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xi - Ascension to Heaven

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CrimsonClaw
We've already had a bit chit chatting before. 'sup?

Elysium
00:13:925 - add timing section with 5% volume here, like here 00:17:525 as I don't notice a beat
00:18:725 - ^
00:21:425 - ^
00:33:725 (5,4) - the streamjumps should be between blue and white tick (in this order). If you did it right, there should be always 4 notes for each streampart. If you don't get this, pm me ingame~
00:44:225 - this is just the beginning of the actual happening. Why such a long stream? Even the Kiai isn't as streamy, even if it has more distance snap. Try to make it easier O:
01:21:425 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - I see that you changed the curve direction in the stream, which is nice, but it doesn't look appealing. Either make it a curve without a break or emphasize the break more so there's a bigger gap.
01:22:625 (1) - I don't hear any beat on the edges of that slider. Make it a bit more round?
01:25:025 (1) - you can keep this edge in it, but at least work out that the sliderball hits the edge on 01:25:625
01:27:875 (4) - pattern not entirely perfect. Move the (4) to x404 y124 I guess
01:29:825 (1) - too high, HP bar could be affected by the positioning. You don't need to watch out for the distance snap on that part since almost nothing is happening.
01:44:225 (1) - ^
01:50:225 (1) - improve sliderball-edge on 01:50:825
02:00:200 (1,2,3,4,5,6,7,8,9) - I can hear out beats but they are too quiet for using a stream.

Oh god.. These streams, I came buckets <3

03:22:625 (1) - improve sliderball-edge on 03:25:025 and make it rounder on the non-beat spots ~if possible~
03:36:275 (1,2,3,4,5,6,7,8,9,10,1) - this is just like the thing on 02:00:200 - but this time it's really a problem.
03:41:825 (1) - sliderend is weird, doesn't really end on a beat (maybe my editor is bugging around)
04:41:825 - this important beat is missing. Do something about it, build up an edge in the slider or sth
04:53:825 - the timing from here on isn't right. For that one: Add a red timing section at 04:53:825 - (293825ms) with 190BPM. That should do the trick I guess...

Also: Don't you think that OD=9 is too high for a streammap like this with approx. 7,3*? Well, I think so. xD
Additionally: You got unused files in your folder if I saw that right. Your custom overrides aren't implemented.

Please, don't be offended by my suggestions. You're gifted in terms of mapping streams. <3

That was intense to listen to that song so often. I feel like flying right now, shooooot
Topic Starter
Kroytz

CrimsonClaw wrote:

We've already had a bit chit chatting before. 'sup?

Elysium
00:13:925 - add timing section with 5% volume here, like here 00:17:525 as I don't notice a beat Fixed
00:18:725 - ^^
00:21:425 - ^^
00:33:725 (5,4) - the streamjumps should be between blue and white tick (in this order). If you did it right, there should be always 4 notes for each streampart. If you don't get this, pm me ingame~ I understand what you mean, and I fixed the stream accordingly.
00:44:225 - this is just the beginning of the actual happening. Why such a long stream? Even the Kiai isn't as streamy, even if it has more distance snap. Try to make it easier O: I see your point - added a few repeating sliders.
01:21:425 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - I see that you changed the curve direction in the stream, which is nice, but it doesn't look appealing. Either make it a curve without a break or emphasize the break more so there's a bigger gap. Fixed the latter half of the stream + gap.
01:22:625 (1) - I don't hear any beat on the edges of that slider. Make it a bit more round? ..Fixed because aesthetics I suppose.
01:25:025 (1) - you can keep this edge in it, but at least work out that the sliderball hits the edge on 01:25:625 Fixed.
01:27:875 (4) - pattern not entirely perfect. Move the (4) to x404 y124 I guess It's the center of the triangle like I did in the pattern before it.
01:29:825 (1) - too high, HP bar could be affected by the positioning. You don't need to watch out for the distance snap on that part since almost nothing is happening.
01:44:225 (1) - ^ No change.
01:50:225 (1) - improve sliderball-edge on 01:50:825 ..Fixed
02:00:200 (1,2,3,4,5,6,7,8,9) - I can hear out beats but they are too quiet for using a stream. I disagree. The silence in the songs makes this audible enough to warrant a stream. I prefer it this way.

Oh god.. These streams, I came buckets <3 Another mess to clean up...

03:22:625 (1) - improve sliderball-edge on 03:25:025 and make it rounder on the non-beat spots ~if possible~ It's hard...
03:36:275 (1,2,3,4,5,6,7,8,9,10,1) - this is just like the thing on 02:00:200 - but this time it's really a problem. Same reason.
03:41:825 (1) - sliderend is weird, doesn't really end on a beat (maybe my editor is bugging around) I dun messed up A-A-ron, SV change wasn't fixed from before but now it is.
04:41:825 - this important beat is missing. Do something about it, build up an edge in the slider or sth Hard to execute properly when I suck at making sliders. I want to do it too, but, yeah :/ When I'm gifted enough to do it properly I'll make the change (or if someone makes me a juicy slider ^^)
04:53:825 - the timing from here on isn't right. For that one: Add a red timing section at 04:53:825 - (293825ms) with 190BPM. That should do the trick I guess... Until an experienced timer can help confirm this, it'll have to stay like this unfortunately. I notice the oddness in it too though, it's definitely not right.

Also: Don't you think that OD=9 is too high for a streammap like this with approx. 7,3*? Well, I think so. xD OD 10 is too OP for me to use. OD9 is good enough to prevent note locking a lot. Anything lower, you'd get the whole x1 miss and you die Freedom Dive thing.
Additionally: You got unused files in your folder if I saw that right. Your custom overrides aren't implemented. They'll be implemented when I get to more advanced hitsounding.

Please, don't be offended by my suggestions. You're gifted in terms of mapping streams. <3

That was intense to listen to that song so often. I feel like flying right now, shooooot
Thank you for the mod! :)
Side
Hey here's a thing (en español) :v

SPOILER
[Final Moment]

Considera cambiar el nombre de la dificultad a "Last Breath". "Last Breath" suena muy padre porque en la pagina de sumisión pusiste esa cita que habla sobre morir y ascender asi que "last breath" siendo el último suspiro es lo que uno hace al morir y ademas suena edgy xP

Creo que podrías bajar el AR a 9.7. No está mal pero asi lo podria leer ;_;


00:01:025 (1) - Me parece mejor tocar la primera nota del piano en vez de que ahi termine el spinner. Mejor termina el spinner en 00:05:750 - y empieza la nota en 00:05:825 - Para darle mejor efecto. Tambien podrias silenciar el final del spinner con un timing verde para que suene mejor. La nota la podrias poner sobre 00:08:225 (1) - por ejemplo o como tu veas pero creo que si es importante resaltar el piano de esta forma.

00:08:225 (1,1) - La verdad no me gusta tanto el intro de esta forma. No se si es porque tengo parcialidad a la version rankeada pero en general no creo que los sliders complementan bien al piano. Tal vez si al silencio entre el piano pero a mi no me parece mas importante eso. Claro que no te voy a pedir que lo cambies pero si sugiero que cambies el patrón a una forma similar a los demas slider algo asi para que el patrón sea consistente. Tambien podrias cambiar 2 a una nota si no prefieres el slider como hiciste en 00:13:025 (1,1) -

00:20:225 (1) - No me gusta este repeat. El piano en 00:22:625 - es demasiado fuerte para que sea parte de un slider end. Prefiero que sea una nota o un slider como 00:17:825 (1) -

00:32:750 (5) - Creo que este slider deberia de terminar en 00:32:900 - como 00:30:350 (4) - y despues agregar una nota 00:32:975 - Para seguir el ritmo de los hitsounds (que sonaba bien hasta llegar aqui :( )

00:37:550 (5) - ^ Si piensas seguir un ritmo estilo freestyle o como quieras llamarlo, es mejor ser consistente. Ademas suena mejor asi :3

01:10:475 (9,10) - Seria mejor como 1/4 slider. Lo digo porque el effecto que das con 01:09:425 (1,2,3,4,5,6) - es de triple y triple para complementar al piano que me gusta mucho pero pienso que deberia terminar con otro ritmo de triple. Ademas con este cambio se siente mas natural por los dos triples que diste previamente.

01:15:125 (5) - No me gusta mucho este flowbreak. Si te fijas como hiciste el flujo en 01:13:025 (1,2,3,4) - y 01:13:925 (5,6,1) - vas hacia la derecha como reloj pero ahi en 01:14:825 (3,4,5) - decides ir hacia la derecha y regresarte hacia 01:15:425 (1) - con un salto brusco. No se siente natural y dando el flujo que diste previamente se siente muy inesperado. Sugiero algo asi. De esta forma 5 sigue siendo un slider lineal como los otros, tambien fluye hacia 1 igual como los otros y ya no es un salto fuerte que no va muy bien con la cancion IMO.

01:22:325 (1,2,3,4) - Se podría ver mas parejo. Muy facil con slider to stream:v

01:26:225 - 01:46:625 - La verdad no creo que esta sección necesite tanta intensidad en los saltos. Otra vez no se si es porque prefiero los anti jumps de la otra version pero creo que asi se siente mas natural. Claro si no lo quieres cambiar esta bien pero creo que podrías hacer algo muy interesante con anti jumps y sliders lentos aqui.

01:50:225 (1) - Si la intención aquí fué usar los slider para complementar al violín mejor divide este slider en 2 con el segundo empezando aqui 01:50:825 - Se que hiciste la forma de este slider asi para complementar la segunda nota pero no es lo mismo que tocar la nota a sostenerla y cambiar de direccion no se si me explico. Tiene que ver mas con tu mano de tocar que con tu mano de apuntar.

02:00:125 (1,2,3,4,5) - No me gusta. Por la musica esta seccion todavia sigue un poco calma pero decides usar saltos de 1/4 y es mas en esta forma x_x La verdad no me gusta para nada. Una stream normal indicaría el cambio de intensidad mejor yo digo pero si quieres quedarte con los 1/4 jumps mejor usa otro patrón que fluya en una forma mas circular como este ejemplo (claro que lo puedes hacer mejor que esto solo para mostrarte a lo que me refiero) Y lo mas importante es cambiar 5 a una nota normal porque ahi termina el ruidito de la cosa que mapeaste no en 02:00:800 -

02:03:650 (2,4) - Yo digo que podrias cambiar los a un 1/2 slider como 02:03:425 (1) - y una nota en 02:03:875 - y 02:04:475 - Para darle mas énfasis a la batería.

03:00:875 (15,16) - Creo que sería mejor cambiar esto a un 1/4 slider como hiciste 02:59:675 (15) - que viene siendo la misma parte porque el piano hace lo mismo aqui tambien. Vale la pena ademas porque lo continuas con mas deathstream entonces este sirve como un mini break de cierta forma.

03:15:425 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - He notado que normalmente usas el flujo del stream para complementar o a la bateria o al piano y es un buen efecto. Por eso pienso que aqui por ejemplo podrias darle un cambio de movimiento al stream en 03:15:725 (5) - 03:16:025 (9) - 03:16:325 (13) - Para complementar al piano. Seguramente hay otras partes donde esto aplica pero no creo que vas a querer buscar y remappearlas :v

03:38:225 (1,2,3,4,5) - Si te puedo sugerir algo aquí :3 medio dificil captar todo pero el cambio es que 1 y 2 sean stack porque un antijump aqui se siente natural y sería consistente con 03:32:225 (5,1) - Y luego puedes mover 03:40:625 (1) - donde estaba 2 y asi no cambias tu pentágono :v

03:48:425 (2,1) - No creo que 1 debería de regresar en el mismo lugar porque el piano no toca la misma nota. Creo que le daría un mejor efecto si hicieras algo asi SS1, SS2, SS3. Lo que hice fue mover 03:49:025 (1,1,2,3,4,1,2,1) - todo junto a x: 480 y: 152 y luego mover 03:52:175 (2,3,4) - a x:424 y:192. Intentalo creo que te va a gustar :3

04:45:425 (1,2) - Mueve 1 sobre 04:39:425 (1) - y 2 a x:303 y:179. Así se ve mas limpio y ademas las 3 notas hacen una linea con el mismo espacio :v

04:53:825 (1) - Me parece que el piano toca otra vez en 04:55:100 - Tambien 04:55:925 (1,2,3) - parecen empezar un tic de 1/8 snap mas temprano es decir mueve 1-3 a juntos a 04:55:887 - . Tambien 04:56:375 (4) - termina en 04:57:650 - para seguir al piano correctamente. Creo que esto seria cuestión de snapping no se si te lo dejarian rankear asi pero estoy seguro que ahi estan los sonidos del piano.

04:57:725 - Aqui parece empezar ese ruidito que usaste para mapear el stream que sigue. Considera empezar el stream talvez con 1/4 sliders o como quieras pero que empiezen ahi. Tambien seria muy padre si usaras los green timings aqui para que el volumen aumente con el ruidito :v

04:59:000 (1) - Tal vez termina el spinner en 05:06:125 - Porque ahi me parece que para el sonido por completo.


Muy buen mapa. Eso fue todo lo que encontré y la verdad creo que si aplicas alguno de estos cambios el mapa estaría perfecto. Suerte! :)

Good luck! :)
pkhg
04:44:225 - from here the timing is wrong
better to ask someone to check it
Lami
hi

Add Source : BMS

delete unused custom hitsounds, in this map's folder

[Final Moment]

00:38:225 (1) - remove clap, little weird
00:42:125 (2) - ^, not need yet.
00:48:950 (14,1) - make closer each other, it's not good way (using stream jump) in long stream,
additonally, 'using regular DS' is better for me. yea, it's just my opinion.
00:55:025 (1) - remove clap
01:00:800 (11,12,13) - remove whistle?
01:02:225 (11) - remove NC
01:09:425 (1,2,3,4,5,6) - little uncomfortable rhythm, for playing. is it only me? consider it :3
01:16:625 (1) - avoid NC spam
01:21:425 (1,2,3,4,1,2,3,4) - quite bad flow. i suppose that anyone can't play well, here
01:22:550 (4,1) - closer like (01:22:250 (4,1) - ). it's enough jump i think.
01:44:225 (1) - so closed with HP bar
02:11:525 - ~ 02:22:550 - consider to use 1/4 repeat slider for rest?
02:54:050 (4,5,6) - not good flow. any player can't play this, well. i saw many player become annoying in other map (http://osu.ppy.sh/s/292301) by similar partten.
and these map DQed by same reason.
02:58:550 (16,1,2) - ^
03:00:350 (8,9,10) - ^ little worried
03:03:800 (6,7,8) - ^
03:08:225 (1,2,3) - ^
03:14:900 (10,11,12) - ^
03:18:050 (4,5,6) - ^
04:15:350 (16,1,2) - ^
03:22:325 (13,14,15,16) - too hard;;
04:39:125 (13,14,15,16) - ^
04:28:625 (1,2,3) - make natural flow

GL :)
Topic Starter
Kroytz
Lami's Mod
:?

Lami wrote:

hi

Add Source : BMS Added.

delete unused custom hitsounds, in this map's folder Will use later maybe

[Final Moment]

00:38:225 (1) - remove clap, little weird Fixed
00:42:125 (2) - ^, not need yet. Fixed
00:48:950 (14,1) - make closer each other, it's not good way (using stream jump) in long stream,
additonally, 'using regular DS' is better for me. yea, it's just my opinion. made 2 1/4 sliders instead, also makes more consistent
00:55:025 (1) - remove clap Fixed
01:00:800 (11,12,13) - remove whistle? Fixed
01:02:225 (11) - remove NC Fixed
01:09:425 (1,2,3,4,5,6) - little uncomfortable rhythm, for playing. is it only me? consider it :3 Changing...
01:16:625 (1) - avoid NC spam Fixed
01:21:425 (1,2,3,4,1,2,3,4) - quite bad flow. i suppose that anyone can't play well, here Hard to fix, but will try. Flow isn't the best I see
01:22:550 (4,1) - closer like (01:22:250 (4,1) - ). it's enough jump i think. Fixed
01:44:225 (1) - so closed with HP bar Is this an unrankable issue? If not, I keep
02:11:525 - ~ 02:22:550 - consider to use 1/4 repeat slider for rest? No can :[
02:54:050 (4,5,6) - not good flow. any player can't play this, well. i saw many player become annoying in other map (http://osu.ppy.sh/s/292301) by similar partten.
and these map DQed by same reason. some I think I'll leave but others I can see where it'll need change.
02:58:550 (16,1,2) - ^
03:00:350 (8,9,10) - ^ little worried
03:03:800 (6,7,8) - ^
03:08:225 (1,2,3) - ^
03:14:900 (10,11,12) - ^
03:18:050 (4,5,6) - ^
04:15:350 (16,1,2) - ^
03:22:325 (13,14,15,16) - too hard;;
04:39:125 (13,14,15,16) - ^
04:28:625 (1,2,3) - make natural flow

GL :)

Thank you for the mod! :)
Koiyuki
M4M, my map: https://osu.ppy.sh/s/332887, you can mod it now.

  1. Just some complaints.
  2. My personal suggestions.
  3. Highly recommended.
  4. Unrankable, you have to fix it.

Final Moment
  1. 00:08:225 (1) - you can add some inherited points to make the ticksound lower, or since you havent use any silenced sliderslide, you can use silenced sliderticks.
  2. 00:12:725 - 00:13:925 - these silenced sliderends are quite weird when playing, 20% is enough, 5% is not so necessary. This suggestion is for all the sliders which silenced.
  3. 00:21:425 - ^ also to the slider repeats
  4. 00:25:550 (4,5,6) - please dont stack like this, it makes the flow looks weird and not good for playing
  5. 00:27:275 (8) - I'm quite not sure but I think that 1/4 slider fits better than 1/6 repeat slider here
  6. 00:29:075 (3) - ^
  7. 00:40:625 (1,2,3) - that tripet looks awkward, remove 00:40:700 (2) - ?
  8. 00:48:950 (14,1,2) - this 1/4 jump doesnt flow well imo, make them in a curve looks better.
  9. 01:05:825 (1,2,3,4,5,6,7,8,9,10,11,12,13,14) - here is nothing special so I think if you want to use small spacing, also make the 1/4 slider jump smaller than what 01:06:125 (5,6,7) - is now. Like http://puu.sh/kUlHh/e38e9cbf96.jpg
  10. 01:16:775 (1) - I dont think it's necessary to nc here.
  11. 01:22:550 (4,1) - spacing is too big and suddenly, move them a bit bigger than 01:22:250 (4,1) - is enough
  12. 01:44:225 (1) - that 0,0 is too hard to catch lol
  13. 01:46:625 (1,1) - just mention if you forget what I said in 00:12:725 - 00:13:925 -
  14. 02:20:150 (16) - why that 16
  15. 02:20:225 (1,2,3,4,5,6,7) - curve stream highly recommended in this part.
  16. 02:28:025 (9,10,11,12,13,14,15,16) - more whistles needed here
  17. 03:23:300 (1) - maybe you have to make this slider's route more clear. Like 03:23:225 - may cause confusions.
  18. 03:22:325 (13,14,15,16,1) - that's quite impossible because 13 to 16 is a similar distance and it suddenly become much larger when 16 to the long slider, you should make the spacing of stream increases gradually but not keep the same. Also, keep them 03:22:325 (13,14,15,16,1) - in a curve for easier playing
  19. 03:55:775 (10,11,12,1) - the flow is awkward, you'd better move 12 to somewhere like 03:54:725 (4) -
  20. 04:55:925 (1,2,3,4) - time to relax, not jump, lol http://puu.sh/kUn7D/09e390df45.jpg
Also just some complaints, the streams in the kiai just use one, mostly two spacings, which doesnt show the ups and downs of the music.
For example, 02:50:225 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - can be some how smaller. and enlarge 02:51:425 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - , which can emphasize the piano sounds.
but that's just a recommendation, you can keep it yourself.

Secondly, quite a number of whistles are missed in the streams. You can add them when there is a obvious paino sound, it works well.

Good luck. I hope I can help it another time lol.
Topic Starter
Kroytz
Side's mod

Side wrote:

Hey here's a thing (en español) :v

[Final Moment]

Considera cambiar el nombre de la dificultad a "Last Breath". "Last Breath" suena muy padre porque en la pagina de sumisión pusiste esa cita que habla sobre morir y ascender asi que "last breath" siendo el último suspiro es lo que uno hace al morir y ademas suena edgy xP
Uve una votacion con algunas personas sobre lo que el nombre de dificultad debe ser y " Last Breath " fue uno de ellos . Sino
todo el mundo pensaba "Final Moment" era mejor. " Last Breath " tiene un " humano " sentir y algo organico. Es una buena
nombre de dfficulty, pero creo que la mia es mejor jaja ^^;


Creo que podrías bajar el AR a 9.7. No está mal pero asi lo podria leer ;_; Es esto o AR10, gomennasai


00:01:025 (1) - Me parece mejor tocar la primera nota del piano en vez de que ahi termine el spinner. Mejor termina el spinner en 00:05:750 - y empieza la nota en 00:05:825 - Para darle mejor efecto. Tambien podrias silenciar el final del spinner con un timing verde para que suene mejor. La nota la podrias poner sobre 00:08:225 (1) - por ejemplo o como tu veas pero creo que si es importante resaltar el piano de esta forma. La spinner es para el tiempo de drenaje. Si puede ser en tiempo de drenaje 5 minutos sin necesidad de utilizar un spinner, que haria uso de un slider. I'd have to check. Fixed the latter.

00:08:225 (1,1) - La verdad no me gusta tanto el intro de esta forma. No se si es porque tengo parcialidad a la version rankeada pero en general no creo que los sliders complementan bien al piano. Tal vez si al silencio entre el piano pero a mi no me parece mas importante eso. Claro que no te voy a pedir que lo cambies pero si sugiero que cambies el patrón a una forma similar a los demas slider algo asi para que el patrón sea consistente. Tambien podrias cambiar 2 a una nota si no prefieres el slider como hiciste en 00:13:025 (1,1) - Me gusta la ranked version y como el piano esta usando círculos también, pero de nuevo, esto es por el tiempo de drenaje. Sliders también
traer un poco más de creatividad y algo más "Interesante " . Círculos para que siempre consiguen aburrido MUY rápido , aunque me gusta también, no estar en desacuerdo con usted allí.


00:20:225 (1) - No me gusta este repeat. El piano en 00:22:625 - es demasiado fuerte para que sea parte de un slider end. Prefiero que sea una nota o un slider como 00:17:825 (1) - Cambiado para ser coherente con otras partes . Me gusta la diversidad en el repeat slider, pero supongo que no sirve para todos demasiado bien.

00:32:750 (5) - Creo que este slider deberia de terminar en 00:32:900 - como 00:30:350 (4) - y despues agregar una nota 00:32:975 - Para seguir el ritmo de los hitsounds (que sonaba bien hasta llegar aqui :( )

00:37:550 (5) - ^ Si piensas seguir un ritmo estilo freestyle o como quieras llamarlo, es mejor ser consistente. Ademas suena mejor asi :3 I should freestyle? Maybe.

01:10:475 (9,10) - Seria mejor como 1/4 slider. Lo digo porque el effecto que das con 01:09:425 (1,2,3,4,5,6) - es de triple y triple para complementar al piano que me gusta mucho pero pienso que deberia terminar con otro ritmo de triple. Ademas con este cambio se siente mas natural por los dos triples que diste previamente. Estoy pensando en usar un ritmo o el uso de sliders diferente para hacer esa parte se destacan un poco más . Teniendo
2 triples repeat sliders + seguido de un triple+no repeat slider se ve un poco raro . Idealmente me gustaría hacerlo tres veces, pero teniendo en cuenta el ritmo, yo no creo que pueda. Veré lo que puedo llegar a porque me sentí incómodo con esa parte también.


01:15:125 (5) - No me gusta mucho este flowbreak. Si te fijas como hiciste el flujo en 01:13:025 (1,2,3,4) - y 01:13:925 (5,6,1) - vas hacia la derecha como reloj pero ahi en 01:14:825 (3,4,5) - decides ir hacia la derecha y regresarte hacia 01:15:425 (1) - con un salto brusco. No se siente natural y dando el flujo que diste previamente se siente muy inesperado. Sugiero algo asi. De esta forma 5 sigue siendo un slider lineal como los otros, tambien fluye hacia 1 igual como los otros y ya no es un salto fuerte que no va muy bien con la cancion IMO.

01:22:325 (1,2,3,4) - Se podría ver mas parejo. Muy facil con slider to stream:v :ekoro:

01:26:225 - 01:46:625 - La verdad no creo que esta sección necesite tanta intensidad en los saltos. Otra vez no se si es porque prefiero los anti jumps de la otra version pero creo que asi se siente mas natural. Claro si no lo quieres cambiar esta bien pero creo que podrías hacer algo muy interesante con anti jumps y sliders lentos aqui. Creo que puedo crear anti-jumps con este tipo de notas 01:28:325 (5,6) - Me gusta la sensación de "que lo acerque a un estrecha" con los triángulos . Los anti-jumps todavía me gusta mucho y fue entre eso o lo que hice y lo hice lo segundo. Maybe I do anti-jump for a few notes, we'll see.

01:50:225 (1) - Si la intención aquí fué usar los slider para complementar al violín mejor divide este slider en 2 con el segundo empezando aqui 01:50:825 - Se que hiciste la forma de este slider asi para complementar la segunda nota pero no es lo mismo que tocar la nota a sostenerla y cambiar de direccion no se si me explico. Tiene que ver mas con tu mano de tocar que con tu mano de apuntar.

02:00:125 (1,2,3,4,5) - No me gusta. Por la musica esta seccion todavia sigue un poco calma pero decides usar saltos de 1/4 y es mas en esta forma x_x La verdad no me gusta para nada. Una stream normal indicaría el cambio de intensidad mejor yo digo pero si quieres quedarte con los 1/4 jumps mejor usa otro patrón que fluya en una forma mas circular como este ejemplo (claro que lo puedes hacer mejor que esto solo para mostrarte a lo que me refiero) Y lo mas importante es cambiar 5 a una nota normal porque ahi termina el ruidito de la cosa que mapeaste no en 02:00:800 - [/color]

02:03:650 (2,4) - Yo digo que podrias cambiar los a un 1/2 slider como 02:03:425 (1) - y una nota en 02:03:875 - y 02:04:475 - Para darle mas énfasis a la batería. Ahh true true, I can make it more intense than how I had it xP Changing...

03:00:875 (15,16) - Creo que sería mejor cambiar esto a un 1/4 slider como hiciste 02:59:675 (15) - que viene siendo la misma parte porque el piano hace lo mismo aqui tambien. Vale la pena ademas porque lo continuas con mas deathstream entonces este sirve como un mini break de cierta forma.

03:15:425 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - He notado que normalmente usas el flujo del stream para complementar o a la bateria o al piano y es un buen efecto. Por eso pienso que aqui por ejemplo podrias darle un cambio de movimiento al stream en 03:15:725 (5) - 03:16:025 (9) - 03:16:325 (13) - Para complementar al piano. Seguramente hay otras partes donde esto aplica pero no creo que vas a querer buscar y remappearlas :v x_x

03:38:225 (1,2,3,4,5) - Si te puedo sugerir algo aquí :3 medio dificil captar todo pero el cambio es que 1 y 2 sean stack porque un antijump aqui se siente natural y sería consistente con 03:32:225 (5,1) - Y luego puedes mover 03:40:625 (1) - donde estaba 2 y asi no cambias tu pentágono :v El primero me moví un poco , los otros que mantienen la forma en que lo tenía. Lo hago como la forma en que lo hice debido a la estructura, sin embargo, el suyo no era nada mal tampoco.

03:48:425 (2,1) - No creo que 1 debería de regresar en el mismo lugar porque el piano no toca la misma nota. Creo que le daría un mejor efecto si hicieras algo asi SS1, SS2, SS3. Lo que hice fue mover 03:49:025 (1,1,2,3,4,1,2,1) - todo junto a x: 480 y: 152 y luego mover 03:52:175 (2,3,4) - a x:424 y:192. Intentalo creo que te va a gustar :3

04:45:425 (1,2) - Mueve 1 sobre 04:39:425 (1) - y 2 a x:303 y:179. Así se ve mas limpio y ademas las 3 notas hacen una linea con el mismo espacio :v oops, i fixed it lol

04:53:825 (1) - Me parece que el piano toca otra vez en 04:55:100 - Tambien 04:55:925 (1,2,3) - parecen empezar un tic de 1/8 snap mas temprano es decir mueve 1-3 a juntos a 04:55:887 - . Tambien 04:56:375 (4) - termina en 04:57:650 - para seguir al piano correctamente. Creo que esto seria cuestión de snapping no se si te lo dejarian rankear asi pero estoy seguro que ahi estan los sonidos del piano.
No creo que esta parte es el momento correcto , así que voy a estar pidiendo a alguien con más experiencia para ayudar a tiempo correctamente porque se ve offbeat ahora.


04:57:725 - Aqui parece empezar ese ruidito que usaste para mapear el stream que sigue. Considera empezar el stream talvez con 1/4 sliders o como quieras pero que empiezen ahi. Tambien seria muy padre si usaras los green timings aqui para que el volumen aumente con el ruidito :v
Incluí más beats y los timing points. good idea


04:59:000 (1) - Tal vez termina el spinner en 05:06:125 - Porque ahi me parece que para el sonido por completo. soz :[


Muy buen mapa. Eso fue todo lo que encontré y la verdad creo que si aplicas alguno de estos cambios el mapa estaría perfecto. Suerte! :)

Good luck! :)

Tengo que mirar más en sus sugerencias con respecto a los streams . Lo sentimos ^^ ;;
Gracias por la mod! :)
Topic Starter
Kroytz
Yuki's Mod

Minakami Yuki wrote:

  1. Just some complaints.
  2. My personal suggestions.
  3. Highly recommended.
  4. Unrankable, you have to fix it.

Final Moment
  1. 00:08:225 (1) - you can add some inherited points to make the ticksound lower, or since you havent use any silenced sliderslide, you can use silenced sliderticks. Not sure which you think is better to have: silenced sliderslide or silenced ticksound, or both?
  2. 00:12:725 - 00:13:925 - these silenced sliderends are quite weird when playing, 20% is enough, 5% is not so necessary. This suggestion is for all the sliders which silenced. changed them all the 20%
  3. 00:21:425 - ^ also to the slider repeats
  4. 00:25:550 (4,5,6) - please dont stack like this, it makes the flow looks weird and not good for playing i'll disagree because of how i structured this particular section
  5. 00:27:275 (8) - I'm quite not sure but I think that 1/4 slider fits better than 1/6 repeat slider here the 1/6 hits all the beats as to not undermap and to me it doesn't play bad at all.
  6. 00:29:075 (3) - ^
  7. 00:40:625 (1,2,3) - that tripet looks awkward, remove 00:40:700 (2) - ? removed and fixed the section a bit to hit all the sounds.
  8. 00:48:950 (14,1,2) - this 1/4 jump doesnt flow well imo, make them in a curve looks better. changed into 2 more kick sliders, though, im unsure about the placement of the sliders. still fixed.
  9. 01:05:825 (1,2,3,4,5,6,7,8,9,10,11,12,13,14) - here is nothing special so I think if you want to use small spacing, also make the 1/4 slider jump smaller than what 01:06:125 (5,6,7) - is now. Like http://puu.sh/kUlHh/e38e9cbf96.jpg made smaller slider jumps.
  10. 01:16:775 (1) - I dont think it's necessary to nc here. fixed.
  11. 01:22:550 (4,1) - spacing is too big and suddenly, move them a bit bigger than 01:22:250 (4,1) - is enough
    fixed the gap so it's not as big as it was before.
  12. 01:44:225 (1) - that 0,0 is too hard to catch lol ;w; no one ever uses 0,0 sadface
  13. 01:46:625 (1,1) - just mention if you forget what I said in 00:12:725 - 00:13:925 - they are fixed
  14. 02:20:150 (16) - why that 16 if you hear closely, the sound comes at that time, so I change direction to match it. hardly noticeable during play, but its there
  15. 02:20:225 (1,2,3,4,5,6,7) - curve stream highly recommended in this part. y u no bold the flow I think is fine however? I try make stream with curve and it doesn't look right.. :s
  16. 02:28:025 (9,10,11,12,13,14,15,16) - more whistles needed here
  17. 03:23:300 (1) - maybe you have to make this slider's route more clear. Like 03:23:225 - may cause confusions. Slider ball helps stop confusion i think
  18. 03:22:325 (13,14,15,16,1) - that's quite impossible because 13 to 16 is a similar distance and it suddenly become much larger when 16 to the long slider, you should make the spacing of stream increases gradually but not keep the same. Also, keep them 03:22:325 (13,14,15,16,1) - in a curve for easier playing i've seen people hit these all before, but I fixed the spacing to be more gradual and less kill at the slider because it wasn't so nice.
  19. 03:55:775 (10,11,12,1) - the flow is awkward, you'd better move 12 to somewhere like 03:54:725 (4) - I fixed the note placement a little to flow a little better
  20. 04:55:925 (1,2,3,4) - time to relax, not jump, lol http://puu.sh/kUn7D/09e390df45.jpg okok no jumps
Also just some complaints, the streams in the kiai just use one, mostly two spacings, which doesnt show the ups and downs of the music.
For example, 02:50:225 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - can be some how smaller. and enlarge 02:51:425 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - , which can emphasize the piano sounds.
but that's just a recommendation, you can keep it yourself. kiai is hardest part...maybe repeat sliders could work, but I think the space streams help the map as whole seeing as how it's mostly streams in general.

Secondly, quite a number of whistles are missed in the streams. You can add them when there is a obvious paino sound, it works well.
there is so many piano sounds and I suck at hitsounding that I really need help with it all :s


Good luck. I hope I can help it another time lol.

Thank you for the mod! :)
Asphyxia
By far one of the best stream maps in the game, that is for sure. It has proper and good stream shapes throughout the difficulty. Amazing, good job Kroytz, you really improved.
buny
00:25:550 (4) - move this slider up a bit so the spacing to the next circle is similar to 00:25:025 (1,2), or adjust that double. Keep consistent with your blanketing like 00:34:625 (1,2,3,4,5,6)
00:27:275 (8) - this 1/8 reverse slider should be moved a bit closer to the next slider
00:27:875 (4) - maybe move this slider to the left a bit to smoothen the jump
00:29:525 (3,4) - ctrl+g would look better i think, so that the last kick slider is being overlapped on its start point, and also smoothens the jumps
00:38:675 (3) - move these a bit further so they blanket properly like 00:34:625 (1,2,3,4,5,6)
00:42:575 (8) - shorten this reverse by 2 so it follows the beat, also you can add another circle after it so the stream that comes after won't end as an even stream

01:29:825 (1) - cutting my life bar
01:44:225 (1) - ^

02:39:725 (3) - change to 1/2 slider? A bit awkward to have a pause in the the middle of a deathstream, even if you are emphasising the beat it's on. A slider can emphasise it just as much as a circle, without the gap between the next note


don't have any problems with the rest of the map i think, your map broke my osu in editor so i can't look at it right now. i might give it another look later but they are just streams and they're following a consistent flow so they look fine to me
Topic Starter
Kroytz
a loli's mod

a loli wrote:

00:25:550 (4) - move this slider up a bit so the spacing to the next circle is similar to 00:25:025 (1,2), or adjust that double. Keep consistent with your blanketing like 00:34:625 (1,2,3,4,5,6) Adjusted position (ever so slightly because slider leniency will give the same spacing roughly) and fixed the blankets.
00:27:275 (8) - this 1/8 reverse slider should be moved a bit closer to the next slider Spaced for emphasis.
00:27:875 (4) - maybe move this slider to the left a bit to smoothen the jump Adjusted slightly to make better blanket/crossbow shape thing. Very minimal, can't really move elsewhere otherwise it breaks what I'm trying to create.
00:29:525 (3,4) - ctrl+g would look better i think, so that the last kick slider is being overlapped on its start point, and also smoothens the jumps Interesting idea, very possible I can do that but I'd have to rework the next combo completely and move it to the 2nd quadrant. I'll take this into consideration and will make the change once I see that I can pull this off.
00:38:675 (3) - move these a bit further so they blanket properly like 00:34:625 (1,2,3,4,5,6) ehh idk
00:42:575 (8) - shorten this reverse by 2 so it follows the beat, also you can add another circle after it so the stream that comes after won't end as an even stream Nice catch, fixed.

01:29:825 (1) - cutting my life bar
01:44:225 (1) - ^ Still confused as to whether or not these are unrankable issues, tbh. I can move them elsewhere yes, but why is this a concern exactly? Not to sound rude but there's an entire playfield for mapping that I should be able to utilize.

02:39:725 (3) - change to 1/2 slider? A bit awkward to have a pause in the the middle of a deathstream, even if you are emphasising the beat it's on. A slider can emphasise it just as much as a circle, without the gap between the next note It does feel awkward yes, so I made a slider. feels better now : 3


don't have any problems with the rest of the map i think, your map broke my osu in editor so i can't look at it right now. i might give it another look later but they are just streams and they're following a consistent flow so they look fine to me Feel free to make further posts if you find anything else that should be fixed and whatnot!


Thank you for the mod! :)
Anxient
HOW DO I MOD THIS

Final Moment

00:27:275 (8) - ctrl g, coz better entry and repeat slider goes downwards, into the next note, not away.
00:47:375 (10) - no ctrl+g?
00:55:775 (4,1) - blanket trigger pl0x
01:07:625 (1,2,3,4,5,6,7,8,1) - this looks bad. I'm no expert, but I'm pretty sure thisll play bad too.
01:20:225 (1,2,3,4,5,6,7,8,1) - why don't you move use similar DS, or gradually increasing DS jumps for this?
01:39:425 (1,2,3,4) - no offense, but I think this is really lazy. try to make it more interesting..
01:44:225 (1) - this placement is a bad idea imo. place it near the previous and next note. the positioning atm doesn't make sense.
stab me in the face for suggesting this but...
01:47:675 (1) - ctrl g
01:49:025 (1) - ^
01:50:225 (1) - ^
imo these 3 changes would make much more sense than your previous ones, as well as improve flow on this elegant part

02:23:825 (1,2) - maybe try to improve the entry so that it looks more natural?
02:44:225 - blue zenith tier streams
02:52:475 (15) - whistle intended?
03:21:425 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) - pretty sure not even shigetora can clear this part
03:22:625 (1) - speedbuildup from accelerator stream will mess everyone up on this part. just sayin
03:47:825 (1) - place this forward. makes more sense since the next note is also forward not backward.
04:01:025 - memme uranium tier streams
04:39:425 (1) - make the entry point more curved

seeing this map, I now want a Happy End of the World, Blue Zenith and Ascension to Heaven xi megamix.

if this gets ranked I'm gonna Ascend to Heaven
...
no one?
k
Topic Starter
Kroytz
Anxient's Mod

Anxient wrote:

HOW DO I MOD THIS

Final Moment

00:27:275 (8) - ctrl g, coz better entry and repeat slider goes downwards, into the next note, not away. The difference in spacing creates more emphasis for when the player drops down to the next slider.
00:47:375 (10) - no ctrl+g? Took a little bit of remapping but I managed to make this look better and include double stream blankets with the sliders.
00:55:775 (4,1) - blanket trigger pl0x ..Fixed
01:07:625 (1,2,3,4,5,6,7,8,1) - this looks bad. I'm no expert, but I'm pretty sure thisll play bad too. It doesn't play bad cuz I see people can hit all these, and I just follow how I see the music : x
01:20:225 (1,2,3,4,5,6,7,8,1) - why don't you move use similar DS, or gradually increasing DS jumps for this? This follows a note-blanketing pattern I have going on, as well as some overlappy stuff.
01:39:425 (1,2,3,4) - no offense, but I think this is really lazy. try to make it more interesting.. Show me what's interesting then?? I mean, it's 4 dead piano keys, what more can you do. But nah, it doesn't look interesting, nor does it 'feel' right because of high spacing, so I' fixed it. I think. Next time, try provide alternatives because "interesting" is different for everyone. ^^;
01:44:225 (1) - this placement is a bad idea imo. place it near the previous and next note. the positioning atm doesn't make sense. K, so like this has got to be the most emphasized piano key hit in this song, which explains my reasoning to put it in that corner but seeing as how everyone is against it, I'll fix it. Not a big deal because every improvement matters to me no matter how small. Hopefully putting it in the opposite corner makes more sense :^)
stab me in the face for suggesting this but...
01:47:675 (1) - ctrl g
01:49:025 (1) - ^
01:50:225 (1) - ^
imo these 3 changes would make much more sense than your previous ones, as well as improve flow on this elegant part Flow is important here I agree. I've changed the slider shapes to make more sense.

02:23:825 (1,2) - maybe try to improve the entry so that it looks more natural? Can't really see a way to do this without fixing the entire streams or ruining the alignment I got going on with the sliders.
02:44:225 - blue zenith tier streams More like Freedom Diving to Heaven :^)
02:52:475 (15) - whistle intended? Nope, nice catch.
03:21:425 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) - pretty sure not even shigetora can clear this part You'd be surprised at how many people can go through all this.
03:22:625 (1) - speedbuildup from accelerator stream will mess everyone up on this part. just sayin I dunno man, I've seen enough playtests that people have hit things that wouldn't normally look hittable. To me, it fits the section fine.
03:47:825 (1) - place this forward. makes more sense since the next note is also forward not backward. idk I kinda like it how it is right now : x
04:01:025 - memme uranium tier streams
04:39:425 (1) - make the entry point more curved looks fine to me, eh

seeing this map, I now want a Happy End of the World, Blue Zenith and Ascension to Heaven xi megamix.

if this gets ranked I'm gonna Ascend to Heaven
...
no one?
k
Please end yourself :D

Thank you for the mod! :)
Topic Starter
Kroytz
Updated BG to exclude random black lines on the bottom.
-Lemons
Definitely fitting to see you map this song, Well done have a star <3
Anxient
map feels like drugs to relax mod

**********
CrimsonClaw

Anxient wrote:

if this gets ranked I'm gonna Ascend to Heaven
...
no one?
k
heh. heh.

So much happening in here
Arphimigon
No fun allowed squad!


This is a map!
m4m normal mod idc

[Final Moment]
I hate to be REAL picky but that diff name sounds kinda... uninspiring, if you know what I mean. "moment" is pretty dull. Go for something more big, Last Instance or smth.
00:05:825 - Very, very clickable. Please end that spinner earlier, and add a hittable beat here.
00:24:350 (3) - No sound here, can you remove this and start the stream at 00:24:425 - ? It also makes sense because #bigwhiteticks#
00:33:425 (1,2,3,4,1,2,3,4,1,2,3,4,5,6) - If you are gonna NC in sets of four and have a little bit of angle change between them, please do the same for 00:34:250 (4,5) - this bit here for consistency, a NC and a slight edginess to hit it.
(00:34:625 (1,2,3,4,5,6,7) - I spotted the copypaste)
00:52:625 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) - I like that the first half is higher in spacing than the last streams, but I think the last half should be slightly lower. You use 0.8 for the regular streams, so you can start this spacing increase with 1x DS, and the second half with 0.9. That way there is some indication of that lowering intensity.
00:56:825 (4,5,6) - I'd make this spacing more even, the jump to 6 is realllllly small, and the jump to 5 is hella big, esp with the angle made.
01:05:825 (1,2,3,4,5) - Fix the line here, the slider start is not on a straight line!
01:21:725 (1,2,3,4,1,2,3,4,1,2,3,4) - This should start high spacing, and get lower, how about instead of 1.1 -> 1.2 -> 1.3, you flip it around?
02:32:225 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - Would be much preferred if the stack was of length 5, so you start moving on the strong beat
Since this is gonna be hard streams after here, I left out pitch-relevancy because it would be too hectic and confusing.
02:53:825 (1,2,3,4,5,6,7,8,9) - Definately, by far the sharpest stream angle like... everrrrrr. This is a difficulty spike and a half to play right. I'd really try making the angle not so backing on itself.
03:21:425 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) - No mean to be a party pooper, but this stream is wayyyyyy too much of a fast diffspike. I'd like it if the previous section was a bit harder so it wasn't so diffspiking (hint hint) but as of now it literally goes to near double DS at the end. That's DQ bait.
04:01:025 - This whole kiai has a higher pitch than the last kiai but the spacing is basically the same. (remap) can you use like, 1.1 DS? (yes thats fully spaced but it makes sense and is justified to use)
04:28:625 (1,2,3,4) - Are you sure about this?
04:38:450 (4,5,6,7,8,9,10,11,12,13,14,15,16,1) - Ya same thing as before, but I feel this is better, due to it already starting pretty hard.

I r8 out of 8...
6/8! (7.5/10) for nice looking streams, some cool gameplay with sliders, and general niceness overall.
Topic Starter
Kroytz
On behalf of BeatofIke (and with the help of Goldenwolf), this is the timing we found and will be applied, so...no more timing issues hopefully. ;w;
edit: not anymore
Shiro
Topic Starter
Kroytz
Arphimigon's Mod

Arphimigon wrote:

No fun allowed squad!


This is a map!
m4m normal mod idc

[Final Moment]
I hate to be REAL picky but that diff name sounds kinda... uninspiring, if you know what I mean. "moment" is pretty dull. Go for something more big, Last Instance or smth. rip
00:05:825 - Very, very clickable. Please end that spinner earlier, and add a hittable beat here. Added for slider to note consistency throughout this section.
00:24:350 (3) - No sound here, can you remove this and start the stream at 00:24:425 - ? It also makes sense because #bigwhiteticks# There's actually a very very faint noise here. I don't like the idea of starting the stream with slider but if it gets brought up again, then maybe I will.
00:33:425 (1,2,3,4,1,2,3,4,1,2,3,4,5,6) - If you are gonna NC in sets of four and have a little bit of angle change between them, please do the same for 00:34:250 (4,5) - this bit here for consistency, a NC and a slight edginess to hit it. Not set of 4 but following different noises.
(00:34:625 (1,2,3,4,5,6,7) - I spotted the copypaste) oh, interesting, it is lmao. wasn't intended but oh wells
00:52:625 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) - I like that the first half is higher in spacing than the last streams, but I think the last half should be slightly lower. You use 0.8 for the regular streams, so you can start this spacing increase with 1x DS, and the second half with 0.9. That way there is some indication of that lowering intensity. can't because design
00:56:825 (4,5,6) - I'd make this spacing more even, the jump to 6 is realllllly small, and the jump to 5 is hella big, esp with the angle made. remapped this section
01:05:825 (1,2,3,4,5) - Fix the line here, the slider start is not on a straight line! oh woops. fixed
01:21:725 (1,2,3,4,1,2,3,4,1,2,3,4) - This should start high spacing, and get lower, how about instead of 1.1 -> 1.2 -> 1.3, you flip it around? I imagined it the opposite really. Sort of a like a last burst of streams before you settle down into the calm part of the song. Yours makes sense too though.
02:32:225 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - Would be much preferred if the stack was of length 5, so you start moving on the strong beat wait, stack of 5 would mean that the 6th beat would be the strong beat but here I follow the strong piano that starts on the 5th note so I stacked 4 instead.. ;; now that I'm looking at this some more, I'm not sure what I should do. I might change the stream layout instead.
Since this is gonna be hard streams after here, I left out pitch-relevancy because it would be too hectic and confusing.
02:53:825 (1,2,3,4,5,6,7,8,9) - Definately, by far the sharpest stream angle like... everrrrrr. This is a difficulty spike and a half to play right. I'd really try making the angle not so backing on itself. will look more into this, this doesn't pose a problem to the people I've given this map to play. I agree it's very sharp however, though, the overlapping makes it so you have enough time to catch yourself.
03:21:425 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) - No mean to be a party pooper, but this stream is wayyyyyy too much of a fast diffspike. I'd like it if the previous section was a bit harder so it wasn't so diffspiking (hint hint) but as of now it literally goes to near double DS at the end. That's DQ bait . I mean like, this map is hella deathstream already, this wouldn't be DQ bait at all. The notes are place to follow the music's intensity. That's all it is, just following the music.
04:01:025 - This whole kiai has a higher pitch than the last kiai but the spacing is basically the same. (remap) can you use like, 1.1 DS? (yes thats fully spaced but it makes sense and is justified to use) Okay, so I actually tried to do this entire kiai at 1.1 DS because I agree it's justifiable, but after a while, it gets ridiculously hard to utilize the editor for the type of streams I'm making because the extra DS ruins a lot of my curves and in summary, it looks terrible. I may try again, but I doubt I'll ever fix this kiai to accommodate the extra DS. I used 1.05 DS because it adds space (barely) but at least I'm able to make some streamy streams without rolling my face around the editor like it was with 1.1.
04:28:625 (1,2,3,4) - Are you sure about this? I'm actually not, so I fixed it. Others pointed it out as well.
04:38:450 (4,5,6,7,8,9,10,11,12,13,14,15,16,1) - Ya same thing as before, but I feel this is better, due to it already starting pretty hard. I changed the ending a bit to make this feel more welcoming. This kiai should end more intensely than the last.

I r8 out of 8...
6/8! (7.5/10) for nice looking streams, some cool gameplay with sliders, and general niceness overall. Cool.

Thank you for the mod! :)
Asonate
Fancy M4M
2015-10-30 13:13 Asonate: i dont think theres too much to point out in yours
2015-10-30 13:14 Kroytz: well, point out whatever you feel deserves to be pointed out
2015-10-30 13:14 Kroytz: mods don't always have to be pages long
2015-10-30 13:14 Asonate: sure
2015-10-30 13:15 Kroytz: So you start with me then I assume?
2015-10-30 13:15 Asonate: yes
2015-10-30 13:15 Kroytz: OKAY
2015-10-30 13:15 Kroytz: caps
2015-10-30 13:15 Kroytz: >>
2015-10-30 13:15 Asonate: 00:09:442 (1) - is this muted intentionally or is my skin messing up ?
2015-10-30 13:15 Kroytz: its at 80% voume
2015-10-30 13:15 Kroytz: volume
2015-10-30 13:16 Asonate: yeah, for me the slider prior is louder
2015-10-30 13:16 Asonate: but it might be my skin being weird
2015-10-30 13:16 Kroytz: maybe use default osu skin
2015-10-30 13:16 Kroytz: thats generally preferred for these hitsoundy things
2015-10-30 13:16 Asonate: could it be you forgot a whistle there?
2015-10-30 13:16 Asonate: 00:14:242 (1) - this one has one
2015-10-30 13:16 Asonate: the other one doesnt
2015-10-30 13:17 Kroytz: oh woops lol
2015-10-30 13:17 Kroytz: youre right, fixed xD
2015-10-30 13:17 Asonate: xD
2015-10-30 13:17 Asonate: wait, is that keysounded ?
2015-10-30 13:17 Kroytz: Yes :3
2015-10-30 13:17 Kroytz: (it's not done yet) stopped at 2nd kiai
2015-10-30 13:18 Asonate: i wondered :3
2015-10-30 13:18 Asonate: 00:24:367 (3) - isnt this overmapped ?
2015-10-30 13:18 Asonate: i mean, you could argue for consistency, so it should be fine
2015-10-30 13:19 Kroytz: someone else mentioned that too, but there is a VERY faint noise there. I'd argue for consistency yes and because starting slider isn't much preferred to me
2015-10-30 13:19 Kroytz: or starting white either cuz I miss the sound starting on red. I'll leave that up to the BNs, but consistency for sure.
2015-10-30 13:19 Asonate: yeah, id keep it as well
2015-10-30 13:21 Asonate: 01:09:817 (3) - this one seems weird, makes strange flow into the slider
2015-10-30 13:22 Asonate: minor, but my OCD needs me to tell this
2015-10-30 13:22 Asonate: 01:10:267 (6) - same here
2015-10-30 13:23 Kroytz: hm
2015-10-30 13:24 Kroytz: I'd say 'maybe the first one' but not the 2nd. It's layed out as a triangle
2015-10-30 13:24 Asonate: alright, if you dont agree keep it
2015-10-30 13:24 Asonate: 01:50:242 (1) - obvious blanket
2015-10-30 13:24 Asonate: ACTION runs
2015-10-30 13:24 Kroytz: ;w;
2015-10-30 13:25 Asonate: 01:53:542 (3) - id have this have the same distance as 2 to 1
2015-10-30 13:25 Asonate: seems a bit weird like that
2015-10-30 13:26 Kroytz: hm
2015-10-30 13:26 Kroytz: you have a point
2015-10-30 13:26 Kroytz: the flow is what im concerned though but I agree with you
2015-10-30 13:26 Kroytz: fixed blanket and circle
2015-10-30 13:27 Kroytz: 01:53:842 (1) - fixed blanket
2015-10-30 13:27 Kroytz: cuz i see dat one too >>
2015-10-30 13:27 Asonate: xD
2015-10-30 13:29 Asonate: 03:00:517 (10) - this is just visually, but this looks weird being straight like that
2015-10-30 13:29 Kroytz: huh, i never noticed that
2015-10-30 13:29 Asonate: 03:02:842 (1,2,3,4,5,6,7,8) - id space these not this close, but this is my subjective impression
2015-10-30 13:30 Asonate: id even use biger DS that normally here
2015-10-30 13:30 Kroytz: o geez, yeah, I dont think I can do that ;-;
2015-10-30 13:30 Asonate: yeah, i guess that would mean remapping everything
2015-10-30 13:30 Asonate: to still flow well
2015-10-30 13:30 Asonate: keep, its fine like that too
2015-10-30 13:31 Kroytz: haha xD
2015-10-30 13:31 Asonate: 03:10:792 (3) - this angle seems a bit weird, id move 1,2,3 to make it a bit more smooth
2015-10-30 13:32 Kroytz: I suppose, thing is I need (1) to stay blanketed above there
2015-10-30 13:32 Asonate: 03:14:992 (11) - thats awkward flowwise
2015-10-30 13:32 Asonate: i guess you could tinker with 4,5 a bit
2015-10-30 13:32 Asonate: but its nothing too major
2015-10-30 13:33 Kroytz: hm, yeah fixing streams is quite a painful task
2015-10-30 13:33 Asonate: 03:15:442 (1) - this flows weird aswell
2015-10-30 13:33 Asonate: yeah, the streams in awakening were remapped tons of times lol (and probably still suck)
2015-10-30 13:33 Kroytz: not that that's my reason for not fixing as ive remapped some before but it's quite a difficult thing to keep everything how it is
2015-10-30 13:34 Asonate: yeah sure
2015-10-30 13:34 Asonate: i have that mentality as well
2015-10-30 13:34 Kroytz: "style" as they call but I try to follow a sort of blanketing theme as you could probably tell here xD
2015-10-30 13:34 Asonate: yeah, i do xD
2015-10-30 13:35 Asonate: 03:22:042 (9) - from there one i took over :^) (once you see awakening strimms youre gonna know (and regret))
2015-10-30 13:35 Asonate: from there one lolz grammar
2015-10-30 13:36 Kroytz: lol okay
2015-10-30 13:36 Kroytz: x3
2015-10-30 13:36 Asonate: 03:22:642 (1) - i love this slider :3
2015-10-30 13:36 Kroytz: thx boo
2015-10-30 13:36 Asonate: about this as well, i'd keep it, but you might get people saying the slider end should be clickable
2015-10-30 13:37 Asonate: i personally like having sliderends have impact
2015-10-30 13:37 Asonate: but most of the other mappers dont, keep it in mind
2015-10-30 13:37 Kroytz: to me it depends
2015-10-30 13:37 Kroytz: in this instance because of the violin, I feel like it should end with the note to keep as much violin there
2015-10-30 13:37 Kroytz: and not stop shortly
2015-10-30 13:40 Asonate: 03:36:967 (9) - feels overmapped
2015-10-30 13:41 Kroytz: hm, yeah
2015-10-30 13:41 Kroytz: removed
2015-10-30 13:41 Asonate: maybe nc the white tick note
2015-10-30 13:41 Asonate: (if it wasnt i cant remember)
2015-10-30 13:42 Asonate: 04:09:517 (2) - this isnt too good, you have a momentum change on the blue tick, which should rather be on a white/red tick
2015-10-30 13:43 Asonate: man ververg mods taught me stuff
2015-10-30 13:44 Kroytz: I tried to fix this from before but it was kinda hard, but I agree with that there, I'll see how I can fix it
2015-10-30 13:44 Kroytz: probably have to make the previous stream larger x_x
2015-10-30 13:44 Asonate: yeah
2015-10-30 13:45 Asonate: wow, i suck at modding
2015-10-30 13:45 Asonate: couldnt find anything after that
2015-10-30 13:46 Asonate: you can ask me for a NM anytime you want
2015-10-30 13:47 Kroytz: lol dw bout it
2015-10-30 13:47 Asonate: but seriously, call me if you need a mod
2015-10-30 13:47 Asonate: im always glad to mod good maps
2015-10-30 13:47 Kroytz: how was the keysounding at least? ;o
2015-10-30 13:47 Kroytz: aw thx
2015-10-30 13:47 Asonate: It was wonderful <3
2015-10-30 13:47 Kroytz: sweet~
2015-10-30 13:48 Kroytz: k well, a few things pointed out that I should fix. though it wasnt a lot, theyre quite impactful lol
2015-10-30 13:48 Asonate: and then second kiai happened xD
2015-10-30 13:48 Kroytz: I also fixed some stuff along the way I saw so it was good
2015-10-30 13:48 Asonate: clickclickclick
2015-10-30 13:48 Kroytz: yeah, that 2nd kiai....
2015-10-30 13:48 Asonate: Glad I helped

Good Luck for ranking
Topic Starter
Kroytz
Updated to include mods and keysounding.
Still working on the 2nd chorus, but the files are there.
ComfyWolf


This is rivaling Blue Zenith... and that's my favourite stream map ever D:

IRC
18:13 ComfyWolf: k
18:14 ComfyWolf: 01:29:842 (1,2,3) - This pattern here, I'd recommend a downward motion
18:14 ComfyWolf: like the first note is fine, but then slowly go steeper down
18:15 Kroytz: you mean spaced higher?
18:15 Kroytz: or anti-jump manner?
18:15 ComfyWolf: here let me try to give an example
18:15 ComfyWolf: let's say the first note is top left for example
18:16 ComfyWolf: nvm, I'll just send an image
18:17 Kroytz: I was kind of expecting the image lol
18:18 ComfyWolf: I made a crappy rough sketch of it in paint (because of ar in your map not showing all of those notes)
18:18 ComfyWolf: http://puu.sh/l3Fd8/548a6619a0.png
18:18 ComfyWolf: see how it's not a straight line down
18:18 Kroytz: you could lower the AR to 0 if you want to show a demo
18:19 Kroytz: but i'll see
18:19 ComfyWolf: plus I don't know the DS in that section
18:19 Kroytz: The DS is irrelevant seeing as how theyre like1 measure apart lol
18:19 Kroytz: but this is basically what you have? http://puu.sh/l3Fk3/98da1f7cc7.jpg
18:19 Kroytz: thats how the notes play
18:20 Kroytz: (5,6) become the next (2,3)
18:20 ComfyWolf: yes, that's how it is for me
18:20 ComfyWolf: I'm saying lower 3 a bit more
18:21 Kroytz: hm
18:21 Kroytz: can't say its a necessary change tbh
18:21 ComfyWolf: I'm not doing necessary changes
18:21 ComfyWolf: this map is great
18:21 Kroytz: oh lol
18:21 Kroytz: xD
18:21 ComfyWolf: I'm nitpicking to help it out after the breif look through I did
18:22 Kroytz: mm ok
18:22 Kroytz: what about parts like this: 02:03:442 (1,2,3,4,1) -
18:22 Kroytz: should I follow more to the beats that are missing
18:22 Kroytz: i followed the heavy drums there
18:22 Kroytz: but feels slightly undermapped
18:23 ComfyWolf: It's very catchy
18:23 ComfyWolf: I'd say keep it
18:23 Kroytz: and should the hitsound be drum or finish? Id assume finish yeah
18:23 Kroytz: i have drum claps but it could also just be soft finish i think :x
18:23 ComfyWolf: 02:17:167 (8,9,10,11) - I'd say make 8 9 10 curve more into 11
18:23 ComfyWolf: and one sec
18:23 Kroytz: drum default, soft additional finish'
18:24 ComfyWolf: I don't exactly know what to do with the hitsounding since it's WiP
18:24 ComfyWolf: once you finish them I could definetly mod those too if you'd like
18:24 Kroytz: well, for now maybe
18:24 Kroytz: i think finish is better
18:25 Kroytz: anyways for 2:17
18:25 Kroytz: i use circle http://puu.sh/l3FDE/300983acb4.jpg
18:25 Kroytz: to make as curved as can be
18:25 ComfyWolf: k
18:25 ComfyWolf: 7 and 6 just made it look funny
18:26 ComfyWolf: hitsounding at that one part btw is fine
18:28 ComfyWolf: 03:51:142 (4,1) - This is almost impossible to read
18:29 ComfyWolf: I'd recommend moving it away from 4 (the slider)
18:29 Kroytz: I wouldnt say impossible to read but I can see where it doesn't look pleasant
18:30 Kroytz: but it looks weird elsewhere
18:30 ComfyWolf: Idk what to say then
18:31 ComfyWolf: maybe put it a bit infront of the slider
18:31 ComfyWolf: not directly on the head
18:31 Kroytz: yeah thats what I did
18:31 Kroytz: it works too
18:31 ComfyWolf: k
18:31 Kroytz: that way
18:31 Kroytz: kinda ruins what i have going on tho
18:32 Kroytz: if you highlight 03:50:542 (2,1,2) -
18:32 Kroytz: it creates triangle
18:32 Kroytz: and the starting points on 03:50:242 (1,2,3,4,1) - create star
18:32 ComfyWolf: oh
18:32 ComfyWolf: that changes everything xD
18:32 ComfyWolf: keep it then
18:33 Kroytz: good suggestion but I would keep what i have for now
pishifat
if you're gonna use pitched hitsounds, you'll need them to have some sort of feedback besides the exact pitches (like combining the piano sounds with the default soft hitnormal or something)
believe it or not, hitsounds that copy the songs exact pitches blend in with the song
especially when they're at 20% volume like 01:55:942 (2) - please

00:25:867 (6) - 00:35:467 (6) - 00:30:667 (6) - by using spaced 1/4 everywhere around this it's a pain to tell that object after a 1/4 slider is 1/2 away (especially since people play 1/4 sliders more often than not as if they're circles). a differnet rhythm >
00:28:642 (1,2) - hello 1/2 spacing that looks like it should be 1/4 based on everything prior
00:29:092 (3) - 03:53:692 (5) - 03:58:342 (6) - p sure this is 1/8 dood. i probably missed more like this but yea that bzzz sound isn't 1/6. 00:42:592 (8) - is right
00:32:092 (8) - 00:27:292 (8) - whats with the different snappings on same sounds
00:42:592 (8,9) - starting a stream on a blue tick and ending the repeat slider on the emphasized sound you're basically a murderer now have fun in jail
03:52:642 (1,2) - sameasthe first thingzzzz

everything else is constant streams
what do i even do here
buny
the previous difficulty name was better :(
Topic Starter
Kroytz
Pishi's mod

pishifat wrote:

if you're gonna use pitched hitsounds, you'll need them to have some sort of feedback besides the exact pitches (like combining the piano sounds with the default soft hitnormal or something)
believe it or not, hitsounds that copy the songs exact pitches blend in with the song
especially when they're at 20% volume like 01:55:942 (2) - please sorta kinda editing them atm

00:25:867 (6) - 00:35:467 (6) - 00:30:667 (6) - by using spaced 1/4 everywhere around this it's a pain to tell that object after a 1/4 slider is 1/2 away (especially since people play 1/4 sliders more often than not as if they're circles). a differnet rhythm > idk man theyre hittable
00:28:642 (1,2) - hello 1/2 spacing that looks like it should be 1/4 based on everything prior fixed to circle
00:29:092 (3) - 03:53:692 (5) - 03:58:342 (6) - p sure this is 1/8 dood. i probably missed more like this but yea that bzzz sound isn't 1/6. 00:42:592 (8) - is right probably
00:32:092 (8) - 00:27:292 (8) - whats with the different snappings on same sounds the little electronic noise comes in at the 2nd snapping and the piano at the 3rd. just buildup really.
00:42:592 (8,9) - starting a stream on a blue tick and ending the repeat slider on the emphasized sound you're basically a murderer now have fun in jail damn u xi
03:52:642 (1,2) - sameasthe first thingzzzz fixed

everything else is constant streams
what do i even do here
mostly stuff in the beginning I see but idk, rhythm is hard, feel like you have to undermap in order to play it well otherwise its shit

Thanks boo
Rohit6
Hello!Since you saw my request for M4M in #modhelp
First I'd like to say ,you've done a wonderful job with the hitsounds

[Final Moment]

00:25:792 (5,6) - Beat priority is messed up because the white tick isnt emphasized as such,which should generally never be the case,I'd suggest placing the slider on red so the red and white tick get correct emphasis
00:26:242 (1) - When you hear it at 25% you can hear the same sound on the sliderstart and end so it doesnt make sense to make it a slider because the same/similar sound on the sliderend doesnt get any emphasis,I'd suggest stacking 2 circles since the sounds are similar/same but this one's upto you because there are piano notes on the big white ticks,but I'd suggest changing these
00:28:942 (2,3) - I'd suggest adding something on the blue tick like 00:27:142 (7,8) - here,so it'll be more consistent
00:30:592 (5,6) - Same as 00:25:792 (5,6)
00:32:692 (4,5) - 4 and the sliderend of 5 have the exact sound but the sliderend isnt clicked,I'd suggest ending the slider on bluetick while silencing the sliderend and putting a circle on the red tick
00:35:392 (5,6) - Same as 00:25:792 (5,6)
00:47:242 (9,10,11,12) - Might wanna replace these with repeats because this part doesnt feel intense enough for sliderjumps,your choice here
01:32:242 (1,2,3,4) - Spacing isnt consistent with 01:27:442 (1,2,3,4) - this
02:03:667 (2) - Sliderend on a strong beat which needs to be clicked,I'd suggest ending the slider on blue tick and adding a circle on red
02:17:767 (16,1) - Kink it here just like all the previous streams,because you've kinked on all the piano notes
02:24:967 (15,1) - 1 isnt emphasized as well as you'd want it to be,so you should make the angle more sharp here,because instead of turning their cursor at 1,the player will keep moving through the stream like usual
02:39:067 (4,1) - I really dont understand why you broke the pattern here
02:54:067 (4,5,6) - The kink here is inconsistent because later you've kinked at all the 9's instead of 5's,plus it doesnt fit well here
03:03:442 - This section's kinking doesnt feel very consistent in terms of kinking ,but I guess you've kinked to the pitch change rather than the white ticks/red ticks.Get this checked by someone more experienced in mapping streams
03:58:642 (1,2) - Same as 02:03:667 (2) . The problem with this is half correct emphasis,like you're putting clickable objects on the strong beats which is great but then the same strong beat doesnt get a clickable object which feels lackluster
04:59:033 (1) - This spinner seems kind iffy because at the end, because the music starts to fade out from 04:59:033 (1) and its really unintuitive to extend the spinner into a fade out, imagine spinning 400 rpm on a really quiet section to get a higher combo and not any other reason, I'd suggest ending 05:04:958 here wouldnt be a problem because you've already qualified for minimum drain

Good luck with this map,I hope it gets ranked :)
BOUYAAA
hi, took a quick look at your map, giving you some of my thoughts
I'm mostly here for pitch stuff, rest is kind of subjective/minor

00:24:367 (3) - there is no sound here so this would be overmapped i think
00:29:017 - there is a strong sound here so you might wanna map it idk. I think it's the only one you missed so ye
00:51:442 (1) - seeing the kinks you made 00:50:242 (1,7,13) - I'm kinda sad you left the downbeat without one, would be cool if it had such a thing too imo
01:07:942 (5) - pitch seems wrong here (I don't rly hear a piano note here anyways)
01:10:492 - I hear a piano note here
01:15:142 (13,14,1,13,14,1) - this is kind of bugging me since you use hitsounds to transition into the next measure but you can only click half of them because kick sliders. Not really an issue though
01:52:342 (2) - I'd remove this, there is no real need to add a note here, this is the quiet part anyways
03:08:242 (1,2,3,4,5) - pitch seems wrong here
04:02:542 (5) - I think you should have used kinks like that only when the piano starts a new pattern, i mean that ascending descending in pitch thing. i don't really know how to explain it but you probably get my idea. It's kind of weird because you don't do it all the time either so emphasis is kind of random. here you skipped one for ex 04:07:342 (5) - but mapped one here 04:06:742 (13) -

thank rohit
Gl!
-Lemons
A mod at your request


  • Edgy Diff Name
  1. Sweet merciful jesus these custom hitsounds
  2. No color hax? It's so pretty to convey the emotions of the song on this map. During the slower parts you can use the greys you've picked out, the more explosive parts use the blues, and then for the super quick piano explosion you can use like a bright orange or red or something to signify the intensity
  3. 00:24:292 (2,3,4,5,6) - I would have these notes be stacked up and then move to the current speed of the stream afterwards just to easy a little more into the explosion of energy that's coming up
  4. 00:27:292 (8) - Ctrl g maybe? I think it flows better but up to you
  5. 00:42:817 (9,10,11,1) - Me personally I play with combo colors on and while I know most people don't, just because of the way the background is so white and the previous part of the combo is white and it overlaps I straight up couldn't ever see this coming, consider NC and using the light blue or something for all 4 of the notes
  6. 00:44:242 (1) - if you wanna be like super duper nitpicky with yourself at lot of the DS here is like .02 off so you can fix that but it literally changes almost nothing xd
  7. 00:45:442 (1) - With how you sort of emphasized the downbeats I would have a nice dip in the stream here to signify some emphasis on it and makie it stand out 00:46:642 (1) - Similar to here as the flow of the stream changes
  8. 00:48:892 (12) - Keep the DS progression the same that you used on the previous kick sliders, this note is too close for how fast you've made the cursor travel
  9. 00:51:142 (13) - Have this style of dip happen at the downbeat instead of here might be cool
  10. 01:05:392 (1) - Why does it get faster here? I can kind of hear some background piano or something playing but I can't really hear a reason to increase it by .2 ds
  11. 01:06:442 (7) - dunno why so close either, it feels like it should just remain pretty quickly here
  12. 02:05:842 (1) - So for all this upcoming stream part there's one thing I wanted to note so I don't have to point out every single instance of it, Theres the piano in the background of the noise that your mapping all the streams to, I personally think you should have some form of emphasizing it through a dip in the stream, maybe a complete line of play change for the really really strong ones that are in it. It's fine how it is now but you can make it even better by making sure all the pretty parts get there parts mapped :D
  13. 02:23:992 (2) - So low DS here even tho the piano is goin ham D:
  14. 02:38:242 (1,2,3,4,1,2,3,4,1,2,3,4) - This is so meaaaaaannnn ;w;
  15. 02:44:242 (1) - So from here onward I would just take a look at the streams and make them more dynamic for the music. Right now it's just the same DS the entire time and then some slider shenanigans, to me this just doesn't fit the emotion of the song. I think you should have the DS lower in some parts just to make the parts where the piano explodes even more explosive. Yeah this will kind of lower the overall difficulty but not by much. While looking through this a few times I can somewhat see that the slower parts are usually sliders but idk Im rambling at this point
  16. 03:28:642 (1) - Have this be in the hole made by the slider before it for prettiness :D
  17. 04:29:842 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - For this part here, I recommend during the part where the piano dips to the lower note that it goes to, use this type of overlap thing 04:15:292 (15,16,1,2,3) -
That's pretty much what I could find to help out.
kalandrawow
it's okay i guess
Cherry Blossom
it's okay i guess









let me get rsi
Gumpy
it's okay i guess
Sharkie
it's okay i guess
Monstrata
[Moment]

  1. 00:29:842 (1) - You've spammed a lot of doubles so i think here, it would be cool to use two circles instead since theres a noticeable triplet on the red tick. Nice rhythm diversity so far thou!
  2. 00:35:842 (1,2,3) - One thing to be wary of with doubles is that they should be obviously spaced away from sliders so they don't appear like large 1/4 slider-jumps. I would increase the DS here eve a bit more. Compare it with 00:26:242 (1,2) - where you use 2.00x DS. (More ideal imo)
  3. 00:39:142 (5) - NC? Since you did so for 00:33:442 (1,2,3,4,1,2,3,4,1,2,3,4,5) - which really helped mark spacing changes.
  4. 00:40:942 (3,4,5) - Idk about this rhythm. Having 5 begin on 00:41:167 - on the blue tick seems more consistent with the drums.
  5. 00:42:592 (8) - You could NC here for that spacing change i mentioned earlier too.
  6. 01:18:142 (2) - Ctrl+G'ing plays pretty well here.
  7. 01:20:542 (3,4,1,2) - Not really liking the spacing choice you have here. Theyre suddenly much larger than the previous and following kick sliders. Think of them as just circles and you'll see the spacing is kind of odd and a bit random xP.
  8. 02:00:142 (1,2,3,4,5) - Feels really overmapped for me xPP
  9. 02:03:667 (2) - Make this 1/2 and add a circle on the red tick. Plays so well D: Everyone loves this 3/2 rhythm xD
  10. 02:04:267 (4) - ^
  11. 02:29:242 (9,10,11,12) - I would arrange them to have the spacing increase instead of decrease since the piano is scaling up and usually that translates to increased spacing
  12. 02:39:067 (4,1) - Would have been nice to see a slight flow break here like you did with the rest of the stream.
  13. 02:51:292 (15,1) - Can't really comment too well on stream playability since i suck at them, but this motion seems kind of awkward and really sharp compared to your other stream jumps.
  14. 03:06:142 (2) - You could move this down just slightly for a better blanket. Also, the hitburst of the previous stream covers a bit of the repeat arrow so ya move it down a bit if you can.
  15. 03:17:392 (10,11) - A jump here would have been more interesting imo. Cuz of those snares or whatever those drums are
  16. 03:20:542 (3,4) - Spacing's pretty small here D:
  17. 03:22:642 (1) - Niiiice. My one complant tho is this part of the slider's path looks really ambiguous. I don't think the bump before the first loop is that necessary.
  18. 03:58:867 (2,4) - As mentioned earlier.
  19. 04:17:842 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - This is pretty awesome.
Okay that's it call me back when you're ready!
Spaghetti
it might not be that okay i guess ^
Raiden
Hypuuu come on Kroytz
pkk
it's pretty cool i guess
Kyouren
Best map ever i see~ :3
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