2016-06-09 20:05 Blocko: hi
2016-06-09 20:05 Blocko: ACTION is playing [http://osu.ppy.sh/b/962352 Renard vs Kitsune^2 - The Castle [Fortress]] <osu!mania> |5K|
2016-06-09 20:05 Blocko: wanna
2016-06-09 20:05 Nivrad00: yeah
2016-06-09 20:06 Blocko: ok uhh
2016-06-09 20:06 Blocko: 01:26:452 - hmm not sure about this little slowjam
2016-06-09 20:06 Nivrad00: lmao kami suggested that to me
2016-06-09 20:06 Blocko: oh
2016-06-09 20:06 Blocko: maki
2016-06-09 20:06 Nivrad00: .9x that's plenty readable
2016-06-09 20:06 Nivrad00: what's your isssue with it?
2016-06-09 20:07 Blocko: i mean
2016-06-09 20:07 Blocko: i'm fine with that, but it's weird to start it there
2016-06-09 20:07 Nivrad00: where do you think I should start it
2016-06-09 20:07 Nivrad00: 01:16:852 - ?
2016-06-09 20:07 Blocko: that or 01:16:552 - so the slowjam is easier to detect
2016-06-09 20:08 Nivrad00: sure that sounds reasonable
2016-06-09 20:08 Nivrad00: oh it's .85 not .9
2016-06-09 20:08 Nivrad00: w/e
2016-06-09 20:11 Blocko: now that i think about it
2016-06-09 20:11 Blocko: i testplayed with 01:16:552 - as 0.85x
2016-06-09 20:12 Blocko: how did it feel for you?
2016-06-09 20:12 Nivrad00: looks fine to me
2016-06-09 20:12 Nivrad00: do you think it's too harsh
2016-06-09 20:13 Blocko: it's a little hard to hit accurately
2016-06-09 20:13 Blocko: what do you think of moving it to 01:16:852 - and raising it to 0.9x
2016-06-09 20:13 Nivrad00: sure
2016-06-09 20:14 Nivrad00: i dont really have any thoughts on it, 'snot even an effect i made up
2016-06-09 20:14 Nivrad00: lel
2016-06-09 20:14 Blocko: mem
2016-06-09 20:15 Blocko: add some SV here? 00:38:152 -
2016-06-09 20:15 Blocko: sorta like 1.6, 1.2, 0.8, 0.4
2016-06-09 20:16 Nivrad00: i had that earlier but i didn't like it
2016-06-09 20:16 Nivrad00: well i didn't have that one specifically
2016-06-09 20:16 Nivrad00: but i prefer it blank
2016-06-09 20:16 Nivrad00: i think it sounds too smooth to me for a SV to fit it
2016-06-09 20:16 Nivrad00: mahybe if it was like
2016-06-09 20:16 Nivrad00: .6 .7 .8 .9 1
2016-06-09 20:16 Nivrad00: but ten there's a jump from 1 to .6 at the beginning
2016-06-09 20:17 Nivrad00: and i couldn't think of any other sv that would bridge 1 to 1 while looking smooth
2016-06-09 20:17 Nivrad00: other poeple told me it feels weird to have a sound but absolutely nothing representing it, but they can deal .P
2016-06-09 20:17 Blocko: huh
2016-06-09 20:17 Blocko: well i thought it was pretty cool
2016-06-09 20:17 Nivrad00: i'll try it then
2016-06-09 20:18 Nivrad00: man u right that is pretty cool
2016-06-09 20:18 Nivrad00: lemme test it more
2016-06-09 20:19 Nivrad00: ok sure
2016-06-09 20:19 Nivrad00: I guess I was too hasty mb Dx
2016-06-09 20:20 Blocko: wew it's

k_hand:
2016-06-09 20:22 Blocko: i'm assuming the LN walls follow the drum instruments?
2016-06-09 20:23 Nivrad00: yeah
2016-06-09 20:23 Blocko: aight
2016-06-09 20:23 Blocko: 00:48:652 (48652|3) - you sure about this 4-note chord tho
2016-06-09 20:24 Nivrad00: oh man
2016-06-09 20:24 Nivrad00: when i charted this i never even considered chord consistency with two layers mixed together
2016-06-09 20:25 Nivrad00: i did two notes for the snare and two notes for the lns
2016-06-09 20:25 Nivrad00: but i know on lower keymodes it's common to consider chord consistency with all the layers together
2016-06-09 20:25 Nivrad00: at least on osu
2016-06-09 20:25 Nivrad00: i'll delete a note
2016-06-09 20:26 Blocko: yeah that's pretty much why i asked lol
2016-06-09 20:26 Nivrad00: 01:46:252 - deleted here too
2016-06-09 20:26 Blocko: alright
2016-06-09 20:27 Blocko: 01:35:152 - seems pretty confusing to read
2016-06-09 20:27 Blocko: isolate one snap on the left hand (1/4) and another on the right (1/3)?
2016-06-09 20:28 Blocko: or something like this would work fine too
2016-06-09 20:28 Blocko:
https://osu.ppy.sh/ss/53532522016-06-09 20:28 Blocko: that pr on the upper half of that screenshot tho
2016-06-09 20:30 Nivrad00: thinkin
2016-06-09 20:31 Nivrad00: nah
2016-06-09 20:31 Nivrad00: i like having the 1/4 and the 1/3 note right next to each other like that
2016-06-09 20:31 Nivrad00: its uh
2016-06-09 20:32 Nivrad00: man i dunno
2016-06-09 20:32 Nivrad00: i like it this way
2016-06-09 20:33 Nivrad00: well one thing i do know is that i like the tension of having repeated notes on the space
2016-06-09 20:33 Nivrad00: what i dont know how to explain is why I don't care about the readability thing
2016-06-09 20:34 Nivrad00: i think the 1/4 and the 1/3 next to each other demonstrate to the reader that there's 1/3, without them necessarily having to actually trace out both layers in their head
2016-06-09 20:34 Nivrad00: the two layers in the music are both very similar in timbre
2016-06-09 20:34 Nivrad00: which makes it sound chaotic throughout the song
2016-06-09 20:34 Nivrad00: so i dont feel a special urge to delineate the layers
2016-06-09 20:34 Nivrad00: that along with the repeated space note
2016-06-09 20:35 Nivrad00: man if i have to go this detailed to justify a decision it probably doesn't actually matter ;n;
2016-06-09 20:36 Nivrad00: what do you think
2016-06-09 20:37 Blocko: that's a really thought out explanation there
2016-06-09 20:37 Blocko: i like it
2016-06-09 20:37 Nivrad00: LOL thanks
2016-06-09 20:38 Blocko: i do actually agree with you in a sense
2016-06-09 20:38 Blocko: partially mixing them up together to create a more chaotic pattern to play through
2016-06-09 20:38 Blocko: so yeah that was pretty brilliant imo
2016-06-09 20:38 Nivrad00: thnx
2016-06-09 20:40 Blocko: well there's not much i can suggest you for Fortress
2016-06-09 20:40 Blocko: looks ready to go
2016-06-09 20:40 Nivrad00: awesome
2016-06-09 20:41 Blocko: BUT
2016-06-09 20:41 Blocko: don't forget the easier diffs

DDD
2016-06-09 20:41 Nivrad00: yeha
2016-06-09 20:43 Blocko: gerp i'm on insane
2016-06-09 20:43 Blocko: /np'd to the wrong person
2016-06-09 20:44 Blocko: ACTION is editing [http://osu.ppy.sh/b/744248 Renard vs Kitsune^2 - The Castle [Insane]]
2016-06-09 20:44 Blocko: there we go
2016-06-09 20:44 Blocko: 00:38:152 - same suggestion about adding SV there
2016-06-09 20:44 Nivrad00: k
2016-06-09 20:46 Nivrad00: oh shit i'm on the wrong diff what
2016-06-09 20:46 Blocko: lmao
2016-06-09 20:49 Blocko: oh did you apply it already
2016-06-09 20:50 Nivrad00: yeah?
2016-06-09 20:50 Blocko: that SV suggestion thingermabob
2016-06-09 20:50 Nivrad00: oops were you waiting for me
2016-06-09 20:50 Blocko: on Insane
2016-06-09 20:50 Blocko: yeah
2016-06-09 20:50 Nivrad00: yeah
2016-06-09 20:54 Blocko: 00:54:952 - and 00:52:852 - and 01:50:452 - 2-note chord here but 3 on 01:52:552 - , 00:50:152 - , and 01:47:752 - ?
2016-06-09 20:55 Nivrad00: ah mb
2016-06-09 20:55 Blocko: just gonna point out the inconsistenty with using the snare (2-note chord) and chiptune (1) together (3-note chord)
2016-06-09 20:56 Nivrad00: ohhh shit i've been forgetting to replace hitsoudns
2016-06-09 20:56 Nivrad00: uhghhhhhhh
2016-06-09 20:56 Nivrad00: one sec
2016-06-09 20:56 Blocko: oops
2016-06-09 20:56 Nivrad00: added notes to each of hte 2-note chords anyway
2016-06-09 20:58 Nivrad00: done
2016-06-09 21:00 Blocko: 01:07:252 (67252|3) - maybe a random note or idk
2016-06-09 21:00 Blocko: was this intentional?
2016-06-09 21:01 Nivrad00: o-o
2016-06-09 21:01 Nivrad00: no that looks like a mistake
2016-06-09 21:01 Nivrad00: weird
2016-06-09 21:01 Blocko: ah
2016-06-09 21:01 Blocko: in that case maybe you can check on Fortress too with that note 01:07:252 -
2016-06-09 21:02 Nivrad00: oh i see why i put it there
2016-06-09 21:02 Nivrad00: i was filling up the space
2016-06-09 21:02 Blocko: heh
2016-06-09 21:02 Nivrad00: however filling up the space is much more relevant on fortress because in that one the space is filled almost constantly
2016-06-09 21:02 Nivrad00: so i'm just going to delete it on insane
2016-06-09 21:03 Nivrad00: actually i think you could argue that the first sound is more powerful
2016-06-09 21:03 Nivrad00: but w/e it doesn't matter
2016-06-09 21:04 Blocko: i guess you could say that
2016-06-09 21:04 Nivrad00: actually i changed my mind i'm going to delete it in both diffs
2016-06-09 21:04 Blocko: oh alright
2016-06-09 21:04 Nivrad00: it was probably an oversight honestly
2016-06-09 21:08 Blocko: sorry was getting a drink
2016-06-09 21:08 Blocko: hmm
2016-06-09 21:10 Blocko: 00:50:902 (50902|4,51052|4) - on this one you used a hammer here, which wasn't really a pattern that's used often until 00:55:552 -
2016-06-09 21:10 Blocko: 01:48:502 (108502|4,108652|4) - same for this one too
2016-06-09 21:11 Nivrad00: alright i moved 00:50:752 (50752|3,50902|4) - to the left one
2016-06-09 21:13 Blocko: did you move this one too? 01:48:352 (108352|3,108502|4) -
2016-06-09 21:14 Nivrad00: and the other place too
2016-06-09 21:14 Nivrad00: yes
2016-06-09 21:14 Nivrad00: oops
2016-06-09 21:14 Nivrad00: LMAO
2016-06-09 21:15 Blocko: jej
2016-06-09 21:15 Blocko: i guess that's it for Insane
2016-06-09 21:15 Blocko: MOVING ON TOOOO
2016-06-09 21:16 Blocko: ACTION is editing [http://osu.ppy.sh/b/744249 Renard vs Kitsune^2 - The Castle [Hard]]
2016-06-09 21:16 Nivrad00: k
2016-06-09 21:17 Blocko: 00:38:152 (38152|3) - clap hitsound here?
2016-06-09 21:18 Blocko: also it would seem more fitting to move that to the center column
2016-06-09 21:18 Nivrad00: i dont think it's really a clap sound
2016-06-09 21:18 Nivrad00: lol
2016-06-09 21:18 Nivrad00: done
2016-06-09 21:19 Blocko: oh what i mean is add a clap hitsound there?
2016-06-09 21:19 Nivrad00: i dont think it's realyl a clap sound
2016-06-09 21:20 Blocko: why not?
2016-06-09 21:21 Nivrad00: uh
2016-06-09 21:21 Nivrad00: it doesn't sound like the other places in the map where i used claps
2016-06-09 21:21 Nivrad00: and it doesn't match my clap hitsoudn anyway
2016-06-09 21:22 Blocko: yeah you're probably right
2016-06-09 21:22 Blocko: i was more focused on hitsound consistency with other difficulties
2016-06-09 21:23 Nivrad00: oh lol i didn't realize i put a clap on it on normal
2016-06-09 21:23 Nivrad00: i'll delete the hitsound on normal
2016-06-09 21:23 Nivrad00: oh shit i have it on the higher ones too
2016-06-09 21:23 Nivrad00: weird
2016-06-09 21:23 Blocko: and insane/fortress?
2016-06-09 21:23 Blocko: yeah
2016-06-09 21:24 Nivrad00: my bad lol
2016-06-10 20:33 Nivrad00: hey
2016-06-10 20:33 Blocko: hi
2016-06-10 20:33 Nivrad00: i hope you saved the chat log from yesterday cus i didni't
2016-06-10 20:34 Blocko: i did
2016-06-10 20:34 Blocko: uhh where did we left off
2016-06-10 20:34 Nivrad00: cool
2016-06-10 20:35 Nivrad00: i dunno where you were
2016-06-10 20:35 Nivrad00: you gave me a hitsound suggestion on Hard
2016-06-10 20:36 Nivrad00: hey I decided to add a note at 01:07:252 - on fortress again
2016-06-10 20:36 Nivrad00: cus i decided the first note really is stronger
2016-06-10 20:36 Nivrad00: and i do want to fill the space
2016-06-10 20:36 Nivrad00: not on insane tho
2016-06-10 20:39 Blocko: neat
2016-06-10 20:39 Blocko: 00:41:452 (41452|3) - whistle here pls
2016-06-10 20:40 Nivrad00: k
2016-06-10 20:44 Blocko: so uh
2016-06-10 20:44 Blocko: i'm a little confused with the layering here 00:38:452 -
2016-06-10 20:44 Blocko: so you fully mapped the chiptune there, but you left out parts of the drums
2016-06-10 20:45 Nivrad00: yeah?
2016-06-10 20:46 Blocko: uhh is that pretty much what you just did
2016-06-10 20:47 Nivrad00: no, i stopped mapping the chiptune for a little bit at 00:42:352 -
2016-06-10 20:47 Nivrad00: it's like a lil break
2016-06-10 20:47 Nivrad00: during the ah
2016-06-10 20:47 Nivrad00: transition between the first part nd the second part of the melody
2016-06-10 20:47 Nivrad00: i do the same thing in the second part of hte kiais in fortress
2016-06-10 20:47 Nivrad00: and maybe insane, i dont remember it that well ;n;
2016-06-10 20:49 Nivrad00: but yeah other than that i fully mapped the chiptune and left out parts of the drum
2016-06-10 20:50 Blocko: i'm just asking since it feels weird to leave parts of it like that
2016-06-10 20:50 Nivrad00: well why didn't you say so
2016-06-10 20:50 Nivrad00: i dont think there's enough room to fully map both layers
2016-06-10 20:51 Blocko: i mean, you didn't have this as a 2-note chord 00:39:952 - but you did have that for 00:44:752 - the snare
2016-06-10 20:51 Blocko: you ~partially~ did my dude
2016-06-10 20:51 Nivrad00: well the problem isn't that i left parts out then
2016-06-10 20:52 Nivrad00: the problem is I was inconsistent
2016-06-10 20:52 Nivrad00: :/
2016-06-10 20:52 Nivrad00: i'll fix dat lemme look at it
2016-06-10 20:52 Blocko: oh right that was the word
2016-06-10 20:52 Blocko: shid
2016-06-10 20:55 Nivrad00: ok i added notes for all the snares
2016-06-10 20:55 Nivrad00: also added a note for the kick at 00:43:852 -
2016-06-10 20:55 Nivrad00: in general mapped the drum more thoroughly anyway
2016-06-10 20:56 Nivrad00: i made sure the hitsounds are still correct and then i copied it to the second kiai
2016-06-10 20:57 Blocko: aight cool
2016-06-10 20:57 Nivrad00: wait what wht hwath whth
2016-06-10 20:57 Nivrad00: what the hell
2016-06-10 20:57 Nivrad00: why did it undo itself
2016-06-10 20:57 Blocko: ???
2016-06-10 20:58 Nivrad00: ok fixed it for real
2016-06-10 20:58 Blocko: aight cool
2016-06-10 21:01 Blocko: 01:18:652 (78652|1,78877|0) - this one feels kinda odd since this is the only pattern that has 1/4 out of the rest of 1/2
2016-06-10 21:01 Blocko: and on Insane you have this snapped as 1/2
2016-06-10 21:02 Nivrad00: i woud have done 1/4 on insane if there wasn't a four-LN release on it
2016-06-10 21:02 Nivrad00: too strong to be on the 1/4
2016-06-10 21:02 Nivrad00: about hard uh
2016-06-10 21:02 Nivrad00: i think this is the only pattern that hs 1/4 because it's the only place where there's a 1/4
2016-06-10 21:02 Nivrad00: ACTION shrugs
2016-06-10 21:03 Nivrad00: like there are souds on both the 1/2 and the 1/4
2016-06-10 21:03 Nivrad00: it seems like the 1/4 is stronger so i prefer to put it there
2016-06-10 21:03 Nivrad00: but on insane it's untenable, so i use the 1/2 instead
2016-06-10 21:03 Nivrad00: mm you're right though it does look strange now that you point it out
2016-06-10 21:04 Blocko: oh
2016-06-10 21:04 Nivrad00: ah i see, it's not because it's the only place with a 1/4 but it's the only place with a 3/4–1/4 rhythm wheere it would be inappropriate to simplify with 1/2s
2016-06-10 21:05 Nivrad00: if you would like i can change it to this
http://puu.sh/polmZ.jpg2016-06-10 21:05 Blocko: yeah that'd be good
2016-06-10 21:05 Nivrad00: k
2016-06-10 21:09 Blocko: oh and
2016-06-10 21:09 Blocko: ACTION is editing [http://osu.ppy.sh/b/744251 Renard vs Kitsune^2 - The Castle [Normal]]
2016-06-10 21:09 Blocko: 01:09:652 (69652|4,69952|1,70102|3,70402|0,70552|2,70552|4) - uhh which instrument is this patterned here
2016-06-10 21:09 Nivrad00: drums
2016-06-10 21:10 Blocko: you seem to be switching around from chiptune to drums
2016-06-10 21:11 Nivrad00: nope all drums
2016-06-10 21:12 Blocko: oh okay
2016-06-10 21:12 Nivrad00: until 01:16:852 -
2016-06-10 21:12 Nivrad00: brb like 5 min
2016-06-10 21:12 Blocko: cuz it looks to me that 01:12:052 (72052|3,72352|0,72652|3,72802|1,72952|3,73102|1) - is mapped to the synth here
2016-06-10 21:12 Blocko: oke
2016-06-10 21:12 Nivrad00: oh lol it does
2016-06-10 21:12 Nivrad00: it fits the drum pretty well too
2016-06-10 21:13 Nivrad00: i'm pretty sure i intended for it to follow the drum
2016-06-10 21:13 Nivrad00: well i dont remember it was almost a year ago and it's the lowest diff
2016-06-10 21:15 Nivrad00: back
2016-06-10 21:15 Blocko: wb
2016-06-10 21:15 Blocko: cuz see right here 00:19:252 - this flows pretty well with the synths
2016-06-10 21:16 Nivrad00: oh shit you're right
2016-06-10 21:16 Nivrad00: ok ur right
2016-06-10 21:16 Blocko: assuming that you took that directly for 01:07:252 - , this one just feels rather inconsistent
2016-06-10 21:16 Nivrad00: mb
2016-06-10 21:16 Blocko: yeah
2016-06-10 21:16 Nivrad00: which part feels inconsistent?
2016-06-10 21:17 Blocko: oh i mean, it's kinda hard to follow which instruments you're following on that part 01:07:252 -
2016-06-10 21:17 Nivrad00: right cus the melody isn't there anyomre
2016-06-10 21:17 Blocko: yeah
2016-06-10 21:19 Nivrad00: actually i think the synth still follows a similar rhythm
2016-06-10 21:20 Nivrad00: i can't really figure out a way i would improve it
2016-06-10 21:20 Nivrad00: what do you think?
2016-06-10 21:20 Nivrad00: i'll move these two 01:12:952 (72952|3,73102|1) -
2016-06-10 21:21 Nivrad00: maybe i'll just chart drum the whole time during that section
2016-06-10 21:21 Blocko: good idea
2016-06-10 21:22 Nivrad00: i dont know how to simmplify this drum rhythm though
2016-06-10 21:22 Nivrad00: without making it a constant stream
2016-06-10 21:22 Nivrad00: well i'll work on it
2016-06-10 21:23 Blocko: or you could follow the background chiptune there?
2016-06-10 21:23 Nivrad00: nah
2016-06-10 21:23 Nivrad00: 2 easy
2016-06-10 21:23 Blocko: sorta like
https://osu.ppy.sh/ss/5360965 2016-06-10 21:24 Nivrad00: oh that thing
2016-06-10 21:24 Nivrad00: too quiet
2016-06-10 21:24 Blocko: hrm
2016-06-10 21:24 Nivrad00: i'm working on charting the drums
2016-06-10 21:24 Blocko: map the synth and drum altogether?
2016-06-10 21:24 Nivrad00: what?
2016-06-10 21:25 Blocko: nah nvm that might make it even harder to follow
2016-06-10 21:27 Blocko: 01:17:152 (77152|4) - cut this LN off to 01:17:452 - so you can put a regular note on 3, similar to how you did in Hard?
2016-06-10 21:28 Blocko: just had to say it while you're busy remapping that part
2016-06-10 21:29 Nivrad00: nah the single note in hard is clearly from a differnet layer than the melody
2016-06-10 21:29 Nivrad00: since all the melody notes are LNs in hard, it's easy to put a single note in there
2016-06-10 21:29 Nivrad00: but since there are single notes in the melody on normal, putting a single noet would suggest it's part of the melody too
2016-06-10 21:31 Blocko: alright i see
2016-06-10 21:33 Blocko: well, let me know when you're done
2016-06-10 21:34 Nivrad00: k
2016-06-10 21:36 Nivrad00: done
2016-06-10 21:36 Nivrad00: want me to update?
2016-06-10 21:37 Blocko: yes pls
2016-06-10 21:38 Nivrad00: done
2016-06-10 21:44 Blocko: well there's not much that i can suggest other than
2016-06-10 21:45 Blocko: check them hitsounds
2016-06-10 21:45 Nivrad00: i did check them just before uplodaing
2016-06-10 21:45 Nivrad00: the part i remapped
2016-06-10 21:48 Blocko: neat
2016-06-10 21:50 Blocko: before i go ahead and qualify this uhh
2016-06-10 21:50 Blocko: i need to post some logs
2016-06-10 21:50 Nivrad00: k