pkghnice bookmarks :v
http://i.imgur.com/I4xnxSB.jpg00:05:327 (6,1,2) - maybe that's just me, but the angle of this jump makes the transition into the stream play a bit awkward
00:06:906 (4,5,7) - this is only barely noticeable during gameplay, but you could still center 7 between them so the head has equal distance to both
http://i.imgur.com/f6wr8b5.jpg00:07:537 (7) - really dislike how this feels, you basically star the slider on a way weaker beat than it ends on as the drums are really emphasized on the tail, compare it to sth like 00:06:590 (3) - which also starts on a red tick, but for that one the srums on the white are much weaker so it feels better
same goes for 00:10:064 (7) -
I know those are supposed to follow the piano, which they do well, but making them 2x circle instead could be really nice
00:12:432 (2,3) - ctrlg g for this rhythm might feel better since 1 has piano on sliderhead and all, having 1/2 slider - 1/2 slider - tap would fit better and make this "deep" piano sound 00:12:748 - 00:13:064 (3) - etc consistently clickable
=>
http://i.imgur.com/He6jhkD.jpg (yes I moved the nc to that tick because it fits with that change)
00:15:906 (5,1) - I really think the movement to 1 completely breaks any momentum etc. you built up before, rotating 00:15:432 (3,4,5) - by +some degrees could be worth a try
here for example 00:20:958 (5,1) - you execute the pattern so much better
00:51:274 (4,1,2) - why do you "break" the movement on 00:52:064 (2) - and not on 00:51:590 (1) - which would go way better with the music/vocals sth simple like ctrl-h on 00:51:590 (1) - would work, now you "rotation" actually changes on the strong vocal
00:51:590 (1,5) - same distance as 00:52:379 (5,6) - would look neat
00:52:852 (1,2,3) - this is so strong, you could space it more. Only 3 notes so it won't really influence the star rating/difficulty or anything. even sth "crazy" like
http://i.imgur.com/LO2NNQ8.jpg only makes it go from 4.79 to 4.81
00:54:116 (4) - I normally never mention nc, but this should probably have nc
00:55:537 (2,4) - both much stronger than 3, but this puts most emphasis on 4. Consider using kickslider + tap with a little jump instead as that makes the player click the two strongest sounds but still covers 2 (or even just map 1/2 with a jump)
00:55:853 (5,6,7) - - feels more fitting since 7 is so strong and it nicely emphasizes it
also taps - triple - stream play really nice
01:11:800 (1,2,3) - bit wider angle should make for a much better movement
01:15:748 (2,3,4,5,6,7) - not a fan of using triplets here, sure it is 1/4 and all but it really shifts the emphasis from 01:15:748 (2,5) - to 01:15:905 (4,7) - but 2/5 = really strong piano, so maybe try 1/4 reverse sliders?
01:34:221 (5,6) - moving 6 to sth like this
http://i.imgur.com/KHNGBtQ.jpg would make for an agle that much better emphasizes it, which would be great since it is bery strong, current movement really seems to feel to "weak"
Hard00:02:958 (5) - using two 1/2 sliders here instead would go so nice with the pian, but it breaks the star :/ But maybe give sth like this a try?
http://i.imgur.com/6OQPakR.jpg00:22:537 (5,6) - using the same angle as 00:22:221 (4,5) - would make a way nice movement, having a straight line moving into a strongly curved slider feels weird to playw. Would also go nice with how the next combo is aligned
00:39:590 (3,4) - really want to keep a straight linear movement for such a long time? doesnt feel very engaging to play for a hard, maybe swap postions of 4/5 or sth
00:54:116 (1) - same as light insane /clickability
01:34:537 (1) - ^
01:06:274 (9,10,1,1,2,3) - might be a bit hard to read for a hard diff having 1/2 and 1/4 gaps that looks the same right after each other
diff looks neat already
good luck with the set, hope I could help even if I'm not that experienced with modding such a mapping style yet!