Look at this for timing.I'm only giving my initial impressions of this map for now, PM me and I'll fully mod it when I have more time.
You need to have some form of consistency with your mapping that actually follows the music. A lot of this just feels like you put 1/8 and 1/4 repeated sliders and just was like, "OH OKAY THAT'S FINE." No, it's not fine, it plays horribly and doesn't follow the music. A lot of what you mapped also doesn't follow the music, it feels like you either over simplify things or you overmap them.
-00:13:141 (1,1,2) - Overmapped to the degree of annoyance. Not creative, not fun, certainly not hard.
-00:24:991 (1,1,1,1) - An example of over simplification. This is a part that really ticks me off, mostly because you have more to work with than the previous section and yet you give it much less. This lacking shows itself pretty damn easily.
-03:51:316 (1,1) - This is an example of such. Instead of really mapping to the music, you just decided, "KICK SLIDERS TO END THIS IS A GOOD IDEA YEP THIS WILL NEVER GET OLD." It not only gets old really fast, but it's a lot easier than you anticipate it being, for there are ways of passing these with ease that are known to any semi-experienced player.
-03:05:866 (3,4,5,6,7,8,9,10) - This is an instance of overmapping of the highest degree. This is a 1/2 rhythm, nowhere near a full-out 1/4 pattern.
-03:08:866 (1,2,3,4,5,6,7,8,1) - ^
-03:11:866 (1,2,3,4,5,6,7,8) - ^
Also, try to make the map PLAYABLE. Remember that we're not here to watch the map being played, we're here to play the actual map. Stuff like 03:15:766 (1,2,3,4,5,6,7) and 03:18:766 (1,2,3,4,5,6,7) are unreadable, with the latter pretty much being unplayable. 03:21:766 (1,2,3,4,5,6,7) is too far of a gap to traverse in that amount of time IMO, especially with that sort of circle size. 03:24:691 (1,2,3,4,5,6,7) has less of a gap, but zig-zags are harder to do than straight lines or curves, so this is more unfair than 03:21:766 (1,2,3,4,5,6,7).
These are initial impressions. I will give you a full modding when I can get around to doing so.