 1 and moving 2 a bit (circular sliders ask for blankets ; ; )
  25. 02:46:920 (4,1) - maybe you could curve 1 a bit more while keeping the blanket But why? 1 is looking pretty nice.
  26. 02:47:070 (5,6,1,2) - move the whole thing a bit to the left Repositioned, good stuff.
  27. 02:53:670 (1) - this new combo is soooo confusing, this one must really be removed V
  28. 03:09:720 (6,7) - a bit overkill, try to move it a bit down and to the left maybe Redone.
  29. 03:26:070 (3,4,1,2) - imo these notes should have the same spacing, because the spacing between 03:25:620 (2,3) - is actually shorter than between 03:26:220 (4,1) - which makes the pattern really confusing 1 is a kinda stronger note and there's NC indication, I think it's cool.
  30. 03:29:220 (1) - no need for NC V
  31. 03:46:770 (3,4,5) - jump is too small for the break, try to move 3 and 4 around Changed.
  32. 03:58:020 (1) - overkill slowdown, would be better to have the same speed as 03:55:620 (1) - since the song is the same in both parts But the build up is not the same :)
  33. 04:28:920 (7,8,9,10,1) - this stream feels a bit bland, maybe you could give it a shape? Sure.
  34. 04:31:620 (1,1) - imo a slowdown would be welcome here, the sliders get really hard to follow in between al these huge jumps (with that speed) Slowed down the first one, similar to previous pattern.
  35. 04:33:720 (5,6) - NC on each note for the sudden timing change (wow I'm asking for NC's xd) Added NC on 4 instead of 5, feels better pattern-wise.
  36. 04:34:020 (6) - if you slowed the above sliders, do the same on this one Won't fit :P
  37. I currently only have my laptop to play and mod so I might have missed some things >.< sorry I couldn't help much with hitsounds but so far they seem perfect really, if you do the same for the rest of the map it should be ok Really? Great, now motivate myself to finish it faster than a snail.


I think the new combos should be looked at, rest if fine and it's a really fun map, good luck :D
Thank you!

Changed mp3 too.
posted
—————————————————————————————————————————————————————



Hi! Returning your favor of the M4M. Sorry for the late. >< I had some liabilities. I'm pretty sorry but I can't provide you a big mod because I don't know how to mod extras. Since the jumps are too high for me and I would suggest to reduce the DS a bit in these jumps 03:37:683 (1,2,3,4,5,6,7,8,9) , 01:32:883 (1,2,3,4,1,2,1,2,3) and

General

  1. I don't know if this is even a problem but the filesize exceeds the 10mb in the mapset.
  2. 04:59:783 (6) This slider's repeat is unsnapped.

Beginning

  1. 00:04:083 (1) I don't know but this slider shape is weird and makes an ugly overlap with these objects 00:04:533 (2,1) I'd suggest you to change the shape for something that makes the pattern cleaner.
  2. 00:53:883 (1,3) Separate them a bit to avoid overlap.
  3. 02:45:783 (6) Not sure, but you can stack them to make a neater flow.
  4. 03:27:183 (6) NC here for consistency.
  5. 04:02:883 (5) NC ^
  6. 03:22:533 (6) Set this circle here x=64 | y=112 to make it parallel with 03:21:933 (2).
  7. 01:52:983 (3) ^ x=97 | y=196
  8. 01:57:783 (1,2) Maybe they can be in the centre a bit more to clean the flow.

Overall the map is pretty neat, blanket and is worth to be an extra. Pitifully, I can't pass this map. ;__;

Have a star then for my incompetence ◕‿◕


—————————————————————————————————————————————————————
posted

HappyRocket88 wrote:

—————————————————————————————————————————————————————



Hi! Returning your favor of the M4M. Sorry for the late. >< I had some liabilities. I'm pretty sorry but I can't provide you a big mod because I don't know how to mod extras. Since the jumps are too high for me and I would suggest to reduce the DS a bit in these jumps 03:37:683 (1,2,3,4,5,6,7,8,9) , 01:32:883 (1,2,3,4,1,2,1,2,3) and Well the map is intended for more experienced players, no worries :)

General

  1. I don't know if this is even a problem but the filesize exceeds the 10mb in the mapset. Good quality mp3 and hitsound files.
  2. 04:59:783 (6) This slider's repeat is unsnapped. Snapped on 1/12

Beginning

  1. 00:04:083 (1) I don't know but this slider shape is weird and makes an ugly overlap with these objects 00:04:533 (2,1) I'd suggest you to change the shape for something that makes the pattern cleaner. I think that's fine :P
  2. 00:53:883 (1,3) Separate them a bit to avoid overlap. Neat.
  3. 02:45:783 (6) Not sure, but you can stack them to make a neater flow. The pattern is supposed to brake the player after the huge jump but still not completely.
  4. 03:27:183 (6) NC here for consistency. V
  5. 04:02:883 (5) NC ^ V
  6. 03:22:533 (6) Set this circle here x=64 | y=112 to make it parallel with 03:21:933 (2). V
  7. 01:52:983 (3) ^ x=97 | y=196 The star is not completely symmetrical in both sides of the screen, it is a bit rotated, currnet pattern is fine.
  8. 01:57:783 (1,2) Maybe they can be in the centre a bit more to clean the flow. Changed a bit!

Overall the map is pretty neat, blanket and is worth to be an extra. Pitifully, I can't pass this map. ;__;

Have a star then for my incompetence ◕‿◕


Thank you very much!

—————————————————————————————————————————————————————
posted
ithinkitneedsworktbh

Map

  1. buxw tags xd
  2. hihi ur sv spams at the beginning are really random n rlly messy and it can fuk som players up at parts such as at 00:08:883 (1,2) - where theres litearlly no indication for the player wotsoever that the sv is goign to chnage tHAT DRAMTICALLY. can u clean up some of the sv changes adns tuff pls kthx
  3. 00:04:833 (1,2,3,4,5,6) - ugly because that overlap is so bad cuz usually almosto all things that r barely touching or r touching only a little bit r usually ugly as fuk lmfao. I think we can agree that if u actualyl used a star shape for it it'd look better ya
  4. 00:06:183 (1,2,3,4,5,6) - gud spacing emphasis but ur design looks ugly mostly because of 00:06:483 (3,4,5) - how it's almost completely horizontal-like after u make a diagonal jump from 2 it just looks ugly and inconsistent.
  5. 00:07:383 (7) - why
  6. 00:07:683 (1,2,3) - random jumps with no justification from the song's emphasis or smth lik that
  7. 00:11:283 (1,2,3) - cud u possible have this away from ur combo before this it just makes it look cluttered this way
  8. 00:13:683 (1,2,3,1,2,3,1,2,1,2) - yo can u do mor of this plz kthx
  9. 00:18:933 (2,1) - y is the spacing not greater than 00:19:083 (1,2) - when the strong beat is o n 1
  10. 00:19:533 (2,1) - ^
  11. 00:21:183 (1,2,3,4,5) - the random spacing stuff
  12. 00:23:883 (3) - confirmed unrankable slider and its dum anyway cuz sliderend on strong beat when the sliderhead was weaker so like instead of that can u like make a slider going away from the next 1 and make a circle on the big white tick or smth cuz p sure that's 100% better trustmeplz
  13. 00:28:083 (1,2,3) - this right after 00:27:333 (1,2,3) - ????????????????????????????????
  14. realy throughout the map the problem is that your design is really messy and there's little to no s t r u c t u r e.. U see it at parts like 00:13:683 (1,2,3,1,2,3,1,2,1,2) - cuz it actually looks like everything comes together in nicely and its not too cluttered or not too randomly placed and the spacing is emphasized very nicely where it should be. U dont do that kinda stuff ever again in ur map and it's just ajhsdjhasfjka and it's ltierally the main problem that wont make this map rankable. Really I could go on on every single problem and detail and tell u wot to do but like even in the first 30 mins i said all taht and sdfjkdaskl idk it's ur choice whether to listen to me or not but this is like zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz i can do more if u want in the weekend or smth but rn eh
  15. i skipped stuff cuz same problems over and over e.t.c.
  16. 00:50:883 (1,2,3,4,5) - wot evn y do u do this rhythm at all its like wh and sounds wh
  17. 00:52:383 (2,3) - u never map it like this ever y did u
  18. refrain from using diagonal sliders as much or competely vertical/horizontal sliders cuz tbh sliders with slight angles to them make the map look s o m u c h b e t t e r
  19. tbh it looks like u have many different ideas that just dont flo together. Stick with 1 idea and then think of smth that f i t s with the part after it so its not like aeghsdjkfasjkjkdg all the time where ur just playing another airman u kno (except nowhere near as bad dw)


aaaaaaaaaaaaaaaaaaaaaaaaaaa
posted

VINXIS wrote:

ithinkitneedsworktbh

Map

  1. buxw tags xd
  2. hihi ur sv spams at the beginning are really random n rlly messy and it can fuk som players up at parts such as at 00:08:883 (1,2) - where theres litearlly no indication for the player wotsoever that the sv is goign to chnage tHAT DRAMTICALLY. can u clean up some of the sv changes adns tuff pls kthx OK
  3. 00:04:833 (1,2,3,4,5,6) - ugly because that overlap is so bad cuz usually almosto all things that r barely touching or r touching only a little bit r usually ugly as fuk lmfao. I think we can agree that if u actualyl used a star shape for it it'd look better ya FIXED
  4. 00:06:183 (1,2,3,4,5,6) - gud spacing emphasis but ur design looks ugly mostly because of 00:06:483 (3,4,5) - how it's almost completely horizontal-like after u make a diagonal jump from 2 it just looks ugly and inconsistent. CHANGED
  5. 00:07:383 (7) - why REMOVED
  6. 00:07:683 (1,2,3) - random jumps with no justification from the song's emphasis or smth lik that CHANGED
  7. 00:11:283 (1,2,3) - cud u possible have this away from ur combo before this it just makes it look cluttered this way NAH IT IS JUST FINE IN GAME, EDITOR MAKES IT MESSY
  8. 00:13:683 (1,2,3,1,2,3,1,2,1,2) - yo can u do mor of this plz kthx I didn't realise this is good.
  9. 00:18:933 (2,1) - y is the spacing not greater than 00:19:083 (1,2) - when the strong beat is o n 1 'Cuz I lowered the SV, might change patterns.
  10. 00:19:533 (2,1) - ^
  11. 00:21:183 (1,2,3,4,5) - the random spacing stuff THIS AINT RANDOM, I increased it whenever there was a strong beat.
  12. 00:23:883 (3) - confirmed unrankable slider and its dum anyway cuz sliderend on strong beat when the sliderhead was weaker so like instead of that can u like make a slider going away from the next 1 and make a circle on the big white tick or smth cuz p sure that's 100% better trustmeplz 100% TRUST
  13. 00:28:083 (1,2,3) - this right after 00:27:333 (1,2,3) - ???????????????????????????????? I DONT UNDERSTAND??
  14. realy throughout the map the problem is that your design is really messy and there's little to no s t r u c t u r e.. U see it at parts like 00:13:683 (1,2,3,1,2,3,1,2,1,2) - cuz it actually looks like everything comes together in nicely and its not too cluttered or not too randomly placed and the spacing is emphasized very nicely where it should be. U dont do that kinda stuff ever again in ur map and it's just ajhsdjhasfjka and it's ltierally the main problem that wont make this map rankable. Really I could go on on every single problem and detail and tell u wot to do but like even in the first 30 mins i said all taht and sdfjkdaskl idk it's ur choice whether to listen to me or not but this is like zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz i can do more if u want in the weekend or smth but rn eh I map whatever feels right, I didn't use the same pattern because I didn't see the right call for it, but I will go over stuff again and remap what's needed.
  15. i skipped stuff cuz same problems over and over e.t.c.
  16. 00:50:883 (1,2,3,4,5) - wot evn y do u do this rhythm at all its like wh and sounds wh VOCALS ARE GOOD?
  17. 00:52:383 (2,3) - u never map it like this ever y did u cuz vocals good
  18. refrain from using diagonal sliders as much or competely vertical/horizontal sliders cuz tbh sliders with slight angles to them make the map look s o m u c h b e t t e r ok
  19. tbh it looks like u have many different ideas that just dont flo together. Stick with 1 idea and then think of smth that f i t s with the part after it so its not like aeghsdjkfasjkjkdg all the time where ur just playing another airman u kno (except nowhere near as bad dw) ill try ty


aaaaaaaaaaaaaaaaaaaaaaaaaaa
aaaaaaaaaaatyaaaaaaaaaaa
show more
Please sign in to reply.