samepkhg wrote:
imslow
samepkhg wrote:
imslow
thanks for the mod m8.A Mystery wrote:
This song is 6516541651/10 same tbh
GeneralInsane
- Such a beautiful song, and you're using a 128 kbps mp3? Do you want me to kill you? Because that's how you get me to kill you. Seriously though, if you can find a source with a higher bitrate, then please use it. I just took the mp3 from Mythol
00:10:984 (1) - Uhm I don't see a reason for this return slider, why not remove the return and add a 1/2 slider? That way you won't have to ignore the white tick which has an audible sound changed
- I don't like overmapping, but whatever it seems very popular in 2015 or something idk but i didn't overmap anything tho. Those triples are supported by the song.
- Lazy diff name pls I'll rename to Megami since this cover is from KamiNomi
- Idk about the second break. It feels kindaaaaa dsqmksksk idk I'm not forcing you to map it, but it feels like it should be to me nah, i'd like to keep a break between every kiai
- Great patterns, great consistency, great map. Sometimes the patterns were "just used" but sometimes it's like you listened perfectly to the song and then decided what to do with spacing and shit, so idk if coincidence or not but whatever good map I've remapped this 5 times.. look at the date uploaded xd of course I listen to the song! The intensity revolves around the vocal's pitch while the objects are for the instruments
00:16:838 (6,7,1) - Move further away pls it's part of the new downbeat so idk feels kinda weird to use lower spacing after this pattern. Example.jpg but it's a calm part. I feel like the clap sound is stronger so 6,7,1 should have less DS.
00:21:228 (3) - I get it, vocals, buuuut the downbeat is just a little too strong to ignore imo, so maybe a circle+1/2 slider would work out better, but do what you like I'll uhh.. keep this one, constant 1/2 sounds bad imo, and since 00:22:875 (1) - is also a 1/1 (yes it lands on the downbeat but still). it's not too strong since that sound appears every 1/1 lol imo
00:52:692 (4,5,6) - Move a little down, not unrankable or anything but because it's at the very top aaand it's stack it goes through the healthbar changed
00:54:887 (1) - Because this feels like an offbeat start of the vocals, 00:55:070 (2) - should get the NC instead as it feels more part of the next "sentence" in the song ok
00:59:460 (1) - Rotate clockwise because better flow and shit 15. ok.
01:01:472 (4,5,6) - Not sure what your intention is but if you wanted it stacked on 01:00:558 (5) - , move the triple 8 pixels down and right (because auto-stack) i'll keep the current ones, it looks just fine imo
01:14:643 (2) - Stack on 01:13:363 (1) - 's head? Idk but currectly the flow is kinda meh you see why it's fine, it makes a triangle.
01:15:009 (1,2,3,4,1) - http://puu.sh/jURMR/930dc03162.jpg You see what I mean now, right. The auto-stack makes this not look like a blanket at all. Move like, 14 pixels down and right changed to my preferences, manual stacked.
01:18:484 (6) - NC here instead of next slider? i'll keep this one. follows the vocal
01:22:326 (3,4,5,6,7,8,9) - Wait what this could be problematic yes. the first 3 is spaced widely because of the drums, but ok changed. same goes to the other same stream near the end.
01:24:704 (1) - Why not a 1/2 slider and a circle? hitsounds.
01:25:710 (4) - Move this close to the slider, you don't want this kind of movement do you (now you obviously don't play it like that but you get the point, if they are moved close to each other it will all feel a little easier and more natural) I'll keep it, sorry.
01:49:033 (3) - Same as 00:21:228 (3) - same
02:00:741 (7) - Would move this up, a slider that makes a 90° turn on your cursor movement is like, one of the worst things they're spaced very closely to each other, i doubt it would cause a major issue in gameplay.
02:02:387 (5,6) - I feel like offbeat sliders would fit better to represent the vocals, but do what you like (same with the previous similar part)
02:18:302 (9) - Move under 02:17:204 (2) - ? (I don't mean stacking it), makes a little more sense than a larger jump out of nowhere ok
02:33:119 (1,2,3,4) - Same as 01:14:094 (1,2) - should be slightly better now. slightly.
03:01:106 (1,2,3,4,5,6,7,8) - This pattern feels kinda out of place. Idk it doesn't really go along with the song as much as the other patterns do. 03:01:655 (4) - feels like a stronger tick here so it deserves a larger spacing and 03:01:655 (4,5,6,7) - together is a diminishing pattern in the song, so a diminishing spacing would fit as well, rather than an increasing one like it does now. Lol not sure how to explain this I hope you get it 4 could be stronger if there's vocals in it. but it doesn't, so I spaced it lower. gotta consider everything in
03:03:850 (1,2,3,1) - The vocals are soooo strong here but then you're like "let's put some 1/1 circles" pls. Something like this would be more appropriate. But hey, that's just what I feel in the song that would apply if i was following the vocal.
03:15:192 (8) - Uhm why an extended slider. It doesn't really fit, especially with the hitsound at the end of the slider. You should keep it 1/2 here changed. was doing it for the sake of hitsounds until i realized that there's nothing there.
03:26:350 (2,3,4) - 7 pixels down and right
03:28:545 (1) - Same about NC makes more sense here since this is the part where it changes pattern
03:56:899 (1,2) - Same as 01:24:704 (1) - ok dad
Hard
00:28:545 (3) - Circle+slider pls, the chord change, and the vocals that kinda goes along with it make this fit a lot better yes veri niec
00:55:070 (2) - Flow pls, ctrl+j the slider or something yes
01:06:228 - Hmm wouldn't ignore this tick but w/e :')
01:08:241 (1) - Curve the slider the other way cuz better flow no but i placed the next circle after it differently, makes more sense that way
01:18:119 (3) - and 01:21:045 (4) - 01:23:972 (3) - have a chord change and a pretty strong tick on their slider-ends, which isn't really nice so maybe http://puu.sh/jUTif/ff0624a94f.jpg idk. Same for similar sections changed this whole part
01:22:143 (3,4,5) - make the spacing equal for the stack? or move 01:22:417 (4,5) - further away. Right now it looks like some kind of failed stack nice
01:26:350 (2,3) - Move down and right to avoid unnecessary bad flow ok
01:26:533 (3) - The slider-end is like this, really strong beat, so why not a 1/2 slider+circle that is put a little further away than the DS? ok
02:21:045 (4,1) - Woah bad flowz pls, 02:20:863 (3,4) - This should all be moved down idk it's hard to fix ez, everything is ez for THE bear
02:34:033 - Y u ignore cuz my a got stuck in my oven
02:39:521 (2) - This would play better because you're moving up and with your slider you you'd have to move down technically a little idk actually it doesn't really matter because that sliderball circle is huge as shit but still nahhh m8
02:45:192 (1) - Move up and further away rotating 6 works better
02:57:997 (1) - Something like this feels better to me because you'll map the vocals better and shit. changed that part tbh
03:03:850 (3) - Same here actually same tbh ^
03:17:021 (1,2,3,4,1,2) - I dooon't think this is acceptable. Definitely ask a QAT about this as 1/4 "jumps" like that in a hard diff with a fairly easy normal diff might not be accepted yes, i thought about changing this as well due to spreads, i'll change em to triple repeats.
03:42:265 (2,3,4) - Same as 01:22:143 (3,4,5) - no nooo this pattern is completely different
Normal
00:09:338 (3) - Reason for this break? Player too exhausted after those sliders? there's not just nothing to map for normal there imo. Rhythm's too complicated
00:17:936 (5,1) - Blanket pretty please? nice meme m8
01:23:241 (1) - This one's kinda random, consider mapping it differently so there won't be a long slider over a downbeat it's hard to make a rhythm from this one without missing the drum sounds so i did this.
03:02:753 (1) - The slider-end is such a strong beat D: I know it's a normal but still, maybe if you remove the slider-return and add 2 circles, idk, up to you if you care about this unchanged sorry, the emphasis lies on the curson movement for this one. idk if it's just me who does this (probably yes)
03:55:436 (1) - Same as 01:23:241 (1) -
03:57:997 (1,1) - Believe it or not, there have been unranks where one of the suggestions was to avoid 2 spinners after each other this fast, as it might confuse the player (kinda bullshit) but why not map that first spinner? i'll ask a qat about this.
Very nice (don't be scared by the amount of suggestions) fuk u but i love u.... but fuk u epci niec radical HIP mod dUUUUdE
Good luck! Have a star as well thanckl
Thanks for modding!Ipas wrote:
Hello M4M~
[General][Normal]
- Don't forget to fix the diff spread issue What spread issue? xd
- Uncheck Widescreen Support, look at your diffs entirely, since you don't have storyboard ok
- What is the reason behind your combo color choices? I don't see those colors at the Background image they're outdated, i'll change them later
[]
- 00:04:399 (2) - Transition to this slider might be harsh for a Normal which the easiest diff in this mapset because it's very straight and needs more precision to move the cursor around here . Move it around 156|192 should be fine for this ok
- 00:09:338 (3) - Rearrange it into 2 circles? Seems likely 00:09:704 - needs more emphasis throughout the song which have rather important cymbal for creates a nice momentum to start a break here . Looks nice to hit than hold until it start chime done
- 00:22:326 (2) - This slider sounded awkward . This slider obviously start at the vocal, and you suddenly stop it at this beat 00:22:509 - , so that it makes a weird gap toward this beat of vocal 00:22:692 - . Instead of map out this beat 00:22:509 - , I'd rather to extend this slider into 00:22:692 - to give more emphasis at where the vocal being held here 00:22:326 - . It creates nice rhythm transition over the section this part's been remapped. should be much better now.
- 00:38:972 - Feels weird leaving it empty, because the beat is rather loud here and needs additional emphasis . How about start out a 1/1 slider here 00:38:423 - so it will covered up 00:38:423 (2) - and 00:38:789 (3) - . After that, put a circle here 00:38:972 - to give emphasis to this beat, so that, there's no polarity anymore to this beat 00:39:338 - , and rhythm feels nice to follow Nah, vocals. and i don't want too many 1/2s in normal since it's the lowest diff.
- 00:41:899 - Same as above, better to emphasis this beat instead of leaving it empty . Maybe, just add a circle here to give the emphasis
- 00:44:460 - Same as above, a circle is fine here, because the rhythm polarity here seems weird to be played
- 01:16:838 (3) - Instead of holding for this slider, it play nicely to hit this beat 01:17:387 - along the sequence . Beside of making nice emphasis, it would creates synergy between both of vocals and instrument so that the rhythm feels alive around here changed.
- 01:21:045 (1,2,3,4) - Rhythm plays really weird in my opinion . I guess you need emphasis to this beat 01:21:228 - , and leave this downbeat emptied 01:21:411 - because this downbeat has more lower sound than the previous . 01:22:326 - leaving this emptied isn't nice idea too, because the way rhythm goes is started here . Try out this rhythm pattern, would like to see and play this on this diff . If you feel weird at stop momentum here 01:22:875 - , you can just switch the rhythm between this two 01:22:326 (3,4) - in my pattern below
this part has been remapped- 01:25:802 - A hit is nice to emphasis the cymbal . You can just move the spinner 1/2 behind and add a circle here it feels wrong to do that here because there's another cymbal at 01:26:899 - which i also skipped. hitsounding only one of them would be weird.
- 01:54:887 - How about add a circle here? Polarity between 01:53:789 (1,2) - feels awkward, so this circle will help for getting rid of this case it's fine the way it is. I'm not afraid to have 3/2 gaps in my normals
- 02:06:777 - 02:09:704 - 02:12:265 - Same as a few points to the top, you need some additional emphasis here same
- 02:23:423 (2) - 400|200? Feels hard to move cursor from the previous slider, especially for this diff ok
- 02:44:643 (3) - Same as 01:16:838 (3) - ok
- 02:59:460 - Don't ignore this beat . I's rather loud and important in this section ok
- 03:30:558 (2) - Just saying, how about blanketing it with 03:31:655 (1) - ? It looks more nicer
- 03:49:033 (3) - Same as 01:16:838 (3) - ok
- 03:53:241 (1,2,3,4) - Same as 03:53:241 (1,2,3,4) - ok
I have no doubt with your Hard and Insane. I'm open to mod via IRC if you need me
Good Luck!
Thanks for the mod (and the stars xd)! (and timing check, needed that because i just recently changed mp3).wendao wrote:
offset -10 o ok
[Insane]
01:25:642 (3,4,1) - intentional spaced 1/4 jump(?) since everyone points this out, i'll change it. It was intentional tho.
that's all (seriously, that's all) pretty neat mapped beatmap xd
Thanks for the mod Sonnyc!Sonnyc wrote:
[Normal][Hard]
- 00:38:619 (2,3,4) - Consider replacing (2,3) to a 1/2 slider. The switch of the clicking rhythm could be a little tricky here. Up to you since it could be fine enough. I'll leave it lol
- 00:58:559 (2) - Personally this rhythm felt a little weird since you were kinda following the instrument, but also both violin sound and a vocal exists at 00:58:741 which is getting ignored currently. It's just to simplify the rhythm
- 01:13:742 (5) - 02:41:546 (5) - Nice rotation pattern you've done at (3,4,5) but the usage of (5) wasn't appropriate along with the music. There is a clear vocal sound at 01:13:559 which is again being ignored. Since you've followed that at 01:10:632 (2,3), breaking your rotation pattern and fitting the music will be a better decision imo. Or if you really prefer the current setting, then you'll want to make a unique hitsound setting (such as a normal-whistle) at the head of this slider to indicate this rhythm is more important than the vocal. I continued this rotation sliders because the whistles thing is still going, and changing the emphasis in the middle of it would be weird imo.
- 00:46:302 (1) - 02:14:107 (4) - Inconsistent combo setting. fixed, removed nc on both lol
- 02:45:388 - I feel this is a nice spot for a spinner. Consider adding one as you've done at 01:25:998 (1). added on all diffs.
- 02:57:095 (1) - The single combo looks really weird. Also since 02:56:729 is in the new stanza, removing NC will work fine enough. I'll just keep it, unless more people point it out. it's kind of awkward without it imo
- 03:45:937 (5) - Similar suggestion.
[Insane]
- 01:13:010 (3,1) - 02:40:815 (3,1) - 03:45:205 (3,1) - This jump didn't fits the music well imo. The jump value being the same with (1,2) reduced the effect of that appropriate jump usage. changed all.
- 02:45:388 - Spinner? Spinner!
Worth a star.
- Since the song is peaceful and your map wasn't aggressive, AR9 felt a bit too high. Personally I think AR8.5 would work fine enough too.i think 9 is ok due to the density of the map.
- 01:07:339 (3,4) - I don't feel this much exaggerated jump is needed in this part of the music. The feeling is similar with 01:06:607 (1,2), and having a larger jump than the didn't felt logical enough. agreed, due to the lowering pitch it's illogical to have it bigger.
- 02:12:278 (3,1) - Just a smooth jump would be enough for here imo, but this was a little big. changed.
- 02:45:388 - Spinner? Spinner!
- 03:17:583 (4,5,6) - Any special reason for having a different 1/4 spacing with 03:17:217 (1,2,3) - and 03:17:949 (7,8,1)? Just keeping the 0.89x will be more consistent here. fixed.
derp 0 kudosuGood luck! Thank you
appleeaterx wrote:
Bubbled!
dadpkk wrote:
moeizm nice map d00d
🐻🐻🐻🐻Garven wrote:
Just a few things here:
First your combo colors are very blendy. I suggest that you use darker colors as opposed to light ones (looking at the grey and green colors). Fix these. Fair enough. I'll change this.
Tick rate 2 fits this song best. I don't know what to say to this. Some 1/1 sliders do skip a 1/2 beat but not every part of this song has a constant 1/2 beat. both tick rates works fine but hey, I'll change it I guess.
The biggest disappointment in this set was the Insane map. It deviated from the style of the Easy/Normal and felt way too tryhard considering the music itself with the overmapping and unnecessary jump clusters. It doesn't feel like it fits in this set, nor for this song. Can you elaborate more on the term "tryhard"? I'm having a hard time understanding what you're trying to say with this haha. Also, overmapping? Where? If it's about the triples, they're there to give extra emphasis to instruments (and downbeat) and I think they fit well/just fine. Also, what fits or not is a very subjective matter you brought up here. I honestly believe that jumps are the BEST way to map this due to strong vocals, and high pitch instruments.
gratz on 666th post! hahaNanatsu wrote:
You should at least point out some parts which made you disappointed and give some feedback in insane difficulty
this is not reasonable. did you even talked with other QATs to disqualify it?
Bearizm wrote:
gratz on 666th post! hahaNanatsu wrote:
You should at least point out some parts which made you disappointed and give some feedback in insane difficulty
this is not reasonable. did you even talked with other QATs to disqualify it?
I have to disagree with this DQ. Everything's up to Bearizm tho.Garven wrote:
Just a few things here:
First your combo colors are very blendy. I suggest that you use darker colors as opposed to light ones (looking at the grey and green colors). Fix these. I fail to see how the colors are blendy. Pretty sure that the BG is mostly pink and the colors used are not similar/blendy compared to that at all. I have never even thought of the possibility that these colors would blend in this case...
Tick rate 2 fits this song best. Can agree on this one, wouldn't say that this alone would be a valid reason to disqualify a map.
The biggest disappointment in this set was the Insane map. It deviated from the style of the Easy/Normal and felt way too tryhard considering the music itself with the overmapping and unnecessary jump clusters. It doesn't feel like it fits in this set, nor for this song. Am I hearing ghosts or something? Sorry, but triplets in the Megami difficulty are definitely not overmapped as there are indeed sounds that the objects can go with. Not to mention in quite a lot of sections (especially the stuff after the chorus) contains an ongoing 1/4 beat. Overmapping is definitely not the term that you should use here.
As for the jumps, really? I hope you're judging from the actual playability of the jumps and that you didn't just look at them in the editor. There mapper clearly didn't have one fixed DS everywhere in the Megami difficulty, so the small changes in spacing aren't actually noticeable in-game at all and the actual jumps & patterns used are suuuuuper easy and not "tryhard" and "unnecessary" at all - which is also extremely subjective from your side.