Why it's not ranked yet ? D:
I waited so much time D:
I waited so much time D:
It's because... because It's not approved(ranked) yet? wSecretpipe wrote:
Why it's not ranked yet ? D:
I waited so much time D:
no comment = fixed that pointkonoshin69 wrote:
General
Its best (doesnt mean you cant) if you dont end sliders on the largest white tick since its the strongest beat and should be emphazied with the start of a slider or circle. the largest white tick is also where most NC's start, (they also start after breaks and spinners) so only have NC's on the largest white ticks(that doesnt mean on each one, only when it is reasonable)
This is what i mean 00:11:004 (1,2) - should be like this
and here, 00:10:310 (4) - where the slider ends on the large white tick, can be replaced by 2 circles (or whatever you want that makes sense)
-> http://puu.sh/abjrK/142b208a2a.jpg
so hopefully you keep that in mind ^^
the end is also a bit undermapped, you kind of end the map in the middle of the instrumentals, it would be nice if you mapped till the end ^^ - listen to the music, please. the end is very hard to find where to stop the mapping, so I decided ending such in a way.
Hard
00:24:476 - add circle
00:48:504 (2,3) - maybe just make these 1 beat sliders, the 1 1/2 beat sounds weird]
your blanketing can be worked on throughout the map,i dont think i need to keep mentioning these. Just blanket notes around the previous ones approach circle like this
( 01:03:504 (3,1) - )
02:08:087 (5) - take out - I don't think this looks that bad
02:18:226 (2) - try this pattern
03:02:671 (7) - finished hitsound maybe?
03:10:448 (5) - dont stack on 3 slider
Normal
00:29:615 - add circle - not needed, I guess
00:31:282 - ^ - ^
00:33:504 - ^ - ^
00:48:921 (2,3,4,1) - starting these sliders on red ticks feel awkward to play, if i were you id try this pattern
same with the next few notes, starting them on red ticks just feel weird ><''
01:02:810 (2) - try this - this is not so weird, the symmetry and spacing helps to follow the vocal
ill stop mentioning these red notes, test play or look over the map and notice the ones that feel weird
01:12:671 (1,2) - blanket - isn't these placement ok? o_o
03:06:004 (1,2,3) - try this - placed another pattern
hoped that helped and good luck with your beatmap~
Lapis Aoki wrote:
Rank this alreadeh ~ ;w;
lol thank you guys for posting the messages, it helps my mind a lotLapis Aoki wrote:
Rank this alreadeh ~ ;w;
Thanks for checking the mapset. Not so directly but I've made some changes after I read your suggestions~streeteelf wrote:
Naryuga, the map is nice for me and it's close to get ranked I think.
[Normal]
00:02:393 , 00:03:504 , 00:04:060 , 00:04:615 and 00:05:726 - I would add circles there. - I won't add one, I'd make them the least difficulty in the whole diff.
00:15:448 , 00:16:560 and 00:17:671 - ^ - here is the quietest part in this song, so I want these patterns calm, too.
01:46:004 (1,2) - I would change this part to this: - Not this pattern but I made some change to make more a natural pattern.
01:50:310 (3) - Try to use this pattern here: - I tried it once but I like clicking at 01:50:310 - very much since there a nice drum sound instead of clicking at 01:50:171 - , even considering of the sound at 01:50:448 - .
02:27:115 (3) - I would use here 2 reverse instead of 1 and short a slider to 1/1 beat. - using 2 reverse would be confusing in this easy difficulty for beginners :/
[Hard]
02:03:226 (4,5,1,2,3,4,5) - Try this pattern, I think it's better here: - o.o I'M sorry but I don't see why it's better than the current pattern, following the vocal.
03:10:448 (1,2,3,4,5,6,7) - ^ (almost the same - remove doubles and make them on white ticks) - ^ and the drum sounds...
[Insane]
00:29:337 (1,2,3) - It's a little confusing, I suggest to move third one to another place to easier read the map. - No... until the god says no. sorry
02:13:782 (1,2,3,4,1,2,3,4) - Confusing part again, try to Ctrl+G both 2nd/3rd circles. - it's seen commonly and if it's done the placement would quite boring.
03:29:337 (1,2,3) - Same as first line i wrote in Insane, confusing.
[Futsuu]
Good for me, maybe a little to hard, but... nice.
[Muzukashii]
A little to easy for Muzukashii. You can try to use triplets instead of slow doubles eg. "ddk" when it's "d k" pattern to make it a little harder.
[Oni]
Nice diff, but I think it's a little to easy for Oni, try to make a longer streams, not only 3- or 5-notes "streams".
[Inner Oni]
I have nothing to say with this, pretty nice. ;D
- I didn't make any change on Taiko diffs because it's approved by a Taiko BAT and I think it's ok, too. I made the Oni a little easy since I have the "Inner Oni" diff and the difficulty spread is good. Thanks for the comments though.
That's all from me. It stays for 2 years in pending, but I hope it gets ranked soon. Good luck~
Well some BNs (like Secretpipe) may be looking at it but BNs should be called after it get some mods beforehand.sionKotori wrote:
why BNs look away from it?
Thank you for checking! I appreciate your cooperationTarrasky wrote:
Very nice map, waiting to be ranked >w<
I try mod but nothing against, great map
+star and good luck c: