[Heroine
]00:00:546 (1) - I would say making this straight would make more sense for the sort-of kick drum/finish sound here, and also since it fades out/stops after the first beat, this looks nice aesthetically to me also.
00:00:888 (2) - Not really a big deal but making this a little bit more perfect would be nice, and would look nicer copied later on (
image for reference)
00:01:574 (4) - Copy 00:00:888 (2) - paste it at 00:01:660 - ctrl+H and ctrl+G, stack on the sliderend of 00:01:574 (4) - scale by selection center 0.5x, delete 00:01:574 (4) - and move back to the white tick, then ctrl+g again. This makes for a nicer looking, symmetrical pattern, by basing it off of 00:00:888 (2).
00:01:917 (1) - Copy 00:00:888 (2) - here, ctrl+g, and place in the same place as 00:01:917 (1) - this makes for a bit nicer structure and looks nicer overall.
00:00:888 (2,1) - Also perhaps making these two sliders line up with eachother would look nicer also, not a complete stack, but straighter (
image for reference)
00:02:431 (2,3,4) - Try something more like
this to make a nicer pattern (or to fix if you made the above slider change) and make use of the possible stack of both (4)s.
00:02:946 (1) - Stack this on any of these 00:02:431 (2,3,4) - or perhaps make a triangle shape using them.
00:05:174 (2,3,4) - Make this move a little to the right, instead of staying stationary (
image for reference)
00:06:031 (1) - Snap this to grid to fix a tiny overlap/stack issue.
00:06:546 (2) - Ctrl+G this, I think it makes the pattern flow a little nicer, may be an issue with distance snap but it could easily be fixed by moving the slider a little.
i think i prefer like this00:07:917 (2,3,1) - Big overlap here, you have two hitcircles visible at the same time as a slider. You can fix this by just stacking the slider or making a triangular pattern, or perhaps even continuing the pattern created by (2) and (3).
00:09:288 (3,4) - This
could be misread as a triple by some people. I suggest spacing (3) and (4) a little more here to fix that.
already fixed00:10:146 (7,1) - Fix overlap or stack here, it would look much nicer than having the note in the center of the slider like that.
i think i already fixed00:10:488 (4,1,1) - I was a huge fan of what you had here before! Cool, arty sliders at a high SV, relatively close to eachother and nicely flowing, I really suggest you go back to doing that, it was really cool, fun, unique, all of the above, to play
-After seeing kiai I see that this does for the most part fit quite well, but it's still your choice to make or not make the change.
00:10:831 (1,3,4) - Bit of a missed stacking opportunity here, I would consider it.
00:12:031 (3,4) - this flows a little weird, maybe try making a triangle, or even don't use the slider at all here, as it seems like you don't repeat it in this section so it may be a better idea to just remove.
i feel this is weird too but i feel like circles doesn't feel good too so idk00:12:717 (6) - NC here because it's where the vocal part begins
00:13:574 (4) - Remove NC here because it's where the vocal part ends.
00:14:603 (2,5) - Fix this overlap please, it really doesn't look nice in game I don't think. You could try stacking it on the sliderend of 00:15:288 (5) - it could be interesting.
00:15:288 (5) - Ctrl+G this and move it a little to make a triangle with 00:16:831 (7,1).
00:16:831 (7,1) has changed so i don't see what you want D:00:20:431 (4,5,6) - This is quite awkward to play. I would suggest ctrl+G (5), but you'll need to move some stuff around to make that work. Definitely try to change this.
changed the whole thing00:21:288 (1,2,3) - I really feel like you could do more with this, try a large triangle or even a square or diamond if you're taking 00:21:803 (4) - into account when creating the shape.
^00:21:803 (4,5,6,7,8) - Try making an
accelerator stream here, or perhaps even simply spacing 00:22:146 (8) - a little bit more from the rest of the stream, or making a small triangle at the end of the stream to map the emphasis a bit more.
00:21:288 (1,2,3,1,2,3) - Overlaps galore, you sure you don't want to make use of any of these as stacks? I would suggest at least trying to blanket them or just avoid them altogether if you want this section to look a little nicer in editor and in-game I think.
fixed with all changes00:26:603 (1,2) - Try to blanket these two sliders, it would look muuuch nicer.
already changed00:25:231 (2,3,5) - Make these all a copy of the same slider shape to improve the structure and overall look of this section.
00:25:574 (3,5) - Try to do something with symmetry using the sliders here, would look quite cool if done well.
00:30:717 (2,3,4) - Again, I really suggest you copy and reuse the same slider for sections like these, it looks really nice and builds nice structure and/or aesthetics in my opinion.
00:31:403 (4,5,6) - You should even out the spacing here, you have quite a large jump from (5) to (6) compared to (4) and (5) but there is not much difference in the music emphasis-wise.
00:33:460 (5,2) - Not a very nice looking overlap here I don't think, please move around some objects or even just try to stack one of these on another note somewhere.
00:33:974 (2,3) - Even out the spacing here. It's quite off compared to (1) to (2) and (3) to (4) in those two pairs, I can see that you've copied these which is good but I suggest you even out the spacing or make a triangle/square or something.
00:36:203 (2,3) - Again, try to use the same sliders here, it makes for a nicer looking section overall I think. Perhaps try a pattern like
this, it plays a little nicer and looks nicer too I think.
00:36:888 (4,5,6,7) - Make these into a nice square, it would look nicer and play nicer since the spacing is a bit more even than it is currently. If you don't want to make a square then at least fix spacing here.
00:38:431 (3,4,5) - Make this a bit of a curve, or at least directed to the next note to make this part play a little smoother.
just stacked00:39:288 (2,1,2) - Fix the overlap here, either by stacking or moving the note.
00:41:688 (1,2,3,4) - This is not very nice looking, especially considering the overlaps all over the place here, for big jump patterns like these try to just stack on previously placed notes, or just make simple patterns like squares or triangles and making sure the spacing is even on them for a nicer jumping section.
reworked the jump00:43:231 (1,2,3) - Even out the spacing here, it's a little off.
00:45:117 (4,5,1,2) - Make a square with these, it would look a lot nicer I think.
00:45:803 (3,4,5,6,7,1) - Lots of spacing changes but no changes in the music. Make sure you keep these even and always take emphasis into account while mapping to make sure everything in your map not only makes sense rhythmically, but actually plays to fit the music.
00:47:174 (1,2) - Making a blanket here would look very nice. I suggest just copying 00:47:174 (1) - rotating, and putting it in roughly the same spot for a nice blanket.
00:47:860 (3,4,5,1,2) - Quite an odd jump pattern here, remember what I said earlier, take emphasis into account but make sure you're trying to make some patterns or stacking so the jumps don't play or look random.
changed the jump a bit00:48:203 (5,4) - A stack here would look very nice in my opinion.
can't with the jump change00:49:917 (4,5,6) - Do something like
this and try to keep the distance snap the same, this is a nice way to introduce a new pattern into your map without making it too hard for people playing through the map for their very first time.
already changed the pattern00:51:288 (3,4,5) - Make sure the spacing is evened out here, you've got a 1.20 to a 1.40 distance snap jump when you should be aiming to keep them even.
00:52:317 (2,3,4) - I suggest trying to keep the same spacing here, it can be quite confusing as it was only just introduced. Try playing with symmetry here since they're both straight sliders also.
00:52:488 (3,1) - Slight overlap here, I suggest fixing with a stack or just moving it altogether to avoid it.
00:54:031 (1,2,3,4) - Try to keep the spacing even here as I said before, and try to make a pattern.
00:54:546 (4) - May just be me, but I really don't like the look of these sliders. I suggest trying something else, perhaps a longer curve going downwards instead of up.
i make it straight00:55:403 (1,2,3,4) - Quite weird spacing here, try to keep it even and try out some stacks to fix.
00:57:803 (1) - Snap to grid to fix the overlap/stack on the start of 00:57:288 (2).
00:58:831 (1,4) - Try to avoid the overlap here.
00:59:174 (2,3,4,5) - Perhaps make a large square or diamond here by copying (2) and (3). It would look a lot nicer and would make it easy to avoid the overlap I mentioned prior to this suggestion.
01:00:888 (1,2,3,4,7,8) - Try to make these both small triangles and even out the spacing of 01:01:574 (5,6) - to make this jump a bit more symmetrical and nicer to play and look at.
01:02:260 (1,3) - Overlap here that does not look very nice. I suggest stacking or moving the slider/hitcircle.
01:02:260 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,1) - This again is a jump pattern that looks very random overall, take my prior advice as to make shapes and try to keep distance snap consistent with emphasis.
01:07:403 (3,5,1,2) - A square made with these would be quite nice, make sure to avoid overlaps, and if you don't want to make this change, I strongly suggest at least stacking or fixing overlaps here.
i think there is no problems with last changes01:09:803 (4,5,1) - Even out the spacing here, and perhaps have some fun with blankets? I think that it could turn out quite nice. At least fix spacing however because there are no emphasis changes here and it stays on vocal.
01:14:603 (3,4,5) - Even out the spacing here and perhaps make a triangle curving downwards, I think that plays nicer and looks nicer here too.
idk how i can do a triangle here lol01:17:346 (1,3,6) - Again, try to use the same slider here, maybe a sort-of fan shape? it could turn out quite nice I think.
01:18:717 (1,1) - Veeery blatant overlap here. You'll really need to move the slider to a completely different place, or try to stack the hitcircles of the sliders perhaps, but without crossing actual slider paths (
image for reference). Also in my opinion here I think you really should try to use the same slider, especially if you wish to stack, because it would look much nicer.
01:19:746 (2) - If you do make above suggestion, ctrl+G this to fix flow.
01:19:403 (1,3) - You're also going to have a juggle this to keep prior placing changes to (1), but it shouldn't be a very hard fix as it's only a slight overlap issue.
01:19:403 (1,4,1,2,3) - No stacks or effort to avoid overlaps here, please try to stack here or at least move notes to fix the overlaps.
01:21:117 (2,4,1) - Make a triangle with these, it fits a little nicer.
01:20:946 (1,1) - I suggest a stack or overlap fix here.
01:21:803 (1,1,1) - I really don't think the NCs here are really required, there's not really an emphasis or buildup like there is at 01:28:660 (1,1,1,1) - for you to do this. Also, for these, I suggest you use the same slider as they are more or less mapped to the same thing. It would make more sense to me if you did this, and I think it would look nicer in-game also.
01:24:203 (1,2,3,4,5,6,7,8) - Fix the square here by copying 01:24:203 (1,2) - and pasting and rotating until you have the full square, or whichever way you see fit to fix this issue.
01:26:431 (2,3,4,1) - This to me in-game feels really awkward to play, a nice fix I found was to simply stack it on 01:26:260 (1).
01:27:717 (2,3,4) - Fix the spacing here and smooth it out a little more because at the moment I don't think it looks as nice as it could be.
01:28:660 (1,1) - Make sure you fix the overlap/stack on the sliderend of the green slider, you should be able to do this easily by just selecting 01:29:003 (1,1) - and moving them together to stack the red sliderend on the green one.
01:30:374 (5,5) - I suggest you stack this also to make sure the next pattern looks nicer (if you choose to use it)
01:31:060 (2,3,4,5,6) - Really good opportunity for a cool star shape here if you would like to make one!
STILL MODDING, just adding as I go