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xi - Ascension to Heaven

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buny
00:25:550 (4) - move this slider up a bit so the spacing to the next circle is similar to 00:25:025 (1,2), or adjust that double. Keep consistent with your blanketing like 00:34:625 (1,2,3,4,5,6)
00:27:275 (8) - this 1/8 reverse slider should be moved a bit closer to the next slider
00:27:875 (4) - maybe move this slider to the left a bit to smoothen the jump
00:29:525 (3,4) - ctrl+g would look better i think, so that the last kick slider is being overlapped on its start point, and also smoothens the jumps
00:38:675 (3) - move these a bit further so they blanket properly like 00:34:625 (1,2,3,4,5,6)
00:42:575 (8) - shorten this reverse by 2 so it follows the beat, also you can add another circle after it so the stream that comes after won't end as an even stream

01:29:825 (1) - cutting my life bar
01:44:225 (1) - ^

02:39:725 (3) - change to 1/2 slider? A bit awkward to have a pause in the the middle of a deathstream, even if you are emphasising the beat it's on. A slider can emphasise it just as much as a circle, without the gap between the next note


don't have any problems with the rest of the map i think, your map broke my osu in editor so i can't look at it right now. i might give it another look later but they are just streams and they're following a consistent flow so they look fine to me
Topic Starter
Kroytz
a loli's mod

a loli wrote:

00:25:550 (4) - move this slider up a bit so the spacing to the next circle is similar to 00:25:025 (1,2), or adjust that double. Keep consistent with your blanketing like 00:34:625 (1,2,3,4,5,6) Adjusted position (ever so slightly because slider leniency will give the same spacing roughly) and fixed the blankets.
00:27:275 (8) - this 1/8 reverse slider should be moved a bit closer to the next slider Spaced for emphasis.
00:27:875 (4) - maybe move this slider to the left a bit to smoothen the jump Adjusted slightly to make better blanket/crossbow shape thing. Very minimal, can't really move elsewhere otherwise it breaks what I'm trying to create.
00:29:525 (3,4) - ctrl+g would look better i think, so that the last kick slider is being overlapped on its start point, and also smoothens the jumps Interesting idea, very possible I can do that but I'd have to rework the next combo completely and move it to the 2nd quadrant. I'll take this into consideration and will make the change once I see that I can pull this off.
00:38:675 (3) - move these a bit further so they blanket properly like 00:34:625 (1,2,3,4,5,6) ehh idk
00:42:575 (8) - shorten this reverse by 2 so it follows the beat, also you can add another circle after it so the stream that comes after won't end as an even stream Nice catch, fixed.

01:29:825 (1) - cutting my life bar
01:44:225 (1) - ^ Still confused as to whether or not these are unrankable issues, tbh. I can move them elsewhere yes, but why is this a concern exactly? Not to sound rude but there's an entire playfield for mapping that I should be able to utilize.

02:39:725 (3) - change to 1/2 slider? A bit awkward to have a pause in the the middle of a deathstream, even if you are emphasising the beat it's on. A slider can emphasise it just as much as a circle, without the gap between the next note It does feel awkward yes, so I made a slider. feels better now : 3


don't have any problems with the rest of the map i think, your map broke my osu in editor so i can't look at it right now. i might give it another look later but they are just streams and they're following a consistent flow so they look fine to me Feel free to make further posts if you find anything else that should be fixed and whatnot!


Thank you for the mod! :)
Anxient
HOW DO I MOD THIS

Final Moment

00:27:275 (8) - ctrl g, coz better entry and repeat slider goes downwards, into the next note, not away.
00:47:375 (10) - no ctrl+g?
00:55:775 (4,1) - blanket trigger pl0x
01:07:625 (1,2,3,4,5,6,7,8,1) - this looks bad. I'm no expert, but I'm pretty sure thisll play bad too.
01:20:225 (1,2,3,4,5,6,7,8,1) - why don't you move use similar DS, or gradually increasing DS jumps for this?
01:39:425 (1,2,3,4) - no offense, but I think this is really lazy. try to make it more interesting..
01:44:225 (1) - this placement is a bad idea imo. place it near the previous and next note. the positioning atm doesn't make sense.
stab me in the face for suggesting this but...
01:47:675 (1) - ctrl g
01:49:025 (1) - ^
01:50:225 (1) - ^
imo these 3 changes would make much more sense than your previous ones, as well as improve flow on this elegant part

02:23:825 (1,2) - maybe try to improve the entry so that it looks more natural?
02:44:225 - blue zenith tier streams
02:52:475 (15) - whistle intended?
03:21:425 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) - pretty sure not even shigetora can clear this part
03:22:625 (1) - speedbuildup from accelerator stream will mess everyone up on this part. just sayin
03:47:825 (1) - place this forward. makes more sense since the next note is also forward not backward.
04:01:025 - memme uranium tier streams
04:39:425 (1) - make the entry point more curved

seeing this map, I now want a Happy End of the World, Blue Zenith and Ascension to Heaven xi megamix.

if this gets ranked I'm gonna Ascend to Heaven
...
no one?
k
Topic Starter
Kroytz
Anxient's Mod

Anxient wrote:

HOW DO I MOD THIS

Final Moment

00:27:275 (8) - ctrl g, coz better entry and repeat slider goes downwards, into the next note, not away. The difference in spacing creates more emphasis for when the player drops down to the next slider.
00:47:375 (10) - no ctrl+g? Took a little bit of remapping but I managed to make this look better and include double stream blankets with the sliders.
00:55:775 (4,1) - blanket trigger pl0x ..Fixed
01:07:625 (1,2,3,4,5,6,7,8,1) - this looks bad. I'm no expert, but I'm pretty sure thisll play bad too. It doesn't play bad cuz I see people can hit all these, and I just follow how I see the music : x
01:20:225 (1,2,3,4,5,6,7,8,1) - why don't you move use similar DS, or gradually increasing DS jumps for this? This follows a note-blanketing pattern I have going on, as well as some overlappy stuff.
01:39:425 (1,2,3,4) - no offense, but I think this is really lazy. try to make it more interesting.. Show me what's interesting then?? I mean, it's 4 dead piano keys, what more can you do. But nah, it doesn't look interesting, nor does it 'feel' right because of high spacing, so I' fixed it. I think. Next time, try provide alternatives because "interesting" is different for everyone. ^^;
01:44:225 (1) - this placement is a bad idea imo. place it near the previous and next note. the positioning atm doesn't make sense. K, so like this has got to be the most emphasized piano key hit in this song, which explains my reasoning to put it in that corner but seeing as how everyone is against it, I'll fix it. Not a big deal because every improvement matters to me no matter how small. Hopefully putting it in the opposite corner makes more sense :^)
stab me in the face for suggesting this but...
01:47:675 (1) - ctrl g
01:49:025 (1) - ^
01:50:225 (1) - ^
imo these 3 changes would make much more sense than your previous ones, as well as improve flow on this elegant part Flow is important here I agree. I've changed the slider shapes to make more sense.

02:23:825 (1,2) - maybe try to improve the entry so that it looks more natural? Can't really see a way to do this without fixing the entire streams or ruining the alignment I got going on with the sliders.
02:44:225 - blue zenith tier streams More like Freedom Diving to Heaven :^)
02:52:475 (15) - whistle intended? Nope, nice catch.
03:21:425 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) - pretty sure not even shigetora can clear this part You'd be surprised at how many people can go through all this.
03:22:625 (1) - speedbuildup from accelerator stream will mess everyone up on this part. just sayin I dunno man, I've seen enough playtests that people have hit things that wouldn't normally look hittable. To me, it fits the section fine.
03:47:825 (1) - place this forward. makes more sense since the next note is also forward not backward. idk I kinda like it how it is right now : x
04:01:025 - memme uranium tier streams
04:39:425 (1) - make the entry point more curved looks fine to me, eh

seeing this map, I now want a Happy End of the World, Blue Zenith and Ascension to Heaven xi megamix.

if this gets ranked I'm gonna Ascend to Heaven
...
no one?
k
Please end yourself :D

Thank you for the mod! :)
Topic Starter
Kroytz
Updated BG to exclude random black lines on the bottom.
-Lemons
Definitely fitting to see you map this song, Well done have a star <3
Anxient
map feels like drugs to relax mod

**********
CrimsonClaw

Anxient wrote:

if this gets ranked I'm gonna Ascend to Heaven
...
no one?
k
heh. heh.

So much happening in here
Arphimigon
No fun allowed squad!


This is a map!
m4m normal mod idc

[Final Moment]
I hate to be REAL picky but that diff name sounds kinda... uninspiring, if you know what I mean. "moment" is pretty dull. Go for something more big, Last Instance or smth.
00:05:825 - Very, very clickable. Please end that spinner earlier, and add a hittable beat here.
00:24:350 (3) - No sound here, can you remove this and start the stream at 00:24:425 - ? It also makes sense because #bigwhiteticks#
00:33:425 (1,2,3,4,1,2,3,4,1,2,3,4,5,6) - If you are gonna NC in sets of four and have a little bit of angle change between them, please do the same for 00:34:250 (4,5) - this bit here for consistency, a NC and a slight edginess to hit it.
(00:34:625 (1,2,3,4,5,6,7) - I spotted the copypaste)
00:52:625 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) - I like that the first half is higher in spacing than the last streams, but I think the last half should be slightly lower. You use 0.8 for the regular streams, so you can start this spacing increase with 1x DS, and the second half with 0.9. That way there is some indication of that lowering intensity.
00:56:825 (4,5,6) - I'd make this spacing more even, the jump to 6 is realllllly small, and the jump to 5 is hella big, esp with the angle made.
01:05:825 (1,2,3,4,5) - Fix the line here, the slider start is not on a straight line!
01:21:725 (1,2,3,4,1,2,3,4,1,2,3,4) - This should start high spacing, and get lower, how about instead of 1.1 -> 1.2 -> 1.3, you flip it around?
02:32:225 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - Would be much preferred if the stack was of length 5, so you start moving on the strong beat
Since this is gonna be hard streams after here, I left out pitch-relevancy because it would be too hectic and confusing.
02:53:825 (1,2,3,4,5,6,7,8,9) - Definately, by far the sharpest stream angle like... everrrrrr. This is a difficulty spike and a half to play right. I'd really try making the angle not so backing on itself.
03:21:425 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) - No mean to be a party pooper, but this stream is wayyyyyy too much of a fast diffspike. I'd like it if the previous section was a bit harder so it wasn't so diffspiking (hint hint) but as of now it literally goes to near double DS at the end. That's DQ bait.
04:01:025 - This whole kiai has a higher pitch than the last kiai but the spacing is basically the same. (remap) can you use like, 1.1 DS? (yes thats fully spaced but it makes sense and is justified to use)
04:28:625 (1,2,3,4) - Are you sure about this?
04:38:450 (4,5,6,7,8,9,10,11,12,13,14,15,16,1) - Ya same thing as before, but I feel this is better, due to it already starting pretty hard.

I r8 out of 8...
6/8! (7.5/10) for nice looking streams, some cool gameplay with sliders, and general niceness overall.
Topic Starter
Kroytz
On behalf of BeatofIke (and with the help of Goldenwolf), this is the timing we found and will be applied, so...no more timing issues hopefully. ;w;
edit: not anymore
Shiro
Topic Starter
Kroytz
Arphimigon's Mod

Arphimigon wrote:

No fun allowed squad!


This is a map!
m4m normal mod idc

[Final Moment]
I hate to be REAL picky but that diff name sounds kinda... uninspiring, if you know what I mean. "moment" is pretty dull. Go for something more big, Last Instance or smth. rip
00:05:825 - Very, very clickable. Please end that spinner earlier, and add a hittable beat here. Added for slider to note consistency throughout this section.
00:24:350 (3) - No sound here, can you remove this and start the stream at 00:24:425 - ? It also makes sense because #bigwhiteticks# There's actually a very very faint noise here. I don't like the idea of starting the stream with slider but if it gets brought up again, then maybe I will.
00:33:425 (1,2,3,4,1,2,3,4,1,2,3,4,5,6) - If you are gonna NC in sets of four and have a little bit of angle change between them, please do the same for 00:34:250 (4,5) - this bit here for consistency, a NC and a slight edginess to hit it. Not set of 4 but following different noises.
(00:34:625 (1,2,3,4,5,6,7) - I spotted the copypaste) oh, interesting, it is lmao. wasn't intended but oh wells
00:52:625 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) - I like that the first half is higher in spacing than the last streams, but I think the last half should be slightly lower. You use 0.8 for the regular streams, so you can start this spacing increase with 1x DS, and the second half with 0.9. That way there is some indication of that lowering intensity. can't because design
00:56:825 (4,5,6) - I'd make this spacing more even, the jump to 6 is realllllly small, and the jump to 5 is hella big, esp with the angle made. remapped this section
01:05:825 (1,2,3,4,5) - Fix the line here, the slider start is not on a straight line! oh woops. fixed
01:21:725 (1,2,3,4,1,2,3,4,1,2,3,4) - This should start high spacing, and get lower, how about instead of 1.1 -> 1.2 -> 1.3, you flip it around? I imagined it the opposite really. Sort of a like a last burst of streams before you settle down into the calm part of the song. Yours makes sense too though.
02:32:225 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - Would be much preferred if the stack was of length 5, so you start moving on the strong beat wait, stack of 5 would mean that the 6th beat would be the strong beat but here I follow the strong piano that starts on the 5th note so I stacked 4 instead.. ;; now that I'm looking at this some more, I'm not sure what I should do. I might change the stream layout instead.
Since this is gonna be hard streams after here, I left out pitch-relevancy because it would be too hectic and confusing.
02:53:825 (1,2,3,4,5,6,7,8,9) - Definately, by far the sharpest stream angle like... everrrrrr. This is a difficulty spike and a half to play right. I'd really try making the angle not so backing on itself. will look more into this, this doesn't pose a problem to the people I've given this map to play. I agree it's very sharp however, though, the overlapping makes it so you have enough time to catch yourself.
03:21:425 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) - No mean to be a party pooper, but this stream is wayyyyyy too much of a fast diffspike. I'd like it if the previous section was a bit harder so it wasn't so diffspiking (hint hint) but as of now it literally goes to near double DS at the end. That's DQ bait . I mean like, this map is hella deathstream already, this wouldn't be DQ bait at all. The notes are place to follow the music's intensity. That's all it is, just following the music.
04:01:025 - This whole kiai has a higher pitch than the last kiai but the spacing is basically the same. (remap) can you use like, 1.1 DS? (yes thats fully spaced but it makes sense and is justified to use) Okay, so I actually tried to do this entire kiai at 1.1 DS because I agree it's justifiable, but after a while, it gets ridiculously hard to utilize the editor for the type of streams I'm making because the extra DS ruins a lot of my curves and in summary, it looks terrible. I may try again, but I doubt I'll ever fix this kiai to accommodate the extra DS. I used 1.05 DS because it adds space (barely) but at least I'm able to make some streamy streams without rolling my face around the editor like it was with 1.1.
04:28:625 (1,2,3,4) - Are you sure about this? I'm actually not, so I fixed it. Others pointed it out as well.
04:38:450 (4,5,6,7,8,9,10,11,12,13,14,15,16,1) - Ya same thing as before, but I feel this is better, due to it already starting pretty hard. I changed the ending a bit to make this feel more welcoming. This kiai should end more intensely than the last.

I r8 out of 8...
6/8! (7.5/10) for nice looking streams, some cool gameplay with sliders, and general niceness overall. Cool.

Thank you for the mod! :)
Asonate
Fancy M4M
2015-10-30 13:13 Asonate: i dont think theres too much to point out in yours
2015-10-30 13:14 Kroytz: well, point out whatever you feel deserves to be pointed out
2015-10-30 13:14 Kroytz: mods don't always have to be pages long
2015-10-30 13:14 Asonate: sure
2015-10-30 13:15 Kroytz: So you start with me then I assume?
2015-10-30 13:15 Asonate: yes
2015-10-30 13:15 Kroytz: OKAY
2015-10-30 13:15 Kroytz: caps
2015-10-30 13:15 Kroytz: >>
2015-10-30 13:15 Asonate: 00:09:442 (1) - is this muted intentionally or is my skin messing up ?
2015-10-30 13:15 Kroytz: its at 80% voume
2015-10-30 13:15 Kroytz: volume
2015-10-30 13:16 Asonate: yeah, for me the slider prior is louder
2015-10-30 13:16 Asonate: but it might be my skin being weird
2015-10-30 13:16 Kroytz: maybe use default osu skin
2015-10-30 13:16 Kroytz: thats generally preferred for these hitsoundy things
2015-10-30 13:16 Asonate: could it be you forgot a whistle there?
2015-10-30 13:16 Asonate: 00:14:242 (1) - this one has one
2015-10-30 13:16 Asonate: the other one doesnt
2015-10-30 13:17 Kroytz: oh woops lol
2015-10-30 13:17 Kroytz: youre right, fixed xD
2015-10-30 13:17 Asonate: xD
2015-10-30 13:17 Asonate: wait, is that keysounded ?
2015-10-30 13:17 Kroytz: Yes :3
2015-10-30 13:17 Kroytz: (it's not done yet) stopped at 2nd kiai
2015-10-30 13:18 Asonate: i wondered :3
2015-10-30 13:18 Asonate: 00:24:367 (3) - isnt this overmapped ?
2015-10-30 13:18 Asonate: i mean, you could argue for consistency, so it should be fine
2015-10-30 13:19 Kroytz: someone else mentioned that too, but there is a VERY faint noise there. I'd argue for consistency yes and because starting slider isn't much preferred to me
2015-10-30 13:19 Kroytz: or starting white either cuz I miss the sound starting on red. I'll leave that up to the BNs, but consistency for sure.
2015-10-30 13:19 Asonate: yeah, id keep it as well
2015-10-30 13:21 Asonate: 01:09:817 (3) - this one seems weird, makes strange flow into the slider
2015-10-30 13:22 Asonate: minor, but my OCD needs me to tell this
2015-10-30 13:22 Asonate: 01:10:267 (6) - same here
2015-10-30 13:23 Kroytz: hm
2015-10-30 13:24 Kroytz: I'd say 'maybe the first one' but not the 2nd. It's layed out as a triangle
2015-10-30 13:24 Asonate: alright, if you dont agree keep it
2015-10-30 13:24 Asonate: 01:50:242 (1) - obvious blanket
2015-10-30 13:24 Asonate: ACTION runs
2015-10-30 13:24 Kroytz: ;w;
2015-10-30 13:25 Asonate: 01:53:542 (3) - id have this have the same distance as 2 to 1
2015-10-30 13:25 Asonate: seems a bit weird like that
2015-10-30 13:26 Kroytz: hm
2015-10-30 13:26 Kroytz: you have a point
2015-10-30 13:26 Kroytz: the flow is what im concerned though but I agree with you
2015-10-30 13:26 Kroytz: fixed blanket and circle
2015-10-30 13:27 Kroytz: 01:53:842 (1) - fixed blanket
2015-10-30 13:27 Kroytz: cuz i see dat one too >>
2015-10-30 13:27 Asonate: xD
2015-10-30 13:29 Asonate: 03:00:517 (10) - this is just visually, but this looks weird being straight like that
2015-10-30 13:29 Kroytz: huh, i never noticed that
2015-10-30 13:29 Asonate: 03:02:842 (1,2,3,4,5,6,7,8) - id space these not this close, but this is my subjective impression
2015-10-30 13:30 Asonate: id even use biger DS that normally here
2015-10-30 13:30 Kroytz: o geez, yeah, I dont think I can do that ;-;
2015-10-30 13:30 Asonate: yeah, i guess that would mean remapping everything
2015-10-30 13:30 Asonate: to still flow well
2015-10-30 13:30 Asonate: keep, its fine like that too
2015-10-30 13:31 Kroytz: haha xD
2015-10-30 13:31 Asonate: 03:10:792 (3) - this angle seems a bit weird, id move 1,2,3 to make it a bit more smooth
2015-10-30 13:32 Kroytz: I suppose, thing is I need (1) to stay blanketed above there
2015-10-30 13:32 Asonate: 03:14:992 (11) - thats awkward flowwise
2015-10-30 13:32 Asonate: i guess you could tinker with 4,5 a bit
2015-10-30 13:32 Asonate: but its nothing too major
2015-10-30 13:33 Kroytz: hm, yeah fixing streams is quite a painful task
2015-10-30 13:33 Asonate: 03:15:442 (1) - this flows weird aswell
2015-10-30 13:33 Asonate: yeah, the streams in awakening were remapped tons of times lol (and probably still suck)
2015-10-30 13:33 Kroytz: not that that's my reason for not fixing as ive remapped some before but it's quite a difficult thing to keep everything how it is
2015-10-30 13:34 Asonate: yeah sure
2015-10-30 13:34 Asonate: i have that mentality as well
2015-10-30 13:34 Kroytz: "style" as they call but I try to follow a sort of blanketing theme as you could probably tell here xD
2015-10-30 13:34 Asonate: yeah, i do xD
2015-10-30 13:35 Asonate: 03:22:042 (9) - from there one i took over :^) (once you see awakening strimms youre gonna know (and regret))
2015-10-30 13:35 Asonate: from there one lolz grammar
2015-10-30 13:36 Kroytz: lol okay
2015-10-30 13:36 Kroytz: x3
2015-10-30 13:36 Asonate: 03:22:642 (1) - i love this slider :3
2015-10-30 13:36 Kroytz: thx boo
2015-10-30 13:36 Asonate: about this as well, i'd keep it, but you might get people saying the slider end should be clickable
2015-10-30 13:37 Asonate: i personally like having sliderends have impact
2015-10-30 13:37 Asonate: but most of the other mappers dont, keep it in mind
2015-10-30 13:37 Kroytz: to me it depends
2015-10-30 13:37 Kroytz: in this instance because of the violin, I feel like it should end with the note to keep as much violin there
2015-10-30 13:37 Kroytz: and not stop shortly
2015-10-30 13:40 Asonate: 03:36:967 (9) - feels overmapped
2015-10-30 13:41 Kroytz: hm, yeah
2015-10-30 13:41 Kroytz: removed
2015-10-30 13:41 Asonate: maybe nc the white tick note
2015-10-30 13:41 Asonate: (if it wasnt i cant remember)
2015-10-30 13:42 Asonate: 04:09:517 (2) - this isnt too good, you have a momentum change on the blue tick, which should rather be on a white/red tick
2015-10-30 13:43 Asonate: man ververg mods taught me stuff
2015-10-30 13:44 Kroytz: I tried to fix this from before but it was kinda hard, but I agree with that there, I'll see how I can fix it
2015-10-30 13:44 Kroytz: probably have to make the previous stream larger x_x
2015-10-30 13:44 Asonate: yeah
2015-10-30 13:45 Asonate: wow, i suck at modding
2015-10-30 13:45 Asonate: couldnt find anything after that
2015-10-30 13:46 Asonate: you can ask me for a NM anytime you want
2015-10-30 13:47 Kroytz: lol dw bout it
2015-10-30 13:47 Asonate: but seriously, call me if you need a mod
2015-10-30 13:47 Asonate: im always glad to mod good maps
2015-10-30 13:47 Kroytz: how was the keysounding at least? ;o
2015-10-30 13:47 Kroytz: aw thx
2015-10-30 13:47 Asonate: It was wonderful <3
2015-10-30 13:47 Kroytz: sweet~
2015-10-30 13:48 Kroytz: k well, a few things pointed out that I should fix. though it wasnt a lot, theyre quite impactful lol
2015-10-30 13:48 Asonate: and then second kiai happened xD
2015-10-30 13:48 Kroytz: I also fixed some stuff along the way I saw so it was good
2015-10-30 13:48 Asonate: clickclickclick
2015-10-30 13:48 Kroytz: yeah, that 2nd kiai....
2015-10-30 13:48 Asonate: Glad I helped

Good Luck for ranking
Topic Starter
Kroytz
Updated to include mods and keysounding.
Still working on the 2nd chorus, but the files are there.
ComfyWolf


This is rivaling Blue Zenith... and that's my favourite stream map ever D:

IRC
18:13 ComfyWolf: k
18:14 ComfyWolf: 01:29:842 (1,2,3) - This pattern here, I'd recommend a downward motion
18:14 ComfyWolf: like the first note is fine, but then slowly go steeper down
18:15 Kroytz: you mean spaced higher?
18:15 Kroytz: or anti-jump manner?
18:15 ComfyWolf: here let me try to give an example
18:15 ComfyWolf: let's say the first note is top left for example
18:16 ComfyWolf: nvm, I'll just send an image
18:17 Kroytz: I was kind of expecting the image lol
18:18 ComfyWolf: I made a crappy rough sketch of it in paint (because of ar in your map not showing all of those notes)
18:18 ComfyWolf: http://puu.sh/l3Fd8/548a6619a0.png
18:18 ComfyWolf: see how it's not a straight line down
18:18 Kroytz: you could lower the AR to 0 if you want to show a demo
18:19 Kroytz: but i'll see
18:19 ComfyWolf: plus I don't know the DS in that section
18:19 Kroytz: The DS is irrelevant seeing as how theyre like1 measure apart lol
18:19 Kroytz: but this is basically what you have? http://puu.sh/l3Fk3/98da1f7cc7.jpg
18:19 Kroytz: thats how the notes play
18:20 Kroytz: (5,6) become the next (2,3)
18:20 ComfyWolf: yes, that's how it is for me
18:20 ComfyWolf: I'm saying lower 3 a bit more
18:21 Kroytz: hm
18:21 Kroytz: can't say its a necessary change tbh
18:21 ComfyWolf: I'm not doing necessary changes
18:21 ComfyWolf: this map is great
18:21 Kroytz: oh lol
18:21 Kroytz: xD
18:21 ComfyWolf: I'm nitpicking to help it out after the breif look through I did
18:22 Kroytz: mm ok
18:22 Kroytz: what about parts like this: 02:03:442 (1,2,3,4,1) -
18:22 Kroytz: should I follow more to the beats that are missing
18:22 Kroytz: i followed the heavy drums there
18:22 Kroytz: but feels slightly undermapped
18:23 ComfyWolf: It's very catchy
18:23 ComfyWolf: I'd say keep it
18:23 Kroytz: and should the hitsound be drum or finish? Id assume finish yeah
18:23 Kroytz: i have drum claps but it could also just be soft finish i think :x
18:23 ComfyWolf: 02:17:167 (8,9,10,11) - I'd say make 8 9 10 curve more into 11
18:23 ComfyWolf: and one sec
18:23 Kroytz: drum default, soft additional finish'
18:24 ComfyWolf: I don't exactly know what to do with the hitsounding since it's WiP
18:24 ComfyWolf: once you finish them I could definetly mod those too if you'd like
18:24 Kroytz: well, for now maybe
18:24 Kroytz: i think finish is better
18:25 Kroytz: anyways for 2:17
18:25 Kroytz: i use circle http://puu.sh/l3FDE/300983acb4.jpg
18:25 Kroytz: to make as curved as can be
18:25 ComfyWolf: k
18:25 ComfyWolf: 7 and 6 just made it look funny
18:26 ComfyWolf: hitsounding at that one part btw is fine
18:28 ComfyWolf: 03:51:142 (4,1) - This is almost impossible to read
18:29 ComfyWolf: I'd recommend moving it away from 4 (the slider)
18:29 Kroytz: I wouldnt say impossible to read but I can see where it doesn't look pleasant
18:30 Kroytz: but it looks weird elsewhere
18:30 ComfyWolf: Idk what to say then
18:31 ComfyWolf: maybe put it a bit infront of the slider
18:31 ComfyWolf: not directly on the head
18:31 Kroytz: yeah thats what I did
18:31 Kroytz: it works too
18:31 ComfyWolf: k
18:31 Kroytz: that way
18:31 Kroytz: kinda ruins what i have going on tho
18:32 Kroytz: if you highlight 03:50:542 (2,1,2) -
18:32 Kroytz: it creates triangle
18:32 Kroytz: and the starting points on 03:50:242 (1,2,3,4,1) - create star
18:32 ComfyWolf: oh
18:32 ComfyWolf: that changes everything xD
18:32 ComfyWolf: keep it then
18:33 Kroytz: good suggestion but I would keep what i have for now
pishifat
if you're gonna use pitched hitsounds, you'll need them to have some sort of feedback besides the exact pitches (like combining the piano sounds with the default soft hitnormal or something)
believe it or not, hitsounds that copy the songs exact pitches blend in with the song
especially when they're at 20% volume like 01:55:942 (2) - please

00:25:867 (6) - 00:35:467 (6) - 00:30:667 (6) - by using spaced 1/4 everywhere around this it's a pain to tell that object after a 1/4 slider is 1/2 away (especially since people play 1/4 sliders more often than not as if they're circles). a differnet rhythm >
00:28:642 (1,2) - hello 1/2 spacing that looks like it should be 1/4 based on everything prior
00:29:092 (3) - 03:53:692 (5) - 03:58:342 (6) - p sure this is 1/8 dood. i probably missed more like this but yea that bzzz sound isn't 1/6. 00:42:592 (8) - is right
00:32:092 (8) - 00:27:292 (8) - whats with the different snappings on same sounds
00:42:592 (8,9) - starting a stream on a blue tick and ending the repeat slider on the emphasized sound you're basically a murderer now have fun in jail
03:52:642 (1,2) - sameasthe first thingzzzz

everything else is constant streams
what do i even do here
buny
the previous difficulty name was better :(
Topic Starter
Kroytz
Pishi's mod

pishifat wrote:

if you're gonna use pitched hitsounds, you'll need them to have some sort of feedback besides the exact pitches (like combining the piano sounds with the default soft hitnormal or something)
believe it or not, hitsounds that copy the songs exact pitches blend in with the song
especially when they're at 20% volume like 01:55:942 (2) - please sorta kinda editing them atm

00:25:867 (6) - 00:35:467 (6) - 00:30:667 (6) - by using spaced 1/4 everywhere around this it's a pain to tell that object after a 1/4 slider is 1/2 away (especially since people play 1/4 sliders more often than not as if they're circles). a differnet rhythm > idk man theyre hittable
00:28:642 (1,2) - hello 1/2 spacing that looks like it should be 1/4 based on everything prior fixed to circle
00:29:092 (3) - 03:53:692 (5) - 03:58:342 (6) - p sure this is 1/8 dood. i probably missed more like this but yea that bzzz sound isn't 1/6. 00:42:592 (8) - is right probably
00:32:092 (8) - 00:27:292 (8) - whats with the different snappings on same sounds the little electronic noise comes in at the 2nd snapping and the piano at the 3rd. just buildup really.
00:42:592 (8,9) - starting a stream on a blue tick and ending the repeat slider on the emphasized sound you're basically a murderer now have fun in jail damn u xi
03:52:642 (1,2) - sameasthe first thingzzzz fixed

everything else is constant streams
what do i even do here
mostly stuff in the beginning I see but idk, rhythm is hard, feel like you have to undermap in order to play it well otherwise its shit

Thanks boo
Rohit6
Hello!Since you saw my request for M4M in #modhelp
First I'd like to say ,you've done a wonderful job with the hitsounds

[Final Moment]

00:25:792 (5,6) - Beat priority is messed up because the white tick isnt emphasized as such,which should generally never be the case,I'd suggest placing the slider on red so the red and white tick get correct emphasis
00:26:242 (1) - When you hear it at 25% you can hear the same sound on the sliderstart and end so it doesnt make sense to make it a slider because the same/similar sound on the sliderend doesnt get any emphasis,I'd suggest stacking 2 circles since the sounds are similar/same but this one's upto you because there are piano notes on the big white ticks,but I'd suggest changing these
00:28:942 (2,3) - I'd suggest adding something on the blue tick like 00:27:142 (7,8) - here,so it'll be more consistent
00:30:592 (5,6) - Same as 00:25:792 (5,6)
00:32:692 (4,5) - 4 and the sliderend of 5 have the exact sound but the sliderend isnt clicked,I'd suggest ending the slider on bluetick while silencing the sliderend and putting a circle on the red tick
00:35:392 (5,6) - Same as 00:25:792 (5,6)
00:47:242 (9,10,11,12) - Might wanna replace these with repeats because this part doesnt feel intense enough for sliderjumps,your choice here
01:32:242 (1,2,3,4) - Spacing isnt consistent with 01:27:442 (1,2,3,4) - this
02:03:667 (2) - Sliderend on a strong beat which needs to be clicked,I'd suggest ending the slider on blue tick and adding a circle on red
02:17:767 (16,1) - Kink it here just like all the previous streams,because you've kinked on all the piano notes
02:24:967 (15,1) - 1 isnt emphasized as well as you'd want it to be,so you should make the angle more sharp here,because instead of turning their cursor at 1,the player will keep moving through the stream like usual
02:39:067 (4,1) - I really dont understand why you broke the pattern here
02:54:067 (4,5,6) - The kink here is inconsistent because later you've kinked at all the 9's instead of 5's,plus it doesnt fit well here
03:03:442 - This section's kinking doesnt feel very consistent in terms of kinking ,but I guess you've kinked to the pitch change rather than the white ticks/red ticks.Get this checked by someone more experienced in mapping streams
03:58:642 (1,2) - Same as 02:03:667 (2) . The problem with this is half correct emphasis,like you're putting clickable objects on the strong beats which is great but then the same strong beat doesnt get a clickable object which feels lackluster
04:59:033 (1) - This spinner seems kind iffy because at the end, because the music starts to fade out from 04:59:033 (1) and its really unintuitive to extend the spinner into a fade out, imagine spinning 400 rpm on a really quiet section to get a higher combo and not any other reason, I'd suggest ending 05:04:958 here wouldnt be a problem because you've already qualified for minimum drain

Good luck with this map,I hope it gets ranked :)
BOUYAAA
hi, took a quick look at your map, giving you some of my thoughts
I'm mostly here for pitch stuff, rest is kind of subjective/minor

00:24:367 (3) - there is no sound here so this would be overmapped i think
00:29:017 - there is a strong sound here so you might wanna map it idk. I think it's the only one you missed so ye
00:51:442 (1) - seeing the kinks you made 00:50:242 (1,7,13) - I'm kinda sad you left the downbeat without one, would be cool if it had such a thing too imo
01:07:942 (5) - pitch seems wrong here (I don't rly hear a piano note here anyways)
01:10:492 - I hear a piano note here
01:15:142 (13,14,1,13,14,1) - this is kind of bugging me since you use hitsounds to transition into the next measure but you can only click half of them because kick sliders. Not really an issue though
01:52:342 (2) - I'd remove this, there is no real need to add a note here, this is the quiet part anyways
03:08:242 (1,2,3,4,5) - pitch seems wrong here
04:02:542 (5) - I think you should have used kinks like that only when the piano starts a new pattern, i mean that ascending descending in pitch thing. i don't really know how to explain it but you probably get my idea. It's kind of weird because you don't do it all the time either so emphasis is kind of random. here you skipped one for ex 04:07:342 (5) - but mapped one here 04:06:742 (13) -

thank rohit
Gl!
-Lemons
A mod at your request


  • Edgy Diff Name
  1. Sweet merciful jesus these custom hitsounds
  2. No color hax? It's so pretty to convey the emotions of the song on this map. During the slower parts you can use the greys you've picked out, the more explosive parts use the blues, and then for the super quick piano explosion you can use like a bright orange or red or something to signify the intensity
  3. 00:24:292 (2,3,4,5,6) - I would have these notes be stacked up and then move to the current speed of the stream afterwards just to easy a little more into the explosion of energy that's coming up
  4. 00:27:292 (8) - Ctrl g maybe? I think it flows better but up to you
  5. 00:42:817 (9,10,11,1) - Me personally I play with combo colors on and while I know most people don't, just because of the way the background is so white and the previous part of the combo is white and it overlaps I straight up couldn't ever see this coming, consider NC and using the light blue or something for all 4 of the notes
  6. 00:44:242 (1) - if you wanna be like super duper nitpicky with yourself at lot of the DS here is like .02 off so you can fix that but it literally changes almost nothing xd
  7. 00:45:442 (1) - With how you sort of emphasized the downbeats I would have a nice dip in the stream here to signify some emphasis on it and makie it stand out 00:46:642 (1) - Similar to here as the flow of the stream changes
  8. 00:48:892 (12) - Keep the DS progression the same that you used on the previous kick sliders, this note is too close for how fast you've made the cursor travel
  9. 00:51:142 (13) - Have this style of dip happen at the downbeat instead of here might be cool
  10. 01:05:392 (1) - Why does it get faster here? I can kind of hear some background piano or something playing but I can't really hear a reason to increase it by .2 ds
  11. 01:06:442 (7) - dunno why so close either, it feels like it should just remain pretty quickly here
  12. 02:05:842 (1) - So for all this upcoming stream part there's one thing I wanted to note so I don't have to point out every single instance of it, Theres the piano in the background of the noise that your mapping all the streams to, I personally think you should have some form of emphasizing it through a dip in the stream, maybe a complete line of play change for the really really strong ones that are in it. It's fine how it is now but you can make it even better by making sure all the pretty parts get there parts mapped :D
  13. 02:23:992 (2) - So low DS here even tho the piano is goin ham D:
  14. 02:38:242 (1,2,3,4,1,2,3,4,1,2,3,4) - This is so meaaaaaannnn ;w;
  15. 02:44:242 (1) - So from here onward I would just take a look at the streams and make them more dynamic for the music. Right now it's just the same DS the entire time and then some slider shenanigans, to me this just doesn't fit the emotion of the song. I think you should have the DS lower in some parts just to make the parts where the piano explodes even more explosive. Yeah this will kind of lower the overall difficulty but not by much. While looking through this a few times I can somewhat see that the slower parts are usually sliders but idk Im rambling at this point
  16. 03:28:642 (1) - Have this be in the hole made by the slider before it for prettiness :D
  17. 04:29:842 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - For this part here, I recommend during the part where the piano dips to the lower note that it goes to, use this type of overlap thing 04:15:292 (15,16,1,2,3) -
That's pretty much what I could find to help out.
kalandrawow
it's okay i guess
Cherry Blossom
it's okay i guess









let me get rsi
Gumpy
it's okay i guess
Sharkie
it's okay i guess
Monstrata
[Moment]

  1. 00:29:842 (1) - You've spammed a lot of doubles so i think here, it would be cool to use two circles instead since theres a noticeable triplet on the red tick. Nice rhythm diversity so far thou!
  2. 00:35:842 (1,2,3) - One thing to be wary of with doubles is that they should be obviously spaced away from sliders so they don't appear like large 1/4 slider-jumps. I would increase the DS here eve a bit more. Compare it with 00:26:242 (1,2) - where you use 2.00x DS. (More ideal imo)
  3. 00:39:142 (5) - NC? Since you did so for 00:33:442 (1,2,3,4,1,2,3,4,1,2,3,4,5) - which really helped mark spacing changes.
  4. 00:40:942 (3,4,5) - Idk about this rhythm. Having 5 begin on 00:41:167 - on the blue tick seems more consistent with the drums.
  5. 00:42:592 (8) - You could NC here for that spacing change i mentioned earlier too.
  6. 01:18:142 (2) - Ctrl+G'ing plays pretty well here.
  7. 01:20:542 (3,4,1,2) - Not really liking the spacing choice you have here. Theyre suddenly much larger than the previous and following kick sliders. Think of them as just circles and you'll see the spacing is kind of odd and a bit random xP.
  8. 02:00:142 (1,2,3,4,5) - Feels really overmapped for me xPP
  9. 02:03:667 (2) - Make this 1/2 and add a circle on the red tick. Plays so well D: Everyone loves this 3/2 rhythm xD
  10. 02:04:267 (4) - ^
  11. 02:29:242 (9,10,11,12) - I would arrange them to have the spacing increase instead of decrease since the piano is scaling up and usually that translates to increased spacing
  12. 02:39:067 (4,1) - Would have been nice to see a slight flow break here like you did with the rest of the stream.
  13. 02:51:292 (15,1) - Can't really comment too well on stream playability since i suck at them, but this motion seems kind of awkward and really sharp compared to your other stream jumps.
  14. 03:06:142 (2) - You could move this down just slightly for a better blanket. Also, the hitburst of the previous stream covers a bit of the repeat arrow so ya move it down a bit if you can.
  15. 03:17:392 (10,11) - A jump here would have been more interesting imo. Cuz of those snares or whatever those drums are
  16. 03:20:542 (3,4) - Spacing's pretty small here D:
  17. 03:22:642 (1) - Niiiice. My one complant tho is this part of the slider's path looks really ambiguous. I don't think the bump before the first loop is that necessary.
  18. 03:58:867 (2,4) - As mentioned earlier.
  19. 04:17:842 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - This is pretty awesome.
Okay that's it call me back when you're ready!
Spaghetti
it might not be that okay i guess ^
Raiden
Hypuuu come on Kroytz
pkk
it's pretty cool i guess
Kyouren
Best map ever i see~ :3
Topic Starter
Kroytz
I guess it's okay?

Foreword
Okay, so I had like, all my answers typed out with paragraphs n shit but for whatever reason, didn't save so I just paraphrased all my answers. Also, I spent numerous hours trying out all the different suggestions and stuff so it's not like anything was ignored but some stuff just didn't work as well as I would hope for. I came into this map with an idea I tried to execute to the best of my ability so some suggestions would 'ruin' that vision I had which is why some weren't added.

Rohit's mod

Rohit6 wrote:

Hello!Since you saw my request for M4M in #modhelp
First I'd like to say ,you've done a wonderful job with the hitsounds

[Final Moment]

00:25:792 (5,6) - Beat priority is messed up because the white tick isnt emphasized as such,which should generally never be the case,I'd suggest placing the slider on red so the red and white tick get correct emphasis There's are two repeating sounds on the blue tick which is why I used the slider to capture both similar beats. It doesn't play all that bad either.
00:26:242 (1) - When you hear it at 25% you can hear the same sound on the sliderstart and end so it doesnt make sense to make it a slider because the same/similar sound on the sliderend doesnt get any emphasis,I'd suggest stacking 2 circles since the sounds are similar/same but this one's upto you because there are piano notes on the big white ticks,but I'd suggest changing these Yeah, I just follow the very dominant piano sound.
00:28:942 (2,3) - I'd suggest adding something on the blue tick like 00:27:142 (7,8) - here,so it'll be more consistent I added something similar and changed around the sliders to make it more structured.
00:30:592 (5,6) - Same as 00:25:792 (5,6)
00:32:692 (4,5) - 4 and the sliderend of 5 have the exact sound but the sliderend isnt clicked,I'd suggest ending the slider on bluetick while silencing the sliderend and putting a circle on the red tick Actually here, the sliderend of (5) captures both beats of (4) and (5)'s beginning. I prefer this way because it doesn't play awkwardly like a double+slider->1/4 note.
00:35:392 (5,6) - Same as 00:25:792 (5,6)
00:47:242 (9,10,11,12) - Might wanna replace these with repeats because this part doesnt feel intense enough for sliderjumps,your choice here I think style here, both work fine I see but I like the diversity in mine because well, the repeat sliders come in later and constantly using repeats gets boring rather quickyl.
01:32:242 (1,2,3,4) - Spacing isnt consistent with 01:27:442 (1,2,3,4) - this Don't think it's a problem but I reduced it by a few pixels if anything.
02:03:667 (2) - Sliderend on a strong beat which needs to be clicked,I'd suggest ending the slider on blue tick and adding a circle on red Fixed this section to include dominant beats as well as missing beats.
02:17:767 (16,1) - Kink it here just like all the previous streams,because you've kinked on all the piano notes So I spent a good deal trying to formulate a stream design that would help flow with the next section but it seems like nothing really works. But yknow, this isn't that bad beceause it's the same key of A (?) that's playing so it can be seen rather passive.
02:24:967 (15,1) - 1 isnt emphasized as well as you'd want it to be,so you should make the angle more sharp here,because instead of turning their cursor at 1,the player will keep moving through the stream like usual Not a big deal here. The idea was to get a sort of buildup into the next part of the music because it gets a little more intense.
02:39:067 (4,1) - I really dont understand why you broke the pattern here I did try to work with it again but it would severely ruin the idea of emphasizing the center with kicks+slider finishes that I had in mind before I mapped this part. I did move the streams around and angles and it wouldn't work so I'd have to remap my idea which I don't want to. This was the closest I could get while continuing what I had going.
02:54:067 (4,5,6) - The kink here is inconsistent because later you've kinked at all the 9's instead of 5's,plus it doesnt fit well here
03:03:442 - This section's kinking doesnt feel very consistent in terms of kinking ,but I guess you've kinked to the pitch change rather than the white ticks/red ticks.Get this checked by someone more experienced in mapping streams
03:58:642 (1,2) - Same as 02:03:667 (2) . The problem with this is half correct emphasis,like you're putting clickable objects on the strong beats which is great but then the same strong beat doesnt get a clickable object which feels lackluster I fixed this part to, to add the clickable beat and also the missing beats.
04:59:033 (1) - This spinner seems kind iffy because at the end, because the music starts to fade out from 04:59:033 (1) and its really unintuitive to extend the spinner into a fade out, imagine spinning 400 rpm on a really quiet section to get a higher combo and not any other reason, I'd suggest ending 05:04:958 here wouldnt be a problem because you've already qualified for minimum drain I think my current drain time is at 5:00:03 so I'm living real close to the edge already lol. Reducing this would mean I'd have to include a spinner in the begging and I don't want to do that really.

Good luck with this map,I hope it gets ranked :)

BOUYAAA's mod

BOUYAAA wrote:

hi, took a quick look at your map, giving you some of my thoughts
I'm mostly here for pitch stuff, rest is kind of subjective/minor

00:24:367 (3) - there is no sound here so this would be overmapped i think I'm keeping this here for consistency to the stream. I'd hate to have to start with a slider->stream because it just doesn't look or feel right this early. If BN/QATs find it problematic, I'll see what I can do to fix it.
00:29:017 - there is a strong sound here so you might wanna map it idk. I think it's the only one you missed so ye I fixed this area, yes.
00:51:442 (1) - seeing the kinks you made 00:50:242 (1,7,13) - I'm kinda sad you left the downbeat without one, would be cool if it had such a thing too imo
01:07:942 (5) - pitch seems wrong here (I don't rly hear a piano note here anyways) But there is ;w;
01:10:492 - I hear a piano note here Here it's too soft and changes the pattern of sounds that my map goes by, though, the keysounding is all a WIP still so these suggestions and responses should be taken with a grain of sand.
01:15:142 (13,14,1,13,14,1) - this is kind of bugging me since you use hitsounds to transition into the next measure but you can only click half of them because kick sliders. Not really an issue though
01:52:342 (2) - I'd remove this, there is no real need to add a note here, this is the quiet part anyways The note is here to keep the map moving and not have such weird pauses.
03:08:242 (1,2,3,4,5) - pitch seems wrong here
04:02:542 (5) - I think you should have used kinks like that only when the piano starts a new pattern, i mean that ascending descending in pitch thing. i don't really know how to explain it but you probably get my idea. It's kind of weird because you don't do it all the time either so emphasis is kind of random. here you skipped one for ex 04:07:342 (5) - but mapped one here 04:06:742 (13) -

thank rohit
Gl!

-Lemon's mod

-Lemons wrote:

A mod at your request


  • Edgy Diff Name
  1. Sweet merciful jesus these custom hitsounds
  2. No color hax? It's so pretty to convey the emotions of the song on this map. During the slower parts you can use the greys you've picked out, the more explosive parts use the blues, and then for the super quick piano explosion you can use like a bright orange or red or something to signify the intensity
  3. 00:24:292 (2,3,4,5,6) - I would have these notes be stacked up and then move to the current speed of the stream afterwards just to easy a little more into the explosion of energy that's coming up So I tried to work with this idea a little bit (similar to how I worked the end of the map) and it didn't really feel right just because all the keys are the same level of volume in the song. It also looks very weak into the 'explosion' because the spacing isn't as extended.
  4. 00:27:292 (8) - Ctrl g maybe? I think it flows better but up to you Keeping for slightly more emphasis.
  5. 00:42:817 (9,10,11,1) - Me personally I play with combo colors on and while I know most people don't, just because of the way the background is so white and the previous part of the combo is white and it overlaps I straight up couldn't ever see this coming, consider NC and using the light blue or something for all 4 of the notes I changed the NCs. As for the color hax, I'll think about that later. The combo colors should reflect the background of the map so having warm colors doesn't seem fitting. I might keep everything white at the beginning and move everything to be their natural colors.
  6. 00:44:242 (1) - if you wanna be like super duper nitpicky with yourself at lot of the DS here is like .02 off so you can fix that but it literally changes almost nothing xd
  7. 00:45:442 (1) - With how you sort of emphasized the downbeats I would have a nice dip in the stream here to signify some emphasis on it and makie it stand out 00:46:642 (1) - Similar to here as the flow of the stream changes There is no shift in key in the music at this, so I didn't include the kink there. It just kinda goes on.
  8. 00:48:892 (12) - Keep the DS progression the same that you used on the previous kick sliders, this note is too close for how fast you've made the cursor travel I think this here is okay lol, the distance seems rather fair.
  9. 00:51:142 (13) - Have this style of dip happen at the downbeat instead of here might be cool
  10. 01:05:392 (1) - Why does it get faster here? I can kind of hear some background piano or something playing but I can't really hear a reason to increase it by .2 ds That backgroung piano note is exactly why I made it faster. It's a little more special and noticeable than the other keys because it's a high note than the other mid-tone notes I've used already.
  11. 01:06:442 (7) - dunno why so close either, it feels like it should just remain pretty quickly here
  12. 02:05:842 (1) - So for all this upcoming stream part there's one thing I wanted to note so I don't have to point out every single instance of it, Theres the piano in the background of the noise that your mapping all the streams to, I personally think you should have some form of emphasizing it through a dip in the stream, maybe a complete line of play change for the really really strong ones that are in it. It's fine how it is now but you can make it even better by making sure all the pretty parts get there parts mapped :D
  13. 02:23:992 (2) - So low DS here even tho the piano is goin ham D:
  14. 02:38:242 (1,2,3,4,1,2,3,4,1,2,3,4) - This is so meaaaaaannnn ;w;
  15. 02:44:242 (1) - So from here onward I would just take a look at the streams and make them more dynamic for the music. Right now it's just the same DS the entire time and then some slider shenanigans, to me this just doesn't fit the emotion of the song. I think you should have the DS lower in some parts just to make the parts where the piano explodes even more explosive. Yeah this will kind of lower the overall difficulty but not by much. While looking through this a few times I can somewhat see that the slower parts are usually sliders but idk Im rambling at this point Right, so I came into the song with an idea of using space streams to dominate the chorus of this song, it is after all the most intense part. I did beforehand try to use variable DS but it wouldn't ever feel right so the best I could do would use repeat sliders as it would also help the player regain stamina. I do it my way because it gives the impression that this is where you ascend to heaven, this is the moment of truth.
  16. 03:28:642 (1) - Have this be in the hole made by the slider before it for prettiness :D Repositioning the circles afterward would be hard to work with the slider art. Good idea, but cannot really execute too well.
  17. 04:29:842 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - For this part here, I recommend during the part where the piano dips to the lower note that it goes to, use this type of overlap thing 04:15:292 (15,16,1,2,3) -
That's pretty much what I could find to help out. Thank you again for the ideas Lemons. It's unfortunate that a lot of the ideas can't simply work in this difficulty due to the mapping 'style' but perhaps when I map the short ver as a set, I'll be sure to use your ideas and make it feel more wholesome than just 1.0 DS'd streams. :)

monsterata's mod

monstrata wrote:

[Moment]

  1. 00:29:842 (1) - You've spammed a lot of doubles so i think here, it would be cool to use two circles instead since theres a noticeable triplet on the red tick. Nice rhythm diversity so far thou! I fixed it here and included the missing beats.
  2. 00:35:842 (1,2,3) - One thing to be wary of with doubles is that they should be obviously spaced away from sliders so they don't appear like large 1/4 slider-jumps. I would increase the DS here eve a bit more. Compare it with 00:26:242 (1,2) - where you use 2.00x DS. (More ideal imo) Spacing is practically the same as before >>;
  3. 00:39:142 (5) - NC? Since you did so for 00:33:442 (1,2,3,4,1,2,3,4,1,2,3,4,5) - which really helped mark spacing changes. Can't say it really works for this one...
  4. 00:40:942 (3,4,5) - Idk about this rhythm. Having 5 begin on 00:41:167 - on the blue tick seems more consistent with the drums.
  5. 00:42:592 (8) - You could NC here for that spacing change i mentioned earlier too. I NC'd this.
  6. 01:18:142 (2) - Ctrl+G'ing plays pretty well here. I fixed the spacing a little on this part. My idea was to have it gradually glide to that side of that map so ctrl-g wouldn't work. But considering your next suggestion, I fixed some spacing.
  7. 01:20:542 (3,4,1,2) - Not really liking the spacing choice you have here. Theyre suddenly much larger than the previous and following kick sliders. Think of them as just circles and you'll see the spacing is kind of odd and a bit random xP. I fixed this part and most definitely fixed the spaced stream that seemed to kill a lot of people. It plays much better now :)
  8. 02:00:142 (1,2,3,4,5) - Feels really overmapped for me xPP It was either this or 10 note streams... I kinda like it this way anyways, brings something different.
  9. 02:03:667 (2) - Make this 1/2 and add a circle on the red tick. Plays so well D: Everyone loves this 3/2 rhythm xD Yes, I fixed this part and included the missing beats so it doesn't feel so lackluster.
  10. 02:04:267 (4) - ^
  11. 02:29:242 (9,10,11,12) - I would arrange them to have the spacing increase instead of decrease since the piano is scaling up and usually that translates to increased spacing I changed the sliders around a little bit.
  12. 02:39:067 (4,1) - Would have been nice to see a slight flow break here like you did with the rest of the stream.
  13. 02:51:292 (15,1) - Can't really comment too well on stream playability since i suck at them, but this motion seems kind of awkward and really sharp compared to your other stream jumps.
  14. 03:06:142 (2) - You could move this down just slightly for a better blanket. Also, the hitburst of the previous stream covers a bit of the repeat arrow so ya move it down a bit if you can. Fixed
  15. 03:17:392 (10,11) - A jump here would have been more interesting imo. Cuz of those snares or whatever those drums are I'm not sure about this. I tried working with different shapes and locations but I think what I have is as good as I could get without having to remap further sections of the map.
  16. 03:20:542 (3,4) - Spacing's pretty small here D: The pattern with increasing spaced triangles is what I had in mind here ;;
  17. 03:22:642 (1) - Niiiice. My one complant tho is this part of the slider's path looks really ambiguous. I don't think the bump before the first loop is that necessary. nuu but my art ;w;
  18. 03:58:867 (2,4) - As mentioned earlier.Fixed.
  19. 04:17:842 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - This is pretty awesome. Thanks, it's my favorite part of the stream xDD
Okay that's it call me back when you're ready!

Thank you all for the mods! :) This took way too long to answer :?
Natteke desu
well, since it seems i'm late and this map moving further feel free to poke me with any other map of you
Squigly
it's
































































ok i guess
-NeBu-
Hey, feel free to ignore this mod, i'm not good mapper, but i love this map <3

00:59:767 (13) - i think this empty place don't fit, maybe double small slider instead of long one and empty circle?
01:29:842 (1,2) - maybe one slider because its slow part with only circles [?]
01:52:342 (2) - in my opinion it looks better without circle, but its not needed to remove this one. :P

theres nothing to change actually, this map is perfect in my opinion. GL HF, hope to see this ranked soon! <3
Topic Starter
Kroytz

NeBuSC2 wrote:

Hey, feel free to ignore this mod, i'm not good mapper, but i love this map <3

00:59:767 (13) - i think this empty place don't fit, maybe double small slider instead of long one and empty circle? I'm not sure if you're looking at the same thing I'm looking at but the sound is repeating and I find this to be okay.
01:29:842 (1,2) - maybe one slider because its slow part with only circles [?] 3 different keys playing = 3 circles. One slider repeating or 3 sliders with mute end could work but then it'd be slightly inconsistent with what I've mapped already so far. I like the idea of having note note note until the violins come, that's where the sliders should be imo.
01:52:342 (2) - in my opinion it looks better without circle, but its not needed to remove this one. :P The circle is there to get rid of the awkward pause and to keep the map moving. I know this part should be slow, but I don't' want it to be 'dead' slow.

theres nothing to change actually, this map is perfect in my opinion. GL HF, hope to see this ranked soon! <3
Thank you for the mod, I hope this sees the light of ranked too! :)
Osuology
(PLEASE DO NOT THINK I HATE YOU PLEASE I'M JUST HELPING HOWEVER I CAN M4M ALSO ROFL)
00:25:792 (5,6) - I'm not sure as to why you should be doing this this way. Using a triplet is better IMO because it follows the accentuation and music theory appropriately.
00:27:292 (8) - Also not sure why this is 1/6. I can't hear anything that's 1/6 and that BG noise is really just one beat that's dragged out.
00:33:442 (1,2,3,4) - Once again I can't hear this in the song.
00:47:242 (9,10,11,12) - Perhaps you should work out the accentuation with this map. Patterns see to be fine, but as to streams and 1/4... not so well. These don't really deserve to be here. Change for maybe a repeating slider or a different pattern of triplets etc.
00:53:842 (1) - Starting here you did a good job of mapping these. :)
01:27:592 (2,3) - Why? why I cannot hear anything for these to be justified. I realize you might want to be consistent but please it doesn't match the song unless you hear something.
Also DS seems a little low for this section 02:05:842 (1) - \
02:44:242 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - Volume is too low, maybe it's also because you use soft here which isn't recommendable by me, use normal here.
03:22:642 (1) - BIOLOGY LESSON ON HOW GOAT'S INTESTINES LOOK ROFL (this isn't bad just saying lol)
03:36:892 (9) - Here it would be nice if a slider was here like 1/4 slider that is
03:49:042 (1) - Move this to 352 164 I think the jump was too much
03:51:592 (2,1) - Jeez, that's a bit much for a jump
04:21:892 (7) - This is offscreen I think along with 04:24:742 (13) -
04:30:892 (15,3) - Ok, look out for these they aren't rankable as far as I know
Ok dat's it. Sorry it wasn't much! I did my best to look for anything that bothered me so.. ye
Topic Starter
Kroytz
Osuology's mod

Osuology wrote:

(PLEASE DO NOT THINK I HATE YOU PLEASE I'M JUST HELPING HOWEVER I CAN M4M ALSO ROFL) okie
00:25:792 (5,6) - I'm not sure as to why you should be doing this this way. Using a triplet is better IMO because it follows the accentuation and music theory appropriately. It's really weird to play a triple after a slider despite it being a blue-ended slider. The sounds in the kick are repeated twice, so I used the kick slider to capture both beats.
00:27:292 (8) - Also not sure why this is 1/6. I can't hear anything that's 1/6 and that BG noise is really just one beat that's dragged out. I swear I heard it as 1/6..and I feel like it still is, though, it doesn't pose a problem in terms of playability so I think I'll keep it...
00:33:442 (1,2,3,4) - Once again I can't hear this in the song. The sounds are there ;w;
00:47:242 (9,10,11,12) - Perhaps you should work out the accentuation with this map. Patterns see to be fine, but as to streams and 1/4... not so well. These don't really deserve to be here. Change for maybe a repeating slider or a different pattern of triplets etc.
00:53:842 (1) - Starting here you did a good job of mapping these. :)
01:27:592 (2,3) - Why? why I cannot hear anything for these to be justified. I realize you might want to be consistent but please it doesn't match the song unless you hear something. I'm almost certain there is a soft piano playing in the back here...I wish xi would reply to my email already ;w;
Also DS seems a little low for this section 02:05:842 (1) - \ Changed the DS of former notes to make this a little bigger. It did bug me a little.
02:44:242 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - Volume is too low, maybe it's also because you use soft here which isn't recommendable by me, use normal here.
03:22:642 (1) - BIOLOGY LESSON ON HOW GOAT'S INTESTINES LOOK ROFL (this isn't bad just saying lol) I don't even wanna know ;_;
03:36:892 (9) - Here it would be nice if a slider was here like 1/4 slider that is 1/4 slider would overmap the slider-end beat.
03:49:042 (1) - Move this to 352 164 I think the jump was too much I kinda wanted the jump to be bigger seeing as how the note is also deeper.
03:51:592 (2,1) - Jeez, that's a bit much for a jump
04:21:892 (7) - This is offscreen I think along with 04:24:742 (13) - This is as low as it can go in editor without being offscreen. Had it been a slider then it would've been bad.
04:30:892 (15,3) - Ok, look out for these they aren't rankable as far as I know (3) is okay, I fixed (15) by 2 pixels so it's not offscreen.
Ok dat's it. Sorry it wasn't much! I did my best to look for anything that bothered me so.. ye
Thank you for the mod! :)
Side
Hitsoundmod part 1 cuz I'm too lazy and don't have too much time to do it all. I'll likely edit this constantly with new boxes which include the dates (and within them the mods for that day) so uh....yeah. Here's a thing :v

11/17
Most of the mod was done through IRC so you should have most of these changes

00:57:292 (8,1) - 8 should use SC: 58 and 59 on tail. 1 should use 26 (cuz I guess those are the long notes) or 60 if you feel a short note is better

00:57:892 (6,1) - 6 should use 55 and 56 on tail and 1 should use 25 for long note 57 for short note. Your preference.

00:58:492 (6,1) - 6 should use 54 56 on tail and 1 should use 24 for long note which makes sense here.

00:59:842 - 20 works here.

01:00:142 (4,5,6,7,8,9,10,11,12,13,1) - This part is tricky as fug cuz the scales go lower than the hitsounds you have and I don't think you wanna add MORE hitsounds :v. Technically you can improvise this. I made a meh improv by doing the following (going in order): 49, 51, 54, 56, 57, 56, 54, 51, 57, 54, 56, 54. I'll bring this up in the next point though because....

That next part at 01:01:342 (2,3,4,5,6,7,8,9,10,11) - Should technically be hitsounded since you wanted to emphasize 01:02:542 (1,2,3,4,5,6,7,8,9,10,11,12,1) - The problem is 01:01:642 - Should be A in the 2nd octave (as in A-22 in that piano thingy) which uh..you don't have. I could improv here too but uh...I'm still not sure what you wanna do. I still need to know what you want in terms of keysounds whether it's to follow the piano truly or decorate it with harmonies and improv in the less intense parts. If you're not sure then don't mess with this 00:59:842 (1,2,3,4,5,6,7,8,9,10,11,12,13,1) -

01:03:142 (9,10,11,12,1) - 9 is right but the rest should also be descending so (starting from 9) it should be 59, 57, 54, 52, 27.

01:04:942 (5,6,7,8,9) - SC:50, 49, 50, 51, 52.

01:05:692 (5) - 59

01:06:142 (5,6,7) - SC:50, 49, 50, 51, 52.

UUUUGH Man You should really add the lower notes. There's so much I can't hitsound because it's missing that lower A :(


Actually that's probably what took up the most of my time since I had to map around that missing note (as well as maybe the B right after basically what would be 48 and 47)

I'll stop here for now I really wanna get that sorted out because I'd rather not have to improv and follow the song personally and based on how most of the map is layered out it seems you do too so uh...Yeah don't kds this just find me in game and we'll try to get those missing hitsounds added somehow because they're pretty damn important. Also I'm out of time anyway :v
Alpe
04:25:417 (6) - Is that a mistake (hitsound) ?

And what is wrong with the Preview point ?
Topic Starter
Kroytz

Azulae wrote:

04:25:417 (6) - Is that a mistake (hitsound) ? Yup. Found a few others near that section to be fixed as well.

And what is wrong with the Preview point ? Intended to be at the slow part.
@ Side's 11/17
Most of the mod was done through IRC so you should have most of these changes

00:57:292 (8,1) - 8 should use SC: 58 and 59 on tail. 1 should use 26 (cuz I guess those are the long notes) or 60 if you feel a short note is better

00:57:892 (6,1) - 6 should use 55 and 56 on tail and 1 should use 25 for long note 57 for short note. Your preference.

00:58:492 (6,1) - 6 should use 54 56 on tail and 1 should use 24 for long note which makes sense here.

00:59:842 - 20 works here. Changed to 54 for shorter sound.

01:00:142 (4,5,6,7,8,9,10,11,12,13,1) - This part is tricky as fug cuz the scales go lower than the hitsounds you have and I don't think you wanna add MORE hitsounds :v. Technically you can improvise this. I made a meh improv by doing the following (going in order): 49, 51, 54, 56, 57, 56, 54, 51, 57, 54, 56, 54. I'll bring this up in the next point though because....

That next part at 01:01:342 (2,3,4,5,6,7,8,9,10,11) - Should technically be hitsounded since you wanted to emphasize 01:02:542 (1,2,3,4,5,6,7,8,9,10,11,12,1) - The problem is 01:01:642 - Should be A in the 2nd octave (as in A-22 in that piano thingy) which uh..you don't have. For now I'll use the long sound 13, but I'm sure you wanted me to use the shorter sound so we'll come back to these improv areas. I could improv here too but uh...I'm still not sure what you wanna do. I still need to know what you want in terms of keysounds whether it's to follow the piano truly or decorate it with harmonies and improv in the less intense parts. If you're not sure then don't mess with this 00:59:842 (1,2,3,4,5,6,7,8,9,10,11,12,13,1) -

01:03:142 (9,10,11,12,1) - 9 is right but the rest should also be descending so (starting from 9) it should be 59, 57, 54, 52, 27.

01:04:942 (5,6,7,8,9) - SC:50, 49, 50, 51, 52.

01:05:692 (5) - 59 Changed to 25 for longer sound.

01:06:142 (5,6,7) - SC:50, 49, 50, 51, 52.

UUUUGH Man You should really add the lower notes. There's so much I can't hitsound because it's missing that lower A :(


Actually that's probably what took up the most of my time since I had to map around that missing note (as well as maybe the B right after basically what would be 48 and 47)

I'll stop here for now I really wanna get that sorted out because I'd rather not have to improv and follow the song personally and based on how most of the map is layered out it seems you do too so uh...Yeah don't kds this just find me in game and we'll try to get those missing hitsounds added somehow because they're pretty damn important. Also I'm out of time anyway :v Fixed all of em save for the improv..

I'll add the new sound files for the lower notes and post a few pictures of where my keysounds are located on the piano.
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