Riven
Riven wrote:
Hi, M4M from your queue.
00:01:877 (2,3) - This flows poorly, the transition from 2 to 3 is harsh considering the pattern before it. Moving 00:02:052 (3) - down seems to play better. (00:02:313 (4,5) - will need some readjustments if you do change 00:02:052 (3) - ) its a lineal pattern, idk why you think it flow poorly, since when playing you just move you cursor in a liner way.
00:12:865 (1) - Piano notes come in here, I suggest you space out those 00:12:691 (5,1) - just like you have done here 00:04:319 (5,1) - I'll think about this, keeped for now, sicne I can't figure how to make this work and keep a cool pattern
00:43:738 (2) - The kick drums come in here, and many sliders along this part end with a very strong beat. I realize that that you are mapping to the vocals mostly, however, I tried changing your slider starts to where the strong beat is, and it feels a lot better to play. It's actually possible with a lot effort you can achieve mapping to the vocals while starting the sliders on the strong beats. No, you can't map both vocals and drums, well basically yes, but that will end in you mapping alot of random, 1/2 circles that will make the game play confused, also I love map to vocals that's why I do mapping xD, so yeah basically I prefer to keep this like it is, and yes not changing them under any case, cuz it will break my mapping logic orz
00:46:877 (3) - I'm just pointing out the sliders that end on a strong beat so you don't have to look for them if you decide to change it.
00:47:575 (6) - This.
00:47:924 (7) - This.
00:53:156 (1) - This.
00:53:505 (2) - This.
01:19:668 (5) - The movement the player has to make from (5) to (6) is actually very steep, since the slidertail is so small, almost no one will follow that slider to the end, and it might cause some sliderbreaks or 100s. yeah, you don't need to end the sliders to the end to do a 300 hit, if you actually test the map you will notice that there is no way to break combo or hit 100 there, that's how sliders works
01:32:401 (3) - I am personally fine with this kind of slider, but it could cause some confusion among players because of its movement, especially if you're playing it for the first time. shape is really clear, I don't know what you find confused about this
02:54:203 (3) - Some of your sliders in the kiai time also end in strong beats. It's very few though, you could keep it. I did explain those in previous mod
02:56:296 (4) - Likewise. cause of vocals
03:34:842 (1) - Because the slider is very short, it could confuse and make movement harsh. Unlike 03:36:412 (1) - this. This is fine. both are fine, already did use them in other maps, even in a normal diff, also already test them by myself and I personally don't find issue with it
03:43:912 (2) - Please do change this. why?
The rest is fine, I didn't find anything else to point out.
sorry for deny alot, but actually the slider shapes are all fine, there are any issue with them orz, and slider ending on drums is on purpose, since I'm basically mapping only to the vocals like I do in all my maps, changing one will mean changing everything in the map (remap)
Good luck with ranking!
thanks