nice thread and good summaries of important stuff to think about when making a map, in my opinion. would be nice to see you cover more topics in the future !!
There is a subforum in Gameplay & Rankings called mapping techniques, but seems that neither mods or OP are clever enough as to notice it and do something.inverness wrote:
ilu have my babies
edit: Why not General Questions subforum (considering most guides are there and not here as G&R is all about gameplay)
Whatever sounds good is what you should chooseDesu_p wrote:
hitsound for kiai time is usually louder than rest of the map ? or how do you determine volume of hitsound
*bad englsih sry yy
Jenny wrote:
effective distance vs editor distance snap (to come);
sliderbody 'illusional' spacing & leniency (to come);
dimensional/directional flow & motion, horizontal (swishing-turning/angling) vs vertical (pushing-pulling) movement, snap/"flow" implications (to come) - mouse, tablet, touchscreen differences and specifics
Not true. If you don't click your spins won't get counted therefore initial pressure is required.Jenny wrote:
Spinner:
no click required, which means no initial pressure from the player but a consistent, quick circular motion