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Aoyama Mio starring Yuuki Aoi - Platinum

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wendao


it could be better, or even worse

no kds
Topic Starter
Bearizm
Normal feedback from Ipas is all changed, timing applied. provided a bit of back up here just in case if the timing is shit B)

https://www.dropbox.com/s/ljzzqvg7fbk2xjl/Aoyama%20Mio%20starring%20Yuuki%20Aoi%20-%20Platinum.osz?dl=0 < back up with normal changes applied.

Resnapped and adjusted volumes on all difficulties, and also NC'd all objects with different BPM including in the normal difficulty. Might have it rechecked again, especially the NCs in the end.


followed pandiar's timing.
Mint
IRC'd with the mapper! Changed a few things and removed an unused hitsound. Also got metadata confirmation from alacat/Guy.
Will edit with the icon when BSS allows you to update c:

IRC log
14:35 Bearizm: hi, you busy? ;v
14:35 appleeaterx: uhh what ya need xd
14:36 Bearizm: u know what i need xd
14:36 Bearizm: xdddxdd
14:36 Bearizm: xd
14:36 appleeaterx: mod xdd??
14:36 Bearizm: well, if u wanna call it that lolz
14:36 Bearizm: more like a check :VV
14:36 appleeaterx: ./np?
14:36 *Bearizm is listening to [http://osu.ppy.sh/b/483430 Aoyama Mio starring Yuuki Aoi - Platinum]
14:36 appleeaterx: if it was submitted today im going to murder you lol
14:36 appleeaterx: oo
14:36 appleeaterx: that one
14:37 Bearizm: not as good as mythol's but
14:37 appleeaterx: already have that xdd
14:37 Bearizm: oh well idk
14:37 Bearizm: oooo
14:37 Bearizm: I don't speed rank everything, that one time is only.. one time haha
14:37 appleeaterx: u need the check today?
14:37 Bearizm: and apparently it got through xd
14:38 Bearizm: preferably today yeah, because tomorrow's a busy day (and week) due to mid terms from university
14:38 appleeaterx: i can check now prob
14:38 Bearizm: ah sick ;D
14:40 Bearizm: I was thinking of changing the normal-hitnormal because it's basically soft-hitnormal+normal-hitnormal lol
14:42 appleeaterx: CUTE MAP
14:43 appleeaterx: hitnormal sounds okay to me actually :o
14:43 Bearizm: xddd
14:43 Bearizm: well ok then haha
14:45 appleeaterx: 00:33:132 (6,7) - 02:00:937 (7,8) - found that these could be spaced out more but it seems like its intentional xkjs
14:46 Bearizm: yeah, i wanna keep the stable-linear pattern lol
14:46 appleeaterx: 00:53:711 - not sure but the strongest sound is here on the blue tick actually xd
14:47 Bearizm: my rhythm is a bit weird tbh LOL
14:47 appleeaterx: 01:15:205 (1) - nc spam pls
14:47 Bearizm: hmmmm
14:48 Bearizm: ah ok changed
14:49 Bearizm: i should probably reduce the od too.. should i? it's pretty dense tho lol. do you think 8 is ok?
14:49 appleeaterx: 02:06:607 (4,1) - could use more spacing tbh
14:49 appleeaterx: od8 is easyu
14:50 appleeaterx: i got 99%
14:50 appleeaterx: thats not normal
14:51 appleeaterx: 02:28:010 (3) - 02:37:156 (5) - only right side of the playfield, bit boring
14:51 Bearizm: 02:06:607 (4) - placed at 392,124
14:51 appleeaterx: o oki
14:51 Bearizm: oh
14:51 Bearizm: my
14:51 Bearizm: god
14:51 Bearizm: that right side LOL
14:52 Bearizm: i didn't even notice HAHAHAHAHA
14:52 appleeaterx: xd
14:53 appleeaterx: 03:59:510 (1) - finish sounds too noisy... consider changing hitsound or lower volume?
14:55 Bearizm: I think that's fine lol
14:56 appleeaterx: http://puu.sh/kX0qH/56e61a7dae.png
14:56 appleeaterx: wat is dis
14:56 appleeaterx: do you need to flip it or what
14:57 appleeaterx: first time ive seen that lol
14:58 Bearizm: uhh
14:58 Bearizm: wat
15:00 Bearizm: the right side thign's fixed
15:01 Bearizm: if flipping is the only thing I should do then i'll do it lol
15:01 appleeaterx: idk i dont play with that comboburst stuff
15:01 Bearizm: SAME
15:01 Bearizm: xddd
15:01 Bearizm: i just put that in because it's cute xd
15:03 Bearizm: lemme ask desp about that
15:03 appleeaterx: also
15:03 appleeaterx: according to old rules
15:03 appleeaterx: if you include one of these http://puu.sh/kX0Kn/61cb41674f.png
15:03 appleeaterx: you must add them all
15:03 appleeaterx: but the table disappeared so... idk if that still applies
15:04 appleeaterx: normal: 00:22:522 (2,3) - would avoid this.. easiest diff of the set after all x_x
15:06 Bearizm: http://puu.sh/kX0SH.png
15:06 Bearizm: i don't understand this tbh
15:06 appleeaterx: 01:50:327 (2,3) -
15:06 appleeaterx: heh
15:06 appleeaterx: if it works then its good
15:06 appleeaterx: xd
15:06 Bearizm: yeah those are intentional, should I remove em?
15:07 appleeaterx: would prefer a 1/2 slider then
15:08 appleeaterx: 02:56:729 (1,1) - are you sure
15:08 Bearizm: i'm not, tbh
15:08 Bearizm: other diffs are like that xd
15:08 Bearizm: 02:57:095 (1) - this is the start of a new measure so i did that
15:08 Bearizm: but should i just remove it?
15:08 Bearizm: or remove 02:56:729 (1) - ?
15:09 appleeaterx: uhh
15:09 appleeaterx: just remove the nc i guess
15:09 appleeaterx: doesnt look so pretty now :c
15:09 Bearizm: YEA
15:09 Bearizm: xdd
15:09 appleeaterx: wait a sec i think i broke my mouse lol
15:10 appleeaterx: smashed it couple times fixed
15:10 Bearizm: wh
15:11 Bearizm: the 1/2 stack is changed'
15:11 appleeaterx: oki
15:11 appleeaterx: did you get meta checked?
15:11 Bearizm: and the NC as well
15:11 Bearizm: I just copy Pandiar's metadata
15:11 appleeaterx: o
15:12 appleeaterx: lemme ask alacat quickly to be sure xd
15:12 Bearizm: alright ;D
15:12 Bearizm: should i update?
15:12 appleeaterx: ehh still checking a few stuffs
15:13 Bearizm: ok
15:13 appleeaterx: btw
15:13 appleeaterx: hitfinish2 unused
15:13 Bearizm: o you're right
15:13 Bearizm: deleted
15:18 Bearizm: teach me how to mod
15:18 Bearizm: i wanna be a bn xd
15:19 appleeaterx: just
15:19 appleeaterx: use a nice modding template it helps xdddd
15:19 Bearizm: yeah LOL
15:19 Bearizm: that's what everybody says xd
15:19 Bearizm: it's funny
15:20 appleeaterx: also metadata = qat confirmed 8)
15:20 Bearizm: xdDdDDDDD
15:20 appleeaterx: also
15:20 appleeaterx: aoyama mio in the tags not needed (ty alacat)
15:22 appleeaterx: yea looks good, update :3/
15:22 Bearizm: ah yeah, old metadata i forgot
15:22 Bearizm: wait
15:22 *Bearizm is editing [http://osu.ppy.sh/b/744417 Aoyama Mio starring Yuuki Aoi - Platinum [Normal]]
15:22 Bearizm: 03:58:193 (1,1) -
15:22 Bearizm: is this ok?
15:22 Bearizm: BPM change
15:22 Bearizm: but 1,1 NC
15:23 appleeaterx: not reaallyy needed, but if you want to keep it i understand xd
15:23 Bearizm: i should just remove those 2 circles and add a slider
15:24 Bearizm: that way i don't need to nc anything xd
15:24 Bearizm: BN pls
15:25 appleeaterx: uhh if you want that its gud
15:25 Bearizm: yeah xd
15:25 appleeaterx: 神のみぞ知るセカイ
15:25 appleeaterx: add that to the tags
15:25 Bearizm: oh right
15:27 appleeaterx: yeyeye update when ur ready owo
15:28 Bearizm: error update shit jfda;jnlds
15:28 Bearizm: lemme try relogging
15:28 appleeaterx: ehh meg also had the same problem x_x
15:29 Bearizm: then it's BSS
15:29 Bearizm: lol
15:29 Bearizm: fml
15:30 Bearizm: rip
15:31 appleeaterx: getting the same error here orz
15:31 Bearizm: yeah, everyone is xd man fuk bss
Setz
<3 yuuki aoi, this show and this song.

Since you are on this kami nomi mapping spree, you should map naked genius
/me runs
Topic Starter
Bearizm
updated~

@Setz maybe xd I'm only planning to map this, this and this
Mint
You went offline :c
Use this for hitnormal http://puu.sh/kXZOE/a9110609b7.wav
PM me when you're done!
Topic Starter
Bearizm
alright, updated. changed insane a little bit; 03:20:144 (1,2,3) - 03:43:376 (9,1) - and 02:41:363 (1) - just re-positioned these so it plays better. (also changed diff name i guess)

that hitsound is much better... just because it's louder. ;D thanks!

edit: oko made me redo the nc's and i guess it got less messier xd
Mint
Bubbled!
Okoratu
log
2015-09-26 10:31 Bearizm: ACTION is listening to [http://osu.ppy.sh/b/483430 Aoyama Mio starring Yuuki Aoi - Platinum]
2015-09-26 10:32 Bearizm: wtf
2015-09-26 10:32 Bearizm: \:D/
2015-09-26 10:36 Bearizm: orange juice slider
2015-09-26 10:37 Okoratu: 01:25:632 (3,4,1) -
2015-09-26 10:37 Okoratu: why
2015-09-26 10:37 Bearizm: OOPS
2015-09-26 10:37 Bearizm: LOL
2015-09-26 10:37 Bearizm: LOOOOOOLOLOLOOLOl
2015-09-26 10:37 Bearizm: OLOijdvbsivdohj;'kds
2015-09-26 10:37 Bearizm: ldvdpvn'k
2015-09-26 10:37 Bearizm: wdcwfmdwjnfcodcfm
2015-09-26 10:38 Bearizm: fixed
2015-09-26 10:38 Okoratu: 00:19:595 (4,5) - idk about why but i would prefer more space because clack sound stressed and .
2015-09-26 10:39 Bearizm: fixed
2015-09-26 10:39 Bearizm: 182,22
2015-09-26 10:39 Okoratu: just asking do you really want part of homu's head to be cut off by letterboxing
2015-09-26 10:39 Bearizm: LOLOLOLO
2015-09-26 10:39 Okoratu: 01:14:199 (3,1) - stack is broken
2015-09-26 10:40 Bearizm: what do you mean broken?
2015-09-26 10:40 Okoratu: it's off by like 1 px or so making it look a bit retarded with a more or less transparent skin xD
2015-09-26 10:40 Bearizm: fixed xd
2015-09-26 10:41 Okoratu: i actually don't get many of your spacing choices
2015-09-26 10:41 Okoratu: but
2015-09-26 10:42 Bearizm: why?
2015-09-26 10:42 Bearizm: like ion which part?
2015-09-26 10:44 Bearizm: this was thought out pretty well imo
2015-09-26 10:44 Bearizm: i remapped this song 4 times
2015-09-26 10:44 Bearizm: well, for me.
2015-09-26 10:45 Bearizm: if you download the ones in the map description
2015-09-26 10:45 Bearizm: oh man, you'll see how fucking bad it is xd
2015-09-26 10:45 Okoratu: examples would be 01:27:095 (3) - why is this so small compared to prev 01:47:400 (4,5) - a 00:56:180 (5,6) -
2015-09-26 10:45 Bearizm: o wait i removed it. damn it
2015-09-26 10:45 Okoratu: idk it's just a few patterns
2015-09-26 10:46 Bearizm: it's a calmer part of the chorus i guess
2015-09-26 10:46 Okoratu: also i take that back when playing it it felt a lot more ~free~ in terms of space looking at it i can see that it's well thought out
2015-09-26 10:46 Okoratu: 3 has literally a crash
2015-09-26 10:46 Bearizm: <3
2015-09-26 10:47 Okoratu: i hate being spacing hitler
2015-09-26 10:47 Bearizm: x144y248 good?
2015-09-26 10:47 Okoratu: ya
2015-09-26 10:47 Bearizm: alright B)
2015-09-26 10:48 Bearizm: 01:43:559 (1) - rip continuation
2015-09-26 10:48 Okoratu: 02:02:217 (2) -
2015-09-26 10:49 Bearizm: http://puu.sh/koAev.png?
2015-09-26 10:49 Bearizm: http://puu.sh/koAev.png ?
2015-09-26 10:50 Okoratu: works i guess
2015-09-26 10:50 Okoratu: xd
2015-09-26 10:50 Bearizm: 02:11:363 (1) -
2015-09-26 10:50 Bearizm: man this slider sucks
2015-09-26 10:50 Bearizm: it broke the fukin flow unless i flip it
2015-09-26 10:51 Okoratu: but i guess it works
2015-09-26 10:51 Bearizm: im still changing it xd
2015-09-26 10:52 Okoratu: do whatever you want with your map
2015-09-26 10:52 Okoratu: xd
2015-09-26 10:52 Okoratu: i once wanted to change sth in an extra gd before it ranks
2015-09-26 10:52 Okoratu: and well
2015-09-26 10:52 Okoratu: then secretpipe bubbled the set and had nothing to say about my diff
2015-09-26 10:52 Okoratu: and then habi ninjaqual'd
2015-09-26 10:52 Okoratu: rip minichanges xd
2015-09-26 10:53 Bearizm: i once did something bad
2015-09-26 10:53 Bearizm: and it was yesterday ;_;
2015-09-26 10:53 Okoratu: nice
2015-09-26 10:53 Bearizm: I had a GD, and i just changed 1 object to somethin else cuz i agreed that it was bad xdddd
2015-09-26 10:54 Bearizm: the mapper got angry cuz it got qualified and i didn't ask ;_;
2015-09-26 10:54 Bearizm: man i feel like a dick
2015-09-26 10:54 Okoratu: 03:13:376 (3,4,5) - due to stacking the slider looked a lot shorter than it actually is and had me semi confused - i thought you had sv changes just for the small sliders when playing it
2015-09-26 10:55 Bearizm: i'll manually stack em
2015-09-26 10:56 Bearizm: same goes to this i guess 03:17:766 (6) -
2015-09-26 10:57 Okoratu: ya
2015-09-26 10:58 Bearizm: woo
2015-09-26 10:59 Bearizm: the hard is a bit weird
2015-09-26 10:59 Bearizm: later on
2015-09-26 10:59 Bearizm: in the bridge? idk what it is
2015-09-26 10:59 Bearizm: with the triples xd
2015-09-26 11:00 Bearizm: or is it not?
2015-09-26 11:01 Bearizm: 03:17:217 (1,2,3,4,1,2) -
2015-09-26 11:01 Okoratu: 00:22:156 (5) - y do u do
2015-09-26 11:01 Okoratu: that
2015-09-26 11:01 Bearizm: so fucking awkward
2015-09-26 11:01 Bearizm: why not? xd
2015-09-26 11:01 Okoratu: looks like ass imo
2015-09-26 11:01 Okoratu: lol
2015-09-26 11:01 Bearizm: LOL
2015-09-26 11:01 Okoratu: and i don't think these sliders are awkward
2015-09-26 11:02 Bearizm: for readability
2015-09-26 11:02 Bearizm: ah alright then
2015-09-26 11:02 Bearizm: i'll keep em :^)
2015-09-26 11:02 Okoratu: idk couldn't kiais use a few more jumps in general
2015-09-26 11:03 Bearizm: well
2015-09-26 11:03 Bearizm: it did have them
2015-09-26 11:03 Bearizm: but, the density of this hard diff is pretty uhh... yea
2015-09-26 11:03 Bearizm: so i nerfed them
2015-09-26 11:03 Okoratu: i don't get it
2015-09-26 11:03 Okoratu: xd
2015-09-26 11:04 Bearizm: umm
2015-09-26 11:04 Bearizm: i used a shit loads of 1/2s and a lot of triples
2015-09-26 11:04 Bearizm: so i thought adding jumps would just make it way too hard
2015-09-26 11:05 Bearizm: i mean, it still has 02:41:180 (1,2) -
2015-09-26 11:05 Bearizm: and etc
2015-09-26 11:05 Bearizm: also, since this is a 3 diff set, it's pretty risky to have a lot of jumps on hard
2015-09-26 11:05 Bearizm: cuz spread
2015-09-26 11:06 Bearizm: but i confirmed to bakari that he said this spread's ok
2015-09-26 11:06 Okoratu: i didn't
2015-09-26 11:06 Okoratu: look at normal
2015-09-26 11:06 Bearizm: xd
2015-09-26 11:06 Okoratu: but doing that adding more jumps is nonsense so
2015-09-26 11:06 Okoratu: ya
2015-09-26 11:07 Bearizm: huh? xd
2015-09-26 11:08 Okoratu: reading a mystery's mod
2015-09-26 11:09 Okoratu: wat overmapping
2015-09-26 11:09 Bearizm: there used to be triples in uh
2015-09-26 11:09 Bearizm: 00:17:126 -
2015-09-26 11:09 Bearizm: i added it back just 5 mins ago
2015-09-26 11:09 Bearizm: lol
2015-09-26 11:09 Bearizm: stronger emphasis i guess
2015-09-26 11:10 Bearizm: cuz 1/2 stack on downbeat is a bit weird
2015-09-26 11:10 Okoratu: 00:24:351 (6) -
2015-09-26 11:10 Bearizm: same here 00:24:443 (7) -
2015-09-26 11:10 Bearizm: yes
2015-09-26 11:10 Okoratu: tbh i don't really care about overmapping one or 2 triplets besides
2015-09-26 11:10 Okoratu: like
2015-09-26 11:10 Bearizm: in the second part as well
2015-09-26 11:10 Bearizm: lol yeah
2015-09-26 11:10 Okoratu: they aren't even that inaudible for the most part
2015-09-26 11:11 Bearizm: xdd
2015-09-26 11:11 Bearizm: good B)
2015-09-26 11:13 Okoratu: too lazy to take a serious look
2015-09-26 11:13 Okoratu: at this set
2015-09-26 11:13 Bearizm: ;
2015-09-26 11:13 Bearizm: _
2015-09-26 11:13 Bearizm: ;
2015-09-26 11:13 Okoratu: atm
2015-09-26 11:13 Bearizm: xd
and the 2nd part happened in discord lol

edit: happy birthday
Topic Starter
Bearizm
i love u both <3

BUT I FUCKED UP GAHAHAHAHA rip
Myxo
pls fix nc
Topic Starter
Bearizm
done xdddd man, i'm so glad i spotted that early. fml.
Mint

appleeaterx wrote:

Bubbled!
pkk
moeizm nice map d00d
Topic Starter
Bearizm

pkk wrote:

moeizm nice map d00d
dad
Okoratu
Last edited by Bearizm on 2 minutes ago, edited 368 times in total.
riktoi
nice tbh
Modem
Cute :3
Garven
Just a few things here:

First your combo colors are very blendy. I suggest that you use darker colors as opposed to light ones (looking at the grey and green colors). Fix these.

Tick rate 2 fits this song best.

The biggest disappointment in this set was the Insane map. It deviated from the style of the Easy/Normal and felt way too tryhard considering the music itself with the overmapping and unnecessary jump clusters. It doesn't feel like it fits in this set, nor for this song.
Topic Starter
Bearizm
rest in peace.
Len
ez DQ life
Okoratu
can you please elaborate on the issues you have with the insane because I don't really understand what you're talking about
Len
^same
10nya
ow
Topic Starter
Bearizm

Garven wrote:

Just a few things here:

First your combo colors are very blendy. I suggest that you use darker colors as opposed to light ones (looking at the grey and green colors). Fix these. Fair enough. I'll change this.

Tick rate 2 fits this song best. I don't know what to say to this. Some 1/1 sliders do skip a 1/2 beat but not every part of this song has a constant 1/2 beat. both tick rates works fine but hey, I'll change it I guess.

The biggest disappointment in this set was the Insane map. It deviated from the style of the Easy/Normal and felt way too tryhard considering the music itself with the overmapping and unnecessary jump clusters. It doesn't feel like it fits in this set, nor for this song. Can you elaborate more on the term "tryhard"? I'm having a hard time understanding what you're trying to say with this haha. Also, overmapping? Where? If it's about the triples, they're there to give extra emphasis to instruments (and downbeat) and I think they fit well/just fine. Also, what fits or not is a very subjective matter you brought up here. I honestly believe that jumps are the BEST way to map this due to strong vocals, and high pitch instruments.
🐻🐻🐻🐻
Nanatsu
You should at least point out some parts which made you disappointed and give some feedback in insane difficulty

this is not reasonable. did you even talked with other QATs to disqualify it?
Topic Starter
Bearizm

Nanatsu wrote:

You should at least point out some parts which made you disappointed and give some feedback in insane difficulty

this is not reasonable. did you even talked with other QATs to disqualify it?
gratz on 666th post! haha
Nanatsu

Bearizm wrote:

Nanatsu wrote:

You should at least point out some parts which made you disappointed and give some feedback in insane difficulty

this is not reasonable. did you even talked with other QATs to disqualify it?
gratz on 666th post! haha

LMAO
Mint

Garven wrote:

Just a few things here:

First your combo colors are very blendy. I suggest that you use darker colors as opposed to light ones (looking at the grey and green colors). Fix these. I fail to see how the colors are blendy. Pretty sure that the BG is mostly pink and the colors used are not similar/blendy compared to that at all. I have never even thought of the possibility that these colors would blend in this case...

Tick rate 2 fits this song best. Can agree on this one, wouldn't say that this alone would be a valid reason to disqualify a map.

The biggest disappointment in this set was the Insane map. It deviated from the style of the Easy/Normal and felt way too tryhard considering the music itself with the overmapping and unnecessary jump clusters. It doesn't feel like it fits in this set, nor for this song. Am I hearing ghosts or something? Sorry, but triplets in the Megami difficulty are definitely not overmapped as there are indeed sounds that the objects can go with. Not to mention in quite a lot of sections (especially the stuff after the chorus) contains an ongoing 1/4 beat. Overmapping is definitely not the term that you should use here.

As for the jumps, really? I hope you're judging from the actual playability of the jumps and that you didn't just look at them in the editor. There mapper clearly didn't have one fixed DS everywhere in the Megami difficulty, so the small changes in spacing aren't actually noticeable in-game at all and the actual jumps & patterns used are suuuuuper easy and not "tryhard" and "unnecessary" at all - which is also extremely subjective from your side.
I have to disagree with this DQ. Everything's up to Bearizm tho.
Call me back if you want <3
Okoratu
given the current explanation my opinion is basically appleeater's except that i already mentioned at some point that the combocolors are ugh
Garven
For those that are confused, the combo colors are the main reason for the DQ. The other points were more observations. Not many people use the proper tick rate for the music, and the Insane not fitting the set is just that. It really doesn't. Try playing the Normal and Hard then the Insane and you'll be able to see what I mean.

Anyway, I've already talked with Bearizm in-game and I'm waiting for his update.
Topic Starter
Bearizm
updated~

Garven said ok xd and there he go xd
Garven
Bubbled~
Mint
Requalified!
Okoratu
Topic Starter
Bearizm
🐻
riktoi
what is this bear meme
adnannanang
:o
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