ThanksKibbleru wrote:
i just took a quick glance but it was pretty good imo
I'd appreciate it if you could offer any advice on insane if you have time later. I'm new to mapping, so I absorb advice like sponge absorbs water >:D
ThanksKibbleru wrote:
i just took a quick glance but it was pretty good imo
Thanks for modding!HotaruMiraiRin wrote:
[Insane]
00:13:507 (1) - Why don't you change it into 00:12:529 (2) or maybe flip it to make it look consistent? Fixed
00:29:648 - You put a note in 00:40:083, but not here. Maybe add a note here? I think music is different enough to justify some variation
00:53:942 (1,2,3,4,1,2,3,4,5,6,1) - I think this part might be too hard for a 4.33 Insane map... Perhaps, but the patterns very nice :3. Maybe we can ask Tom to increase star rating. Star rating should reflect map's difficulty, not the other way around.
00:37:638 (3) - You've used similar sliders here 00:24:594 (3) and here 00:40:246 (3), but this one looks flatter than those two.I will think about it.
Thank you for your modStjpa wrote:
from my modding queue[Hard] • 00:42:040 (6,1) - Why that sudden jump? For emphasis :3
• 00:44:485 (4) - I wouldn't do an overlap because you never used one except there. I did use stack in other places (although only a few lol). I thought stack goes well with the way vocal suddenly stops. But in similar place (00:47:094 (4) - ), I did not stack. I will think about making them more consistent.
• 01:08:127 (5,6,1) - Random triplet? fixed[Insane]
• 00:14:812 (1,3) - I'd set the sliderhead of (3) on the slidertail of (1). Would look cleaner. I agree, but that will ruin the blanket ;_; If i move both 00:13:996 (3,5) - , 00:14:485 (4,5) - has too small ds, and if I move 00:13:996 (3,4,5) -, 00:14:485 (4,2) - are no longer stacked. And if I move 00:13:996 (3,4,5,2) - , shape isn't very pretty XD. I' think it's alright as is, but I'll fix it if I find something better :3
• 00:26:062 (4) - CTRL + J and rotate it a little? I'll think about it.
• 00:35:681 (1,2,3,4) - Why not making small jumps here? The voice goes up a little. Also you used some fitting jumps here 00:22:964 (2,3,4,5) - too Changed
•00:43:344 (5,1) - Imo the spacing here should be the same as 00:43:181 (4,5) Fixed
• 00:46:116 (1,2,3,4,5,6) - I'd use this pattern instead. Your current doesn't flow too well (imo, but I have a strange definition of flow to be honest).Fixed the flow, but I used different pattern than your suggestion to put emphasis on 3 and 5
• 00:51:822 (3,4,5,6,7,8,9) - Why not making the stream a bit longer to 00:52:638 ? This break seems a bit large to me. There are no beats to justify stream all the way to 00:52:638
• 00:55:572 (2,3,5,6) - Antijumps are anything but fun, really. They are fitting though :3 no drum beats on 00:55:735 (3,6) -. I don't think they are unintuitive.
• 01:08:290 (8) - NC? Opps, fixed
Thanks for the modMilan- wrote:
yo
You could try asking mostrata to use his mp3 and timming because this song has weird stuff (http://osu.ppy.sh/b/764560). It ends a bit different but sounds better.
[Easy]added
- 00:33:072 (3,4) - i'd have copy one of these instead of making 2 different curves. So it looks cleaner Done
- 00:51:007 (2,3) - maybe ctrl'g this rhythm? so the drum roll from 00:51:822 - is covered as well by the slider slide Done
- 01:16:116 (5) - nc for consistency? same in others diffs
[Hard][Insane]
- Same SV as Insane(? Pls no.. Try using 1.4~, which means a lot of rework xdxd Ah, time for a big decision. Another experienced mapper said it is not a problem, so I will gather more opinions before I make the decision :3
- 00:33:073 (1,2,1) - inconsist spacing doesnt look too nice fixed
- 00:42:040 (6,1) - distance is pretty random here. Yes, there's a cymbal and all but they are too far apart of each other compare to your constant distance that you have in the whole map. Just try to reduce the distance Reduced to 1.7
- 00:33:073 (1,2) - 00:35:681 (1,2) - 00:48:725 (1,2) - these rhythms are somewhat inconsistent and unfitting with all these 1/2 rhythms around. Try something like http://puu.sh/kVmz7/6f012cf7c0.jpg mabye Changed. Also changed 00:36:170 - to same rhythm :3
- You could have used a bit more those 1/4 rhythms like in the middle of the kiai or at the end. Especially when your insane is all streams Will be added
There were others similar stuff, but you can get the idea from what i said, in case you agree.
- 00:22:475 (4,5,1,2,3,4,5,6) - feels a bit overdone in terms of clicking. Same rhythms have either 1/1 or 1/2 so using a bunch of cicles in a row feels weird imo I see. Two circles replaced with slider at 00:23:127 -
- 00:25:572 (2) - i'd have stack this under 00:24:594 (3) - tail. So it also blankets with 00:25:246 (1) - xd Changed! I did that to improve readability, but I guess it's not significantly difficult to read with stack anyways :3
- 00:28:589 (5) - the song is pretty much only 1/2, the triples in downbeats are fine to me, but this one sounds out of place. There's no context for this basically. Same with 00:39:187 (4) - , would make more sense if it was at 00:39:513 - instead for example. Both of the triples removed
- 00:40:735 (4,1) - the slider shap you chose here isnt very good flow wise. Try to change it to something that make 4 into 1 flow better Changed
- 00:41:877 (5,6,1) - this kind of spacing after jumps arent good. Aren't sensitive to the player movement at all. Using other kind of movement that isn't linear play more smoothly Changed to a patter that, hopefully, plays better
- 00:44:485 (5,6,1) - flow isnt good due to the movement you have to do. Rotating (1) down is one way to do it better but reworking the patttern would be much better.
Hmm, I need to think about it for a bit because I'm not sure why the flow is bad. 00:43:833 (2,3,4,5,6) - is triangular, and there is a change of direction 00:44:648 (6,1) - because I feel like the music justifies a slight shift is flow.Fixed (hopefully). Thanks for clarifying at irc- 00:45:464 (3,4,5,1) - flow. ctrl g'ng 00:45:790 (4,5) - is one solution i guess so player have a more oval movement Changed
- 00:46:768 (3,4,5,6,1) - flow. http://puu.sh/kVnuw/d32fc01ac6.jpg
Your artwork is very bootiful ( ) but I'm not sure what you mean @_@. If you mean 00:47:257 (6,1) - has poor flow: I think change in direction in upbeat is justified (especially when flow in the music changes), and I don't think this pattern is particularly difficult to play either.FIixed- 00:53:942 (1,2) - even tho 00:54:105 - isnt very audible, for the sake of gameplay it'd be a lot better if you map this out. Using kickslider may work I will try to think of an way to follow your suggestion, since I see how this pattern could be bit difficult to play :3
- 00:57:855 (1,2,3) - distance looks bit random imo. Reclying distances used before usually work better fixed
- 01:03:562 (2,3) - (3) is too fat without momentum. aka no sensitive jump. Try reducing the distance here Changed!
Also, try to reduce the ammount of whistles. It's pretty annoying and unfitting with this song imo. for example on the triples u have, or the beginning being quiet but you use them a lot.. sounds weird to me.. Eliminated many of the whistles, especially at the quite part of the song :3
Hope this helps a bit :3 gl Thanks! it helped a lot
Thanks for the mod \:D\---./\Rizia wrote:
[Insane][Hard]
- 00:52:638 - add spinner? Added
- 00:44:485 (4) - don't stack with 00:44:159 (3) - tail? move to x336 y24 Moved
[eINess' Normal]
- disable widescreen suppotet Disabled
[Easy]
- add some slidertick for slider? like00:11:225 - 00:15:138 - ? I'm not sure how to do that. I will try to figure out >:3
that's all i found
free feel to call me back if you want a recheck
Updated :3Rizia wrote:
please update again
all diff need on new download
Oke. Thanks for remembering \:D\---./\Meyrink wrote:
LOL i was late since pc died xd ! u can ask me to mod ur next map (ticket)
Thanks for moddingpishifat wrote:
make sure your kiais all end at 01:16:116 -
right now insane is 1/2 beat after that and easy is a whole beat after lol All fixed!
probably should have a finish on the first object since that's just what the song supports
opposite of that, you've got some unsupported finishes like 00:18:725 (1) - 00:29:159 (1) - 00:39:594 (1) - 00:40:898 (1) - 00:46:116 (1) - 01:13:507 (1) - 01:15:138 (5) - on insane. they'd be better without finishes
hard/easy have some finishes/lack of finishes in weird places as well, but they're inconsistent with insane so uh check over those yourself gl Removed all the finishes you mentioned. Going through it again, I think I used too much finishes. These are finishes that I kept. They are consistent across all difficulties, except eINess' normal. I think they fit the music, but if not, please let me know! 00:10:898 (1) -
00:16:116 (1) - 00:21:333 (1) - 00:26:551 (1) - 00:31:768 (1) - 00:36:985 (1) - 00:42:203 (1) - 00:47:420 (1) - 00:52:312 (9) - 00:55:246 (1) - 01:00:464 (1) - 01:05:681 (1) - 01:10:898 (1) -
you're already aware, but the slider velocity difference on hard vs insane kinda sucks. i'd would say it's way better to use 1.4 on hard. just try adjusting stuff to use the lower sv and see how it turns out. it's not as much of a pain as you'd think if you keep spacing about the same haha It was a great pain ;-; but I managed to change it Reshaped some sliders as well so they'll play more smoothly for decreased SV .
anyway, decide what you want to change then i'll check again
I will make changes to the beatmap if necessary.Okoratu wrote:
either im dumb or this starts sounding off at around 00:53:942 -
milan also mentioned that monstrata's set uses an edited mp3 *assumes reason for that*
and starting 01:10:898 - things also sound off
dunno
i think you should consider doing something about that
Pereira006 wrote:
Hi
[Easy]
Gameplay:[eIness's Normal]
- 00:16:116 (1) - can you improve more curve like you did in 00:10:898 (1) - or 00:18:725 (1) - , this slider feel like is parallel Made it more curvy
- 00:22:638 (3) - ^ same ^
- 00:56:551 (3,4) - should be fix blanket then fix spacing next objectI didn't intend it to be a blanket, but a blanket would be nice... Fixed!
Gameplay:[Hard]
- 01:14:812 (1) - remove NC, you style you put NC every 2/1, i guess you forget remove thisasked eINess, and he says to remove it. fixed.
Gameplay:[Insane]
- 00:19:866 (5) - is better if you NC this then remove NC in 00:20:355 (1),the song change here IMO Fixed
- 00:29:159 (1,2) - try improve curvefixed
- 00:39:594 (6,7,1,2) - wrong places NCs, put NC in 6 and 2 and remove nc in 1, this http://puu.sh/llSU2/a706282c2e.jpg is really better follow music fixed
- 00:39:920 (2,3) - you don't wanna use same shape? I do :3 fixed!
- 00:48:725 (1) - improve curve, feel like parallel (hopefully) improved
- 00:50:029 (1) - ^ same fixed
- 00:59:159 (1) - this still possible to make stack with 00:58:507 (3) in end stacked
Gameplay:yeah I did ask help monstrata. mapset is actually good
- 00:30:627 (4) - missing NC Added
- 00:36:333 (1) - you don't have to put NC if you make jump, just follow music, remove NC Removed
- 00:46:768 (3,4,6) - this triangule is very near border, try out space more ? like you did in 00:41:551 (3,4,6) - Done
- 00:57:855 (1) - move to x:264 y:112 because the begin will better symentric between this notes 00:57:855 (1,2,3) - Moved
- 00:59:975 (1) - remove NC Removed
- 01:15:464 (1) - ^ sameDone!
Any question or you don't understand my english ask me I will explain better
Call me back if you think this mp3 is ready or whatever
good luck
Thanks xDPereira006 wrote:
Alright, everthing look good, let's try !
Qualify
congtraz you first map qualify
감사합니다!Sonnyc wrote:
굳럭!
일본어 로마자 규정상 o가 맞는 표기일겁니다.Konoha wrote:
키미오 츠레테에서 오가 아마 o가 아니라 wo 일거에요 ;w;)
お=o, を=wo
어찌될지 잘 모르겠지만 부디 행운을 빕니다.
저도 뒤늦게 확인하고 포스팅 수정했네요 ㅋㅋ큐ㅠㅠㅠ 괜히 아는척햤다가 크...Sonnyc wrote:
일본어 로마자 규정상 o가 맞는 표기일겁니다.Konoha wrote:
키미오 츠레테에서 오가 아마 o가 아니라 wo 일거에요 ;w;)
お=o, を=wo
어찌될지 잘 모르겠지만 부디 행운을 빕니다.
Konoha wrote:
퀄파 축하드려요 굿럭
Rizia wrote:
gratz!
Thank you all owoByBy13 wrote:
Congratz on your first qualify! (: