hi
Add Source : BMS
delete unused custom hitsounds, in this map's folder
[Final Moment]
00:38:225 (1) - remove clap, little weird
00:42:125 (2) - ^, not need yet.
00:48:950 (14,1) - make closer each other, it's not good way (using stream jump) in long stream,
additonally, 'using regular DS' is better for me. yea, it's just my opinion.
00:55:025 (1) - remove clap
01:00:800 (11,12,13) - remove whistle?
01:02:225 (11) - remove NC
01:09:425 (1,2,3,4,5,6) - little uncomfortable rhythm, for playing. is it only me? consider it :3
01:16:625 (1) - avoid NC spam
01:21:425 (1,2,3,4,1,2,3,4) - quite bad flow. i suppose that anyone can't play well, here
01:22:550 (4,1) - closer like (01:22:250 (4,1) - ). it's enough jump i think.
01:44:225 (1) - so closed with HP bar
02:11:525 - ~ 02:22:550 - consider to use 1/4 repeat slider for rest?
02:54:050 (4,5,6) - not good flow. any player can't play this, well. i saw many player become annoying in other map (http://osu.ppy.sh/s/292301) by similar partten.
and these map DQed by same reason.
02:58:550 (16,1,2) - ^
03:00:350 (8,9,10) - ^ little worried
03:03:800 (6,7,8) - ^
03:08:225 (1,2,3) - ^
03:14:900 (10,11,12) - ^
03:18:050 (4,5,6) - ^
04:15:350 (16,1,2) - ^
03:22:325 (13,14,15,16) - too hard;;
04:39:125 (13,14,15,16) - ^
04:28:625 (1,2,3) - make natural flow
GL
Add Source : BMS
delete unused custom hitsounds, in this map's folder
[Final Moment]
00:38:225 (1) - remove clap, little weird
00:42:125 (2) - ^, not need yet.
00:48:950 (14,1) - make closer each other, it's not good way (using stream jump) in long stream,
additonally, 'using regular DS' is better for me. yea, it's just my opinion.
00:55:025 (1) - remove clap
01:00:800 (11,12,13) - remove whistle?
01:02:225 (11) - remove NC
01:09:425 (1,2,3,4,5,6) - little uncomfortable rhythm, for playing. is it only me? consider it :3
01:16:625 (1) - avoid NC spam
01:21:425 (1,2,3,4,1,2,3,4) - quite bad flow. i suppose that anyone can't play well, here
01:22:550 (4,1) - closer like (01:22:250 (4,1) - ). it's enough jump i think.
01:44:225 (1) - so closed with HP bar
02:11:525 - ~ 02:22:550 - consider to use 1/4 repeat slider for rest?
02:54:050 (4,5,6) - not good flow. any player can't play this, well. i saw many player become annoying in other map (http://osu.ppy.sh/s/292301) by similar partten.
and these map DQed by same reason.
02:58:550 (16,1,2) - ^
03:00:350 (8,9,10) - ^ little worried
03:03:800 (6,7,8) - ^
03:08:225 (1,2,3) - ^
03:14:900 (10,11,12) - ^
03:18:050 (4,5,6) - ^
04:15:350 (16,1,2) - ^
03:22:325 (13,14,15,16) - too hard;;
04:39:125 (13,14,15,16) - ^
04:28:625 (1,2,3) - make natural flow
GL