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Renard vs Kitsune^2 - The Castle [OsuMania]

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Total Posts
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Topic Starter
Nivrad00
This beatmap was submitted using in-game submission on Friday, June 10, 2016 at 9:37:27 PM

Artist: Renard vs Kitsune^2
Title: The Castle
Tags: lapfox trax
BPM: 200
Filesize: 3940kb
Play Time: 01:55
Difficulties Available:
  1. Fortress - 5Key (4.45 stars, 1645 notes)
  2. Hard - 5Key (2.52 stars, 898 notes)
  3. Insane - 5Key (3.49 stars, 1218 notes)
  4. Normal - 5Key (1.8 stars, 584 notes)
Download: Renard vs Kitsune^2 - The Castle
Information: Scores/Beatmap Listing
---------------
Renard vs Kitsune² - The Castle

My second ranked map!! Don't be fooled by the SR

Please redownload for new files if you got the map before 6/01/16





changelog
7/19/15: finished all difficulties
7/20/15: applied NlHIL's mod, hitsounded Normal
7/21/15: hitsounded Hard, replaced mp3 to fix offset issues
7/24/15: hitsounded Hard+ and Insane
7/28/15: applied Tristan97's mod
7/31/15: applied -Kamikaze-'s mod
8/02/15: applied Kaito-Kun's mod
8/24/15: applied Yoshiap's mod
8/28/15: applied puxtu's mod and Pope Gadget's mod
8/30/15: applied Rivals_7's mod
9/06/15: applied spoonguy's mod
9/19/15: applied ShikiNoHollow's mod
9/21/15: applied Hestia-'s mod
9/22/15: fixed some hitsounds and stuff
4/17/16: applied the first part of -Kamikaze-'s check
4/25/16: applied the second part of -Kamikaze-'s check. Changed diff names
5/02/16: applied the third part of -Kamikaze-'s check. Changed another diff name, the bg, and a hitsound file. Bubbled by -Kamikaze-!
6/01/16: changed the artist name on IamKwaN's suggestion
6/09/16: applied some of the suggestions from Blocko's check
6/10/16: applied the rest of the suggestions from Blocko's check. Qualified by Blocko!
spoonguy
too much ln
kds pls
NlHIL
Offset:change to "-26"
NM
01:17:400 - add a note
01:17:550 - ^
01:19:200 - change (example)


01:24:000 ~ ^

hard and hard+:
01:25:350 - why do you ignore this sound...
Topic Starter
Nivrad00

NlHIL wrote:

Offset:change to "-26" | ✓ emmmm problem is, that makes the first note go before the start of the map, so osu will delete it automatically. For now I changed the offset to -26 and made the first note start slightly later. Hopefully the QAT won't get on my case for that >.> EDIT: added some silence to the beginning of the mp3 so that the offset is positive!
NM
01:17:400 - add a note |
01:17:550 - ^ |
01:19:200 - change (example) |


01:24:000 ~ ^ |

hard and hard+:
01:25:350 - why do you ignore this sound... | I was charting the melody (or the highest-pitched synth) for this part


Thanks!
Tristan97
Mod only a Tristan97 could provide:

Normal difficulty:

SPOILER
00:52:102 (52102|1) - move one lane to the right: while this type of pattern may be smoother at high densities, beginning players have an easier time reading the patterns if this note is in the middle columns.
Also, maybe make the final notes LN?

Hard difficulty:

SPOILER
Add note at 01:06:727 (66727|2) - if you think it fits well
Also, maybe switch the pattern up here?

Hard+ difficulty:

SPOILER
As a hard difficulty, this gave me a cuboner ;p

Insane difficulty:

SPOILER
00:12:052 (12052|0,12052|3,12052|2,12052|4,12052|1,12352|2,12352|4,12502|0,12502|3,12502|2,12502|4,12502|1,12802|2,12802|0) - These patterns trigger me, they look a lot better here: 01:02:452 (62452|1,62452|4,62452|3,62452|2,62452|0,62752|3,62752|2,62902|1,62902|0,62902|2,62902|4,62902|3,63202|1,63202|2) -

Also, consider replacing the rice at 00:47:752 (47752|4) - with a LN.

If you have any questions about my mods feel free to ask. Good luck with rank. 8-)
Topic Starter
Nivrad00

Tristan97 wrote:

Mod only a Tristan97 could provide:

Normal difficulty:

SPOILER
00:52:102 (52102|1) - move one lane to the right: while this type of pattern may be smoother at high densities, beginning players have an easier time reading the patterns if this note is in the middle columns. | ✓ I moved another note to make the pattern look like http://puu.sh/jgTta.jpg , which should clear up the readability issue and still keep the trill on lanes 2 and 4 like I wanted. same for the repetition in the other kiai time
Also, maybe make the final notes LN? | ✓ sure

Hard difficulty:

SPOILER
Add note at 01:06:727 (66727|2) - if you think it fits well | ✓ I actually wanted to keep it consistent with the last repetition at 00:18:652 - , which would be a little too crowded if I used two-note chords... but I need mods on this diff so this is fine lol
Also, maybe switch the pattern up here? | ummmm............... the pattern right there looks like http://puu.sh/jgTUv.jpg , not what you posted, so idk how that happened

Hard+ difficulty:

SPOILER
As a hard difficulty, this gave me a cuboner ;p | this is why I can't use difficulty names like "Niv's Hard"

Insane difficulty:

SPOILER
00:12:052 (12052|0,12052|3,12052|2,12052|4,12052|1,12352|2,12352|4,12502|0,12502|3,12502|2,12502|4,12502|1,12802|2,12802|0) - These patterns trigger me, they look a lot better here: 01:02:452 (62452|1,62452|4,62452|3,62452|2,62452|0,62752|3,62752|2,62902|1,62902|0,62902|2,62902|4,62902|3,63202|1,63202|2) - | ✓ alright, I changed the single notes to a [24][15] pattern instead of a [35][13] pattern to avoid the brackety-looking thing

Also, consider replacing the rice at 00:47:752 (47752|4) - with a LN. | I tried making it two LNs like earlier in this section, but it always looked unbalanced or unfitting for reasons that I don't feel like explaining all here. In any case, since it emphasizes the end of one section and the start of another really strongly, using 5 empty lanes instead of 3 empty lanes improves the structure overall, though it sacrifices some consistency (like making the chorus of a song harder the last time to make a good difficulty cure (which I actually don't like doing, but that's not the point))

If you have any questions about my mods feel free to ask. Good luck with rank. 8-)
Thank you!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Kamikaze
really bad IRC mod on insane
I'm rusty
sorry ;_;
le
2015-07-31 20:18 -Kamikaze-: r u rdy yet
2015-07-31 20:18 -Kamikaze-: I getting cancer from looking at editor
2015-07-31 20:18 -Kamikaze-: I'm*
2015-07-31 20:18 Nivrad00: yeah sorry
2015-07-31 20:18 -Kamikaze-: save me
2015-07-31 20:18 Nivrad00: old computer had to boot up lol
2015-07-31 20:18 Nivrad00: what's wrong with the editor
2015-07-31 20:18 -Kamikaze-: I DON'T WANT TO BE HERE
2015-07-31 20:18 Nivrad00: lmao
2015-07-31 20:19 -Kamikaze-: I'M SUFFOCATING
2015-07-31 20:19 Nivrad00: im sorry about granat
2015-07-31 20:19 -Kamikaze-: don't be
2015-07-31 20:19 Nivrad00: ok make it quick
2015-07-31 20:19 Nivrad00: what do i change
2015-07-31 20:19 -Kamikaze-: 00:01:402 (1402|0,1402|3,1402|1,1552|4,1552|2,1552|0) - same pitch, diffrent placement?
2015-07-31 20:19 Nivrad00: what diff are you on
2015-07-31 20:19 Nivrad00: insane
2015-07-31 20:19 -Kamikaze-: ACTION is editing [http://osu.ppy.sh/b/744248 Renard vs Kitsune^2 - The Castle [Insane]]
2015-07-31 20:19 Nivrad00: ok
2015-07-31 20:19 -Kamikaze-: I'm gonna just mod this because I'll die
2015-07-31 20:20 -Kamikaze-: maybe I'll do hards some time in future
2015-07-31 20:20 Nivrad00: aw
2015-07-31 20:20 Nivrad00: ok
2015-07-31 20:20 Nivrad00: thanks
2015-07-31 20:20 -Kamikaze-: sorry
2015-07-31 20:20 -Kamikaze-: 00:02:452 (2452|1,2552|2,2652|4,2752|3,2752|0) - shouldn't this be like 1-3-4-[25] ?
2015-07-31 20:20 -Kamikaze-: column wise
2015-07-31 20:21 Nivrad00: for pitch?
2015-07-31 20:21 Nivrad00: none of the others follow pitch like that
2015-07-31 20:21 Nivrad00: as for the first suggestion, the grace note is really quick so i didn't even notice it before
2015-07-31 20:21 Nivrad00: i'll leave it for now
2015-07-31 20:21 -Kamikaze-: well yeah I imagined that going for pitch would be cool here
2015-07-31 20:22 Nivrad00: yeah but
2015-07-31 20:22 Nivrad00: that pattern happens three times
2015-07-31 20:22 Nivrad00: do you think i should follow pitch all three times
2015-07-31 20:22 Nivrad00: actually i can change it
2015-07-31 20:22 Nivrad00: it's not a big deal
2015-07-31 20:22 Nivrad00: kk
2015-07-31 20:22 -Kamikaze-: well depends on you
2015-07-31 20:22 -Kamikaze-: it'd be more accurate
2015-07-31 20:22 -Kamikaze-: but idk if that's a good thing
2015-07-31 20:23 Nivrad00: yeah i'm changing it
2015-07-31 20:23 Nivrad00: there's no reason to leave it like this
2015-07-31 20:24 -Kamikaze-: 00:08:152 (8152|2) - inb4 qat says "lol what is this mapped to why is this so long pls kill urself"
2015-07-31 20:25 Nivrad00: technically that's an inverse section
2015-07-31 20:25 Nivrad00: um
2015-07-31 20:25 Nivrad00: i'll change it if the qat actually does say something i guess
2015-07-31 20:25 Nivrad00: it would look ugly if i shortened that
2015-07-31 20:25 -Kamikaze-: ik
2015-07-31 20:25 -Kamikaze-: I thought more about starting it later tho
2015-07-31 20:25 -Kamikaze-: hmm, 00:08:527 - not accenting that?
2015-07-31 20:25 Nivrad00: where
2015-07-31 20:25 Nivrad00: starting it later where i mean lol
2015-07-31 20:25 -Kamikaze-: 00:08:452 - ?
2015-07-31 20:26 -Kamikaze-: or on that grace
2015-07-31 20:26 -Kamikaze-: idk
2015-07-31 20:26 -Kamikaze-: btw lol accenting pitch changes on 00:09:052 - with LN ends
2015-07-31 20:26 Nivrad00: yeah lol
2015-07-31 20:27 Nivrad00: at 00:08:527- I couldn't find a way to do the grace note
2015-07-31 20:27 Nivrad00: wuithout it being messy
2015-07-31 20:27 Nivrad00: and not feeling like a grace note
2015-07-31 20:27 -Kamikaze-: fair enough
2015-07-31 20:28 -Kamikaze-: 00:09:652 - to 00:18:052 - I get the idea, but I think that those triple LNs are a bit much
2015-07-31 20:28 -Kamikaze-: considering rice patterns density
2015-07-31 20:28 Nivrad00: you mean they're too difficult compared to the rice?
2015-07-31 20:28 Nivrad00: i used triple LNs for that sound throughout the map
2015-07-31 20:28 Nivrad00: or triple empty spaces during the inverse section
2015-07-31 20:28 -Kamikaze-: overwhelming
2015-07-31 20:29 -Kamikaze-: and/or uncomfortable
2015-07-31 20:29 -Kamikaze-: I tried playing this once but got scared by inversions lol
2015-07-31 20:29 Nivrad00: well of course they're uncomfortable
2015-07-31 20:29 -Kamikaze-: polan can't into noodles
2015-07-31 20:29 Nivrad00: it's a LN map what do you expect
2015-07-31 20:29 Nivrad00: do you think it would be better with two LNs
2015-07-31 20:29 Nivrad00: i can imagine doing that
2015-07-31 20:29 -Kamikaze-: I haven't expected a LN map, let's start from that
2015-07-31 20:29 -Kamikaze-: yeah two LNs would be good
2015-07-31 20:30 Nivrad00: well
2015-07-31 20:30 Nivrad00: with the mindset that this is a LN map
2015-07-31 20:30 Nivrad00: do you still think I should change it
2015-07-31 20:30 Nivrad00: :P
2015-07-31 20:30 -Kamikaze-: yeah
2015-07-31 20:30 Nivrad00: ok
2015-07-31 20:31 -Kamikaze-: you have more freedom with normal note placement that way too
2015-07-31 20:31 -Kamikaze-: so you can have more diversity
2015-07-31 20:31 Nivrad00: what do you mean
2015-07-31 20:31 Nivrad00: also it only happens four times, I'm not worried about diversity
2015-07-31 20:31 Nivrad00: well 8
2015-07-31 20:31 Nivrad00: but the second time is copy pasted
2015-07-31 20:31 Nivrad00: i mean the second
2015-07-31 20:31 Nivrad00: you knwo
2015-07-31 20:31 -Kamikaze-: ye
2015-07-31 20:32 -Kamikaze-: but with one free column you can make it more interesting imo
2015-07-31 20:32 -Kamikaze-: idk
2015-07-31 20:32 Nivrad00: free column?
2015-07-31 20:32 -Kamikaze-: leftovers from LN getting removed
2015-07-31 20:32 -Kamikaze-: if you accepted that suggestion lol
2015-07-31 20:32 Nivrad00: i would add two single notes there
2015-07-31 20:32 Nivrad00: one at the beginning of the sound and one at the end
2015-07-31 20:33 -Kamikaze-: makes sense
2015-07-31 20:33 Nivrad00: not gonna just leave it empty
2015-07-31 20:33 Nivrad00: http://puu.sh/jko0N.png <
2015-07-31 20:33 -Kamikaze-: thought about it too
2015-07-31 20:34 Nivrad00: i'm going to stay with three LNs
2015-07-31 20:34 Nivrad00: as far as difficulty goes it's certainly easier than the kiai sections
2015-07-31 20:34 Nivrad00: and i like how it's all in your face
2015-07-31 20:34 -Kamikaze-: as you wish
2015-07-31 20:34 -Kamikaze-: 00:30:952 (30952|4,31102|4) - shield
2015-07-31 20:34 -Kamikaze-: I hate shields
2015-07-31 20:34 -Kamikaze-: also it's kinda random here
2015-07-31 20:35 Nivrad00: uh
2015-07-31 20:35 Nivrad00: why? you just play it like a 1/2 jack
2015-07-31 20:35 Nivrad00: and at this density a "random 1/2 jack" doesn't make sense bc there's constant 1/2 jacks
2015-07-31 20:35 -Kamikaze-: idk I feel like after tap ln stair a shield is very hard to read
2015-07-31 20:36 Nivrad00: so you think it's too difficult?
2015-07-31 20:36 -Kamikaze-: may be just me
2015-07-31 20:37 Nivrad00: well this section is like 99%able by me so I'm not a good judge of what's too hard or too easy
2015-07-31 20:37 -Kamikaze-: I'm biased against shields prob
2015-07-31 20:37 Nivrad00: i could make the LN twiec as long and delete the note there without it being too big of a problem
2015-07-31 20:37 Nivrad00: so i'll do that
2015-07-31 20:37 Nivrad00: and in the repetitions
2015-07-31 20:38 Nivrad00: you realized it happened earlier and you missed it
2015-07-31 20:38 Nivrad00: :P
2015-07-31 20:38 Nivrad00: *you realize
2015-07-31 20:38 -Kamikaze-: o
2015-07-31 20:38 -Kamikaze-: maybe
2015-07-31 20:38 -Kamikaze-: I'm really rusty in modding
2015-07-31 20:38 -Kamikaze-: why is 00:34:252 - 3 notes and 00:34:552 - 2 notes
2015-07-31 20:39 Nivrad00: that's a different sound
2015-07-31 20:39 Nivrad00: and even if it's not, it's not like i'm using a consistent chord density
2015-07-31 20:39 Nivrad00: when i have room for 3 i'll use 3 for snares, or if not i'll use 2
2015-07-31 20:39 -Kamikaze-: meh
2015-07-31 20:39 -Kamikaze-: I'm kinda nazi on density
2015-07-31 20:39 Nivrad00: technically the snare at 00:33:952 - is just one note
2015-07-31 20:40 Nivrad00: well I would have to remap the whole thing to make the chord density consistent
2015-07-31 20:40 Nivrad00: and anyways it really is a different sound
2015-07-31 20:40 Nivrad00: listen closer lol
2015-07-31 20:41 -Kamikaze-: well maybe
2015-07-31 20:41 -Kamikaze-: I meant that I'm nazi on density consistency btw
2015-07-31 20:41 Nivrad00: like in general
2015-07-31 20:41 -Kamikaze-: ye
2015-07-31 20:41 Nivrad00: cool i can get behind that
2015-07-31 20:41 -Kamikaze-: 00:34:702 (34702|1,34777|1) - well this is a random 1/4 jack
2015-07-31 20:42 Nivrad00: no that's the only place where the snare plays twice in a row
2015-07-31 20:42 Nivrad00: well not the only place
2015-07-31 20:42 Nivrad00: but i also used jacks in the other places
2015-07-31 20:42 Nivrad00: 01:13:102 - for example
2015-07-31 20:42 Nivrad00: it happens three times i think
2015-07-31 20:42 -Kamikaze-: if I'm hearing it right it plays three times in a row
2015-07-31 20:42 Nivrad00: oh
2015-07-31 20:42 Nivrad00: that might be the case my bad
2015-07-31 20:43 Nivrad00: either way it's a unique sound
2015-07-31 20:43 -Kamikaze-: I get it
2015-07-31 20:43 -Kamikaze-: it still feels kinda random gameplay wise
2015-07-31 20:43 -Kamikaze-: but if it's technically correcty
2015-07-31 20:43 -Kamikaze-: correct*
2015-07-31 20:43 Nivrad00: oh nope there are some places where i didn't use jacks
2015-07-31 20:43 Nivrad00: 00:18:652 -
2015-07-31 20:43 Nivrad00: for example
2015-07-31 20:43 -Kamikaze-: right
2015-07-31 20:44 Nivrad00: -00:28:552 - this one doesn't count because it's four in a row
2015-07-31 20:44 Nivrad00: :P
2015-07-31 20:45 -Kamikaze-: I think that those minijacks could be layered as trill
2015-07-31 20:45 -Kamikaze-: similarry to other ones
2015-07-31 20:46 Nivrad00: uhh which other ones
2015-07-31 20:46 -Kamikaze-: those 4-in-a-row
2015-07-31 20:46 Nivrad00: oh
2015-07-31 20:46 Nivrad00: well I want to emphasize the snares playing three times in a row
2015-07-31 20:46 Nivrad00: and doing a trill like that wouldn't do that in this case
2015-07-31 20:46 -Kamikaze-: fair point
2015-07-31 20:47 Nivrad00: cus it's in the middle of a lot of complex stuff that already has little trills
2015-07-31 20:47 -Kamikaze-: idk if it's too late to say this but you have some rather long 5th anchors
2015-07-31 20:47 -Kamikaze-: which I'm not sure about
2015-07-31 20:47 Nivrad00: you mean 00:35:002 - here
2015-07-31 20:47 -Kamikaze-: yeah
2015-07-31 20:48 -Kamikaze-: happens in other places too
2015-07-31 20:48 Nivrad00: i only know of two places
2015-07-31 20:48 Nivrad00: and they're copies of each other
2015-07-31 20:48 Nivrad00: i can fix those easy
2015-07-31 20:48 -Kamikaze-: well yeah
2015-07-31 20:48 Nivrad00: but what other places
2015-07-31 20:48 -Kamikaze-: 00:36:052 (36052|0,36202|0,36352|0,36502|0,36952|0) -
2015-07-31 20:48 -Kamikaze-: not 5th, but anchor
2015-07-31 20:49 Nivrad00: hm
2015-07-31 20:49 -Kamikaze-: that leads me to another suggestion
2015-07-31 20:49 -Kamikaze-: 00:36:352 (36352|3,36389|2,36427|4,36464|3) - this is brutal imho
2015-07-31 20:49 -Kamikaze-: one hand 1/8 eww
2015-07-31 20:49 Nivrad00: alright fixed the anchoir
2015-07-31 20:49 Nivrad00: and in the repetition
2015-07-31 20:50 Nivrad00: I put a space after the 1/8 in that hand on purpose
2015-07-31 20:50 Nivrad00: you could play it like a 1/4 pattern and still hit everything
2015-07-31 20:50 Nivrad00: since it's four notes spread out on 3 lanes, it only has one jack
2015-07-31 20:50 Nivrad00: since the amount of jacks is what determines how hard bursts are
2015-07-31 20:51 Nivrad00: i could try to find another pattern tho
2015-07-31 20:51 -Kamikaze-: what if http://puu.sh/jkpfO/1c37e04669.png
2015-07-31 20:51 Nivrad00: i dont like leaving a space that small between the end of a LN and the next single note x:
2015-07-31 20:52 -Kamikaze-: hmm
2015-07-31 20:52 Nivrad00: I can find another pattern
2015-07-31 20:52 Nivrad00: dont wrory about that
2015-07-31 20:52 -Kamikaze-: I have ideas
2015-07-31 20:53 -Kamikaze-: http://puu.sh/jkpna/b726c985d5.png
2015-07-31 20:53 -Kamikaze-: simple and fun
2015-07-31 20:53 -Kamikaze-: everyone loves fast stairs
2015-07-31 20:54 Nivrad00: but that didn't really change the difficulty of hte burst
2015-07-31 20:54 Nivrad00: it's still two notes on lane 4 and one note on 3 and 5
2015-07-31 20:54 -Kamikaze-: it did
2015-07-31 20:54 Nivrad00: it just looks neater
2015-07-31 20:54 -Kamikaze-: stair is much easier
2015-07-31 20:54 Nivrad00: no, on the right hand it's a 4-3-4-5 pattern, not a stair
2015-07-31 20:54 Nivrad00: that's not that different from a 4-3-5-4
2015-07-31 20:55 -Kamikaze-: but you play it like a stair
2015-07-31 20:55 -Kamikaze-: with a chord on first note
2015-07-31 20:55 Nivrad00: what do you mean you play it like a stair
2015-07-31 20:55 -Kamikaze-: you focus on stair
2015-07-31 20:55 -Kamikaze-: read it as a stair
2015-07-31 20:55 Nivrad00: so you mean this is easier to read
2015-07-31 20:55 -Kamikaze-: it's simpler
2015-07-31 20:55 -Kamikaze-: I do believe it's easier to paly too, but maily read yeah
2015-07-31 20:55 -Kamikaze-: play*
2015-07-31 20:56 Nivrad00: do you really think the original pattern was that bad
2015-07-31 20:56 Nivrad00: compared to the rest of the rice
2015-07-31 20:56 Nivrad00: like legit question
2015-07-31 20:56 Nivrad00: not rhetorical
2015-07-31 20:56 -Kamikaze-: I do think it was really hard
2015-07-31 20:56 Nivrad00: compared to the rest of the map mang
2015-07-31 20:56 -Kamikaze-: I'm always talking from my perspective as a player
2015-07-31 20:57 -Kamikaze-: that would be a vbrush for me
2015-07-31 20:57 -Kamikaze-: cbrush*
2015-07-31 20:57 Nivrad00: whats' a cbrush
2015-07-31 20:57 -Kamikaze-: combobreak rush
2015-07-31 20:57 Nivrad00: ok
2015-07-31 20:57 Nivrad00: so can you combo the rest of the rice section
2015-07-31 20:57 -Kamikaze-: prob not
2015-07-31 20:58 -Kamikaze-: I'm quite bad at 5k tho
2015-07-31 20:58 Nivrad00: ummm well
2015-07-31 20:58 Nivrad00: i'll change it anyways
2015-07-31 20:58 Nivrad00: not a big deal
2015-07-31 20:58 Nivrad00: just gotta move a couple notes before and after
2015-07-31 20:58 Nivrad00: let's keep goin
2015-07-31 20:58 -Kamikaze-: 00:38:152 - le blank space after that chord
2015-07-31 20:58 -Kamikaze-: irks me a bit
2015-07-31 20:59 -Kamikaze-: I hear a fast stair here
2015-07-31 20:59 Nivrad00: i prefered starting the kiai section with a big chord over expressing that noise
2015-07-31 20:59 Nivrad00: i tried doing a 4-note chord or even a 3-note chord with the stair included
2015-07-31 20:59 Nivrad00: but i couldn't figure out a way to do it well
2015-07-31 21:00 Nivrad00: anyways I think the blank space expresses the sound pretty well, since every other layer drops out at thatpoint
2015-07-31 21:00 -Kamikaze-: hmm, add one more note to 00:38:152 - then?
2015-07-31 21:00 Nivrad00: i'm expressing the silence, if you will :P
2015-07-31 21:00 Nivrad00: sure
2015-07-31 21:00 -Kamikaze-: now let's try to immitate expew and/or spy
2015-07-31 21:00 -Kamikaze-: 00:38:452 (38452|0,38452|2,38452|1,38452|3,38452|4,38752|3,38902|1,39052|2,39202|3,39352|1,39427|3,39502|1,39577|3,39652|1,39652|0,39802|2,39952|3,39952|4,40102|0,40102|1,40252|2,40402|3,40402|4,40552|1,40552|0,40852|4,40852|2,40852|3,41152|1,41152|0,41152|2,41302|1,41452|2,41602|1,41602|3,41752|2,41902|3,42052|1,42052|0,42202|3,42202|4,42277|1,42352|3,42427|1,42502|3,42652|1,42652|2,42802|3,42802|4,42952|1,42952|0,43027|3,43102|1,43177|3,43252|0,43252|1,43552|4,43552|2,43552|3,43702|1,43702|0,43852|2,44002|4,44002|3,44152|1,44227|3,44302|1,44377|3,44452|1,44452|0,44602|4,44752|1,44752|2,44902|3) - what is this
2015-07-31 21:01 -Kamikaze-: I mean I'm totally fine with that
2015-07-31 21:01 -Kamikaze-: but that ain't gettin' past qats
2015-07-31 21:01 -Kamikaze-: imo
2015-07-31 21:02 Nivrad00: if not i'll change it
2015-07-31 21:02 Nivrad00: the LN section is like the entire point of this map
2015-07-31 21:02 Nivrad00: i'm not gonna delete it preemptively P:
2015-07-31 21:02 -Kamikaze-: yeah I know
2015-07-31 21:02 -Kamikaze-: I'm just warning ya
2015-07-31 21:02 Nivrad00: kk
2015-07-31 21:02 -Kamikaze-: as much as I'd love to see it like that getting ranked
2015-07-31 21:02 -Kamikaze-: it's most likely not going to happen
2015-07-31 21:02 -Kamikaze-: since they destroyed zenny's granat
2015-07-31 21:02 -Kamikaze-: and it was far easier/less complex
2015-07-31 21:03 Nivrad00: well my only hope is that
2015-07-31 21:03 Nivrad00: on granat they pointed out lots of specific LNs
2015-07-31 21:03 Nivrad00: and said they didn't match the music
2015-07-31 21:03 Nivrad00: or weren't uh
2015-07-31 21:03 Nivrad00: consistent
2015-07-31 21:03 Nivrad00: but in this case, I'm obviously not trying to match the music literally
2015-07-31 21:03 Nivrad00: and it is consistent
2015-07-31 21:03 Nivrad00: so they'd have to just go out and say this form of expression isn't allowed
2015-07-31 21:03 -Kamikaze-: they didn't point out specific LNs
2015-07-31 21:03 Nivrad00: ?
2015-07-31 21:04 -Kamikaze-: they just pointed whole sections
2015-07-31 21:04 Nivrad00: really
2015-07-31 21:04 -Kamikaze-: yeah
2015-07-31 21:04 Nivrad00: lemme look at it again
2015-07-31 21:04 -Kamikaze-: >00:32:111 - onward: no need for the LN lengths here to be unnecessarily longer than they should be in comparison to the music.
2015-07-31 21:04 -Kamikaze-: that's the latter LN wall part of his diff
2015-07-31 21:05 Nivrad00: well they pointed out some specific LNs
2015-07-31 21:05 Nivrad00: ok nvm i see
2015-07-31 21:05 Nivrad00: well w/e
2015-07-31 21:05 Nivrad00: let's keep going so you can stop looking at the editor :P
2015-07-31 21:05 -Kamikaze-: haha okay
2015-07-31 21:05 -Kamikaze-: lemme just say this: if you're not trying to match the music literally you're already on expew's blacklist
2015-07-31 21:06 -Kamikaze-: he killed funka for this reason
2015-07-31 21:06 Nivrad00: great
2015-07-31 21:07 -Kamikaze-: 00:57:052 - [http://puu.sh/jkqlF/e67d80188f.jpg ?]
2015-07-31 21:07 -Kamikaze-: current placement feels underwhelming to me
2015-07-31 21:08 Nivrad00: ?
2015-07-31 21:08 Nivrad00: didn't you say this pattern was overwhelming earlier
2015-07-31 21:08 -Kamikaze-: on that section yes
2015-07-31 21:08 -Kamikaze-: but here sound is stronger
2015-07-31 21:08 -Kamikaze-: to indicate end of kiai part
2015-07-31 21:08 Nivrad00: really
2015-07-31 21:08 -Kamikaze-: so it feels underwhelming to have same placement
2015-07-31 21:08 Nivrad00: i'mp retty sure it's the same sound
2015-07-31 21:09 -Kamikaze-: it's the same sound yes, but more intense
2015-07-31 21:09 Nivrad00: you mean like
2015-07-31 21:09 Nivrad00: in a structural sense
2015-07-31 21:09 Nivrad00: this part of the map is more intense
2015-07-31 21:09 Nivrad00: not the actual sound
2015-07-31 21:09 Nivrad00: ?
2015-07-31 21:09 -Kamikaze-: I mean that the sound is more, uhh, exposed and a tad louder
2015-07-31 21:10 -Kamikaze-: that makes it stronger
2015-07-31 21:10 Nivrad00: ok i can see that
2015-07-31 21:10 -Kamikaze-: music wise
2015-07-31 21:10 Nivrad00: but a) how else do I chart this
2015-07-31 21:10 Nivrad00: and besides, now I'm a little dubious
2015-07-31 21:10 -Kamikaze-: I've screened a pattern
2015-07-31 21:10 -Kamikaze-: for that
2015-07-31 21:10 -Kamikaze-: in the "?"
2015-07-31 21:10 Nivrad00: oh lol ok
2015-07-31 21:10 Nivrad00: but
2015-07-31 21:11 Nivrad00: you said this pattern was overwhelming in one part and then underwhelming in another
2015-07-31 21:11 Nivrad00: that sounds like
2015-07-31 21:11 Nivrad00: really nitpicky
2015-07-31 21:11 -Kamikaze-: a) I am nitpicky
2015-07-31 21:11 Nivrad00: if it's the same sound, just more exposed, then how can it be so different that both sections actually need to change
2015-07-31 21:11 -Kamikaze-: b) diffrenece of intensity is very easily noticeable
2015-07-31 21:11 -Kamikaze-: imo
2015-07-31 21:12 Nivrad00: well uh to me your pattern feels less intense
2015-07-31 21:12 Nivrad00: because there aren't as many single notes on the snare
2015-07-31 21:12 -Kamikaze-: and I said it's underwhelming here only because you didn't change the earlier one
2015-07-31 21:12 Nivrad00: so i'll leave it the same
2015-07-31 21:12 -Kamikaze-: I have descended to a bad modder damn
2015-07-31 21:13 Nivrad00: alright i'll just disagree with you here then
2015-07-31 21:13 -Kamikaze-: okay
2015-07-31 21:13 -Kamikaze-: 00:59:902 (59902|3,59902|0,59902|2,59902|1) - weren't you mapping 3-chords for that before?
2015-07-31 21:13 Nivrad00: oh that was a mistake
2015-07-31 21:13 Nivrad00: i already fixed it
2015-07-31 21:13 Nivrad00: lol
2015-07-31 21:13 -Kamikaze-: lol
2015-07-31 21:14 Nivrad00: oh shit i should have been replacing hitsounds on all the bits where I changed stuff
2015-07-31 21:14 Nivrad00: agh
2015-07-31 21:15 -Kamikaze-: 01:14:752 - how about this http://puu.sh/jkqTX/7ddb611579.png
2015-07-31 21:17 Nivrad00: i dont think that feels like it represents the sound
2015-07-31 21:18 -Kamikaze-: ayy second kiai copypasted
2015-07-31 21:19 -Kamikaze-: imo you should mix it up in second kiai to make it play diffrent
2015-07-31 21:19 Nivrad00: nah
2015-07-31 21:19 -Kamikaze-: or it can get boring (for those who can fc)
2015-07-31 21:19 Nivrad00: nah
2015-07-31 21:19 Nivrad00: people play songs like 100 times
2015-07-31 21:19 Nivrad00: twice is probbaly ok
2015-07-31 21:19 Nivrad00: anyways i've never uderstood the stigma around copypasta
2015-07-31 21:19 Nivrad00: on FtB it was really common and like
2015-07-31 21:20 Nivrad00: you know
2015-07-31 21:20 Nivrad00: just logical
2015-07-31 21:20 -Kamikaze-: well I heard about that
2015-07-31 21:20 -Kamikaze-: as for myself I don't like copypasta which can be sensed fro a mile away
2015-07-31 21:20 -Kamikaze-: eg just straight up ctrl+c ctrl+v
2015-07-31 21:20 Nivrad00: yeah lots of people dont
2015-07-31 21:20 -Kamikaze-: I do copypasta a lot on my maps as well
2015-07-31 21:21 -Kamikaze-: but I do it in a way that most pepole won't notice
2015-07-31 21:21 Nivrad00: cool
2015-07-31 21:21 Nivrad00: i wont change it though :P
2015-07-31 21:21 Nivrad00: you must not have noticed that
2015-07-31 21:21 Nivrad00: there is a lot of copy pasta in this song
2015-07-31 21:21 -Kamikaze-: I did notice that
2015-07-31 21:22 -Kamikaze-: but uhh
2015-07-31 21:22 -Kamikaze-: I didn't feel like pointing it out
2015-07-31 21:22 Nivrad00: alright
2015-07-31 21:22 -Kamikaze-: anyway this is too complex for me to properly mod
2015-07-31 21:22 -Kamikaze-: especially with it being 5k
2015-07-31 21:22 Nivrad00: ok
2015-07-31 21:22 -Kamikaze-: which is my worst keymode right after 9k
2015-07-31 21:22 -Kamikaze-: ;_;
2015-07-31 21:23 Nivrad00: honestly i'm not concerned with making it better
2015-07-31 21:23 Nivrad00: i just want to add one to my "mods applied" count
2015-07-31 21:23 Nivrad00: so i can ask for a BN check sooner
2015-07-31 21:23 -Kamikaze-: tfw dejavu
2015-07-31 21:23 -Kamikaze-: aqo said the same thing to me
2015-07-31 21:23 Nivrad00: well do you think my map needs to be any better bro
2015-07-31 21:24 Nivrad00: as long as maps aren't shitty there's no reason they can't be ranked
2015-07-31 21:24 Nivrad00: even if they're mediocre
2015-07-31 21:24 -Kamikaze-: I have no right to make calls on that
2015-07-31 21:24 -Kamikaze-: tbh you can call blocko right away
2015-07-31 21:24 Nivrad00: no, he said I need at least 5 on each
2015-07-31 21:24 Nivrad00: at least that's ewhat he said on reverence
2015-07-31 21:24 -Kamikaze-: like, julie had only 2-3 mods on her ascalon (keysounded 4k map) and got a bubble from de-cade
2015-07-31 21:25 -Kamikaze-: he says that for safety
2015-07-31 21:25 -Kamikaze-: which I don't blame him for obv
2015-07-31 21:25 -Kamikaze-: but to be honest a BN can bubble a map right away
2015-07-31 21:25 Nivrad00: well in any case, he's not going to do a check unless I have 5 mods
2015-07-31 21:25 -Kamikaze-: if they feel like it's ready
2015-07-31 21:25 Nivrad00: i know they _can_
2015-07-31 21:26 Nivrad00: well is that all
2015-07-31 21:26 -Kamikaze-: yeah, I'm too bad to mod it further
2015-07-31 21:26 Nivrad00: ok
2015-07-31 21:26 Nivrad00: thanks for the mod!
2015-07-31 21:27 -Kamikaze-: you can add +1 to da mod count
2015-07-31 21:27 -Kamikaze-: np, sorry that I wasn't much of a use
Topic Starter
Nivrad00
No you had good suggestions <3

Thanks again!!
Kaito-kun


Yo Nivrad o/. Sorry for tardiness, been dealing with some GD work recently. Anyways, here I am with the M4M request:

1|2|3|4|5

[General]
That background is too mainstream, change it :^). Jk, but seriously, try to find another background, 99% of Renard's songs have this background on them lol (or at least 99% of the ones I have).
Increase OD on Hard to 6.5 (In fact, I would reccomend to increase the OD and HP on each diff, but I guess that would kill your intentions, but I suggest to at least increase OD on Hard)

[Normal]
00:19:252 (19252|0,19252|4) - Delete both, or make into a single note, there's not enough emphasis to make it a double (And I think this is not the sound you are currently mapping on that section)
01:07:252 (67252|0,67252|4) - ^^^
00:40:552 (40552|3,40852|1,40852|0) - It feels sort of uncomfortable while playing that out of the two sounds, only one is emphasized with a double. My suggestion is to either make it a single note, like the last one, or make both doubles (it may increase or decrease star rating, so be wary of that)
00:45:352 (45352|3,45652|1,45652|0) - ^^^
00:54:952 (54952|3,55252|0,55252|1) - ^^^
01:38:152 (98152|3,98452|1,98452|0) - ^^^
01:42:952 (102952|3,103252|0,103252|1) - ^^^
00:50:452 - Add note here (?) (not pretty sure about it tbh, but that sound being ignored bothers me everytime I play that map.........)
01:48:052 - ^^^
00:57:052 (57052|3) - Make into a double, sound is pretty strong, so emphasizing it is the best choice. Also, regarding patterning, adding the note on col 3 can do the trick easily
01:29:152 (89152|2,89302|3,89602|2,89752|1) - Extend this to columns 1 and 5
01:48:802 (108802|3) - Move to col 5 and 01:49:102 (109102|1) - to col 1
01:52:552 (112552|1) - Make into a double, add note preferably on col 4
Delete this 01:18:052 (78052|3) - and move 01:17:452 (77452|0,77602|1,77752|2) - half a beat up (in 1/2 divisor, move everything I selected one line up [Just in case you don't understand]) This is not a suggestion, it's a snapping error, so please fix it
Move 01:18:202 (78202|1) - to col 5

Opinions about the diff: Imo, diff is pretty good in terms of patterning. But it falls flat when it comes to following the exact rhythm of the song. I couldn't understand which note represented which sound for most of the map. Tho I understand how hard it is to map a Renard song overall, since the song itself is sort of weird.

[Hard]
00:22:552 (22552|0,22552|4) - Make it a triple, for coherence (felt weird, because with the starting part, I already got used to seeing a triple each time that sound appeared, but I found it weird when I reached that section because I heard those strong sounds, but I found no triple)
00:32:152 (32152|4,32152|0) - ^^^
01:10:552 (70552|4,70552|0) - ^^^
00:50:152 (50152|3,50152|0,50452|1,50452|2,50452|4) - Same thing as with Normal, it feels weird to only have one triple and the other one a double when both are the exact same sound with the exact same emphasis. (not gonna point out every place that has this problem, since I already did it on the Normal diff, just re-check those places)
00:57:052 (57052|0) - Wait, why one note? that sound is strong enough for a triple (considering you have been mapping this sound with triples already)
01:18:052 (78052|1) - Delete, sound is too faint, wouldn't reccomend mapping it for a Hard diff (I thought it was a ghost note at first)
01:18:502 (78502|2) - ^^^
01:18:877 (78877|0) - Add note here
01:40:852 (100852|0) - Add an extra note, you did it on 01:36:052 (96052|0,96052|4,96052|1) -

Opinions about the diff: All I gotta say is, pretty good diff (=w=)b

[Hard+]
I'll be honest on this one, Hard+ is so dense it's making it difficult to mod XD. So I'll only tell you some things about the diff:
Careful with the LNs at the beggining, it may bring problems for future modding/ranking, but idk about that, imo it looks good (tho it can be improved)
You repeat this pattern 00:22:852 (22852|4,22852|0,22852|2,23002|3,23002|1,23152|3,23152|1,23302|4,23302|2,23302|0,23452|1,23452|3,23602|3,23602|1,23752|4,23752|2,23752|0) - through the whole song. I would reccomend doing some variations of the same type of pattern, for example, THIS (Just noticed I just made an 8 m8 XD)


That's all I can help you with for the moment. if you find this mod insufficient for our M4M agreement, please tell me so and we'll discuss a solution. Anyways, regarding the beatmap you will have to mod, it will be this one: Kazuki Yanagawa, Hayato Asano, Daisuke Achiwa, Sen - Stella ~Part 1~. It's a 9K beatmap made by both Kruzon and I (sort of a collab beatmap). Take your time with the mod, there's no rush with it, it's not like we want it ranked by tomorrow :P.

Good Luck With Your Beatmap :D
Topic Starter
Nivrad00

Kaito-kun wrote:



Yo Nivrad o/. Sorry for tardiness, been dealing with some GD work recently. Anyways, here I am with the M4M request:

1|2|3|4|5

[General]
That background is too mainstream, change it :^). Jk, but seriously, try to find another background, 99% of Renard's songs have this background on them lol (or at least 99% of the ones I have). | lmao, I never noticed this before. i searched for some other bgs, but i couldn't get anything i find appropriate. besides, there's only one ranked with this bg and there's bound to be duplicates eventually, so I'll leave it for now
Increase OD on Hard to 6.5 (In fact, I would reccomend to increase the OD and HP on each diff, but I guess that would kill your intentions, but I suggest to at least increase OD on Hard) | ✓ you're right, 6 is too low. I made the HP range from 7-8 and I kept the OD at 7 for each diff (because 8 is too high for LN maps I think)

[Normal]
00:19:252 (19252|0,19252|4) - Delete both, or make into a single note, there's not enough emphasis to make it a double (And I think this is not the sound you are currently mapping on that section) | I actually did that for structural reasons. it's the beginning of a new section, so i want it to start off with a note on 1 and 5, kinda like "enclosing" the section or emphasizing the start of something new, even if it doesn't represent the sound as well. i actually do this all the time (well, for 7k I use lanes 1 and 7 of course) so umm i hope that's not too weird x_x
01:07:252 (67252|0,67252|4) - ^^^
00:40:552 (40552|3,40852|1,40852|0) - It feels sort of uncomfortable while playing that out of the two sounds, only one is emphasized with a double. My suggestion is to either make it a single note, like the last one, or make both doubles (it may increase or decrease star rating, so be wary of that) | ✓ true
00:45:352 (45352|3,45652|1,45652|0) - ^^^ |
00:54:952 (54952|3,55252|0,55252|1) - ^^^ |
01:38:152 (98152|3,98452|1,98452|0) - ^^^ |
01:42:952 (102952|3,103252|0,103252|1) - ^^^ |
00:50:452 - Add note here (?) (not pretty sure about it tbh, but that sound being ignored bothers me everytime I play that map.........) | I agree, I was iffy about this pattern too. But, if I added a note it would have to be a double (for consistency on that sound), and that would be too crowded. but, I didn't want to delete the LNs because one of the themes in this map is "LNs in the kiai" (lmao) so I remapped the bit before it to make it obvious i'm only charting the synth in this section
01:48:052 - ^^^ | same
00:57:052 (57052|3) - Make into a double, sound is pretty strong, so emphasizing it is the best choice. Also, regarding patterning, adding the note on col 3 can do the trick easily |
01:29:152 (89152|2,89302|3,89602|2,89752|1) - Extend this to columns 1 and 5 |
01:48:802 (108802|3) - Move to col 5 and 01:49:102 (109102|1) - to col 1 | I changed this while applying earlier suggestions
01:52:552 (112552|1) - Make into a double, add note preferably on col 4 |
Delete this 01:18:052 (78052|3) - and move 01:17:452 (77452|0,77602|1,77752|2) - half a beat up (in 1/2 divisor, move everything I selected one line up [Just in case you don't understand]) This is not a suggestion, it's a snapping error, so please fix it | ✓ weeell i wouldn't call it a snapping error, exactly, cus i charted it this way on purpose to make the rhythm easier... but your suggested rhythm is better anyways so I changed it and rearranged the notes a bunch
Move 01:18:202 (78202|1) - to col 5 | got rearranged in last suggestion

Opinions about the diff: Imo, diff is pretty good in terms of patterning. But it falls flat when it comes to following the exact rhythm of the song. I couldn't understand which note represented which sound for most of the map. Tho I understand how hard it is to map a Renard song overall, since the song itself is sort of weird. | i see what you mean. i was trying to map both the synth and the drums at times x_x thanks tho!

[Hard]
00:22:552 (22552|0,22552|4) - Make it a triple, for coherence (felt weird, because with the starting part, I already got used to seeing a triple each time that sound appeared, but I found it weird when I reached that section because I heard those strong sounds, but I found no triple) ✓ yeah you're right
00:32:152 (32152|4,32152|0) - ^^^ |
01:10:552 (70552|4,70552|0) - ^^^ |
00:50:152 (50152|3,50152|0,50452|1,50452|2,50452|4) - Same thing as with Normal, it feels weird to only have one triple and the other one a double when both are the exact same sound with the exact same emphasis. (not gonna point out every place that has this problem, since I already did it on the Normal diff, just re-check those places) |
00:57:052 (57052|0) - Wait, why one note? that sound is strong enough for a triple (considering you have been mapping this sound with triples already) | ✓ right P:
01:18:052 (78052|1) - Delete, sound is too faint, wouldn't reccomend mapping it for a Hard diff (I thought it was a ghost note at first) | ✓ blarp my ears are bad and i didn't notice these faint notes were part of a different layer
01:18:502 (78502|2) - ^^^ |
01:18:877 (78877|0) - Add note here |
01:40:852 (100852|0) - Add an extra note, you did it on 01:36:052 (96052|0,96052|4,96052|1) |

Opinions about the diff: All I gotta say is, pretty good diff (=w=)b | d(^u^)

[Hard+]
I'll be honest on this one, Hard+ is so dense it's making it difficult to mod XD. So I'll only tell you some things about the diff:
Careful with the LNs at the beggining, it may bring problems for future modding/ranking, but idk about that, imo it looks good (tho it can be improved) | ✓ I tried some inverse stuff and then some literal stuff but I didn't like any of them much. you're right, though, this could be a problem for rank. i decided to delete the intro in Hard and Hard+ completely. that might be overreacting, but I'm already expecting trouble for the kiai sections in Hard+ and Insane so I don't wanna push it
You repeat this pattern 00:22:852 (22852|4,22852|0,22852|2,23002|3,23002|1,23152|3,23152|1,23302|4,23302|2,23302|0,23452|1,23452|3,23602|3,23602|1,23752|4,23752|2,23752|0) - through the whole song. I would reccomend doing some variations of the same type of pattern, for example, THIS (Just noticed I just made an 8 m8 XD) | nice p8ern m8 (i've tried this before, but in my 5k maps I'm picky about aesthetic value so i'd rather sacrifice some creativity in order to make it look cleaner >.>)


That's all I can help you with for the moment. if you find this mod insufficient for our M4M agreement, please tell me so and we'll discuss a solution. Anyways, regarding the beatmap you will have to mod, it will be this one: Kazuki Yanagawa, Hayato Asano, Daisuke Achiwa, Sen - Stella ~Part 1~. It's a 9K beatmap made by both Kruzon and I (sort of a collab beatmap). Take your time with the mod, there's no rush with it, it's not like we want it ranked by tomorrow :P.

Good Luck With Your Beatmap :D
Thank you so much!!!! Lots of helpful suggestions, definitely gonna use your queue again in the future :P
Pope Gadget
make 4k spread pls

give kudos!!1
Kamikaze
please no
Ciel
Oh boy I'm late with this.

I'm doing this as a break from the Air Raid mod XD Renard v. Renard ft. Renard obj. Renard Niv

Insane
LN's everywhere.
It's good. I honestly can't find any major issues, so everything below is just super nitpicky. (Also a good chance I'm just dumb and I didn't see something) I could have just made this entire thing blank, but that wouldn't be helpful would it :P
00:08:339 - (The notes after this, don't want to deal with snap), I would consider trying to make this space have no notes (no sound), though obviously since it results in a 5-chord immediately afterwards, it might not work too well
00:21:052 - Technically a softer sound than 00:20:902 - . The 3-note chord does finish off the LN though, and I can see how the layering happened too.
00:30:652 - ^ (Different reference timestamp obviously)
00:38:452 - THIS LN SECTION. IT PLAYS SO WELL. (This is possibly from my 7k experience will LN walls too. It's great. Given the star rating of 4.43* though, some tricky sections such as 00:44:227 - with 1 being held, and 00:44:377 - with 1 being released will likely trip people not used to them up. They're LNs though, they give lots of health in this game mode, so w/e)
00:48:352 - Maybe 2 notes? 00:48:052 - has a crash or something, so that beat is stronger than the other one.
00:49:252 - You place an extra single 00:49:552 - . Alternatively you can consider this comment to be about the double tap between 00:49:552 - and 00:49:702 - on 2. I honestly don't feel like this is a big deal, but that's because I can play it just fine. Probably doesn't need a change.
00:50:902 - and 00:54:802 - Refer to double tap comment above. Compare to 00:54:202 - which should play just fine anyways.
Basically, I can't figure out the layering for the single notes in the sections with the double LNs.
00:57:652 - The copy pasta is real.
01:23:452 - I get why the single note is here, but it just feels really out of place visually in a section with only LNs.
01:26:452 - The following section is noticeably more stressful on the left hand. Not sure if intended, but keeping this as is right now is probably fine.
01:36:052 - Repeat all comments from my previous stuff about the chorus. (Including the it's so good XD)

I can't seem to comment on the easier diffs at all, other than the fact that the beginning section is missing from all these diffs, making the Insane have the only mapped beginning. I can try again later maybe.

Also, why is Hard+ OD 6.5, and Hard/Normal OD 7 ???

*insert closing words here*
Topic Starter
Nivrad00

Yoshiap wrote:

Oh boy I'm late with this. | lol don't worry i have at least 5 requests that have been pending for a month

I'm doing this as a break from the Air Raid mod XD Renard v. Renard ft. Renard obj. Renard Niv

Insane
LN's everywhere.
It's good. I honestly can't find any major issues, so everything below is just super nitpicky. (Also a good chance I'm just dumb and I didn't see something) I could have just made this entire thing blank, but that wouldn't be helpful would it :P
00:08:339 - (The notes after this, don't want to deal with snap), I would consider trying to make this space have no notes (no sound), though obviously since it results in a 5-chord immediately afterwards, it might not work too well | ✓ kami pointed this out too, said QAT might pick up on it. i deleted part of the note on lane 3
00:21:052 - Technically a softer sound than 00:20:902 - . The 3-note chord does finish off the LN though, and I can see how the layering happened too. | yeah i think one of the three notes was for the synth. I completely ignored chord consistency the entire map though, so that's probably why lawl
00:30:652 - ^ (Different reference timestamp obviously)
00:38:452 - THIS LN SECTION. IT PLAYS SO WELL. (This is possibly from my 7k experience will LN walls too. It's great. Given the star rating of 4.43* though, some tricky sections such as 00:44:227 - with 1 being held, and 00:44:377 - with 1 being released will likely trip people not used to them up. They're LNs though, they give lots of health in this game mode, so w/e) | aw, thanks <3 the SR is super underrated, but that ain't my business
00:48:352 - Maybe 2 notes? 00:48:052 - has a crash or something, so that beat is stronger than the other one. | LOL the reason for this is that there is no crash in the music, just in the hitsounds, and i charted this before adding hitsounds. anyways i dont wanna ruin the symmetry
00:49:252 - You place an extra single 00:49:552 - . Alternatively you can consider this comment to be about the double tap between 00:49:552 - and 00:49:702 - on 2. I honestly don't feel like this is a big deal, but that's because I can play it just fine. Probably doesn't need a change. | ✓ anyway got rid of a couple double taps like you said cus why not
00:50:902 - and 00:54:802 - Refer to double tap comment above. Compare to 00:54:202 - which should play just fine anyways. | i left this one actually
Basically, I can't figure out the layering for the single notes in the sections with the double LNs. | UMMM basically i did the LN first and then filled in all the empty space with single notes as if the drums and the synth awere a single layer. it's a whole thing about keeping a balance between intuitive and challenging LN, and your hand being being unable to distinguish more than one layer at a time (unlike your eyes ), and yada yada
00:57:652 - The copy pasta is real. | i charted it perfectly the first time, so any variation would make it worse ;)
01:23:452 - I get why the single note is here, but it just feels really out of place visually in a section with only LNs. | ✓ good point, got rid of it
01:26:452 - The following section is noticeably more stressful on the left hand. Not sure if intended, but keeping this as is right now is probably fine. | oh geez, what happened is that this mapset originally had two Insane diffs, one for left-dominant people and one for right-dominant people. most of the hand bias is due to that. (personally I think hand bias is cool anyway :b)
01:36:052 - Repeat all comments from my previous stuff about the chorus. (Including the it's so good XD) | ✓ kk

I can't seem to comment on the easier diffs at all, other than the fact that the beginning section is missing from all these diffs, making the Insane have the only mapped beginning. I can try again later maybe. | tbh i didn't like the way i had it charted, so i decided leaving it out was better

Also, why is Hard+ OD 6.5, and Hard/Normal OD 7 ??? | ✓ ummm accident lol

*insert closing words here*
Thank you yoshi!!!!! need all the mods i can get, even if it's only on one diff
puxtu
5k is love
[General]
- I'm worried about the spread, can you raise up the sr on hard diff a lil bit? there's a large gap between that diff and hard+
- what's up with the OD 7 on every single diff lmao
[Normal]
00:18:652 (18652|3) - you can add a 1/4 after this note
00:21:202 (21202|1,21502|3) - ctrl+h?
00:22:552 (22552|2) - 00:27:352 (27352|2) - add finish, and so on..
01:49:102 (109102|0) - isn't this a 1/1 ln
...
nice flow, nothing much here
[Hard]
00:18:727 - it's a quite loud 1/4 beat here, why don't you add a note?
00:24:352 (24352|1,24502|3,24652|4,24652|0,24802|2,24952|1) - this section too, try to add some 1/4s to incrase the sr ok?
00:26:752 (26752|2) - you might want to replace this with a ln for that "drrd" sound
00:36:352 (36352|2) - ^ just a suggestion
00:38:152 (38152|3) - ^ oh you really have to do it here too, its a legit sound right there
00:47:002 (47002|3,47152|1,47302|3) - 1/4s?
01:52:852 - it felt wrong if I don't hold something here
[Hard+]
00:23:902 (23902|1,24052|1,24202|1) - that's hurt, especially it's on a left side
00:28:852 (28852|0,29002|0) - move to 4 please?
00:38:452 - woah dude nice lns walls
00:55:702 (55702|0,55852|0) - ctrl+right
...
I can feel the copy pasted patterns
[Insane]
idk why only in this diff you mapped the intro
00:25:177 (25177|1) - you know, this kind of sound should be layered by a double notes in hard and insane difficulties
00:38:152 (38152|1) - wow there should be a 1/8 burst here
00:47:752 - lol nice ln walls dude, but the synth sound is not stopped here
00:51:502 (51502|2,51502|0) - these noodles too
...
ok nothin serious here, just some minor problems
Pope Gadget
(Insane diff.)



These prolonged cymbal sounds have been charted as LNs early on in the chart but haven't been later on, despite it being the exact same sound.



0,1,2,3,4

01:10:552 (70552|2) - Change to LN, up to 01:10:852
01:15:352 (75352|2) - Add LN (maybe at the sacrifice of one of the other notes), up to 01:15:652
Topic Starter
Nivrad00

puxtu wrote:

5k is love | 5k is life
[General]
- I'm worried about the spread, can you raise up the sr on hard diff a lil bit? there's a large gap between that diff and hard+ | ✓ added 1/4s like you said
- what's up with the OD 7 on every single diff lmao | ✓ uhh changed it to 6, 6.5, 6.5, 7
[Normal]
00:18:652 (18652|3) - you can add a 1/4 after this note | no thanks, I'm avoiding 1/4 completely in this diff
00:21:202 (21202|1,21502|3) - ctrl+h? | ✓ ok
00:22:552 (22552|2) - 00:27:352 (27352|2) - add finish, and so on.. | actually I used snare+kick to hitsound notes like this. the default finish doesn't match the noise very well, and I couldn't find a better-sounding one, so I only used finishes for the beginning, middle, and end of the kiais
01:49:102 (109102|0) - isn't this a 1/1 ln | I ended it early to make room for the drum layer to start. I think most players won't notice, and even when they do, it won't seem that weird.
...
nice flow, nothing much here
[Hard]
00:18:727 - it's a quite loud 1/4 beat here, why don't you add a note? | ✓ had to mix up the pattern a lot, but done
00:24:352 (24352|1,24502|3,24652|4,24652|0,24802|2,24952|1) - this section too, try to add some 1/4s to incrase the sr ok? | ✓ I didn't add any here, but I put several 1/4 runs in the kiai sections
00:26:752 (26752|2) - you might want to replace this with a ln for that "drrd" sound | nah, LN is reserved for synth only
00:36:352 (36352|2) - ^ just a suggestion
00:38:152 (38152|3) - ^ oh you really have to do it here too, its a legit sound right there | same as before. I used LN in a really literal way in this diff
00:47:002 (47002|3,47152|1,47302|3) - 1/4s? | ✓ I didn't like the 1/4 here, but I added a bunch later on
01:52:852 - it felt wrong if I don't hold something here | ✓ k added a long note
[Hard+]
00:23:902 (23902|1,24052|1,24202|1) - that's hurt, especially it's on a left side | ✓ moved the 1/4 run
00:28:852 (28852|0,29002|0) - move to 4 please? | errr this is kind of a bad pattern right now, but I don't want to change it because it has a better effect when it alternates hands
00:38:452 - woah dude nice lns walls | lol thanks
00:55:702 (55702|0,55852|0) - ctrl+right | ✓ k
...
I can feel the copy pasted patterns | copypasta is an important part of every mapper's diet
[Insane]
idk why only in this diff you mapped the intro | bc consistency between difficulties is dumb (jk it's because I couldn't find a good way to chart the intro in the other diffs)
00:25:177 (25177|1) - you know, this kind of sound should be layered by a double notes in hard and insane difficulties | I think the jack emphasizes the sound enough
00:38:152 (38152|1) - wow there should be a 1/8 burst here | I've tried using a 1/8 burst before, but I wanted to start the next section with a big chord and I couldn't find a good way to do it. consider the empty space an artistic way of representing the sound :P
00:47:752 - lol nice ln walls dude, but the synth sound is not stopped here | ✓ yoshi mentioned this too, so I extended the LN here
00:51:502 (51502|2,51502|0) - these noodles too | same explanation as 01:49:102 on Hard
...
ok nothin serious here, just some minor problems
Thanks a bunch!!
Topic Starter
Nivrad00

Pope Gadget wrote:

(Insane diff.)



These prolonged cymbal sounds have been charted as LNs early on in the chart but haven't been later on, despite it being the exact same sound.



0,1,2,3,4

01:10:552 (70552|2) - Change to LN, up to 01:10:852
01:15:352 (75352|2) - Add LN (maybe at the sacrifice of one of the other notes), up to 01:15:652
actually, the LN on the first screenshot is from the synth layer :P but applied both suggestions anyways

Thanks!
Rivals_7

Modding Notice



Hello Nivrad00 ^^

You requested in my queue and are on my Modding Criteria. I do not point out all thing in this mod so there might be more issues that can be found across the mapset. Make sure to take the idea behind each reason and apply it to the entire beatmap.

Renard vs Kitsune^2 - The Castle [OsuMania]

1|2|3|4|5

[General]

Overall, all the diff is pretty well mapped.

Normal -> HP OD 7
Hard -> HP OD 7,5
Hard+ -> HP OD 8
Insane -> HP OD 8,5

Why is there 2 MP3's on the folder? The "silent.mp3" have nothing to do with the mapset and should be deleted.

The BG should be 1366x768 or 1024x768. Find another BG

[Insane]

00:08:377 - I don't even think there is a noise here so why the LN start here?
00:29:752 (29752|3,29827|4,29902|3,29977|2) - Move one step to left since - 00:29:752 (29752|3) - has different noise with - 00:29:602 (29602|3) -

00:31:402 (31402|1,31477|0) - col 1 and 3 respectively? avoid jack notes - 00:31:252 (31252|1,31402|1,31552|1) -

00:38:752 (38752|3,38902|1) - why is this LN? the sound is just like the usual kick noises imo. change this to SN?
Found some LN which is also like this, pls recheck

00:54:802 - add one more note?

01:26:602 (86602|1,86677|0) - Move this to right two steps and move - 01:26:752 (86752|3) - one step to right to avoid jack notes - 01:26:452 (86452|1,86602|1,86752|1) -

01:26:902 (86902|0) - to col 3 for more comfortable pattern.

01:29:002 (89002|1,89077|0) - move to right one step and - 01:29:152 (89152|1) - move to left for more comfortable pattern

[Hard+]

Why is the intro song empty? it should be consistent across all diff......
(unrankable issues maybe)

01:24:952 (84952|2,84952|3,85852|2) - uhh... maybe swap this according to the pitch, this goes more higher - 01:24:952 (84952|3,85852|2) -

Oh well, not much I can find.............

[Hard]

Why is the intro song empty?

00:41:902 (41902|2) - this noise that this LN used seems longer. perhaps end it here - 00:42:277 - ?

01:06:952 (66952|1) - to 3 or 5?

01:44:602 (104602|3,104677|2,104752|1) - move to left and - 01:45:052 (105052|0) - to 2. better flow

If you found that this mod isn't helpful to you, don't give kudosu. If there's any Misunderstanding , You can PM me anytime to clarify the issues that i've been pointed out.
The other modder should handle this mapset from now on.

Good Luck Nivrad00 ^^

#MOD101
Topic Starter
Nivrad00

Rivals_7 wrote:

Modding Notice



Hello Nivrad00 ^^

You requested in my queue and are on my Modding Criteria. I do not point out all thing in this mod so there might be more issues that can be found across the mapset. Make sure to take the idea behind each reason and apply it to the entire beatmap.

Renard vs Kitsune^2 - The Castle [OsuMania]

1|2|3|4|5

[General]

Overall, all the diff is pretty well mapped.

Normal -> HP OD 7
Hard -> HP OD 7,5
Hard+ -> HP OD 8
Insane -> HP OD 8,5 | I wanted to do 5.5 - 6.0 - 6.5 - 7.0 for OD because lower ODs are better for LN maps, but 5.5 seemed too low so I made Normal 6.0 as well. I made HP 7.0 - 7.0 - 7.5 - 8.0 so that it's parallel to the OD.

Why is there 2 MP3's on the folder? The "silent.mp3" have nothing to do with the mapset and should be deleted. | ✓ oops, deleted x:

The BG should be 1366x768 or 1024x768. Find another BG | like I said in an earlier mod, I had a hard time finding a BG i liked. I don't think this is an unrankable problem so I'll leave it

[Insane]

00:08:377 - I don't even think there is a noise here so why the LN start here? | uh there's definitely a sound, although you could argue it shouldn't be a LN. I thought about it for a while, and I changed it back to how I had it before Kami's mod. It's just simple inverse mapping. I'll change it if it gets DQed.
00:29:752 (29752|3,29827|4,29902|3,29977|2) - Move one step to left since - 00:29:752 (29752|3) - has different noise with - 00:29:602 (29602|3) - | I don't think that's a big problem with only 5 lanes (and anyways, if it is a problem, there are like 50 different places where this happens)

00:31:402 (31402|1,31477|0) - col 1 and 3 respectively? avoid jack notes - 00:31:252 (31252|1,31402|1,31552|1) - | I like to call those notes anchors. I don't think a three-note anchor is too hard compared to the density of the map (although there was a four-note anchor that I fixed earlier this month)

00:38:752 (38752|3,38902|1) - why is this LN? the sound is just like the usual kick noises imo. change this to SN? | uhhh actually, every note in this section is a normal drum note. I only charted drums here. The reason everything is LN is a) to accent the climax of the song and b) because it's really fun
Found some LN which is also like this, pls recheck

00:54:802 - add one more note? | ✓ lol, I had a note there earlier but a modder suggested I delete it. I added it again.

01:26:602 (86602|1,86677|0) - Move this to right two steps and move - 01:26:752 (86752|3) - one step to right to avoid jack notes - 01:26:452 (86452|1,86602|1,86752|1) - | same as earlier, I think three-note anchors are fine here (besides, it's on purpose this time)

01:26:902 (86902|0) - to col 3 for more comfortable pattern. | ✓ I deleted a note instead to get rid of the trill

01:29:002 (89002|1,89077|0) - move to right one step and - 01:29:152 (89152|1) - move to left for more comfortable pattern | same as earlier

[Hard+]

Why is the intro song empty? it should be consistent across all diff......
(unrankable issues maybe) | oh geez I sure hope it's not unrankable. I'll change it if a BN says it's unrankable

01:24:952 (84952|2,84952|3,85852|2) - uhh... maybe swap this according to the pitch, this goes more higher - 01:24:952 (84952|3,85852|2) - | ✓ sure

Oh well, not much I can find.............

[Hard]

Why is the intro song empty?

00:41:902 (41902|2) - this noise that this LN used seems longer. perhaps end it here - 00:42:277 - ? | ✓ a couple people mentioned this, so I finally fixed it

01:06:952 (66952|1) - to 3 or 5? | ✓ ok, moved to 3

01:44:602 (104602|3,104677|2,104752|1) - move to left and - 01:45:052 (105052|0) - to 2. better flow | ✓ this is actually a mistake, I didn't mean to put any 1/4 snap right here. So, fixed lol

If you found that this mod isn't helpful to you, don't give kudosu. If there's any Misunderstanding , You can PM me anytime to clarify the issues that i've been pointed out.
The other modder should handle this mapset from now on.

Good Luck Nivrad00 ^^

#MOD101
Thanks a bunch!
spoonguy
warning this post has only bad anagrams

hell no radiv
his a man god a rant sim
nity joe
running to my eat her

[as nine]
neo|wot|there|o fur
lero bop six
00:09:052 - his tee flies word ll, hang toe lute a notas ACC
00:18:652 - i talk wit bet wound terror hi as till k
01:06:652 - ^
00:20:302 (20302|0,20752|1) - vomit toe 3 4
00:38:152 - elem fs type, dad ss vore not
00:38:452 - color muh l-pie
lee raps nak

dude turning on -> running to is pretty good actually
Topic Starter
Nivrad00
Oh mY GOD PAUL <3
Topic Starter
Nivrad00

spoonguy wrote:

warning this post has only bad anagrams

hell no radiv (hello nivrad)
his a man god a rant sim (this mod is an anagram)
nity joe (enjoy it)
running to my eat her (turning on my heater)

[as nine (insane)]
neo|wot|there|o fur (one|two|three|four)
lero bop six (spoiler box)
00:09:052 - his tee flies word ll, hang toe lute a notas ACC (lol this feels weird, something) idk wtf the second part is supposed to be, but I assume he wants me to change the LN. nahhhh
00:18:652 - i talk wit bet wound terror hi as till k (i think it would work better as a trill) ✓ kk
01:06:652 - ^
00:20:302 (20302|0,20752|1) - vomit toe 3 4 (move it to 3 4) ✓ good idea
00:38:152 - elem fs type, dad ss vore not (feels empty, add notes or SV) ✓ also good idea, added SV on Insane and Hard+
00:38:452 - color muh l-pie | I have no idea what this means, so, uh, no change (I think he's just complimenting the LN)
lee raps nak (rank please)

dude turning on -> running to is pretty good actually
ok that was fun!! Thanks paul
SReisen
form my queue

column: 1 2 3 4 5
open it
NM

ill only give you very small mod


[Normal]

00:47:752 - add heavy sound
01:45:352 - ^^

[Hard]

00:18:502 - add a note
00:28:852 - ^
00:38:152 (38152|3) - do LN
00:40:852 - add a note
00:52:852 - ^
01:06:502 - ^
01:38:452 - ^
01:50:452 - ^
01:52:552 - ^

[Hard+]

00:25:252 (25252|1) - move to 1
00:26:302 - add kick

[Insane]

00:25:627 - add note
00:35:227 - ^
00:50:452 - add note to 3
00:54:952 - ^ to 1
01:13:627 - add a note
01:14:827 (74827|1,74864|2) - ctrl+j
01:14:677 (74677|1,74752|2) - ^
01:48:052 - add note to 3
01:52:552 - ^ to 1

thank you for requesting me :v
Topic Starter
Nivrad00

ShikiNoHollow wrote:

form my queue

column: 1 2 3 4 5
open it
NM

ill only give you very small mod


[Normal]

00:47:752 - add heavy sound |
01:45:352 - ^^ |

[Hard]

00:18:502 - add a note |
00:28:852 - ^ |
00:38:152 (38152|3) - do LN |
00:40:852 - add a note |
00:52:852 - ^ | nah, makes the burst too cluttered
01:06:502 - ^ |
01:38:452 - ^ |
01:50:452 - ^ | same burst as before
01:52:552 - ^ |

[Hard+]

00:25:252 (25252|1) - move to 1 | the trill is on purpose, accents the three consecutive snares
00:26:302 - add kick |

[Insane]

00:25:627 - add note | nah, not pretty enough
00:35:227 - ^ | same
00:50:452 - add note to 3 | too cluttered
00:54:952 - ^ to 1 |
01:13:627 - add a note | same as first two suggestions. just aesthetic reasons
01:14:827 (74827|1,74864|2) - ctrl+j |
01:14:677 (74677|1,74752|2) - ^ |
01:48:052 - add note to 3 | too cluttered again
01:52:552 - ^ to 1 |

thank you for requesting me :v
Thanks for being so quick <3
Hestia-
Hi Nivrad
Renard map in 2015 @_@

[Normal]
The only thing is it's kind of weird some LNs end early, it's not like the drum stops the sound from happening
00:51:502 (51502|0) - This noise ends on 00:51:877
00:52:402 - Add LN, there is one right after it and same setting?
01:49:102 (109102|0) - This noise ends on 01:49:477
But it's also kind of weird to hit notes while having LN so do what you think is right
Nice map =w=)b

[Hard]
Nice map =w=)b

[Hard+]
00:20:077 - Add 5? ;Not important
00:30:877 - Add 5; Yes I know there might not be a drum here; Not really important but the sound @_@
00:35:677 - Add 1; Yes I know there might not be a drum here; Not really important but the sound @_@
01:23:527 - Add note; Move 01:23:452 (83452|3) here?; Important
01:23:827 - Add note; Important
nice noodles

[Insane]
00:30:727 - dudududu
00:35:677 - dudududu the sound it wants to be mapped
00:37:627 - add
00:37:777 - add
or not because they're not drums
im so bad at noodles lol this map is so hard for me
make the HP 8.2
Topic Starter
Nivrad00

Hestia- wrote:

Hi Nivrad
Renard map in 2015 @_@ | renard is so good though

[Normal]
The only thing is it's kind of weird some LNs end early, it's not like the drum stops the sound from happening
00:51:502 (51502|0) - This noise ends on 00:51:877 - | ✓ i've gotten this suggestion tons of times so I'll apply it
00:52:402 - Add LN, there is one right after it and same setting? | nah i'm just doing the drum here
01:49:102 (109102|0) - This noise ends on 01:49:477 - |
But it's also kind of weird to hit notes while having LN so do what you think is right
Nice map =w=)b

[Hard]
Nice map =w=)b | d(=w=

[Hard+]
00:20:077 - Add 5? ;Not important | i don't hear anything o-o
00:30:877 - Add 5; Yes I know there might not be a drum here; Not really important but the sound @_@ | for structure and variety I switch between drum, synth, and drum+synth throughout this mapset, but I'm not charting any of the synth here so it would be weird just to include it once
00:35:677 - Add 1; Yes I know there might not be a drum here; Not really important but the sound @_@ | same thing
01:23:527 - Add note; Move 01:23:452 (83452|3) here?; Important | ummm I was about to apply this and the next suggestion, but it occurred to me that this note is more like a 1/6 or a 1/8 and that would look really weird, and I'm afraid if I use a 1/4 instead I'll get QATblasted. I'll just consider those noises part of a different layer, since there are definitely a couple layers that I'm ignoring anyways (they all sound so similar >.>)
01:23:827 - Add note; Important | same
nice noodles

[Insane]
00:30:727 - dudududu | this is too quiet for me, I don't think anyone will hear it (also might be a different layer?)
00:35:677 - dudududu the sound it wants to be mapped | this is one of the parts where I did drum only for style reasons ;-;
00:37:627 - add | this and the next suggestion are actually on 1/3 snap, so I think it's better to ignore those sounds than to try to map both 1/3 and 1/2 right here. too messy
00:37:777 - add | same
or not because they're not drums
im so bad at noodles lol this map is so hard for me
make the HP 8.2 | trying to keep a pattern increasing by .5
Thanks for being so quick!! You're really nice <3
Kamikaze
👌👀👌👀👌👀👌👀👌👀 GOOD SHIT GO౦Ԁ SHIT👌 THATS ✔ SOME GOOD👌👌SHIT RIGHT👌👌THERE👌👌👌 RIGHT✔THERE ✔✔IF I DO ƼAҮ SO MY SELF 💯 I SAY SO 💯 THATS WHAT IM TALKING ABOUT RIGHT THERE RIGHT THERE (CHORUS: ʳᶦᵍʰᵗ ᵗʰᵉʳᵉ) MMMMMᎷМ💯 👌👌 👌НO0ОଠOOOOOОଠଠOO

ok general things before I get more in depth about this:

Hard+ is not an acceptable diffname, it's not really giving an indication of how hard the map actually is. Rename Hard+ to Insane and rename Insane to Extra or something else that's relevant (please no harder insane or anything like that).

Hard+ has stacked notes at 00:36:952 (36952|1) -

You should really buff OD/HP settings by a decent amount, the chart can be spammed through even if you're pretty bad at it. Recommended settings:

Normal: OD 7 HP 7
Hard: OD 7,5/7 HP 7,5
Insane (Hard+): OD 7,5/8 HP 8
Extra (Insane): OD 8 HP 8,5/9

[Insane]

01:53:152 (113152|1,113302|3,113452|4,113602|1,113752|4,113902|3,114052|1,114202|3,114352|4,114502|1,114652|4,114802|3,114952|1,115102|3) - Maybe chain those notes into LNs? Would certainly look cool

will do a proper check in a later date
Topic Starter
Nivrad00

-Kamikaze- wrote:

👌👀👌👀👌👀👌👀👌👀 GOOD SHIT GO౦Ԁ SHIT👌 THATS ✔ SOME GOOD👌👌SHIT RIGHT👌👌THERE👌👌👌 RIGHT✔THERE ✔✔IF I DO ƼAҮ SO MY SELF 💯 I SAY SO 💯 THATS WHAT IM TALKING ABOUT RIGHT THERE RIGHT THERE (CHORUS: ʳᶦᵍʰᵗ ᵗʰᵉʳᵉ) MMMMMᎷМ💯 👌👌 👌НO0ОଠOOOOOОଠଠOO

ok general things before I get more in depth about this:

Hard+ is not an acceptable diffname, it's not really giving an indication of how hard the map actually is. Rename Hard+ to Insane and rename Insane to Extra or something else that's relevant (please no harder insane or anything like that). | It indicates that it's between Hard and Insane. I don't wanna rename H+ to Insane or Insane to Extra because I think it would be misleading about the difficulty.

Hard+ has stacked notes at 00:36:952 (36952|1) - | ✔ fixed

You should really buff OD/HP settings by a decent amount, the chart can be spammed through even if you're pretty bad at it. Recommended settings: ✔ I'll change it, but isn't OD 8 too high for a map with all-LN sections? Also, I see no reason to go above the standard HP 8. The settings are now 7 / 7.5 / 7.5 / 8 for both OD and HP

Normal: OD 7 HP 7
Hard: OD 7,5/7 HP 7,5
Insane (Hard+): OD 7,5/8 HP 8
Extra (Insane): OD 8 HP 8,5/9

[Insane]

01:53:152 (113152|1,113302|3,113452|4,113602|1,113752|4,113902|3,114052|1,114202|3,114352|4,114502|1,114652|4,114802|3,114952|1,115102|3) - Maybe chain those notes into LNs? Would certainly look cool | ✔ sure that looks cool

will do a proper check in a later date
I look forward to your check!!
Kamikaze

Nivrad00 wrote:

It indicates that it's between Hard and Insane. I don't wanna rename H+ to Insane or Insane to Extra because I think it would be misleading about the difficulty.
No, you don't understand. We have completely abandoned the "hard+, light insane, harder hard" or whatever in diffnames and they are mapsets are even getting disqualified for that. And the diffnames will not be misleading, inverse patterns in Hard+ aren't something you see in Hards most of the time.

Nivrad00 wrote:

✔ I'll change it, but isn't OD 8 too high for a map with all-LN sections? Also, I see no reason to go above the standard HP 8. The settings are now 7 / 7.5 / 7.5 / 8 for both OD and HP
OD 8 is most certainly not too high for that kind of map. And there is a very good reason to put HP above 8, you can literally pass Insane with 80% accuracy by just spamming it. Do you really want that? Do you want passing that map to be trivial?
Topic Starter
Nivrad00
Yo I'm not trying to be difficult, I'm putting forward my legitimate understanding about this stuff. Thanks for the info. I'll change it ASAP
Kamikaze
I'm aware of that no worries mate
Kamikaze
I'm lazy and gay

my point about diffnames still stands

columns: |1-5|
also you know how I am, look for same things as mentioned in the whole diff, I might've missed something that I've pointed out and repeats itself

[Normal]
00:11:752 (11752|4,11902|3) - You should put those notes on the same column, song indicates that those two sounds repeat eachother (those are drums?) and it will be a cool tail of that pattern
00:14:152 (14152|0,14302|1) - ^
00:16:552 (16552|1,16702|3) - And here as well. A cool concept would be placing the notes on 5th column on first instance, 1st on second and 3rd here
Same suggestion repeates itself around 00:59:752 -
01:09:052 (69052|0,69202|1,69352|2,69502|3,69652|4) - Due to the more chaotic way drums are playing in the song here, maybe shuffle this pattern? Something like this I mean. This will also be nice for training patterns which is what this diff is all about from what I see
You could also transform some patterns in last chorus to make it less repetetive like for example changing 01:37:252 (97252|0,97402|2,97552|4,97702|0,97852|2,98002|4) - into 234 234

Really nice diff overall, good concepts executed correctly

[Hard]
00:11:752 (11752|4,11902|0) - And all similar places, same comment as on Normal
00:52:102 (52102|0,52252|2,52402|4) - This could work as a memorable transition if this was all anchored on column 3
00:53:152 (53152|4,53152|2,53602|2,53602|4) - One of those or even both should be singles, I don't really hear enough sounds to justify using doubles here
01:17:452 - Add a normal note here to accent the little synth bleep in the background
01:39:952 (99952|3) - Delete this note and add one note each to 01:40:102 - and 01:40:402 - those kicks should be accented properly, as in stronger
01:49:702 (109702|0,109852|2,110002|4) - Same suggestion as before
01:52:852 (112852|4) - Delete this note, you didn't accent those crashes with 3 notes when there was a LN before, the song is dying down and it's a total pain in the ass to hit in that arrangement

[Hard+ in reality known as Insane]
00:11:752 (11752|0,11902|1) - For this and all same places, like before, you could anchor those notes to match the drums, and if needed move 00:12:052 (12052|0) - away. This kind of little anchor patterning will honestly be really fun to play
00:18:652 (18652|0,18727|1,18802|0,18952|1,19102|0) - You sure you don't want to flip those notes? 24 15 trills play way better here imo
00:25:102 (25102|1,25177|3) - Doubles? I feel like they would fit
00:25:552 (25552|1,25702|1) - Delete those notes, the bass doesn't warrant 2 notes in my opinion, and 1 45 1 should be fun to play
00:28:552 (28552|0,28627|4,28702|0,28777|4) - Either doubles or switch up columns to make it more distinctive (In other words a 12 45 jumptrill or 1524 stream would fit)
00:34:702 - Same suggestion as before
00:57:352 - You could do a little skip, or stop with SV here, song calls for it
01:13:102 - Same suggestion as before
01:18:952 (78952|2,78952|4,78952|1) - Those should definitly not be triple, continue 1/2 layering that you had until this point up to 01:19:252 -
01:52:102 (112102|4,112252|3,112402|4) - Reverse those notes and then put a note at 01:52:552 - on 5th, fits the crash

[Insane in reality known as fucking hard as balls ow my hands]
Merry Christmas Mr. Noodle

First thing that gets me is that you've only mapped the intro in this diff and on top of that you layered really heavy noodles in there. Either map the intro in all diffs (well maybe apart from normal), or don't map it at all.
00:28:627 (28627|1,28702|3,28777|1) - This should still be a jumptrill (12 45), even if it's a transition
00:57:352 - Same SV suggestion as in Hard+ aka Insane
01:06:952 - Actually same here (check for similar sections if you decide to do them, it would look cool)
01:26:452 - I was thinking if maybe a mild slowjam here would be a good idea, but I'm not too sure. Either way throwing this suggestion onto you
01:29:377 - & 01:29:452 - Not layering the other synth here? (the one you do doubles for)
01:29:827 - Should be a double here following your structure
01:31:852 - Actually a repeated same pitch bleep as on 01:31:777 (91777|3) - and the secondary synth playing here, so should be a double with a minijack?
01:32:002 - Missing note for secondary synth
01:34:627 - Here as well
01:34:927 - And here too
01:35:227 (95227|2,95252|4,95302|0,95352|2,95377|1) - Are you 100% sure about those snaps?

yE
Topic Starter
Nivrad00

-Kamikaze- wrote:

I'm lazy and gay

my point about diffnames still stands | ✔ totally forgot, it's changed now to Insane and LN Master

columns: |1-5|
also you know how I am, look for same things as mentioned in the whole diff, I might've missed something that I've pointed out and repeats itself

[Normal]
00:11:752 (11752|4,11902|3) - You should put those notes on the same column, song indicates that those two sounds repeat eachother (those are drums?) and it will be a cool tail of that pattern | ✔ sure
00:14:152 (14152|0,14302|1) - ^
00:16:552 (16552|1,16702|3) - And here as well. A cool concept would be placing the notes on 5th column on first instance, 1st on second and 3rd here
Same suggestion repeates itself around 00:59:752 - | ✔ nice idea
01:09:052 (69052|0,69202|1,69352|2,69502|3,69652|4) - Due to the more chaotic way drums are playing in the song here, maybe shuffle this pattern? Something like this I mean. This will also be nice for training patterns which is what this diff is all about from what I see |
You could also transform some patterns in last chorus to make it less repetetive like for example changing 01:37:252 (97252|0,97402|2,97552|4,97702|0,97852|2,98002|4) - into 234 234 | ✔ mixed it up in both choruses

Really nice diff overall, good concepts executed correctly

[Hard]
00:11:752 (11752|4,11902|0) - And all similar places, same comment as on Normal |
00:52:102 (52102|0,52252|2,52402|4) - This could work as a memorable transition if this was all anchored on column 3 | that seems a bit too difficult. the 1/4 runs are already the fastest bits and that spacejack would be right in the middle of two of them
00:53:152 (53152|4,53152|2,53602|2,53602|4) - One of those or even both should be singles, I don't really hear enough sounds to justify using doubles here | ✔ sure, changed the second one. I think the first one sounds pretty similar to the other drum noises I used doubles on
01:17:452 - Add a normal note here to accent the little synth bleep in the background |
01:39:952 (99952|3) - Delete this note and add one note each to 01:40:102 - and 01:40:402 - those kicks should be accented properly, as in stronger |
01:49:702 (109702|0,109852|2,110002|4) - Same suggestion as before
01:52:852 (112852|4) - Delete this note, you didn't accent those crashes with 3 notes when there was a LN before, the song is dying down and it's a total pain in the ass to hit in that arrangement | ✔ well this LN doesn't start at the same time as the crash like the previous ones did, but I see what you mean so I removed it

[Hard+ in reality known as Insane]
00:11:752 (11752|0,11902|1) - For this and all same places, like before, you could anchor those notes to match the drums, and if needed move 00:12:052 (12052|0) - away. This kind of little anchor patterning will honestly be really fun to play |
00:18:652 (18652|0,18727|1,18802|0,18952|1,19102|0) - You sure you don't want to flip those notes? 24 15 trills play way better here imo | ✔ I was trying to spread out the notes more evenly on lanes 1 and 2 but it don't matter that much. Flipped
00:25:102 (25102|1,25177|3) - Doubles? I feel like they would fit | In general I tried to use un-glued doubles for snares like these, and save glued doubles (notes in two consecutive lanes) for the kicks. It was especially important here because I wanted to differentiate it from 00:25:552 -. However, any non-glued pattern here seemed rather obtrusive and hard to play, and I figured the little [2][4][2] trill was sufficient to represent the repeated snares
00:25:552 (25552|1,25702|1) - Delete those notes, the bass doesn't warrant 2 notes in my opinion, and 1 45 1 should be fun to play | I'm not sure what you mean. These bass kicks sound to me like all the other bass kicks in this section, which are mostly all glued doubles
00:28:552 (28552|0,28627|4,28702|0,28777|4) - Either doubles or switch up columns to make it more distinctive (In other words a 12 45 jumptrill or 1524 stream would fit) | ✔ switched up the columns
00:34:702 - Same suggestion as before
00:57:352 - You could do a little skip, or stop with SV here, song calls for it | ✔ cool, I did a little 0.3x–1.7x pause. Actually while we're on the topic, I deleted the SV at 00:38:152 - because I never liked it. I think I added it because representing noises with emptiness clashed with the general opinion of the community, but if this is about to be bubbled what the hell 8-)
01:13:102 - Same suggestion as before
01:18:952 (78952|2,78952|4,78952|1) - Those should definitly not be triple, continue 1/2 layering that you had until this point up to 01:19:252 - | ✔ I was actually choosing chord density based on the amount of LNs pressed down at once, not the amount of LNs that begin on the sound. You'll notice the amount of LNs pressed down at once averages from two to four, making the three-note press visually consistent, if you will. However it was a minor touch and I don't want it to feel unintuitive, so I deleted a note lol
01:52:102 (112102|4,112252|3,112402|4) - Reverse those notes and then put a note at 01:52:552 - on 5th, fits the crash |

[Insane in reality known as fucking hard as balls ow my hands]
nice suggestion but I'm afraid the community might not react well if I put unwarranted profanity in the diff name :P
Merry Christmas Mr. Noodle

First thing that gets me is that you've only mapped the intro in this diff and on top of that you layered really heavy noodles in there. Either map the intro in all diffs (well maybe apart from normal), or don't map it at all. | ✔ personally I think consistency between difficulties is overrated, and I originally left out the intro in the lower diffs because I wasn't content with how it looked. However I see why the community considers inconsistency like that to be sloppy, so I added the intro to Hard and Insane.
00:28:627 (28627|1,28702|3,28777|1) - This should still be a jumptrill (12 45), even if it's a transition |
00:57:352 - Same SV suggestion as in Hard+ aka Insane |
01:06:952 - Actually same here (check for similar sections if you decide to do them, it would look cool) | nah, I think the silence after the first chorus is significantly more impactful than the others because it goes immediately into a series of crashes.
01:26:452 - I was thinking if maybe a mild slowjam here would be a good idea, but I'm not too sure. Either way throwing this suggestion onto you | ✔ sure sounds cool
01:29:377 - & 01:29:452 - Not layering the other synth here? (the one you do doubles for) | the first one I'll leave out because I find it more intuitive to express the "sliding" sounds in this section with just one note. the second one is too quiet compared to the other notes P:
01:29:827 - Should be a double here following your structure | another slide
01:31:852 - Actually a repeated same pitch bleep as on 01:31:777 (91777|3) - and the secondary synth playing here, so should be a double with a minijack? | ✔ added one note for the secondary synth. I believe I left it out originally because I wanted to emphasize the syncopation in the lower synth. The repeated bleep sounds dubious to me... It seems almost indistinguishable from a simple sustained note and I'm not even sure if it was sequenced like that or if it was just an effect of the instrument's gritty timbre. I'll leave it as a single
01:32:002 - Missing note for secondary synth |
01:34:627 - Here as well | slide
01:34:927 - And here too | slide
01:35:227 (95227|2,95252|4,95302|0,95352|2,95377|1) - Are you 100% sure about those snaps? | as far as I can tell it's a 1/4 on top of a 1/3. If you think it's something else I'll change it

yE
Thanks for the great suggestions!! really excited for this icon
Topic Starter
Nivrad00
Alright there was a copy-paste fiasco on Hard but I have restored the map with a backup and Kami's mod is now fully applied
Kamikaze
Okay, next up

Pattern suggestions:

[Normal]

01:48:052 - Add a note for the crash? (don't forget about hitsounds)

[Hard]

00:08:152 (8152|2) - Replace the LN with normal 1/3 notes, feels more accurate and in other spots you layered them
00:09:052 - 00:09:352 - Add normal notes? Feels empty
01:18:652 (78652|1) - End this 1/4 earlier to match hardest diff?

[Insane]

00:08:152 - make a 1/3 pattern here instead of triple longer LNs, fits better tbh

[LN Master]
You said that you wanna change that diffname so do that lol

01:35:152 - I've consulted Feerum about that snap and we've confirmed that it's okay. Though you may want to change the patterns so the spacing between 1/4 and 1/3 isn't irregular, for example to this: http://puu.sh/oCyZV/5d4f9029a0.png

Hitsounds:

W - Whistle
F - Finish
C - Clap

[Normal]
00:09:652 (9652|4,10102|4,10552|4) - F
00:12:052 (12052|2,12502|2,12952|2) - F
00:14:452 (14452|2,14902|2,15352|2) - F General suggestion, use Finishes for all those crashes on all diffs, I'm not gonna point out all of them
In case you want to keep layering them with Claps like you mostly do, layer ALL of them in this difficulty because it has none
00:23:902 (23902|0) - You have a clap here only in this diff, add to all or delete it here
00:27:352 (27352|2) - C?
00:30:652 (30652|4) - No C here?

[Hard]
00:39:952 (39952|3) - C
00:40:402 (40402|0) - C
00:41:152 (41152|4,41602|4) - C
00:41:902 (41902|2) - W
00:43:852 (43852|3) - W
00:44:002 (44002|2) - C
00:45:202 (45202|2) - C
01:37:552 (97552|3,98002|0) - C
01:38:752 (98752|4,99202|4) - C
01:39:052 (99052|3,99502|2) - W
01:41:452 (101452|3) - W
01:41:602 (101602|2) - C
01:42:802 (102802|2) - C

[Insane]
00:40:552 (40552|2) - Add C on top of W
00:42:952 (42952|2) - Remove HS
00:45:352 (45352|3) - Add C on top of W
00:48:052 (48052|0) - W
01:38:152 (98152|2) - C on top of W
01:42:952 (102952|3) - ^

[LN Master]
Look for anything that was mentioned already, rest looks fine

we should be good to go after this I think
Topic Starter
Nivrad00

-Kamikaze- wrote:

Okay, next up

Pattern suggestions:

[Normal]

01:48:052 - Add a note for the crash? (don't forget about hitsounds) | nah, I'm committed to only mapping melody here

[Hard]

00:08:152 (8152|2) - Replace the LN with normal 1/3 notes, feels more accurate and in other spots you layered them |
00:09:052 - 00:09:352 - Add normal notes? Feels empty | I prefer the transition as a bit of a break for this difficulty
01:18:652 (78652|1) - End this 1/4 earlier to match hardest diff? | I'm not sure what you mean, the LN in the hardest diff is the same length as this. If you mean the LN in Insane, which actually is 1/4 shorter, my justification is that it has complex LN patterns that don't jive with the longer LN choice because it would mean the release of three LNs at once on a 1/4 which was weirdly heavy

[Insane]

00:08:152 - make a 1/3 pattern here instead of triple longer LNs, fits better tbh |

[LN Master]
You said that you wanna change that diffname so do that lol | ✔ it's Fortress now

01:35:152 - I've consulted Feerum about that snap and we've confirmed that it's okay. Though you may want to change the patterns so the spacing between 1/4 and 1/3 isn't irregular, for example to this: http://puu.sh/oCyZV/5d4f9029a0.png | nah, your suggest makes it look like they're supposed to be grace notes, which they're not

Hitsounds:

W - Whistle
F - Finish
C - Clap

[Normal]
00:09:652 (9652|4,10102|4,10552|4) - F
00:12:052 (12052|2,12502|2,12952|2) - F
00:14:452 (14452|2,14902|2,15352|2) - F General suggestion, use Finishes for all those crashes on all diffs, I'm not gonna point out all of them | no thanks, I don't think it fits with the type of crash used in the song. I tried to find a hitsound that matched this a long time ago, but I failed and settled on the whistle+clap combo
In case you want to keep layering them with Claps like you mostly do, layer ALL of them in this difficulty because it has none | ✔ well this was on purpose, probably to make simpler hitsounds to match a simpler map, but sure I'll add'em
00:23:902 (23902|0) - You have a clap here only in this diff, add to all or delete it here | ✔ deleted, was accident
00:27:352 (27352|2) - C? |
00:30:652 (30652|4) - No C here? | no, I believe I counted this type of sound as a hi hat throughout this mapset

[Hard]
00:39:952 (39952|3) - C | I didn't put hitsounds on the LNs on purpose. In all the LN sections I simplified the drum patterns to make space for the LN, so I thought it would be fine to simplify the hitsounds as well. Besides, I think it's weird to put drum sounds on notes which represent the melody. If you think differently then I'll add all these. No change for now
00:40:402 (40402|0) - C
00:41:152 (41152|4,41602|4) - C
00:41:902 (41902|2) - W
00:43:852 (43852|3) - W
00:44:002 (44002|2) - C
00:45:202 (45202|2) - C
01:37:552 (97552|3,98002|0) - C
01:38:752 (98752|4,99202|4) - C
01:39:052 (99052|3,99502|2) - W
01:41:452 (101452|3) - W
01:41:602 (101602|2) - C
01:42:802 (102802|2) - C

[Insane]
00:40:552 (40552|2) - Add C on top of W |
00:42:952 (42952|2) - Remove HS |
00:45:352 (45352|3) - Add C on top of W |
00:48:052 (48052|0) - W |
01:38:152 (98152|2) - C on top of W |
01:42:952 (102952|3) - ^ |

[LN Master]
Look for anything that was mentioned already, rest looks fine

we should be good to go after this I think
Awesome, updated
Kamikaze

Nivrad00 wrote:

[Hard]
00:39:952 (39952|3) - C | I didn't put hitsounds on the LNs on purpose. In all the LN sections I simplified the drum patterns to make space for the LN, so I thought it would be fine to simplify the hitsounds as well. Besides, I think it's weird to put drum sounds on notes which represent the melody. If you think differently then I'll add all these. No change for now
The thing is, it doesn't really matter gameplay wise where the hitsound is and you did put hitsounds on LNs in harder diffs, so this inconsistency is not acceptable for me at least. I'd like you to add them.
Poke me back
Topic Starter
Nivrad00

-Kamikaze- wrote:

The thing is, it doesn't really matter gameplay wise where the hitsound is and you did put hitsounds on LNs in harder diffs, so this inconsistency is not acceptable for me at least. I'd like you to add them.
Poke me back
Well maybe I misspoke. I believe the effect on the gameplay is if the player only sees single notes for the kicks in a certain section, but they hear the hitsounds for both kick and snare. The hitsounds on the LNs on the harder diffs, I believe, usually have single notes on the same beat, so the player doesn't feel the dissonance from hearing a hitsound while the map ONLY has a note for the melody. So I guess my objection isn't so much putting hitsounds on LNs, but putting hitsounds where the player doesn't expect it based on the map's layering.

Anyway with that said, I trust your judgement on hitsounds much more than my own so I'm gonna go through and add hitsounds where you suggested :lol:

Applied and updated
Kamikaze
so today I've learned that I'm a motherfucking boat, holy shit

in other news we deleted a unused silent.mp3 (???), shortened the hitnormal which had a second of empty space in it and changed BG to appropriate/optimal size

here's to hoping that more people start making good LN maps like this one


Bubbled!
Pope Gadget
'u>'
IamKwaN
21st metadata check today .. i am dizzy lol

Please change the Unicode Artist to Renard VS Kitsune² and Romanised Artist to Renard VS Kitsune^2 as shown here.



correct me if i am wrong ..

@Kamikazi: aren't you an attack unit during WWII? :P
Topic Starter
Nivrad00
If you go to https://www.mediafire.com/folder/aw5h7y ... ISCOGRAPHY and download the original .mp3 from the album NO as it was when it was available on Bandcamp, the song is titled "Renard - The Castle (vs Kitsune²)"

So the artist stylized the "vs" differently in both places, and since lowercase is the more traditionally accepted way of stylizing it (and because the mp3 is more official than the YouTube video) I'm going to leave it as lowercase.

You're right about the ² symbol, though. I'll update it right now ;n;
Kamikaze

IamKwaN wrote:

@Kamikazi: aren't you an attack unit during WWII? :P
I am, but I retired from that job to become a shipwaifu :3

Rebubbled!
IamKwaN
i really don't know if the mp3 downloaded from the site you provided has been altered by others. so from my side, i actually treat it as invalid official reference. the video is much more concrete and direct lol
Topic Starter
Nivrad00
The mediafire page I provided is managed by the artist, Ren. If you go to lapfoxtrax.com (the artist's official site) and click on "old files" then "vulpvibe back catalogue," you arrive at the same page. Furthermore, at the top it says "shared by "ROTTEEN,"" which is one of Ren's aliases.

The reason why this is the only official source of the mp3 is because NO is a very old album (2009) and Ren has taken all of their old songs off of their main webpage. They created the mediafire page so their old music could still be accessed.

Anyway the difference between vs and VS is honestly not going to affect anyone's experience, UNLESS they're a language nerd like me who believes following style conventions makes your work look more professional and polished!
IamKwaN
that's clear enough now, good luck with your map !
Hotaru-
Another 5Keys map owo

Shooted
Hope it will Ranked Soon owo
Kyousuke-
pls rank rank rank.
i support this \:D/
Blocko
hello there

IRC
2016-06-09 20:05 Blocko: hi
2016-06-09 20:05 Blocko: ACTION is playing [http://osu.ppy.sh/b/962352 Renard vs Kitsune^2 - The Castle [Fortress]] <osu!mania> |5K|
2016-06-09 20:05 Blocko: wanna
2016-06-09 20:05 Nivrad00: yeah
2016-06-09 20:06 Blocko: ok uhh
2016-06-09 20:06 Blocko: 01:26:452 - hmm not sure about this little slowjam
2016-06-09 20:06 Nivrad00: lmao kami suggested that to me
2016-06-09 20:06 Blocko: oh
2016-06-09 20:06 Blocko: maki
2016-06-09 20:06 Nivrad00: .9x that's plenty readable
2016-06-09 20:06 Nivrad00: what's your isssue with it?
2016-06-09 20:07 Blocko: i mean
2016-06-09 20:07 Blocko: i'm fine with that, but it's weird to start it there
2016-06-09 20:07 Nivrad00: where do you think I should start it
2016-06-09 20:07 Nivrad00: 01:16:852 - ?
2016-06-09 20:07 Blocko: that or 01:16:552 - so the slowjam is easier to detect
2016-06-09 20:08 Nivrad00: sure that sounds reasonable
2016-06-09 20:08 Nivrad00: oh it's .85 not .9
2016-06-09 20:08 Nivrad00: w/e
2016-06-09 20:11 Blocko: now that i think about it
2016-06-09 20:11 Blocko: i testplayed with 01:16:552 - as 0.85x
2016-06-09 20:12 Blocko: how did it feel for you?
2016-06-09 20:12 Nivrad00: looks fine to me
2016-06-09 20:12 Nivrad00: do you think it's too harsh
2016-06-09 20:13 Blocko: it's a little hard to hit accurately
2016-06-09 20:13 Blocko: what do you think of moving it to 01:16:852 - and raising it to 0.9x
2016-06-09 20:13 Nivrad00: sure
2016-06-09 20:14 Nivrad00: i dont really have any thoughts on it, 'snot even an effect i made up
2016-06-09 20:14 Nivrad00: lel
2016-06-09 20:14 Blocko: mem
2016-06-09 20:15 Blocko: add some SV here? 00:38:152 -
2016-06-09 20:15 Blocko: sorta like 1.6, 1.2, 0.8, 0.4
2016-06-09 20:16 Nivrad00: i had that earlier but i didn't like it
2016-06-09 20:16 Nivrad00: well i didn't have that one specifically
2016-06-09 20:16 Nivrad00: but i prefer it blank
2016-06-09 20:16 Nivrad00: i think it sounds too smooth to me for a SV to fit it
2016-06-09 20:16 Nivrad00: mahybe if it was like
2016-06-09 20:16 Nivrad00: .6 .7 .8 .9 1
2016-06-09 20:16 Nivrad00: but ten there's a jump from 1 to .6 at the beginning
2016-06-09 20:17 Nivrad00: and i couldn't think of any other sv that would bridge 1 to 1 while looking smooth
2016-06-09 20:17 Nivrad00: other poeple told me it feels weird to have a sound but absolutely nothing representing it, but they can deal .P
2016-06-09 20:17 Blocko: huh
2016-06-09 20:17 Blocko: well i thought it was pretty cool
2016-06-09 20:17 Nivrad00: i'll try it then
2016-06-09 20:18 Nivrad00: man u right that is pretty cool
2016-06-09 20:18 Nivrad00: lemme test it more
2016-06-09 20:19 Nivrad00: ok sure
2016-06-09 20:19 Nivrad00: I guess I was too hasty mb Dx
2016-06-09 20:20 Blocko: wew it's :ok_hand:
2016-06-09 20:22 Blocko: i'm assuming the LN walls follow the drum instruments?
2016-06-09 20:23 Nivrad00: yeah
2016-06-09 20:23 Blocko: aight
2016-06-09 20:23 Blocko: 00:48:652 (48652|3) - you sure about this 4-note chord tho
2016-06-09 20:24 Nivrad00: oh man
2016-06-09 20:24 Nivrad00: when i charted this i never even considered chord consistency with two layers mixed together
2016-06-09 20:25 Nivrad00: i did two notes for the snare and two notes for the lns
2016-06-09 20:25 Nivrad00: but i know on lower keymodes it's common to consider chord consistency with all the layers together
2016-06-09 20:25 Nivrad00: at least on osu
2016-06-09 20:25 Nivrad00: i'll delete a note
2016-06-09 20:26 Blocko: yeah that's pretty much why i asked lol
2016-06-09 20:26 Nivrad00: 01:46:252 - deleted here too
2016-06-09 20:26 Blocko: alright
2016-06-09 20:27 Blocko: 01:35:152 - seems pretty confusing to read
2016-06-09 20:27 Blocko: isolate one snap on the left hand (1/4) and another on the right (1/3)?
2016-06-09 20:28 Blocko: or something like this would work fine too
2016-06-09 20:28 Blocko: https://osu.ppy.sh/ss/5353252
2016-06-09 20:28 Blocko: that pr on the upper half of that screenshot tho
2016-06-09 20:30 Nivrad00: thinkin
2016-06-09 20:31 Nivrad00: nah
2016-06-09 20:31 Nivrad00: i like having the 1/4 and the 1/3 note right next to each other like that
2016-06-09 20:31 Nivrad00: its uh
2016-06-09 20:32 Nivrad00: man i dunno
2016-06-09 20:32 Nivrad00: i like it this way
2016-06-09 20:33 Nivrad00: well one thing i do know is that i like the tension of having repeated notes on the space
2016-06-09 20:33 Nivrad00: what i dont know how to explain is why I don't care about the readability thing
2016-06-09 20:34 Nivrad00: i think the 1/4 and the 1/3 next to each other demonstrate to the reader that there's 1/3, without them necessarily having to actually trace out both layers in their head
2016-06-09 20:34 Nivrad00: the two layers in the music are both very similar in timbre
2016-06-09 20:34 Nivrad00: which makes it sound chaotic throughout the song
2016-06-09 20:34 Nivrad00: so i dont feel a special urge to delineate the layers
2016-06-09 20:34 Nivrad00: that along with the repeated space note
2016-06-09 20:35 Nivrad00: man if i have to go this detailed to justify a decision it probably doesn't actually matter ;n;
2016-06-09 20:36 Nivrad00: what do you think
2016-06-09 20:37 Blocko: that's a really thought out explanation there
2016-06-09 20:37 Blocko: i like it
2016-06-09 20:37 Nivrad00: LOL thanks
2016-06-09 20:38 Blocko: i do actually agree with you in a sense
2016-06-09 20:38 Blocko: partially mixing them up together to create a more chaotic pattern to play through
2016-06-09 20:38 Blocko: so yeah that was pretty brilliant imo
2016-06-09 20:38 Nivrad00: thnx
2016-06-09 20:40 Blocko: well there's not much i can suggest you for Fortress
2016-06-09 20:40 Blocko: looks ready to go
2016-06-09 20:40 Nivrad00: awesome
2016-06-09 20:41 Blocko: BUT
2016-06-09 20:41 Blocko: don't forget the easier diffs :DDDD
2016-06-09 20:41 Nivrad00: yeha
2016-06-09 20:43 Blocko: gerp i'm on insane
2016-06-09 20:43 Blocko: /np'd to the wrong person
2016-06-09 20:44 Blocko: ACTION is editing [http://osu.ppy.sh/b/744248 Renard vs Kitsune^2 - The Castle [Insane]]
2016-06-09 20:44 Blocko: there we go
2016-06-09 20:44 Blocko: 00:38:152 - same suggestion about adding SV there
2016-06-09 20:44 Nivrad00: k
2016-06-09 20:46 Nivrad00: oh shit i'm on the wrong diff what
2016-06-09 20:46 Blocko: lmao
2016-06-09 20:49 Blocko: oh did you apply it already
2016-06-09 20:50 Nivrad00: yeah?
2016-06-09 20:50 Blocko: that SV suggestion thingermabob
2016-06-09 20:50 Nivrad00: oops were you waiting for me
2016-06-09 20:50 Blocko: on Insane
2016-06-09 20:50 Blocko: yeah
2016-06-09 20:50 Nivrad00: yeah
2016-06-09 20:54 Blocko: 00:54:952 - and 00:52:852 - and 01:50:452 - 2-note chord here but 3 on 01:52:552 - , 00:50:152 - , and 01:47:752 - ?
2016-06-09 20:55 Nivrad00: ah mb
2016-06-09 20:55 Blocko: just gonna point out the inconsistenty with using the snare (2-note chord) and chiptune (1) together (3-note chord)
2016-06-09 20:56 Nivrad00: ohhh shit i've been forgetting to replace hitsoudns
2016-06-09 20:56 Nivrad00: uhghhhhhhh
2016-06-09 20:56 Nivrad00: one sec
2016-06-09 20:56 Blocko: oops
2016-06-09 20:56 Nivrad00: added notes to each of hte 2-note chords anyway
2016-06-09 20:58 Nivrad00: done
2016-06-09 21:00 Blocko: 01:07:252 (67252|3) - maybe a random note or idk
2016-06-09 21:00 Blocko: was this intentional?
2016-06-09 21:01 Nivrad00: o-o
2016-06-09 21:01 Nivrad00: no that looks like a mistake
2016-06-09 21:01 Nivrad00: weird
2016-06-09 21:01 Blocko: ah
2016-06-09 21:01 Blocko: in that case maybe you can check on Fortress too with that note 01:07:252 -
2016-06-09 21:02 Nivrad00: oh i see why i put it there
2016-06-09 21:02 Nivrad00: i was filling up the space
2016-06-09 21:02 Blocko: heh
2016-06-09 21:02 Nivrad00: however filling up the space is much more relevant on fortress because in that one the space is filled almost constantly
2016-06-09 21:02 Nivrad00: so i'm just going to delete it on insane
2016-06-09 21:03 Nivrad00: actually i think you could argue that the first sound is more powerful
2016-06-09 21:03 Nivrad00: but w/e it doesn't matter
2016-06-09 21:04 Blocko: i guess you could say that
2016-06-09 21:04 Nivrad00: actually i changed my mind i'm going to delete it in both diffs
2016-06-09 21:04 Blocko: oh alright
2016-06-09 21:04 Nivrad00: it was probably an oversight honestly
2016-06-09 21:08 Blocko: sorry was getting a drink
2016-06-09 21:08 Blocko: hmm
2016-06-09 21:10 Blocko: 00:50:902 (50902|4,51052|4) - on this one you used a hammer here, which wasn't really a pattern that's used often until 00:55:552 -
2016-06-09 21:10 Blocko: 01:48:502 (108502|4,108652|4) - same for this one too
2016-06-09 21:11 Nivrad00: alright i moved 00:50:752 (50752|3,50902|4) - to the left one
2016-06-09 21:13 Blocko: did you move this one too? 01:48:352 (108352|3,108502|4) -
2016-06-09 21:14 Nivrad00: and the other place too
2016-06-09 21:14 Nivrad00: yes
2016-06-09 21:14 Nivrad00: oops
2016-06-09 21:14 Nivrad00: LMAO
2016-06-09 21:15 Blocko: jej
2016-06-09 21:15 Blocko: i guess that's it for Insane
2016-06-09 21:15 Blocko: MOVING ON TOOOO
2016-06-09 21:16 Blocko: ACTION is editing [http://osu.ppy.sh/b/744249 Renard vs Kitsune^2 - The Castle [Hard]]
2016-06-09 21:16 Nivrad00: k
2016-06-09 21:17 Blocko: 00:38:152 (38152|3) - clap hitsound here?
2016-06-09 21:18 Blocko: also it would seem more fitting to move that to the center column
2016-06-09 21:18 Nivrad00: i dont think it's really a clap sound
2016-06-09 21:18 Nivrad00: lol
2016-06-09 21:18 Nivrad00: done
2016-06-09 21:19 Blocko: oh what i mean is add a clap hitsound there?
2016-06-09 21:19 Nivrad00: i dont think it's realyl a clap sound
2016-06-09 21:20 Blocko: why not?
2016-06-09 21:21 Nivrad00: uh
2016-06-09 21:21 Nivrad00: it doesn't sound like the other places in the map where i used claps
2016-06-09 21:21 Nivrad00: and it doesn't match my clap hitsoudn anyway
2016-06-09 21:22 Blocko: yeah you're probably right
2016-06-09 21:22 Blocko: i was more focused on hitsound consistency with other difficulties
2016-06-09 21:23 Nivrad00: oh lol i didn't realize i put a clap on it on normal
2016-06-09 21:23 Nivrad00: i'll delete the hitsound on normal
2016-06-09 21:23 Nivrad00: oh shit i have it on the higher ones too
2016-06-09 21:23 Nivrad00: weird
2016-06-09 21:23 Blocko: and insane/fortress?
2016-06-09 21:23 Blocko: yeah
2016-06-09 21:24 Nivrad00: my bad lol

2016-06-10 20:33 Nivrad00: hey
2016-06-10 20:33 Blocko: hi
2016-06-10 20:33 Nivrad00: i hope you saved the chat log from yesterday cus i didni't
2016-06-10 20:34 Blocko: i did
2016-06-10 20:34 Blocko: uhh where did we left off
2016-06-10 20:34 Nivrad00: cool
2016-06-10 20:35 Nivrad00: i dunno where you were
2016-06-10 20:35 Nivrad00: you gave me a hitsound suggestion on Hard
2016-06-10 20:36 Nivrad00: hey I decided to add a note at 01:07:252 - on fortress again
2016-06-10 20:36 Nivrad00: cus i decided the first note really is stronger
2016-06-10 20:36 Nivrad00: and i do want to fill the space
2016-06-10 20:36 Nivrad00: not on insane tho
2016-06-10 20:39 Blocko: neat
2016-06-10 20:39 Blocko: 00:41:452 (41452|3) - whistle here pls
2016-06-10 20:40 Nivrad00: k
2016-06-10 20:44 Blocko: so uh
2016-06-10 20:44 Blocko: i'm a little confused with the layering here 00:38:452 -
2016-06-10 20:44 Blocko: so you fully mapped the chiptune there, but you left out parts of the drums
2016-06-10 20:45 Nivrad00: yeah?
2016-06-10 20:46 Blocko: uhh is that pretty much what you just did
2016-06-10 20:47 Nivrad00: no, i stopped mapping the chiptune for a little bit at 00:42:352 -
2016-06-10 20:47 Nivrad00: it's like a lil break
2016-06-10 20:47 Nivrad00: during the ah
2016-06-10 20:47 Nivrad00: transition between the first part nd the second part of the melody
2016-06-10 20:47 Nivrad00: i do the same thing in the second part of hte kiais in fortress
2016-06-10 20:47 Nivrad00: and maybe insane, i dont remember it that well ;n;
2016-06-10 20:49 Nivrad00: but yeah other than that i fully mapped the chiptune and left out parts of the drum
2016-06-10 20:50 Blocko: i'm just asking since it feels weird to leave parts of it like that
2016-06-10 20:50 Nivrad00: well why didn't you say so
2016-06-10 20:50 Nivrad00: i dont think there's enough room to fully map both layers
2016-06-10 20:51 Blocko: i mean, you didn't have this as a 2-note chord 00:39:952 - but you did have that for 00:44:752 - the snare
2016-06-10 20:51 Blocko: you ~partially~ did my dude
2016-06-10 20:51 Nivrad00: well the problem isn't that i left parts out then
2016-06-10 20:52 Nivrad00: the problem is I was inconsistent
2016-06-10 20:52 Nivrad00: :/
2016-06-10 20:52 Nivrad00: i'll fix dat lemme look at it
2016-06-10 20:52 Blocko: oh right that was the word
2016-06-10 20:52 Blocko: shid
2016-06-10 20:55 Nivrad00: ok i added notes for all the snares
2016-06-10 20:55 Nivrad00: also added a note for the kick at 00:43:852 -
2016-06-10 20:55 Nivrad00: in general mapped the drum more thoroughly anyway
2016-06-10 20:56 Nivrad00: i made sure the hitsounds are still correct and then i copied it to the second kiai
2016-06-10 20:57 Blocko: aight cool
2016-06-10 20:57 Nivrad00: wait what wht hwath whth
2016-06-10 20:57 Nivrad00: what the hell
2016-06-10 20:57 Nivrad00: why did it undo itself
2016-06-10 20:57 Blocko: ???
2016-06-10 20:58 Nivrad00: ok fixed it for real
2016-06-10 20:58 Blocko: aight cool
2016-06-10 21:01 Blocko: 01:18:652 (78652|1,78877|0) - this one feels kinda odd since this is the only pattern that has 1/4 out of the rest of 1/2
2016-06-10 21:01 Blocko: and on Insane you have this snapped as 1/2
2016-06-10 21:02 Nivrad00: i woud have done 1/4 on insane if there wasn't a four-LN release on it
2016-06-10 21:02 Nivrad00: too strong to be on the 1/4
2016-06-10 21:02 Nivrad00: about hard uh
2016-06-10 21:02 Nivrad00: i think this is the only pattern that hs 1/4 because it's the only place where there's a 1/4
2016-06-10 21:02 Nivrad00: ACTION shrugs
2016-06-10 21:03 Nivrad00: like there are souds on both the 1/2 and the 1/4
2016-06-10 21:03 Nivrad00: it seems like the 1/4 is stronger so i prefer to put it there
2016-06-10 21:03 Nivrad00: but on insane it's untenable, so i use the 1/2 instead
2016-06-10 21:03 Nivrad00: mm you're right though it does look strange now that you point it out
2016-06-10 21:04 Blocko: oh
2016-06-10 21:04 Nivrad00: ah i see, it's not because it's the only place with a 1/4 but it's the only place with a 3/4–1/4 rhythm wheere it would be inappropriate to simplify with 1/2s
2016-06-10 21:05 Nivrad00: if you would like i can change it to this http://puu.sh/polmZ.jpg
2016-06-10 21:05 Blocko: yeah that'd be good
2016-06-10 21:05 Nivrad00: k
2016-06-10 21:09 Blocko: oh and
2016-06-10 21:09 Blocko: ACTION is editing [http://osu.ppy.sh/b/744251 Renard vs Kitsune^2 - The Castle [Normal]]
2016-06-10 21:09 Blocko: 01:09:652 (69652|4,69952|1,70102|3,70402|0,70552|2,70552|4) - uhh which instrument is this patterned here
2016-06-10 21:09 Nivrad00: drums
2016-06-10 21:10 Blocko: you seem to be switching around from chiptune to drums
2016-06-10 21:11 Nivrad00: nope all drums
2016-06-10 21:12 Blocko: oh okay
2016-06-10 21:12 Nivrad00: until 01:16:852 -
2016-06-10 21:12 Nivrad00: brb like 5 min
2016-06-10 21:12 Blocko: cuz it looks to me that 01:12:052 (72052|3,72352|0,72652|3,72802|1,72952|3,73102|1) - is mapped to the synth here
2016-06-10 21:12 Blocko: oke
2016-06-10 21:12 Nivrad00: oh lol it does
2016-06-10 21:12 Nivrad00: it fits the drum pretty well too
2016-06-10 21:13 Nivrad00: i'm pretty sure i intended for it to follow the drum
2016-06-10 21:13 Nivrad00: well i dont remember it was almost a year ago and it's the lowest diff
2016-06-10 21:15 Nivrad00: back
2016-06-10 21:15 Blocko: wb
2016-06-10 21:15 Blocko: cuz see right here 00:19:252 - this flows pretty well with the synths
2016-06-10 21:16 Nivrad00: oh shit you're right
2016-06-10 21:16 Nivrad00: ok ur right
2016-06-10 21:16 Blocko: assuming that you took that directly for 01:07:252 - , this one just feels rather inconsistent
2016-06-10 21:16 Nivrad00: mb
2016-06-10 21:16 Blocko: yeah
2016-06-10 21:16 Nivrad00: which part feels inconsistent?
2016-06-10 21:17 Blocko: oh i mean, it's kinda hard to follow which instruments you're following on that part 01:07:252 -
2016-06-10 21:17 Nivrad00: right cus the melody isn't there anyomre
2016-06-10 21:17 Blocko: yeah
2016-06-10 21:19 Nivrad00: actually i think the synth still follows a similar rhythm
2016-06-10 21:20 Nivrad00: i can't really figure out a way i would improve it
2016-06-10 21:20 Nivrad00: what do you think?
2016-06-10 21:20 Nivrad00: i'll move these two 01:12:952 (72952|3,73102|1) -
2016-06-10 21:21 Nivrad00: maybe i'll just chart drum the whole time during that section
2016-06-10 21:21 Blocko: good idea
2016-06-10 21:22 Nivrad00: i dont know how to simmplify this drum rhythm though
2016-06-10 21:22 Nivrad00: without making it a constant stream
2016-06-10 21:22 Nivrad00: well i'll work on it
2016-06-10 21:23 Blocko: or you could follow the background chiptune there?
2016-06-10 21:23 Nivrad00: nah
2016-06-10 21:23 Nivrad00: 2 easy
2016-06-10 21:23 Blocko: sorta like https://osu.ppy.sh/ss/5360965
2016-06-10 21:24 Nivrad00: oh that thing
2016-06-10 21:24 Nivrad00: too quiet
2016-06-10 21:24 Blocko: hrm
2016-06-10 21:24 Nivrad00: i'm working on charting the drums
2016-06-10 21:24 Blocko: map the synth and drum altogether?
2016-06-10 21:24 Nivrad00: what?
2016-06-10 21:25 Blocko: nah nvm that might make it even harder to follow
2016-06-10 21:27 Blocko: 01:17:152 (77152|4) - cut this LN off to 01:17:452 - so you can put a regular note on 3, similar to how you did in Hard?
2016-06-10 21:28 Blocko: just had to say it while you're busy remapping that part
2016-06-10 21:29 Nivrad00: nah the single note in hard is clearly from a differnet layer than the melody
2016-06-10 21:29 Nivrad00: since all the melody notes are LNs in hard, it's easy to put a single note in there
2016-06-10 21:29 Nivrad00: but since there are single notes in the melody on normal, putting a single noet would suggest it's part of the melody too
2016-06-10 21:31 Blocko: alright i see
2016-06-10 21:33 Blocko: well, let me know when you're done
2016-06-10 21:34 Nivrad00: k
2016-06-10 21:36 Nivrad00: done
2016-06-10 21:36 Nivrad00: want me to update?
2016-06-10 21:37 Blocko: yes pls
2016-06-10 21:38 Nivrad00: done
2016-06-10 21:44 Blocko: well there's not much that i can suggest other than
2016-06-10 21:45 Blocko: check them hitsounds
2016-06-10 21:45 Nivrad00: i did check them just before uplodaing
2016-06-10 21:45 Nivrad00: the part i remapped
2016-06-10 21:48 Blocko: neat
2016-06-10 21:50 Blocko: before i go ahead and qualify this uhh
2016-06-10 21:50 Blocko: i need to post some logs
2016-06-10 21:50 Nivrad00: k
Minor fixes and additions on the mapset, it should be good to go from here.

I'll be back in a sec.
Topic Starter
Nivrad00
Thanks Blocko! Updated
Kamikaze
le ok
Blocko
Good luck and congratulations, Nivrad00!
-nowsmart-
Congratulations! Need more 5k
Maxus
finally qualif \:D/
Congrats nivrad :3
erlinadewi-
congratz nivrad :) /
Rivals_7
Gratz Mr. Nivrad :D
Pls rank some Foozogz songs too xD
Kyousuke-
yasss finally!
congratulations nivrad :33

we really really needs more 5K \:D/
Arzenvald
oh god, the age of reverse LN chart is here.. dream comes true.. <3 congrats!

(i hope i still can give a suggestion here regarding the LN part, its still in qualify stage anyway)rather minor, really..

[Fortress]
in fortress, 00:39:352 (39352|1,39427|3,39502|1,39577|3,39652|1) - 00:39:352 (39352|1,39427|3,39502|1,39577|3,39652|1,42202|3,42277|1,42352|3,42427|1,42502|3) - 00:42:952 (42952|1,43027|3,43102|1,43177|3,43252|1) - etc use 1515, 1414 / 2525, or even 1212 4545, or any other finger trill variation..
all this section uses 24242 & 42424 trill only, even in the 2nd kiai.. i don't see why it can't have more spreading..

00:39:652 (39652|1,39652|0,39952|4,39952|3,40102|1,40102|0,40402|3,40402|4,40552|0,40552|1) - 14 25 14 25 could be good to differentiate
01:37:252 (97252|0,97252|1,97552|3,97552|4,97702|1,97702|0,98002|4,98002|3,98152|0,98152|1) -

generally, in all diffs in kiai part, i don't see why the rest of the 1st kiai & 2nd kiai uses same pattern & repeats, at least give some variation for different phase, even its only minor variation.. <_<


beside that, i love how you use reverse ln to layer percussion, damn its so fun to play

[Insane]
00:50:452 (50452|2,50752|1) - shouldn't triplets used at 00:50:452 (50452|2) - ?
01:48:052 (108052|2,108352|1) - ^

ok
Topic Starter
Nivrad00
I know repetitiveness is a problem, especially in my older maps (note: I made Castle over a year ago), so I'll keep that in mind in the future. In this specific case I was trying to make the inverse patterns as simple as possible. On Insane I think the chord size discrepancy is due to my layering style, where I consider chord size separately for both layers

That being said, I don't want to DQ the map ;n; Thanks for the feedback though!
DeletedUser_6472510
congrats! Nivrad!! :D
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