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Sawai Miku - Colorful. (Asterisk DnB Remix)

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FreeSongs
Hi, Linada~
from in-game pm

00:25:060 (1) - feel like this should also be a 1/4 slider or a single circle like you did here 00:30:546 (1) - (and starts another slider here 00:25:231 - )
00:38:774 (1) - remove NC
00:38:946 (2) - add NC
00:39:288 (2) - this is a little bit two close to 00:38:946 (1) - . Consider to move it away a little bit
01:26:946 (5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - It'd better to move all your new combos to white lines imo
03:48:203 - miss a strong beat here? I think you should map this beat out
03:59:003 (3) - , 04:20:946 (3) - ^
04:22:317 (1) - avoid hiding the reverse under another slider. (Might be unrankable)

generally speaking, although there are still some minor issues like imperfect blankets (e.g. 02:21:974 (2,1) - , 03:13:746 (1,2) - 03:47:174 (4,6,1) - , 03:58:831 (2,3) - ), the map is good in quality(I love the hitsounds!! especially the piano part and the part after the last kiai ><).

Sorry for the short mod ;_;
Take my star and good luck on ranking this map!! ;w;
Topic Starter
Linada

FreeSongs wrote:

Hi, Linada~
from in-game pm

00:25:060 (1) - feel like this should also be a 1/4 slider or a single circle like you did here 00:30:546 (1) - (and starts another slider here 00:25:231 - ) done
00:38:774 (1) - remove NC yes
00:38:946 (2) - add NC ^
00:39:288 (2) - this is a little bit two close to 00:38:946 (1) - . Consider to move it away a little bit moved the singles to snap them all
01:26:946 (5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - It'd better to move all your new combos to white lines imo done
03:48:203 - miss a strong beat here? I think you should map this beat out i think the full vocal here is important too
03:59:003 (3) - , 04:20:946 (3) - ^ ^
04:22:317 (1) - avoid hiding the reverse under another slider. (Might be unrankable) replaced

generally speaking, although there are still some minor issues like imperfect blankets (e.g. 02:21:974 (2,1) - , 03:13:746 (1,2) - 03:47:174 (4,6,1) - , 03:58:831 (2,3) - ) tried my best to adjust them, the map is good in quality(I love the hitsounds!! especially the piano part and the part after the last kiai ><). thanks to Skystar for the piano hitsounds ^.^

Sorry for the short mod ;_; it's still greatly appreciated ! <3
Take my star and good luck on ranking this map!! ;w; arigato >w<
Seto Kousuke
Heya from pm m4m <3

[Heroine]

  • Note: I noticed a huge amount of overlaps with circular sliders, sometimes i felt like some of them could have a better shape or position, consider looking at some of them and try to represent it in a different way ^^ I spent some time playing with the sliders but simply didn't know how to exactly explain my point without spamming prints and I thought that I would be interfering too much on your mapping style x] so this will be a small mod with the advice i just said :?
  1. 00:02:946 (1) - I think this slider could feel better if you move it down because it makes a weird jump to 00:03:288 (2) -
  2. 00:07:060 (4) - This overlap plays a little too much forced in my opinion, try placing it at x:170 y:186
  3. 00:19:403 (4,5,1,2,3,4,5,6) - The rythm of those notes seems a little ''off'' with actually is happenning in the song, imo it should have more singles or more sliders, the ''single-slider-single-slider'' is too weak compared to the song
  4. 00:35:003 (1,2,1,2,1,2,1) - These patterns looks a little confusing, try changing it for ''single-slider-slider-single-single''
  5. 00:37:574 (1,2) - The second slider is a litte weird in this part...maybe changing it for 2 singles and blanket the first one ?
  6. 00:53:174 (1,2) - Same ^
  7. 01:38:946 (6,1) - Unecessary overlap, try moving it just a little to the right
  8. 01:38:946 (6,1) - I think this note will play better if you move it to x:469 y:237
  9. 02:51:974 (1,2) - This overlap is intentional? the rest of the sliders aren't like this, so I think it'll fit better if you separate this
  10. 03:45:803 (4,5,6,7) - These 2 stacks doesn't fit in this jumpy part that was hyped
  11. 04:15:288 (2,3,4,5,6) - I think you can draw this stream better, try making something like... up->down instead of this right->left followed by a really circular slider...this looks a little weird compared to all the rest

Beautiful song and fun mapping, really nice <3 Looking foward to it <3
Topic Starter
Linada

Seto Kousuke wrote:

Heya from pm m4m <3

[Heroine]

  • Note: I noticed a huge amount of overlaps with circular sliders, sometimes i felt like some of them could have a better shape or position, consider looking at some of them and try to represent it in a different way ^^ I spent some time playing with the sliders but simply didn't know how to exactly explain my point without spamming prints and I thought that I would be interfering too much on your mapping style x] so this will be a small mod with the advice i just said :?
  1. 00:02:946 (1) - I think this slider could feel better if you move it down because it makes a weird jump to 00:03:288 (2) - moved a bit
  2. 00:07:060 (4) - This overlap plays a little too much forced in my opinion, try placing it at x:170 y:186 looks better
  3. 00:19:403 (4,5,1,2,3,4,5,6) - The rythm of those notes seems a little ''off'' with actually is happenning in the song, imo it should have more singles or more sliders, the ''single-slider-single-slider'' is too weak compared to the song yea, i had no idea but tried to fix
  4. 00:35:003 (1,2,1,2,1,2,1) - These patterns looks a little confusing, try changing it for ''single-slider-slider-single-single'' no changes
  5. 00:37:574 (1,2) - The second slider is a litte weird in this part...maybe changing it for 2 singles and blanket the first one ? 2 singles don't feel good imo
  6. 00:53:174 (1,2) - Same ^ ^
  7. 01:38:946 (6,1) - Unecessary overlap, try moving it just a little to the right done
  8. 01:38:946 (6,1) - I think this note will play better if you move it to x:469 y:237 so much better
  9. 02:51:974 (1,2) - This overlap is intentional? the rest of the sliders aren't like this, so I think it'll fit better if you separate this it's intentionnal, it's getting larger each time
  10. 03:45:803 (4,5,6,7) - These 2 stacks doesn't fit in this jumpy part that was hyped i let it
  11. 04:15:288 (2,3,4,5,6) - I think you can draw this stream better, try making something like... up->down instead of this right->left followed by a really circular slider...this looks a little weird compared to all the rest done

Beautiful song and fun mapping, really nice <3 Looking foward to it <3 Thanks <3
Makeli
You're missing claps. Idk if on purpose but add claps to:
00:13:231 (8) - 00:32:431 (2) - 00:46:146 (4) - 00:53:688 (2) - 01:22:488 (1) - 02:18:717 (12) - 02:21:288 (5) - 02:24:203 (7) - 02:24:888 (3) - 02:25:574 (3) - 02:26:260 (7) - 02:28:317 (2) - 03:00:546 (4) - 03:11:517 (1) - 03:13:574 (6)
I hope I noticed them all.

01:11:003 (2) - stack this to something or put some distance to the slider before
01:20:088 (3) - clap in the wrong place, shloud be 01:20:431 (4)
01:56:774 (6) - I think this is too close to the slider before. I would do this:
02:15:974 (2) - this I have never understood why people do this and would change it to something like this:
02:19:403 (3) - imo you shouldn't stack these because you haven't been stacking these before
02:39:460 (2) - stack or put some distance to the slider before
04:11:860 (3) - again you haven't been stacking these
04:36:888 (4) - again

Feel free to not apply any of these since this is my first mod.
I really like this map. Nice job!
Topic Starter
Linada

Maakkeli wrote:

You're missing claps. Idk if on purpose but add claps to:
00:13:231 (8) - 00:32:431 (2) - 00:46:146 (4) - 00:53:688 (2) - 01:22:488 (1) - 02:18:717 (12) - 02:21:288 (5) - 02:24:203 (7) - 02:24:888 (3) - 02:25:574 (3) - 02:26:260 (7) - 02:28:317 (2) - 03:00:546 (4) - 03:11:517 (1) - 03:13:574 (6)
I hope I noticed them all. wow thanks, i missed so many claps >.<

01:11:003 (2) - stack this to something or put some distance to the slider before done
01:20:088 (3) - clap in the wrong place, shloud be 01:20:431 (4) thanks, forget it when i shortened it
01:56:774 (6) - I think this is too close to the slider before. I would do this: done
02:15:974 (2) - this I have never understood why people do this and would change it to something like this: done
02:19:403 (3) - imo you shouldn't stack these because you haven't been stacking these before you're right
02:39:460 (2) - stack or put some distance to the slider before done
04:11:860 (3) - again you haven't been stacking these don't know about this one but tried to do as you said
04:36:888 (4) - again done

Feel free to not apply any of these since this is my first mod. wow for a first mod, i find it really useful !! it helps a lot !
I really like this map. Nice job! thanks ! ♥
Zaphkael


Yo, from my queue

00:11:174 (1) - is this speedup really needed?

00:21:803 (4,5,6,7,8) - space them?

00:59:688 (5,1) - maybe do an anti-jump?

01:26:946 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - use the slider to stream converter for this, and let the combo's go to 8, 4 isnt needed

01:42:374 (7,8) - why spacing this low?

01:45:117 (2) - ^ , you could've blanketed

02:51:288 (1,1) - why the 4 NC's here? 2 is enough

02:56:088 (1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5) - make this slider go the same way as the previous pattern
and use slider to strezam converter

Nice map!
Good luck
~Scout
Topic Starter
Linada

inspectorscout wrote:



Yo, from my queue

00:11:174 (1) - is this speedup really needed? for emphasis the vocal

00:21:803 (4,5,6,7,8) - space them? yes it looks better now

00:59:688 (5,1) - maybe do an anti-jump? i prefer this as a jump

01:26:946 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - use the slider to stream converter for this, and let the combo's go to 8, 4 isnt needed used sliderconvert for the first 8 combo, and redraw a bit myself the second part, and 2*8 combo instead of 4*4

01:42:374 (7,8) - why spacing this low? changed

01:45:117 (2) - ^ , you could've blanketed done

02:51:288 (1,1) - why the 4 NC's here? 2 is enough true

02:56:088 (1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5) - make this slider go the same way as the previous pattern i let this way
and use slider to strezam converter i redraw myself

Nice map!
Good luck
~Scout thanks ♥
Thanks for the mod ! :)
Kalibe
Hey Linada

NC mod

00:09:803 (1) - remove NC
00:10:488 (4) - NC
00:15:631 (1) - remove NC and there 00:15:803 (2) - NC
03:08:774 (2) - NC
03:09:117 (3) - ^
03:09:460 (4) - ^
03:09:803 (1) - ^
03:10:146 (2) - remove NC
03:47:174 (4) - NC for rhythm :3
03:55:060 (3) - NC
03:57:974 (4) - NC maybe? :D
04:20:088 (3) - ^
04:55:403 (1) - why is there NC?
05:06:374 (1) - ^

I love this

<3


GL :D
Topic Starter
Linada

Kalibe wrote:

Hey Linada Hey c:
NC mod

no reply = fix

00:09:803 (1) - remove NC
00:10:488 (4) - NC
00:15:631 (1) - remove NC and there 00:15:803 (2) - NC
03:08:774 (2) - NC
03:09:117 (3) - ^ don't need to NC spam here ^^
03:09:460 (4) - ^ ^
03:09:803 (1) - ^
03:10:146 (2) - remove NC
03:47:174 (4) - NC for rhythm :3
03:55:060 (3) - NC did on the one just before
03:57:974 (4) - NC maybe? :D on the one just after ^^
04:20:088 (3) - ^ not necessary imo
04:55:403 (1) - why is there NC? fixed
05:06:374 (1) - ^ ^

I love this Thanks ♥

<3 <3


GL :D Thanks :)
Thanks for the NC mod :D

EDIT: ADDED Saekano to tags
Lasse
#modreqs
nm cause I'm bored

Heroine
your drum-hitfinish is over 2.2 mb big :/ it's also quite long. But 2.2bm for a 6s histound is too much I think

00:06:888 (3,4) - move 3 a bit for better blanket
00:19:403 (4,5,1) - distance between 5-1 is quite big for no apparent reason, also the placement of 5 isn't that great, how about moving 00:19:574 (5) - to ~264|152
00:25:917 (4) - curvin this like the rest of the combo would look better, or make 00:26:260 (5) - straight instead?
00:26:603 (1,2) - fix this blanket
00:47:174 (1,2) - ^
00:52:146 (1) - move sliderend a bit left, looks better
01:12:546 (2,3) - fix this blanket
01:21:631 (4) - move up a little bit
01:22:488 (1) - making this straight would fit much better with the two before
01:26:946 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - 4x4 combo would fit the drumroll better imo
01:50:946 (1,2,3,4,5) - stack like THISinstead?
01:52:831 (3) - maybe blanket or stack on 01:52:317 (1) - ?

nc suggestion for this part:
02:15:288 (10,1) - swap nc
+ 02:16:146 (1) - no nc
+ 02:16:317 (3) - add nc
+ 02:17:688 (1) - add nc
+ make the NCs afterwards fit
Just a suggestion, but there are so many NC starting on red ticks for no reason here


02:22:317 (1) - maybe make this one blue tick longer?
02:57:288 (4,5) - remove 5 and make 4 a kickslider instead, would fit better imo


03:49:231 (6,1) - rotate 6 to blanket 1
03:49:574 (1,2) - make 2 blanket 1 too
=> looks like this
04:37:403 (1,2) - rotate 2 a bit to blanket 1?
04:43:402 (5,6) - either move 6 left or properly blanket this

04:54:031 (1,2,3) - how about this?

05:09:888 (4) - feels off, move it to the white tick before and make it a repeating 1/2 slider
05:10:317 (1) - blue tick repeating slider are really weird, how about removing the repeat and adding the same sldier aferwards instead?
Topic Starter
Linada

Lasse wrote:

#modreqs
nm cause I'm bored

Heroine
your drum-hitfinish is over 2.2 mb big :/ it's also quite long. But 2.2bm for a 6s histound is too much I think it fit very well to the places i used it

00:06:888 (3,4) - move 3 a bit for better blanket moved 4
00:19:403 (4,5,1) - distance between 5-1 is quite big for no apparent reason, also the placement of 5 isn't that great, how about moving 00:19:574 (5) - to ~264|152 i think it looks really better like this
00:25:917 (4) - curvin this like the rest of the combo would look better, or make 00:26:260 (5) - straight instead? done straight
00:26:603 (1,2) - fix this blanket done
00:47:174 (1,2) - ^ ^
00:52:146 (1) - move sliderend a bit left, looks better done
01:12:546 (2,3) - fix this blanket done
01:21:631 (4) - move up a little bit done
01:22:488 (1) - making this straight would fit much better with the two before you're right
01:26:946 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - 4x4 combo would fit the drumroll better imo someone said it was better 8x8 but i like both, i'll do 4x4
01:50:946 (1,2,3,4,5) - stack like [ur=http://lasse.s-ul.eu/2DmfRGCj.pngl]THIS [/url]instead? no change
01:52:831 (3) - maybe blanket or stack on 01:52:317 (1) - ? blanket

nc suggestion for this part:
02:15:288 (10,1) - swap nc done
+ 02:16:146 (1) - no nc done
+ 02:16:317 (3) - add nc done
+ 02:17:688 (1) - add nc done
+ make the NCs afterwards fit
Just a suggestion, but there are so many NC starting on red ticks for no reason here


02:22:317 (1) - maybe make this one blue tick longer? i let it
02:57:288 (4,5) - remove 5 and make 4 a kickslider instead, would fit better imo done


03:49:231 (6,1) - rotate 6 to blanket 1 done
03:49:574 (1,2) - make 2 blanket 1 too done
=> looks like this
04:37:403 (1,2) - rotate 2 a bit to blanket 1? not necessary here imo
04:43:402 (5,6) - either move 6 left or properly blanket this moved a bit

04:54:031 (1,2,3) - how about this? i let it

05:09:888 (4) - feels off, move it to the white tick before and make it a repeating 1/2 slider i checked it's timed right, i let it
05:10:317 (1) - blue tick repeating slider are really weird, how about removing the repeat and adding the same sldier aferwards instead? i think it's good like this, no change
Thanks for the long mod ! ♥
shurito1sao
hey there

00:34:488 - blanet isnt really pointing towards the circle/slider coming next try to do it something like this :arrow: http://puu.sh/jICg5/bfc55b77bb.jpg
same goes to this one 01:52:317 - ^ try to do it like this :arrow: http://puu.sh/jICoQ/6f4281d748.jpg

i think i couldn't find any other problems
Topic Starter
Linada

shurito1sao wrote:

hey there

00:34:488 - blanet isnt really pointing towards the circle/slider coming next try to do it something like this :arrow: http://puu.sh/jICg5/bfc55b77bb.jpg changed
same goes to this one 01:52:317 - ^ try to do it like this :arrow: http://puu.sh/jICoQ/6f4281d748.jpg no change here

i think i couldn't find any other problems
thanks for the mod !
eeezzzeee
Hi, from my queue

[Heroine]
Check the spacing that you are using for the 1/4 timings, like compare 02:19:060 (2,3) - to 02:27:974 (1,2) - it is quite different. Try to keep them similar within each section of the song for readability

You can try using a NC at every or every other large white line on the timeline at the top of the editor. It will be more organized and sound correct (and no I'm not just saying this because everyone does, right now the NC's are very inconsistent)
  1. 00:03:288 (2) - Missing a clap
  2. 00:09:288 (3,4) - these 1/4 slider into circle patterns always play so much better when you put more space between them because its essentially two single taps right next to each other. maybe try like this http://puu.sh/jIRB6/519d585d58.jpg
  3. 00:12:888 (7,8,1) - Move the NC to 00:12:888 -
  4. 00:27:974 (1,2,3,1,2,3) - This is cool but I can't hear a reason why it is like this. The rest of this section which sounds pretty much the same is using a much more "random" style pattern so this one feels out of place.
  5. 00:46:317 (5) - put the slider end at x256 y144 to make a straight line to 6
  6. 00:52:488 (3,4) - increase the spacing here to be the same as 00:52:146 (1,2) -
  7. 00:56:431 (1,2,1,2) - lol I think what you wanted to map here is actually starting on 00:56:260 - so it should be like this http://puu.sh/jIT4o/7cffe0741f.jpg
  8. 01:00:546 (2,3) - I think these two notes become less distinct if you stack them under the slider right? maybe try like this http://puu.sh/jITfY/05c036699a.jpg This is a style choice though so its up to you
  9. 01:06:374 (2,1,2,3) - whyyyyy. This is almost impossible to sightread. Honestly I don't think this slider even needs to be sped up lol... But if you do please make the gap a little smaller like .75 to 1.00? Also start the NC on 01:07:060 -
  10. 01:11:517 (4) - try extending this to be a 3/4 slider
  11. 01:19:403 (1,2,3) - move the NC to 01:20:088 -
  12. 01:44:260 (4,5,6) - hmmm maybe instead of this, try deleting 5 then stack 4 under 3? I think you might like it
  13. 01:45:974 (1,2) - more spacing
  14. 02:06:203 (1,2,3,1,2,3) - oh not this again ;-; the second group of three should be staring on 02:06:888 - so like this http://puu.sh/jIUUj/b0cabc6b4d.jpg of course you will have to fill the space up with something
  15. 02:09:803 (1,2) - spacing is really small here
  16. 02:28:660 (1,2,1,2) - isnt this going to be really confusing with different timing but the same spacing? maybe you can make the second pair into a slider or something? or just not use a symmetric pattern here
  17. 02:32:774 (2,3) - spacing is too small here.. and then 02:33:288 (1,2,3,4) - right after is huge so it flows poorly
  18. 02:35:517 (2,1,2,3) - well isnt this confusing...
  19. 02:38:946 (1) - missing a clap
  20. 02:39:631 (3,1) - well isnt this confusing...
  21. 02:40:317 (2,3) - check the blanket
  22. 02:41:003 (4,5) - shorten the slider to end at 02:41:346 - and then you probably have to move 5 somewhere
  23. 02:51:631 (3) - missing a clap
  24. 02:56:088 (1,2,3,4,5,6,1,2,3,4,5,1,2,3,4) - should just divide the combos by 4 again like 01:26:946 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) -
  25. 03:50:088 (2,3) - check spacing
  26. 04:22:317 (1) - set the end point of the slider to x208 y132 for a line
  27. 04:22:146 (6) - missing a clap
  28. 04:32:260 (2,3,4) - spacing?
  29. 04:39:288 (2) - change the normal sample here
  30. 04:54:031 (1,2) - maybe you should use a slider for this since this is the first 3/4 timing during this section, I think many people will mistake as 1/2 or 1/1
Sorry I got a little lazy as the mod progressed lol. Anyway if you want some further explanation on anything just say in your response!

That's all, good luck! :)
Topic Starter
Linada

eeezzzeee wrote:

Hi, from my queue

[Heroine]
Check the spacing that you are using for the 1/4 timings, like compare 02:19:060 (2,3) - to 02:27:974 (1,2) - it is quite different. Try to keep them similar within each section of the song for readability

You can try using a NC at every or every other large white line on the timeline at the top of the editor. It will be more organized and sound correct (and no I'm not just saying this because everyone does, right now the NC's are very inconsistent)
  1. 00:03:288 (2) - Missing a clap added
  2. 00:09:288 (3,4) - these 1/4 slider into circle patterns always play so much better when you put more space between them because its essentially two single taps right next to each other. maybe try like this http://puu.sh/jIRB6/519d585d58.jpg done
  3. 00:12:888 (7,8,1) - Move the NC to 00:12:888 - done
  4. 00:27:974 (1,2,3,1,2,3) - This is cool but I can't hear a reason why it is like this. The rest of this section which sounds pretty much the same is using a much more "random" style pattern so this one feels out of place. no change
  5. 00:46:317 (5) - put the slider end at x256 y144 to make a straight line to 6 done
  6. 00:52:488 (3,4) - increase the spacing here to be the same as 00:52:146 (1,2) - done
  7. 00:56:431 (1,2,1,2) - lol I think what you wanted to map here is actually starting on 00:56:260 - so it should be like this http://puu.sh/jIT4o/7cffe0741f.jpg you're right
  8. 01:00:546 (2,3) - I think these two notes become less distinct if you stack them under the slider right? maybe try like this http://puu.sh/jITfY/05c036699a.jpg This is a style choice though so its up to you changed
  9. 01:06:374 (2,1,2,3) - whyyyyy. This is almost impossible to sightread. Honestly I don't think this slider even needs to be sped up lol... But if you do please make the gap a little smaller like .75 to 1.00? Also start the NC on 01:07:060 - removed SV change
  10. 01:11:517 (4) - try extending this to be a 3/4 slider done
  11. 01:19:403 (1,2,3) - move the NC to 01:20:088 - done
  12. 01:44:260 (4,5,6) - hmmm maybe instead of this, try deleting 5 then stack 4 under 3? I think you might like it i like it
  13. 01:45:974 (1,2) - more spacing done
  14. 02:06:203 (1,2,3,1,2,3) - oh not this again ;-; the second group of three should be staring on 02:06:888 - so like this http://puu.sh/jIUUj/b0cabc6b4d.jpg of course you will have to fill the space up with something i changed the section but i do not agree with you, there is a strong beat on the white line
  15. 02:09:803 (1,2) - spacing is really small here changed
  16. 02:28:660 (1,2,1,2) - isnt this going to be really confusing with different timing but the same spacing? maybe you can make the second pair into a slider or something? or just not use a symmetric pattern here changed into slider
  17. 02:32:774 (2,3) - spacing is too small here.. and then 02:33:288 (1,2,3,4) - right after is huge so it flows poorly reworked the whole jumps
  18. 02:35:517 (2,1,2,3) - well isnt this confusing... changed
  19. 02:38:946 (1) - missing a clap added
  20. 02:39:631 (3,1) - well isnt this confusing... changed spacing
  21. 02:40:317 (2,3) - check the blanket
  22. 02:41:003 (4,5) - shorten the slider to end at 02:41:346 - and then you probably have to move 5 somewhere done
  23. 02:51:631 (3) - missing a clap added
  24. 02:56:088 (1,2,3,4,5,6,1,2,3,4,5,1,2,3,4) - should just divide the combos by 4 again like 01:26:946 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - done
  25. 03:50:088 (2,3) - check spacing changed
  26. 04:22:317 (1) - set the end point of the slider to x208 y132 for a line done
  27. 04:22:146 (6) - missing a clap added (lol i forget that much >.<)
  28. 04:32:260 (2,3,4) - spacing? done and changed 1/4 slider into circle
  29. 04:39:288 (2) - change the normal sample here oops
  30. 04:54:031 (1,2) - maybe you should use a slider for this since this is the first 3/4 timing during this section, I think many people will mistake as 1/2 or 1/1 done, you're right
Sorry I got a little lazy as the mod progressed lol. Anyway if you want some further explanation on anything just say in your response!

That's all, good luck! :) thanks !
Thanks for the long mod ! changed almost all :)
nhlx
via IRC
2015-08-21 15:20 Raikozen: also about
2015-08-21 15:20 Raikozen: ACTION is editing [http://osu.ppy.sh/b/745591 Sawai Miku - Colorful. (Asterisk DnB Remix) [Heroine]]
2015-08-21 15:21 Raikozen: 00:02:946 (1) - how about stacking this to 00:02:431 (2) -
2015-08-21 15:21 Raikozen: wait a second i'll point out some more stuff
2015-08-21 15:21 Linada: Why not, but i did not stack the next ones
2015-08-21 15:22 Raikozen: stacking one =/= stacking rest
2015-08-21 15:22 Linada: ofc :D
2015-08-21 15:23 Raikozen: how about stacking 00:15:974 (2,3,4) - and 00:15:288 (5,6,7) -
2015-08-21 15:23 Raikozen: they look better that way imo
2015-08-21 15:24 Linada: isn't that hard to read ?
2015-08-21 15:24 Raikozen: no
2015-08-21 15:24 Linada: the sliders are small
2015-08-21 15:24 Raikozen: there is no readability problem really
2015-08-21 15:24 Linada: Ok i'll do that then
2015-08-21 15:24 Raikozen: it only happens when slider end and slider beginning meet eachother
2015-08-21 15:24 Raikozen: in a way
2015-08-21 15:24 Linada: when i map i'm really scared about playability lol
2015-08-21 15:25 Raikozen: that approximetaly half of sliderend hides the slider beginning
2015-08-21 15:25 Raikozen: from my expirience
2015-08-21 15:25 Raikozen: less than that is fine
2015-08-21 15:25 Linada: ok :D
2015-08-21 15:25 Raikozen: https://osu.ppy.sh/ss/3566544 how about making this slider face downwards
2015-08-21 15:25 Raikozen: 00:18:031 (4) -
2015-08-21 15:26 Linada: yea it look better
2015-08-21 15:27 Raikozen: 00:50:260 (5) - this slider doesn't really fit imo
2015-08-21 15:27 Raikozen: replace it with circle
2015-08-21 15:27 Linada: you're right
2015-08-21 15:28 Raikozen: 00:52:146 (1,2,3,4,5,6) - this feels sorta weird
2015-08-21 15:28 Raikozen: but i dont really know what to replac it with
2015-08-21 15:28 Raikozen: 01:06:031 (1) - since here you should change custom hitsounding
2015-08-21 15:28 Raikozen: dub clap doesn't really fit
2015-08-21 15:29 Raikozen: something like soft hitclap on united would fit
2015-08-21 15:29 Linada: normal clap ?
2015-08-21 15:29 Raikozen: that's just a hitsounding tweak
2015-08-21 15:29 Raikozen: nothing more than a touch
2015-08-21 15:30 Raikozen: it just feels kinda too heavy
2015-08-21 15:30 Raikozen: 01:26:946 (1,2,3,4,1,2,3,4) - make this rounder
2015-08-21 15:31 Raikozen: https://osu.ppy.sh/ss/3566588 something like this would do
2015-08-21 15:32 Linada: http://osu.ppy.sh/ss/3566590 ?
2015-08-21 15:32 Raikozen: still kinda too sharp
2015-08-21 15:32 Raikozen: but better
2015-08-21 15:32 Raikozen: try using the one i suggested
2015-08-21 15:32 Linada: the jump 3 -> 4 will be really huge no ?
2015-08-21 15:32 Raikozen: not really
2015-08-21 15:32 Raikozen: imo
2015-08-21 15:36 Linada: https://osu.ppy.sh/ss/3566612 ?
2015-08-21 15:37 Raikozen: yeah that's good
2015-08-21 15:37 Raikozen: 01:57:803 (3,4,5,6) - http://osu.ppy.sh/ss/3566618
2015-08-21 15:37 Raikozen: try doing this
2015-08-21 15:37 Raikozen: 02:02:088 (5) - stack to slider
2015-08-21 15:38 Raikozen: 02:02:260 (1,2,3,4,5) - why is this 100% volume? xD
2015-08-21 15:39 Raikozen: 02:13:060 (4) - you can try stacking to 02:12:717 (2) -
2015-08-21 15:39 Raikozen: 02:18:546 (5) - stack to slider
2015-08-21 15:39 Raikozen: 02:19:403 (3,5) - those two too
2015-08-21 15:40 Raikozen: 02:23:174 (2,3,4) - replace triple to 02:23:517 (5) -
2015-08-21 15:41 Raikozen: 03:08:260 (6) - weird looking slider
2015-08-21 15:42 Raikozen: 03:32:088 (1,2,1,2,1,2,3,1,2,3,1,2,3,1,2,1,2,1,2,3,1,2,3,1,2,1,1,1,1) - holy shit
2015-08-21 15:42 Raikozen: did you make this hitsounding yourseelf?
2015-08-21 15:42 Linada: no
2015-08-21 15:42 Linada: xD
2015-08-21 15:42 Raikozen: oh... xD
2015-08-21 15:42 Linada: I asked skystar for stealing hitsounds
2015-08-21 15:42 Linada: :$
2015-08-21 15:43 Raikozen: i wish if i could do hitsounding so well
2015-08-21 15:43 Raikozen: my piano sounds on augoeides are shit :(
2015-08-21 15:43 Linada: i'm really bad at doing hitsounds
2015-08-21 15:43 Raikozen: 03:57:117 (7) - stack to 03:56:774 (6) -
2015-08-21 15:43 Linada: i wonder if i can piano hitsound the end too
2015-08-21 15:44 Raikozen: 03:56:774 (6) - rotate this by 33 degrees
2015-08-21 15:44 Raikozen: 04:01:746 (4,5,6) -
2015-08-21 15:44 Raikozen: this
2015-08-21 15:44 Raikozen: 33 degrees
2015-08-21 15:44 Raikozen: god i hate when i ctrl c doesnt work somtimes >_>
2015-08-21 15:45 Linada: slider ot of screen no ?
2015-08-21 15:45 Raikozen: move it sliiightly to the left then
2015-08-21 15:45 Raikozen: so it's not
2015-08-21 15:46 Linada: 33 feels weird ._.
2015-08-21 15:46 Linada: you mean -33 no ?
2015-08-21 15:46 Raikozen: oh yes
2015-08-21 15:46 Raikozen: im sorry
2015-08-21 15:46 Raikozen: xD
2015-08-21 15:46 Linada: ^^
2015-08-21 15:46 Raikozen: stack to slider 04:11:860 (3) -
2015-08-21 15:46 Linada: 04:02:774 (2) - do i stack ?
2015-08-21 15:47 Raikozen: yeah
2015-08-21 15:47 Raikozen: move 04:02:603 (1,2,3) -
2015-08-21 15:47 Raikozen: so it stacks
2015-08-21 15:47 Raikozen: http://osu.ppy.sh/ss/3566681 like that
2015-08-21 15:47 Raikozen: 04:36:888 (4) - stack to slider
2015-08-21 15:48 Raikozen: i think that's it
2015-08-21 15:48 Raikozen: i'll post IRC mod on forum
2015-08-21 15:48 Linada: ofc :D
2015-08-21 15:48 Linada: do you think i can hitsound the end with piano ?
2015-08-21 15:48 Raikozen: yeah
2015-08-21 15:48 Raikozen: i didn't really listen to the piano part
2015-08-21 15:48 Linada: it'll need much work xD i'm bad at it
2015-08-21 15:49 Raikozen: but i think you could probably work it out
2015-08-21 15:49 Raikozen: if there are some tones missing, you can lower/higher the pitch in audacity or some other software
2015-08-21 15:49 Linada: yea
Topic Starter
Linada
Thanks for the mod ! :D
Arusamour
Heroine (5,12 stars, 1247 notes) Modding
00:02:431 (2,3,4) - Make rounder curve.
00:05:174 (2,3,4) - I would place this lower; something like http://puu.sh/jQk5G.jpg .
00:05:174 (2,3,4,5,6) - Either make this part a 1 directional, linear pattern. Or you do something like http://puu.sh/jQkdl.jpg .
00:06:888 (3) - x:212 y:260
00:10:146 (7,8,1) - Make a rounder shape here pls.
00:11:517 (1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,6,7,1,2,3,4,5,6) - Why are the hitsounds basically 0% volume??? Stupid when playing, i would definitely change this. (actually... Now that i've went through the whole map, it feels really shitty when playing these 0% volume parts.)
00:33:803 (1,2,3,4,5) - Fix jump, inconsistent spacing.
00:35:003 (1,2,1,2,1,2,1) - Why are these placed so far all of the sudden?
01:58:660 (1,2,3,4,5,6,7) - Umm... What the hell is this that spacing? Also very ugly jump. Could be hard to follow.
02:00:546 (1) - Blanket 01:59:860 (1) or just re-make the slider a whole lot prettier.
02:02:260 (1,2,3,4,5) - No need for slow-fast stream.
02:14:431 (4,5,6,7,8,9,1) - Broken jump, fix pls.
02:38:603 (3,4) - Stack onto 02:38:946 (1).
02:50:946 (1,2,3) - Fix the placements of the sliders to make it feel more connected.
02:55:917 (4) - Why is this closer to it's pattern? Inconsistent spacing right here.
02:56:088 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3) - If you're going to do slow-fast stream, actually make a slow-fast stream. There is not much different in spacing if that was what you were going for. Also the stream shape is bad http://puu.sh/jQkSj.jpg .

After that, it's the same map in repeat but a little worse. Why you may be wondering? Why am i suck a jerk!???

Why: Spacing is ugly and inconsistent. It doesn't have a decent flow because the patterns feel bulky, just like the screenshot i have sent you ( http://puu.sh/jQkSj.jpg ).

Why am i a jerk: idk.
Topic Starter
Linada

Boobs wrote:

Heroine (5,12 stars, 1247 notes) Modding
00:05:174 (2,3,4) - I would place this lower; something like http://puu.sh/jQk5G.jpg . done
00:05:174 (2,3,4,5,6) - Either make this part a 1 directional, linear pattern. Or you do something like http://puu.sh/jQkdl.jpg . done
00:06:888 (3) - x:212 y:260 done and fixed stacking
00:10:146 (7,8,1) - Make a rounder shape here pls. done but a little bit
00:11:517 (1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,6,7,1,2,3,4,5,6) - Why are the hitsounds basically 0% volume??? Stupid when playing, i would definitely change this. (actually... Now that i've went through the whole map, it feels really shitty when playing these 0% volume parts.) no change here this is clearly audible
00:33:803 (1,2,3,4,5) - Fix jump, inconsistent spacing. fixed
00:35:003 (1,2,1,2,1,2,1) - Why are these placed so far all of the sudden? fixed the last spacing
01:58:660 (1,2,3,4,5,6,7) - Umm... What the hell is this that spacing? Also very ugly jump. Could be hard to follow. changed the whole jump
02:00:546 (1) - Blanket 01:59:860 (1) or just re-make the slider a whole lot prettier. changed slider direction a bit
02:02:260 (1,2,3,4,5) - No need for slow-fast stream. fixed
02:14:431 (4,5,6,7,8,9,1) - Broken jump, fix pls. fixed
02:38:603 (3,4) - Stack onto 02:38:946 (1). done
02:50:946 (1,2,3) - Fix the placements of the sliders to make it feel more connected. yea wanted to change this
02:55:917 (4) - Why is this closer to it's pattern? Inconsistent spacing right here. fixed
02:56:088 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3) - If you're going to do slow-fast stream, actually make a slow-fast stream. There is not much different in spacing if that was what you were going for. Also the stream shape is bad http://puu.sh/jQkSj.jpg . changed to same space

After that, it's the same map in repeat but a little worse. Why you may be wondering? Why am i suck a jerk!???

Why: Spacing is ugly and inconsistent. It doesn't have a decent flow because the patterns feel bulky, just like the screenshot i have sent you ( http://puu.sh/jQkSj.jpg ).

Why am i a jerk: idk.
thanks for the mod
Kuki
no kds because I modded from #modreqs ~20 days ago.

[Heroine 8-)]
00:00:546 (1) - I would say making this straight would make more sense for the sort-of kick drum/finish sound here, and also since it fades out/stops after the first beat, this looks nice aesthetically to me also.

00:00:888 (2) - Not really a big deal but making this a little bit more perfect would be nice, and would look nicer copied later on (image for reference)

00:01:574 (4) - Copy 00:00:888 (2) - paste it at 00:01:660 - ctrl+H and ctrl+G, stack on the sliderend of 00:01:574 (4) - scale by selection center 0.5x, delete 00:01:574 (4) - and move back to the white tick, then ctrl+g again. This makes for a nicer looking, symmetrical pattern, by basing it off of 00:00:888 (2).

00:01:917 (1) - Copy 00:00:888 (2) - here, ctrl+g, and place in the same place as 00:01:917 (1) - this makes for a bit nicer structure and looks nicer overall.
00:00:888 (2,1) - Also perhaps making these two sliders line up with eachother would look nicer also, not a complete stack, but straighter (image for reference)

00:02:431 (2,3,4) - Try something more like this to make a nicer pattern (or to fix if you made the above slider change) and make use of the possible stack of both (4)s.

00:02:946 (1) - Stack this on any of these 00:02:431 (2,3,4) - or perhaps make a triangle shape using them.

00:05:174 (2,3,4) - Make this move a little to the right, instead of staying stationary (image for reference)

00:06:031 (1) - Snap this to grid to fix a tiny overlap/stack issue.

00:06:546 (2) - Ctrl+G this, I think it makes the pattern flow a little nicer, may be an issue with distance snap but it could easily be fixed by moving the slider a little.

00:07:917 (2,3,1) - Big overlap here, you have two hitcircles visible at the same time as a slider. You can fix this by just stacking the slider or making a triangular pattern, or perhaps even continuing the pattern created by (2) and (3).

00:09:288 (3,4) - This could be misread as a triple by some people. I suggest spacing (3) and (4) a little more here to fix that.

00:10:146 (7,1) - Fix overlap or stack here, it would look much nicer than having the note in the center of the slider like that.

00:10:488 (4,1,1) - I was a huge fan of what you had here before! Cool, arty sliders at a high SV, relatively close to eachother and nicely flowing, I really suggest you go back to doing that, it was really cool, fun, unique, all of the above, to play :) -After seeing kiai I see that this does for the most part fit quite well, but it's still your choice to make or not make the change.

00:10:831 (1,3,4) - Bit of a missed stacking opportunity here, I would consider it.

00:12:031 (3,4) - this flows a little weird, maybe try making a triangle, or even don't use the slider at all here, as it seems like you don't repeat it in this section so it may be a better idea to just remove.

00:12:717 (6) - NC here because it's where the vocal part begins.

00:13:574 (4) - Remove NC here because it's where the vocal part ends.

00:14:603 (2,5) - Fix this overlap please, it really doesn't look nice in game I don't think. You could try stacking it on the sliderend of 00:15:288 (5) - it could be interesting.

00:15:288 (5) - Ctrl+G this and move it a little to make a triangle with 00:16:831 (7,1).

00:20:431 (4,5,6) - This is quite awkward to play. I would suggest ctrl+G (5), but you'll need to move some stuff around to make that work. Definitely try to change this.

00:21:288 (1,2,3) - I really feel like you could do more with this, try a large triangle or even a square or diamond if you're taking 00:21:803 (4) - into account when creating the shape.

00:21:803 (4,5,6,7,8) - Try making an accelerator stream here, or perhaps even simply spacing 00:22:146 (8) - a little bit more from the rest of the stream, or making a small triangle at the end of the stream to map the emphasis a bit more.

00:21:288 (1,2,3,1,2,3) - Overlaps galore, you sure you don't want to make use of any of these as stacks? I would suggest at least trying to blanket them or just avoid them altogether if you want this section to look a little nicer in editor and in-game I think.

00:26:603 (1,2) - Try to blanket these two sliders, it would look muuuch nicer.

00:25:231 (2,3,5) - Make these all a copy of the same slider shape to improve the structure and overall look of this section.

00:25:574 (3,5) - Try to do something with symmetry using the sliders here, would look quite cool if done well.

00:30:717 (2,3,4) - Again, I really suggest you copy and reuse the same slider for sections like these, it looks really nice and builds nice structure and/or aesthetics in my opinion.

00:31:403 (4,5,6) - You should even out the spacing here, you have quite a large jump from (5) to (6) compared to (4) and (5) but there is not much difference in the music emphasis-wise.

00:33:460 (5,2) - Not a very nice looking overlap here I don't think, please move around some objects or even just try to stack one of these on another note somewhere.

00:33:974 (2,3) - Even out the spacing here. It's quite off compared to (1) to (2) and (3) to (4) in those two pairs, I can see that you've copied these which is good but I suggest you even out the spacing or make a triangle/square or something.

00:36:203 (2,3) - Again, try to use the same sliders here, it makes for a nicer looking section overall I think. Perhaps try a pattern like this, it plays a little nicer and looks nicer too I think.

00:36:888 (4,5,6,7) - Make these into a nice square, it would look nicer and play nicer since the spacing is a bit more even than it is currently. If you don't want to make a square then at least fix spacing here.

00:38:431 (3,4,5) - Make this a bit of a curve, or at least directed to the next note to make this part play a little smoother.

00:39:288 (2,1,2) - Fix the overlap here, either by stacking or moving the note.

00:41:688 (1,2,3,4) - This is not very nice looking, especially considering the overlaps all over the place here, for big jump patterns like these try to just stack on previously placed notes, or just make simple patterns like squares or triangles and making sure the spacing is even on them for a nicer jumping section.

00:43:231 (1,2,3) - Even out the spacing here, it's a little off.

00:45:117 (4,5,1,2) - Make a square with these, it would look a lot nicer I think.

00:45:803 (3,4,5,6,7,1) - Lots of spacing changes but no changes in the music. Make sure you keep these even and always take emphasis into account while mapping to make sure everything in your map not only makes sense rhythmically, but actually plays to fit the music.

00:47:174 (1,2) - Making a blanket here would look very nice. I suggest just copying 00:47:174 (1) - rotating, and putting it in roughly the same spot for a nice blanket.

00:47:860 (3,4,5,1,2) - Quite an odd jump pattern here, remember what I said earlier, take emphasis into account but make sure you're trying to make some patterns or stacking so the jumps don't play or look random.

00:48:203 (5,4) - A stack here would look very nice in my opinion.

00:49:917 (4,5,6) - Do something like this and try to keep the distance snap the same, this is a nice way to introduce a new pattern into your map without making it too hard for people playing through the map for their very first time.

00:51:288 (3,4,5) - Make sure the spacing is evened out here, you've got a 1.20 to a 1.40 distance snap jump when you should be aiming to keep them even.

00:52:317 (2,3,4) - I suggest trying to keep the same spacing here, it can be quite confusing as it was only just introduced. Try playing with symmetry here since they're both straight sliders also.

00:52:488 (3,1) - Slight overlap here, I suggest fixing with a stack or just moving it altogether to avoid it.

00:54:031 (1,2,3,4) - Try to keep the spacing even here as I said before, and try to make a pattern.

00:54:546 (4) - May just be me, but I really don't like the look of these sliders. I suggest trying something else, perhaps a longer curve going downwards instead of up.

00:55:403 (1,2,3,4) - Quite weird spacing here, try to keep it even and try out some stacks to fix.

00:57:803 (1) - Snap to grid to fix the overlap/stack on the start of 00:57:288 (2).

00:58:831 (1,4) - Try to avoid the overlap here.

00:59:174 (2,3,4,5) - Perhaps make a large square or diamond here by copying (2) and (3). It would look a lot nicer and would make it easy to avoid the overlap I mentioned prior to this suggestion.

01:00:888 (1,2,3,4,7,8) - Try to make these both small triangles and even out the spacing of 01:01:574 (5,6) - to make this jump a bit more symmetrical and nicer to play and look at.

01:02:260 (1,3) - Overlap here that does not look very nice. I suggest stacking or moving the slider/hitcircle.

01:02:260 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,1) - This again is a jump pattern that looks very random overall, take my prior advice as to make shapes and try to keep distance snap consistent with emphasis.

01:07:403 (3,5,1,2) - A square made with these would be quite nice, make sure to avoid overlaps, and if you don't want to make this change, I strongly suggest at least stacking or fixing overlaps here.

01:09:803 (4,5,1) - Even out the spacing here, and perhaps have some fun with blankets? I think that it could turn out quite nice. At least fix spacing however because there are no emphasis changes here and it stays on vocal.

01:14:603 (3,4,5) - Even out the spacing here and perhaps make a triangle curving downwards, I think that plays nicer and looks nicer here too.

01:17:346 (1,3,6) - Again, try to use the same slider here, maybe a sort-of fan shape? it could turn out quite nice I think.

01:18:717 (1,1) - Veeery blatant overlap here. You'll really need to move the slider to a completely different place, or try to stack the hitcircles of the sliders perhaps, but without crossing actual slider paths (image for reference). Also in my opinion here I think you really should try to use the same slider, especially if you wish to stack, because it would look much nicer.

01:19:746 (2) - If you do make above suggestion, ctrl+G this to fix flow.

01:19:403 (1,3) - You're also going to have a juggle this to keep prior placing changes to (1), but it shouldn't be a very hard fix as it's only a slight overlap issue.

01:19:403 (1,4,1,2,3) - No stacks or effort to avoid overlaps here, please try to stack here or at least move notes to fix the overlaps.

01:21:117 (2,4,1) - Make a triangle with these, it fits a little nicer.

01:20:946 (1,1) - I suggest a stack or overlap fix here.

01:21:803 (1,1,1) - I really don't think the NCs here are really required, there's not really an emphasis or buildup like there is at 01:28:660 (1,1,1,1) - for you to do this. Also, for these, I suggest you use the same slider as they are more or less mapped to the same thing. It would make more sense to me if you did this, and I think it would look nicer in-game also.

01:24:203 (1,2,3,4,5,6,7,8) - Fix the square here by copying 01:24:203 (1,2) - and pasting and rotating until you have the full square, or whichever way you see fit to fix this issue.

01:26:431 (2,3,4,1) - This to me in-game feels really awkward to play, a nice fix I found was to simply stack it on 01:26:260 (1).

01:27:717 (2,3,4) - Fix the spacing here and smooth it out a little more because at the moment I don't think it looks as nice as it could be.

01:28:660 (1,1) - Make sure you fix the overlap/stack on the sliderend of the green slider, you should be able to do this easily by just selecting 01:29:003 (1,1) - and moving them together to stack the red sliderend on the green one.

01:30:374 (5,5) - I suggest you stack this also to make sure the next pattern looks nicer (if you choose to use it).

01:31:060 (2,3,4,5,6) - Really good opportunity for a cool star shape here if you would like to make one!
Topic Starter
Linada

Kuki wrote:

no kds because I modded from #modreqs ~20 days ago.

no reply or red= change
blue = no change
already fixed (because i know you started a while ago)

mod
[Heroine 8-)]00:00:546 (1) - I would say making this straight would make more sense for the sort-of kick drum/finish sound here, and also since it fades out/stops after the first beat, this looks nice aesthetically to me also.
00:00:888 (2) - Not really a big deal but making this a little bit more perfect would be nice, and would look nicer copied later on (image for reference)
00:01:574 (4) - Copy 00:00:888 (2) - paste it at 00:01:660 - ctrl+H and ctrl+G, stack on the sliderend of 00:01:574 (4) - scale by selection center 0.5x, delete 00:01:574 (4) - and move back to the white tick, then ctrl+g again. This makes for a nicer looking, symmetrical pattern, by basing it off of 00:00:888 (2).
00:01:917 (1) - Copy 00:00:888 (2) - here, ctrl+g, and place in the same place as 00:01:917 (1) - this makes for a bit nicer structure and looks nicer overall.
00:00:888 (2,1) - Also perhaps making these two sliders line up with eachother would look nicer also, not a complete stack, but straighter (image for reference)
00:02:431 (2,3,4) - Try something more like this to make a nicer pattern (or to fix if you made the above slider change) and make use of the possible stack of both (4)s.
00:02:946 (1) - Stack this on any of these 00:02:431 (2,3,4) - or perhaps make a triangle shape using them.
00:05:174 (2,3,4) - Make this move a little to the right, instead of staying stationary (image for reference)
00:06:031 (1) - Snap this to grid to fix a tiny overlap/stack issue.
00:06:546 (2) - Ctrl+G this, I think it makes the pattern flow a little nicer, may be an issue with distance snap but it could easily be fixed by moving the slider a little. i think i prefer like this
00:07:917 (2,3,1) - Big overlap here, you have two hitcircles visible at the same time as a slider. You can fix this by just stacking the slider or making a triangular pattern, or perhaps even continuing the pattern created by (2) and (3).
00:09:288 (3,4) - This could be misread as a triple by some people. I suggest spacing (3) and (4) a little more here to fix that. already fixed
00:10:146 (7,1) - Fix overlap or stack here, it would look much nicer than having the note in the center of the slider like that. i think i already fixed
00:10:488 (4,1,1) - I was a huge fan of what you had here before! Cool, arty sliders at a high SV, relatively close to eachother and nicely flowing, I really suggest you go back to doing that, it was really cool, fun, unique, all of the above, to play :) -After seeing kiai I see that this does for the most part fit quite well, but it's still your choice to make or not make the change.
00:10:831 (1,3,4) - Bit of a missed stacking opportunity here, I would consider it.
00:12:031 (3,4) - this flows a little weird, maybe try making a triangle, or even don't use the slider at all here, as it seems like you don't repeat it in this section so it may be a better idea to just remove. i feel this is weird too but i feel like circles doesn't feel good too so idk
00:12:717 (6) - NC here because it's where the vocal part begins
00:13:574 (4) - Remove NC here because it's where the vocal part ends.
00:14:603 (2,5) - Fix this overlap please, it really doesn't look nice in game I don't think. You could try stacking it on the sliderend of 00:15:288 (5) - it could be interesting.
00:15:288 (5) - Ctrl+G this and move it a little to make a triangle with 00:16:831 (7,1). 00:16:831 (7,1) has changed so i don't see what you want D:
00:20:431 (4,5,6) - This is quite awkward to play. I would suggest ctrl+G (5), but you'll need to move some stuff around to make that work. Definitely try to change this. changed the whole thing
00:21:288 (1,2,3) - I really feel like you could do more with this, try a large triangle or even a square or diamond if you're taking 00:21:803 (4) - into account when creating the shape. ^
00:21:803 (4,5,6,7,8) - Try making an accelerator stream here, or perhaps even simply spacing 00:22:146 (8) - a little bit more from the rest of the stream, or making a small triangle at the end of the stream to map the emphasis a bit more.
00:21:288 (1,2,3,1,2,3) - Overlaps galore, you sure you don't want to make use of any of these as stacks? I would suggest at least trying to blanket them or just avoid them altogether if you want this section to look a little nicer in editor and in-game I think. fixed with all changes
00:26:603 (1,2) - Try to blanket these two sliders, it would look muuuch nicer. already changed
00:25:231 (2,3,5) - Make these all a copy of the same slider shape to improve the structure and overall look of this section.
00:25:574 (3,5) - Try to do something with symmetry using the sliders here, would look quite cool if done well.
00:30:717 (2,3,4) - Again, I really suggest you copy and reuse the same slider for sections like these, it looks really nice and builds nice structure and/or aesthetics in my opinion.
00:31:403 (4,5,6) - You should even out the spacing here, you have quite a large jump from (5) to (6) compared to (4) and (5) but there is not much difference in the music emphasis-wise.
00:33:460 (5,2) - Not a very nice looking overlap here I don't think, please move around some objects or even just try to stack one of these on another note somewhere.
00:33:974 (2,3) - Even out the spacing here. It's quite off compared to (1) to (2) and (3) to (4) in those two pairs, I can see that you've copied these which is good but I suggest you even out the spacing or make a triangle/square or something.
00:36:203 (2,3) - Again, try to use the same sliders here, it makes for a nicer looking section overall I think. Perhaps try a pattern like this, it plays a little nicer and looks nicer too I think.
00:36:888 (4,5,6,7) - Make these into a nice square, it would look nicer and play nicer since the spacing is a bit more even than it is currently. If you don't want to make a square then at least fix spacing here.
00:38:431 (3,4,5) - Make this a bit of a curve, or at least directed to the next note to make this part play a little smoother. just stacked
00:39:288 (2,1,2) - Fix the overlap here, either by stacking or moving the note.
00:41:688 (1,2,3,4) - This is not very nice looking, especially considering the overlaps all over the place here, for big jump patterns like these try to just stack on previously placed notes, or just make simple patterns like squares or triangles and making sure the spacing is even on them for a nicer jumping section. reworked the jump
00:43:231 (1,2,3) - Even out the spacing here, it's a little off.
00:45:117 (4,5,1,2) - Make a square with these, it would look a lot nicer I think.
00:45:803 (3,4,5,6,7,1) - Lots of spacing changes but no changes in the music. Make sure you keep these even and always take emphasis into account while mapping to make sure everything in your map not only makes sense rhythmically, but actually plays to fit the music.
00:47:174 (1,2) - Making a blanket here would look very nice. I suggest just copying 00:47:174 (1) - rotating, and putting it in roughly the same spot for a nice blanket.
00:47:860 (3,4,5,1,2) - Quite an odd jump pattern here, remember what I said earlier, take emphasis into account but make sure you're trying to make some patterns or stacking so the jumps don't play or look random. changed the jump a bit
00:48:203 (5,4) - A stack here would look very nice in my opinion. can't with the jump change
00:49:917 (4,5,6) - Do something like this and try to keep the distance snap the same, this is a nice way to introduce a new pattern into your map without making it too hard for people playing through the map for their very first time. already changed the pattern
00:51:288 (3,4,5) - Make sure the spacing is evened out here, you've got a 1.20 to a 1.40 distance snap jump when you should be aiming to keep them even.
00:52:317 (2,3,4) - I suggest trying to keep the same spacing here, it can be quite confusing as it was only just introduced. Try playing with symmetry here since they're both straight sliders also.
00:52:488 (3,1) - Slight overlap here, I suggest fixing with a stack or just moving it altogether to avoid it.
00:54:031 (1,2,3,4) - Try to keep the spacing even here as I said before, and try to make a pattern.
00:54:546 (4) - May just be me, but I really don't like the look of these sliders. I suggest trying something else, perhaps a longer curve going downwards instead of up. i make it straight
00:55:403 (1,2,3,4) - Quite weird spacing here, try to keep it even and try out some stacks to fix.
00:57:803 (1) - Snap to grid to fix the overlap/stack on the start of 00:57:288 (2).
00:58:831 (1,4) - Try to avoid the overlap here.
00:59:174 (2,3,4,5) - Perhaps make a large square or diamond here by copying (2) and (3). It would look a lot nicer and would make it easy to avoid the overlap I mentioned prior to this suggestion.
01:00:888 (1,2,3,4,7,8) - Try to make these both small triangles and even out the spacing of 01:01:574 (5,6) - to make this jump a bit more symmetrical and nicer to play and look at.
01:02:260 (1,3) - Overlap here that does not look very nice. I suggest stacking or moving the slider/hitcircle.
01:02:260 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,1) - This again is a jump pattern that looks very random overall, take my prior advice as to make shapes and try to keep distance snap consistent with emphasis.
01:07:403 (3,5,1,2) - A square made with these would be quite nice, make sure to avoid overlaps, and if you don't want to make this change, I strongly suggest at least stacking or fixing overlaps here. i think there is no problems with last changes
01:09:803 (4,5,1) - Even out the spacing here, and perhaps have some fun with blankets? I think that it could turn out quite nice. At least fix spacing however because there are no emphasis changes here and it stays on vocal.
01:14:603 (3,4,5) - Even out the spacing here and perhaps make a triangle curving downwards, I think that plays nicer and looks nicer here too. idk how i can do a triangle here lol
01:17:346 (1,3,6) - Again, try to use the same slider here, maybe a sort-of fan shape? it could turn out quite nice I think.
01:18:717 (1,1) - Veeery blatant overlap here. You'll really need to move the slider to a completely different place, or try to stack the hitcircles of the sliders perhaps, but without crossing actual slider paths (image for reference). Also in my opinion here I think you really should try to use the same slider, especially if you wish to stack, because it would look much nicer.
01:19:746 (2) - If you do make above suggestion, ctrl+G this to fix flow.
01:19:403 (1,3) - You're also going to have a juggle this to keep prior placing changes to (1), but it shouldn't be a very hard fix as it's only a slight overlap issue.
01:19:403 (1,4,1,2,3) - No stacks or effort to avoid overlaps here, please try to stack here or at least move notes to fix the overlaps.
01:21:117 (2,4,1) - Make a triangle with these, it fits a little nicer.
01:20:946 (1,1) - I suggest a stack or overlap fix here.
01:21:803 (1,1,1) - I really don't think the NCs here are really required, there's not really an emphasis or buildup like there is at 01:28:660 (1,1,1,1) - for you to do this. Also, for these, I suggest you use the same slider as they are more or less mapped to the same thing. It would make more sense to me if you did this, and I think it would look nicer in-game also.
01:24:203 (1,2,3,4,5,6,7,8) - Fix the square here by copying 01:24:203 (1,2) - and pasting and rotating until you have the full square, or whichever way you see fit to fix this issue.
01:26:431 (2,3,4,1) - This to me in-game feels really awkward to play, a nice fix I found was to simply stack it on 01:26:260 (1).
01:27:717 (2,3,4) - Fix the spacing here and smooth it out a little more because at the moment I don't think it looks as nice as it could be.
01:28:660 (1,1) - Make sure you fix the overlap/stack on the sliderend of the green slider, you should be able to do this easily by just selecting 01:29:003 (1,1) - and moving them together to stack the red sliderend on the green one.
01:30:374 (5,5) - I suggest you stack this also to make sure the next pattern looks nicer (if you choose to use it)
01:31:060 (2,3,4,5,6) - Really good opportunity for a cool star shape here if you would like to make one!

STILL MODDING, just adding as I go :)
Thanks for the mod Kuki ♥♥♥
Kuki
Lethargy
Yo, we did an IRC mod.

Click if you are stupid
19:19 Lethargy: Hello
19:20 Linada: Hey :)
19:20 Lethargy: want an irc mod?
19:20 Lethargy: on colorful.
19:20 Linada: Yea i'm open to :)
19:20 Lethargy: alright
19:20 Lethargy: by the way
19:20 Lethargy: didnt the fact that it was already mapped by skystar discourage you?
19:21 Linada: No. :D
19:21 Lethargy: oh
19:21 Lethargy: okay
19:21 Linada: I love almost all skystar's map, but i didn't really liked this one :)
19:21 Lethargy: well
19:21 Lethargy: i dont really like majority of his maps
19:21 Lethargy: there are few exceptions
19:22 Linada: It depends of poeple :D
19:22 Lethargy: it does
19:23 Lethargy: ok
19:23 Lethargy: so
19:23 Lethargy: since this was already modded quite a few times, dont expect a lot from me
19:23 Lethargy: if thats fine
19:23 Linada: Yea, but people say it's pretty bad about spacing D:
19:23 Linada: some
19:24 Linada: But it was one of my first my so i know it couldn't be perfect :*
19:25 Lethargy: well
19:25 Lethargy: i wouldnt say its pretty bad
19:25 Lethargy: but it feels like you have changed your "mapping style" quite a few times when you mapped it
19:26 Lethargy: if you understand me
19:26 Lethargy: for example here 00:05:517 (5) -
19:26 Lethargy: i would put jump here
19:27 Lethargy: plus
19:27 Lethargy: 00:07:917 (2,3,4) -
19:27 Lethargy: this should be a triplet
19:27 Lethargy: since you have already made a triplet in previous tact
19:28 Linada: you're right
19:28 Lethargy: 00:11:517 (1) -
19:28 Lethargy: also the hitsound here is probably a bit too louid
19:28 Lethargy: i mean, when i testplayed it, it wasnt really that much
19:28 Lethargy: but in edit its quite loud
19:28 Lethargy: also nice job on hitsounds
19:29 Lethargy: you can put another juimp here 00:08:260 (5) -
19:29 Lethargy: basically
19:29 Lethargy: all these notes
19:29 Lethargy: if you listen to it, its usually after triplet
19:29 Linada: May i reduce it at 90% or less ?
19:29 Lethargy: so basicall the jump is on the significant note
19:29 Lethargy: well
19:29 Linada: And yea a jump could be right too :D
19:29 Lethargy: try 70 or 80
19:29 Lethargy: because
19:29 Lethargy: you are jumping on to a significant note
19:30 Lethargy: which is in 99% cases first note of new tact
19:30 Lethargy: so basically, strong sound = jump
19:30 Lethargy: but it was quite fun to play
19:30 Linada: yea since i strongly slow it must be less loud
19:31 Lethargy: i would also decrease spacing a b it here 00:21:803 (5,6,7,8,9) -
19:31 Lethargy: since you use quite low SV
19:31 Lethargy: 1.6
19:31 Lethargy: and this is almost double of that SV
19:31 Lethargy: so it might be quite a shock for people to play it
19:31 Lethargy: just liek it was for me
19:32 Linada: 1.3 is fine so
19:32 Linada: not too high
19:33 Lethargy: also
19:33 Lethargy: dont be afraid to put higher spacing on these 00:29:517 (1,2,1,2,1,2) -
19:33 Lethargy: kick sliders
19:34 Linada: may i alternate high spacing - low ?
19:34 Lethargy: this triplet is also quite hard to read 01:03:117 (5,6,7) -
19:34 Lethargy: like
19:34 Lethargy: with those kick sliders?
19:34 Linada: yes
19:34 Lethargy: gimme an example
19:36 Linada: https://osu.ppy.sh/ss/3685536
19:36 Linada: basically
19:36 Lethargy: hmm
19:37 Lethargy: try testplaying
19:37 Lethargy: it yourself first
19:37 Lethargy: no, imo it doesnt really work
19:40 Linada: [http://osu.ppy.sh/ss/3685565 i tried this]
19:40 Lethargy: something like this could work better
19:40 Linada: it's not that hard to fc
19:40 Linada: but i think if i do this 00:30:717 (2) - ctrl g
19:42 Lethargy: this http://puu.sh/kduLB/95fdab77fc.jpg
19:43 Lethargy: also apply kicksliders here 00:35:003 (1,2,3,4,5,6) -
19:43 Lethargy: since there same sound like in previous kicksliders part
19:44 Lethargy: same thing with spacing here 01:35:860 (4,5) -
19:45 Lethargy: kick sliders need more spacing
19:45 Lethargy: having lower spacing on them will result in low readabilty
19:46 Lethargy: also bigger spacing here 02:03:974 (1,2,3,4) -
19:46 Linada: Also, on firsts kicksliders, i think it petter to plaice it there
19:47 Linada: https://osu.ppy.sh/ss/3685593
19:47 Lethargy: yea suire
19:47 Lethargy: i mean
19:47 Lethargy: i dont want to force my thoughts on youo
19:47 Lethargy: just take inspiration from them
19:47 Lethargy: and use it however you want
19:48 Linada: ofc just want your too :D
19:48 Lethargy: :
19:48 Lethargy: D
19:48 Linada: 02:03:974 (1,2,3,4) - with bigger spacing, jump isn't better ?
19:56 Lethargy: back
19:56 Lethargy: sry friend asked me to testplay for him
19:56 Linada: no problem :)
19:56 Lethargy: what did you mean by jump isnt better
19:57 Linada: oops, i mean making jump lol
19:58 Linada: why did i say this ._.
19:59 Linada: https://osu.ppy.sh/ss/3685648
20:04 Lethargy: yea thats fine
20:04 Lethargy: but i would swap 2 and 3
20:05 Linada: mh i see some things i can do lol like 02:04:831 (5) - ctrl G
20:05 Lethargy: put a blanket here 02:21:974 (7,1) -
20:05 Linada: i think it fits well
20:06 Lethargy: ok
20:06 Lethargy: also jump here 02:23:174 (2) -
20:07 Lethargy: try making this pattern more overlapping itself
20:07 Lethargy: like
20:07 Lethargy: this
20:08 Lethargy: http://puu.sh/kdwvZ/dee6e88d3a.jpg
20:08 Lethargy: bígger spacing here 02:47:003 (5) -
20:09 Lethargy: this note more to the left
20:09 Lethargy: smth like x162 y183
20:10 Lethargy: btw did you steal skystars hitsounds in the slow part :D?
20:10 Lethargy: more spacing here 03:48:803 (3,4) -
20:10 Linada: in the piano part yes i asked for it :D
20:10 Lethargy: ;this shape could be better
20:10 Lethargy: ncie :D
20:10 Lethargy: 03:52:317 (6) -
20:11 Lethargy: smth like this http://puu.sh/kdwFk/b8fe4a6f8c.jpg
20:11 Lethargy: 03:58:831 (2) -
20:11 Lethargy: more spacing
20:12 Lethargy: here too 04:12:546 (2,3) -
20:12 Lethargy: 04:16:317 (2) -
20:13 Lethargy: like this http://puu.sh/kdwOF/3816e841ed.jpg
20:14 Lethargy: ctrlg this 04:26:946 (3,4) -
20:15 Linada: 04:16:317 (2) - for this i don't know what you want
20:15 Linada: since there is a stream right after
20:16 Linada: i can't make it 1/3 or 1/1
20:16 Lethargy: increase bpm multiplier :D
20:16 Linada: or i just put really high sv ?
20:16 Lethargy: to make the slider longer
20:16 Lethargy: yea
20:18 Linada: mh i don't know
20:18 Linada: or 2 stacked circles ?
20:18 Lethargy: 04:38:260 (3,4,5,6) -
20:19 Lethargy: do it like this http://puu.sh/kdx9E/052efd7012.jpg
20:19 Lethargy: bigger spacing 04:39:974 (6,7,1) -
20:19 Linada: 04:38:260 (3,4,5,6) - i can ctrl g 4 & 5
20:19 Linada: or no you're right
20:19 Lethargy: ctrl g these 04:41:860 (2,3) -
20:20 Lethargy: well tahts it
20:21 Linada: ow yes this one is really good
20:25 Lethargy: i will psot the log ok?
20:26 Linada: Sure

Nice map, keep improving.
Topic Starter
Linada

Lethargy wrote:

Yo, we did an IRC mod.

Click if you are stupid
19:19 Lethargy: Hello
19:20 Linada: Hey :)
19:20 Lethargy: want an irc mod?
19:20 Lethargy: on colorful.
19:20 Linada: Yea i'm open to :)
19:20 Lethargy: alright
19:20 Lethargy: by the way
19:20 Lethargy: didnt the fact that it was already mapped by skystar discourage you?
19:21 Linada: No. :D
19:21 Lethargy: oh
19:21 Lethargy: okay
19:21 Linada: I love almost all skystar's map, but i didn't really liked this one :)
19:21 Lethargy: well
19:21 Lethargy: i dont really like majority of his maps
19:21 Lethargy: there are few exceptions
19:22 Linada: It depends of poeple :D
19:22 Lethargy: it does
19:23 Lethargy: ok
19:23 Lethargy: so
19:23 Lethargy: since this was already modded quite a few times, dont expect a lot from me
19:23 Lethargy: if thats fine
19:23 Linada: Yea, but people say it's pretty bad about spacing D:
19:23 Linada: some
19:24 Linada: But it was one of my first my so i know it couldn't be perfect :*
19:25 Lethargy: well
19:25 Lethargy: i wouldnt say its pretty bad
19:25 Lethargy: but it feels like you have changed your "mapping style" quite a few times when you mapped it
19:26 Lethargy: if you understand me
19:26 Lethargy: for example here 00:05:517 (5) -
19:26 Lethargy: i would put jump here
19:27 Lethargy: plus
19:27 Lethargy: 00:07:917 (2,3,4) -
19:27 Lethargy: this should be a triplet
19:27 Lethargy: since you have already made a triplet in previous tact
19:28 Linada: you're right
19:28 Lethargy: 00:11:517 (1) -
19:28 Lethargy: also the hitsound here is probably a bit too louid
19:28 Lethargy: i mean, when i testplayed it, it wasnt really that much
19:28 Lethargy: but in edit its quite loud
19:28 Lethargy: also nice job on hitsounds
19:29 Lethargy: you can put another juimp here 00:08:260 (5) -
19:29 Lethargy: basically
19:29 Lethargy: all these notes
19:29 Lethargy: if you listen to it, its usually after triplet
19:29 Linada: May i reduce it at 90% or less ?
19:29 Lethargy: so basicall the jump is on the significant note
19:29 Lethargy: well
19:29 Linada: And yea a jump could be right too :D
19:29 Lethargy: try 70 or 80
19:29 Lethargy: because
19:29 Lethargy: you are jumping on to a significant note
19:30 Lethargy: which is in 99% cases first note of new tact
19:30 Lethargy: so basically, strong sound = jump
19:30 Lethargy: but it was quite fun to play
19:30 Linada: yea since i strongly slow it must be less loud
19:31 Lethargy: i would also decrease spacing a b it here 00:21:803 (5,6,7,8,9) -
19:31 Lethargy: since you use quite low SV
19:31 Lethargy: 1.6
19:31 Lethargy: and this is almost double of that SV
19:31 Lethargy: so it might be quite a shock for people to play it
19:31 Lethargy: just liek it was for me
19:32 Linada: 1.3 is fine so
19:32 Linada: not too high
19:33 Lethargy: also
19:33 Lethargy: dont be afraid to put higher spacing on these 00:29:517 (1,2,1,2,1,2) -
19:33 Lethargy: kick sliders
19:34 Linada: may i alternate high spacing - low ?
19:34 Lethargy: this triplet is also quite hard to read 01:03:117 (5,6,7) -
19:34 Lethargy: like
19:34 Lethargy: with those kick sliders?
19:34 Linada: yes
19:34 Lethargy: gimme an example
19:36 Linada: https://osu.ppy.sh/ss/3685536
19:36 Linada: basically
19:36 Lethargy: hmm
19:37 Lethargy: try testplaying
19:37 Lethargy: it yourself first
19:37 Lethargy: no, imo it doesnt really work
19:40 Linada: [http://osu.ppy.sh/ss/3685565 i tried this]
19:40 Lethargy: something like this could work better
19:40 Linada: it's not that hard to fc
19:40 Linada: but i think if i do this 00:30:717 (2) - ctrl g
19:42 Lethargy: this http://puu.sh/kduLB/95fdab77fc.jpg
19:43 Lethargy: also apply kicksliders here 00:35:003 (1,2,3,4,5,6) -
19:43 Lethargy: since there same sound like in previous kicksliders part
19:44 Lethargy: same thing with spacing here 01:35:860 (4,5) -
19:45 Lethargy: kick sliders need more spacing
19:45 Lethargy: having lower spacing on them will result in low readabilty
19:46 Lethargy: also bigger spacing here 02:03:974 (1,2,3,4) -
19:46 Linada: Also, on firsts kicksliders, i think it petter to plaice it there
19:47 Linada: https://osu.ppy.sh/ss/3685593
19:47 Lethargy: yea suire
19:47 Lethargy: i mean
19:47 Lethargy: i dont want to force my thoughts on youo
19:47 Lethargy: just take inspiration from them
19:47 Lethargy: and use it however you want
19:48 Linada: ofc just want your too :D
19:48 Lethargy: :
19:48 Lethargy: D
19:48 Linada: 02:03:974 (1,2,3,4) - with bigger spacing, jump isn't better ?
19:56 Lethargy: back
19:56 Lethargy: sry friend asked me to testplay for him
19:56 Linada: no problem :)
19:56 Lethargy: what did you mean by jump isnt better
19:57 Linada: oops, i mean making jump lol
19:58 Linada: why did i say this ._.
19:59 Linada: https://osu.ppy.sh/ss/3685648
20:04 Lethargy: yea thats fine
20:04 Lethargy: but i would swap 2 and 3
20:05 Linada: mh i see some things i can do lol like 02:04:831 (5) - ctrl G
20:05 Lethargy: put a blanket here 02:21:974 (7,1) -
20:05 Linada: i think it fits well
20:06 Lethargy: ok
20:06 Lethargy: also jump here 02:23:174 (2) -
20:07 Lethargy: try making this pattern more overlapping itself
20:07 Lethargy: like
20:07 Lethargy: this
20:08 Lethargy: http://puu.sh/kdwvZ/dee6e88d3a.jpg
20:08 Lethargy: bígger spacing here 02:47:003 (5) -
20:09 Lethargy: this note more to the left
20:09 Lethargy: smth like x162 y183
20:10 Lethargy: btw did you steal skystars hitsounds in the slow part :D?
20:10 Lethargy: more spacing here 03:48:803 (3,4) -
20:10 Linada: in the piano part yes i asked for it :D
20:10 Lethargy: ;this shape could be better
20:10 Lethargy: ncie :D
20:10 Lethargy: 03:52:317 (6) -
20:11 Lethargy: smth like this http://puu.sh/kdwFk/b8fe4a6f8c.jpg
20:11 Lethargy: 03:58:831 (2) -
20:11 Lethargy: more spacing
20:12 Lethargy: here too 04:12:546 (2,3) -
20:12 Lethargy: 04:16:317 (2) -
20:13 Lethargy: like this http://puu.sh/kdwOF/3816e841ed.jpg
20:14 Lethargy: ctrlg this 04:26:946 (3,4) -
20:15 Linada: 04:16:317 (2) - for this i don't know what you want
20:15 Linada: since there is a stream right after
20:16 Linada: i can't make it 1/3 or 1/1
20:16 Lethargy: increase bpm multiplier :D
20:16 Linada: or i just put really high sv ?
20:16 Lethargy: to make the slider longer
20:16 Lethargy: yea
20:18 Linada: mh i don't know
20:18 Linada: or 2 stacked circles ?
20:18 Lethargy: 04:38:260 (3,4,5,6) -
20:19 Lethargy: do it like this http://puu.sh/kdx9E/052efd7012.jpg
20:19 Lethargy: bigger spacing 04:39:974 (6,7,1) -
20:19 Linada: 04:38:260 (3,4,5,6) - i can ctrl g 4 & 5
20:19 Linada: or no you're right
20:19 Lethargy: ctrl g these 04:41:860 (2,3) -
20:20 Lethargy: well tahts it
20:21 Linada: ow yes this one is really good
20:25 Lethargy: i will psot the log ok?
20:26 Linada: Sure
i clicked >//<

Nice map, keep improving. thank you very much ;w;
Thanks for the mod ♥
Garven
Just snatched from #modreqs for a quick look.

Tick rate 2 fits this song best.
Overall the soft-hitnormal is barely audible. Raise it up so that there is something to listen to for the majority of the hit objects.
01:35:688 (2,3,4,5,6) - Um, what is prompting this kind of stream here? You interpreted this better at 03:50:088 (2) -
03:37:403 - Forget to lower volume on this tick?
03:56:260 (2,3,4,5) - Another weird random stream...

Not really liking the new combo spam sections. If your pattern is hard to read without them, you should consider using a different pattern that doesn't need to relay on new combo spam.

Overall pretty nice though, good work!
Topic Starter
Linada

Garven wrote:

Just snatched from #modreqs for a quick look.

Tick rate 2 fits this song best.
Overall the soft-hitnormal is barely audible. Raise it up so that there is something to listen to for the majority of the hit objects.
i don't know, you mean about pianos hitsounds? i hear them well >//<
01:35:688 (2,3,4,5,6) - Um, what is prompting this kind of stream here? You interpreted this better at 03:50:088 (2) -
03:37:403 - Forget to lower volume on this tick?
03:56:260 (2,3,4,5) - Another weird random stream...

Not really liking the new combo spam sections. If your pattern is hard to read without them, you should consider using a different pattern that doesn't need to relay on new combo spam.

fixed all thanks ♥

Overall pretty nice though, good work! Thanks !! <3
Sidetail
Just few things ~ These are all suggestions

  1. 01:06:888 (2) - (X 208, Y 52)
  2. 01:07:574 (3,4,1,2) - The pattern is (Circle -> Slider) for both. These are on same rhythm too, so might as well be more consistent. 01:07:574 (3) - (X 208, Y 52) & 01:08:260 (1) - (X 208, Y 256)
  3. 01:10:488 (1) - Blanket (Not really fond of being a blanket nazi, but entire blanketing on this map is really nice, so you should fix it)
  4. 01:13:746 (2) - Looks better if spacing is a bit more consistent throughout the map even though it is insane. Place that on (X 176, Y 44) to follow 01:15:117 (4) spacing
  5. 02:21:288 (5) - Personally I would put this somewhere... (X 328, Y 232) for flow reasons
  6. 02:25:060 (4) - I would put this (half stack) this on 3 instead of 5 as lyrics says "Ko-Ko"
  7. 02:40:317 (1,2,3) - Not even spacing (Might work better with rhythm as they start on white tick)
  8. 02:41:003 (3,4) - Sad blanket
  9. 02:41:688 (1,2) - Switch these spots to (Slider -> Circle) for better rhythm
  10. 02:42:374 (4) - Slider end should end on white tick and put a circle to emphasize on the beat.
  11. 04:41:346 (4) - Another sad blanket
  12. 04:49:574 (1) - Strong beat occurs at end of slider, I recommend circle at position 4:49:917 ()
  13. 05:11:174 (3) - http://puu.sh/kpLj7/9a80bbcc8e.jpg ?
Very nice hitsounds. Also good luck on your first qualify. ;)
Topic Starter
Linada

BetaStar wrote:

Just few things ~ These are all suggestions

  1. 01:06:888 (2) - (X 208, Y 52) fixed
  2. 01:07:574 (3,4,1,2) - The pattern is (Circle -> Slider) for both. These are on same rhythm too, so might as well be more consistent. 01:07:574 (3) - (X 208, Y 52) & 01:08:260 (1) - (X 208, Y 256) fixed all
  3. 01:10:488 (1) - Blanket (Not really fond of being a blanket nazi, but entire blanketing on this map is really nice, so you should fix it) oops
  4. 01:13:746 (2) - Looks better if spacing is a bit more consistent throughout the map even though it is insane. Place that on (X 176, Y 44) to follow 01:15:117 (4) spacing fixed
  5. 02:21:288 (5) - Personally I would put this somewhere... (X 328, Y 232) for flow reasons replaced
  6. 02:25:060 (4) - I would put this (half stack) this on 3 instead of 5 as lyrics says "Ko-Ko" you're right
  7. 02:40:317 (1,2,3) - Not even spacing (Might work better with rhythm as they start on white tick) i prefer like this D:
  8. 02:41:003 (3,4) - Sad blanket fixed
  9. 02:41:688 (1,2) - Switch these spots to (Slider -> Circle) for better rhythm yea
  10. 02:42:374 (4) - Slider end should end on white tick and put a circle to emphasize on the beat. how i missed this
  11. 04:41:346 (4) - Another sad blanket arg
  12. 04:49:574 (1) - Strong beat occurs at end of slider, I recommend circle at position 4:49:917 () changed
  13. 05:11:174 (3) - http://puu.sh/kpLj7/9a80bbcc8e.jpg ? nah i let like this
Very nice hitsounds. Also good luck on your first qualify. ;) thanks >//<
Thanks for the mod !!!
Garven
I meant about the base htisound that is applied to every single hit object: the soft-hitnormal. It's that soft cymbal/bell sound without any additives like a whistle, finish, or clap. It's far too faint against the music and really should be turned up a bit.
Topic Starter
Linada

Garven wrote:

I meant about the base htisound that is applied to every single hit object: the soft-hitnormal. It's that soft cymbal/bell sound without any additives like a whistle, finish, or clap. It's far too faint against the music and really should be turned up a bit.
Ok fixed, i hope i understood what you meant
Kalibe
So much xD in this IRC
20:55 Kalibe: btw on Heroine 03:58:146 (1) - remove NC xD
20:57 Kalibe: 04:09:117 (1) - ^ because your previous identically patterns don't have NC here
20:58 Linada: ok xD
20:58 Linada: is that all ? xDD
20:58 Kalibe: wait
20:59 Kalibe: 04:17:003 (7,1) - maybe swap NC's?
20:59 Linada: y
20:59 Kalibe: yup swap it
20:59 Kalibe: xD
20:59 Linada: xD
21:00 Kalibe: 03:09:460 (3,4,5,6,1) - identically pattern with NC on end
21:00 Kalibe: so yea
21:00 Kalibe: maybe
21:00 Kalibe: 03:11:003 (5) - put NC
21:00 Kalibe: then
21:00 Kalibe: 03:11:517 (1) - remove it
21:00 Kalibe: and
21:00 Linada: teach me how to NC please
21:00 Linada: xD
21:01 Kalibe: nothing xD
21:01 Linada: 03:12:203 (8) - NC 03:12:546 (1) - remove ?
21:01 Kalibe: no :3
21:01 Linada: D:
21:02 Kalibe: 03:12:546 (1) -
21:02 Kalibe: this NC fits to vocal and rhythm
21:02 Linada: and also i add finish
21:02 Linada: bcz there is cymbal on bg
21:02 Linada: xD
21:03 Kalibe: osu crashed >w<
21:03 Linada: xDD
21:04 Kalibe: 03:50:088 (2,3) -
21:04 Kalibe: i don't know
21:08 Kalibe: 04:14:260 (5,1) - maybe swap NC's?
21:08 Kalibe: then add here 04:15:288 (7) - maybe
21:09 Kalibe: I didn't remember whether I say that xD : 04:17:003 (7,1) - swap
21:09 Kalibe: xD
21:10 Linada: you said it like ages ago
21:10 Kalibe: OH NO
21:10 Linada: xD
21:10 Linada: no ?
21:10 Kalibe: 04:19:574 (1,2,3,4,5) - this pattern
21:11 Kalibe: does not match with the same
21:11 Kalibe: so
21:11 Kalibe: 04:19:060 (6,7) - make 6 slider and 7 circle
21:12 Kalibe: then on 7 NC
21:12 Kalibe: and remove on 1
21:12 Kalibe: xD
21:12 Kalibe: and of course put clap on 7
21:12 Linada: y
21:12 Linada: wait i show you
21:13 Kalibe: oke
21:13 Linada: https://osu.ppy.sh/ss/3737115
21:14 Kalibe: yup
21:16 Kalibe: and i think it's okay :3
Topic Starter
Linada

Kalibe wrote:

teach me how to NC senpai
20:55 Kalibe: btw on Heroine 03:58:146 (1) - remove NC xD
20:57 Kalibe: 04:09:117 (1) - ^ because your previous identically patterns don't have NC here
20:58 Linada: ok xD
20:58 Linada: is that all ? xDD
20:58 Kalibe: wait
20:59 Kalibe: 04:17:003 (7,1) - maybe swap NC's?
20:59 Linada: y
20:59 Kalibe: yup swap it
20:59 Kalibe: xD
20:59 Linada: xD
21:00 Kalibe: 03:09:460 (3,4,5,6,1) - identically pattern with NC on end
21:00 Kalibe: so yea
21:00 Kalibe: maybe
21:00 Kalibe: 03:11:003 (5) - put NC
21:00 Kalibe: then
21:00 Kalibe: 03:11:517 (1) - remove it
21:00 Kalibe: and
21:00 Linada: teach me how to NC please
21:00 Linada: xD
21:01 Kalibe: nothing xD
21:01 Linada: 03:12:203 (8) - NC 03:12:546 (1) - remove ?
21:01 Kalibe: no :3
21:01 Linada: D:
21:02 Kalibe: 03:12:546 (1) -
21:02 Kalibe: this NC fits to vocal and rhythm
21:02 Linada: and also i add finish
21:02 Linada: bcz there is cymbal on bg
21:02 Linada: xD
21:03 Kalibe: osu crashed >w<
21:03 Linada: xDD
21:04 Kalibe: 03:50:088 (2,3) -
21:04 Kalibe: i don't know
21:08 Kalibe: 04:14:260 (5,1) - maybe swap NC's?
21:08 Kalibe: then add here 04:15:288 (7) - maybe
21:09 Kalibe: I didn't remember whether I say that xD : 04:17:003 (7,1) - swap
21:09 Kalibe: xD
21:10 Linada: you said it like ages ago
21:10 Kalibe: OH NO
21:10 Linada: xD
21:10 Linada: no ?
21:10 Kalibe: 04:19:574 (1,2,3,4,5) - this pattern
21:11 Kalibe: does not match with the same
21:11 Kalibe: so
21:11 Kalibe: 04:19:060 (6,7) - make 6 slider and 7 circle
21:12 Kalibe: then on 7 NC
21:12 Kalibe: and remove on 1
21:12 Kalibe: xD
21:12 Kalibe: and of course put clap on 7
21:12 Linada: y
21:12 Linada: wait i show you
21:13 Kalibe: oke
21:13 Linada: https://osu.ppy.sh/ss/3737115
21:14 Kalibe: yup
21:16 Kalibe: and i think it's okay :3
Thanks ♥
Ozato Fumika
  1. 00:13:917 (6) - this 3/4 slider doesn't seem to be fitting imo
  2. 00:43:746 (4) - NC?
  3. 01:21:803 - soft sample clap
  4. 01:21:803 (1,2,3) - you should put NC so the SV change is noticeable and has more effect.
  5. 01:27:288 (1,1) - I don't think these NC are needed. too short
  6. 01:38:946 (6,7) - this slow down seems a little awkward and out of place to me
  7. 01:51:288 (5) - soft sample clap?
  8. 02:56:431 (1,1) - same as above. no NC needed
  9. 03:11:003 (1,2,3,4,5,6,7) - the flow and sudden stack stops the flow and is very hard to play. unless you intended..
  10. 04:49:917 (2) - NC sounds good
  11. 05:10:317 (1,2) - this stack is intended? it doesn't play well imo
sorry for short mod :3
Topic Starter
Linada

Moeka wrote:

  1. 00:13:917 (6) - this 3/4 slider doesn't seem to be fitting imo it sound good for me D:
  2. 00:43:746 (4) - NC? fix
  3. 01:21:803 - soft sample clap oooops
  4. 01:21:803 (1,2,3) - you should put NC so the SV change is noticeable and has more effect. fixed
  5. 01:27:288 (1,1) - I don't think these NC are needed. too short fixed
  6. 01:38:946 (6,7) - this slow down seems a little awkward and out of place to me yea
  7. 01:51:288 (5) - soft sample clap? oops again
  8. 02:56:431 (1,1) - same as above. no NC needed
  9. 03:11:003 (1,2,3,4,5,6,7) - the flow and sudden stack stops the flow and is very hard to play. unless you intended.. changed
  10. 04:49:917 (2) - NC sounds good yea
  11. 05:10:317 (1,2) - this stack is intended? it doesn't play well imo changed
sorry for short mod :3 Still thanks <3
LigerZero
In Source Change to "冴えない彼女の育てかた" because i'm look in https://osu.ppy.sh/s/299454
Topic Starter
Linada

LigerZero wrote:

In Source Change to "冴えない彼女の育てかた" because i'm look in https://osu.ppy.sh/s/299454
Isn't it the same already ? ._.
gameuse_old
Click Me
NICE SONG

Circle size 4.5?
01:32:774 (3,5) - are overlapping, reposition?
02:06:546 (5,6) - Unstack?
02:32:946 (3,5) - Overlapping and is confusing
03:34:146 end slider here?
03:34:317 add note here?
04:00:717 (1,2,3) - Consider repositioning because 03:59:860 (1,2,3,4,5) - are sort of overlapping
04:05:688 end kiai time here and start again here 04:06:031
04:14:603 (3) - put this someplace else
04:44:774 (2,3,4,5,6,7,1,2) - super confusing, spread out more?

DONE


This Map Is REALLY GOOD for a first map


Good Luck!!
Topic Starter
Linada

gameuse wrote:

NICE SONG

Circle size 4.5? nah it would need a total remap
01:32:774 (3,5) - are overlapping, reposition? was intended
02:06:546 (5,6) - Unstack? ^
02:32:946 (3,5) - Overlapping and is confusing was intended but replaced a bit
03:34:146 end slider here? yep
03:34:317 add note here? ^
04:00:717 (1,2,3) - Consider repositioning because 03:59:860 (1,2,3,4,5) - are sort of overlapping intended ^^
04:05:688 end kiai time here and start again here 04:06:031 isn't already like this ?
04:14:603 (3) - put this someplace else ok
04:44:774 (2,3,4,5,6,7,1,2) - super confusing, spread out more? nah, it play fine :D

DONE


This Map Is REALLY GOOD for a first map thanks :3


Good Luck!!
Thanks for the mod !
MikasaSerket
Hai~I am here to mod upon request on my beatmap forum
Heroine
First off, I gotta say. I test played your beat map. It is really fun to play :D
Lovely hitsounds.
00:25:231 (2) - Right here, I just think you should start a new combo because of the music.
00:25:146 - I don't think you should skip this beat. Try adding a hit circle here.
00:25:060 (1) - I don't think this hit circle should underlap 00:24:717 (1) - Try putting it like this http://osu.ppy.sh/ss/3860686
00:15:631 (7) - Since right here it has a finish hit sound at the end, I think 00:16:317 (4) - Should also have it.
00:25:231 - Right here when the slider begins should have a finish hitsound. Similar to 00:30:717 -
00:27:974 - Same goes for here.
00:30:631 - Don't skip this beat.
00:30:717 (3) - You should start a new combo to emphasis the music.
01:06:374 - to 01:22:831 - I think personally, you should add a green offset and lower the volume to 50% instead of 70%. It just matches when her voice lowers in the music. And then you should bring it back to the 70% right here
Get ready for a spam of green offsets (What I mean by this is that you should add green offsets and change the volume level)
01:25:574 (1) - 50%
01:25:746 (2) - 55%
01:25:917 (3) - 60%
01:26:088 (4) - 65%
01:26:260 (1) - 70%
01:26:431 (2) - 75%
01:42:031 (2) - Get rid of this hitcircle.
01:41:860 (1) - Change this into a repeating slider, I just personally think it sounds better.
01:43:917 (4) - Space this out more, similar to this http://osu.ppy.sh/ss/3860796
01:44:431 (5) - Continue the repeating slider to 01:44:688 -
02:09:803 (2) - Shorten the slider to 02:09:974 - I just think it sounds better that way.
02:27:974 (1) - 02:28:146 - ^
02:30:031 (1) - 02:30:203 - ^
03:13:231 (1) - Add a finish hitsound
03:37:746 - Do not skip this beat. Try adding a hitcircle.
04:51:288 - Add one of your piano hitsounds. (I used number 12)
04:52:660 (1) - ^
04:54:031 - Change it back to a regular soft.
04:55:403 - Piano hitsound
04:56:774 - ^
04:58:146 - ^
05:00:888 - ^
05:02:260 - ^
05:03:631 - ^
05:03:631 - ^
05:07:746 (1) - ^
05:09:117 - ^
05:10:317 - ^
Hopefully I helped you in anyway.
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