forum

Sawai Miku - Colorful. (Asterisk DnB Remix)

posted
Total Posts
68
show more
Topic Starter
Linada
[Heroine]
00:05:517 (5,1) - Fix overlap. done
00:26:260 (6,2) - Fix overlap, this is seen in-game also and doesn't look very nice in my opinion. done
00:33:288 (3,4,4) - Stack (4) on (3) or (4). done on 3
01:57:803 (3,4,5) - Curve this into a pattern perhaps. Example done
03:01:574 (5) - Ctrl+G. done
03:06:717 (4,6) - Stack sliderend on (2) here perhaps. done
03:47:174 (4,6,1) - Fix blanket. done
04:38:260 (3,4,5,6) - Fix spacing by moving (5) down to X=320 Y=348 and then (6) to X=416 Y=280 then (4) to X=204 Y=324. done
Thanks for the mod, very useful !
ItsLucas
02:27:631 (3) - Distance snap problem. Although this is Insane diff I still suggest move this note a little nearer to 2nd one

This is certainly, certainly a well-arranged map. AWESOME!
Topic Starter
Linada

ItsLucas wrote:

02:27:631 (3) - Distance snap problem. Although this is Insane diff I still suggest move this note a little nearer to 2nd one fixed

This is certainly, certainly a well-arranged map. AWESOME! thank you !! ♥
Kibbleru
uuhhh random mod to practice

  1. 00:07:231 (1,2) - swapping nc makes more sense
  2. 00:13:917 - why are you making an sv change here? if its to emphasize the drum, why don't u use an sv change for the other places too? 00:15:288 - 00:16:660 - etc.
  3. 00:19:746 (1) - imo it's better to map out the spinner instead.. but that's just my opinion.
  4. 00:23:174 (4,6) - why not copy paste? it would look neater
  5. 00:38:088 (1) - nc spam isn't necessary imo
  6. 00:47:174 (1,2) - uh how do I explain this.. imo when ur making these sorts of patterns, it's important to be careful that the sliders aren't curving into each other?
  7. 00:53:688 (1,2) - swap nc makes more sense
  8. 01:54:888 (5,1) - give a little more space for the blanket, looks too close atm and doesn't look good
  9. 02:54:717 (1,2,3,1,2,3,1,2,3) - not very well designed. it should be in 2 groups of 4 instead of 3 groups of 3
  10. 03:09:546 (5,6,7) - these streams really need some stronger hitsounds, you can try whistle or clap but if you're going to (sorta) overmap, be sure to put some additive hitsounds
  11. 03:36:546 (3) - how bout ctrl h?
  12. 03:43:403 (1) - tbh I think you can make something interesting with ctrl + hj and placing it appropriately q:
  13. 03:58:831 (2,3) - I almost never make blanketing suggestions but,.. you could try blanketing?
Topic Starter
Linada

Kibbleru wrote:

uuhhh random mod to practice

[list=]
[*]00:07:231 (1,2) - swapping nc makes more sense done
[*]00:13:917 - why are you making an sv change here? if its to emphasize the drum, why don't u use an sv change for the other places too? 00:15:288 - 00:16:660 - etc. deleted the sv change and new slider
[*]00:19:746 (1) - imo it's better to map out the spinner instead.. but that's just my opinion. i let it, because this it's just after a slow part
[*]00:23:174 (4,6) - why not copy paste? it would look neater done
[*]00:38:088 (1) - nc spam isn't necessary imo ^^
[*]00:47:174 (1,2) - uh how do I explain this.. imo when ur making these sorts of patterns, it's important to be careful that the sliders aren't curving into each other? ok
[*]00:53:688 (1,2) - swap nc makes more sense done
[*]01:54:888 (5,1) - give a little more space for the blanket, looks too close atm and doesn't look good done
[*]02:54:717 (1,2,3,1,2,3,1,2,3) - not very well designed. it should be in 2 groups of 4 instead of 3 groups of 3 done, remmaped
[*]03:09:546 (5,6,7) - these streams really need some stronger hitsounds, you can try whistle or clap but if you're going to (sorta) overmap, be sure to put some additive hitsounds done, higher volume set, i don't know if i'll put new hitsounds
[*]03:36:546 (3) - how bout ctrl h? i let it like this
[*]03:43:403 (1) - tbh I think you can make something interesting with ctrl + hj and placing it appropriately q: nice idea, it looks much more interesting
[*]03:58:831 (2,3) - I almost never make blanketing suggestions but,.. you could try blanketing? done
[/list]
Yamicchi
Quick mod from #modreqs
~Please note: I'm not a professional mapper, so I may made some mistakes in the mods. Please tell me so I can learn for the next mods okay? Thanks :D
00:02:946 (1) - stacking it with 00:02:603
00:03:974 (4) - same
00:08:431 (1) - same, and try to avoid overlap please.
00:15:803 (7) - NC
00:15:631 (1) - no NC
00:33:974 (2) - further to the left a bit.
00:47:174 (1) - Ctrl + J.
00:49:574 (1) - You place it here, you will make lots of players goes 0x combo from here. Move it elsewhere
02:15:974 (2,1,2,3) - ^
00:51:460 (4) - fix overlap. Keep the distance between 4 and 5, then move 4 to the same place as the slider end of 6.
00:52:146 (1,2,3,4) - this seems a little weird, cause the distance is a little hard to read.
00:54:031 (1,2,3,4) - distance between 1,2 and 3 should be larger then 4. Fix this.
00:58:831 (1) - stacking it with 4.
01:12:546 (2,3,1) - the distance between them is different. Fix it.
02:05:346 (4,5) - these kind of sliders is not so pretty. Change 4 to two objects, 1 there, and 1 on top of 02:06:203 (1) - (sorry I can't take screenshot)
02:09:803 (1) - this should place near the 2 than the 3. Replace it.
02:10:317 (1) - ^
02:15:288 (11) - place this under (1), avoid overlap
02:22:403 (1) - this spinner is really hard to get x300. Change it to a cool slider instead.
02:34:060 (1) - ^
02:24:203 (6) - draw this slider as it cover the outside of 5 for better look.
04:37:917 (2) - ^
04:41:346 (4) - ^
02:24:888 (3) - move it further from 1.
02:25:574 (3,4,1,2,1,2) - The music is not stronger or faster, don't put the 1/4 sliders here like that.
02:27:974 (1) - the anti-jump is not very good. Stacking it with 3.
03:06:717 (4) - place it further from 6
03:52:317 (6,1,2) - overlap
03:55:574 (6) - ^
04:02:946 (3) - ^
04:03:803 (4) - ^
04:47:003 (6) - ^
That's all I can say. Good luck with your map. Great map I see.
Topic Starter
Linada

[ Shana Yami ] wrote:

Quick mod from #modreqs

red = ok blue = not ok

~Please note: I'm not a professional mapper, so I may made some mistakes in the mods. Please tell me so I can learn for the next mods okay? Thanks :D
00:02:946 (1) - stacking it with 00:02:603 I did that on purpose
00:03:974 (4) - same same
00:08:431 (1) - same, and try to avoid overlap please. same
00:15:803 (7) - NC mhh ok, done
00:15:631 (1) - no NC ^
00:33:974 (2) - further to the left a bit. a little bit
00:47:174 (1) - Ctrl + J. i let it like this
00:49:574 (1) - You place it here, you will make lots of players goes 0x combo from here. Move it elsewhere moved this section a bit
02:15:974 (2,1,2,3) - ^ i think it fit better on that section
00:51:460 (4) - fix overlap. Keep the distance between 4 and 5, then move 4 to the same place as the slider end of 6. the section moved a bit, it would be weird if i move 00:51:460 (4) - to the slider end
00:52:146 (1,2,3,4) - this seems a little weird, cause the distance is a little hard to read. reduced
00:54:031 (1,2,3,4) - distance between 1,2 and 3 should be larger then 4. Fix this. done
00:58:831 (1) - stacking it with 4. ok
01:12:546 (2,3,1) - the distance between them is different. Fix it. i made 01:12:888 (3) - this one "jumpy" cause of vocal, next slider doesnt have vocal
02:05:346 (4,5) - these kind of sliders is not so pretty. Change 4 to two objects, 1 there, and 1 on top of 02:06:203 (1) - (sorry I can't take screenshot) i think a slider fit more than 2 circle, i prefer like this, i changed slider direction
02:09:803 (1) - this should place near the 2 than the 3. Replace it. done
02:10:317 (1) - ^ ^
02:15:288 (11) - place this under (1), avoid overlap overlap avoided, different way
02:22:403 (1) - this spinner is really hard to get x300. Change it to a cool slider instead. done
02:34:060 (1) - ^ ^
02:24:203 (6) - draw this slider as it cover the outside of 5 for better look. the jump is way too large
04:37:917 (2) - ^ i let it
04:41:346 (4) - ^ the way the player need to take the sliders with this change is too weird
02:24:888 (3) - move it further from 1. it look gr8 like this
02:25:574 (3,4,1,2,1,2) - The music is not stronger or faster, don't put the 1/4 sliders here like that. i'll move them only if more poeple ask me to but i don't want to >.<
02:27:974 (1) - the anti-jump is not very good. Stacking it with 3. it don't look good with stacking
03:06:717 (4) - place it further from 6 done
03:52:317 (6,1,2) - overlap done
03:55:574 (6) - ^ done on 03:54:374 (6) -
04:02:946 (3) - ^ i let it
04:03:803 (4) - ^ it make a cool jump
04:47:003 (6) - ^ i think this will be a lot (?) harder to take the next jump
That's all I can say. Good luck with your map. Great map I see.
long mod, thanks ! <3
Zeonive
[Heroine]

You mapped different instruments in the song. The problem with that is that the switches between these instruments are not predictable which concludes that the players get confused which instrument they're playing to and think that the objects don't follow the music. In some parts of the map I had some problems figuring out to which instrument you mapped, even in the editor. Also there are some overmapping issues and comboing issues of which I will only point out these that don't play well. Unfortunately I can't help you with hitsounding because I'm not experienced with that.

First example of the problem mentioned above: 00:06:546 (2,3) - Replace these with a circle - slider - circle pattern
00:13:403 - The pause doesn't make sense rhythmically looking at how you placed the objects before. I suggest you to add a circle
00:19:746 (1) - Spinner doesn't fit for the same reason
00:23:688 (6) - The slider end is on a new beat. This should be emphasized by playing a clickable obejct. Switch the slider to two circles
00:24:031 (1,2,1,2,1,2) - These sliders might come unexpected because you didn't map this instrument before. Make them less spaced and give them more linear flow so you don't have to snap to each one
00:25:060 (1) - ^
00:25:403 (2,3,4) - Overmapped and doesn't suit the rhythm at all, delete the note on the blue tick and change it to a jump
00:30:546 (1,2,3) - ^
00:31:917 (7,1,2,3,4) - This rhythm also doesn't fit because there's an emphasized note on the 7. You might want to change it to a rhythm like slider - circle - circle - slider - cirlce
00:33:460 (5,1) - The 5 is also a heavy emphasized note which actually ends where the current 1 starts change it to slider - circle
00:34:146 (4,5) - A slider would fit more here
00:38:946 (2) - A circle would make more sense here
00:39:974 (1) - ^
00:44:774 (2,3,4) - Overmapped and doesn't suit the rhythm at all, delete the note on the blue tick and change it to a jump
00:45:631 (2,3,4) - ^

About here I lost about an hour of modding progress so please understand if I don't explain everything in depth.

00:46:146 (5,1,2,3,4) - Also doesn't fit and is overmapped, delete the notes on the blue tick and change it to a circle - slider - circle pattern
00:48:546 (2,3) - A slider - circle pattern would make more sense
00:54:717 - This gap doesn't fit because you mapped these instruments before, add a circle
00:55:060 (2) - Shorten this slider and add a circle at the current end of the slider to emphasize the start of the new beat
01:00:888 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - Overmap heaven, delete everything that starts or end on a blue tick. Accelerating jumps would nicely fit here
01:04:917 (1) - Why is there even a spinner? It would make more sense to just map the vocals here
01:06:374 (2) - A 1/1 slider would fit really nicely
01:07:746 (5) - Change this to a reverse slider or add a new circle here 01:08:088
01:08:260 (1,2) - This change of playing to different instruments is really unexpected, delete these and add a circle - slider pattern here 01:08:603
01:10:488 (1) - Shorten this slider by 1/2 and add a circle at the current end to emphasize the vocals
01:11:517 (3) - Shorten this slider by 1/4 and add a circle at the current end to emphasize the vocals and to keep consistent
01:14:603 (3) - Changing this to a reverse slider would fit pretty good
01:16:660 (5) - Change this to two circles to keep the following two circles consistent
01:20:088 (3) - Shorten this slider by 1/4 or 1/2 and add circle at the current end to emphasize the vocals
01:20:946 (1,2,3,4,5) - Overmapped, delete the notes on the blue tick and change it to two jumps
01:30:374 (5,6,7,8) - If you really want overmapped streams, let the triplet start where the 5 is to keep at least a bit rhythmically logical and delete the current 7
01:30:888 (1) - Change this to two circles to emphasize the start of the new beat
01:34:317 (3) - Doesn't follow anything, shorten it by 1/2 and let it start 1/2 later and add a circle at the current start
01:43:060 (4) - In my opinion these vocal parts are that important that a reverse slider doesn't emphasize them enough, change it to three circles
01:43:746 (6) - ^
01:44:603 (1) - Let this slider start 1/2 later and add a circle at the current start of the slider
01:44:946 (1) - Change this to a circle that is here 01:45:117
02:05:174 (2,3,4) - Overmapped, delete the note on the blue tick and change it to a jump
02:07:917 (1,2) - Let these sliders start 1/2 later and a a circle at the start
02:10:488 (2) - A single circle would fit better
02:13:917 (2,3,4) - Overmapped, delete the note on the blue tick and change it to a jump
02:16:574 (1,2) - ^
02:16:917 (1,2) - ^
02:17:260 (1,2) - ^
02:25:403 (1,2,3,4,1,2,1,2) - ^, just add jumps
02:27:974 (1) - Much more spacing to emphasize this properly
02:30:031 (1,2,1,2,3,4,1,2,3,1,1,2,3,4,1,2,3,4,5,1) - There are no notes on the blue ticks yet to overmap even reverse sliders of which the notes don't even have to be clicked which adds overmapped hitsounds, just do normal jumps
02:35:517 (2) - A 1/1 slider would fit nicely instead
02:36:717 (4) - Change it to a reverse slider to emphasize all of the vocals
02:37:917 (1) - Why do you suddenly change to not mapping the vocals, just keep mapping to them because it confuses the players make a circle - slider - circle pattern starting here 02:37:746
02:38:946 (4) - It would be much more nice if you made this a slider and deleted this note 02:39:288 (1)
02:48:888 (5) - Shorten it by 1/2 and add a circle at the current end
02:49:574 (2) - Make this slider start 1/2 later and add a circle at the current start
02:49:917 (3,4,5) - Just do 2 jumps instead
03:00:546 (4,5,6,1,2,3) - Overmapped, delete the notes on the blue tick and change it to a slider
03:01:574 (5) - Overmapped, delete the note on the blue tick and change it to a slider
03:03:288 (4,5,6) - ^
03:09:117 (3) - ^
03:11:517 (1,1) - ^
03:13:231 (3,4,5,6,1) - ^
03:44:774 (5) - ^
03:45:803 (4,5,6,7,8,9) - ^
03:50:431 (3,4,5) - ^, make them normal jumps
03:54:031 (5) - ^, make it a normal slider
03:54:888 (3) - ^ this is ridiculous
03:55:574 (6) - Make this slider start 1/2 later and add a circle at the current start
03:57:460 (1,2,3) - Overmapped, delete the note on the blue tick and change it to a jump
03:57:631 (3) - Change this slider to two circles to emphasize the start of the new beat
03:58:146 (5,6,7) - overmapped + ^
04:00:203 (9) - Shorten the slider by 1/2 and add a circle at the current end
04:00:717 (1,2) - Change this to a circle - slider pattern
04:01:746 (4,5,6) - Overmapped, delete the note on the blue tick and change it to a slider
04:06:888 (6,7,8) - ^
04:07:231 (1) - Change it so there's a circle at the start of the new beat to emphasize it
04:10:403 (3,4) - Overmapped, delete the note on the blue tick and change it to a jump
04:14:260 (5,6,7) - ^
04:14:774 (2,3,4) - ^
04:15:974 (1) - ^
04:17:517 (2,3,4) - ^
04:19:060 (6,7,8) - ^
04:31:231 (5) - ^
04:42:546 (1,2,3) - ^
04:43:231 (5,6,7) - ^
05:09:374 (2) - This doesn't make much sense, make it start 1/4 earlier if you really want this 1/4 slider
05:10:831 (2) - Shorten this slider by 1/4 and make it start 1/4 later

You have got a massive problem with the comboing, just go with a new combo every 4 beats regurarly


I hope this helped a bit. I might add some object placement issues later.
Topic Starter
Linada

Zeonive wrote:

[Heroine]

red = change
blue = no change

You mapped different instruments in the song. The problem with that is that the switches between these instruments are not predictable which concludes that the players get confused which instrument they're playing to and think that the objects don't follow the music. In some parts of the map I had some problems figuring out to which instrument you mapped, even in the editor. Also there are some overmapping issues and comboing issues of which I will only point out these that don't play well. Unfortunately I can't help you with hitsounding because I'm not experienced with that.

First example of the problem mentioned above: 00:06:546 (2,3) - Replace these with a circle - slider - circle pattern done
00:13:403 - The pause doesn't make sense rhythmically looking at how you placed the objects before. I suggest you to add a circle done different way
00:19:746 (1) - Spinner doesn't fit for the same reason remapped
00:23:688 (6) - The slider end is on a new beat. This should be emphasized by playing a clickable obejct. Switch the slider to two circles done
00:24:031 (1,2,1,2,1,2) - These sliders might come unexpected because you didn't map this instrument before. Make them less spaced and give them more linear flow so you don't have to snap to each one i don't think any change is needed here, the sliders are easy to aim without any effort
00:25:060 (1) - ^ theses one are a little bit easier
00:25:403 (2,3,4) - Overmapped and doesn't suit the rhythm at all, delete the note on the blue tick and change it to a jump deleted the note, but no jump
00:30:546 (1,2,3) - ^ ^
00:31:917 (7,1,2,3,4) - This rhythm also doesn't fit because there's an emphasized note on the 7. You might want to change it to a rhythm like slider - circle - circle - slider - cirlce done
00:33:460 (5,1) - The 5 is also a heavy emphasized note which actually ends where the current 1 starts change it to slider - circle done
00:34:146 (4,5) - A slider would fit more here no change
00:38:946 (2) - A circle would make more sense here done
00:39:974 (1) - ^ ^
00:44:774 (2,3,4) - Overmapped and doesn't suit the rhythm at all, delete the note on the blue tick and change it to a jump done
00:45:631 (2,3,4) - ^ ^ but no jump

About here I lost about an hour of modding progress so please understand if I don't explain everything in depth.

00:46:146 (5,1,2,3,4) - Also doesn't fit and is overmapped, delete the notes on the blue tick and change it to a circle - slider - circle pattern done
00:48:546 (2,3) - A slider - circle pattern would make more sense i'd like to not change this, it would break the jump :(
00:54:717 - This gap doesn't fit because you mapped these instruments before, add a circle changed 4 into a slider
00:55:060 (2) - Shorten this slider and add a circle at the current end of the slider to emphasize the start of the new beat done
01:00:888 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - Overmap heaven, delete everything that starts or end on a blue tick. Accelerating jumps would nicely fit here
01:04:917 (1) - Why is there even a spinner? It would make more sense to just map the vocals here ok
01:06:374 (2) - A 1/1 slider would fit really nicely done
01:07:746 (5) - Change this to a reverse slider or add a new circle here 01:08:088 done
01:08:260 (1,2) - This change of playing to different instruments is really unexpected, delete these and add a circle - slider pattern here 01:08:603 slider 1/1 to 1/2 reverse fit more imo
01:10:488 (1) - Shorten this slider by 1/2 and add a circle at the current end to emphasize the vocals done
01:11:517 (3) - Shorten this slider by 1/4 and add a circle at the current end to emphasize the vocals and to keep consistent done
01:14:603 (3) - Changing this to a reverse slider would fit pretty good done
01:16:660 (5) - Change this to two circles to keep the following two circles consistent i let it to emphasize the two huge claps
01:20:088 (3) - Shorten this slider by 1/4 or 1/2 and add circle at the current end to emphasize the vocals done
01:20:946 (1,2,3,4,5) - Overmapped, delete the notes on the blue tick and change it to two jumps done
01:30:374 (5,6,7,8) - If you really want overmapped streams, let the triplet start where the 5 is to keep at least a bit rhythmically logical and delete the current 7 7 deleted
01:30:888 (1) - Change this to two circles to emphasize the start of the new beat ok
01:34:317 (3) - Doesn't follow anything, shorten it by 1/2 and let it start 1/2 later and add a circle at the current start done
01:43:060 (4) - In my opinion these vocal parts are that important that a reverse slider doesn't emphasize them enough, change it to three circles done
01:43:746 (6) - ^ ^
01:44:603 (1) - Let th :oops: is slider start 1/2 later and add a circle at the current start of the slider done
01:44:946 (1) - Change this to a circle that is here 01:45:117 ^
02:05:174 (2,3,4) - Overmapped, delete the note on the blue tick and change it to a jump done but no jump
02:07:917 (1,2) :P - Let these sliders start 1/2 later and a a circle at the start done on 1st slider
02:10:488 (2) - A single circle would fit better done, added jump
02:13:917 (2,3,4) - Overmapped, delete the note on the blue tick and change it to a jump done but no jump
02:16:574 (1,2) - ^ done and ctrl-g all sliders to make cool jumps
02:16:917 (1,2) - ^
02:17:260 (1,2) - ^
02:25:403 (1,2,3,4,1,2,1,2) - ^, just add jumps i liked thoses sliders, just replaced them with circles
02:27:974 (1) - Much more spacing to emphasize this properly replaced
02:30:031 (1,2,1,2,3,4,1,2,3,1,1,2,3,4,1,2,3,4,5,1) - There are no notes on the blue ticks yet to overmap even reverse sliders of which the notes don't even have to be clicked which adds overmapped hitsounds, just do normal jumps remapped
02:35:517 (2) - A 1/1 slider would fit nicely instead done
02:36:717 (4) - Change it to a reverse slider to emphasize all of the vocals done
02:37:917 (1) - Why do you suddenly change to not mapping the vocals, just keep mapping to them because it confuses the players make a circle - slider - circle pattern starting here 02:37:746 done
02:38:946 (4) - It would be much more nice if you made this a slider and deleted this note 02:39:288 (1) done
02:48:888 (5) - Shorten it by 1/2 and add a circle at the current end i think this is good like this
02:49:574 (2) - Make this slider start 1/2 later and add a circle at the current start done
02:49:917 (3,4,5) - Just do 2 jumps instead done
03:00:546 (4,5,6,1,2,3) - Overmapped, delete the notes on the blue tick and change it to a slider done
03:01:574 (5) - Overmapped, delete the note on the blue tick and change it to a slider i let this reverse
03:03:288 (4,5,6) - ^ done
03:09:117 (3) - ^ done
03:11:517 (1,1) - ^ done but not sliders
03:13:231 (3,4,5,6,1) - ^ i let 3,4,5 but changed 6 and moved a little bit 03:13:746 (1) -
03:44:774 (5) - ^ done
03:45:803 (4,5,6,7,8,9) - ^ done
03:50:431 (3,4,5) - ^, make them normal jumps just replaced sliders
03:54:031 (5) - ^, make it a normal slider done
03:54:888 (3) - ^ this is ridiculous done
03:55:574 (6) - Make this slider start 1/2 later and add a circle at the current start done
03:57:460 (1,2,3) - Overmapped, delete the note on the blue tick and change it to a jump done but no jump
03:57:631 (3) - Change this slider to two circles to emphasize the start of the new beat done
03:58:146 (5,6,7) - overmapped + ^ done
04:00:203 (9) - Shorten the slider by 1/2 and add a circle at the current end i let it
04:00:717 (1,2) - Change this to a circle - slider pattern done
04:01:746 (4,5,6) - Overmapped, delete the note on the blue tick and change it to a slider done
04:06:888 (6,7,8) - ^ done
04:07:231 (1) - Change it so there's a circle at the start of the new beat to emphasize it done
04:10:403 (3,4) - Overmapped, delete the note on the blue tick and change it to a jump done but no jump
04:14:260 (5,6,7) - ^ ^
04:14:774 (2,3,4) - ^ ^
04:15:974 (1) - ^ ^
04:17:517 (2,3,4) - ^ removed blue tick
04:19:060 (6,7,8) - ^ done but no jump
04:31:231 (5) - ^ ^
04:42:546 (1,2,3) - ^ done
04:43:231 (5,6,7) - ^ ^
05:09:374 (2) - This doesn't make much sense, make it start 1/4 earlier if you really want this 1/4 slider replaced by circle
05:10:831 (2) - Shorten this slider by 1/4 and make it start 1/4 later i let it

You have got a massive problem with the comboing, just go with a new combo every 4 beats regurarly


I hope this helped a bit. I might add some object placement issues later.
WOW thanks for that really huge mod, helped a lot !!! :)
Zeonive
[Heroine]

Here comes the promised addition with special regard to note placement. No kudosu please because that's pretty much just a completion of my mod.

00:05:688 (6,1) - Increase the spacing to emphasize the new beat
00:06:546 (2) - Let the slider point to the right to decrease the angle so the slider gets less emphasized
00:07:060 (4,1) - Increase the spacing a bit to emphasize the new beat
00:09:288 (3) - This is really unexpected, change it at least so that the 4 is near the 3
00:10:146 (2) - Increase the spacing a bit and make a sharper angle, this note is especially important because the vocals start here
00:10:831 (1) - CTRL + G would fit here so you have sharp angles to emphasizes this build up even more
00:12:031 (3,4,5,6,7) - Not enough spacing because you don't have to follow the sliders
00:13:917 (3,1) - Add a bit more spacing and rotate anti-clockwise to get a sharper angle to emphasize the new beat
00:14:946 (3,4,5,6,1,2,3,4,5,6,7) - All the angles are very obtuse which doesn't fit, also the motion is counter-clockwise until here 00:19:403 (4), try to add some sharp angles and changing the movement
00:19:746 (1,2,3,4,5,6) - Not enough spacing for this kind of important part
00:28:317 (3,1) - Too much spacing for such an unimportant part of the song, reduce it (The idea of this pattern is nice though)
00:30:546 (1,2) - Increase the spacing to emphasize the new beat
00:31:746 (5,6) - ^
00:33:374 (4,5) - A sharper angle would be more appropriate
00:36:203 (2) - ^ or an increased spacing would emphasize this way better
00:44:774 (2,3) - This 360° angle really doesn't fit
00:46:146 (4,5) - Increase the spacing to emphasize the new beat

For the section you didn't remap I thought it would be appropriate to make accelerating jumps like shown in the following pictures (they might be too hard for this map, but that's only a suggestion and you can scale everything down):

http://puu.sh/jka3G/7e0d784691.jpg
http://puu.sh/jka4O/c084f13256.jpg
http://puu.sh/jka6z/e164996cff.jpg
http://puu.sh/jka7x/ba4f931f53.jpg

01:18:717 (1) - Increase the spacing to emphasize the new beat
01:40:660 (1) - ^
01:42:717 (1,2,3,4) - Add spacing because this is a kind of buildup
01:44:431 (6,1,2,3) - The spacing here doesn't fit, there should be a lot less spacing between 1 and 2 than between 6 and 1
02:07:917 (1,2) - Increase the spacing to emphasize the new beat
02:15:117 (9,10,1) - The angle to the 1 doesn't fit, it would be better place it nearer to the bottom
02:18:546 (11,12,1,2) - The spacing here doesn't fit, there should be a lot less spacing between 11 and 12 than between 1 and 2
02:20:603 (1) - Was confusing to read, either do no spacing or normal spacing
02:46:488 (3,4,5) - The angle to the doesn't fit, it would be better place it nearer to the top
03:55:574 (6,7) - No spacing is not fitting here
03:56:774 (6,7) - It's really unexpected that there's only 1/4 between these notes, make a more obtuse angle or move 7 nearer to 6
04:17:003 (7) - A sharp angle would be much more appropriate to emphasize the new beat
04:17:517 (2,3) - Increase the spacing to emphasize this properly
04:37:917 (2,3,4,5,6,1) - All the angles are very obtuse which doesn't fit, make them a bit more sharp
Topic Starter
Linada

Zeonive wrote:

[Heroine]

Here comes the promised addition with special regard to note placement. No kudosu please because that's pretty much just a completion of my mod.

00:05:688 (6,1) - Increase the spacing to emphasize the new beat done
00:06:546 (2) - Let the slider point to the right to decrease the angle so the slider gets less emphasized done
00:07:060 (4,1) - Increase the spacing a bit to emphasize the new beat mved whole section
00:09:288 (3) - This is really unexpected, change it at least so that the 4 is near the 3 done
00:10:146 (2) - Increase the spacing a bit and make a sharper angle, this note is especially important because the vocals start here done
00:10:831 (1) - CTRL + G would fit here so you have sharp angles to emphasizes this build up even more just changed angle
00:12:031 (3,4,5,6,7) - Not enough spacing because you don't have to follow the sliders done
00:13:917 (3,1) - Add a bit more spacing and rotate anti-clockwise to get a sharper angle to emphasize the new beat changed something else
00:14:946 (3,4,5,6,1,2,3,4,5,6,7) - All the angles are very obtuse which doesn't fit, also the motion is counter-clockwise until here 00:19:403 (4), try to add some sharp angles and changing the movement did ctrl+G and moved notes
00:19:746 (1,2,3,4,5,6) - Not enough spacing for this kind of important part spaced a bit but don't want to do is as hard as the others one
00:28:317 (3,1) - Too much spacing for such an unimportant part of the song, reduce it (The idea of this pattern is nice though) done
00:30:546 (1,2) - Increase the spacing to emphasize the new beat done + moved section
00:31:746 (5,6) - ^ done
00:33:374 (4,5) - A sharper angle would be more appropriate done
00:36:203 (2) - ^ or an increased spacing would emphasize this way better done both
00:44:774 (2,3) - This 360° angle really doesn't fit stacked
00:46:146 (4,5) - Increase the spacing to emphasize the new beat done

For the section you didn't remap I thought it would be appropriate to make accelerating jumps like shown in the following pictures (they might be too hard for this map, but that's only a suggestion and you can scale everything down): Done with 1 triple and scaled a little bit down

http://puu.sh/jka3G/7e0d784691.jpg
http://puu.sh/jka4O/c084f13256.jpg
http://puu.sh/jka6z/e164996cff.jpg
http://puu.sh/jka7x/ba4f931f53.jpg

01:18:717 (1) - Increase the spacing to emphasize the new beat ok
01:40:660 (1) - ^ done (too spaced ?)
01:42:717 (1,2,3,4) - Add spacing because this is a kind of buildup done
01:44:431 (6,1,2,3) - The spacing here doesn't fit, there should be a lot less spacing between 1 and 2 than between 6 and 1 done both
02:07:917 (1,2) - Increase the spacing to emphasize the new beat done
02:15:117 (9,10,1) - The angle to the 1 doesn't fit, it would be better place it nearer to the bottom spaced into a jump
02:18:546 (11,12,1,2) - The spacing here doesn't fit, there should be a lot less spacing between 11 and 12 than between 1 and 2 done
02:20:603 (1) - Was confusing to read, either do no spacing or normal spacing stacked on 6
02:46:488 (3,4,5) - The angle to the doesn't fit, it would be better place it nearer to the top done but lookugly, will need fix
03:55:574 (6,7) - No spacing is not fitting here spaced
03:56:774 (6,7) - It's really unexpected that there's only 1/4 between these notes, make a more obtuse angle or move 7 nearer to 6 fixed
04:17:003 (7) - A sharp angle would be much more appropriate to emphasize the new beat a little bit more curved
04:17:517 (2,3) - Increase the spacing to emphasize this properly done
04:37:917 (2,3,4,5,6,1) - All the angles are very obtuse which doesn't fit, make them a bit more sharp i think it fit well but rotated a little bit
Again, thank you so much you for the 2 long mods helped so much :)
Alexia-
Hey, nice map c:

Just wanted to say that 04:54:031 (1,2) - In the hitsounds you can hear the sliders 'drag' (I guess you could call it that) Idk if it's intentional but it doesn't sound too great, try to make it less or inaudible
The same for:
04:59:346 (1) -
05:00:031 (1) -
05:05:774 (3) -
05:09:888 (4,1,2,3,4) -
Topic Starter
Linada

Alexia-Chan wrote:

Hey, nice map c: thanks <3 :)

Just wanted to say that 04:54:031 (1,2) - In the hitsounds you can hear the sliders 'drag' (I guess you could call it that) Idk if it's intentional but it doesn't sound too great, try to make it less or inaudible
The same for:
04:59:346 (1) -
05:00:031 (1) -
05:05:774 (3) -
05:09:888 (4,1,2,3,4) -
I just had a hitsounding problem that they all dissapeared, but i forget to re-add this one, thanks for noticing
Acylica
00:02:946 (1) - stack its head with 00:02:603 (3)
00:04:660 (1) - https://osu.ppy.sh/ss/3476197
00:30:717 (2) - keep ds with 00:29:517 (1,2,1,2,1,2,1)
00:37:403 (7) - stack with 00:37:574 (1)'s tail
01:29:346 (1) - blanket obviously
02:02:260 (1,2,3,4,5) - Each stream's ds is different
02:18:717 (12) - stack with 02:17:688 (7) nice
yes, this map was generally nice! :P
But your map starts too fast,
so go to editor>file>open .osu in notepad>find 'audioLeadIn and remove 0 to 2000.
Topic Starter
Linada

iedesu wrote:

00:02:946 (1) - stack its head with 00:02:603 (3) i did same space for the next ones
00:04:660 (1) - https://osu.ppy.sh/ss/3476197 done
00:30:717 (2) - keep ds with 00:29:517 (1,2,1,2,1,2,1) done
00:37:403 (7) - stack with 00:37:574 (1)'s tail done
01:29:346 (1) - blanket obviously done
02:02:260 (1,2,3,4,5) - Each stream's ds is different did that on purpose but reduced the last note spacing a little bit
02:18:717 (12) - stack with 02:17:688 (7) done
nice yes, this map was generally nice! :P thanks you <3
But your map starts too fast,
so go to editor>file>open .osu in notepad>find 'audioLeadIn and remove 0 to 2000.
ok, thanks :D
Thanks for the mod !
FreeSongs
Hi, Linada~
from in-game pm

00:25:060 (1) - feel like this should also be a 1/4 slider or a single circle like you did here 00:30:546 (1) - (and starts another slider here 00:25:231 - )
00:38:774 (1) - remove NC
00:38:946 (2) - add NC
00:39:288 (2) - this is a little bit two close to 00:38:946 (1) - . Consider to move it away a little bit
01:26:946 (5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - It'd better to move all your new combos to white lines imo
03:48:203 - miss a strong beat here? I think you should map this beat out
03:59:003 (3) - , 04:20:946 (3) - ^
04:22:317 (1) - avoid hiding the reverse under another slider. (Might be unrankable)

generally speaking, although there are still some minor issues like imperfect blankets (e.g. 02:21:974 (2,1) - , 03:13:746 (1,2) - 03:47:174 (4,6,1) - , 03:58:831 (2,3) - ), the map is good in quality(I love the hitsounds!! especially the piano part and the part after the last kiai ><).

Sorry for the short mod ;_;
Take my star and good luck on ranking this map!! ;w;
Topic Starter
Linada

FreeSongs wrote:

Hi, Linada~
from in-game pm

00:25:060 (1) - feel like this should also be a 1/4 slider or a single circle like you did here 00:30:546 (1) - (and starts another slider here 00:25:231 - ) done
00:38:774 (1) - remove NC yes
00:38:946 (2) - add NC ^
00:39:288 (2) - this is a little bit two close to 00:38:946 (1) - . Consider to move it away a little bit moved the singles to snap them all
01:26:946 (5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - It'd better to move all your new combos to white lines imo done
03:48:203 - miss a strong beat here? I think you should map this beat out i think the full vocal here is important too
03:59:003 (3) - , 04:20:946 (3) - ^ ^
04:22:317 (1) - avoid hiding the reverse under another slider. (Might be unrankable) replaced

generally speaking, although there are still some minor issues like imperfect blankets (e.g. 02:21:974 (2,1) - , 03:13:746 (1,2) - 03:47:174 (4,6,1) - , 03:58:831 (2,3) - ) tried my best to adjust them, the map is good in quality(I love the hitsounds!! especially the piano part and the part after the last kiai ><). thanks to Skystar for the piano hitsounds ^.^

Sorry for the short mod ;_; it's still greatly appreciated ! <3
Take my star and good luck on ranking this map!! ;w; arigato >w<
Seto Kousuke
Heya from pm m4m <3

[Heroine]

  • Note: I noticed a huge amount of overlaps with circular sliders, sometimes i felt like some of them could have a better shape or position, consider looking at some of them and try to represent it in a different way ^^ I spent some time playing with the sliders but simply didn't know how to exactly explain my point without spamming prints and I thought that I would be interfering too much on your mapping style x] so this will be a small mod with the advice i just said :?
  1. 00:02:946 (1) - I think this slider could feel better if you move it down because it makes a weird jump to 00:03:288 (2) -
  2. 00:07:060 (4) - This overlap plays a little too much forced in my opinion, try placing it at x:170 y:186
  3. 00:19:403 (4,5,1,2,3,4,5,6) - The rythm of those notes seems a little ''off'' with actually is happenning in the song, imo it should have more singles or more sliders, the ''single-slider-single-slider'' is too weak compared to the song
  4. 00:35:003 (1,2,1,2,1,2,1) - These patterns looks a little confusing, try changing it for ''single-slider-slider-single-single''
  5. 00:37:574 (1,2) - The second slider is a litte weird in this part...maybe changing it for 2 singles and blanket the first one ?
  6. 00:53:174 (1,2) - Same ^
  7. 01:38:946 (6,1) - Unecessary overlap, try moving it just a little to the right
  8. 01:38:946 (6,1) - I think this note will play better if you move it to x:469 y:237
  9. 02:51:974 (1,2) - This overlap is intentional? the rest of the sliders aren't like this, so I think it'll fit better if you separate this
  10. 03:45:803 (4,5,6,7) - These 2 stacks doesn't fit in this jumpy part that was hyped
  11. 04:15:288 (2,3,4,5,6) - I think you can draw this stream better, try making something like... up->down instead of this right->left followed by a really circular slider...this looks a little weird compared to all the rest

Beautiful song and fun mapping, really nice <3 Looking foward to it <3
Topic Starter
Linada

Seto Kousuke wrote:

Heya from pm m4m <3

[Heroine]

  • Note: I noticed a huge amount of overlaps with circular sliders, sometimes i felt like some of them could have a better shape or position, consider looking at some of them and try to represent it in a different way ^^ I spent some time playing with the sliders but simply didn't know how to exactly explain my point without spamming prints and I thought that I would be interfering too much on your mapping style x] so this will be a small mod with the advice i just said :?
  1. 00:02:946 (1) - I think this slider could feel better if you move it down because it makes a weird jump to 00:03:288 (2) - moved a bit
  2. 00:07:060 (4) - This overlap plays a little too much forced in my opinion, try placing it at x:170 y:186 looks better
  3. 00:19:403 (4,5,1,2,3,4,5,6) - The rythm of those notes seems a little ''off'' with actually is happenning in the song, imo it should have more singles or more sliders, the ''single-slider-single-slider'' is too weak compared to the song yea, i had no idea but tried to fix
  4. 00:35:003 (1,2,1,2,1,2,1) - These patterns looks a little confusing, try changing it for ''single-slider-slider-single-single'' no changes
  5. 00:37:574 (1,2) - The second slider is a litte weird in this part...maybe changing it for 2 singles and blanket the first one ? 2 singles don't feel good imo
  6. 00:53:174 (1,2) - Same ^ ^
  7. 01:38:946 (6,1) - Unecessary overlap, try moving it just a little to the right done
  8. 01:38:946 (6,1) - I think this note will play better if you move it to x:469 y:237 so much better
  9. 02:51:974 (1,2) - This overlap is intentional? the rest of the sliders aren't like this, so I think it'll fit better if you separate this it's intentionnal, it's getting larger each time
  10. 03:45:803 (4,5,6,7) - These 2 stacks doesn't fit in this jumpy part that was hyped i let it
  11. 04:15:288 (2,3,4,5,6) - I think you can draw this stream better, try making something like... up->down instead of this right->left followed by a really circular slider...this looks a little weird compared to all the rest done

Beautiful song and fun mapping, really nice <3 Looking foward to it <3 Thanks <3
Makeli
You're missing claps. Idk if on purpose but add claps to:
00:13:231 (8) - 00:32:431 (2) - 00:46:146 (4) - 00:53:688 (2) - 01:22:488 (1) - 02:18:717 (12) - 02:21:288 (5) - 02:24:203 (7) - 02:24:888 (3) - 02:25:574 (3) - 02:26:260 (7) - 02:28:317 (2) - 03:00:546 (4) - 03:11:517 (1) - 03:13:574 (6)
I hope I noticed them all.

01:11:003 (2) - stack this to something or put some distance to the slider before
01:20:088 (3) - clap in the wrong place, shloud be 01:20:431 (4)
01:56:774 (6) - I think this is too close to the slider before. I would do this:
02:15:974 (2) - this I have never understood why people do this and would change it to something like this:
02:19:403 (3) - imo you shouldn't stack these because you haven't been stacking these before
02:39:460 (2) - stack or put some distance to the slider before
04:11:860 (3) - again you haven't been stacking these
04:36:888 (4) - again

Feel free to not apply any of these since this is my first mod.
I really like this map. Nice job!
Topic Starter
Linada

Maakkeli wrote:

You're missing claps. Idk if on purpose but add claps to:
00:13:231 (8) - 00:32:431 (2) - 00:46:146 (4) - 00:53:688 (2) - 01:22:488 (1) - 02:18:717 (12) - 02:21:288 (5) - 02:24:203 (7) - 02:24:888 (3) - 02:25:574 (3) - 02:26:260 (7) - 02:28:317 (2) - 03:00:546 (4) - 03:11:517 (1) - 03:13:574 (6)
I hope I noticed them all. wow thanks, i missed so many claps >.<

01:11:003 (2) - stack this to something or put some distance to the slider before done
01:20:088 (3) - clap in the wrong place, shloud be 01:20:431 (4) thanks, forget it when i shortened it
01:56:774 (6) - I think this is too close to the slider before. I would do this: done
02:15:974 (2) - this I have never understood why people do this and would change it to something like this: done
02:19:403 (3) - imo you shouldn't stack these because you haven't been stacking these before you're right
02:39:460 (2) - stack or put some distance to the slider before done
04:11:860 (3) - again you haven't been stacking these don't know about this one but tried to do as you said
04:36:888 (4) - again done

Feel free to not apply any of these since this is my first mod. wow for a first mod, i find it really useful !! it helps a lot !
I really like this map. Nice job! thanks ! ♥
Zaphkael


Yo, from my queue

00:11:174 (1) - is this speedup really needed?

00:21:803 (4,5,6,7,8) - space them?

00:59:688 (5,1) - maybe do an anti-jump?

01:26:946 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - use the slider to stream converter for this, and let the combo's go to 8, 4 isnt needed

01:42:374 (7,8) - why spacing this low?

01:45:117 (2) - ^ , you could've blanketed

02:51:288 (1,1) - why the 4 NC's here? 2 is enough

02:56:088 (1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5) - make this slider go the same way as the previous pattern
and use slider to strezam converter

Nice map!
Good luck
~Scout
Topic Starter
Linada

inspectorscout wrote:



Yo, from my queue

00:11:174 (1) - is this speedup really needed? for emphasis the vocal

00:21:803 (4,5,6,7,8) - space them? yes it looks better now

00:59:688 (5,1) - maybe do an anti-jump? i prefer this as a jump

01:26:946 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - use the slider to stream converter for this, and let the combo's go to 8, 4 isnt needed used sliderconvert for the first 8 combo, and redraw a bit myself the second part, and 2*8 combo instead of 4*4

01:42:374 (7,8) - why spacing this low? changed

01:45:117 (2) - ^ , you could've blanketed done

02:51:288 (1,1) - why the 4 NC's here? 2 is enough true

02:56:088 (1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5) - make this slider go the same way as the previous pattern i let this way
and use slider to strezam converter i redraw myself

Nice map!
Good luck
~Scout thanks ♥
Thanks for the mod ! :)
Kalibe
Hey Linada

NC mod

00:09:803 (1) - remove NC
00:10:488 (4) - NC
00:15:631 (1) - remove NC and there 00:15:803 (2) - NC
03:08:774 (2) - NC
03:09:117 (3) - ^
03:09:460 (4) - ^
03:09:803 (1) - ^
03:10:146 (2) - remove NC
03:47:174 (4) - NC for rhythm :3
03:55:060 (3) - NC
03:57:974 (4) - NC maybe? :D
04:20:088 (3) - ^
04:55:403 (1) - why is there NC?
05:06:374 (1) - ^

I love this

<3


GL :D
Topic Starter
Linada

Kalibe wrote:

Hey Linada Hey c:
NC mod

no reply = fix

00:09:803 (1) - remove NC
00:10:488 (4) - NC
00:15:631 (1) - remove NC and there 00:15:803 (2) - NC
03:08:774 (2) - NC
03:09:117 (3) - ^ don't need to NC spam here ^^
03:09:460 (4) - ^ ^
03:09:803 (1) - ^
03:10:146 (2) - remove NC
03:47:174 (4) - NC for rhythm :3
03:55:060 (3) - NC did on the one just before
03:57:974 (4) - NC maybe? :D on the one just after ^^
04:20:088 (3) - ^ not necessary imo
04:55:403 (1) - why is there NC? fixed
05:06:374 (1) - ^ ^

I love this Thanks ♥

<3 <3


GL :D Thanks :)
Thanks for the NC mod :D

EDIT: ADDED Saekano to tags
Lasse
#modreqs
nm cause I'm bored

Heroine
your drum-hitfinish is over 2.2 mb big :/ it's also quite long. But 2.2bm for a 6s histound is too much I think

00:06:888 (3,4) - move 3 a bit for better blanket
00:19:403 (4,5,1) - distance between 5-1 is quite big for no apparent reason, also the placement of 5 isn't that great, how about moving 00:19:574 (5) - to ~264|152
00:25:917 (4) - curvin this like the rest of the combo would look better, or make 00:26:260 (5) - straight instead?
00:26:603 (1,2) - fix this blanket
00:47:174 (1,2) - ^
00:52:146 (1) - move sliderend a bit left, looks better
01:12:546 (2,3) - fix this blanket
01:21:631 (4) - move up a little bit
01:22:488 (1) - making this straight would fit much better with the two before
01:26:946 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - 4x4 combo would fit the drumroll better imo
01:50:946 (1,2,3,4,5) - stack like THISinstead?
01:52:831 (3) - maybe blanket or stack on 01:52:317 (1) - ?

nc suggestion for this part:
02:15:288 (10,1) - swap nc
+ 02:16:146 (1) - no nc
+ 02:16:317 (3) - add nc
+ 02:17:688 (1) - add nc
+ make the NCs afterwards fit
Just a suggestion, but there are so many NC starting on red ticks for no reason here


02:22:317 (1) - maybe make this one blue tick longer?
02:57:288 (4,5) - remove 5 and make 4 a kickslider instead, would fit better imo


03:49:231 (6,1) - rotate 6 to blanket 1
03:49:574 (1,2) - make 2 blanket 1 too
=> looks like this
04:37:403 (1,2) - rotate 2 a bit to blanket 1?
04:43:402 (5,6) - either move 6 left or properly blanket this

04:54:031 (1,2,3) - how about this?

05:09:888 (4) - feels off, move it to the white tick before and make it a repeating 1/2 slider
05:10:317 (1) - blue tick repeating slider are really weird, how about removing the repeat and adding the same sldier aferwards instead?
Topic Starter
Linada

Lasse wrote:

#modreqs
nm cause I'm bored

Heroine
your drum-hitfinish is over 2.2 mb big :/ it's also quite long. But 2.2bm for a 6s histound is too much I think it fit very well to the places i used it

00:06:888 (3,4) - move 3 a bit for better blanket moved 4
00:19:403 (4,5,1) - distance between 5-1 is quite big for no apparent reason, also the placement of 5 isn't that great, how about moving 00:19:574 (5) - to ~264|152 i think it looks really better like this
00:25:917 (4) - curvin this like the rest of the combo would look better, or make 00:26:260 (5) - straight instead? done straight
00:26:603 (1,2) - fix this blanket done
00:47:174 (1,2) - ^ ^
00:52:146 (1) - move sliderend a bit left, looks better done
01:12:546 (2,3) - fix this blanket done
01:21:631 (4) - move up a little bit done
01:22:488 (1) - making this straight would fit much better with the two before you're right
01:26:946 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - 4x4 combo would fit the drumroll better imo someone said it was better 8x8 but i like both, i'll do 4x4
01:50:946 (1,2,3,4,5) - stack like [ur=http://lasse.s-ul.eu/2DmfRGCj.pngl]THIS [/url]instead? no change
01:52:831 (3) - maybe blanket or stack on 01:52:317 (1) - ? blanket

nc suggestion for this part:
02:15:288 (10,1) - swap nc done
+ 02:16:146 (1) - no nc done
+ 02:16:317 (3) - add nc done
+ 02:17:688 (1) - add nc done
+ make the NCs afterwards fit
Just a suggestion, but there are so many NC starting on red ticks for no reason here


02:22:317 (1) - maybe make this one blue tick longer? i let it
02:57:288 (4,5) - remove 5 and make 4 a kickslider instead, would fit better imo done


03:49:231 (6,1) - rotate 6 to blanket 1 done
03:49:574 (1,2) - make 2 blanket 1 too done
=> looks like this
04:37:403 (1,2) - rotate 2 a bit to blanket 1? not necessary here imo
04:43:402 (5,6) - either move 6 left or properly blanket this moved a bit

04:54:031 (1,2,3) - how about this? i let it

05:09:888 (4) - feels off, move it to the white tick before and make it a repeating 1/2 slider i checked it's timed right, i let it
05:10:317 (1) - blue tick repeating slider are really weird, how about removing the repeat and adding the same sldier aferwards instead? i think it's good like this, no change
Thanks for the long mod ! ♥
shurito1sao
hey there

00:34:488 - blanet isnt really pointing towards the circle/slider coming next try to do it something like this :arrow: http://puu.sh/jICg5/bfc55b77bb.jpg
same goes to this one 01:52:317 - ^ try to do it like this :arrow: http://puu.sh/jICoQ/6f4281d748.jpg

i think i couldn't find any other problems
Topic Starter
Linada

shurito1sao wrote:

hey there

00:34:488 - blanet isnt really pointing towards the circle/slider coming next try to do it something like this :arrow: http://puu.sh/jICg5/bfc55b77bb.jpg changed
same goes to this one 01:52:317 - ^ try to do it like this :arrow: http://puu.sh/jICoQ/6f4281d748.jpg no change here

i think i couldn't find any other problems
thanks for the mod !
eeezzzeee
Hi, from my queue

[Heroine]
Check the spacing that you are using for the 1/4 timings, like compare 02:19:060 (2,3) - to 02:27:974 (1,2) - it is quite different. Try to keep them similar within each section of the song for readability

You can try using a NC at every or every other large white line on the timeline at the top of the editor. It will be more organized and sound correct (and no I'm not just saying this because everyone does, right now the NC's are very inconsistent)
  1. 00:03:288 (2) - Missing a clap
  2. 00:09:288 (3,4) - these 1/4 slider into circle patterns always play so much better when you put more space between them because its essentially two single taps right next to each other. maybe try like this http://puu.sh/jIRB6/519d585d58.jpg
  3. 00:12:888 (7,8,1) - Move the NC to 00:12:888 -
  4. 00:27:974 (1,2,3,1,2,3) - This is cool but I can't hear a reason why it is like this. The rest of this section which sounds pretty much the same is using a much more "random" style pattern so this one feels out of place.
  5. 00:46:317 (5) - put the slider end at x256 y144 to make a straight line to 6
  6. 00:52:488 (3,4) - increase the spacing here to be the same as 00:52:146 (1,2) -
  7. 00:56:431 (1,2,1,2) - lol I think what you wanted to map here is actually starting on 00:56:260 - so it should be like this http://puu.sh/jIT4o/7cffe0741f.jpg
  8. 01:00:546 (2,3) - I think these two notes become less distinct if you stack them under the slider right? maybe try like this http://puu.sh/jITfY/05c036699a.jpg This is a style choice though so its up to you
  9. 01:06:374 (2,1,2,3) - whyyyyy. This is almost impossible to sightread. Honestly I don't think this slider even needs to be sped up lol... But if you do please make the gap a little smaller like .75 to 1.00? Also start the NC on 01:07:060 -
  10. 01:11:517 (4) - try extending this to be a 3/4 slider
  11. 01:19:403 (1,2,3) - move the NC to 01:20:088 -
  12. 01:44:260 (4,5,6) - hmmm maybe instead of this, try deleting 5 then stack 4 under 3? I think you might like it
  13. 01:45:974 (1,2) - more spacing
  14. 02:06:203 (1,2,3,1,2,3) - oh not this again ;-; the second group of three should be staring on 02:06:888 - so like this http://puu.sh/jIUUj/b0cabc6b4d.jpg of course you will have to fill the space up with something
  15. 02:09:803 (1,2) - spacing is really small here
  16. 02:28:660 (1,2,1,2) - isnt this going to be really confusing with different timing but the same spacing? maybe you can make the second pair into a slider or something? or just not use a symmetric pattern here
  17. 02:32:774 (2,3) - spacing is too small here.. and then 02:33:288 (1,2,3,4) - right after is huge so it flows poorly
  18. 02:35:517 (2,1,2,3) - well isnt this confusing...
  19. 02:38:946 (1) - missing a clap
  20. 02:39:631 (3,1) - well isnt this confusing...
  21. 02:40:317 (2,3) - check the blanket
  22. 02:41:003 (4,5) - shorten the slider to end at 02:41:346 - and then you probably have to move 5 somewhere
  23. 02:51:631 (3) - missing a clap
  24. 02:56:088 (1,2,3,4,5,6,1,2,3,4,5,1,2,3,4) - should just divide the combos by 4 again like 01:26:946 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) -
  25. 03:50:088 (2,3) - check spacing
  26. 04:22:317 (1) - set the end point of the slider to x208 y132 for a line
  27. 04:22:146 (6) - missing a clap
  28. 04:32:260 (2,3,4) - spacing?
  29. 04:39:288 (2) - change the normal sample here
  30. 04:54:031 (1,2) - maybe you should use a slider for this since this is the first 3/4 timing during this section, I think many people will mistake as 1/2 or 1/1
Sorry I got a little lazy as the mod progressed lol. Anyway if you want some further explanation on anything just say in your response!

That's all, good luck! :)
Topic Starter
Linada

eeezzzeee wrote:

Hi, from my queue

[Heroine]
Check the spacing that you are using for the 1/4 timings, like compare 02:19:060 (2,3) - to 02:27:974 (1,2) - it is quite different. Try to keep them similar within each section of the song for readability

You can try using a NC at every or every other large white line on the timeline at the top of the editor. It will be more organized and sound correct (and no I'm not just saying this because everyone does, right now the NC's are very inconsistent)
  1. 00:03:288 (2) - Missing a clap added
  2. 00:09:288 (3,4) - these 1/4 slider into circle patterns always play so much better when you put more space between them because its essentially two single taps right next to each other. maybe try like this http://puu.sh/jIRB6/519d585d58.jpg done
  3. 00:12:888 (7,8,1) - Move the NC to 00:12:888 - done
  4. 00:27:974 (1,2,3,1,2,3) - This is cool but I can't hear a reason why it is like this. The rest of this section which sounds pretty much the same is using a much more "random" style pattern so this one feels out of place. no change
  5. 00:46:317 (5) - put the slider end at x256 y144 to make a straight line to 6 done
  6. 00:52:488 (3,4) - increase the spacing here to be the same as 00:52:146 (1,2) - done
  7. 00:56:431 (1,2,1,2) - lol I think what you wanted to map here is actually starting on 00:56:260 - so it should be like this http://puu.sh/jIT4o/7cffe0741f.jpg you're right
  8. 01:00:546 (2,3) - I think these two notes become less distinct if you stack them under the slider right? maybe try like this http://puu.sh/jITfY/05c036699a.jpg This is a style choice though so its up to you changed
  9. 01:06:374 (2,1,2,3) - whyyyyy. This is almost impossible to sightread. Honestly I don't think this slider even needs to be sped up lol... But if you do please make the gap a little smaller like .75 to 1.00? Also start the NC on 01:07:060 - removed SV change
  10. 01:11:517 (4) - try extending this to be a 3/4 slider done
  11. 01:19:403 (1,2,3) - move the NC to 01:20:088 - done
  12. 01:44:260 (4,5,6) - hmmm maybe instead of this, try deleting 5 then stack 4 under 3? I think you might like it i like it
  13. 01:45:974 (1,2) - more spacing done
  14. 02:06:203 (1,2,3,1,2,3) - oh not this again ;-; the second group of three should be staring on 02:06:888 - so like this http://puu.sh/jIUUj/b0cabc6b4d.jpg of course you will have to fill the space up with something i changed the section but i do not agree with you, there is a strong beat on the white line
  15. 02:09:803 (1,2) - spacing is really small here changed
  16. 02:28:660 (1,2,1,2) - isnt this going to be really confusing with different timing but the same spacing? maybe you can make the second pair into a slider or something? or just not use a symmetric pattern here changed into slider
  17. 02:32:774 (2,3) - spacing is too small here.. and then 02:33:288 (1,2,3,4) - right after is huge so it flows poorly reworked the whole jumps
  18. 02:35:517 (2,1,2,3) - well isnt this confusing... changed
  19. 02:38:946 (1) - missing a clap added
  20. 02:39:631 (3,1) - well isnt this confusing... changed spacing
  21. 02:40:317 (2,3) - check the blanket
  22. 02:41:003 (4,5) - shorten the slider to end at 02:41:346 - and then you probably have to move 5 somewhere done
  23. 02:51:631 (3) - missing a clap added
  24. 02:56:088 (1,2,3,4,5,6,1,2,3,4,5,1,2,3,4) - should just divide the combos by 4 again like 01:26:946 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - done
  25. 03:50:088 (2,3) - check spacing changed
  26. 04:22:317 (1) - set the end point of the slider to x208 y132 for a line done
  27. 04:22:146 (6) - missing a clap added (lol i forget that much >.<)
  28. 04:32:260 (2,3,4) - spacing? done and changed 1/4 slider into circle
  29. 04:39:288 (2) - change the normal sample here oops
  30. 04:54:031 (1,2) - maybe you should use a slider for this since this is the first 3/4 timing during this section, I think many people will mistake as 1/2 or 1/1 done, you're right
Sorry I got a little lazy as the mod progressed lol. Anyway if you want some further explanation on anything just say in your response!

That's all, good luck! :) thanks !
Thanks for the long mod ! changed almost all :)
nhlx
via IRC
2015-08-21 15:20 Raikozen: also about
2015-08-21 15:20 Raikozen: ACTION is editing [http://osu.ppy.sh/b/745591 Sawai Miku - Colorful. (Asterisk DnB Remix) [Heroine]]
2015-08-21 15:21 Raikozen: 00:02:946 (1) - how about stacking this to 00:02:431 (2) -
2015-08-21 15:21 Raikozen: wait a second i'll point out some more stuff
2015-08-21 15:21 Linada: Why not, but i did not stack the next ones
2015-08-21 15:22 Raikozen: stacking one =/= stacking rest
2015-08-21 15:22 Linada: ofc :D
2015-08-21 15:23 Raikozen: how about stacking 00:15:974 (2,3,4) - and 00:15:288 (5,6,7) -
2015-08-21 15:23 Raikozen: they look better that way imo
2015-08-21 15:24 Linada: isn't that hard to read ?
2015-08-21 15:24 Raikozen: no
2015-08-21 15:24 Linada: the sliders are small
2015-08-21 15:24 Raikozen: there is no readability problem really
2015-08-21 15:24 Linada: Ok i'll do that then
2015-08-21 15:24 Raikozen: it only happens when slider end and slider beginning meet eachother
2015-08-21 15:24 Raikozen: in a way
2015-08-21 15:24 Linada: when i map i'm really scared about playability lol
2015-08-21 15:25 Raikozen: that approximetaly half of sliderend hides the slider beginning
2015-08-21 15:25 Raikozen: from my expirience
2015-08-21 15:25 Raikozen: less than that is fine
2015-08-21 15:25 Linada: ok :D
2015-08-21 15:25 Raikozen: https://osu.ppy.sh/ss/3566544 how about making this slider face downwards
2015-08-21 15:25 Raikozen: 00:18:031 (4) -
2015-08-21 15:26 Linada: yea it look better
2015-08-21 15:27 Raikozen: 00:50:260 (5) - this slider doesn't really fit imo
2015-08-21 15:27 Raikozen: replace it with circle
2015-08-21 15:27 Linada: you're right
2015-08-21 15:28 Raikozen: 00:52:146 (1,2,3,4,5,6) - this feels sorta weird
2015-08-21 15:28 Raikozen: but i dont really know what to replac it with
2015-08-21 15:28 Raikozen: 01:06:031 (1) - since here you should change custom hitsounding
2015-08-21 15:28 Raikozen: dub clap doesn't really fit
2015-08-21 15:29 Raikozen: something like soft hitclap on united would fit
2015-08-21 15:29 Linada: normal clap ?
2015-08-21 15:29 Raikozen: that's just a hitsounding tweak
2015-08-21 15:29 Raikozen: nothing more than a touch
2015-08-21 15:30 Raikozen: it just feels kinda too heavy
2015-08-21 15:30 Raikozen: 01:26:946 (1,2,3,4,1,2,3,4) - make this rounder
2015-08-21 15:31 Raikozen: https://osu.ppy.sh/ss/3566588 something like this would do
2015-08-21 15:32 Linada: http://osu.ppy.sh/ss/3566590 ?
2015-08-21 15:32 Raikozen: still kinda too sharp
2015-08-21 15:32 Raikozen: but better
2015-08-21 15:32 Raikozen: try using the one i suggested
2015-08-21 15:32 Linada: the jump 3 -> 4 will be really huge no ?
2015-08-21 15:32 Raikozen: not really
2015-08-21 15:32 Raikozen: imo
2015-08-21 15:36 Linada: https://osu.ppy.sh/ss/3566612 ?
2015-08-21 15:37 Raikozen: yeah that's good
2015-08-21 15:37 Raikozen: 01:57:803 (3,4,5,6) - http://osu.ppy.sh/ss/3566618
2015-08-21 15:37 Raikozen: try doing this
2015-08-21 15:37 Raikozen: 02:02:088 (5) - stack to slider
2015-08-21 15:38 Raikozen: 02:02:260 (1,2,3,4,5) - why is this 100% volume? xD
2015-08-21 15:39 Raikozen: 02:13:060 (4) - you can try stacking to 02:12:717 (2) -
2015-08-21 15:39 Raikozen: 02:18:546 (5) - stack to slider
2015-08-21 15:39 Raikozen: 02:19:403 (3,5) - those two too
2015-08-21 15:40 Raikozen: 02:23:174 (2,3,4) - replace triple to 02:23:517 (5) -
2015-08-21 15:41 Raikozen: 03:08:260 (6) - weird looking slider
2015-08-21 15:42 Raikozen: 03:32:088 (1,2,1,2,1,2,3,1,2,3,1,2,3,1,2,1,2,1,2,3,1,2,3,1,2,1,1,1,1) - holy shit
2015-08-21 15:42 Raikozen: did you make this hitsounding yourseelf?
2015-08-21 15:42 Linada: no
2015-08-21 15:42 Linada: xD
2015-08-21 15:42 Raikozen: oh... xD
2015-08-21 15:42 Linada: I asked skystar for stealing hitsounds
2015-08-21 15:42 Linada: :$
2015-08-21 15:43 Raikozen: i wish if i could do hitsounding so well
2015-08-21 15:43 Raikozen: my piano sounds on augoeides are shit :(
2015-08-21 15:43 Linada: i'm really bad at doing hitsounds
2015-08-21 15:43 Raikozen: 03:57:117 (7) - stack to 03:56:774 (6) -
2015-08-21 15:43 Linada: i wonder if i can piano hitsound the end too
2015-08-21 15:44 Raikozen: 03:56:774 (6) - rotate this by 33 degrees
2015-08-21 15:44 Raikozen: 04:01:746 (4,5,6) -
2015-08-21 15:44 Raikozen: this
2015-08-21 15:44 Raikozen: 33 degrees
2015-08-21 15:44 Raikozen: god i hate when i ctrl c doesnt work somtimes >_>
2015-08-21 15:45 Linada: slider ot of screen no ?
2015-08-21 15:45 Raikozen: move it sliiightly to the left then
2015-08-21 15:45 Raikozen: so it's not
2015-08-21 15:46 Linada: 33 feels weird ._.
2015-08-21 15:46 Linada: you mean -33 no ?
2015-08-21 15:46 Raikozen: oh yes
2015-08-21 15:46 Raikozen: im sorry
2015-08-21 15:46 Raikozen: xD
2015-08-21 15:46 Linada: ^^
2015-08-21 15:46 Raikozen: stack to slider 04:11:860 (3) -
2015-08-21 15:46 Linada: 04:02:774 (2) - do i stack ?
2015-08-21 15:47 Raikozen: yeah
2015-08-21 15:47 Raikozen: move 04:02:603 (1,2,3) -
2015-08-21 15:47 Raikozen: so it stacks
2015-08-21 15:47 Raikozen: http://osu.ppy.sh/ss/3566681 like that
2015-08-21 15:47 Raikozen: 04:36:888 (4) - stack to slider
2015-08-21 15:48 Raikozen: i think that's it
2015-08-21 15:48 Raikozen: i'll post IRC mod on forum
2015-08-21 15:48 Linada: ofc :D
2015-08-21 15:48 Linada: do you think i can hitsound the end with piano ?
2015-08-21 15:48 Raikozen: yeah
2015-08-21 15:48 Raikozen: i didn't really listen to the piano part
2015-08-21 15:48 Linada: it'll need much work xD i'm bad at it
2015-08-21 15:49 Raikozen: but i think you could probably work it out
2015-08-21 15:49 Raikozen: if there are some tones missing, you can lower/higher the pitch in audacity or some other software
2015-08-21 15:49 Linada: yea
Topic Starter
Linada
Thanks for the mod ! :D
Arusamour
Heroine (5,12 stars, 1247 notes) Modding
00:02:431 (2,3,4) - Make rounder curve.
00:05:174 (2,3,4) - I would place this lower; something like http://puu.sh/jQk5G.jpg .
00:05:174 (2,3,4,5,6) - Either make this part a 1 directional, linear pattern. Or you do something like http://puu.sh/jQkdl.jpg .
00:06:888 (3) - x:212 y:260
00:10:146 (7,8,1) - Make a rounder shape here pls.
00:11:517 (1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,6,7,1,2,3,4,5,6) - Why are the hitsounds basically 0% volume??? Stupid when playing, i would definitely change this. (actually... Now that i've went through the whole map, it feels really shitty when playing these 0% volume parts.)
00:33:803 (1,2,3,4,5) - Fix jump, inconsistent spacing.
00:35:003 (1,2,1,2,1,2,1) - Why are these placed so far all of the sudden?
01:58:660 (1,2,3,4,5,6,7) - Umm... What the hell is this that spacing? Also very ugly jump. Could be hard to follow.
02:00:546 (1) - Blanket 01:59:860 (1) or just re-make the slider a whole lot prettier.
02:02:260 (1,2,3,4,5) - No need for slow-fast stream.
02:14:431 (4,5,6,7,8,9,1) - Broken jump, fix pls.
02:38:603 (3,4) - Stack onto 02:38:946 (1).
02:50:946 (1,2,3) - Fix the placements of the sliders to make it feel more connected.
02:55:917 (4) - Why is this closer to it's pattern? Inconsistent spacing right here.
02:56:088 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3) - If you're going to do slow-fast stream, actually make a slow-fast stream. There is not much different in spacing if that was what you were going for. Also the stream shape is bad http://puu.sh/jQkSj.jpg .

After that, it's the same map in repeat but a little worse. Why you may be wondering? Why am i suck a jerk!???

Why: Spacing is ugly and inconsistent. It doesn't have a decent flow because the patterns feel bulky, just like the screenshot i have sent you ( http://puu.sh/jQkSj.jpg ).

Why am i a jerk: idk.
Topic Starter
Linada

Boobs wrote:

Heroine (5,12 stars, 1247 notes) Modding
00:05:174 (2,3,4) - I would place this lower; something like http://puu.sh/jQk5G.jpg . done
00:05:174 (2,3,4,5,6) - Either make this part a 1 directional, linear pattern. Or you do something like http://puu.sh/jQkdl.jpg . done
00:06:888 (3) - x:212 y:260 done and fixed stacking
00:10:146 (7,8,1) - Make a rounder shape here pls. done but a little bit
00:11:517 (1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,6,7,1,2,3,4,5,6) - Why are the hitsounds basically 0% volume??? Stupid when playing, i would definitely change this. (actually... Now that i've went through the whole map, it feels really shitty when playing these 0% volume parts.) no change here this is clearly audible
00:33:803 (1,2,3,4,5) - Fix jump, inconsistent spacing. fixed
00:35:003 (1,2,1,2,1,2,1) - Why are these placed so far all of the sudden? fixed the last spacing
01:58:660 (1,2,3,4,5,6,7) - Umm... What the hell is this that spacing? Also very ugly jump. Could be hard to follow. changed the whole jump
02:00:546 (1) - Blanket 01:59:860 (1) or just re-make the slider a whole lot prettier. changed slider direction a bit
02:02:260 (1,2,3,4,5) - No need for slow-fast stream. fixed
02:14:431 (4,5,6,7,8,9,1) - Broken jump, fix pls. fixed
02:38:603 (3,4) - Stack onto 02:38:946 (1). done
02:50:946 (1,2,3) - Fix the placements of the sliders to make it feel more connected. yea wanted to change this
02:55:917 (4) - Why is this closer to it's pattern? Inconsistent spacing right here. fixed
02:56:088 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3) - If you're going to do slow-fast stream, actually make a slow-fast stream. There is not much different in spacing if that was what you were going for. Also the stream shape is bad http://puu.sh/jQkSj.jpg . changed to same space

After that, it's the same map in repeat but a little worse. Why you may be wondering? Why am i suck a jerk!???

Why: Spacing is ugly and inconsistent. It doesn't have a decent flow because the patterns feel bulky, just like the screenshot i have sent you ( http://puu.sh/jQkSj.jpg ).

Why am i a jerk: idk.
thanks for the mod
Kuki
no kds because I modded from #modreqs ~20 days ago.

[Heroine 8-)]
00:00:546 (1) - I would say making this straight would make more sense for the sort-of kick drum/finish sound here, and also since it fades out/stops after the first beat, this looks nice aesthetically to me also.

00:00:888 (2) - Not really a big deal but making this a little bit more perfect would be nice, and would look nicer copied later on (image for reference)

00:01:574 (4) - Copy 00:00:888 (2) - paste it at 00:01:660 - ctrl+H and ctrl+G, stack on the sliderend of 00:01:574 (4) - scale by selection center 0.5x, delete 00:01:574 (4) - and move back to the white tick, then ctrl+g again. This makes for a nicer looking, symmetrical pattern, by basing it off of 00:00:888 (2).

00:01:917 (1) - Copy 00:00:888 (2) - here, ctrl+g, and place in the same place as 00:01:917 (1) - this makes for a bit nicer structure and looks nicer overall.
00:00:888 (2,1) - Also perhaps making these two sliders line up with eachother would look nicer also, not a complete stack, but straighter (image for reference)

00:02:431 (2,3,4) - Try something more like this to make a nicer pattern (or to fix if you made the above slider change) and make use of the possible stack of both (4)s.

00:02:946 (1) - Stack this on any of these 00:02:431 (2,3,4) - or perhaps make a triangle shape using them.

00:05:174 (2,3,4) - Make this move a little to the right, instead of staying stationary (image for reference)

00:06:031 (1) - Snap this to grid to fix a tiny overlap/stack issue.

00:06:546 (2) - Ctrl+G this, I think it makes the pattern flow a little nicer, may be an issue with distance snap but it could easily be fixed by moving the slider a little.

00:07:917 (2,3,1) - Big overlap here, you have two hitcircles visible at the same time as a slider. You can fix this by just stacking the slider or making a triangular pattern, or perhaps even continuing the pattern created by (2) and (3).

00:09:288 (3,4) - This could be misread as a triple by some people. I suggest spacing (3) and (4) a little more here to fix that.

00:10:146 (7,1) - Fix overlap or stack here, it would look much nicer than having the note in the center of the slider like that.

00:10:488 (4,1,1) - I was a huge fan of what you had here before! Cool, arty sliders at a high SV, relatively close to eachother and nicely flowing, I really suggest you go back to doing that, it was really cool, fun, unique, all of the above, to play :) -After seeing kiai I see that this does for the most part fit quite well, but it's still your choice to make or not make the change.

00:10:831 (1,3,4) - Bit of a missed stacking opportunity here, I would consider it.

00:12:031 (3,4) - this flows a little weird, maybe try making a triangle, or even don't use the slider at all here, as it seems like you don't repeat it in this section so it may be a better idea to just remove.

00:12:717 (6) - NC here because it's where the vocal part begins.

00:13:574 (4) - Remove NC here because it's where the vocal part ends.

00:14:603 (2,5) - Fix this overlap please, it really doesn't look nice in game I don't think. You could try stacking it on the sliderend of 00:15:288 (5) - it could be interesting.

00:15:288 (5) - Ctrl+G this and move it a little to make a triangle with 00:16:831 (7,1).

00:20:431 (4,5,6) - This is quite awkward to play. I would suggest ctrl+G (5), but you'll need to move some stuff around to make that work. Definitely try to change this.

00:21:288 (1,2,3) - I really feel like you could do more with this, try a large triangle or even a square or diamond if you're taking 00:21:803 (4) - into account when creating the shape.

00:21:803 (4,5,6,7,8) - Try making an accelerator stream here, or perhaps even simply spacing 00:22:146 (8) - a little bit more from the rest of the stream, or making a small triangle at the end of the stream to map the emphasis a bit more.

00:21:288 (1,2,3,1,2,3) - Overlaps galore, you sure you don't want to make use of any of these as stacks? I would suggest at least trying to blanket them or just avoid them altogether if you want this section to look a little nicer in editor and in-game I think.

00:26:603 (1,2) - Try to blanket these two sliders, it would look muuuch nicer.

00:25:231 (2,3,5) - Make these all a copy of the same slider shape to improve the structure and overall look of this section.

00:25:574 (3,5) - Try to do something with symmetry using the sliders here, would look quite cool if done well.

00:30:717 (2,3,4) - Again, I really suggest you copy and reuse the same slider for sections like these, it looks really nice and builds nice structure and/or aesthetics in my opinion.

00:31:403 (4,5,6) - You should even out the spacing here, you have quite a large jump from (5) to (6) compared to (4) and (5) but there is not much difference in the music emphasis-wise.

00:33:460 (5,2) - Not a very nice looking overlap here I don't think, please move around some objects or even just try to stack one of these on another note somewhere.

00:33:974 (2,3) - Even out the spacing here. It's quite off compared to (1) to (2) and (3) to (4) in those two pairs, I can see that you've copied these which is good but I suggest you even out the spacing or make a triangle/square or something.

00:36:203 (2,3) - Again, try to use the same sliders here, it makes for a nicer looking section overall I think. Perhaps try a pattern like this, it plays a little nicer and looks nicer too I think.

00:36:888 (4,5,6,7) - Make these into a nice square, it would look nicer and play nicer since the spacing is a bit more even than it is currently. If you don't want to make a square then at least fix spacing here.

00:38:431 (3,4,5) - Make this a bit of a curve, or at least directed to the next note to make this part play a little smoother.

00:39:288 (2,1,2) - Fix the overlap here, either by stacking or moving the note.

00:41:688 (1,2,3,4) - This is not very nice looking, especially considering the overlaps all over the place here, for big jump patterns like these try to just stack on previously placed notes, or just make simple patterns like squares or triangles and making sure the spacing is even on them for a nicer jumping section.

00:43:231 (1,2,3) - Even out the spacing here, it's a little off.

00:45:117 (4,5,1,2) - Make a square with these, it would look a lot nicer I think.

00:45:803 (3,4,5,6,7,1) - Lots of spacing changes but no changes in the music. Make sure you keep these even and always take emphasis into account while mapping to make sure everything in your map not only makes sense rhythmically, but actually plays to fit the music.

00:47:174 (1,2) - Making a blanket here would look very nice. I suggest just copying 00:47:174 (1) - rotating, and putting it in roughly the same spot for a nice blanket.

00:47:860 (3,4,5,1,2) - Quite an odd jump pattern here, remember what I said earlier, take emphasis into account but make sure you're trying to make some patterns or stacking so the jumps don't play or look random.

00:48:203 (5,4) - A stack here would look very nice in my opinion.

00:49:917 (4,5,6) - Do something like this and try to keep the distance snap the same, this is a nice way to introduce a new pattern into your map without making it too hard for people playing through the map for their very first time.

00:51:288 (3,4,5) - Make sure the spacing is evened out here, you've got a 1.20 to a 1.40 distance snap jump when you should be aiming to keep them even.

00:52:317 (2,3,4) - I suggest trying to keep the same spacing here, it can be quite confusing as it was only just introduced. Try playing with symmetry here since they're both straight sliders also.

00:52:488 (3,1) - Slight overlap here, I suggest fixing with a stack or just moving it altogether to avoid it.

00:54:031 (1,2,3,4) - Try to keep the spacing even here as I said before, and try to make a pattern.

00:54:546 (4) - May just be me, but I really don't like the look of these sliders. I suggest trying something else, perhaps a longer curve going downwards instead of up.

00:55:403 (1,2,3,4) - Quite weird spacing here, try to keep it even and try out some stacks to fix.

00:57:803 (1) - Snap to grid to fix the overlap/stack on the start of 00:57:288 (2).

00:58:831 (1,4) - Try to avoid the overlap here.

00:59:174 (2,3,4,5) - Perhaps make a large square or diamond here by copying (2) and (3). It would look a lot nicer and would make it easy to avoid the overlap I mentioned prior to this suggestion.

01:00:888 (1,2,3,4,7,8) - Try to make these both small triangles and even out the spacing of 01:01:574 (5,6) - to make this jump a bit more symmetrical and nicer to play and look at.

01:02:260 (1,3) - Overlap here that does not look very nice. I suggest stacking or moving the slider/hitcircle.

01:02:260 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,1) - This again is a jump pattern that looks very random overall, take my prior advice as to make shapes and try to keep distance snap consistent with emphasis.

01:07:403 (3,5,1,2) - A square made with these would be quite nice, make sure to avoid overlaps, and if you don't want to make this change, I strongly suggest at least stacking or fixing overlaps here.

01:09:803 (4,5,1) - Even out the spacing here, and perhaps have some fun with blankets? I think that it could turn out quite nice. At least fix spacing however because there are no emphasis changes here and it stays on vocal.

01:14:603 (3,4,5) - Even out the spacing here and perhaps make a triangle curving downwards, I think that plays nicer and looks nicer here too.

01:17:346 (1,3,6) - Again, try to use the same slider here, maybe a sort-of fan shape? it could turn out quite nice I think.

01:18:717 (1,1) - Veeery blatant overlap here. You'll really need to move the slider to a completely different place, or try to stack the hitcircles of the sliders perhaps, but without crossing actual slider paths (image for reference). Also in my opinion here I think you really should try to use the same slider, especially if you wish to stack, because it would look much nicer.

01:19:746 (2) - If you do make above suggestion, ctrl+G this to fix flow.

01:19:403 (1,3) - You're also going to have a juggle this to keep prior placing changes to (1), but it shouldn't be a very hard fix as it's only a slight overlap issue.

01:19:403 (1,4,1,2,3) - No stacks or effort to avoid overlaps here, please try to stack here or at least move notes to fix the overlaps.

01:21:117 (2,4,1) - Make a triangle with these, it fits a little nicer.

01:20:946 (1,1) - I suggest a stack or overlap fix here.

01:21:803 (1,1,1) - I really don't think the NCs here are really required, there's not really an emphasis or buildup like there is at 01:28:660 (1,1,1,1) - for you to do this. Also, for these, I suggest you use the same slider as they are more or less mapped to the same thing. It would make more sense to me if you did this, and I think it would look nicer in-game also.

01:24:203 (1,2,3,4,5,6,7,8) - Fix the square here by copying 01:24:203 (1,2) - and pasting and rotating until you have the full square, or whichever way you see fit to fix this issue.

01:26:431 (2,3,4,1) - This to me in-game feels really awkward to play, a nice fix I found was to simply stack it on 01:26:260 (1).

01:27:717 (2,3,4) - Fix the spacing here and smooth it out a little more because at the moment I don't think it looks as nice as it could be.

01:28:660 (1,1) - Make sure you fix the overlap/stack on the sliderend of the green slider, you should be able to do this easily by just selecting 01:29:003 (1,1) - and moving them together to stack the red sliderend on the green one.

01:30:374 (5,5) - I suggest you stack this also to make sure the next pattern looks nicer (if you choose to use it).

01:31:060 (2,3,4,5,6) - Really good opportunity for a cool star shape here if you would like to make one!
Topic Starter
Linada

Kuki wrote:

no kds because I modded from #modreqs ~20 days ago.

no reply or red= change
blue = no change
already fixed (because i know you started a while ago)

mod
[Heroine 8-)]00:00:546 (1) - I would say making this straight would make more sense for the sort-of kick drum/finish sound here, and also since it fades out/stops after the first beat, this looks nice aesthetically to me also.
00:00:888 (2) - Not really a big deal but making this a little bit more perfect would be nice, and would look nicer copied later on (image for reference)
00:01:574 (4) - Copy 00:00:888 (2) - paste it at 00:01:660 - ctrl+H and ctrl+G, stack on the sliderend of 00:01:574 (4) - scale by selection center 0.5x, delete 00:01:574 (4) - and move back to the white tick, then ctrl+g again. This makes for a nicer looking, symmetrical pattern, by basing it off of 00:00:888 (2).
00:01:917 (1) - Copy 00:00:888 (2) - here, ctrl+g, and place in the same place as 00:01:917 (1) - this makes for a bit nicer structure and looks nicer overall.
00:00:888 (2,1) - Also perhaps making these two sliders line up with eachother would look nicer also, not a complete stack, but straighter (image for reference)
00:02:431 (2,3,4) - Try something more like this to make a nicer pattern (or to fix if you made the above slider change) and make use of the possible stack of both (4)s.
00:02:946 (1) - Stack this on any of these 00:02:431 (2,3,4) - or perhaps make a triangle shape using them.
00:05:174 (2,3,4) - Make this move a little to the right, instead of staying stationary (image for reference)
00:06:031 (1) - Snap this to grid to fix a tiny overlap/stack issue.
00:06:546 (2) - Ctrl+G this, I think it makes the pattern flow a little nicer, may be an issue with distance snap but it could easily be fixed by moving the slider a little. i think i prefer like this
00:07:917 (2,3,1) - Big overlap here, you have two hitcircles visible at the same time as a slider. You can fix this by just stacking the slider or making a triangular pattern, or perhaps even continuing the pattern created by (2) and (3).
00:09:288 (3,4) - This could be misread as a triple by some people. I suggest spacing (3) and (4) a little more here to fix that. already fixed
00:10:146 (7,1) - Fix overlap or stack here, it would look much nicer than having the note in the center of the slider like that. i think i already fixed
00:10:488 (4,1,1) - I was a huge fan of what you had here before! Cool, arty sliders at a high SV, relatively close to eachother and nicely flowing, I really suggest you go back to doing that, it was really cool, fun, unique, all of the above, to play :) -After seeing kiai I see that this does for the most part fit quite well, but it's still your choice to make or not make the change.
00:10:831 (1,3,4) - Bit of a missed stacking opportunity here, I would consider it.
00:12:031 (3,4) - this flows a little weird, maybe try making a triangle, or even don't use the slider at all here, as it seems like you don't repeat it in this section so it may be a better idea to just remove. i feel this is weird too but i feel like circles doesn't feel good too so idk
00:12:717 (6) - NC here because it's where the vocal part begins
00:13:574 (4) - Remove NC here because it's where the vocal part ends.
00:14:603 (2,5) - Fix this overlap please, it really doesn't look nice in game I don't think. You could try stacking it on the sliderend of 00:15:288 (5) - it could be interesting.
00:15:288 (5) - Ctrl+G this and move it a little to make a triangle with 00:16:831 (7,1). 00:16:831 (7,1) has changed so i don't see what you want D:
00:20:431 (4,5,6) - This is quite awkward to play. I would suggest ctrl+G (5), but you'll need to move some stuff around to make that work. Definitely try to change this. changed the whole thing
00:21:288 (1,2,3) - I really feel like you could do more with this, try a large triangle or even a square or diamond if you're taking 00:21:803 (4) - into account when creating the shape. ^
00:21:803 (4,5,6,7,8) - Try making an accelerator stream here, or perhaps even simply spacing 00:22:146 (8) - a little bit more from the rest of the stream, or making a small triangle at the end of the stream to map the emphasis a bit more.
00:21:288 (1,2,3,1,2,3) - Overlaps galore, you sure you don't want to make use of any of these as stacks? I would suggest at least trying to blanket them or just avoid them altogether if you want this section to look a little nicer in editor and in-game I think. fixed with all changes
00:26:603 (1,2) - Try to blanket these two sliders, it would look muuuch nicer. already changed
00:25:231 (2,3,5) - Make these all a copy of the same slider shape to improve the structure and overall look of this section.
00:25:574 (3,5) - Try to do something with symmetry using the sliders here, would look quite cool if done well.
00:30:717 (2,3,4) - Again, I really suggest you copy and reuse the same slider for sections like these, it looks really nice and builds nice structure and/or aesthetics in my opinion.
00:31:403 (4,5,6) - You should even out the spacing here, you have quite a large jump from (5) to (6) compared to (4) and (5) but there is not much difference in the music emphasis-wise.
00:33:460 (5,2) - Not a very nice looking overlap here I don't think, please move around some objects or even just try to stack one of these on another note somewhere.
00:33:974 (2,3) - Even out the spacing here. It's quite off compared to (1) to (2) and (3) to (4) in those two pairs, I can see that you've copied these which is good but I suggest you even out the spacing or make a triangle/square or something.
00:36:203 (2,3) - Again, try to use the same sliders here, it makes for a nicer looking section overall I think. Perhaps try a pattern like this, it plays a little nicer and looks nicer too I think.
00:36:888 (4,5,6,7) - Make these into a nice square, it would look nicer and play nicer since the spacing is a bit more even than it is currently. If you don't want to make a square then at least fix spacing here.
00:38:431 (3,4,5) - Make this a bit of a curve, or at least directed to the next note to make this part play a little smoother. just stacked
00:39:288 (2,1,2) - Fix the overlap here, either by stacking or moving the note.
00:41:688 (1,2,3,4) - This is not very nice looking, especially considering the overlaps all over the place here, for big jump patterns like these try to just stack on previously placed notes, or just make simple patterns like squares or triangles and making sure the spacing is even on them for a nicer jumping section. reworked the jump
00:43:231 (1,2,3) - Even out the spacing here, it's a little off.
00:45:117 (4,5,1,2) - Make a square with these, it would look a lot nicer I think.
00:45:803 (3,4,5,6,7,1) - Lots of spacing changes but no changes in the music. Make sure you keep these even and always take emphasis into account while mapping to make sure everything in your map not only makes sense rhythmically, but actually plays to fit the music.
00:47:174 (1,2) - Making a blanket here would look very nice. I suggest just copying 00:47:174 (1) - rotating, and putting it in roughly the same spot for a nice blanket.
00:47:860 (3,4,5,1,2) - Quite an odd jump pattern here, remember what I said earlier, take emphasis into account but make sure you're trying to make some patterns or stacking so the jumps don't play or look random. changed the jump a bit
00:48:203 (5,4) - A stack here would look very nice in my opinion. can't with the jump change
00:49:917 (4,5,6) - Do something like this and try to keep the distance snap the same, this is a nice way to introduce a new pattern into your map without making it too hard for people playing through the map for their very first time. already changed the pattern
00:51:288 (3,4,5) - Make sure the spacing is evened out here, you've got a 1.20 to a 1.40 distance snap jump when you should be aiming to keep them even.
00:52:317 (2,3,4) - I suggest trying to keep the same spacing here, it can be quite confusing as it was only just introduced. Try playing with symmetry here since they're both straight sliders also.
00:52:488 (3,1) - Slight overlap here, I suggest fixing with a stack or just moving it altogether to avoid it.
00:54:031 (1,2,3,4) - Try to keep the spacing even here as I said before, and try to make a pattern.
00:54:546 (4) - May just be me, but I really don't like the look of these sliders. I suggest trying something else, perhaps a longer curve going downwards instead of up. i make it straight
00:55:403 (1,2,3,4) - Quite weird spacing here, try to keep it even and try out some stacks to fix.
00:57:803 (1) - Snap to grid to fix the overlap/stack on the start of 00:57:288 (2).
00:58:831 (1,4) - Try to avoid the overlap here.
00:59:174 (2,3,4,5) - Perhaps make a large square or diamond here by copying (2) and (3). It would look a lot nicer and would make it easy to avoid the overlap I mentioned prior to this suggestion.
01:00:888 (1,2,3,4,7,8) - Try to make these both small triangles and even out the spacing of 01:01:574 (5,6) - to make this jump a bit more symmetrical and nicer to play and look at.
01:02:260 (1,3) - Overlap here that does not look very nice. I suggest stacking or moving the slider/hitcircle.
01:02:260 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,1) - This again is a jump pattern that looks very random overall, take my prior advice as to make shapes and try to keep distance snap consistent with emphasis.
01:07:403 (3,5,1,2) - A square made with these would be quite nice, make sure to avoid overlaps, and if you don't want to make this change, I strongly suggest at least stacking or fixing overlaps here. i think there is no problems with last changes
01:09:803 (4,5,1) - Even out the spacing here, and perhaps have some fun with blankets? I think that it could turn out quite nice. At least fix spacing however because there are no emphasis changes here and it stays on vocal.
01:14:603 (3,4,5) - Even out the spacing here and perhaps make a triangle curving downwards, I think that plays nicer and looks nicer here too. idk how i can do a triangle here lol
01:17:346 (1,3,6) - Again, try to use the same slider here, maybe a sort-of fan shape? it could turn out quite nice I think.
01:18:717 (1,1) - Veeery blatant overlap here. You'll really need to move the slider to a completely different place, or try to stack the hitcircles of the sliders perhaps, but without crossing actual slider paths (image for reference). Also in my opinion here I think you really should try to use the same slider, especially if you wish to stack, because it would look much nicer.
01:19:746 (2) - If you do make above suggestion, ctrl+G this to fix flow.
01:19:403 (1,3) - You're also going to have a juggle this to keep prior placing changes to (1), but it shouldn't be a very hard fix as it's only a slight overlap issue.
01:19:403 (1,4,1,2,3) - No stacks or effort to avoid overlaps here, please try to stack here or at least move notes to fix the overlaps.
01:21:117 (2,4,1) - Make a triangle with these, it fits a little nicer.
01:20:946 (1,1) - I suggest a stack or overlap fix here.
01:21:803 (1,1,1) - I really don't think the NCs here are really required, there's not really an emphasis or buildup like there is at 01:28:660 (1,1,1,1) - for you to do this. Also, for these, I suggest you use the same slider as they are more or less mapped to the same thing. It would make more sense to me if you did this, and I think it would look nicer in-game also.
01:24:203 (1,2,3,4,5,6,7,8) - Fix the square here by copying 01:24:203 (1,2) - and pasting and rotating until you have the full square, or whichever way you see fit to fix this issue.
01:26:431 (2,3,4,1) - This to me in-game feels really awkward to play, a nice fix I found was to simply stack it on 01:26:260 (1).
01:27:717 (2,3,4) - Fix the spacing here and smooth it out a little more because at the moment I don't think it looks as nice as it could be.
01:28:660 (1,1) - Make sure you fix the overlap/stack on the sliderend of the green slider, you should be able to do this easily by just selecting 01:29:003 (1,1) - and moving them together to stack the red sliderend on the green one.
01:30:374 (5,5) - I suggest you stack this also to make sure the next pattern looks nicer (if you choose to use it)
01:31:060 (2,3,4,5,6) - Really good opportunity for a cool star shape here if you would like to make one!

STILL MODDING, just adding as I go :)
Thanks for the mod Kuki ♥♥♥
Kuki
Lethargy
Yo, we did an IRC mod.

Click if you are stupid
19:19 Lethargy: Hello
19:20 Linada: Hey :)
19:20 Lethargy: want an irc mod?
19:20 Lethargy: on colorful.
19:20 Linada: Yea i'm open to :)
19:20 Lethargy: alright
19:20 Lethargy: by the way
19:20 Lethargy: didnt the fact that it was already mapped by skystar discourage you?
19:21 Linada: No. :D
19:21 Lethargy: oh
19:21 Lethargy: okay
19:21 Linada: I love almost all skystar's map, but i didn't really liked this one :)
19:21 Lethargy: well
19:21 Lethargy: i dont really like majority of his maps
19:21 Lethargy: there are few exceptions
19:22 Linada: It depends of poeple :D
19:22 Lethargy: it does
19:23 Lethargy: ok
19:23 Lethargy: so
19:23 Lethargy: since this was already modded quite a few times, dont expect a lot from me
19:23 Lethargy: if thats fine
19:23 Linada: Yea, but people say it's pretty bad about spacing D:
19:23 Linada: some
19:24 Linada: But it was one of my first my so i know it couldn't be perfect :*
19:25 Lethargy: well
19:25 Lethargy: i wouldnt say its pretty bad
19:25 Lethargy: but it feels like you have changed your "mapping style" quite a few times when you mapped it
19:26 Lethargy: if you understand me
19:26 Lethargy: for example here 00:05:517 (5) -
19:26 Lethargy: i would put jump here
19:27 Lethargy: plus
19:27 Lethargy: 00:07:917 (2,3,4) -
19:27 Lethargy: this should be a triplet
19:27 Lethargy: since you have already made a triplet in previous tact
19:28 Linada: you're right
19:28 Lethargy: 00:11:517 (1) -
19:28 Lethargy: also the hitsound here is probably a bit too louid
19:28 Lethargy: i mean, when i testplayed it, it wasnt really that much
19:28 Lethargy: but in edit its quite loud
19:28 Lethargy: also nice job on hitsounds
19:29 Lethargy: you can put another juimp here 00:08:260 (5) -
19:29 Lethargy: basically
19:29 Lethargy: all these notes
19:29 Lethargy: if you listen to it, its usually after triplet
19:29 Linada: May i reduce it at 90% or less ?
19:29 Lethargy: so basicall the jump is on the significant note
19:29 Lethargy: well
19:29 Linada: And yea a jump could be right too :D
19:29 Lethargy: try 70 or 80
19:29 Lethargy: because
19:29 Lethargy: you are jumping on to a significant note
19:30 Lethargy: which is in 99% cases first note of new tact
19:30 Lethargy: so basically, strong sound = jump
19:30 Lethargy: but it was quite fun to play
19:30 Linada: yea since i strongly slow it must be less loud
19:31 Lethargy: i would also decrease spacing a b it here 00:21:803 (5,6,7,8,9) -
19:31 Lethargy: since you use quite low SV
19:31 Lethargy: 1.6
19:31 Lethargy: and this is almost double of that SV
19:31 Lethargy: so it might be quite a shock for people to play it
19:31 Lethargy: just liek it was for me
19:32 Linada: 1.3 is fine so
19:32 Linada: not too high
19:33 Lethargy: also
19:33 Lethargy: dont be afraid to put higher spacing on these 00:29:517 (1,2,1,2,1,2) -
19:33 Lethargy: kick sliders
19:34 Linada: may i alternate high spacing - low ?
19:34 Lethargy: this triplet is also quite hard to read 01:03:117 (5,6,7) -
19:34 Lethargy: like
19:34 Lethargy: with those kick sliders?
19:34 Linada: yes
19:34 Lethargy: gimme an example
19:36 Linada: https://osu.ppy.sh/ss/3685536
19:36 Linada: basically
19:36 Lethargy: hmm
19:37 Lethargy: try testplaying
19:37 Lethargy: it yourself first
19:37 Lethargy: no, imo it doesnt really work
19:40 Linada: [http://osu.ppy.sh/ss/3685565 i tried this]
19:40 Lethargy: something like this could work better
19:40 Linada: it's not that hard to fc
19:40 Linada: but i think if i do this 00:30:717 (2) - ctrl g
19:42 Lethargy: this http://puu.sh/kduLB/95fdab77fc.jpg
19:43 Lethargy: also apply kicksliders here 00:35:003 (1,2,3,4,5,6) -
19:43 Lethargy: since there same sound like in previous kicksliders part
19:44 Lethargy: same thing with spacing here 01:35:860 (4,5) -
19:45 Lethargy: kick sliders need more spacing
19:45 Lethargy: having lower spacing on them will result in low readabilty
19:46 Lethargy: also bigger spacing here 02:03:974 (1,2,3,4) -
19:46 Linada: Also, on firsts kicksliders, i think it petter to plaice it there
19:47 Linada: https://osu.ppy.sh/ss/3685593
19:47 Lethargy: yea suire
19:47 Lethargy: i mean
19:47 Lethargy: i dont want to force my thoughts on youo
19:47 Lethargy: just take inspiration from them
19:47 Lethargy: and use it however you want
19:48 Linada: ofc just want your too :D
19:48 Lethargy: :
19:48 Lethargy: D
19:48 Linada: 02:03:974 (1,2,3,4) - with bigger spacing, jump isn't better ?
19:56 Lethargy: back
19:56 Lethargy: sry friend asked me to testplay for him
19:56 Linada: no problem :)
19:56 Lethargy: what did you mean by jump isnt better
19:57 Linada: oops, i mean making jump lol
19:58 Linada: why did i say this ._.
19:59 Linada: https://osu.ppy.sh/ss/3685648
20:04 Lethargy: yea thats fine
20:04 Lethargy: but i would swap 2 and 3
20:05 Linada: mh i see some things i can do lol like 02:04:831 (5) - ctrl G
20:05 Lethargy: put a blanket here 02:21:974 (7,1) -
20:05 Linada: i think it fits well
20:06 Lethargy: ok
20:06 Lethargy: also jump here 02:23:174 (2) -
20:07 Lethargy: try making this pattern more overlapping itself
20:07 Lethargy: like
20:07 Lethargy: this
20:08 Lethargy: http://puu.sh/kdwvZ/dee6e88d3a.jpg
20:08 Lethargy: bígger spacing here 02:47:003 (5) -
20:09 Lethargy: this note more to the left
20:09 Lethargy: smth like x162 y183
20:10 Lethargy: btw did you steal skystars hitsounds in the slow part :D?
20:10 Lethargy: more spacing here 03:48:803 (3,4) -
20:10 Linada: in the piano part yes i asked for it :D
20:10 Lethargy: ;this shape could be better
20:10 Lethargy: ncie :D
20:10 Lethargy: 03:52:317 (6) -
20:11 Lethargy: smth like this http://puu.sh/kdwFk/b8fe4a6f8c.jpg
20:11 Lethargy: 03:58:831 (2) -
20:11 Lethargy: more spacing
20:12 Lethargy: here too 04:12:546 (2,3) -
20:12 Lethargy: 04:16:317 (2) -
20:13 Lethargy: like this http://puu.sh/kdwOF/3816e841ed.jpg
20:14 Lethargy: ctrlg this 04:26:946 (3,4) -
20:15 Linada: 04:16:317 (2) - for this i don't know what you want
20:15 Linada: since there is a stream right after
20:16 Linada: i can't make it 1/3 or 1/1
20:16 Lethargy: increase bpm multiplier :D
20:16 Linada: or i just put really high sv ?
20:16 Lethargy: to make the slider longer
20:16 Lethargy: yea
20:18 Linada: mh i don't know
20:18 Linada: or 2 stacked circles ?
20:18 Lethargy: 04:38:260 (3,4,5,6) -
20:19 Lethargy: do it like this http://puu.sh/kdx9E/052efd7012.jpg
20:19 Lethargy: bigger spacing 04:39:974 (6,7,1) -
20:19 Linada: 04:38:260 (3,4,5,6) - i can ctrl g 4 & 5
20:19 Linada: or no you're right
20:19 Lethargy: ctrl g these 04:41:860 (2,3) -
20:20 Lethargy: well tahts it
20:21 Linada: ow yes this one is really good
20:25 Lethargy: i will psot the log ok?
20:26 Linada: Sure

Nice map, keep improving.
Topic Starter
Linada

Lethargy wrote:

Yo, we did an IRC mod.

Click if you are stupid
19:19 Lethargy: Hello
19:20 Linada: Hey :)
19:20 Lethargy: want an irc mod?
19:20 Lethargy: on colorful.
19:20 Linada: Yea i'm open to :)
19:20 Lethargy: alright
19:20 Lethargy: by the way
19:20 Lethargy: didnt the fact that it was already mapped by skystar discourage you?
19:21 Linada: No. :D
19:21 Lethargy: oh
19:21 Lethargy: okay
19:21 Linada: I love almost all skystar's map, but i didn't really liked this one :)
19:21 Lethargy: well
19:21 Lethargy: i dont really like majority of his maps
19:21 Lethargy: there are few exceptions
19:22 Linada: It depends of poeple :D
19:22 Lethargy: it does
19:23 Lethargy: ok
19:23 Lethargy: so
19:23 Lethargy: since this was already modded quite a few times, dont expect a lot from me
19:23 Lethargy: if thats fine
19:23 Linada: Yea, but people say it's pretty bad about spacing D:
19:23 Linada: some
19:24 Linada: But it was one of my first my so i know it couldn't be perfect :*
19:25 Lethargy: well
19:25 Lethargy: i wouldnt say its pretty bad
19:25 Lethargy: but it feels like you have changed your "mapping style" quite a few times when you mapped it
19:26 Lethargy: if you understand me
19:26 Lethargy: for example here 00:05:517 (5) -
19:26 Lethargy: i would put jump here
19:27 Lethargy: plus
19:27 Lethargy: 00:07:917 (2,3,4) -
19:27 Lethargy: this should be a triplet
19:27 Lethargy: since you have already made a triplet in previous tact
19:28 Linada: you're right
19:28 Lethargy: 00:11:517 (1) -
19:28 Lethargy: also the hitsound here is probably a bit too louid
19:28 Lethargy: i mean, when i testplayed it, it wasnt really that much
19:28 Lethargy: but in edit its quite loud
19:28 Lethargy: also nice job on hitsounds
19:29 Lethargy: you can put another juimp here 00:08:260 (5) -
19:29 Lethargy: basically
19:29 Lethargy: all these notes
19:29 Lethargy: if you listen to it, its usually after triplet
19:29 Linada: May i reduce it at 90% or less ?
19:29 Lethargy: so basicall the jump is on the significant note
19:29 Lethargy: well
19:29 Linada: And yea a jump could be right too :D
19:29 Lethargy: try 70 or 80
19:29 Lethargy: because
19:29 Lethargy: you are jumping on to a significant note
19:30 Lethargy: which is in 99% cases first note of new tact
19:30 Lethargy: so basically, strong sound = jump
19:30 Lethargy: but it was quite fun to play
19:30 Linada: yea since i strongly slow it must be less loud
19:31 Lethargy: i would also decrease spacing a b it here 00:21:803 (5,6,7,8,9) -
19:31 Lethargy: since you use quite low SV
19:31 Lethargy: 1.6
19:31 Lethargy: and this is almost double of that SV
19:31 Lethargy: so it might be quite a shock for people to play it
19:31 Lethargy: just liek it was for me
19:32 Linada: 1.3 is fine so
19:32 Linada: not too high
19:33 Lethargy: also
19:33 Lethargy: dont be afraid to put higher spacing on these 00:29:517 (1,2,1,2,1,2) -
19:33 Lethargy: kick sliders
19:34 Linada: may i alternate high spacing - low ?
19:34 Lethargy: this triplet is also quite hard to read 01:03:117 (5,6,7) -
19:34 Lethargy: like
19:34 Lethargy: with those kick sliders?
19:34 Linada: yes
19:34 Lethargy: gimme an example
19:36 Linada: https://osu.ppy.sh/ss/3685536
19:36 Linada: basically
19:36 Lethargy: hmm
19:37 Lethargy: try testplaying
19:37 Lethargy: it yourself first
19:37 Lethargy: no, imo it doesnt really work
19:40 Linada: [http://osu.ppy.sh/ss/3685565 i tried this]
19:40 Lethargy: something like this could work better
19:40 Linada: it's not that hard to fc
19:40 Linada: but i think if i do this 00:30:717 (2) - ctrl g
19:42 Lethargy: this http://puu.sh/kduLB/95fdab77fc.jpg
19:43 Lethargy: also apply kicksliders here 00:35:003 (1,2,3,4,5,6) -
19:43 Lethargy: since there same sound like in previous kicksliders part
19:44 Lethargy: same thing with spacing here 01:35:860 (4,5) -
19:45 Lethargy: kick sliders need more spacing
19:45 Lethargy: having lower spacing on them will result in low readabilty
19:46 Lethargy: also bigger spacing here 02:03:974 (1,2,3,4) -
19:46 Linada: Also, on firsts kicksliders, i think it petter to plaice it there
19:47 Linada: https://osu.ppy.sh/ss/3685593
19:47 Lethargy: yea suire
19:47 Lethargy: i mean
19:47 Lethargy: i dont want to force my thoughts on youo
19:47 Lethargy: just take inspiration from them
19:47 Lethargy: and use it however you want
19:48 Linada: ofc just want your too :D
19:48 Lethargy: :
19:48 Lethargy: D
19:48 Linada: 02:03:974 (1,2,3,4) - with bigger spacing, jump isn't better ?
19:56 Lethargy: back
19:56 Lethargy: sry friend asked me to testplay for him
19:56 Linada: no problem :)
19:56 Lethargy: what did you mean by jump isnt better
19:57 Linada: oops, i mean making jump lol
19:58 Linada: why did i say this ._.
19:59 Linada: https://osu.ppy.sh/ss/3685648
20:04 Lethargy: yea thats fine
20:04 Lethargy: but i would swap 2 and 3
20:05 Linada: mh i see some things i can do lol like 02:04:831 (5) - ctrl G
20:05 Lethargy: put a blanket here 02:21:974 (7,1) -
20:05 Linada: i think it fits well
20:06 Lethargy: ok
20:06 Lethargy: also jump here 02:23:174 (2) -
20:07 Lethargy: try making this pattern more overlapping itself
20:07 Lethargy: like
20:07 Lethargy: this
20:08 Lethargy: http://puu.sh/kdwvZ/dee6e88d3a.jpg
20:08 Lethargy: bígger spacing here 02:47:003 (5) -
20:09 Lethargy: this note more to the left
20:09 Lethargy: smth like x162 y183
20:10 Lethargy: btw did you steal skystars hitsounds in the slow part :D?
20:10 Lethargy: more spacing here 03:48:803 (3,4) -
20:10 Linada: in the piano part yes i asked for it :D
20:10 Lethargy: ;this shape could be better
20:10 Lethargy: ncie :D
20:10 Lethargy: 03:52:317 (6) -
20:11 Lethargy: smth like this http://puu.sh/kdwFk/b8fe4a6f8c.jpg
20:11 Lethargy: 03:58:831 (2) -
20:11 Lethargy: more spacing
20:12 Lethargy: here too 04:12:546 (2,3) -
20:12 Lethargy: 04:16:317 (2) -
20:13 Lethargy: like this http://puu.sh/kdwOF/3816e841ed.jpg
20:14 Lethargy: ctrlg this 04:26:946 (3,4) -
20:15 Linada: 04:16:317 (2) - for this i don't know what you want
20:15 Linada: since there is a stream right after
20:16 Linada: i can't make it 1/3 or 1/1
20:16 Lethargy: increase bpm multiplier :D
20:16 Linada: or i just put really high sv ?
20:16 Lethargy: to make the slider longer
20:16 Lethargy: yea
20:18 Linada: mh i don't know
20:18 Linada: or 2 stacked circles ?
20:18 Lethargy: 04:38:260 (3,4,5,6) -
20:19 Lethargy: do it like this http://puu.sh/kdx9E/052efd7012.jpg
20:19 Lethargy: bigger spacing 04:39:974 (6,7,1) -
20:19 Linada: 04:38:260 (3,4,5,6) - i can ctrl g 4 & 5
20:19 Linada: or no you're right
20:19 Lethargy: ctrl g these 04:41:860 (2,3) -
20:20 Lethargy: well tahts it
20:21 Linada: ow yes this one is really good
20:25 Lethargy: i will psot the log ok?
20:26 Linada: Sure
i clicked >//<

Nice map, keep improving. thank you very much ;w;
Thanks for the mod ♥
show more
Please sign in to reply.

New reply