chainpullz wrote:
"Easy" is relative. It's not easy to get 99%+ OD10. If you can, however, then HR looks even more inflated than DT.
"Easy" - maps what require zero skill, just speed, without any complexity and diffucult patterns, what doesn't even force you to pay attention for reading and doesn't have any "traps"
but gives tons of pp. They only overweight new player to point where he will complain "why i dont get pepe from insane maps" while he will have 20+ DT shitmap scores for ~90-120pp each
and literaly zero skill to play difficult and complex insane maps in range of 4,5-5* nomod.
chainpullz wrote:
For instance, compare these 2 maps:
https://osu.ppy.sh/b/737001 + DT SS = 217pp (5.23*)
https://osu.ppy.sh/b/87396 + HR SS = 214pp (4.15*)
People don't complain about HR because SS'ing a 4 minute map on OD10 is hard even if the map itself is easy. SS'ing an OD9 map is also difficult though not quite as much. The kicker is that we just compared a 1 minute map to a 4 minute map. SS'ing a 1 minute map takes substantially less retries than SS'ing a 4 minute long map.
Both maps require kinds diffrent skillset. Not mention that Hishoku no Sora is kinda more complex and require constant attention on this what you are doing.
SSing 1 min map is way easier than SSing 4 min map.
But - making 98-99% acc on maps like Best Friends long version with DT actualy require good skillset and consistency.
Most of DT maps what are OD9.6/OD10.3 require skill and especialy trained finger control.
Personaly i am mostly talking about maps what can be played by a monkey and still SSed / 1x100. I think Maho is on same thinking way.
Take a point on this.
chainpullz wrote:
Likewise, SS'ing a 90 second nomod map is pretty easy too especially since most of them are below od9 (and as a result give less pp as well). There are definitely nomod farm maps and they require less accuracy but better reading (in most cases). Likewise, if you have the acc then slapping HR on these provides for some pretty silly results as well.
Nomod require high acc to give proper pp. Like you said, they have lower OD so you need to push your acc to the edge.
chainpullz wrote:
DT maps are just more accessible because new players tend to lack the consistency to acc long maps and lack the reading for the average 5*+ pattern. 3.5* patterns sped up 1.5x however are within their skillset and with enough retries they can get the acc pretty high on them too.
In my opinion (as i also tryed DT and i tend to play it from time to time) - till 5*+ OD9.6/10.3 (with DT) maps, everything below just overweight you a lot. For example Setting Sail, hard map... let's be honest - most ridiculus free pp what player can get, essence of abusment for DT without any complexity worth almost 100pp for... nothing. Here we are, ofcourse they are accessible and they are way easier but they gives only pp and from my own experience as sometimes i jump to multi rooms, overweighted player who farm pp via DT at my rank cannot even pass insane maps with more complexity which at least for me - they are like daily basis due playing only nomod. From other side, this players are always way faster than me and can play way higer BPM (becouse logic).
chainpullz wrote:
TL;DR people are just salty. If you frequented G&R a year ago you would see people bitching about HR pp on D&B maps and people calling Narrill's HDHR Dispel play overrated. If something is fotm and someone can't do it they'll flock to the forums to bitch about it.
I don't care about DT maps with complexity which require skill, if you can high acc fc them, you actualy have skill to play them.
I am just salty about some maps which are made pure for pp without any complexity but gives equal pp to truly hard-to-play maps (Setting Sail Insane HDDT gives same pp like maffalada gangsta SS nomod...... logic?).
Just my opinion into discussion.