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Hatsunetsumiko's - Pieces

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Topic Starter
Natsu
This beatmap was submitted using in-game submission on jueves, 20 de agosto de 2015 at 23:15:08

Artist: Hatsunetsumiko's
Title: Pieces
Source: 東方Project
Tags: Maika the Grimoire of Alice 舞花 touhou Masterpieces 2011 2013 XFD ROOM841 宇田敬子 Maurits"禅"Cornelis 東方怪綺談 ~ Mystic Square Kanari
BPM: 172
Filesize: 13925kb
Play Time: 05:05
Difficulties Available:
  1. Mahou no Mori (4,56 stars, 1142 notes)
Download: Hatsunetsumiko's - Pieces
Information: Scores/Beatmap Listing
---------------


SB by Kanari :D
Yohanes
Maika~ ❤
10nya
credit mp3 to tennya thanks REAL
Topic Starter
Natsu

10nya wrote:

credit mp3 to tennya thanks REAL
BIG THANKS TO 10NYA FOR MP3,

:)
IchiGUN
Hello Natsu!

1. Nazi aimod :3
04:32:392 (1) - now kiai start on 04:32:391, need change on 04:32:392 ^^'
05:03:089 (1) - ^

2. And some suggestions ;)
00:02:304 (4) - maybe move start on 00:02:392 and end on white tick 00:02:740 ?
00:15:299 (4) - too down, I think you need a little up this pattern
00:19:833 (1) - a little bit not symmetric form ❤
00:26:461 (4) - as a 00:15:299 (4)
00:50:357 (5) - add note?
01:21:752 (4) - rotate slider like that?
02:23:845 (4) - move on x:256 y:264? looks more symmetric :3
03:27:682 (2) - too hight :C status bar overlap
04:10:676 (4) - maybe move start on 04:10:764 and end on white tick 04:11:112 ?

Yep, that's all...very pretty mapset!
I want to play it with hitsound
:)
Topic Starter
Natsu
IchiGUN

IchiGUN wrote:

Hello Natsu!

2. And some suggestions ;)
00:02:304 (4) - maybe move start on 00:02:392 and end on white tick 00:02:740 ? nah I'm sure vocals are starting on blue :c
02:23:845 (4) - move on x:256 y:264? looks more symmetric :3 keeped for now, for spacing reasons
03:27:682 (2) - too hight :C status bar overlap its safe with defult skin, so should be fine
04:10:676 (4) - maybe move start on 04:10:764 and end on white tick 04:11:112 ? same as the first suggestion

Yep, that's all...very pretty mapset!
I want to play it with hitsound
:)
hey thanks alot c:
Exa
[Alice]


00:27:333 (2,1) - These 2 are the same, but you treat them very differently. This mostly occurs because you make the player tap on the red tick, resulting in skipping 00:28:205 - this.
00:35:705 (3) - Move last anchor at (388,283) and pre-last at (393,223). This way it become a perfect circle (checked with AC) and it also covers the nasty slider-body lines.
00:42:857 (1,2,3) - You could easily put some more spacing here.
00:43:205 (3) - The slider's tail maps nothing. Even the vocals intend on starting on the blue tick.
00:44:950 (7,1) - Fix that blanket.
00:52:973 (4,1) - Strong linear movement because of the sharp jump. I suggest using a straight slider here.
00:55:589 - Don't skip that. Unless you can explain why you did it ;)
00:59:426 - Same here. Even if you kept the last one, I strongly suggest changing this one so the player can tap on 00:59:601 - where a new sound starts.
01:02:915 (1,2) - W-were you trying to blanket?
01:06:926 (5,6,7) - Ctrl+Shift+S that triangle and make it a bit larger instead of rotating it. There is more tension in all of these beats compared to the previous one.
01:13:205 (5,6) - Don't break the circular flow here, the song does not suggest it. Ctrl+J (6) and replace it.
01:15:473 (8) - It would make far more sense if this was Ctr+G'd because it would create a back-and-forth flow that suit perfectly with the vocals. However there is too little spacing after that, so you might want to change that too.
01:24:194 (2,3,4,5) - These look... less pretty than what I personally would like them to look. They propose a pretty forceful flow as well.
01:52:799 - Don\t skip that.
01:57:508 (1) - Remove NC lel.
02:00:996 (1) - NC?
02:12:508 (8,9) - You could use a bit more spacing here too.
02:23:322 (3,4) - A-are you trying to blanket? If yes, then this an imperfect blanket :o
02:27:159 (2,3) - Nazi imperfect blanket. Don't touch this lel.
02:30:996 - Oh wow definitely don't skip that. Mapping the vocals does not really justify skipping that beat.
02:35:880 (1) - This slider's tail maps nothing.
02:37:973 (5,6) - Stack them better.
02:50:357 (3) - Ctrl+G this for broken flow in order to bring out the strong red tick.
02:53:496 (1,2) - Imperfect blanket.
02:55:589 (1,3) - Imperfect blanket.
02:55:240 (5,3) - You can avoid that overlap.
02:56:636 (1) - NC?
02:58:729 (6) - Ctrl+G that because tension and nice flow.
02:59:950 (4,6) - Imperfect blanket I guess. Don't touch that either.
03:08:496 (1,2) - Imperfect blanket.
03:17:043 (1,2) - Imperfect blanket.
03:23:496 (1) - Remove NC.
03:23:845 (3) - Add NC.
03:24:368 (1) - Remove NC.
03:25:764 (2,2,2) - I would do Ctrl+G individually on them.
03:29:252 (1) - God of beat skipping.
03:31:694 (3,1) - Stack them properly.
03:32:740 (2,3) - Same here, it is honestly not that hard :D
03:33:612 (4,1) - Same here as well :o
03:34:833 (1) - Poor beats D; Pretty slider though.
03:36:403 (1) - Seems like you did Ctrl+G on that after finishing it. Move the anchors around so the slider-body outer lines are not visible on the head's and tail's curves. (Also place a hitcircle in the middle of the turns to know when they are perfectly circular).
03:43:380 (1,2) - Oh yuch, I personaly dislike these sliders too much. It's like they were are fat with curves, not sexy with with nice curves.
03:44:775 (1,2,1,2) - Use same DS.
04:10:415 (3,4) - The vocals actually start on the red tick (check timing fix on general after you apply the mod and you'll see) so the head of (4) map's nothing.
04:24:019 (1,2) - Imperfect blanket.
04:29:078 (7,8) - Space them out. Don't stop the cursor's movement here.
04:32:391 (1,2,3,4,5) - Make it a star shape (just move the slider between (2,3)) so the slider's shape makes sense.
04:37:973 (1,2,3,4,5) - Skipped every single major beat here :D
04:39:543 (1,2) - Nasty imperfect blanket.
04:55:764 - Feels really weird not tapping here.

[General]


- Offset should be 303.
- Check AiMod, some green lines are not on a tick.
- What is the diff's name relation to the song?
- Pretty diff overall, good luck with ranking :)
Topic Starter
Natsu
Exa

Exa wrote:

[Alice]


00:27:333 (2,1) - These 2 are the same, but you treat them very differently. This mostly occurs because you make the player tap on the red tick, resulting in skipping 00:28:205 - this. yeah I'm following vocals, instruments aren't that important for me, when you map you should prioritize the track you choose to map
00:42:857 (1,2,3) - You could easily put some more spacing here. nah its fine, I don't think that I should stress more those beats
00:43:205 (3) - The slider's tail maps nothing. Even the vocals intend on starting on the blue tick. yeah that's why I did add a circle in blue, since circles need a click action, slider tail doesn't
00:52:973 (4,1) - Strong linear movement because of the sharp jump. I suggest using a straight slider here. nah a curvy one looks better to me
00:55:589 - Don't skip that. Unless you can explain why you did it ;) long 1/1 sliders fit better the hold vocal, 1/2 patterns will stress beats that I don't intended to map
00:59:426 - Same here. Even if you kept the last one, I strongly suggest changing this one so the player can tap on 00:59:601 - where a new sound starts. vocals
01:06:926 (5,6,7) - Ctrl+Shift+S that triangle and make it a bit larger instead of rotating it. There is more tension in all of these beats compared to the previous one. nah my current pattern plays better, tested by myself
01:13:205 (5,6) - Don't break the circular flow here, the song does not suggest it. Ctrl+J (6) and replace it. there wasn't any circular flow at first instance, its just a symmetrical pattern, and yes I like how it plays atm
01:15:473 (8) - It would make far more sense if this was Ctr+G'd because it would create a back-and-forth flow that suit perfectly with the vocals. However there is too little spacing after that, so you might want to change that too. current patterns plays perfectly to me and fit my interpretation of the music really nice
01:24:194 (2,3,4,5) - These look... less pretty than what I personally would like them to look. They propose a pretty forceful flow as well. not really in game these are less stressful to play than normal sliders
01:52:799 - Don\t skip that. same explain as 00:55:589
01:57:508 (1) - Remove NC lel. there is a new stanza I don't see a logical reason to remove it
02:00:996 (1) - NC? no, its part of the same music section
02:12:508 (8,9) - You could use a bit more spacing here too. I do tr to keep the same spacing between combos, if you notice is like that in all the diff
02:23:322 (3,4) - A-are you trying to blanket? If yes, then this an imperfect blanket :o this one isn't noticeable in game
02:27:159 (2,3) - Nazi imperfect blanket. Don't touch this lel. looks fine to me o.o
02:30:996 - Oh wow definitely don't skip that. Mapping the vocals does not really justify skipping that beat. lol even the music suggest to map it as 1/1 slider, notice that the strong hold sound its starting at 02:30:822 - the one that you pointed is just to keep the metronome
02:35:880 (1) - This slider's tail maps nothing. same respond as before case
02:50:357 (3) - Ctrl+G this for broken flow in order to bring out the strong red tick. nah I rarely like to break flow, mainly cuz it plays bad
02:53:496 (1,2) - Imperfect blanket. looks fine to me o.o
02:55:589 (1,3) - Imperfect blanket. this one is a bit off, but is part of a big pattern changing it will make me move too many things
02:55:240 (5,3) - You can avoid that overlap. can't notice ingame just in the editor should be fine
02:58:729 (6) - Ctrl+G that because tension and nice flow. if I do this I'll ruin the flow to 02:59:252 (7,1) -
02:59:950 (4,6) - Imperfect blanket I guess. Don't touch that either. seems fine to me
03:17:043 (1,2) - Imperfect blanket. ^
03:23:496 (1) - Remove NC. different spacing + vocal starting need a NC IMO
03:23:845 (3) - Add NC. is the end of the vocal section that I started with the before one
03:24:368 (1) - Remove NC. new section in the music starts here
03:25:764 (2,2,2) - I would do Ctrl+G individually on them. nah its an intended pattern
03:29:252 (1) - God of beat skipping. following guitar bring a better effect in this part, also doing long sliders is good for a non break map, since players can take a break here
03:34:833 (1) - Poor beats D; Pretty slider though. I don't understand what you call poor beat, if you like to map to the metronome that's ok, but try to understand that some people map to other instrument or vocals as well and there isn't nothing wrong with that, mapping to the guitar at this point is better to me than sticking to the metronome
03:36:403 (1) - Seems like you did Ctrl+G on that after finishing it. Move the anchors around so the slider-body outer lines are not visible on the head's and tail's curves. (Also place a hitcircle in the middle of the turns to know when they are perfectly circular). its a copy of 03:34:833 (1) -
03:43:380 (1,2) - Oh yuch, I personaly dislike these sliders too much. It's like they were are fat with curves, not sexy with with nice curves. sorry I love them too much lol
03:44:775 (1,2,1,2) - Use same DS. cymbal is clearly at 03:44:949 (2) - need different spacing
04:10:415 (3,4) - The vocals actually start on the red tick (check timing fix on general after you apply the mod and you'll see) so the head of (4) map's nothing. keeping this for now, since Im unsure about your timing, but I'll check this with a friend later, since he is good at timing
04:24:019 (1,2) - Imperfect blanket. looks fine to me o.o
04:29:078 (7,8) - Space them out. Don't stop the cursor's movement here. no vocals no movement
04:32:391 (1,2,3,4,5) - Make it a star shape (just move the slider between (2,3)) so the slider's shape makes sense.
04:37:973 (1,2,3,4,5) - Skipped every single major beat here :D nah I think my circle pattern is better, also I did use too many start patterns already
04:55:764 - Feels really weird not tapping here. vocals > instruments

[General]


- Offset should be 303. I'll check with someone else
- What is the diff's name relation to the song? its Alice theme song
- Pretty diff overall, good luck with ranking :)
thanks
Topic Starter
Natsu
added hitsounds
Fixed offset with touhouboygoldenwolf
Feb
hellou o/

from your queue. General stuff later.
very chill map ~

[Alice]

01:13:389 (6,7) - mirror them?
01:15:482 (8) - I think I almost missed there because I thought it was CTRL+G.
01:16:005 (1,2,1,2,1,2) - I thought this is harder lol, you can buff this surely.
01:17:575 (1,2,3,4,5) - wanna make spacing here like in next kiai?
01:23:505 (1,2,3) - felt not quite right, I'd CTRL+G this, maybe.
01:35:191 (1,2,3,4) - suggestion: how about this? https://osu.ppy.sh/ss/3537535
01:52:633 (3) - how about curving this as well?
02:01:354 (1) - NC, maybe.
02:12:517 (8) - ^
02:24:901 (1,2,3,4) - suggestion: how about this? https://osu.ppy.sh/ss/3537561
02:43:912 (1,2,1,2,1,2) - I expected sth like this before first kiai :^)
03:11:121 (3) - wanna pull this little bit down? still with ds tho.
03:46:005 (1) - pull this little bit down.
04:39:552 (1,2,3) - how about this? I quite liked it: https://osu.ppy.sh/ss/3537647

[General]
  1. Timing: seems on-point
  2. Check AiMod 2 Green lines on same tick.
  3. Hitsounds: I like em :D
  4. I think the OD felt kinda to hard for this map.
  5. Only one 1/4 slider! :D
holycrap this was mod was bad.
:(

chill map natsu, gl with ranking. :D
pew!
Topic Starter
Natsu
Feb

Feb wrote:

hellou o/

from your queue. General stuff later.
very chill map ~

[Alice]
01:13:389 (6,7) - mirror them? sure
01:15:482 (8) - I think I almost missed there because I thought it was CTRL+G. ctrl G will break flow here, personally I think its fine
01:16:005 (1,2,1,2,1,2) - I thought this is harder lol, you can buff this surely. XD
01:17:575 (1,2,3,4,5) - wanna make spacing here like in next kiai? nah I like variations
01:23:505 (1,2,3) - felt not quite right, I'd CTRL+G this, maybe. just linear flow :c
01:35:191 (1,2,3,4) - suggestion: how about this? https://osu.ppy.sh/ss/3537535 for now I prefer to keep my symmetry
01:52:633 (3) - how about curving this as well? will ruin my blanket 01:51:935 (1) -
02:01:354 (1) - NC, maybe. I'll think about this one, keeped for now
02:12:517 (8) - ^ ^
02:24:901 (1,2,3,4) - suggestion: how about this? https://osu.ppy.sh/ss/3537561 its basically the same as mine
02:43:912 (1,2,1,2,1,2) - I expected sth like this before first kiai :^) hehe for variations, firts EZ then increase the diifficulty
03:11:121 (3) - wanna pull this little bit down? still with ds tho. why its not outside playfield
03:46:005 (1) - pull this little bit down. yeah
04:39:552 (1,2,3) - how about this? I quite liked it: https://osu.ppy.sh/ss/3537647 keeped mine for now

[General]
  1. Timing: seems on-point
  2. Check AiMod 2 Green lines on same tick. ups
  3. Hitsounds: I like em :D
  4. I think the OD felt kinda to hard for this map. AR 9 OD 8 is cmmon this days, also OD 7 - 7.5 is too EZ imo
  5. Only one 1/4 slider! :D
holycrap this was mod was bad.
:(

chill map natsu, gl with ranking. :D
pew!
thanks
FCL
M4M from your queue

  • [General]
  1. double lines, remove pls
  2. suggestion: to do less SV in some moments song. For example, 00:00:308 to 00:32:052 I would have reduced SV

  • [Alice]
  1. 00:07:808 (3,4) - stack with the end 4 slider
  2. 00:28:040 (1,2) - uneven blanket
  3. 00:35:714 (3) - this slider is good, but I suggest that's
  4. 00:40:598 (3,2) - stack or not
  5. 00:44:959 (7,1) - uneven blanket. try something like
  6. 00:48:273 (1,2,3,4,5) - Ctrl+H and stack with 00:49:145 (1) , for to avoid overlap with 00:47:401 (5)
  7. 01:05:017 (6,1) - blanket?
  8. 01:24:203 (2,3,4,5) - may be better be changed to curved sliders. For example
  9. 01:28:040 (3,3,4,5) - need stack
  10. 01:28:912 (2,4) - ^
  11. 01:29:174 (4,5) - ^
  12. 01:33:621 (3) - uneven blanket. Change next on 1,63x
  13. 01:34:319 (5) - ^
  14. 02:10:075 (3,1,2,3) - stack
  15. 02:11:121 (7,5,6,7) - ^
  16. 02:45:482 (1,2,3,4,5) - Leave DS permanent, it is not very convenient for the game, imo
  17. 02:48:273 (1,2,3,4,5) - why these patterns in the shape of a star does not turn a certain angle?
  18. 02:56:906 (4,2) - stack?
  19. 03:03:447 (2,4) - suggest blanket
  20. 03:05:889 (2,3,5) - stack all
  21. 04:00:656 (4,1,2,3) - stack?
  22. 04:39:203 (5,1,5) - ^
  23. 04:42:865 (5,4) - ^
  24. 04:43:127 (8,5) - ^
  25. 04:47:924 (4) - uneven blanket. Change next on 1,72x

it's all. Good luck!
Topic Starter
Natsu
FCL

FCL wrote:

M4M from your queue

  • [General]
  1. double lines, remove pls those lines are ok, since they are used to change the SV
  2. suggestion: to do less SV in some moments song. For example, 00:00:308 to 00:32:052 I would have reduced SV I think the sv is ok :c

  • [Alice]
  1. 00:07:808 (3,4) - stack with the end 4 slider nah it play better like it is
  2. 00:28:040 (1,2) - uneven blanket fixed
  3. 00:35:714 (3) - this slider is good, for the moment I prefer my current one tbh
  4. 00:40:598 (3,2) - stack or not I feel that stacks break flow, so I rarely use them, unless triplets
  5. 00:44:959 (7,1) - uneven blanket. hope is better now
  6. 00:48:273 (1,2,3,4,5) - Ctrl+H and stack with 00:49:145 (1) , for to avoid overlap with 00:47:401 (5) not noticeable in game
  7. 01:05:017 (6,1) - blanket? tryed c:
  8. 01:24:203 (2,3,4,5) - may be better be changed to curved sliders. b-but I like them
  9. 01:28:040 (3,3,4,5) - need stack didn't understand this one
  10. 01:28:912 (2,4) - ^ ^
  11. 01:29:174 (4,5) - ^ ^
  12. 01:33:621 (3) - uneven blanket. Change next on 1,63x okay
  13. 01:34:319 (5) - ^ ^
  14. 02:10:075 (3,1,2,3) - stack nah is ok atm
  15. 02:11:121 (7,5,6,7) - ^ already stacked
  16. 02:45:482 (1,2,3,4,5) - Leave DS permanent, it is not very convenient for the game, imo its just a crescendo should be fine
  17. 02:48:273 (1,2,3,4,5) - why these patterns in the shape of a star does not turn a certain angle? idk didn't think about it
  18. 02:56:906 (4,2) - stack? spacing will be so big
  19. 03:03:447 (2,4) - suggest blanket k
  20. 03:05:889 (2,3,5) - stack all tryed
  21. 04:00:656 (4,1,2,3) - stack? mmm I dont undertand what u mean with this
  22. 04:39:203 (5,1,5) - ^
  23. 04:42:865 (5,4) - ^
  24. 04:43:127 (8,5) - ^
  25. 04:47:924 (4) - uneven blanket. Change next on 1,72x k

it's all. Good luck!
DropTimes
[Alice]

hello~ M4M :D

00:56:121 (5) - ctrl+G seems for better flow
01:07:109 (6,7) - swap these its fit for vocal
01:30:133 (4,6) - make perfect stacks
02:26:121 (2) - remove clap from this
02:26:296 (3) - add clap at this
02:27:691 (3) - *
03:17:924 (1) - this nc really need to? if or not just remove.


03:29:261 (1) - nice slider !
perfect map!! good luck ;)
Topic Starter
Natsu
DropTimes

DropTimes wrote:

[Alice]

hello~ M4M :D

00:56:121 (5) - ctrl+G seems for better flow It will create a weird jump, I prefer to keep it
01:07:109 (6,7) - swap these its fit for vocal gonna keep this for now, I believe leaving a hit on the stanza is better, but if more people point this I'll do a long slider maybe
01:30:133 (4,6) - make perfect stacks yeah
02:26:121 (2) - remove clap from this I prefer to keep my hitsound pattern with those beats tbh
02:26:296 (3) - add clap at this
02:27:691 (3) - *
03:17:924 (1) - this nc really need to? if or not just remove. fixed


03:29:261 (1) - nice slider !
perfect map!! good luck ;)
thanks
Bonsai
Preamble: My hands are currently broken since quite some time and only started to really get into mapping after they broke, meaning I couldn't playtest it and my points on flow might be a bit wrong since I can never be 100% sure what plays well and what doesn't, but I hope it helps anyways ^^

Alice
00:02:052 (3,4) - The slider on the 1/4 is kinda unexpected, I had to listen at 50% to finally hear that the vocal is a bit delayed, but on 100% it's almost unnoticeable imo. If you want to let it be as it is I'd at least increase the spacing so they overlap a bit so it's easier to read
(If you decrease spacing here, might as well do with 00:12:865 (1) , just mentioning it, not necessarily)

00:03:273 (6) - I understand offbeat-sliders when they are mapped because the vocals are on the offbeat, but here these are two piano-hits. imo, the song would call for a bit more emphasis on the slidertail and 00:03:796 (2) (<- would've ignored that if it wasn't for the slider), so I'd suggest to ctrl-g 00:03:273 (6,1) chronologically. Same with 00:16:180 (2,3) , it just feels a bit weird : \ Also 01:49:668 (2,3) -

00:15:482 (5,1) - The slider got an awkward angle to play, I'd rotate it by around +40°

00:18:360 (5) - Why 1/4 here? O.o

00:28:563 (2) - Mapping the second note when there is no beat in the music and silencing it - I don't see a reason for that and it confuses a bit. A reverse-1/1-slider would seem to fit, or just replace it with a circle lol

00:43:214 (3,4,1,2) - The flow here is very weird because it stops at (4,1) but then continues in the same direction and the slider also goes in that direction. Since I don't really understand the offbeat-slider anyways I'd ctrl-g (1,2) chronologically

00:44:784 (6) - The first two whistles of this combo are both on the downbeat, making the third one stand out in an awkward way. I know, it's mapped to the vocals, but at first it gives the impression that it's mapped to the downbeats making the third a bit weird. Dunno how to fix it though, I'm not good with hitsounding lol

00:50:366 (5,6) - Again the angle of the slider breaks the flow a bit, this would play and look much better imo

00:51:935 (1,2) - Kinda high spacing here, 2,39x when similar parts like 00:53:156 (1,2) and 00:54:028 (4,5) are just 1,94x : \

01:04:319 (1,2,3,4) - Flow is a bit weird again, maybe move the stack down a bit?

01:07:982 (1,2,3,4,5,6) - Maybe unstack one of these since two of them break the flow pretty hard imo

01:13:214 (5,6) - I know it's a pretty pattern but the slider angle is weird for flow again : \

01:33:621 (3) - Normally I'd say this is a weird angle again, but it fits very good to the tone-shifting of the vocals or something like that, very nice o.o

Actually quite a lot of these angles again in this part, I guess I'll just stop pointing them out, just when it's combined with very high spacing like in 01:41:819 (4,1) it feels especially weird I guess. And there are some that are veery close to weird like 02:12:517 (8,9)

01:49:668 (2,3) - Again I don't really see the reason for this offbeat-slider, would ctrl-g again

02:23:854 (4,5) - Piano and bass have a heave emphasis on (4), so I'd ctrl-g again to emphasize it with the slider too

02:35:889 (1,2,3,4,5,6) - Again two stacks in a row, dunno about that

03:31:877 - Even though the missing beat is not that loud it doesn't feel good leaving it out imo, maybe reverse-1/2 that one

03:33:273 - Again leaving out beat, this time this beat is really strong, rhythmically it would seem reaally nice to ctrl-g these two 03:33:098 (3,4)

03:47:575 (2) - This beat really needs more emphasis, maybe turn (2,3) into a slider?

04:10:075 to 04:18:098 - This part still seems mapped too hectic imo, I'd decrease the spacing a bit more, to give some rest to the players in this calm part

04:10:424 (3,4) - see very first point ^^

04:42:517 (1,2,3,4,5,6,7,8,9,10,11,12) - This stream is quite long, and I think it would also give more (imo needed) emphasis on 04:43:009 if you turned (1,2,3) into one 1/2-slider

That's all, I like this map very much :D

I'll pm you once my map is ready to be modded by you :D
Topic Starter
Natsu
Bonsai

Bonsai wrote:

Preamble: My hands are currently broken since quite some time and only started to really get into mapping after they broke, meaning I couldn't playtest it and my points on flow might be a bit wrong since I can never be 100% sure what plays well and what doesn't, but I hope it helps anyways ^^
00:02:052 (3,4) - The slider on the 1/4 is kinda unexpected, I had to listen at 50% to finally hear that the vocal is a bit delayed, but on 100% it's almost unnoticeable imo. If you want to let it be as it is I'd at least increase the spacing so they overlap a bit so it's easier to read
(If you decrease spacing here, might as well do with 00:12:865 (1) , just mentioning it, not necessarily) I did reduce the spacing betwee them, still didn't overlap since I like clean mapping LOL, about the second one I did just remove the slider, cuz I didn't feel that it fit my mapping, I did add a whistle at first one to cover the delay, even tho I'm sure the vocal land on blue tick

00:03:273 (6) - I understand offbeat-sliders when they are mapped because the vocals are on the offbeat, but here these are two piano-hits. imo, the song would call for a bit more emphasis on the slidertail and 00:03:796 (2) (<- would've ignored that if it wasn't for the slider), so I'd suggest to ctrl-g 00:03:273 (6,1) chronologically. Same with 00:16:180 (2,3) , it just feels a bit weird : \ Also 01:49:668 (2,3) - well beed doing this during years, I'll explain how it works, I did use a slider at those points mmm how to explain lol, well next vocals after the slider are 1/2 so I have to map them with circles, doing circles as where the sliders are will kinda kill the special meaning of the vocals circles, so yeah that's why I prefer to have different objects for the instruments and vocals, hope you did understand lol, didn't know how to explain this properly haha

00:15:482 (5,1) - The slider got an awkward angle to play, I'd rotate it by around +40° well due to the slider leniency, you don't have to do that movement when playing, keeping it for now, I'll change if more people complain about it

00:18:360 (5) - Why 1/4 here? O.o remove the object, there is a piano sound, actually should be 1/4 and 1/8 beats, but I did just ignore the 1/8 one cuz too hard xD

00:28:563 (2) - Mapping the second note when there is no beat in the music and silencing it - I don't see a reason for that and it confuses a bit. A reverse-1/1-slider would seem to fit, or just replace it with a circle lol cuz the hold sound, will change if someone else complain, even tho I did the same as different parts in the diff

00:43:214 (3,4,1,2) - The flow here is very weird because it stops at (4,1) but then continues in the same direction and the slider also goes in that direction. Since I don't really understand the offbeat-slider anyways I'd ctrl-g (1,2) chronologically there is a vocal in 2

00:44:784 (6) - The first two whistles of this combo are both on the downbeat, making the third one stand out in an awkward way. I know, it's mapped to the vocals, but at first it gives the impression that it's mapped to the downbeats making the third a bit weird. Dunno how to fix it though, I'm not good with hitsounding lol there is a piano at red, idk I'll remove it if someone point it again

00:50:366 (5,6) - Again the angle of the slider breaks the flow a bit, would play and look much better imo gonna break my symmetry haha, also same explain as before one

00:51:935 (1,2) - Kinda high spacing here, 2,39x when similar parts like 00:53:156 (1,2) and 00:54:028 (4,5) are just 1,94x : \ well since is a slider you don't have to move all the way of it to archivie 300, so the spacing lie there, but I'll do something if someone else complain, mainly cuz I don't have a nice idea atm, to make it look nice in other way, I care too much about visuals lol

01:04:319 (1,2,3,4) - Flow is a bit again, maybe move the stack down a bit? did move this 01:04:319 (1,2,3) - up instead, I'm symmetry god

01:07:982 (1,2,3,4,5,6) - Maybe unstack one of these since two of them break the flow pretty hard imo well its a cmon pattern that I use sometimes, since is 1/4, you really don't feel it in game

01:13:214 (5,6) - I know it's a pretty pattern but the slider angle is weird for flow again : \ pls I love this hahahaha

01:33:621 (3) - Normally I'd say this is a weird angle again, but it fits very good to the tone-shifting of the vocals or something like that, very nice o.o thanks :D

Actually quite a lot of these angles again in this part, I guess I'll just stop pointing them out, just when it's combined with very high spacing like in 01:41:819 (4,1) it feels especially weird I guess. And there are some that are veery close to weird like 02:12:517 (8,9) Oh I do change spacing between combos, mainly to bring more emphasis to vocal verses or cymbals like is the case in 01:41:994 - about the sliders, they don't play like they look, since if you notice the approach circle don't let you to break combos even if you don't follow them from start to the end, that's why people always take shortcurts when playing sliders

01:49:668 (2,3) - Again I don't really see the reason for this offbeat-slider, would ctrl-g again to bring click actions only to the vocals here: 01:50:017 (3,4,5) - I have a really strong ¨rules¨ for myself when mapping to vocals lol xD

02:23:854 (4,5) - Piano and bass have a heave emphasis on (4), so I'd ctrl-g again to emphasize it with the slider too make sense the only problem is that the next rhythm will force me to ignore the downbeat at 02:24:028 - so I guess my current rhythm is probably the best choise here

02:35:889 (1,2,3,4,5,6) - Again two stacks in a row, dunno about that same as before

03:31:877 - Even though the missing beat is not that loud it doesn't feel good leaving it out imo, maybe reverse-1/2 that one will think about this one, you make me doubt about my slider part haha, but need to get more opinions, even tho slider tick help covering it

03:33:273 - Again leaving out beat, this time this beat is really strong, rhythmically it would seem reaally nice to ctrl-g these two 03:33:098 (3,4) this one is cuz the guitar, I kinda prefer to follow the special sounds rather to the bpm

03:47:575 (2) - This beat really needs more emphasis, maybe turn (2,3) into a slider? nah every vocal need a hit, yeah is my retarded way of mapping lol, I always try to bring hits to every vocal, the tiny jump actually bring emphasis to the cymbal tho

04:10:075 to 04:18:098 - This part still seems mapped too hectic imo, I'd decrease the spacing a bit more, to give some rest to the players in this calm part actually is the same spacing and slider velocity as the first secion, is just cuz the AR9 makes everything seems fast, maybe I'll use 8,5 instead

04:10:424 (3,4) - see very first point ^^ did the same as before

04:42:517 (1,2,3,4,5,6,7,8,9,10,11,12) - This stream is quite long, and I think it would also give more (imo needed) emphasis on 04:43:009 if you turned (1,2,3) into one 1/2-slider pls I love circle streams :c

That's all, I like this map very much :D

I'll pm you once my map is ready to be modded by you :D

thanks :3
alacat
yo Natsu :3

Artsit : 発熱巫女~ず
Romanised : Hatsunetsumiko's


Source 1 :
Link : http://hatsunetsumikos.net/aroi/

Source 2 :
Link : http://hatsunetsumikos.net/eflg/

Maika should be moved to tags, Good luck!
Topic Starter
Natsu
Thanks Alacat :3~ fixed
DeletedUser_3638005
Hi, M4M from your queue.

Alice
00:01:877 (2,3) - This flows poorly, the transition from 2 to 3 is harsh considering the pattern before it. Moving 00:02:052 (3) - down seems to play better. (00:02:313 (4,5) - will need some readjustments if you do change 00:02:052 (3) - )
00:12:865 (1) - Piano notes come in here, I suggest you space out those 00:12:691 (5,1) - just like you have done here 00:04:319 (5,1) -
00:43:738 (2) - The kick drums come in here, and many sliders along this part end with a very strong beat. I realize that that you are mapping to the vocals mostly, however, I tried changing your slider starts to where the strong beat is, and it feels a lot better to play. It's actually possible with a lot effort you can achieve mapping to the vocals while starting the sliders on the strong beats.
00:46:877 (3) - I'm just pointing out the sliders that end on a strong beat so you don't have to look for them if you decide to change it.
00:47:575 (6) - This.
00:47:924 (7) - This.
00:53:156 (1) - This.
00:53:505 (2) - This.
01:19:668 (5) - The movement the player has to make from (5) to (6) is actually very steep, since the slidertail is so small, almost no one will follow that slider to the end, and it might cause some sliderbreaks or 100s.
01:32:401 (3) - I am personally fine with this kind of slider, but it could cause some confusion among players because of its movement, especially if you're playing it for the first time.
02:54:203 (3) - Some of your sliders in the kiai time also end in strong beats. It's very few though, you could keep it.
02:56:296 (4) - Likewise.
03:34:842 (1) - Because the slider is very short, it could confuse and make movement harsh. Unlike 03:36:412 (1) - this. This is fine.
03:43:912 (2) - Please do change this.

The rest is fine, I didn't find anything else to point out. :)
Good luck with ranking!
Topic Starter
Natsu
Riven

Riven wrote:

Hi, M4M from your queue.

00:01:877 (2,3) - This flows poorly, the transition from 2 to 3 is harsh considering the pattern before it. Moving 00:02:052 (3) - down seems to play better. (00:02:313 (4,5) - will need some readjustments if you do change 00:02:052 (3) - ) its a lineal pattern, idk why you think it flow poorly, since when playing you just move you cursor in a liner way.
00:12:865 (1) - Piano notes come in here, I suggest you space out those 00:12:691 (5,1) - just like you have done here 00:04:319 (5,1) - I'll think about this, keeped for now, sicne I can't figure how to make this work and keep a cool pattern
00:43:738 (2) - The kick drums come in here, and many sliders along this part end with a very strong beat. I realize that that you are mapping to the vocals mostly, however, I tried changing your slider starts to where the strong beat is, and it feels a lot better to play. It's actually possible with a lot effort you can achieve mapping to the vocals while starting the sliders on the strong beats. No, you can't map both vocals and drums, well basically yes, but that will end in you mapping alot of random, 1/2 circles that will make the game play confused, also I love map to vocals that's why I do mapping xD, so yeah basically I prefer to keep this like it is, and yes not changing them under any case, cuz it will break my mapping logic orz
00:46:877 (3) - I'm just pointing out the sliders that end on a strong beat so you don't have to look for them if you decide to change it.
00:47:575 (6) - This.
00:47:924 (7) - This.
00:53:156 (1) - This.
00:53:505 (2) - This.
01:19:668 (5) - The movement the player has to make from (5) to (6) is actually very steep, since the slidertail is so small, almost no one will follow that slider to the end, and it might cause some sliderbreaks or 100s. yeah, you don't need to end the sliders to the end to do a 300 hit, if you actually test the map you will notice that there is no way to break combo or hit 100 there, that's how sliders works
01:32:401 (3) - I am personally fine with this kind of slider, but it could cause some confusion among players because of its movement, especially if you're playing it for the first time. shape is really clear, I don't know what you find confused about this
02:54:203 (3) - Some of your sliders in the kiai time also end in strong beats. It's very few though, you could keep it. I did explain those in previous mod
02:56:296 (4) - Likewise. cause of vocals
03:34:842 (1) - Because the slider is very short, it could confuse and make movement harsh. Unlike 03:36:412 (1) - this. This is fine. both are fine, already did use them in other maps, even in a normal diff, also already test them by myself and I personally don't find issue with it
03:43:912 (2) - Please do change this. why?

The rest is fine, I didn't find anything else to point out. :)

sorry for deny alot, but actually the slider shapes are all fine, there are any issue with them orz, and slider ending on drums is on purpose, since I'm basically mapping only to the vocals like I do in all my maps, changing one will mean changing everything in the map (remap)
Good luck with ranking!

thanks
Leader
Hello

[Alice]
  1. You should try finding a new diff name, maybe looking for an adjective/noun that ressembles or describes the character would be better than using the name of the character itself
  2. 00:02:052 (3,4) - I'd reduce the spacing between these two sliders in order to make the 1/4 distance more clear for everyone, it comes a bit too sudden as it is now
  3. 00:39:203 (7) - It's technically fine, but the clap on the slider's tail sounds a bit too loud for my ears...
  4. 01:04:668 (4,5) - The whole pattern would play definitely better if you don't stack these two notes. As it is now, the stack actually ruins the nice flow that these two triplets produce
  5. 01:06:412 (2,3,4,5,6,7) - By looking at the whole map, I would totally stack this kind of pattern in order to make the map look more structured and cleaner (there are a few others, don't forget to fix them as well if you are going to accept my suggestion)
  6. 01:24:203 (2,3,4,5) - Althought the pattern plays totally fine, I'd prefer to see simple curved sliders, would flow and look better as the song is calm and paced
  7. 01:36:935 (2) - This could be better if the slider is inclined by 90° compared to the previous one
  8. 02:23:156 (2) - How about moving this a bit up? Better flow there
  9. 02:32:575 (4,5) - Same as 01:04:668 (4,5) -
  10. 03:53:331 (5) - Aw man, this slider looks a bit too crumpled
  11. 04:10:424 (3,4) - You could also fix these as I pointed out in the first suggestion
  12. 04:25:249 (1,2,3,4) - Such a lazy pattern, it could be emphasized much better as the voice is going to be shriller...
  13. 04:44:087 (4) - Not so relevant, but that's not perfectly stacked to the stream!
  14. 04:50:889 (2) - I wouldn't incline this, just a simple mirrored version of the previous slider would be better
Really impressed by this map, awesome flow and fun to play too, good luck!
Topic Starter
Natsu
Leader

Leader wrote:

Hello

[Alice]
  1. You should try finding a new diff name, maybe looking for an adjective/noun that ressembles or describes the character would be better than using the name of the character itself mmm ya tbh I feel it weird as well, I did change to something else
  2. 00:02:052 (3,4) - I'd reduce the spacing between these two sliders in order to make the 1/4 distance more clear for everyone, it comes a bit too sudden as it is now ya other people did point this as well, did overlap them a bit
  3. 00:39:203 (7) - It's technically fine, but the clap on the slider's tail sounds a bit too loud for my ears... did reduce volume a bit
  4. 01:04:668 (4,5) - The whole pattern would play definitely better if you don't stack these two notes. As it is now, the stack actually ruins the nice flow that these two triplets produce fixed
  5. 01:06:412 (2,3,4,5,6,7) - By looking at the whole map, I would totally stack this kind of pattern in order to make the map look more structured and cleaner (there are a few others, don't forget to fix them as well if you are going to accept my suggestion) yeah, but still want to keep this, since those rotate triangles do a kind of fun movement when playing, keeping this one for now
  6. 01:24:203 (2,3,4,5) - Althought the pattern plays totally fine, I'd prefer to see simple curved sliders, would flow and look better as the song is calm and paced ya you are the second person who told me this, so I did them curved instead
  7. 01:36:935 (2) - This could be better if the slider is inclined by 90° compared to the previous one sure
  8. 02:23:156 (2) - How about moving this a bit up? Better flow there k
  9. 02:32:575 (4,5) - Same as 01:04:668 (4,5) - yup
  10. 03:53:331 (5) - Aw man, this slider looks a bit too crumpled ah I did move and add some control point hope is better now
  11. 04:10:424 (3,4) - You could also fix these as I pointed out in the first suggestion ya
  12. 04:25:249 (1,2,3,4) - Such a lazy pattern, it could be emphasized much better as the voice is going to be shriller... mmm keeped for now, I think its fine, but if I think in a better pattern I'll do for sure
  13. 04:44:087 (4) - Not so relevant, but that's not perfectly stacked to the stream! done
  14. 04:50:889 (2) - I wouldn't incline this, just a simple mirrored version of the previous slider would be better I'll keep this too, I think is kind of funny when playing
Really impressed by this map, awesome flow and fun to play too, good luck!

thanks o/
Kanari
Topic Starter
Natsu
Yay thanks
Xinely
did irc mod with natsu

i lost the log ok
Topic Starter
Natsu
:3

aaaaaaaaaaaaaaa
2015-08-20 08:14 Xinely: btw need epilepsy
2015-08-20 08:14 Natsu: ya
2015-08-20 08:17 Xinely: and 1 unused SB file
2015-08-20 08:17 Xinely: http://puu.sh/jI9Zw.png
2015-08-20 08:18 Xinely: or ask kanari where she used it.. i cant find
2015-08-20 08:19 Natsu: ya I can't find it either
2015-08-20 08:22 Xinely: if you can follow vocal in 00:02:313 - why skip 00:05:104 - this vocal?
2015-08-20 08:24 Natsu: cuz current rhythm its ez to play at this part
2015-08-20 08:24 Natsu: if not I'll need to do a red circle then blue slider to red then circle
2015-08-20 08:24 Natsu: and will become really weird to pay LOL
2015-08-20 08:24 Xinely: still weird for me
2015-08-20 08:25 Xinely: wait.. vocal isnt in red and blue
2015-08-20 08:25 Xinely: ok shit
2015-08-20 08:26 Natsu: ya that's why vocal is between red and blue, before is clearly blue but not this one
2015-08-20 08:26 Natsu: that's why I did slider instead
2015-08-20 08:26 Xinely: im lazy to mod a s d f
2015-08-20 08:28 Xinely: on first part.. well i still can understand why you do put 15% for them but im afraid they are audible or not
2015-08-20 08:28 Natsu: wich one?
2015-08-20 08:28 Xinely: all
2015-08-20 08:28 Xinely: 00:07:633 - 00:07:982 - and so on
2015-08-20 08:29 Natsu: 00:07:459 (2) - - did remove this one, cuz actually is piano on tail lol
2015-08-20 08:29 Xinely: 00:17:052 - and here i cant see reason why 15% (if it because vocal)then inconsistency with 00:17:401 -
2015-08-20 08:30 Natsu: removed too
2015-08-20 08:30 Natsu: 00:07:808 (3) - keeped this cuz there isn't sound at tail
2015-08-20 08:32 Xinely: 00:18:360 (5) - im sure that piano doesnt sound at 1/4
2015-08-20 08:33 Natsu: its 1/8, but I did just map the one at 1/4, since mapping both will be really ahrd and annoying to play
2015-08-20 08:34 Natsu: can remove it if you want :p
2015-08-20 08:34 Xinely: better to remove to avoid questionable snap
2015-08-20 08:35 Natsu: well it soudn clearly, but I dind't like the circle either
2015-08-20 08:36 Xinely: sound clearly but clearly for 1/8
2015-08-20 08:36 Xinely: 00:18:970 - 00:18:621 - better to remove whistles here imo.. spamming whistle sound not really good especially they have weak piano
2015-08-20 08:36 Natsu: ya is 1/8 triple
2015-08-20 08:36 Natsu: it have 1/4 :p
2015-08-20 08:37 Natsu: removed
2015-08-20 08:37 Xinely: just 1/8 in 00:18:403 -
2015-08-20 08:37 Natsu: are 2 sounds no 1, I did remove anyways
2015-08-20 08:38 Xinely: 00:26:470 (4,5) - just my taste that ctrl+g makes flow feels better
2015-08-20 08:38 Natsu: but this will feel weird D: 00:26:645 (5,1) -
2015-08-20 08:39 Xinely: not really imo lol
2015-08-20 08:39 Xinely: literally i like diagonal flow lol
2015-08-20 08:39 Natsu: cursor movement is weird and not curvy :x
2015-08-20 08:40 Xinely: well k
2015-08-20 08:40 Natsu: also 4 will return to 2 tail really weird
2015-08-20 08:40 Xinely: literally we have different flow's taste
2015-08-20 08:41 Xinely: 00:28:738 - why 15% while it sounds same as 00:29:087 -
2015-08-20 08:41 Xinely: wait.. missed piano.. k
2015-08-20 08:42 Xinely: 00:30:831 (1) - add finish on head? bg music is cymbal afterall
2015-08-20 08:42 Natsu: http://puu.sh/jIbfE/ab742150e2.jpg this is what I don't want to ctrl g since that movement that I did in red break flow :c
2015-08-20 08:42 Natsu: oh removed line
2015-08-20 08:45 Xinely: 00:32:226 (1) - i feel a bit weird about spacing in here when the vocal isnt pitch and has no strong music
2015-08-20 08:45 Natsu: is for the cange in pattern, if you notice I use spacing in the patterns and jumps only from pattern to pattern
2015-08-20 08:46 Natsu: 00:32:052 - one section end in the music 00:32:226 a new one start
2015-08-20 08:48 Xinely: tbh still feel a bit weird.. well as long not a big issue. ok
2015-08-20 08:48 Natsu: isn't at issue, I always been mapping like this :o
2015-08-20 08:48 Natsu: last felt one have the same changes between combos too
2015-08-20 08:50 Xinely: 00:35:714 (3) - aa.. if possible dont make overlap of slider's tail with slider's body
2015-08-20 08:52 Natsu: o thse are safe
2015-08-20 08:52 Natsu: I did the same here remember https://osu.ppy.sh/ss/3562341
2015-08-20 08:52 Xinely: 00:49:755 (3) - i feel like... we dont need whistle for just a weak vocal
2015-08-20 08:53 Natsu: removed
2015-08-20 08:57 Xinely: 00:52:110 - and why 15% when the music is same with 00:51:761 - ?
2015-08-20 08:58 Natsu: oh there was no vocal at first one, but I did remove
2015-08-20 09:00 Natsu: http://puu.sh/jIci2/305d2a0544.jpg
2015-08-20 09:00 Xinely: 01:04:319 (1) - how about soft finish here because the cymbal>
2015-08-20 09:00 Xinely: *?
2015-08-20 09:01 Natsu: done
2015-08-20 09:01 Xinely: lol kanari =3=
2015-08-20 09:01 Natsu: baka hahaha
2015-08-20 09:01 Xinely: 01:15:133 (6) - finish
2015-08-20 09:02 Natsu: that sieg prog is really nice lol
2015-08-20 09:02 Xinely: sieg ilu
2015-08-20 09:02 Natsu: added
2015-08-20 09:02 Natsu: yeah looking manaually was so shit ahahah
2015-08-20 09:03 Xinely: 01:17:052 (1) - nah i know u make it because of your pattern but a very weaaaaaaaaaaaaaaaaaaaaak sound with jump plays.. not really well for me
2015-08-20 09:04 Natsu: isn't that weak just sound like that cuz is drum sound
2015-08-20 09:04 Xinely: 01:16:005 (1,2,1,2,1,2) - weaker than these
2015-08-20 09:05 Natsu: but play cool, if I use regular spacing plays really bad :c
2015-08-20 09:05 Xinely: stack instead
2015-08-20 09:06 Natsu: lol no that will play bad and will not fit the music x.x
2015-08-20 09:06 Xinely: well just find another way
2015-08-20 09:06 Xinely: i just really dislike random jump
2015-08-20 09:06 Natsu: I really like it tbh isn't random
2015-08-20 09:06 Natsu: it follows the cahnge in music instruments
2015-08-20 09:07 Natsu: is just like 01:17:052 (1,1) -
2015-08-20 09:07 Xinely: well fine
2015-08-20 09:07 Xinely: 01:27:342 (5) - u suck finish on head
2015-08-20 09:08 Natsu: added
2015-08-20 09:08 Xinely: 01:28:040 (3) - 01:28:389 (4) - 's tail
2015-08-20 09:08 Xinely: same
2015-08-20 09:08 Xinely: 01:43:912 - wa
2015-08-20 09:08 Xinely: 01:45:656 - wa
2015-08-20 09:10 Natsu: added in first and last
2015-08-20 09:10 Natsu: second in third is just a strong clap o:
2015-08-20 09:12 Natsu: idk why I do miss so many finish LOL
2015-08-20 09:12 Xinely: because you suck
2015-08-20 09:12 Natsu: WEW
2015-08-20 09:12 Xinely: WEW
2015-08-20 09:14 Xinely: 02:00:220 (2) - i think this triplet feels better if you place this circle to rightward if i feel the flow from your previous stream
2015-08-20 09:14 Xinely: 02:11:121 (7) - aaaaaaaaaaa
2015-08-20 09:15 Natsu: I think flow its fine, since: http://puu.sh/jId39/1437abcb36.jpg
2015-08-20 09:15 Natsu: added aaaaaaaaaaaaa
2015-08-20 09:17 Xinely: 02:21:587 - aaaaaaaaaaaaaaaaaaaaaaa
2015-08-20 09:17 Natsu: aaaaaaaaa
2015-08-20 09:17 Xinely: 02:21:935 - and aaa
2015-08-20 09:17 Natsu: aaaaa
2015-08-20 09:17 Xinely: 02:32:226 (1) - aaaaaaa shit
2015-08-20 09:18 Natsu: saaaaaaaaaaaaa
2015-08-20 09:19 Xinely: maybe my title is hitsound checker
2015-08-20 09:19 Natsu: ya
2015-08-20 09:19 Natsu: Xinely aaaaaaaaaaaaaaaaa
2015-08-20 09:20 Xinely: 02:46:005 (4) - wait wait.. if i see the distance is increasing 0,1x by each circles.. why not use 1,1x here?
2015-08-20 09:21 Natsu: lol fixed
2015-08-20 09:21 Natsu: 5 sdid move somehow lel
2015-08-20 09:22 Xinely: 02:55:249 (5) - aaaaaaaa
2015-08-20 09:22 Xinely: 02:55:947 (3) - /me slaps
2015-08-20 09:22 Natsu: aaaaaaaaaaaaaaa
2015-08-20 09:23 Xinely: 02:56:296 (4) - tail aaaaaaaaa
2015-08-20 09:23 Natsu: aaaaaaa
2015-08-20 09:24 Xinely: 02:58:738 (6) - just my taste again that a jump for emphazing bell sound would be great.. ctrl+g maybe?
2015-08-20 09:25 Xinely: 03:11:819 (5) - aaaaaaaaaaaaa
2015-08-20 09:25 Natsu: your taste suck
2015-08-20 09:25 Natsu: joke done ahhahahaha
2015-08-20 09:25 Xinely: 03:13:563 - and this shit
2015-08-20 09:25 Natsu: and aaaaaaaaaaaaaaaaaa
2015-08-20 09:26 Natsu: aaaaaaaaaaaaaaaaaaaaaaaa
2015-08-20 09:26 Xinely: 03:22:633 (1) - you suck aaaaaaaaaaaaa
2015-08-20 09:26 Xinely: 03:28:214 (1) - and suck
2015-08-20 09:27 Xinely: 03:27:866 (3) - and yeah (probably only)
2015-08-20 09:27 Natsu: asasdaaa
2015-08-20 09:27 Natsu: only what
2015-08-20 09:27 Xinely: probably add finish i mean
2015-08-20 09:27 Xinely: 03:29:435 - and i have to feel sad with skip with piano.. slider art would be rip to break so just saying
2015-08-20 09:28 Xinely: 03:33:796 (1) - natsu im gonna to kill you really
2015-08-20 09:28 Natsu: but guitar is more awesome in first lol
2015-08-20 09:28 Natsu: why killme in second ahahha
2015-08-20 09:29 Xinely: both are great
2015-08-20 09:29 Xinely: 03:49:494 - AAAAAAAAAAAAA (just probably again since not really loud)
2015-08-20 09:29 Xinely: 03:50:540 (6) - if this one im gonna kill you for sure
2015-08-20 09:30 Natsu: a
2015-08-20 09:30 Natsu: aaaaaaaaaaaaaaaaa
2015-08-20 09:30 Xinely: 03:58:563 (3) - a
2015-08-20 09:30 Natsu: aaaaa
2015-08-20 09:31 Natsu: btw I did send this to monstrata https://i.ppy.sh/72f07e02b0ae35dfe9af9d ... 642e706e67
2015-08-20 09:31 Xinely: 04:01:877 - 04:02:052 - 04:02:226 - just if possible make them into 1 diagonal line flow?
2015-08-20 09:31 Xinely: LOL
2015-08-20 09:32 Natsu: don't break my symmetry wew
2015-08-20 09:32 Natsu: and yeah idk if he died take it seriously ahahha
2015-08-20 09:32 Xinely: https://osu.ppy.sh/s/292077
2015-08-20 09:33 Natsu: .LOL no pls
2015-08-20 09:33 Natsu: maybe I should map that song with symmetry
2015-08-20 09:35 Xinely: 04:21:238 - a kiai fountain would be great /runs
2015-08-20 09:36 Natsu: ohhhhhhhhhhh ohhhhhhhhhhhhhhh ohhhhhhhhhhhhhhh
2015-08-20 09:36 Natsu: not sure u want it
2015-08-20 09:36 Xinely: aa aaa aaa fine
2015-08-20 09:36 Xinely: 04:36:412 (3) - a jump if possible? i dont know your taste so do your experiment
2015-08-20 09:38 Natsu: mmm idk I think current its fine, I'll need to move too much stuff If I do jumplol
2015-08-20 09:38 Xinely: 04:59:610 - aaaaaaaaaa
2015-08-20 09:38 Xinely: 04:57:866 - and aaa
2015-08-20 09:38 Natsu: aaaaaaaaaaa
2015-08-20 09:38 Xinely: yep fine.. just say to make it better? lol
2015-08-20 09:39 Natsu: :o
2015-08-20 09:39 Xinely: i go to sleep aaaaaa
2015-08-20 09:39 Xinely: it means done
Xinely
#1
Topic Starter
Natsu
thankssssssssssssss /o\
Marirose
omg its this song!! would u mind me join as mania guest natsu san XD??
Topic Starter
Natsu

Marirose wrote:

omg its this song!! would u mind me join as mania guest natsu san XD??
aww it's already bubbled XD, and I think will take really long to get modders for mania :L. maybe in another of my maps, but thanks for offering <3
Marirose

Natsu wrote:

Marirose wrote:

omg its this song!! would u mind me join as mania guest natsu san XD??
aww it's already bubbled XD, and I think will take really long to get modders for mania :L. maybe in another of my maps, but thanks for offering <3
lol all right bro,i really love this song ,it was my first time hear it half 1 year ago,i nevery forget dat epic arrange and vocal www
Cherry Blossom
Checking random bubbled maps to see if there are maps with unrankable issues.
I randomly checked this one and it seems i don't have anything to say about this. To show that i didn't waste my time, take this.
#2
Good luck ~


(Due to the new BN rule, if there is a change after this bubble, call me back to rebubble)
Topic Starter
Natsu
wooooooooow thanks :D
Nyukai
I'll check this later if I'm able to
EDIT: already checked and seems fine, limit is reached so we'll have to wait
Nyukai
Dropped some suggestions but nothing was changed, so... approved.
Rapthorn
I love this song so much

grats
Topic Starter
Natsu
thanks :3
Vhy
yay gratz <3
Euny
gratzzzzzzzz youlo.
Feb
gz natsu :^D
10nya

10nya wrote:

credit mp3 to tennya thanks REAL
lol grats baka natsu :D
Topic Starter
Natsu

10nya wrote:

10nya wrote:

credit mp3 to tennya thanks REAL
lol grats baka natsu :D
wew thanks again for mp3 10gatos :D
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