forum

Aoyama Mio starring Yuuki Aoi - Platinum

posted
Total Posts
77
show more
Topic Starter
Bearizm
.
Mira-san
amaze wow such sugoi amazing umg wibu yuri map
Topic Starter
Bearizm

Mira-san wrote:

amaze wow such sugoi amazing umg wibu yuri map
pls don't r00d w0w i change BG letr k.
SnowSymphony
00:25:070 (1,2,3,4,5) - a little hard to read
Topic Starter
Bearizm

SnowSymphony wrote:

00:25:070 (1,2,3,4,5) - a little hard to read
I think it's fine! ><'
10nya
wibu yuri map 11/3 plz thank
Topic Starter
Bearizm

10nya wrote:

wibu yuri map 11/3 plz thank
watchu say to me ye lil hentai punk?
pkhg
imslow
Topic Starter
Bearizm

pkhg wrote:

imslow
same
A Mystery
This song is 6516541651/10

General

  1. Such a beautiful song, and you're using a 128 kbps mp3? Do you want me to kill you? Because that's how you get me to kill you. Seriously though, if you can find a source with a higher bitrate, then please use it.
Insane

  1. I don't like overmapping, but whatever it seems very popular in 2015 or something idk
  2. Lazy diff name pls
  3. Idk about the second break. It feels kindaaaaa dsqmksksk idk I'm not forcing you to map it, but it feels like it should be to me
  4. Great patterns, great consistency, great map. Sometimes the patterns were "just used" but sometimes it's like you listened perfectly to the song and then decided what to do with spacing and shit, so idk if coincidence or not but whatever good map
00:10:984 (1) - Uhm I don't see a reason for this return slider, why not remove the return and add a 1/2 slider? That way you won't have to ignore the white tick which has an audible sound
00:16:838 (6,7,1) - Move further away pls it's part of the new downbeat so idk feels kinda weird to use lower spacing after this pattern. Example.jpg
00:21:228 (3) - I get it, vocals, buuuut the downbeat is just a little too strong to ignore imo, so maybe a circle+1/2 slider would work out better, but do what you like
00:52:692 (4,5,6) - Move a little down, not unrankable or anything but because it's at the very top aaand it's stack it goes through the healthbar
00:54:887 (1) - Because this feels like an offbeat start of the vocals, 00:55:070 (2) - should get the NC instead as it feels more part of the next "sentence" in the song
00:59:460 (1) - Rotate clockwise because better flow and shit
01:01:472 (4,5,6) - Not sure what your intention is but if you wanted it stacked on 01:00:558 (5) - , move the triple 8 pixels down and right (because auto-stack)
01:14:643 (2) - Stack on 01:13:363 (1) - 's head? Idk but currectly the flow is kinda meh you see why
01:15:009 (1,2,3,4,1) - http://puu.sh/jURMR/930dc03162.jpg You see what I mean now, right. The auto-stack makes this not look like a blanket at all. Move like, 14 pixels down and right
01:18:484 (6) - NC here instead of next slider?
01:22:326 (3,4,5,6,7,8,9) - Wait what
01:24:704 (1) - Why not a 1/2 slider and a circle? :(
01:25:710 (4) - Move this close to the slider, you don't want this kind of movement do you (now you obviously don't play it like that but you get the point, if they are moved close to each other it will all feel a little easier and more natural)
01:49:033 (3) - Same as 00:21:228 (3) -
02:00:741 (7) - Would move this up, a slider that makes a 90° turn on your cursor movement is like, one of the worst things
02:02:387 (5,6) - I feel like offbeat sliders would fit better to represent the vocals, but do what you like (same with the previous similar part)
02:18:302 (9) - Move under 02:17:204 (2) - ? (I don't mean stacking it), makes a little more sense than a larger jump out of nowhere
02:33:119 (1,2,3,4) - Same as 01:14:094 (1,2) -
03:01:106 (1,2,3,4,5,6,7,8) - This pattern feels kinda out of place. Idk it doesn't really go along with the song as much as the other patterns do. 03:01:655 (4) - feels like a stronger tick here so it deserves a larger spacing and 03:01:655 (4,5,6,7) - together is a diminishing pattern in the song, so a diminishing spacing would fit as well, rather than an increasing one like it does now. Lol not sure how to explain this I hope you get it
03:03:850 (1,2,3,1) - The vocals are soooo strong here but then you're like "let's put some 1/1 circles" pls. Something like this would be more appropriate. But hey, that's just what I feel in the song
03:15:192 (8) - Uhm why an extended slider. It doesn't really fit, especially with the hitsound at the end of the slider. You should keep it 1/2 here
03:26:350 (2,3,4) - 7 pixels down and right
03:28:545 (1) - Same about NC
03:56:899 (1,2) - Same as 01:24:704 (1) -

Hard

00:28:545 (3) - Circle+slider pls, the chord change, and the vocals that kinda goes along with it make this fit a lot better
00:55:070 (2) - Flow pls, ctrl+j the slider or something
01:06:228 - Hmm wouldn't ignore this tick but w/e
01:08:241 (1) - Curve the slider the other way cuz better flow
01:18:119 (3) - and 01:21:045 (4) - 01:23:972 (3) - have a chord change and a pretty strong tick on their slider-ends, which isn't really nice so maybe http://puu.sh/jUTif/ff0624a94f.jpg idk. Same for similar sections
01:22:143 (3,4,5) - make the spacing equal for the stack? or move 01:22:417 (4,5) - further away. Right now it looks like some kind of failed stack
01:26:350 (2,3) - Move down and right to avoid unnecessary bad flow
01:26:533 (3) - The slider-end is like this, really strong beat, so why not a 1/2 slider+circle that is put a little further away than the DS?
02:21:045 (4,1) - Woah bad flowz pls, 02:20:863 (3,4) - This should all be moved down idk it's hard to fix
02:34:033 - Y u ignore
02:39:521 (2) - This would play better because you're moving up and with your slider you you'd have to move down technically a little idk actually it doesn't really matter because that sliderball circle is huge as shit but still
02:45:192 (1) - Move up and further away
02:57:997 (1) - Something like this feels better to me because you'll map the vocals better and shit.
03:03:850 (3) - Same here actually
03:17:021 (1,2,3,4,1,2) - I dooon't think this is acceptable. Definitely ask a QAT about this as 1/4 "jumps" like that in a hard diff with a fairly easy normal diff might not be accepted
03:42:265 (2,3,4) - Same as 01:22:143 (3,4,5) -

Normal

00:09:338 (3) - Reason for this break? Player too exhausted after those sliders? :(
00:17:936 (5,1) - Blanket pretty please?
01:23:241 (1) - This one's kinda random, consider mapping it differently so there won't be a long slider over a downbeat
03:02:753 (1) - The slider-end is such a strong beat D: I know it's a normal but still, maybe if you remove the slider-return and add 2 circles, idk, up to you if you care about this
03:55:436 (1) - Same as 01:23:241 (1) -
03:57:997 (1,1) - Believe it or not, there have been unranks where one of the suggestions was to avoid 2 spinners after each other this fast, as it might confuse the player (kinda bullshit) but why not map that first spinner?

Very nice (don't be scared by the amount of suggestions)
Good luck! Have a star as well
Topic Starter
Bearizm

A Mystery wrote:

This song is 6516541651/10 same tbh

General

  1. Such a beautiful song, and you're using a 128 kbps mp3? Do you want me to kill you? Because that's how you get me to kill you. Seriously though, if you can find a source with a higher bitrate, then please use it. I just took the mp3 from Mythol
Insane

  1. I don't like overmapping, but whatever it seems very popular in 2015 or something idk but i didn't overmap anything tho. Those triples are supported by the song.
  2. Lazy diff name pls I'll rename to Megami since this cover is from KamiNomi
  3. Idk about the second break. It feels kindaaaaa dsqmksksk idk I'm not forcing you to map it, but it feels like it should be to me nah, i'd like to keep a break between every kiai
  4. Great patterns, great consistency, great map. Sometimes the patterns were "just used" but sometimes it's like you listened perfectly to the song and then decided what to do with spacing and shit, so idk if coincidence or not but whatever good map I've remapped this 5 times.. look at the date uploaded xd of course I listen to the song! The intensity revolves around the vocal's pitch :) while the objects are for the instruments
00:10:984 (1) - Uhm I don't see a reason for this return slider, why not remove the return and add a 1/2 slider? That way you won't have to ignore the white tick which has an audible sound changed
00:16:838 (6,7,1) - Move further away pls it's part of the new downbeat so idk feels kinda weird to use lower spacing after this pattern. Example.jpg but it's a calm part. I feel like the clap sound is stronger so 6,7,1 should have less DS.
00:21:228 (3) - I get it, vocals, buuuut the downbeat is just a little too strong to ignore imo, so maybe a circle+1/2 slider would work out better, but do what you like I'll uhh.. keep this one, constant 1/2 sounds bad imo, and since 00:22:875 (1) - is also a 1/1 (yes it lands on the downbeat but still). it's not too strong since that sound appears every 1/1 lol imo
00:52:692 (4,5,6) - Move a little down, not unrankable or anything but because it's at the very top aaand it's stack it goes through the healthbar changed
00:54:887 (1) - Because this feels like an offbeat start of the vocals, 00:55:070 (2) - should get the NC instead as it feels more part of the next "sentence" in the song ok
00:59:460 (1) - Rotate clockwise because better flow and shit 15. ok.
01:01:472 (4,5,6) - Not sure what your intention is but if you wanted it stacked on 01:00:558 (5) - , move the triple 8 pixels down and right (because auto-stack) i'll keep the current ones, it looks just fine imo
01:14:643 (2) - Stack on 01:13:363 (1) - 's head? Idk but currectly the flow is kinda meh you see why it's fine, it makes a triangle.
01:15:009 (1,2,3,4,1) - http://puu.sh/jURMR/930dc03162.jpg You see what I mean now, right. The auto-stack makes this not look like a blanket at all. Move like, 14 pixels down and right changed to my preferences, manual stacked.
01:18:484 (6) - NC here instead of next slider? i'll keep this one. follows the vocal
01:22:326 (3,4,5,6,7,8,9) - Wait what this could be problematic yes. the first 3 is spaced widely because of the drums, but ok changed. same goes to the other same stream near the end.
01:24:704 (1) - Why not a 1/2 slider and a circle? :( hitsounds.
01:25:710 (4) - Move this close to the slider, you don't want this kind of movement do you (now you obviously don't play it like that but you get the point, if they are moved close to each other it will all feel a little easier and more natural) I'll keep it, sorry.
01:49:033 (3) - Same as 00:21:228 (3) - same
02:00:741 (7) - Would move this up, a slider that makes a 90° turn on your cursor movement is like, one of the worst things they're spaced very closely to each other, i doubt it would cause a major issue in gameplay.
02:02:387 (5,6) - I feel like offbeat sliders would fit better to represent the vocals, but do what you like (same with the previous similar part)
02:18:302 (9) - Move under 02:17:204 (2) - ? (I don't mean stacking it), makes a little more sense than a larger jump out of nowhere ok
02:33:119 (1,2,3,4) - Same as 01:14:094 (1,2) - should be slightly better now. slightly.
03:01:106 (1,2,3,4,5,6,7,8) - This pattern feels kinda out of place. Idk it doesn't really go along with the song as much as the other patterns do. 03:01:655 (4) - feels like a stronger tick here so it deserves a larger spacing and 03:01:655 (4,5,6,7) - together is a diminishing pattern in the song, so a diminishing spacing would fit as well, rather than an increasing one like it does now. Lol not sure how to explain this I hope you get it 4 could be stronger if there's vocals in it. but it doesn't, so I spaced it lower. gotta consider everything in :P
03:03:850 (1,2,3,1) - The vocals are soooo strong here but then you're like "let's put some 1/1 circles" pls. Something like this would be more appropriate. But hey, that's just what I feel in the song that would apply if i was following the vocal.
03:15:192 (8) - Uhm why an extended slider. It doesn't really fit, especially with the hitsound at the end of the slider. You should keep it 1/2 here changed. was doing it for the sake of hitsounds until i realized that there's nothing there.
03:26:350 (2,3,4) - 7 pixels down and right
03:28:545 (1) - Same about NC makes more sense here since this is the part where it changes pattern
03:56:899 (1,2) - Same as 01:24:704 (1) - ok dad

Hard

00:28:545 (3) - Circle+slider pls, the chord change, and the vocals that kinda goes along with it make this fit a lot better yes veri niec
00:55:070 (2) - Flow pls, ctrl+j the slider or something yes
01:06:228 - Hmm wouldn't ignore this tick but w/e :')
01:08:241 (1) - Curve the slider the other way cuz better flow no but i placed the next circle after it differently, makes more sense that way
01:18:119 (3) - and 01:21:045 (4) - 01:23:972 (3) - have a chord change and a pretty strong tick on their slider-ends, which isn't really nice so maybe http://puu.sh/jUTif/ff0624a94f.jpg idk. Same for similar sections changed this whole part
01:22:143 (3,4,5) - make the spacing equal for the stack? or move 01:22:417 (4,5) - further away. Right now it looks like some kind of failed stack nice
01:26:350 (2,3) - Move down and right to avoid unnecessary bad flow ok
01:26:533 (3) - The slider-end is like this, really strong beat, so why not a 1/2 slider+circle that is put a little further away than the DS? ok
02:21:045 (4,1) - Woah bad flowz pls, 02:20:863 (3,4) - This should all be moved down idk it's hard to fix ez, everything is ez for THE bear
02:34:033 - Y u ignore cuz my a got stuck in my oven
02:39:521 (2) - This would play better because you're moving up and with your slider you you'd have to move down technically a little idk actually it doesn't really matter because that sliderball circle is huge as shit but still nahhh m8
02:45:192 (1) - Move up and further away rotating 6 works better
02:57:997 (1) - Something like this feels better to me because you'll map the vocals better and shit. changed that part tbh
03:03:850 (3) - Same here actually same tbh ^
03:17:021 (1,2,3,4,1,2) - I dooon't think this is acceptable. Definitely ask a QAT about this as 1/4 "jumps" like that in a hard diff with a fairly easy normal diff might not be accepted yes, i thought about changing this as well due to spreads, i'll change em to triple repeats.
03:42:265 (2,3,4) - Same as 01:22:143 (3,4,5) - no nooo this pattern is completely different

Normal

00:09:338 (3) - Reason for this break? Player too exhausted after those sliders? :( there's not just nothing to map for normal there imo. Rhythm's too complicated
00:17:936 (5,1) - Blanket pretty please? nice meme m8
01:23:241 (1) - This one's kinda random, consider mapping it differently so there won't be a long slider over a downbeat it's hard to make a rhythm from this one without missing the drum sounds so i did this.
03:02:753 (1) - The slider-end is such a strong beat D: I know it's a normal but still, maybe if you remove the slider-return and add 2 circles, idk, up to you if you care about this unchanged sorry, the emphasis lies on the curson movement for this one. idk if it's just me who does this (probably yes)
03:55:436 (1) - Same as 01:23:241 (1) -
03:57:997 (1,1) - Believe it or not, there have been unranks where one of the suggestions was to avoid 2 spinners after each other this fast, as it might confuse the player (kinda bullshit) but why not map that first spinner? i'll ask a qat about this.

Very nice (don't be scared by the amount of suggestions) fuk u but i love u.... but fuk u epci niec radical HIP mod dUUUUdE
Good luck! Have a star as well thanckl
thanks for the mod m8.
Ipas
Hello M4M~

[General]
  1. Don't forget to fix the diff spread issue
  2. Uncheck Widescreen Support, look at your diffs entirely, since you don't have storyboard
  3. What is the reason behind your combo color choices? I don't see those colors at the Background image
[Normal]
  1. 00:04:399 (2) - Transition to this slider might be harsh for a Normal which the easiest diff in this mapset because it's very straight and needs more precision to move the cursor around here . Move it around 156|192 should be fine for this
  2. 00:09:338 (3) - Rearrange it into 2 circles? Seems likely 00:09:704 - needs more emphasis throughout the song which have rather important cymbal for creates a nice momentum to start a break here . Looks nice to hit than hold until it start chime
  3. 00:22:326 (2) - This slider sounded awkward . This slider obviously start at the vocal, and you suddenly stop it at this beat 00:22:509 - , so that it makes a weird gap toward this beat of vocal 00:22:692 - . Instead of map out this beat 00:22:509 - , I'd rather to extend this slider into 00:22:692 - to give more emphasis at where the vocal being held here 00:22:326 - . It creates nice rhythm transition over the section
  4. 00:38:972 - Feels weird leaving it empty, because the beat is rather loud here and needs additional emphasis . How about start out a 1/1 slider here 00:38:423 - so it will covered up 00:38:423 (2) - and 00:38:789 (3) - . After that, put a circle here 00:38:972 - to give emphasis to this beat, so that, there's no polarity anymore to this beat 00:39:338 - , and rhythm feels nice to follow
  5. 00:41:899 - Same as above, better to emphasis this beat instead of leaving it empty . Maybe, just add a circle here to give the emphasis
    1. 00:44:460 - Same as above, a circle is fine here, because the rhythm polarity here seems weird to be played
  6. 01:16:838 (3) - Instead of holding for this slider, it play nicely to hit this beat 01:17:387 - along the sequence . Beside of making nice emphasis, it would creates synergy between both of vocals and instrument so that the rhythm feels alive around here
  7. 01:21:045 (1,2,3,4) - Rhythm plays really weird in my opinion . I guess you need emphasis to this beat 01:21:228 - , and leave this downbeat emptied 01:21:411 - because this downbeat has more lower sound than the previous . 01:22:326 - leaving this emptied isn't nice idea too, because the way rhythm goes is started here . Try out this rhythm pattern, would like to see and play this on this diff . If you feel weird at stop momentum here 01:22:875 - , you can just switch the rhythm between this two 01:22:326 (3,4) - in my pattern below
  8. 01:25:802 - A hit is nice to emphasis the cymbal . You can just move the spinner 1/2 behind and add a circle here
  9. 01:54:887 - How about add a circle here? Polarity between 01:53:789 (1,2) - feels awkward, so this circle will help for getting rid of this case
  10. 02:06:777 - 02:09:704 - 02:12:265 - Same as a few points to the top, you need some additional emphasis here
  11. 02:23:423 (2) - 400|200? Feels hard to move cursor from the previous slider, especially for this diff
  12. 02:44:643 (3) - Same as 01:16:838 (3) -
  13. 02:59:460 - Don't ignore this beat . I's rather loud and important in this section
  14. 03:30:558 (2) - Just saying, how about blanketing it with 03:31:655 (1) - ? It looks more nicer
  15. 03:49:033 (3) - Same as 01:16:838 (3) -
  16. 03:53:241 (1,2,3,4) - Same as 03:53:241 (1,2,3,4) -
[]
I have no doubt with your Hard and Insane. I'm open to mod via IRC if you need me
Good Luck!
Topic Starter
Bearizm
Will answer later.

Ipas wrote:

Hello M4M~

[General]
  1. Don't forget to fix the diff spread issue What spread issue? xd
  2. Uncheck Widescreen Support, look at your diffs entirely, since you don't have storyboard ok
  3. What is the reason behind your combo color choices? I don't see those colors at the Background image they're outdated, i'll change them later
[Normal]
  1. 00:04:399 (2) - Transition to this slider might be harsh for a Normal which the easiest diff in this mapset because it's very straight and needs more precision to move the cursor around here . Move it around 156|192 should be fine for this ok
  2. 00:09:338 (3) - Rearrange it into 2 circles? Seems likely 00:09:704 - needs more emphasis throughout the song which have rather important cymbal for creates a nice momentum to start a break here . Looks nice to hit than hold until it start chime done
  3. 00:22:326 (2) - This slider sounded awkward . This slider obviously start at the vocal, and you suddenly stop it at this beat 00:22:509 - , so that it makes a weird gap toward this beat of vocal 00:22:692 - . Instead of map out this beat 00:22:509 - , I'd rather to extend this slider into 00:22:692 - to give more emphasis at where the vocal being held here 00:22:326 - . It creates nice rhythm transition over the section this part's been remapped. should be much better now.
  4. 00:38:972 - Feels weird leaving it empty, because the beat is rather loud here and needs additional emphasis . How about start out a 1/1 slider here 00:38:423 - so it will covered up 00:38:423 (2) - and 00:38:789 (3) - . After that, put a circle here 00:38:972 - to give emphasis to this beat, so that, there's no polarity anymore to this beat 00:39:338 - , and rhythm feels nice to follow Nah, vocals. and i don't want too many 1/2s in normal since it's the lowest diff.
  5. 00:41:899 - Same as above, better to emphasis this beat instead of leaving it empty . Maybe, just add a circle here to give the emphasis
    1. 00:44:460 - Same as above, a circle is fine here, because the rhythm polarity here seems weird to be played
  6. 01:16:838 (3) - Instead of holding for this slider, it play nicely to hit this beat 01:17:387 - along the sequence . Beside of making nice emphasis, it would creates synergy between both of vocals and instrument so that the rhythm feels alive around here changed.
  7. 01:21:045 (1,2,3,4) - Rhythm plays really weird in my opinion . I guess you need emphasis to this beat 01:21:228 - , and leave this downbeat emptied 01:21:411 - because this downbeat has more lower sound than the previous . 01:22:326 - leaving this emptied isn't nice idea too, because the way rhythm goes is started here . Try out this rhythm pattern, would like to see and play this on this diff . If you feel weird at stop momentum here 01:22:875 - , you can just switch the rhythm between this two 01:22:326 (3,4) - in my pattern below
    this part has been remapped
  8. 01:25:802 - A hit is nice to emphasis the cymbal . You can just move the spinner 1/2 behind and add a circle here it feels wrong to do that here because there's another cymbal at 01:26:899 - which i also skipped. hitsounding only one of them would be weird.
  9. 01:54:887 - How about add a circle here? Polarity between 01:53:789 (1,2) - feels awkward, so this circle will help for getting rid of this case it's fine the way it is. I'm not afraid to have 3/2 gaps in my normals
  10. 02:06:777 - 02:09:704 - 02:12:265 - Same as a few points to the top, you need some additional emphasis here same
  11. 02:23:423 (2) - 400|200? Feels hard to move cursor from the previous slider, especially for this diff ok
  12. 02:44:643 (3) - Same as 01:16:838 (3) - ok
  13. 02:59:460 - Don't ignore this beat . I's rather loud and important in this section ok
  14. 03:30:558 (2) - Just saying, how about blanketing it with 03:31:655 (1) - ? It looks more nicer
  15. 03:49:033 (3) - Same as 01:16:838 (3) - ok
  16. 03:53:241 (1,2,3,4) - Same as 03:53:241 (1,2,3,4) - ok
[]
I have no doubt with your Hard and Insane. I'm open to mod via IRC if you need me
Good Luck!
Thanks for modding!
wendao
offset -10

[Insane]
01:25:642 (3,4,1) - intentional spaced 1/4 jump(?)

that's all (seriously, that's all) pretty neat mapped beatmap :(
Topic Starter
Bearizm

wendao wrote:

offset -10 o ok

[Insane]
01:25:642 (3,4,1) - intentional spaced 1/4 jump(?) since everyone points this out, i'll change it. It was intentional tho.

that's all (seriously, that's all) pretty neat mapped beatmap :( xd
Thanks for the mod (and the stars xd)! (and timing check, needed that because i just recently changed mp3).
Sonnyc
[Normal]
  1. 00:38:619 (2,3,4) - Consider replacing (2,3) to a 1/2 slider. The switch of the clicking rhythm could be a little tricky here. Up to you since it could be fine enough.
  2. 00:58:559 (2) - Personally this rhythm felt a little weird since you were kinda following the instrument, but also both violin sound and a vocal exists at 00:58:741 which is getting ignored currently.
  3. 01:13:742 (5) - 02:41:546 (5) - Nice rotation pattern you've done at (3,4,5) but the usage of (5) wasn't appropriate along with the music. There is a clear vocal sound at 01:13:559 which is again being ignored. Since you've followed that at 01:10:632 (2,3), breaking your rotation pattern and fitting the music will be a better decision imo. Or if you really prefer the current setting, then you'll want to make a unique hitsound setting (such as a normal-whistle) at the head of this slider to indicate this rhythm is more important than the vocal.
  4. 00:46:302 (1) - 02:14:107 (4) - Inconsistent combo setting.
  5. 02:45:388 - I feel this is a nice spot for a spinner. Consider adding one as you've done at 01:25:998 (1).
  6. 02:57:095 (1) - The single combo looks really weird. Also since 02:56:729 is in the new stanza, removing NC will work fine enough.
  7. 03:45:937 (5) - Similar suggestion.
[Hard]
  1. 01:13:010 (3,1) - 02:40:815 (3,1) - 03:45:205 (3,1) - This jump didn't fits the music well imo. The jump value being the same with (1,2) reduced the effect of that appropriate jump usage.
  2. 02:45:388 - Spinner?
[Insane]
  1. Since the song is peaceful and your map wasn't aggressive, AR9 felt a bit too high. Personally I think AR8.5 would work fine enough too.
  2. 01:07:339 (3,4) - I don't feel this much exaggerated jump is needed in this part of the music. The feeling is similar with 01:06:607 (1,2), and having a larger jump than the didn't felt logical enough.
  3. 02:12:278 (3,1) - Just a smooth jump would be enough for here imo, but this was a little big.
  4. 02:45:388 - Spinner?
  5. 03:17:583 (4,5,6) - Any special reason for having a different 1/4 spacing with 03:17:217 (1,2,3) - and 03:17:949 (7,8,1)? Just keeping the 0.89x will be more consistent here.
Worth a star. derp 0 kudosu Good luck!
Topic Starter
Bearizm

Sonnyc wrote:

[Normal]
  1. 00:38:619 (2,3,4) - Consider replacing (2,3) to a 1/2 slider. The switch of the clicking rhythm could be a little tricky here. Up to you since it could be fine enough. I'll leave it lol
  2. 00:58:559 (2) - Personally this rhythm felt a little weird since you were kinda following the instrument, but also both violin sound and a vocal exists at 00:58:741 which is getting ignored currently. It's just to simplify the rhythm
  3. 01:13:742 (5) - 02:41:546 (5) - Nice rotation pattern you've done at (3,4,5) but the usage of (5) wasn't appropriate along with the music. There is a clear vocal sound at 01:13:559 which is again being ignored. Since you've followed that at 01:10:632 (2,3), breaking your rotation pattern and fitting the music will be a better decision imo. Or if you really prefer the current setting, then you'll want to make a unique hitsound setting (such as a normal-whistle) at the head of this slider to indicate this rhythm is more important than the vocal. I continued this rotation sliders because the whistles thing is still going, and changing the emphasis in the middle of it would be weird imo.
  4. 00:46:302 (1) - 02:14:107 (4) - Inconsistent combo setting. fixed, removed nc on both lol
  5. 02:45:388 - I feel this is a nice spot for a spinner. Consider adding one as you've done at 01:25:998 (1). added on all diffs.
  6. 02:57:095 (1) - The single combo looks really weird. Also since 02:56:729 is in the new stanza, removing NC will work fine enough. I'll just keep it, unless more people point it out. it's kind of awkward without it imo
  7. 03:45:937 (5) - Similar suggestion.
[Hard]
  1. 01:13:010 (3,1) - 02:40:815 (3,1) - 03:45:205 (3,1) - This jump didn't fits the music well imo. The jump value being the same with (1,2) reduced the effect of that appropriate jump usage. changed all.
  2. 02:45:388 - Spinner? Spinner!
[Insane]
  1. Since the song is peaceful and your map wasn't aggressive, AR9 felt a bit too high. Personally I think AR8.5 would work fine enough too.i think 9 is ok due to the density of the map.
  2. 01:07:339 (3,4) - I don't feel this much exaggerated jump is needed in this part of the music. The feeling is similar with 01:06:607 (1,2), and having a larger jump than the didn't felt logical enough. agreed, due to the lowering pitch it's illogical to have it bigger.
  3. 02:12:278 (3,1) - Just a smooth jump would be enough for here imo, but this was a little big. changed.
  4. 02:45:388 - Spinner? Spinner!
  5. 03:17:583 (4,5,6) - Any special reason for having a different 1/4 spacing with 03:17:217 (1,2,3) - and 03:17:949 (7,8,1)? Just keeping the 0.89x will be more consistent here. fixed.
Worth a star. derp 0 kudosu Good luck! Thank you :D
Thanks for the mod Sonnyc!
Ipas
Okay, recheck
Tell me that BPM changes are correct

[Normal]
  1. 00:38:985 (3) - 00:41:912 - I end up commenting on this again . For me, gap after these points aren't really comfortable, because there will be noticeable beat that being skipped on 00:39:168 - that turn out the gaps into bad even they are follow the vocals . Because the vocals was being held on 00:38:985 - and 00:41:912 - , why don't you try to replace them by using 3/2 slider instead? It will follows the vocals more proper and you will get rid of those gaps and making these beats 00:39:168 - 00:42:095 - not clearly noticed that they are being skipped . This should applied on the other similar parts afterwards
[]
Call me again~
wendao


it could be better, or even worse

no kds
Topic Starter
Bearizm
Normal feedback from Ipas is all changed, timing applied. provided a bit of back up here just in case if the timing is shit B)

https://www.dropbox.com/s/ljzzqvg7fbk2xjl/Aoyama%20Mio%20starring%20Yuuki%20Aoi%20-%20Platinum.osz?dl=0 < back up with normal changes applied.

Resnapped and adjusted volumes on all difficulties, and also NC'd all objects with different BPM including in the normal difficulty. Might have it rechecked again, especially the NCs in the end.


followed pandiar's timing.
Mint
IRC'd with the mapper! Changed a few things and removed an unused hitsound. Also got metadata confirmation from alacat/Guy.
Will edit with the icon when BSS allows you to update c:

IRC log
14:35 Bearizm: hi, you busy? ;v
14:35 appleeaterx: uhh what ya need xd
14:36 Bearizm: u know what i need xd
14:36 Bearizm: xdddxdd
14:36 Bearizm: xd
14:36 appleeaterx: mod xdd??
14:36 Bearizm: well, if u wanna call it that lolz
14:36 Bearizm: more like a check :VV
14:36 appleeaterx: ./np?
14:36 *Bearizm is listening to [http://osu.ppy.sh/b/483430 Aoyama Mio starring Yuuki Aoi - Platinum]
14:36 appleeaterx: if it was submitted today im going to murder you lol
14:36 appleeaterx: oo
14:36 appleeaterx: that one
14:37 Bearizm: not as good as mythol's but
14:37 appleeaterx: already have that xdd
14:37 Bearizm: oh well idk
14:37 Bearizm: oooo
14:37 Bearizm: I don't speed rank everything, that one time is only.. one time haha
14:37 appleeaterx: u need the check today?
14:37 Bearizm: and apparently it got through xd
14:38 Bearizm: preferably today yeah, because tomorrow's a busy day (and week) due to mid terms from university
14:38 appleeaterx: i can check now prob
14:38 Bearizm: ah sick ;D
14:40 Bearizm: I was thinking of changing the normal-hitnormal because it's basically soft-hitnormal+normal-hitnormal lol
14:42 appleeaterx: CUTE MAP
14:43 appleeaterx: hitnormal sounds okay to me actually :o
14:43 Bearizm: xddd
14:43 Bearizm: well ok then haha
14:45 appleeaterx: 00:33:132 (6,7) - 02:00:937 (7,8) - found that these could be spaced out more but it seems like its intentional xkjs
14:46 Bearizm: yeah, i wanna keep the stable-linear pattern lol
14:46 appleeaterx: 00:53:711 - not sure but the strongest sound is here on the blue tick actually xd
14:47 Bearizm: my rhythm is a bit weird tbh LOL
14:47 appleeaterx: 01:15:205 (1) - nc spam pls
14:47 Bearizm: hmmmm
14:48 Bearizm: ah ok changed
14:49 Bearizm: i should probably reduce the od too.. should i? it's pretty dense tho lol. do you think 8 is ok?
14:49 appleeaterx: 02:06:607 (4,1) - could use more spacing tbh
14:49 appleeaterx: od8 is easyu
14:50 appleeaterx: i got 99%
14:50 appleeaterx: thats not normal
14:51 appleeaterx: 02:28:010 (3) - 02:37:156 (5) - only right side of the playfield, bit boring
14:51 Bearizm: 02:06:607 (4) - placed at 392,124
14:51 appleeaterx: o oki
14:51 Bearizm: oh
14:51 Bearizm: my
14:51 Bearizm: god
14:51 Bearizm: that right side LOL
14:52 Bearizm: i didn't even notice HAHAHAHAHA
14:52 appleeaterx: xd
14:53 appleeaterx: 03:59:510 (1) - finish sounds too noisy... consider changing hitsound or lower volume?
14:55 Bearizm: I think that's fine lol
14:56 appleeaterx: http://puu.sh/kX0qH/56e61a7dae.png
14:56 appleeaterx: wat is dis
14:56 appleeaterx: do you need to flip it or what
14:57 appleeaterx: first time ive seen that lol
14:58 Bearizm: uhh
14:58 Bearizm: wat
15:00 Bearizm: the right side thign's fixed
15:01 Bearizm: if flipping is the only thing I should do then i'll do it lol
15:01 appleeaterx: idk i dont play with that comboburst stuff
15:01 Bearizm: SAME
15:01 Bearizm: xddd
15:01 Bearizm: i just put that in because it's cute xd
15:03 Bearizm: lemme ask desp about that
15:03 appleeaterx: also
15:03 appleeaterx: according to old rules
15:03 appleeaterx: if you include one of these http://puu.sh/kX0Kn/61cb41674f.png
15:03 appleeaterx: you must add them all
15:03 appleeaterx: but the table disappeared so... idk if that still applies
15:04 appleeaterx: normal: 00:22:522 (2,3) - would avoid this.. easiest diff of the set after all x_x
15:06 Bearizm: http://puu.sh/kX0SH.png
15:06 Bearizm: i don't understand this tbh
15:06 appleeaterx: 01:50:327 (2,3) -
15:06 appleeaterx: heh
15:06 appleeaterx: if it works then its good
15:06 appleeaterx: xd
15:06 Bearizm: yeah those are intentional, should I remove em?
15:07 appleeaterx: would prefer a 1/2 slider then
15:08 appleeaterx: 02:56:729 (1,1) - are you sure
15:08 Bearizm: i'm not, tbh
15:08 Bearizm: other diffs are like that xd
15:08 Bearizm: 02:57:095 (1) - this is the start of a new measure so i did that
15:08 Bearizm: but should i just remove it?
15:08 Bearizm: or remove 02:56:729 (1) - ?
15:09 appleeaterx: uhh
15:09 appleeaterx: just remove the nc i guess
15:09 appleeaterx: doesnt look so pretty now :c
15:09 Bearizm: YEA
15:09 Bearizm: xdd
15:09 appleeaterx: wait a sec i think i broke my mouse lol
15:10 appleeaterx: smashed it couple times fixed
15:10 Bearizm: wh
15:11 Bearizm: the 1/2 stack is changed'
15:11 appleeaterx: oki
15:11 appleeaterx: did you get meta checked?
15:11 Bearizm: and the NC as well
15:11 Bearizm: I just copy Pandiar's metadata
15:11 appleeaterx: o
15:12 appleeaterx: lemme ask alacat quickly to be sure xd
15:12 Bearizm: alright ;D
15:12 Bearizm: should i update?
15:12 appleeaterx: ehh still checking a few stuffs
15:13 Bearizm: ok
15:13 appleeaterx: btw
15:13 appleeaterx: hitfinish2 unused
15:13 Bearizm: o you're right
15:13 Bearizm: deleted
15:18 Bearizm: teach me how to mod
15:18 Bearizm: i wanna be a bn xd
15:19 appleeaterx: just
15:19 appleeaterx: use a nice modding template it helps xdddd
15:19 Bearizm: yeah LOL
15:19 Bearizm: that's what everybody says xd
15:19 Bearizm: it's funny
15:20 appleeaterx: also metadata = qat confirmed 8)
15:20 Bearizm: xdDdDDDDD
15:20 appleeaterx: also
15:20 appleeaterx: aoyama mio in the tags not needed (ty alacat)
15:22 appleeaterx: yea looks good, update :3/
15:22 Bearizm: ah yeah, old metadata i forgot
15:22 Bearizm: wait
15:22 *Bearizm is editing [http://osu.ppy.sh/b/744417 Aoyama Mio starring Yuuki Aoi - Platinum [Normal]]
15:22 Bearizm: 03:58:193 (1,1) -
15:22 Bearizm: is this ok?
15:22 Bearizm: BPM change
15:22 Bearizm: but 1,1 NC
15:23 appleeaterx: not reaallyy needed, but if you want to keep it i understand xd
15:23 Bearizm: i should just remove those 2 circles and add a slider
15:24 Bearizm: that way i don't need to nc anything xd
15:24 Bearizm: BN pls
15:25 appleeaterx: uhh if you want that its gud
15:25 Bearizm: yeah xd
15:25 appleeaterx: 神のみぞ知るセカイ
15:25 appleeaterx: add that to the tags
15:25 Bearizm: oh right
15:27 appleeaterx: yeyeye update when ur ready owo
15:28 Bearizm: error update shit jfda;jnlds
15:28 Bearizm: lemme try relogging
15:28 appleeaterx: ehh meg also had the same problem x_x
15:29 Bearizm: then it's BSS
15:29 Bearizm: lol
15:29 Bearizm: fml
15:30 Bearizm: rip
15:31 appleeaterx: getting the same error here orz
15:31 Bearizm: yeah, everyone is xd man fuk bss
Setz
<3 yuuki aoi, this show and this song.

Since you are on this kami nomi mapping spree, you should map naked genius
/me runs
Topic Starter
Bearizm
updated~

@Setz maybe xd I'm only planning to map this, this and this
Mint
You went offline :c
Use this for hitnormal http://puu.sh/kXZOE/a9110609b7.wav
PM me when you're done!
Topic Starter
Bearizm
alright, updated. changed insane a little bit; 03:20:144 (1,2,3) - 03:43:376 (9,1) - and 02:41:363 (1) - just re-positioned these so it plays better. (also changed diff name i guess)

that hitsound is much better... just because it's louder. ;D thanks!

edit: oko made me redo the nc's and i guess it got less messier xd
Mint
Bubbled!
Okoratu
log
2015-09-26 10:31 Bearizm: ACTION is listening to [http://osu.ppy.sh/b/483430 Aoyama Mio starring Yuuki Aoi - Platinum]
2015-09-26 10:32 Bearizm: wtf
2015-09-26 10:32 Bearizm: \:D/
2015-09-26 10:36 Bearizm: orange juice slider
2015-09-26 10:37 Okoratu: 01:25:632 (3,4,1) -
2015-09-26 10:37 Okoratu: why
2015-09-26 10:37 Bearizm: OOPS
2015-09-26 10:37 Bearizm: LOL
2015-09-26 10:37 Bearizm: LOOOOOOLOLOLOOLOl
2015-09-26 10:37 Bearizm: OLOijdvbsivdohj;'kds
2015-09-26 10:37 Bearizm: ldvdpvn'k
2015-09-26 10:37 Bearizm: wdcwfmdwjnfcodcfm
2015-09-26 10:38 Bearizm: fixed
2015-09-26 10:38 Okoratu: 00:19:595 (4,5) - idk about why but i would prefer more space because clack sound stressed and .
2015-09-26 10:39 Bearizm: fixed
2015-09-26 10:39 Bearizm: 182,22
2015-09-26 10:39 Okoratu: just asking do you really want part of homu's head to be cut off by letterboxing
2015-09-26 10:39 Bearizm: LOLOLOLO
2015-09-26 10:39 Okoratu: 01:14:199 (3,1) - stack is broken
2015-09-26 10:40 Bearizm: what do you mean broken?
2015-09-26 10:40 Okoratu: it's off by like 1 px or so making it look a bit retarded with a more or less transparent skin xD
2015-09-26 10:40 Bearizm: fixed xd
2015-09-26 10:41 Okoratu: i actually don't get many of your spacing choices
2015-09-26 10:41 Okoratu: but
2015-09-26 10:42 Bearizm: why?
2015-09-26 10:42 Bearizm: like ion which part?
2015-09-26 10:44 Bearizm: this was thought out pretty well imo
2015-09-26 10:44 Bearizm: i remapped this song 4 times
2015-09-26 10:44 Bearizm: well, for me.
2015-09-26 10:45 Bearizm: if you download the ones in the map description
2015-09-26 10:45 Bearizm: oh man, you'll see how fucking bad it is xd
2015-09-26 10:45 Okoratu: examples would be 01:27:095 (3) - why is this so small compared to prev 01:47:400 (4,5) - a 00:56:180 (5,6) -
2015-09-26 10:45 Bearizm: o wait i removed it. damn it
2015-09-26 10:45 Okoratu: idk it's just a few patterns
2015-09-26 10:46 Bearizm: it's a calmer part of the chorus i guess
2015-09-26 10:46 Okoratu: also i take that back when playing it it felt a lot more ~free~ in terms of space looking at it i can see that it's well thought out
2015-09-26 10:46 Okoratu: 3 has literally a crash
2015-09-26 10:46 Bearizm: <3
2015-09-26 10:47 Okoratu: i hate being spacing hitler
2015-09-26 10:47 Bearizm: x144y248 good?
2015-09-26 10:47 Okoratu: ya
2015-09-26 10:47 Bearizm: alright B)
2015-09-26 10:48 Bearizm: 01:43:559 (1) - rip continuation
2015-09-26 10:48 Okoratu: 02:02:217 (2) -
2015-09-26 10:49 Bearizm: http://puu.sh/koAev.png?
2015-09-26 10:49 Bearizm: http://puu.sh/koAev.png ?
2015-09-26 10:50 Okoratu: works i guess
2015-09-26 10:50 Okoratu: xd
2015-09-26 10:50 Bearizm: 02:11:363 (1) -
2015-09-26 10:50 Bearizm: man this slider sucks
2015-09-26 10:50 Bearizm: it broke the fukin flow unless i flip it
2015-09-26 10:51 Okoratu: but i guess it works
2015-09-26 10:51 Bearizm: im still changing it xd
2015-09-26 10:52 Okoratu: do whatever you want with your map
2015-09-26 10:52 Okoratu: xd
2015-09-26 10:52 Okoratu: i once wanted to change sth in an extra gd before it ranks
2015-09-26 10:52 Okoratu: and well
2015-09-26 10:52 Okoratu: then secretpipe bubbled the set and had nothing to say about my diff
2015-09-26 10:52 Okoratu: and then habi ninjaqual'd
2015-09-26 10:52 Okoratu: rip minichanges xd
2015-09-26 10:53 Bearizm: i once did something bad
2015-09-26 10:53 Bearizm: and it was yesterday ;_;
2015-09-26 10:53 Okoratu: nice
2015-09-26 10:53 Bearizm: I had a GD, and i just changed 1 object to somethin else cuz i agreed that it was bad xdddd
2015-09-26 10:54 Bearizm: the mapper got angry cuz it got qualified and i didn't ask ;_;
2015-09-26 10:54 Bearizm: man i feel like a dick
2015-09-26 10:54 Okoratu: 03:13:376 (3,4,5) - due to stacking the slider looked a lot shorter than it actually is and had me semi confused - i thought you had sv changes just for the small sliders when playing it
2015-09-26 10:55 Bearizm: i'll manually stack em
2015-09-26 10:56 Bearizm: same goes to this i guess 03:17:766 (6) -
2015-09-26 10:57 Okoratu: ya
2015-09-26 10:58 Bearizm: woo
2015-09-26 10:59 Bearizm: the hard is a bit weird
2015-09-26 10:59 Bearizm: later on
2015-09-26 10:59 Bearizm: in the bridge? idk what it is
2015-09-26 10:59 Bearizm: with the triples xd
2015-09-26 11:00 Bearizm: or is it not?
2015-09-26 11:01 Bearizm: 03:17:217 (1,2,3,4,1,2) -
2015-09-26 11:01 Okoratu: 00:22:156 (5) - y do u do
2015-09-26 11:01 Okoratu: that
2015-09-26 11:01 Bearizm: so fucking awkward
2015-09-26 11:01 Bearizm: why not? xd
2015-09-26 11:01 Okoratu: looks like ass imo
2015-09-26 11:01 Okoratu: lol
2015-09-26 11:01 Bearizm: LOL
2015-09-26 11:01 Okoratu: and i don't think these sliders are awkward
2015-09-26 11:02 Bearizm: for readability
2015-09-26 11:02 Bearizm: ah alright then
2015-09-26 11:02 Bearizm: i'll keep em :^)
2015-09-26 11:02 Okoratu: idk couldn't kiais use a few more jumps in general
2015-09-26 11:03 Bearizm: well
2015-09-26 11:03 Bearizm: it did have them
2015-09-26 11:03 Bearizm: but, the density of this hard diff is pretty uhh... yea
2015-09-26 11:03 Bearizm: so i nerfed them
2015-09-26 11:03 Okoratu: i don't get it
2015-09-26 11:03 Okoratu: xd
2015-09-26 11:04 Bearizm: umm
2015-09-26 11:04 Bearizm: i used a shit loads of 1/2s and a lot of triples
2015-09-26 11:04 Bearizm: so i thought adding jumps would just make it way too hard
2015-09-26 11:05 Bearizm: i mean, it still has 02:41:180 (1,2) -
2015-09-26 11:05 Bearizm: and etc
2015-09-26 11:05 Bearizm: also, since this is a 3 diff set, it's pretty risky to have a lot of jumps on hard
2015-09-26 11:05 Bearizm: cuz spread
2015-09-26 11:06 Bearizm: but i confirmed to bakari that he said this spread's ok
2015-09-26 11:06 Okoratu: i didn't
2015-09-26 11:06 Okoratu: look at normal
2015-09-26 11:06 Bearizm: xd
2015-09-26 11:06 Okoratu: but doing that adding more jumps is nonsense so
2015-09-26 11:06 Okoratu: ya
2015-09-26 11:07 Bearizm: huh? xd
2015-09-26 11:08 Okoratu: reading a mystery's mod
2015-09-26 11:09 Okoratu: wat overmapping
2015-09-26 11:09 Bearizm: there used to be triples in uh
2015-09-26 11:09 Bearizm: 00:17:126 -
2015-09-26 11:09 Bearizm: i added it back just 5 mins ago
2015-09-26 11:09 Bearizm: lol
2015-09-26 11:09 Bearizm: stronger emphasis i guess
2015-09-26 11:10 Bearizm: cuz 1/2 stack on downbeat is a bit weird
2015-09-26 11:10 Okoratu: 00:24:351 (6) -
2015-09-26 11:10 Bearizm: same here 00:24:443 (7) -
2015-09-26 11:10 Bearizm: yes
2015-09-26 11:10 Okoratu: tbh i don't really care about overmapping one or 2 triplets besides
2015-09-26 11:10 Okoratu: like
2015-09-26 11:10 Bearizm: in the second part as well
2015-09-26 11:10 Bearizm: lol yeah
2015-09-26 11:10 Okoratu: they aren't even that inaudible for the most part
2015-09-26 11:11 Bearizm: xdd
2015-09-26 11:11 Bearizm: good B)
2015-09-26 11:13 Okoratu: too lazy to take a serious look
2015-09-26 11:13 Okoratu: at this set
2015-09-26 11:13 Bearizm: ;
2015-09-26 11:13 Bearizm: _
2015-09-26 11:13 Bearizm: ;
2015-09-26 11:13 Okoratu: atm
2015-09-26 11:13 Bearizm: xd
and the 2nd part happened in discord lol

edit: happy birthday
Topic Starter
Bearizm
i love u both <3

BUT I FUCKED UP GAHAHAHAHA rip
Myxo
pls fix nc
Topic Starter
Bearizm
done xdddd man, i'm so glad i spotted that early. fml.
Mint

appleeaterx wrote:

Bubbled!
pkk
moeizm nice map d00d
Topic Starter
Bearizm

pkk wrote:

moeizm nice map d00d
dad
Okoratu
Last edited by Bearizm on 2 minutes ago, edited 368 times in total.
riktoi
nice tbh
Modem
Cute :3
Garven
Just a few things here:

First your combo colors are very blendy. I suggest that you use darker colors as opposed to light ones (looking at the grey and green colors). Fix these.

Tick rate 2 fits this song best.

The biggest disappointment in this set was the Insane map. It deviated from the style of the Easy/Normal and felt way too tryhard considering the music itself with the overmapping and unnecessary jump clusters. It doesn't feel like it fits in this set, nor for this song.
Topic Starter
Bearizm
rest in peace.
Len
ez DQ life
Okoratu
can you please elaborate on the issues you have with the insane because I don't really understand what you're talking about
show more
Please sign in to reply.

New reply