yo
You could try asking mostrata to use his mp3 and timming because this song has weird stuff (http://osu.ppy.sh/b/764560). It ends a bit different but sounds better.
[Easy]
Also, try to reduce the ammount of whistles. It's pretty annoying and unfitting with this song imo. for example on the triples u have, or the beginning being quiet but you use them a lot.. sounds weird to me..
Hope this helps a bit :3 gl
You could try asking mostrata to use his mp3 and timming because this song has weird stuff (http://osu.ppy.sh/b/764560). It ends a bit different but sounds better.
[Easy]
- 00:33:072 (3,4) - i'd have copy one of these instead of making 2 different curves. So it looks cleaner
- 00:51:007 (2,3) - maybe ctrl'g this rhythm? so the drum roll from 00:51:822 - is covered as well by the slider slide
- 01:16:116 (5) - nc for consistency? same in others diffs
- Same SV as Insane(? Pls no.. Try using 1.4~, which means a lot of rework xdxd
- 00:33:073 (1,2,1) - inconsist spacing doesnt look too nice
- 00:42:040 (6,1) - distance is pretty random here. Yes, there's a cymbal and all but they are too far apart of each other compare to your constant distance that you have in the whole map. Just try to reduce the distance
- 00:33:073 (1,2) - 00:35:681 (1,2) - 00:48:725 (1,2) - these rhythms are somewhat inconsistent and unfitting with all these 1/2 rhythms around. Try something like http://puu.sh/kVmz7/6f012cf7c0.jpg mabye
- You could have used a bit more those 1/4 rhythms like in the middle of the kiai or at the end. Especially when your insane is all streams
- 00:22:475 (4,5,1,2,3,4,5,6) - feels a bit overdone in terms of clicking. Same rhythms have either 1/1 or 1/2 so using a bunch of cicles in a row feels weird imo
- 00:25:572 (2) - i'd have stack this under 00:24:594 (3) - tail. So it also blankets with 00:25:246 (1) - xd
- 00:28:589 (5) - the song is pretty much only 1/2, the triples in downbeats are fine to me, but this one sounds out of place. There's no context for this basically. Same with 00:39:187 (4) - , would make more sense if it was at 00:39:513 - instead for example.
- 00:40:735 (4,1) - the slider shap you chose here isnt very good flow wise. Try to change it to something that make 4 into 1 flow better
- 00:41:877 (5,6,1) - this kind of spacing after jumps arent good. Aren't sensitive to the player movement at all. Using other kind of movement that isn't linear play more smoothly
- 00:44:485 (5,6,1) - flow isnt good due to the movement you have to do. Rotating (1) down is one way to do it better but reworking the patttern would be much better.
- 00:45:464 (3,4,5,1) - flow. ctrl g'ng 00:45:790 (4,5) - is one solution i guess so player have a more oval movement
- 00:46:768 (3,4,5,6,1) - flow. http://puu.sh/kVnuw/d32fc01ac6.jpg
- 00:53:942 (1,2) - even tho 00:54:105 - isnt very audible, for the sake of gameplay it'd be a lot better if you map this out. Using kickslider may work
- 00:57:855 (1,2,3) - distance looks bit random imo. Reclying distances used before usually work better
- 01:03:562 (2,3) - (3) is too fat without momentum. aka no sensitive jump. Try reducing the distance here
Also, try to reduce the ammount of whistles. It's pretty annoying and unfitting with this song imo. for example on the triples u have, or the beginning being quiet but you use them a lot.. sounds weird to me..
Hope this helps a bit :3 gl