Exa
thanksExa wrote:
[Alice]
00:27:333 (2,1) - These 2 are the same, but you treat them very differently. This mostly occurs because you make the player tap on the red tick, resulting in skipping 00:28:205 - this. yeah I'm following vocals, instruments aren't that important for me, when you map you should prioritize the track you choose to map
00:42:857 (1,2,3) - You could easily put some more spacing here. nah its fine, I don't think that I should stress more those beats
00:43:205 (3) - The slider's tail maps nothing. Even the vocals intend on starting on the blue tick. yeah that's why I did add a circle in blue, since circles need a click action, slider tail doesn't
00:52:973 (4,1) - Strong linear movement because of the sharp jump. I suggest using a straight slider here. nah a curvy one looks better to me
00:55:589 - Don't skip that. Unless you can explain why you did it long 1/1 sliders fit better the hold vocal, 1/2 patterns will stress beats that I don't intended to map
00:59:426 - Same here. Even if you kept the last one, I strongly suggest changing this one so the player can tap on 00:59:601 - where a new sound starts. vocals
01:06:926 (5,6,7) - Ctrl+Shift+S that triangle and make it a bit larger instead of rotating it. There is more tension in all of these beats compared to the previous one. nah my current pattern plays better, tested by myself
01:13:205 (5,6) - Don't break the circular flow here, the song does not suggest it. Ctrl+J (6) and replace it. there wasn't any circular flow at first instance, its just a symmetrical pattern, and yes I like how it plays atm
01:15:473 (8) - It would make far more sense if this was Ctr+G'd because it would create a back-and-forth flow that suit perfectly with the vocals. However there is too little spacing after that, so you might want to change that too. current patterns plays perfectly to me and fit my interpretation of the music really nice
01:24:194 (2,3,4,5) - These look... less pretty than what I personally would like them to look. They propose a pretty forceful flow as well. not really in game these are less stressful to play than normal sliders
01:52:799 - Don\t skip that. same explain as 00:55:589
01:57:508 (1) - Remove NC lel. there is a new stanza I don't see a logical reason to remove it
02:00:996 (1) - NC? no, its part of the same music section
02:12:508 (8,9) - You could use a bit more spacing here too. I do tr to keep the same spacing between combos, if you notice is like that in all the diff
02:23:322 (3,4) - A-are you trying to blanket? If yes, then this an imperfect blanket this one isn't noticeable in game
02:27:159 (2,3) - Nazi imperfect blanket. Don't touch this lel. looks fine to me o.o
02:30:996 - Oh wow definitely don't skip that. Mapping the vocals does not really justify skipping that beat. lol even the music suggest to map it as 1/1 slider, notice that the strong hold sound its starting at 02:30:822 - the one that you pointed is just to keep the metronome
02:35:880 (1) - This slider's tail maps nothing. same respond as before case
02:50:357 (3) - Ctrl+G this for broken flow in order to bring out the strong red tick. nah I rarely like to break flow, mainly cuz it plays bad
02:53:496 (1,2) - Imperfect blanket. looks fine to me o.o
02:55:589 (1,3) - Imperfect blanket. this one is a bit off, but is part of a big pattern changing it will make me move too many things
02:55:240 (5,3) - You can avoid that overlap. can't notice ingame just in the editor should be fine
02:58:729 (6) - Ctrl+G that because tension and nice flow. if I do this I'll ruin the flow to 02:59:252 (7,1) -
02:59:950 (4,6) - Imperfect blanket I guess. Don't touch that either. seems fine to me
03:17:043 (1,2) - Imperfect blanket. ^
03:23:496 (1) - Remove NC. different spacing + vocal starting need a NC IMO
03:23:845 (3) - Add NC. is the end of the vocal section that I started with the before one
03:24:368 (1) - Remove NC. new section in the music starts here
03:25:764 (2,2,2) - I would do Ctrl+G individually on them. nah its an intended pattern
03:29:252 (1) - God of beat skipping. following guitar bring a better effect in this part, also doing long sliders is good for a non break map, since players can take a break here
03:34:833 (1) - Poor beats D; Pretty slider though. I don't understand what you call poor beat, if you like to map to the metronome that's ok, but try to understand that some people map to other instrument or vocals as well and there isn't nothing wrong with that, mapping to the guitar at this point is better to me than sticking to the metronome
03:36:403 (1) - Seems like you did Ctrl+G on that after finishing it. Move the anchors around so the slider-body outer lines are not visible on the head's and tail's curves. (Also place a hitcircle in the middle of the turns to know when they are perfectly circular). its a copy of 03:34:833 (1) -
03:43:380 (1,2) - Oh yuch, I personaly dislike these sliders too much. It's like they were are fat with curves, not sexy with with nice curves. sorry I love them too much lol
03:44:775 (1,2,1,2) - Use same DS. cymbal is clearly at 03:44:949 (2) - need different spacing
04:10:415 (3,4) - The vocals actually start on the red tick (check timing fix on general after you apply the mod and you'll see) so the head of (4) map's nothing. keeping this for now, since Im unsure about your timing, but I'll check this with a friend later, since he is good at timing
04:24:019 (1,2) - Imperfect blanket. looks fine to me o.o
04:29:078 (7,8) - Space them out. Don't stop the cursor's movement here. no vocals no movement
04:32:391 (1,2,3,4,5) - Make it a star shape (just move the slider between (2,3)) so the slider's shape makes sense.
04:37:973 (1,2,3,4,5) - Skipped every single major beat here nah I think my circle pattern is better, also I did use too many start patterns already
04:55:764 - Feels really weird not tapping here. vocals > instruments
[General]
- Offset should be 303. I'll check with someone else
- What is the diff's name relation to the song? its Alice theme song
- Pretty diff overall, good luck with ranking