forum

Hatsunetsumiko's - Pieces

posted
Total Posts
43
show more
DeletedUser_3638005
Hi, M4M from your queue.

Alice
00:01:877 (2,3) - This flows poorly, the transition from 2 to 3 is harsh considering the pattern before it. Moving 00:02:052 (3) - down seems to play better. (00:02:313 (4,5) - will need some readjustments if you do change 00:02:052 (3) - )
00:12:865 (1) - Piano notes come in here, I suggest you space out those 00:12:691 (5,1) - just like you have done here 00:04:319 (5,1) -
00:43:738 (2) - The kick drums come in here, and many sliders along this part end with a very strong beat. I realize that that you are mapping to the vocals mostly, however, I tried changing your slider starts to where the strong beat is, and it feels a lot better to play. It's actually possible with a lot effort you can achieve mapping to the vocals while starting the sliders on the strong beats.
00:46:877 (3) - I'm just pointing out the sliders that end on a strong beat so you don't have to look for them if you decide to change it.
00:47:575 (6) - This.
00:47:924 (7) - This.
00:53:156 (1) - This.
00:53:505 (2) - This.
01:19:668 (5) - The movement the player has to make from (5) to (6) is actually very steep, since the slidertail is so small, almost no one will follow that slider to the end, and it might cause some sliderbreaks or 100s.
01:32:401 (3) - I am personally fine with this kind of slider, but it could cause some confusion among players because of its movement, especially if you're playing it for the first time.
02:54:203 (3) - Some of your sliders in the kiai time also end in strong beats. It's very few though, you could keep it.
02:56:296 (4) - Likewise.
03:34:842 (1) - Because the slider is very short, it could confuse and make movement harsh. Unlike 03:36:412 (1) - this. This is fine.
03:43:912 (2) - Please do change this.

The rest is fine, I didn't find anything else to point out. :)
Good luck with ranking!
Topic Starter
Natsu
Riven

Riven wrote:

Hi, M4M from your queue.

00:01:877 (2,3) - This flows poorly, the transition from 2 to 3 is harsh considering the pattern before it. Moving 00:02:052 (3) - down seems to play better. (00:02:313 (4,5) - will need some readjustments if you do change 00:02:052 (3) - ) its a lineal pattern, idk why you think it flow poorly, since when playing you just move you cursor in a liner way.
00:12:865 (1) - Piano notes come in here, I suggest you space out those 00:12:691 (5,1) - just like you have done here 00:04:319 (5,1) - I'll think about this, keeped for now, sicne I can't figure how to make this work and keep a cool pattern
00:43:738 (2) - The kick drums come in here, and many sliders along this part end with a very strong beat. I realize that that you are mapping to the vocals mostly, however, I tried changing your slider starts to where the strong beat is, and it feels a lot better to play. It's actually possible with a lot effort you can achieve mapping to the vocals while starting the sliders on the strong beats. No, you can't map both vocals and drums, well basically yes, but that will end in you mapping alot of random, 1/2 circles that will make the game play confused, also I love map to vocals that's why I do mapping xD, so yeah basically I prefer to keep this like it is, and yes not changing them under any case, cuz it will break my mapping logic orz
00:46:877 (3) - I'm just pointing out the sliders that end on a strong beat so you don't have to look for them if you decide to change it.
00:47:575 (6) - This.
00:47:924 (7) - This.
00:53:156 (1) - This.
00:53:505 (2) - This.
01:19:668 (5) - The movement the player has to make from (5) to (6) is actually very steep, since the slidertail is so small, almost no one will follow that slider to the end, and it might cause some sliderbreaks or 100s. yeah, you don't need to end the sliders to the end to do a 300 hit, if you actually test the map you will notice that there is no way to break combo or hit 100 there, that's how sliders works
01:32:401 (3) - I am personally fine with this kind of slider, but it could cause some confusion among players because of its movement, especially if you're playing it for the first time. shape is really clear, I don't know what you find confused about this
02:54:203 (3) - Some of your sliders in the kiai time also end in strong beats. It's very few though, you could keep it. I did explain those in previous mod
02:56:296 (4) - Likewise. cause of vocals
03:34:842 (1) - Because the slider is very short, it could confuse and make movement harsh. Unlike 03:36:412 (1) - this. This is fine. both are fine, already did use them in other maps, even in a normal diff, also already test them by myself and I personally don't find issue with it
03:43:912 (2) - Please do change this. why?

The rest is fine, I didn't find anything else to point out. :)

sorry for deny alot, but actually the slider shapes are all fine, there are any issue with them orz, and slider ending on drums is on purpose, since I'm basically mapping only to the vocals like I do in all my maps, changing one will mean changing everything in the map (remap)
Good luck with ranking!

thanks
Leader
Hello

[Alice]
  1. You should try finding a new diff name, maybe looking for an adjective/noun that ressembles or describes the character would be better than using the name of the character itself
  2. 00:02:052 (3,4) - I'd reduce the spacing between these two sliders in order to make the 1/4 distance more clear for everyone, it comes a bit too sudden as it is now
  3. 00:39:203 (7) - It's technically fine, but the clap on the slider's tail sounds a bit too loud for my ears...
  4. 01:04:668 (4,5) - The whole pattern would play definitely better if you don't stack these two notes. As it is now, the stack actually ruins the nice flow that these two triplets produce
  5. 01:06:412 (2,3,4,5,6,7) - By looking at the whole map, I would totally stack this kind of pattern in order to make the map look more structured and cleaner (there are a few others, don't forget to fix them as well if you are going to accept my suggestion)
  6. 01:24:203 (2,3,4,5) - Althought the pattern plays totally fine, I'd prefer to see simple curved sliders, would flow and look better as the song is calm and paced
  7. 01:36:935 (2) - This could be better if the slider is inclined by 90° compared to the previous one
  8. 02:23:156 (2) - How about moving this a bit up? Better flow there
  9. 02:32:575 (4,5) - Same as 01:04:668 (4,5) -
  10. 03:53:331 (5) - Aw man, this slider looks a bit too crumpled
  11. 04:10:424 (3,4) - You could also fix these as I pointed out in the first suggestion
  12. 04:25:249 (1,2,3,4) - Such a lazy pattern, it could be emphasized much better as the voice is going to be shriller...
  13. 04:44:087 (4) - Not so relevant, but that's not perfectly stacked to the stream!
  14. 04:50:889 (2) - I wouldn't incline this, just a simple mirrored version of the previous slider would be better
Really impressed by this map, awesome flow and fun to play too, good luck!
Topic Starter
Natsu
Leader

Leader wrote:

Hello

[Alice]
  1. You should try finding a new diff name, maybe looking for an adjective/noun that ressembles or describes the character would be better than using the name of the character itself mmm ya tbh I feel it weird as well, I did change to something else
  2. 00:02:052 (3,4) - I'd reduce the spacing between these two sliders in order to make the 1/4 distance more clear for everyone, it comes a bit too sudden as it is now ya other people did point this as well, did overlap them a bit
  3. 00:39:203 (7) - It's technically fine, but the clap on the slider's tail sounds a bit too loud for my ears... did reduce volume a bit
  4. 01:04:668 (4,5) - The whole pattern would play definitely better if you don't stack these two notes. As it is now, the stack actually ruins the nice flow that these two triplets produce fixed
  5. 01:06:412 (2,3,4,5,6,7) - By looking at the whole map, I would totally stack this kind of pattern in order to make the map look more structured and cleaner (there are a few others, don't forget to fix them as well if you are going to accept my suggestion) yeah, but still want to keep this, since those rotate triangles do a kind of fun movement when playing, keeping this one for now
  6. 01:24:203 (2,3,4,5) - Althought the pattern plays totally fine, I'd prefer to see simple curved sliders, would flow and look better as the song is calm and paced ya you are the second person who told me this, so I did them curved instead
  7. 01:36:935 (2) - This could be better if the slider is inclined by 90° compared to the previous one sure
  8. 02:23:156 (2) - How about moving this a bit up? Better flow there k
  9. 02:32:575 (4,5) - Same as 01:04:668 (4,5) - yup
  10. 03:53:331 (5) - Aw man, this slider looks a bit too crumpled ah I did move and add some control point hope is better now
  11. 04:10:424 (3,4) - You could also fix these as I pointed out in the first suggestion ya
  12. 04:25:249 (1,2,3,4) - Such a lazy pattern, it could be emphasized much better as the voice is going to be shriller... mmm keeped for now, I think its fine, but if I think in a better pattern I'll do for sure
  13. 04:44:087 (4) - Not so relevant, but that's not perfectly stacked to the stream! done
  14. 04:50:889 (2) - I wouldn't incline this, just a simple mirrored version of the previous slider would be better I'll keep this too, I think is kind of funny when playing
Really impressed by this map, awesome flow and fun to play too, good luck!

thanks o/
Kanari
Topic Starter
Natsu
Yay thanks
Xinely
did irc mod with natsu

i lost the log ok
Topic Starter
Natsu
:3

aaaaaaaaaaaaaaa
2015-08-20 08:14 Xinely: btw need epilepsy
2015-08-20 08:14 Natsu: ya
2015-08-20 08:17 Xinely: and 1 unused SB file
2015-08-20 08:17 Xinely: http://puu.sh/jI9Zw.png
2015-08-20 08:18 Xinely: or ask kanari where she used it.. i cant find
2015-08-20 08:19 Natsu: ya I can't find it either
2015-08-20 08:22 Xinely: if you can follow vocal in 00:02:313 - why skip 00:05:104 - this vocal?
2015-08-20 08:24 Natsu: cuz current rhythm its ez to play at this part
2015-08-20 08:24 Natsu: if not I'll need to do a red circle then blue slider to red then circle
2015-08-20 08:24 Natsu: and will become really weird to pay LOL
2015-08-20 08:24 Xinely: still weird for me
2015-08-20 08:25 Xinely: wait.. vocal isnt in red and blue
2015-08-20 08:25 Xinely: ok shit
2015-08-20 08:26 Natsu: ya that's why vocal is between red and blue, before is clearly blue but not this one
2015-08-20 08:26 Natsu: that's why I did slider instead
2015-08-20 08:26 Xinely: im lazy to mod a s d f
2015-08-20 08:28 Xinely: on first part.. well i still can understand why you do put 15% for them but im afraid they are audible or not
2015-08-20 08:28 Natsu: wich one?
2015-08-20 08:28 Xinely: all
2015-08-20 08:28 Xinely: 00:07:633 - 00:07:982 - and so on
2015-08-20 08:29 Natsu: 00:07:459 (2) - - did remove this one, cuz actually is piano on tail lol
2015-08-20 08:29 Xinely: 00:17:052 - and here i cant see reason why 15% (if it because vocal)then inconsistency with 00:17:401 -
2015-08-20 08:30 Natsu: removed too
2015-08-20 08:30 Natsu: 00:07:808 (3) - keeped this cuz there isn't sound at tail
2015-08-20 08:32 Xinely: 00:18:360 (5) - im sure that piano doesnt sound at 1/4
2015-08-20 08:33 Natsu: its 1/8, but I did just map the one at 1/4, since mapping both will be really ahrd and annoying to play
2015-08-20 08:34 Natsu: can remove it if you want :p
2015-08-20 08:34 Xinely: better to remove to avoid questionable snap
2015-08-20 08:35 Natsu: well it soudn clearly, but I dind't like the circle either
2015-08-20 08:36 Xinely: sound clearly but clearly for 1/8
2015-08-20 08:36 Xinely: 00:18:970 - 00:18:621 - better to remove whistles here imo.. spamming whistle sound not really good especially they have weak piano
2015-08-20 08:36 Natsu: ya is 1/8 triple
2015-08-20 08:36 Natsu: it have 1/4 :p
2015-08-20 08:37 Natsu: removed
2015-08-20 08:37 Xinely: just 1/8 in 00:18:403 -
2015-08-20 08:37 Natsu: are 2 sounds no 1, I did remove anyways
2015-08-20 08:38 Xinely: 00:26:470 (4,5) - just my taste that ctrl+g makes flow feels better
2015-08-20 08:38 Natsu: but this will feel weird D: 00:26:645 (5,1) -
2015-08-20 08:39 Xinely: not really imo lol
2015-08-20 08:39 Xinely: literally i like diagonal flow lol
2015-08-20 08:39 Natsu: cursor movement is weird and not curvy :x
2015-08-20 08:40 Xinely: well k
2015-08-20 08:40 Natsu: also 4 will return to 2 tail really weird
2015-08-20 08:40 Xinely: literally we have different flow's taste
2015-08-20 08:41 Xinely: 00:28:738 - why 15% while it sounds same as 00:29:087 -
2015-08-20 08:41 Xinely: wait.. missed piano.. k
2015-08-20 08:42 Xinely: 00:30:831 (1) - add finish on head? bg music is cymbal afterall
2015-08-20 08:42 Natsu: http://puu.sh/jIbfE/ab742150e2.jpg this is what I don't want to ctrl g since that movement that I did in red break flow :c
2015-08-20 08:42 Natsu: oh removed line
2015-08-20 08:45 Xinely: 00:32:226 (1) - i feel a bit weird about spacing in here when the vocal isnt pitch and has no strong music
2015-08-20 08:45 Natsu: is for the cange in pattern, if you notice I use spacing in the patterns and jumps only from pattern to pattern
2015-08-20 08:46 Natsu: 00:32:052 - one section end in the music 00:32:226 a new one start
2015-08-20 08:48 Xinely: tbh still feel a bit weird.. well as long not a big issue. ok
2015-08-20 08:48 Natsu: isn't at issue, I always been mapping like this :o
2015-08-20 08:48 Natsu: last felt one have the same changes between combos too
2015-08-20 08:50 Xinely: 00:35:714 (3) - aa.. if possible dont make overlap of slider's tail with slider's body
2015-08-20 08:52 Natsu: o thse are safe
2015-08-20 08:52 Natsu: I did the same here remember https://osu.ppy.sh/ss/3562341
2015-08-20 08:52 Xinely: 00:49:755 (3) - i feel like... we dont need whistle for just a weak vocal
2015-08-20 08:53 Natsu: removed
2015-08-20 08:57 Xinely: 00:52:110 - and why 15% when the music is same with 00:51:761 - ?
2015-08-20 08:58 Natsu: oh there was no vocal at first one, but I did remove
2015-08-20 09:00 Natsu: http://puu.sh/jIci2/305d2a0544.jpg
2015-08-20 09:00 Xinely: 01:04:319 (1) - how about soft finish here because the cymbal>
2015-08-20 09:00 Xinely: *?
2015-08-20 09:01 Natsu: done
2015-08-20 09:01 Xinely: lol kanari =3=
2015-08-20 09:01 Natsu: baka hahaha
2015-08-20 09:01 Xinely: 01:15:133 (6) - finish
2015-08-20 09:02 Natsu: that sieg prog is really nice lol
2015-08-20 09:02 Xinely: sieg ilu
2015-08-20 09:02 Natsu: added
2015-08-20 09:02 Natsu: yeah looking manaually was so shit ahahah
2015-08-20 09:03 Xinely: 01:17:052 (1) - nah i know u make it because of your pattern but a very weaaaaaaaaaaaaaaaaaaaaak sound with jump plays.. not really well for me
2015-08-20 09:04 Natsu: isn't that weak just sound like that cuz is drum sound
2015-08-20 09:04 Xinely: 01:16:005 (1,2,1,2,1,2) - weaker than these
2015-08-20 09:05 Natsu: but play cool, if I use regular spacing plays really bad :c
2015-08-20 09:05 Xinely: stack instead
2015-08-20 09:06 Natsu: lol no that will play bad and will not fit the music x.x
2015-08-20 09:06 Xinely: well just find another way
2015-08-20 09:06 Xinely: i just really dislike random jump
2015-08-20 09:06 Natsu: I really like it tbh isn't random
2015-08-20 09:06 Natsu: it follows the cahnge in music instruments
2015-08-20 09:07 Natsu: is just like 01:17:052 (1,1) -
2015-08-20 09:07 Xinely: well fine
2015-08-20 09:07 Xinely: 01:27:342 (5) - u suck finish on head
2015-08-20 09:08 Natsu: added
2015-08-20 09:08 Xinely: 01:28:040 (3) - 01:28:389 (4) - 's tail
2015-08-20 09:08 Xinely: same
2015-08-20 09:08 Xinely: 01:43:912 - wa
2015-08-20 09:08 Xinely: 01:45:656 - wa
2015-08-20 09:10 Natsu: added in first and last
2015-08-20 09:10 Natsu: second in third is just a strong clap o:
2015-08-20 09:12 Natsu: idk why I do miss so many finish LOL
2015-08-20 09:12 Xinely: because you suck
2015-08-20 09:12 Natsu: WEW
2015-08-20 09:12 Xinely: WEW
2015-08-20 09:14 Xinely: 02:00:220 (2) - i think this triplet feels better if you place this circle to rightward if i feel the flow from your previous stream
2015-08-20 09:14 Xinely: 02:11:121 (7) - aaaaaaaaaaa
2015-08-20 09:15 Natsu: I think flow its fine, since: http://puu.sh/jId39/1437abcb36.jpg
2015-08-20 09:15 Natsu: added aaaaaaaaaaaaa
2015-08-20 09:17 Xinely: 02:21:587 - aaaaaaaaaaaaaaaaaaaaaaa
2015-08-20 09:17 Natsu: aaaaaaaaa
2015-08-20 09:17 Xinely: 02:21:935 - and aaa
2015-08-20 09:17 Natsu: aaaaa
2015-08-20 09:17 Xinely: 02:32:226 (1) - aaaaaaa shit
2015-08-20 09:18 Natsu: saaaaaaaaaaaaa
2015-08-20 09:19 Xinely: maybe my title is hitsound checker
2015-08-20 09:19 Natsu: ya
2015-08-20 09:19 Natsu: Xinely aaaaaaaaaaaaaaaaa
2015-08-20 09:20 Xinely: 02:46:005 (4) - wait wait.. if i see the distance is increasing 0,1x by each circles.. why not use 1,1x here?
2015-08-20 09:21 Natsu: lol fixed
2015-08-20 09:21 Natsu: 5 sdid move somehow lel
2015-08-20 09:22 Xinely: 02:55:249 (5) - aaaaaaaa
2015-08-20 09:22 Xinely: 02:55:947 (3) - /me slaps
2015-08-20 09:22 Natsu: aaaaaaaaaaaaaaa
2015-08-20 09:23 Xinely: 02:56:296 (4) - tail aaaaaaaaa
2015-08-20 09:23 Natsu: aaaaaaa
2015-08-20 09:24 Xinely: 02:58:738 (6) - just my taste again that a jump for emphazing bell sound would be great.. ctrl+g maybe?
2015-08-20 09:25 Xinely: 03:11:819 (5) - aaaaaaaaaaaaa
2015-08-20 09:25 Natsu: your taste suck
2015-08-20 09:25 Natsu: joke done ahhahahaha
2015-08-20 09:25 Xinely: 03:13:563 - and this shit
2015-08-20 09:25 Natsu: and aaaaaaaaaaaaaaaaaa
2015-08-20 09:26 Natsu: aaaaaaaaaaaaaaaaaaaaaaaa
2015-08-20 09:26 Xinely: 03:22:633 (1) - you suck aaaaaaaaaaaaa
2015-08-20 09:26 Xinely: 03:28:214 (1) - and suck
2015-08-20 09:27 Xinely: 03:27:866 (3) - and yeah (probably only)
2015-08-20 09:27 Natsu: asasdaaa
2015-08-20 09:27 Natsu: only what
2015-08-20 09:27 Xinely: probably add finish i mean
2015-08-20 09:27 Xinely: 03:29:435 - and i have to feel sad with skip with piano.. slider art would be rip to break so just saying
2015-08-20 09:28 Xinely: 03:33:796 (1) - natsu im gonna to kill you really
2015-08-20 09:28 Natsu: but guitar is more awesome in first lol
2015-08-20 09:28 Natsu: why killme in second ahahha
2015-08-20 09:29 Xinely: both are great
2015-08-20 09:29 Xinely: 03:49:494 - AAAAAAAAAAAAA (just probably again since not really loud)
2015-08-20 09:29 Xinely: 03:50:540 (6) - if this one im gonna kill you for sure
2015-08-20 09:30 Natsu: a
2015-08-20 09:30 Natsu: aaaaaaaaaaaaaaaaa
2015-08-20 09:30 Xinely: 03:58:563 (3) - a
2015-08-20 09:30 Natsu: aaaaa
2015-08-20 09:31 Natsu: btw I did send this to monstrata https://i.ppy.sh/72f07e02b0ae35dfe9af9d ... 642e706e67
2015-08-20 09:31 Xinely: 04:01:877 - 04:02:052 - 04:02:226 - just if possible make them into 1 diagonal line flow?
2015-08-20 09:31 Xinely: LOL
2015-08-20 09:32 Natsu: don't break my symmetry wew
2015-08-20 09:32 Natsu: and yeah idk if he died take it seriously ahahha
2015-08-20 09:32 Xinely: https://osu.ppy.sh/s/292077
2015-08-20 09:33 Natsu: .LOL no pls
2015-08-20 09:33 Natsu: maybe I should map that song with symmetry
2015-08-20 09:35 Xinely: 04:21:238 - a kiai fountain would be great /runs
2015-08-20 09:36 Natsu: ohhhhhhhhhhh ohhhhhhhhhhhhhhh ohhhhhhhhhhhhhhh
2015-08-20 09:36 Natsu: not sure u want it
2015-08-20 09:36 Xinely: aa aaa aaa fine
2015-08-20 09:36 Xinely: 04:36:412 (3) - a jump if possible? i dont know your taste so do your experiment
2015-08-20 09:38 Natsu: mmm idk I think current its fine, I'll need to move too much stuff If I do jumplol
2015-08-20 09:38 Xinely: 04:59:610 - aaaaaaaaaa
2015-08-20 09:38 Xinely: 04:57:866 - and aaa
2015-08-20 09:38 Natsu: aaaaaaaaaaa
2015-08-20 09:38 Xinely: yep fine.. just say to make it better? lol
2015-08-20 09:39 Natsu: :o
2015-08-20 09:39 Xinely: i go to sleep aaaaaa
2015-08-20 09:39 Xinely: it means done
Xinely
#1
Topic Starter
Natsu
thankssssssssssssss /o\
Marirose
omg its this song!! would u mind me join as mania guest natsu san XD??
Topic Starter
Natsu

Marirose wrote:

omg its this song!! would u mind me join as mania guest natsu san XD??
aww it's already bubbled XD, and I think will take really long to get modders for mania :L. maybe in another of my maps, but thanks for offering <3
Marirose

Natsu wrote:

Marirose wrote:

omg its this song!! would u mind me join as mania guest natsu san XD??
aww it's already bubbled XD, and I think will take really long to get modders for mania :L. maybe in another of my maps, but thanks for offering <3
lol all right bro,i really love this song ,it was my first time hear it half 1 year ago,i nevery forget dat epic arrange and vocal www
Cherry Blossom
Checking random bubbled maps to see if there are maps with unrankable issues.
I randomly checked this one and it seems i don't have anything to say about this. To show that i didn't waste my time, take this.
#2
Good luck ~


(Due to the new BN rule, if there is a change after this bubble, call me back to rebubble)
Topic Starter
Natsu
wooooooooow thanks :D
Nyukai
I'll check this later if I'm able to
EDIT: already checked and seems fine, limit is reached so we'll have to wait
Nyukai
Dropped some suggestions but nothing was changed, so... approved.
Rapthorn
I love this song so much

grats
Topic Starter
Natsu
thanks :3
Vhy
yay gratz <3
Euny
gratzzzzzzzz youlo.
Feb
gz natsu :^D
10nya

10nya wrote:

credit mp3 to tennya thanks REAL
lol grats baka natsu :D
Topic Starter
Natsu

10nya wrote:

10nya wrote:

credit mp3 to tennya thanks REAL
lol grats baka natsu :D
wew thanks again for mp3 10gatos :D
Please sign in to reply.

New reply