effective distance vs editor distance snap (to come);
sliderbody 'illusional' spacing & leniency (to come);
dimensional/directional flow & motion, horizontal (swishing-turning/angling) vs vertical (pushing-pulling) movement, snap/"flow" implications (to come) - mouse, tablet, touchscreen differences and specifics;
pressure versus spacing (to come)
a fair bit of slider leniency was covered in this post - check it out
sliderbody 'illusional' spacing & leniency (to come);
dimensional/directional flow & motion, horizontal (swishing-turning/angling) vs vertical (pushing-pulling) movement, snap/"flow" implications (to come) - mouse, tablet, touchscreen differences and specifics;
pressure versus spacing (to come)
a fair bit of slider leniency was covered in this post - check it out