Yes I feel bad for rejecting over 80% of this, turns out there is subjectivity in objectivity...Exa wrote:
Modding done: [Desire]
00:33:533 (1) - Too curved sliders do not represent long-lasting vocals well enough. Furthermore their curve makes flow too forceful for the player. I suggest you refrain from using them, especially in this part. (This is a subjective matter though) Completely subjective manner but I don't think these curves are forceful to any extent, they are almost linear and can be pretty much played as so, no change
00:37:304 (1) - Get rid of the 3rd red anchor. Give it a pointy part on the sexy-wannabe curve. I'll see what i can do but no guarantees
00:40:733 (3,4) - Nazi aesthetic thingy but beware of the overlaps that remains sometimes make. Follow points arent neccesary to play with so that can basically make no difference but changed a little
00:48:961 (4,5,1) - Use the exact same spacing as 00:46:219 (4,5,1) - because there is nothing different in the chorus about these 2 sections. (Aside from leaving the intro, but you make up for it with the use of a slider). higher pitch and building up to the next next section yh
00:53:761 (1,2,3,4) - (1) is less curved than (2) which is more curved than (3) which is less curved than (4). All curves are uneven. Again, this is for the aesthetics. It does not affect gameplay. these curves are all even where did you evn get this from
00:56:504 - Don't skip that beat. It is confusing while playing, especially when you start that slider on the red tick. That is mostly because the tension (which you do well by representing with high-ish DS) is clearly stored in the white tick. I dont see much tension built up here anyway but there isnt high DS at all esp compared to the larger spacing before, also hitting that white tick feels inaudiable and because of the missed beats in the sliders before (esp the reverse slider missing hittable beats) i think that skipping the white beat to fit the instrumental feels more fitting here
00:58:561 (3,1) - The spacing used here does not fully justify the tension created by the change of note-usage on the electric guitar. The main reason that is an issue is because you skip 00:58:904 - Which is an important white tick that should be used to represent said change with further cursor movement. I dont completely understand your reasoning here but this plays fine to every tester I've had (this pattern hasn't changed since 5 months, not a single pixel) and the reduced tension from making a reverse slider beforehand makes that slider easier to hit, not harder
I suggest you use this pattern. (Remove reverse point and add note at (114,110)
00:59:247 - Don't skip that for the sake of rhythmical consistency, since you make the player tap on that beat for every instance used so far. no, no i havent. It makes more sense to have rhythmical consistency in this case because well... a confusing rhythm is worse to play then one that fits the song but feels bad when playing. This makes rhythmical sense and plays nicer due to the consistency esp on a sightread run
01:00:618 (1) - Not sure if a spinner fits here. I get that there is a increasing sound on the background but compared to the beats, it's less noticeable. You can leave it be though. leaving it be since i like that sound in the background more then adding boring small sliders and skipped beats
01:05:933 - Vocals begin here, so should the storyboard element. (Lyrics) I'll get GV
01:15:704 (1,2,3) - Buff the jump a bit more. The player does not go until the end of the slider, so calculate DS by having it's middle as benchmark. I did, this is not meant to be a jump at all. Actually it was originally just mapped as a stack-like pattern, keeping as is
01:16:561 (1,2,3) - What does the different use of DS stand for here? Better keep DS steady for these 3 since they are exactly the same. (Just slightly lower pitch). felt fine but rip i have to change
01:28:047 (1,2,3) - Basically on the end of the slider, in order for the stream to be completed, little to none cursor movement is required. Is that really how you want to represent such a strong electric-guitar beat? I don't see the problem here, the guitar is hardly even any stronger than it is before
01:39:018 - Regarding the storyboard: Instead of making a simple "Start,End" moving on the x-axis and then on the y-axis. Why not just make a "Start" When the stream starts and an "End" when the stream ends? (for GV: because the stream might change later rip
01:42:447 (5,6,7) - Same as the end-streams on the sliders. Such a strong point in the chorus is represented with little to none cursor movement. It's a shame, isn't it? High DS isnt needed for something people can barely hear, subjective manner. (also high DS ruins the patterning lmao )
01:47:590 (2,3,4,5) - I suggest representing the "Con" with a slider (as you have done) as well as the "structs" with another slider. Since they are part of the same phrase. A triplet seems out of place there. Not mapping very much to the lyrics at all, purely instrumental section
01:53:761 (5,1) - Leaving the patterns just like you begun makes more sense. i dont get what you mean this hasnt changed in 5 months lmao
02:16:733 (1,2,3,4) - Use same spacing as 02:15:361 (1,2,3,4) - Since they are the same. all the kiais use slightly increasing DS over the kiais because well... the jumps dont fit the difficulty of the streams if i keep them low and purely high DS jumps are overwhelming so I used both to make it a compromise
02:27:704 (1,2,3,4) - Where did the claps go? TRUE THAT
02:33:018 (3,4,5,6) - The transition is very no-user-friendly flow since the player is required to perform partly circular movement while transiting into (3), make a linear jump towards the stream by moving diagonally and then forcefully move a bit up and right in order to complete the stream. "Forcefully" is because if this was a slider, the player would have more freedom of movement, but in this case, accuracy is his best bet. Relying completely on accuracy makes the pattern hard but not fun. You ctrl-ged the slider wrong so that flow was drawn wrong heh i would never do that (ps this was meant to be od7 i shuld die right now) and because sliders can abuse slider leniency the transition from the slider to the note then to the correct movement need for the triplet becomees much easier than you explained as 2 snaps arent needed but only one allowing the change of flow to come more naturally
02:34:904 (5,1) - Nazi imperfect blanket. (Move away from the letters on 1/8 BSD) oki
02:34:647 - Don't skip that since it's not only very noticeable but you have also mapped beats of the same nature before. 1/2s ruin the finishing ending for the kiais, it causes too much emphasis on the blue ticks when pure emphasis its better on the 1/2s
02:37:990 (1,2,3,4,1,2,3,4) - For god's sake use some more DS! The chorus is screaming for it! I would love to without rekting the pattern but i cant now
03:10:218 (5) - Ctrl+G please.Ay okay
03:12:276 (1) - Too curved slider. Yuck. subjective matter plays almost linearly and looks fine to me
03:12:618 (2,3) - Transition is forceful (and weird) due to the flow that the slider's position creates. This is why. (Red = Broken/Bad flow) agreed will fix if i can
03:26:333 (2,1) - DS usage: 2.75
03:27:704 (2,1) - DS usage: 1.5 while being the same as the one above. Sliders act very interesting leading to jumps but fixed as much as I could
04:04:047 (8,1,2,3) - You break the flow too many times and it becomes unpleasant during this pattern. I have asked other mappers and players how that section has played and they have all liked the change in flow here, it adds more variety without totally killing the spirit
05:17:933 (6,1) - Same unpleasant flow instance. What really makes this bad is that the player is forced to follow this flow due to the existence of sliders. It was a bad idea but due to the last and next pattern making a jumpy pattern here is almost impossible, will try to fix again
05:19:476 (4) - Move this somewhere around (160,330) in order to nerf the jump into it (because it's not justified by the tension) and to buff the jump on the next slider which contains a strong beat on it's head. Would love to but it makes the next slider way too hard to hit as it requires an awkward jagged movement to hit the head which would cause an annoying sliderbreak
05:25:304 (1,2,3) - Constant DS despite the presence of another strong beat? At least break the flow a bit.Increased DS amazing
05:46:733 (4,5) - Don't lower cursor movement here, you already do this with triplets. Buff this jump. Jump is high DS enough imo
05:48:961 (2,1) - This is really bad. Both in terms of mapping and gameplay. You give no credit to this huge-ass white tick and treat is with a simple 1.0 DS I dont want to emphasis so much as getting INTO the jumps all the time as the actual jumps themselves, but will try to fix05:39:361 (2,1) - while here you do otherwise. Or here 05:37:818 (2,1) -. Generally these sections are treated quite differently both in terms of rhythm and spacing. I see no point in doing something like that though,
05:50:333 (2,1) - Welp, same. I dont agree to changing this due to the way slider leniency causes this to actually become circular not linear (even though it looks the opposite) but fine Ill change for the sake of objectivity
05:54:790 (3,6) - No claps? I forgot
05:56:161 (4,8) - No claps? I forgot
05:56:418 (7) - This is mapping nothing. (Don't tell me it's the vocals because you have not mapped the vocals for a long time during this part of the song). ugh its for transitioning and it fits so well in play asdf i dont wanna remove this and people like it asdjhaskdjhasdkj fine
06:12:790 (6,7,8,9,10,11,1) - Strong asfuckbeats and vocals, 0.7SV-Like cursor movement. Are you really supporting this? (This is one example out of many) I am supporting this, big spacing would be too sudden after these jumps and previous streams have been in low DS so I dont want to break that so late into the map
06:52:390 (3) - Find a way to bring out that beat. I have no suggestions that include altering your current pattern. Tru that I will try to see what I can do
07:03:704 (4,1) - Look where the slider tail is facing and look where you want the player to go. The slider is not played as it is meant to be. actually it is I intended for this leniency to be abused and i used a curve to fit the last pattern of curves, it plays how i intended
07:10:904 (1,2) - Nazi imperfect blanket. (Move timeline center on the note) done i think
07:19:133 (1,2,3) - Use jumps, make a big finale. Your song deserves it. Adding jumps at the start is too hard of a transition, it was like that for4 or so months and 90% of players failed to sightread it due to sudden sliderjumping which happened at no other point now i myself would LOVE to add them but statistic prove that is gonna be more of a problem than a benefit
07:21:876 (1,2,3) - Same stuff. consistency issue then with the above[General]
- What is the relation of the Asian sailor boy to the song? GV!!!
- The majority of your steams could be a bit wider. I feel like you are holding the player back with such low DS in the whole of them. Subjectivity thing, i hate spaced streams and so I wanted to make a map which is kinda snappy without too many large flowy streams in it
Cool song and map. I feel like the storyboard could have been done a bit better. (It's really cool as it is tho ) GV!!!
Oh well