Thanks for the modMilan- wrote:
yo
You could try asking mostrata to use his mp3 and timming because this song has weird stuff (http://osu.ppy.sh/b/764560). It ends a bit different but sounds better.
[Easy]added
- 00:33:072 (3,4) - i'd have copy one of these instead of making 2 different curves. So it looks cleaner Done
- 00:51:007 (2,3) - maybe ctrl'g this rhythm? so the drum roll from 00:51:822 - is covered as well by the slider slide Done
- 01:16:116 (5) - nc for consistency? same in others diffs
[Hard][Insane]
- Same SV as Insane(? Pls no.. Try using 1.4~, which means a lot of rework xdxd Ah, time for a big decision. Another experienced mapper said it is not a problem, so I will gather more opinions before I make the decision :3
- 00:33:073 (1,2,1) - inconsist spacing doesnt look too nice fixed
- 00:42:040 (6,1) - distance is pretty random here. Yes, there's a cymbal and all but they are too far apart of each other compare to your constant distance that you have in the whole map. Just try to reduce the distance Reduced to 1.7
- 00:33:073 (1,2) - 00:35:681 (1,2) - 00:48:725 (1,2) - these rhythms are somewhat inconsistent and unfitting with all these 1/2 rhythms around. Try something like http://puu.sh/kVmz7/6f012cf7c0.jpg mabye Changed. Also changed 00:36:170 - to same rhythm :3
- You could have used a bit more those 1/4 rhythms like in the middle of the kiai or at the end. Especially when your insane is all streams Will be added
There were others similar stuff, but you can get the idea from what i said, in case you agree.
- 00:22:475 (4,5,1,2,3,4,5,6) - feels a bit overdone in terms of clicking. Same rhythms have either 1/1 or 1/2 so using a bunch of cicles in a row feels weird imo I see. Two circles replaced with slider at 00:23:127 -
- 00:25:572 (2) - i'd have stack this under 00:24:594 (3) - tail. So it also blankets with 00:25:246 (1) - xd Changed! I did that to improve readability, but I guess it's not significantly difficult to read with stack anyways :3
- 00:28:589 (5) - the song is pretty much only 1/2, the triples in downbeats are fine to me, but this one sounds out of place. There's no context for this basically. Same with 00:39:187 (4) - , would make more sense if it was at 00:39:513 - instead for example. Both of the triples removed
- 00:40:735 (4,1) - the slider shap you chose here isnt very good flow wise. Try to change it to something that make 4 into 1 flow better Changed
- 00:41:877 (5,6,1) - this kind of spacing after jumps arent good. Aren't sensitive to the player movement at all. Using other kind of movement that isn't linear play more smoothly Changed to a patter that, hopefully, plays better
- 00:44:485 (5,6,1) - flow isnt good due to the movement you have to do. Rotating (1) down is one way to do it better but reworking the patttern would be much better.
Hmm, I need to think about it for a bit because I'm not sure why the flow is bad. 00:43:833 (2,3,4,5,6) - is triangular, and there is a change of direction 00:44:648 (6,1) - because I feel like the music justifies a slight shift is flow.Fixed (hopefully). Thanks for clarifying at irc- 00:45:464 (3,4,5,1) - flow. ctrl g'ng 00:45:790 (4,5) - is one solution i guess so player have a more oval movement Changed
- 00:46:768 (3,4,5,6,1) - flow. http://puu.sh/kVnuw/d32fc01ac6.jpg
Your artwork is very bootiful ( ) but I'm not sure what you mean @_@. If you mean 00:47:257 (6,1) - has poor flow: I think change in direction in upbeat is justified (especially when flow in the music changes), and I don't think this pattern is particularly difficult to play either.FIixed- 00:53:942 (1,2) - even tho 00:54:105 - isnt very audible, for the sake of gameplay it'd be a lot better if you map this out. Using kickslider may work I will try to think of an way to follow your suggestion, since I see how this pattern could be bit difficult to play :3
- 00:57:855 (1,2,3) - distance looks bit random imo. Reclying distances used before usually work better fixed
- 01:03:562 (2,3) - (3) is too fat without momentum. aka no sensitive jump. Try reducing the distance here Changed!
Also, try to reduce the ammount of whistles. It's pretty annoying and unfitting with this song imo. for example on the triples u have, or the beginning being quiet but you use them a lot.. sounds weird to me.. Eliminated many of the whistles, especially at the quite part of the song :3
Hope this helps a bit :3 gl Thanks! it helped a lot