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Celldweller - End of an Empire

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Antares-
ayy lmao shitmod inc

[Desire]

00:46:561 (4,5,1) - consistent DS between 4-5 and 5-1?
00:48:961 (4,5,1) - ^^^
01:00:618 (1) - you could map this part but eh whatever (spinner is kinda boring)
01:10:476 (2) - is there a sound, i can't hear any
01:16:218 (3,1,2,3) - nerf jump from 3 to 1 and buff rest of ones IMO, it would fit the song more
01:17:076 - 01:38:847 - in this part you're using only 5-note bursts and it's easy to notice how the rhythm is repetitive, maybe change a few streams into 1/4 sliders
01:29:676 (2) - random note again
01:42:018 - missed note
01:42:361, 01:43:733 - you're just keep skipping 1/4th before triplet, I guess it's intended, but you could use 1/4 slider or sth to not repeat bursts

further in the map you still skip it so I'm not gonna list them - IMO you should map all drums if you've started it at 01:17:076, or at least use sliders to cover blank spaces

01:47:504 - make 1/4 longer or use note
01:48:876 - def. note here
01:50:504 (7,1) - fk'd up NC
01:51:704 (5,6) - DS plz
02:00:447 (6) - wut is this slider even mapping
02:42:104 (1,2,3,4,5,6,7,8,9) - consistent DS
02:49:047 (1) - maybe slow slider into 1/4 sliders or stream
02:52:304 (8,1) - DS again
02:52:818 (3) - 1/4 clearly here, maybe just map it
02:54:361 - note
02:59:504 (6) - delete
02:59:504 (6) - ^
03:06:533 (7) - also no sound
03:10:476 (6) - ^
04:23:590 (1) - long sliders maybe for second half of map (04:23:933, 04:26:676, 04:28:047, 04:29:418, 04:30:790, 04:32:161)
04:36:618 (5,6) - you can repeat the same pattern, should be readable np
04:45:190 (3,1) - increase spacing a bit IMO, would play better
04:55:818 (6,1) - change 6 into repeat and 1 into normal
06:11:419 (2,3) - ctrl+g, if not, at least swap finishes cuz u fk'd up I think
06:32:676 (2,3,4) - DS

btw I don't know who is this guy in sb, but he's lame GV plz 8-)
Topic Starter
Arphimigon

Alexefer wrote:

ayy lmao shitmod inc

[Desire]

00:46:561 (4,5,1) - consistent DS between 4-5 and 5-1? This plays nicer imo
00:48:961 (4,5,1) - ^^^ ^ but i changed it to make it even more out of consistency
01:00:618 (1) - you could map this part but eh whatever (spinner is kinda boring) spinner makes most sense to me and to some others
01:10:476 (2) - is there a sound, i can't hear any LOL there isnt a sound ahahaha but i wanna keep it cus consistncy but fine no sound k but it sounds like there is a sound on full speed and 100% speed is more reliable than 25% so im sticking with the note being added
01:16:218 (3,1,2,3) - nerf jump from 3 to 1 and buff rest of ones IMO, it would fit the song more did it very minorly
01:17:076 - 01:38:847 - in this part you're using only 5-note bursts and it's easy to notice how the rhythm is repetitive, maybe change a few streams into 1/4 sliders no thanks sliders change the emphasis on parts and i dont want 1/4 snaps here at all
01:29:676 (2) - random note again its for consistency but i might remove, if i can add something that makes sense during play i'll add it since its better with than without
01:42:018 - missed note feels worse to play in game, hardly audible and sudden
01:42:361, 01:43:733 - you're just keep skipping 1/4th before triplet, I guess it's intended, but you could use 1/4 slider or sth to not repeat bursts
idk what you mean lmao

further in the map you still skip it so I'm not gonna list them - IMO you should map all drums if you've started it at 01:17:076, or at least use sliders to cover blank spaces

01:47:504 - make 1/4 longer or use note ruins structure imo that would mess the whole pattern
01:48:876 - def. note here man i dont wanna map eactly to the song i wanna map to what seems obvious at the point to play, this isnt at all, not adding sorry
01:50:504 (7,1) - fk'd up NC LOL ur rite
01:51:704 (5,6) - DS plz should be playable, but fixed anyway
02:00:447 (6) - wut is this slider even mapping id it makes sense to me to keep it but i wold really want a different idea if you have one ;-;
02:42:104 (1,2,3,4,5,6,7,8,9) - consistent DS ik i need to remove 02:42:533 - anyway
02:49:047 (1) - maybe slow slider into 1/4 sliders or stream i would change but this is reallly easy to play (easier than it looks) so no thanks
02:52:304 (8,1) - DS again i dont see the problem
02:52:818 (3) - 1/4 clearly here, maybe just map it r u listening on 50% or smth because ive heard this song 100 times and never heard those until i slown it down, so i think they arent obvious enough to map
02:54:361 - note after a reverse slider? no pls not 1/4s after reverses they dont play intuitively enough
02:59:504 (6) - delete
02:59:504 (6) - ^ those both played and felt so good before, i need another opinion about deleting them but fine
03:06:533 (7) - also no sound makes sense to tap this before the stream
03:10:476 (6) - ^ kinda same thing
04:23:590 (1) - long sliders maybe for second half of map (04:23:933, 04:26:676, 04:28:047, 04:29:418, 04:30:790, 04:32:161) i tried, they always never fit the break as much as silenceeee
04:36:618 (5,6) - you can repeat the same pattern, should be readable np ye but the increase of DS wouldnt fit
04:45:190 (3,1) - increase spacing a bit IMO, would play better might do but i dont like it personally, small spacing is good when its calm
04:55:818 (6,1) - change 6 into repeat and 1 into normal thats terrible rhythm imo
06:11:419 (2,3) - ctrl+g, if not, at least swap finishes cuz u fk'd up I think remappd this whole section from the last 3 mods LMAO
06:32:676 (2,3,4) - DS intended
I dont think you understood my rhythm at all, my rhythm is based off purely what would make sense in that moment during play, guided by the song but not forced completely.
Exa
Modding done:


[Desire]


00:33:533 (1) - Too curved sliders do not represent long-lasting vocals well enough. Furthermore their curve makes flow too forceful for the player. I suggest you refrain from using them, especially in this part. (This is a subjective matter though)
00:37:304 (1) - Get rid of the 3rd red anchor. It gives a pointy part on the sexy-wannabe curve.
00:40:733 (3,4) - Nazi aesthetic thingy but beware of the overlaps that remains sometimes make.
00:48:961 (4,5,1) - Use the exact same spacing as 00:46:219 (4,5,1) - because there is nothing different in the chorus about these 2 sections. (Aside from leaving the intro, but you make up for it with the use of a slider).
00:53:761 (1,2,3,4) - (1) is less curved than (2) which is more curved than (3) which is less curved than (4). All curves are uneven. Again, this is for the aesthetics. It does not affect gameplay.
00:56:504 - Don't skip that beat. It is confusing while playing, especially when you start that slider on the red tick. That is mostly because the tension (which you do well by representing with high-ish DS) is clearly stored in the white tick.
00:58:561 (3,1) - The spacing used here does not fully justify the tension created by the change of note-usage on the electric guitar. The main reason that is an issue is because you skip 00:58:904 - Which is an important white tick that should be used to represent said change with further cursor movement.
I suggest you use this pattern. (Remove reverse point and add note at (114,110)
00:59:247 - Don't skip that for the sake of rhythmical consistency, since you make the player tap on that beat for every instance used so far.
01:00:618 (1) - Not sure if a spinner fits here. I get that there is a increasing sound on the background but compared to the beats, it's less noticeable. You can leave it be though.
01:05:933 - Vocals begin here, so should the storyboard element. (Lyrics)
01:15:704 (1,2,3) - Buff the jump a bit more. The player does not go until the end of the slider, so calculate DS by having it's middle as benchmark.
01:16:561 (1,2,3) - What does the different use of DS stand for here? Better keep DS steady for these 3 since they are exactly the same. (Just slightly lower pitch).
01:28:047 (1,2,3) - Basically on the end of the slider, in order for the stream to be completed, little to none cursor movement is required. Is that really how you want to represent such a strong electric-guitar beat?
01:39:018 - Regarding the storyboard: Instead of making a simple "Start,End" moving on the x-axis and then on the y-axis. Why not just make a "Start" When the stream starts and an "End" when the stream ends?
01:42:447 (5,6,7) - Same as the end-streams on the sliders. Such a strong point in the chorus is represented with little to none cursor movement. It's a shame, isn't it?
01:47:590 (2,3,4,5) - I suggest representing the "Con" with a slider (as you have done) as well as the "structs" with another slider. Since they are part of the same phrase. A triplet seems out of place there.
01:53:761 (5,1) - Leaving the patterns just like you begun makes more sense.
02:16:733 (1,2,3,4) - Use same spacing as02:15:361 (1,2,3,4) - Since they are the same.
02:27:704 (1,2,3,4) - Where did the claps go?
02:33:018 (3,4,5,6) - The transition is very no-user-friendly flow since the player is required to perform partly circular movement while transiting into (3), make a linear jump towards the stream by moving diagonally and then forcefully move a bit up and right in order to complete the stream. "Forcefully" is because if this was a slider, the player would have more freedom of movement, but in this case, accuracy is his best bet. Relying completely on accuracy makes the pattern hard but not fun.
02:34:904 (5,1) - Nazi imperfect blanket. (Move away from the letters on 1/8 BSD)
02:34:647 - Don't skip that since it's not only very noticeable but you have also mapped beats of the same nature before.
02:37:990 (1,2,3,4,1,2,3,4) - For god's sake use some more DS! The chorus is screaming for it! :o
03:10:218 (5) - Ctrl+G please.
03:12:276 (1) - Too curved slider. Yuck.
03:12:618 (2,3) - Transition is forceful (and weird) due to the flow that the slider's position creates. This is why. (Red = Broken/Bad flow)
03:26:333 (2,1) - DS usage: 2.75
03:27:704 (2,1) - DS usage: 1.5 while being the same as the one above.
04:04:047 (8,1,2,3) - You break the flow too many times and it becomes unpleasant during this pattern.
05:17:933 (6,1) - Same unpleasant flow instance. What really makes this bad is that the player is forced to follow this flow due to the existence of sliders.
05:19:476 (4) - Move this somewhere around (160,330) in order to nerf the jump into it (because it's not justified by the tension) and to buff the jump on the next slider which contains a strong beat on it's head.
05:25:304 (1,2,3) - Constant DS despite the presence of another strong beat? At least break the flow a bit.
05:46:733 (4,5) - Don't lower cursor movement here, you already do this with triplets. Buff this jump.
05:48:961 (2,1) - This is really bad. Both in terms of mapping and gameplay. You give no credit to this huge-ass white tick and treat is with a simple 1.0 DS while 05:39:361 (2,1) - here you do otherwise. Or here 05:37:818 (2,1) -. Generally these sections are treated quite differently both in terms of rhythm and spacing. I see no point in doing something like that though,
05:50:333 (2,1) - Welp, same.
05:54:790 (3,6) - No claps?
05:56:161 (4,8) - No claps?
05:56:418 (7) - This is mapping nothing. (Don't tell me it's the vocals because you have not mapped the vocals for a long time during this part of the song).
06:12:790 (6,7,8,9,10,11,1) - Strong as fuck beats and vocals, 0.7SV-Like cursor movement. Are you really supporting this? (This is one example out of many)
06:52:390 (3) - Find a way to bring out that beat. I have no suggestions that include altering your current pattern.
07:03:704 (4,1) - Look where the slider tail is facing and look where you want the player to go. The slider is not played as it is meant to be.
07:10:904 (1,2) - Nazi imperfect blanket. (Move timeline center on the note)
07:19:133 (1,2,3) - Use jumps, make a big finale. Your song deserves it.
07:21:876 (1,2,3) - Same stuff.

[General]


- What is the relation of the Asian sailor boy to the song?
- The majority of your steams could be a bit wider. I feel like you are holding the player back with such low DS in the whole of them.

Cool song and map. I feel like the storyboard could have been done a bit better. (It's really cool as it is tho :o)
Topic Starter
Arphimigon

Exa wrote:

Modding done:


[Desire]


00:33:533 (1) - Too curved sliders do not represent long-lasting vocals well enough. Furthermore their curve makes flow too forceful for the player. I suggest you refrain from using them, especially in this part. (This is a subjective matter though) Completely subjective manner but I don't think these curves are forceful to any extent, they are almost linear and can be pretty much played as so, no change
00:37:304 (1) - Get rid of the 3rd red anchor. Give it a pointy part on the sexy-wannabe curve. I'll see what i can do but no guarantees
00:40:733 (3,4) - Nazi aesthetic thingy but beware of the overlaps that remains sometimes make. Follow points arent neccesary to play with so that can basically make no difference but changed a little
00:48:961 (4,5,1) - Use the exact same spacing as 00:46:219 (4,5,1) - because there is nothing different in the chorus about these 2 sections. (Aside from leaving the intro, but you make up for it with the use of a slider). higher pitch and building up to the next next section yh
00:53:761 (1,2,3,4) - (1) is less curved than (2) which is more curved than (3) which is less curved than (4). All curves are uneven. Again, this is for the aesthetics. It does not affect gameplay. these curves are all even where did you evn get this from
00:56:504 - Don't skip that beat. It is confusing while playing, especially when you start that slider on the red tick. That is mostly because the tension (which you do well by representing with high-ish DS) is clearly stored in the white tick. I dont see much tension built up here anyway but there isnt high DS at all esp compared to the larger spacing before, also hitting that white tick feels inaudiable and because of the missed beats in the sliders before (esp the reverse slider missing hittable beats) i think that skipping the white beat to fit the instrumental feels more fitting here
00:58:561 (3,1) - The spacing used here does not fully justify the tension created by the change of note-usage on the electric guitar. The main reason that is an issue is because you skip 00:58:904 - Which is an important white tick that should be used to represent said change with further cursor movement. I dont completely understand your reasoning here but this plays fine to every tester I've had (this pattern hasn't changed since 5 months, not a single pixel) and the reduced tension from making a reverse slider beforehand makes that slider easier to hit, not harder
I suggest you use this pattern. (Remove reverse point and add note at (114,110)
00:59:247 - Don't skip that for the sake of rhythmical consistency, since you make the player tap on that beat for every instance used so far. no, no i havent. It makes more sense to have rhythmical consistency in this case because well... a confusing rhythm is worse to play then one that fits the song but feels bad when playing. This makes rhythmical sense and plays nicer due to the consistency esp on a sightread run
01:00:618 (1) - Not sure if a spinner fits here. I get that there is a increasing sound on the background but compared to the beats, it's less noticeable. You can leave it be though. leaving it be since i like that sound in the background more then adding boring small sliders and skipped beats
01:05:933 - Vocals begin here, so should the storyboard element. (Lyrics) I'll get GV
01:15:704 (1,2,3) - Buff the jump a bit more. The player does not go until the end of the slider, so calculate DS by having it's middle as benchmark. I did, this is not meant to be a jump at all. Actually it was originally just mapped as a stack-like pattern, keeping as is
01:16:561 (1,2,3) - What does the different use of DS stand for here? Better keep DS steady for these 3 since they are exactly the same. (Just slightly lower pitch). felt fine but rip i have to change
01:28:047 (1,2,3) - Basically on the end of the slider, in order for the stream to be completed, little to none cursor movement is required. Is that really how you want to represent such a strong electric-guitar beat? I don't see the problem here, the guitar is hardly even any stronger than it is before
01:39:018 - Regarding the storyboard: Instead of making a simple "Start,End" moving on the x-axis and then on the y-axis. Why not just make a "Start" When the stream starts and an "End" when the stream ends? (for GV: because the stream might change later rip
01:42:447 (5,6,7) - Same as the end-streams on the sliders. Such a strong point in the chorus is represented with little to none cursor movement. It's a shame, isn't it? High DS isnt needed for something people can barely hear, subjective manner. (also high DS ruins the patterning lmao )
01:47:590 (2,3,4,5) - I suggest representing the "Con" with a slider (as you have done) as well as the "structs" with another slider. Since they are part of the same phrase. A triplet seems out of place there. Not mapping very much to the lyrics at all, purely instrumental section
01:53:761 (5,1) - Leaving the patterns just like you begun makes more sense. i dont get what you mean this hasnt changed in 5 months lmao
02:16:733 (1,2,3,4) - Use same spacing as 02:15:361 (1,2,3,4) - Since they are the same. all the kiais use slightly increasing DS over the kiais because well... the jumps dont fit the difficulty of the streams if i keep them low and purely high DS jumps are overwhelming so I used both to make it a compromise
02:27:704 (1,2,3,4) - Where did the claps go? TRUE THAT
02:33:018 (3,4,5,6) - The transition is very no-user-friendly flow since the player is required to perform partly circular movement while transiting into (3), make a linear jump towards the stream by moving diagonally and then forcefully move a bit up and right in order to complete the stream. "Forcefully" is because if this was a slider, the player would have more freedom of movement, but in this case, accuracy is his best bet. Relying completely on accuracy makes the pattern hard but not fun. You ctrl-ged the slider wrong so that flow was drawn wrong heh i would never do that (ps this was meant to be od7 i shuld die right now) and because sliders can abuse slider leniency the transition from the slider to the note then to the correct movement need for the triplet becomees much easier than you explained as 2 snaps arent needed but only one allowing the change of flow to come more naturally
02:34:904 (5,1) - Nazi imperfect blanket. (Move away from the letters on 1/8 BSD) oki
02:34:647 - Don't skip that since it's not only very noticeable but you have also mapped beats of the same nature before. 1/2s ruin the finishing ending for the kiais, it causes too much emphasis on the blue ticks when pure emphasis its better on the 1/2s
02:37:990 (1,2,3,4,1,2,3,4) - For god's sake use some more DS! The chorus is screaming for it! :o I would love to without rekting the pattern but i cant now
03:10:218 (5) - Ctrl+G please.Ay okay
03:12:276 (1) - Too curved slider. Yuck. subjective matter plays almost linearly and looks fine to me
03:12:618 (2,3) - Transition is forceful (and weird) due to the flow that the slider's position creates. This is why. (Red = Broken/Bad flow) agreed will fix if i can
03:26:333 (2,1) - DS usage: 2.75
03:27:704 (2,1) - DS usage: 1.5 while being the same as the one above. Sliders act very interesting leading to jumps but fixed as much as I could
04:04:047 (8,1,2,3) - You break the flow too many times and it becomes unpleasant during this pattern. I have asked other mappers and players how that section has played and they have all liked the change in flow here, it adds more variety without totally killing the spirit
05:17:933 (6,1) - Same unpleasant flow instance. What really makes this bad is that the player is forced to follow this flow due to the existence of sliders. It was a bad idea but due to the last and next pattern making a jumpy pattern here is almost impossible, will try to fix again
05:19:476 (4) - Move this somewhere around (160,330) in order to nerf the jump into it (because it's not justified by the tension) and to buff the jump on the next slider which contains a strong beat on it's head. Would love to but it makes the next slider way too hard to hit as it requires an awkward jagged movement to hit the head which would cause an annoying sliderbreak
05:25:304 (1,2,3) - Constant DS despite the presence of another strong beat? At least break the flow a bit.Increased DS amazing
05:46:733 (4,5) - Don't lower cursor movement here, you already do this with triplets. Buff this jump. Jump is high DS enough imo
05:48:961 (2,1) - This is really bad. Both in terms of mapping and gameplay. You give no credit to this huge-ass white tick and treat is with a simple 1.0 DS I dont want to emphasis so much as getting INTO the jumps all the time as the actual jumps themselves, but will try to fix05:39:361 (2,1) - while here you do otherwise. Or here 05:37:818 (2,1) -. Generally these sections are treated quite differently both in terms of rhythm and spacing. I see no point in doing something like that though,
05:50:333 (2,1) - Welp, same. I dont agree to changing this due to the way slider leniency causes this to actually become circular not linear (even though it looks the opposite) but fine Ill change for the sake of objectivity
05:54:790 (3,6) - No claps? I forgot
05:56:161 (4,8) - No claps? I forgot
05:56:418 (7) - This is mapping nothing. (Don't tell me it's the vocals because you have not mapped the vocals for a long time during this part of the song). ugh its for transitioning and it fits so well in play asdf i dont wanna remove this and people like it asdjhaskdjhasdkj fine
06:12:790 (6,7,8,9,10,11,1) - Strong as fuck beats and vocals, 0.7SV-Like cursor movement. Are you really supporting this? (This is one example out of many) I am supporting this, big spacing would be too sudden after these jumps and previous streams have been in low DS so I dont want to break that so late into the map
06:52:390 (3) - Find a way to bring out that beat. I have no suggestions that include altering your current pattern. Tru that I will try to see what I can do
07:03:704 (4,1) - Look where the slider tail is facing and look where you want the player to go. The slider is not played as it is meant to be. actually it is I intended for this leniency to be abused and i used a curve to fit the last pattern of curves, it plays how i intended
07:10:904 (1,2) - Nazi imperfect blanket. (Move timeline center on the note) done i think
07:19:133 (1,2,3) - Use jumps, make a big finale. Your song deserves it. Adding jumps at the start is too hard of a transition, it was like that for4 or so months and 90% of players failed to sightread it due to sudden sliderjumping which happened at no other point now i myself would LOVE to add them but statistic prove that is gonna be more of a problem than a benefit
07:21:876 (1,2,3) - Same stuff. consistency issue then with the above

[General]


- What is the relation of the Asian sailor boy to the song? GV!!!
- The majority of your steams could be a bit wider. I feel like you are holding the player back with such low DS in the whole of them. Subjectivity thing, i hate spaced streams and so I wanted to make a map which is kinda snappy without too many large flowy streams in it

Cool song and map. I feel like the storyboard could have been done a bit better. (It's really cool as it is tho :o) GV!!!
Yes I feel bad for rejecting over 80% of this, turns out there is subjectivity in objectivity...
Oh well
Cerulean Veyron

Exa wrote:

[Desire bugatti leet sb yolo]


01:05:933 - Vocals begin here, so should the storyboard element. (Lyrics) Okay

01:39:018 - Regarding the storyboard: Instead of making a simple "Start,End" moving on the x-axis and then on the y-axis. Why not just make a "Start" When the stream starts and an "End" when the stream ends? Oh cool, splitting up is awesome and just to be used for the streams, nice objective reasoning. If this would face inconsistency with the next similar parts, I'd be dam impressed to drift 180° and hit you by accident (even tho it's on purpose). Okay, sorry for being offensive :''<

[General]


- What is the relation of the Asian sailor boy to the song?
Ahh, that question... bare with me, Exa!

Okay, There's this musical broadcast called "Catch Me If You Can". It's about a boy wanting to take over "the land" (probably an airport or sth) for his emotional family and all those humans' stories. Conning millions of $ by creating a shtload of fake checks, and goes FTW! in his pilot job.... Instead of a "sailor". And all of those wtf scene, he got caught on an epic chase and sentenced to a fifteen years in jail, but released after seven years because yolo. He tried another way legally, without another shtstorm that he did last time. As soon as he got a promotion, he finally took over "the land" and with another all wtf scenes. As he represented the END OF AN EMPIRE.

For the relations with the song, let me do this for short. A boy that DESIRE to CONQUER and puts an END to the EMPIRE, and tries his best that no one steps IN THE LINE OF A GUNFIRE. After the truth uncovered, he was AT THE EGDE OF THE HELLFIRE. Through the chase, he CAN'T ESCAPE THE PARADIGM. Finally sentenced to jail and released so fkn early and lived happily ever after~ ... No, IN THE DEATH OF A DESIRE, He got the huge advantage and IT'S THE END OF AN EMPIRE.

Ahahahaahh, I didn't expect to write all of this. Now in general, to explain why I'd like to keep my human mode:
- If I replace it into the FF Dark Knight (the current BG of the beatmap), It'll be a little too dark for some notes since Arphi used a darker brown combo color, and I used a dark red color for the SB, which would inflict 60% with the SB BG.
Sth like this would explain everything:-


And with default skin, It can surely be seen because of the white strokes.
What I'm worried about, is that 46.11% of all players in osu! using their own skin for playing any beatmaps, this might commit some players that are using darker skin as well (including me). Which is a little.... dangerous.... I M O

- One more thing on the flashlight mode with this Dark Knight BG... Could you even read the lyrics on this part with this kind of infliction?

I think this is enough, If you have sth more to say about it, feel free to tell me.

Exa wrote:

- The majority of your steams could be a bit wider. I feel like you are holding the player back with such low DS in the whole of them. I'm pretty sure the streams are obviously fine, just as I played Arphi's Desire twice and uploaded them on my Youtube channel. It's just to help players stream "effectively better" with low DS when it comes up into some long streams ;p

Cool song and map. I feel like the storyboard could have been done a bit better. (It's really cool as it is tho :o) If I could make the SB more 1337, I might add more details later in the future. Unless modders after you would say so ;p


Okay, I got it... Here's the updated SB http://puu.sh/jhpG9/c03eb1d0e7.rar
Slick
irc
04:23 Slick: but i think making the ticks and sliderend lower volume
04:23 Slick: would fit here
04:23 Arphimigon: oh good idea on that too
04:24 Arphimigon: slider starts = 30%
04:24 Arphimigon: ticks = 5%
04:24 Arphimigon: ends = 15%
04:24 Arphimigon: so they are audible
04:24 Slick: seems good
04:24 Slick: yeah
04:26 Arphimigon: actually gonna make the ends 30%
04:26 Slick: why?
04:26 Arphimigon: cus the reverse slider might be problem otherwise
04:26 Arphimigon: or
04:26 Slick: only silence this 04:31:818 -
04:26 Arphimigon: make em all 15 but the second reverse of the big slider has 30
04:27 Slick: on this slider 04:29:076 (1) -
04:27 Arphimigon: unlike the other sliders
04:27 Arphimigon: all the parts of that slider can be heard in the music
04:28 Arphimigon: so i think ill keep that one at 30
04:28 Arphimigon: (except the ticks)
04:28 Slick: update!
04:28 Arphimigon: im not done ;-;
04:29 Arphimigon: updating
04:29 Arphimigon: yee
04:40 Slick: shouldn't 04:34:561 -
04:40 Slick: have lower volume
04:40 Slick: it's a calm part
04:40 Slick: and it has same volume as kiai
04:40 Arphimigon: what about it
04:40 Arphimigon: uh
04:40 Arphimigon: idk i guess it should
04:40 Arphimigon: 35
04:41 Arphimigon: eh too low 40
04:41 Arphimigon: ye thats nice
04:42 Arphimigon: i should hitsound this section 04:46:829 -
04:42 Arphimigon: i have some ideas to hitsound it
Topic Starter
Arphimigon

Slick wrote:

irc
04:23 Slick: but i think making the ticks and sliderend lower volume
04:23 Slick: would fit here
04:23 Arphimigon: oh good idea on that too
04:24 Arphimigon: slider starts = 30%
04:24 Arphimigon: ticks = 5%
04:24 Arphimigon: ends = 15%
04:24 Arphimigon: so they are audible
04:24 Slick: seems good
04:24 Slick: yeah
04:26 Arphimigon: actually gonna make the ends 30%
04:26 Slick: why?
04:26 Arphimigon: cus the reverse slider might be problem otherwise
04:26 Arphimigon: or
04:26 Slick: only silence this 04:31:818 -
04:26 Arphimigon: make em all 15 but the second reverse of the big slider has 30
04:27 Slick: on this slider 04:29:076 (1) -
04:27 Arphimigon: unlike the other sliders
04:27 Arphimigon: all the parts of that slider can be heard in the music
04:28 Arphimigon: so i think ill keep that one at 30
04:28 Arphimigon: (except the ticks)
04:28 Slick: update!
04:28 Arphimigon: im not done ;-;
04:29 Arphimigon: updating
04:29 Arphimigon: yee
04:40 Slick: shouldn't 04:34:561 -
04:40 Slick: have lower volume
04:40 Slick: it's a calm part
04:40 Slick: and it has same volume as kiai
04:40 Arphimigon: what about it
04:40 Arphimigon: uh
04:40 Arphimigon: idk i guess it should
04:40 Arphimigon: 35
04:41 Arphimigon: eh too low 40
04:41 Arphimigon: ye thats nice
04:42 Arphimigon: i should hitsound this section 04:46:829 -
04:42 Arphimigon: i have some ideas to hitsound it
That IRC actually lasted WAY longer but ye, 11/10 cutting.
Hitsounded a whole section and filled in a break with sliders, good days.
riktoi
sick mod

01:52:218 (2) - change this to two sliders instead of one to hit the wub wubs.

02:01:818 (4) - (suggestion) change to 3 hitcircles

02:34:561 (3,4) - add a hitcircle between and make it a stack


02:35:933 (3,4,5,6) - make into 2 3 hitcircle stacks
EXAMPLE
no example ayy lmao

06:23:676 (6) - remove hitcircle (sudden pause with the drum or something) and move 06:23:247 (1,2,3,4,5)

06:34:561 (5,6) - (suggestion) add a hitcircle between and remove one from here 06:35:161 (12)

07:06:790 (1,2,3,4) - sounds mistimed.

sick song
Topic Starter
Arphimigon

riktoi wrote:

sick mod

01:52:218 (2) - change this to two sliders instead of one to hit the wub wubs.
Wobs are inaudible on a sightread first run without slowig down the music ;-; I never even heard them and I've heard this more than 100 times

02:01:818 (4) - (suggestion) change to 3 hitcircles
Ruins rhythmical consistency

02:34:561 (3,4) - add a hitcircle between and make it a stack
Done!

02:35:933 (3,4,5,6) - make into 2 3 hitcircle stacks
EXAMPLE
no example ayy lmao
No pls i already chnged it above

06:23:676 (6) - remove hitcircle (sudden pause with the drum or something) and move 06:23:247 (1,2,3,4,5)
Nooo mapping consistency + simplicity of sightreading are both lost there right at the end of the map plssss and this fits so well on 100% if you are already streaming making it intuitive to play since it sounds like a deathstream asdf

06:34:561 (5,6) - (suggestion) add a hitcircle between and remove one from here 06:35:161 (12)
Again simplicity stuff here sounds like there is a stream when playing

07:06:790 (1,2,3,4) - sounds mistimed.
Added a new pattern completely
Asonate
IRC :D

log
2015-07-31 00:28 Asonate: also, why AR 8.8
2015-07-31 00:29 Arphimigon: uh
2015-07-31 00:29 Arphimigon: high density fits better than low imo
2015-07-31 00:29 Asonate: ok, as you wish
2015-07-31 00:29 Arphimigon: with a song like this there is an emphasis on overall tone
2015-07-31 00:29 Arphimigon: and high ar fits beat-to-beat more
2015-07-31 00:30 Asonate: i can read it, but prepare to get insulted by 10k guys who cant DT/HR it and cant read 8.8
2015-07-31 00:30 Arphimigon: plus my patterns are quite easy to read cus i know what sucks in low ar
2015-07-31 00:30 Arphimigon: pffft they suck
2015-07-31 00:30 Asonate: yeah, it flowed really nicely
2015-07-31 00:30 Arphimigon: learn to EZ it
2015-07-31 00:30 Arphimigon: scrubs
2015-07-31 00:31 Asonate: i can ez only about 4 star shit
2015-07-31 00:31 Asonate: too high density on insanes :/
2015-07-31 00:31 Arphimigon: EZDTing 4 star shit woot 6 stars
2015-07-31 00:31 Arphimigon: EZ Pensamento EZ Scarlet ro- wtf are talking about
2015-07-31 00:32 Asonate: 01:10:733 (4) - maybe make this stack the same spacing as 01:10:561 (3) - this one ?
2015-07-31 00:32 Arphimigon: i tried and it played weird
2015-07-31 00:32 Arphimigon: imma increase the spacing of the first instead
2015-07-31 00:33 Asonate: 01:12:533 (5) - out of interest, is this intentionally overmapped ?
2015-07-31 00:33 Asonate: oki
2015-07-31 00:33 Arphimigon: it feels better on sightread
2015-07-31 00:33 Asonate: YES
2015-07-31 00:33 Asonate: I LOVE YOU
2015-07-31 00:33 Arphimigon: i map in 100% so i choose the simplest rhythm for that moment
2015-07-31 00:33 Asonate: our sights on mapping are really similar :D
2015-07-31 00:34 Arphimigon: haha
2015-07-31 00:34 Arphimigon: pro mappin skillz
2015-07-31 00:34 Asonate: I guess thats why you clash with exa ?
2015-07-31 00:34 Asonate: Hes really against overmapping
2015-07-31 00:34 Asonate: We debated an hour about that today :'D
2015-07-31 00:34 Arphimigon: well i only overmapped because it made it simpler at that moment
2015-07-31 00:35 Asonate: well, choose between 1/4 double, 1/4 nothing, on repeat
2015-07-31 00:35 Asonate: or stream
2015-07-31 00:35 Asonate: on 270 bpm
2015-07-31 00:35 Arphimigon: 02:32:676 (2,3,4,5,6) - we clashed on the flow of this
2015-07-31 00:35 Asonate: i guess stream should win there :/
2015-07-31 00:35 Arphimigon: 1/4 kickslider
2015-07-31 00:35 Arphimigon: s
2015-07-31 00:36 Asonate: i dont see a kickslider
2015-07-31 00:36 Arphimigon: im talking about u
2015-07-31 00:36 Arphimigon: 1/4 kicksldierssss
2015-07-31 00:36 Asonate: on the 270 map ?
2015-07-31 00:36 Arphimigon: is this an IRC mod or are we talking about Exa now
2015-07-31 00:36 Asonate: both
2015-07-31 00:36 Arphimigon: o oki
2015-07-31 00:36 Arphimigon: was confued
2015-07-31 00:36 Asonate: on what map do i apply the timestamp you posted now ?
2015-07-31 00:37 Arphimigon: mine
2015-07-31 00:37 Arphimigon: ...
2015-07-31 00:37 Asonate: that flows nice
2015-07-31 00:37 Asonate: imo
2015-07-31 00:37 Asonate: brb
2015-07-31 00:37 Arphimigon: I agree!
2015-07-31 00:41 Asonate: 00:57:876 (1,2,3) - if youre going for a triangle here, you have to move 1 down a bit
2015-07-31 00:42 Arphimigon: ur rite
2015-07-31 00:42 Arphimigon: dun
2015-07-31 00:43 Asonate: 01:51:276 (8,1) - that flows a bit worse
2015-07-31 00:43 Asonate: not a big deal, but dun
2015-07-31 00:45 Asonate: 02:38:333 (3) - this is evil D:
2015-07-31 00:46 Arphimigon: ik
2015-07-31 00:46 Arphimigon: i need to change whole pattern
2015-07-31 00:46 Arphimigon: but
2015-07-31 00:46 Arphimigon: rip pattern then
2015-07-31 00:46 Asonate: i have an idea for that
2015-07-31 00:46 Asonate: wait a sec
2015-07-31 00:48 Asonate: http://puu.sh/jjnRj/6134cbc238.pnghttp: ... cbc238.png
2015-07-31 00:48 Asonate: http://puu.sh/jjnRj/6134cbc238.png
2015-07-31 00:48 Asonate: maybe change the order of 2 and 4
2015-07-31 00:49 Arphimigon: when?
2015-07-31 00:49 Asonate: ?
2015-07-31 00:49 Asonate: Thats for that hidden slider i linked
2015-07-31 00:49 Asonate: an alternative pattern
2015-07-31 00:50 Arphimigon: i cant understand that pattern
2015-07-31 00:50 Asonate: maybe rotate 5 degrees
2015-07-31 00:50 Asonate: the one i posted was wrong
2015-07-31 00:50 Arphimigon: please link bigger image
2015-07-31 00:50 Asonate: lemme update
2015-07-31 00:51 Asonate: puush is being a bitch
2015-07-31 00:51 Asonate: :/
2015-07-31 00:52 Arphimigon: ;-;
2015-07-31 00:53 Asonate: http://puu.sh/jjoaC/484c440eeb.png
2015-07-31 00:53 Arphimigon: thats gonna be so hard to hit
2015-07-31 00:54 Asonate: ;_;
2015-07-31 00:54 Asonate: atleast you can see it lol
2015-07-31 00:54 Arphimigon: ill make up a pattern
2015-07-31 00:54 Arphimigon: ye i can see
2015-07-31 00:54 Asonate: but nah, if you dont like it, do something else :d
2015-07-31 00:54 Arphimigon: ill add a worse pattern
2015-07-31 00:54 Asonate: lol
2015-07-31 00:55 Arphimigon: [http://osu.ppy.sh/ss/3464980 learn2read]
2015-07-31 00:56 Asonate: lel, im good at those :3
2015-07-31 00:56 Arphimigon: 02:43:647 (1,2,3) - eww only manual stack in whole map asdf
2015-07-31 00:57 Asonate: lol
2015-07-31 00:57 Arphimigon: i mean only auto stack*
2015-07-31 00:57 Asonate: i dont really mind those
2015-07-31 00:57 Arphimigon: made it a manual one with same DS
2015-07-31 00:57 Asonate: also, how did you manual stack with SL that high ?
2015-07-31 00:57 Arphimigon: i like my maps playing exactly the same on HR no weird bullshit
2015-07-31 00:57 Arphimigon: why cant I
2015-07-31 00:57 Asonate: well, i cant
2015-07-31 00:58 Arphimigon: asdf
2015-07-31 00:58 Asonate: it somehow always stacks them
2015-07-31 00:58 Asonate: when i get in a one meter radius lol
2015-07-31 00:58 Arphimigon: thats what an auto stack is
2015-07-31 00:58 Arphimigon: isnt it
2015-07-31 00:58 Asonate: why i only map with SL 2
2015-07-31 00:58 Arphimigon: i map on SL3 usually
2015-07-31 00:59 Arphimigon: didnt matter on this because of manually stacking evrything
2015-07-31 00:59 Asonate: to avoid aimod bitching :3
2015-07-31 01:00 Asonate: rip bancho
2015-07-31 01:01 Asonate: should just have been me i guess
2015-07-31 01:01 Arphimigon: wat
2015-07-31 01:01 Arphimigon: r u talkin abut
2015-07-31 01:01 Asonate: osu froze
2015-07-31 01:01 Asonate: with awesome stutter
2015-07-31 01:01 Arphimigon: o dam
2015-07-31 01:01 Asonate: my ears hurt
2015-07-31 01:01 Asonate: 03:20:504 (1) - SATEN SAN IS THAT YOU
2015-07-31 01:04 Asonate: rip
2015-07-31 01:04 Asonate: osu crashed
2015-07-31 01:04 Arphimigon: o lucky
2015-07-31 01:04 you didnt see what i wrote *runs*
2015-07-31 01:04 Asonate: rewrite :3
2015-07-31 01:05 Arphimigon: ill puuush
2015-07-31 01:05 Arphimigon: if it works
2015-07-31 01:05 Arphimigon: http://puu.sh/jjp2F/cf541d7b55.png
2015-07-31 01:06 Asonate: lol
2015-07-31 01:07 Asonate: what i wanted to write
2015-07-31 01:07 Asonate: 03:21:876 (1) - this star
2015-07-31 01:08 Arphimigon: ye
2015-07-31 01:08 Arphimigon: what about it
2015-07-31 01:08 Asonate: you could move it so that 03:22:218 (3) - fits in 03:20:676 (2,4,6,8) -
2015-07-31 01:08 Arphimigon: i tried
2015-07-31 01:08 Asonate: as in equal looking spacing
2015-07-31 01:08 Arphimigon: asdf
2015-07-31 01:08 Arphimigon: ye i can do that
2015-07-31 01:08 Arphimigon: fixu
2015-07-31 01:08 Asonate: :D
2015-07-31 01:11 Asonate: 05:18:104 (7) - move to 05:17:247 (2) - ?
2015-07-31 01:12 Arphimigon: intentional
2015-07-31 01:12 Asonate: oki
2015-07-31 01:12 Arphimigon: i think it plays nicer
2015-07-31 01:12 Arphimigon: but w/e ill change
2015-07-31 01:12 Arphimigon: cus its easy either way
2015-07-31 01:13 Asonate: you dont have to
2015-07-31 01:13 Arphimigon: eh why not w/e patterns
2015-07-31 01:14 Asonate: 06:45:533 (6,7,8,9) - eeeeh im noob 3hard15rid4mö
2015-07-31 01:14 Asonate: ( dont do anything with that, im kidding )
2015-07-31 01:14 Arphimigon: no thats too hard
2015-07-31 01:14 Arphimigon: i might nerf
2015-07-31 01:14 Asonate: 06:50:333 (1) - exa would rek you for that
2015-07-31 01:15 Asonate: i dont
2015-07-31 01:15 Asonate: just hide it from him lol
2015-07-31 01:15 Arphimigon: nerfedd
2015-07-31 01:15 Arphimigon: 4 to 3.9 ds
2015-07-31 01:15 Asonate: oki
2015-07-31 01:15 Arphimigon: nah he wouldnt
2015-07-31 01:15 Arphimigon: i went over the whole map with him
2015-07-31 01:15 Asonate: the circle things are touching
2015-07-31 01:15 Arphimigon: and we had a nice chat about playstyles including lots of spectating
2015-07-31 01:15 Asonate: he rejected a pattern i proposed for that reason lol
2015-07-31 01:16 Arphimigon: "the circle things"
2015-07-31 01:16 Arphimigon: wat
2015-07-31 01:16 Asonate: the approach circle remains
2015-07-31 01:16 Arphimigon: o lol
2015-07-31 01:16 Arphimigon: i see
2015-07-31 01:16 Arphimigon: the hit fade out animation
2015-07-31 01:16 Asonate: imo its better when they touch, but there we clash, i guess
2015-07-31 01:18 Asonate: oki
2015-07-31 01:18 Asonate: im at the end
2015-07-31 01:18 Arphimigon: aaaand?
2015-07-31 01:19 Asonate: i dont have anything ;_;
Topic Starter
Arphimigon
#neverforget
Irreversible
Hi hi, little mod

[SB]

Sorry, but Kyuhyun does not belong in this song. Maybe use burning ships or whatever, but please, leave K-Pop in K-Pop..
What about making a widescreen one?

[Hitsounding]

The bubble hitsounding does not quite fit in my opinion, you'd be better off finding something else. I find the ones that you got from osu are enough for this song.

02:11:933 (1) - I honestly think this part of the song isn't emphasized enough, you should use finishes, normal sampleset to get the best possible effect.
Goes for all kiais.

[Some notes]

Hmm.. if you happen to get another base picture (hopefully), I suggest other combo colors. I feel like these ones don't really work with each other that well. It's so.. dirty.. and the song is more like fire and stuff.
03:05:333 (5,1) - This spacing was a bit irritating.
06:44:676 (1) - This slowdown came really sudden, I didn't like it that much. Try to get a smoother transition.
04:26:333 (1,1,1) - I feel like the hitsounding on this was too loud. Would tone it down a little, as well as moving 04:27:704 (1,1) - more to the left, to match the spacing between the sliders shown in the screen correspondends more with each other. http://puu.sh/jpABw/a6c0b5af6e.jpg
05:12:961 (1) - This part was fine per se, the spacing sometimes slightly exaggerated tho. Is it possible to tone it down a bit? i.e. : 05:13:990 (5,6) -

Good luck, it was fun to play it.
Topic Starter
Arphimigon

Irreversible wrote:

Hi hi, little mod

[SB]
Sorry, but Kyuhyun does not belong in this song. Maybe use burning ships or whatever, but please, leave K-Pop in K-Pop..
What about making a widescreen one? I'll have a talk again with GV, it's sad to let go though

[Hitsounding]

The bubble hitsounding does not quite fit in my opinion, you'd be better off finding something else. I find the ones that you got from osu are enough for this song. I've tried multiple hitsounding attempts, but never found a good fit. I'll try again, can't hurt.

02:11:933 (1) - I honestly think this part of the song isn't emphasized enough, you should use finishes, normal sampleset to get the best possible effect.
Goes for all kiais. Aight will add more stuff

[Some notes]

Hmm.. if you happen to get another base picture (hopefully), I suggest other combo colors. I feel like these ones don't really work with each other that well. It's so.. dirty.. and the song is more like fire and stuff. Aight then
03:05:333 (5,1) - This spacing was a bit irritating. Reworked pattern here
06:44:676 (1) - This slowdown came really sudden, I didn't like it that much. Try to get a smoother transition. Will try but no guarantees
04:26:333 (1,1,1) - I feel like the hitsounding on this was too loud. Would tone it down a little, as well as moving 04:27:704 (1,1) - more to the left, to match the spacing between the sliders shown in the screen correspondends more with each other. http://puu.sh/jpABw/a6c0b5af6e.jpg Done so, nice touch
05:12:961 (1) - This part was fine per se, the spacing sometimes slightly exaggerated tho. Is it possible to tone it down a bit? i.e. : 05:13:990 (5,6) - I HAD nerfed it already, but it wasnt enough I guess, nerfing more

Good luck, it was fun to play it.
Mercurial
osu! needs more Celldweller. You're the best.
Topic Starter
Arphimigon

Mercurial wrote:

osu! needs more Celldweller. You're the best.
And so are you for liking this music!
Cerulean Veyron

Irreversible wrote:

[SB]

Sorry, but Kyuhyun does not belong in this song. Maybe use burning ships or whatever, but please, leave K-Pop in K-Pop..
Wow, cool! Let me show you something o3o /me drags Irreversible's hand

Let me guide you here, with my map:
:arrow: https://osu.ppy.sh/s/274179
- I wanted to say, this map got ranked some months ago. An English American-country song, also the first map with SB got ranked without an pinch of dq. Cool, eh? :3/ Thank you, but uhmm... Did you see the BG and the SB I made there? They're a fanarts of these duo. People were complaining about them being from an anime or these crap discussions, but finally learned their manners... Because I was there...

So, let's go to the second map, Or should I say... "several maps". Shall we? B) /me carries Irreversible
:arrow: https://osu.ppy.sh/s/264467
:arrow: https://osu.ppy.sh/s/233233
- More English songs! Quite a little opposite... Some mappers want to use related or correlated stuff for their map, Some mappers don't. Kinda like the above maps I wanted to show you, like a sample or sth ^3^ And so, Uhh these maps... don't use correlated things like BG. So why can't we do the same thing as well? For example...... An anime grill BG over an English song, A look-alike Sci-Fi space BG on an anime song, A meme BG over an-- wahaaat?! wtf am I talking about ughh meh. You may try to understand my situation.

Me and Arphi discussed on the sailor boy in-game, and changed it into a random-dragon-taken-from-google.

Irreversible wrote:

What about making a widescreen one?
I probably prefer a standard length, because widescreen might take me some more time for me to work on it, or restarting all my work.... again. Also, It might increase the weight of the file because of it's size or w/e. So, I may think I should keep it.

If you have sth more to say, feel free to tell me ;p
/me hugs (but actually sqeezing) Irreversible
Mercurial

Arphimigon wrote:

Mercurial wrote:

osu! needs more Celldweller. You're the best.
And so are you for liking this music!
I'm the firstborn of this Celld project (First Celld ranked map - Switchback), and I bring my legacy to all of my children (?.

jk, rank this asap.
Topic Starter
Arphimigon
I'm the firstborn of this Celld project (First Celld ranked map - Switchback), and I bring my legacy to all of my children (?.

jk, rank this asap.
Cool I'll check that out then.
On the map matter, bringing forward the BNs now I think it's about time.
Lets do disssss.
The Veldt
alright (RUDE!!!!! ONE KUDOS ONLY!!!!!!!!!!!!!)
2015-08-10 19:08 forbiddenplayer: okay
2015-08-10 19:08 Arphimigon: asss
2015-08-10 19:08 forbiddenplayer: lol the map's thumbnail is still the animu BG
2015-08-10 19:08 Arphimigon: eh no worry to me
2015-08-10 19:09 forbiddenplayer: SB=Transformers font huehuehue
2015-08-10 19:09 Arphimigon: ayy lmao
2015-08-10 19:09 Arphimigon: that isnt a problem now is it
2015-08-10 19:09 forbiddenplayer: lol no
2015-08-10 19:10 forbiddenplayer: I've seen that you remapped this
2015-08-10 19:10 forbiddenplayer: wow better
2015-08-10 19:10 Arphimigon: its been remapped 5 times
2015-08-10 19:10 forbiddenplayer: ouch
2015-08-10 19:10 Arphimigon: most of the time it's been just me looking at it
2015-08-10 19:10 forbiddenplayer: 00:37:304 (1) - Genryuu Kaiko slider :v
2015-08-10 19:11 Arphimigon: D:
2015-08-10 19:11 forbiddenplayer: wait what
2015-08-10 19:11 forbiddenplayer: 00:39:018 (1) - this feels wrong with that slider^
2015-08-10 19:12 Arphimigon: explain
2015-08-10 19:12 Arphimigon: that felt fine for everyone else
2015-08-10 19:12 forbiddenplayer: yeah it's not literally a blanket but the "Genryuu Kaiko" slider just looked worse bec of that
2015-08-10 19:12 Arphimigon: y'know 00:37:304 (1,1) - curved motion to the front of the slider
2015-08-10 19:12 forbiddenplayer: the curve I mean
2015-08-10 19:12 Arphimigon: change of direction because new part of music
2015-08-10 19:14 forbiddenplayer: 00:43:476 (1) - remove NC?
2015-08-10 19:14 forbiddenplayer: oh nvm I get it
2015-08-10 19:15 Arphimigon: aight
2015-08-10 19:15 Arphimigon: i dont mind if its there or not
2015-08-10 19:15 Arphimigon: the 2 combo does look weird
2015-08-10 19:15 Arphimigon: + not mapped to same instrumental as before so ye removed
2015-08-10 19:15 Arphimigon: 00:37:304 (1,1) - made blanket
2015-08-10 19:15 forbiddenplayer: okay
2015-08-10 19:16 forbiddenplayer: 00:59:076 (4) - change curve
2015-08-10 19:16 forbiddenplayer: not pleasing to look at
2015-08-10 19:16 Arphimigon: how so
2015-08-10 19:16 Arphimigon: mfw that whole pattern hasnt moved an inch for 4 months
2015-08-10 19:16 forbiddenplayer: you are blanketing the circle thingy of the slider
2015-08-10 19:17 Arphimigon: curve it more?
2015-08-10 19:17 Arphimigon: ye
2015-08-10 19:17 forbiddenplayer: blanket the whole slider
2015-08-10 19:17 Arphimigon: inb4 "plays bad2
2015-08-10 19:17 Arphimigon: [http://osu.ppy.sh/ss/3513499 dont see the problem]
2015-08-10 19:18 forbiddenplayer: I'll send a screenshot
2015-08-10 19:18 forbiddenplayer: [https://osu.ppy.sh/ss/3513501 smth like this]
2015-08-10 19:18 forbiddenplayer: and yeah bec overlapping
2015-08-10 19:19 Arphimigon: ah i see what you mean
2015-08-10 19:19 Arphimigon: with slider 2 from before
2015-08-10 19:19 Arphimigon: if i add the sliderblanket it plays worse but looks neater
2015-08-10 19:20 forbiddenplayer: not much really
2015-08-10 19:20 Arphimigon: to the way flow works in this map that would be a terrible starter imo
2015-08-10 19:21 Arphimigon: http://osu.ppy.sh/ss/3513510
2015-08-10 19:22 forbiddenplayer: hm
2015-08-10 19:22 Arphimigon: eh change is fine i guess
2015-08-10 19:22 Arphimigon: gotta move the next sliders though
2015-08-10 19:23 forbiddenplayer: oh
2015-08-10 19:23 forbiddenplayer: It won't affect thankfully because of the spinner
2015-08-10 19:23 forbiddenplayer: affect overall the map*
2015-08-10 19:24 Arphimigon: yeeee
2015-08-10 19:24 Arphimigon: perfectly placed spinnaaa
2015-08-10 19:24 forbiddenplayer: What a life saver lel
2015-08-10 19:25 forbiddenplayer: 01:13:476 (3) - Yeah a good blanket for the slider but the stream though...
2015-08-10 19:25 Arphimigon: if i thought that was bad i wouldve already changed it heh
2015-08-10 19:26 Arphimigon: whats bad about it
2015-08-10 19:26 forbiddenplayer: looks bad :v
2015-08-10 19:26 Arphimigon: aah
2015-08-10 19:26 Arphimigon: is this gonna be a polish mod heheh
2015-08-10 19:26 forbiddenplayer: O.o I'm so prejudiced!!!
2015-08-10 19:26 forbiddenplayer: well yeah
2015-08-10 19:26 forbiddenplayer: maybe ahaha
2015-08-10 19:27 Arphimigon: what looks so bad about that
2015-08-10 19:27 Arphimigon: its a b l a n k e t
2015-08-10 19:27 Arphimigon: blankets r us
2015-08-10 19:27 forbiddenplayer: the blanket is not good in the streams
2015-08-10 19:27 forbiddenplayer: oh
2015-08-10 19:28 forbiddenplayer: move the points to the right by two
2015-08-10 19:28 forbiddenplayer: point*
2015-08-10 19:28 Arphimigon: aight done
2015-08-10 19:31 forbiddenplayer: 01:40:390 (1) - SPACED!!!!
2015-08-10 19:31 forbiddenplayer: lol that's fine
2015-08-10 19:31 forbiddenplayer: that's just my weakness in playing hahaha
2015-08-10 19:31 Arphimigon: there are a few stream jumps
2015-08-10 19:31 forbiddenplayer: O.o
2015-08-10 19:31 forbiddenplayer: but looks good
2015-08-10 19:31 Arphimigon: they ar relatively easy to hard maps around the place for the sake of not being too hard
2015-08-10 19:32 forbiddenplayer: hai!!!
2015-08-10 19:32 Arphimigon: ;-;
2015-08-10 19:33 forbiddenplayer: 01:40:390 (1) - huh I see this pattern in asphyxia maps
2015-08-10 19:33 Arphimigon: 01:56:847 (1) - happens again here
2015-08-10 19:33 forbiddenplayer: 02:04:561 (4) - hmmm make this more conventional
2015-08-10 19:34 Arphimigon: just
2015-08-10 19:34 Arphimigon: plain?
2015-08-10 19:34 forbiddenplayer: uhm
2015-08-10 19:34 forbiddenplayer: w8
2015-08-10 19:34 Arphimigon: i wouldnt mind a curve there
2015-08-10 19:34 forbiddenplayer: iploading...
2015-08-10 19:34 forbiddenplayer: up*
2015-08-10 19:35 forbiddenplayer: [https://osu.ppy.sh/ss/3513548 like this]
2015-08-10 19:35 Arphimigon: thats cool
2015-08-10 19:36 forbiddenplayer: is that even sarcasm? O.o
2015-08-10 19:36 Arphimigon: nope
2015-08-10 19:36 Arphimigon: changed
2015-08-10 19:36 forbiddenplayer: okay
2015-08-10 19:36 Arphimigon: +probably plays better with the curve
2015-08-10 19:36 forbiddenplayer: meh still the same
2015-08-10 19:37 Arphimigon: i did change the angle a little though
2015-08-10 19:37 forbiddenplayer: a curve is also okay
2015-08-10 19:37 Arphimigon: i mean
2015-08-10 19:37 forbiddenplayer: similar to 02:02:676 (2,3)
2015-08-10 19:37 forbiddenplayer: oh make it a curve lol
2015-08-10 19:37 Arphimigon: the slider plays better than the last one in conjunction with the curve
2015-08-10 19:37 Arphimigon: aaah writing sucks
2015-08-10 19:37 forbiddenplayer: ahaha
2015-08-10 19:37 Arphimigon: i see no reason to change those sliders
2015-08-10 19:38 forbiddenplayer: k
2015-08-10 19:38 forbiddenplayer: cool streamz
2015-08-10 19:39 Arphimigon: yay
2015-08-10 19:40 forbiddenplayer: I feel you need to add a fancy slider here at 3:22:904
2015-08-10 19:40 Arphimigon: 03:22:904 - ?
2015-08-10 19:40 Arphimigon: that would be so random
2015-08-10 19:41 forbiddenplayer: lol
2015-08-10 19:41 forbiddenplayer: a 1/3 slider
2015-08-10 19:41 forbiddenplayer: skystar effects rofl
2015-08-10 19:41 Arphimigon: it'd be mapping to pretty much nothing
2015-08-10 19:41 Arphimigon: so nah
2015-08-10 19:41 forbiddenplayer: ahaha the SFX
2015-08-10 19:42 forbiddenplayer: wait
2015-08-10 19:42 Arphimigon: inaudible unless you are reaaalllly focusin
2015-08-10 19:42 forbiddenplayer: I'm called by my parents uhhh
2015-08-10 19:42 forbiddenplayer: sorry
2015-08-10 19:42 Arphimigon: cool
2015-08-10 19:42 forbiddenplayer: lol
2015-08-10 19:42 forbiddenplayer: I'm halfway through though
2015-08-10 19:42 forbiddenplayer: sorry for that
2015-08-10 19:43 Arphimigon: i have tons of spare timeno rush
2015-08-10 19:43 forbiddenplayer: okay
2015-08-10 20:16 forbiddenplayer: oh
2015-08-10 20:16 Arphimigon: aaaaah
2015-08-10 20:17 forbiddenplayer: oooohhhh
2015-08-10 20:17 forbiddenplayer: I'm done
2015-08-10 20:17 forbiddenplayer: just ate lol
2015-08-10 20:17 Arphimigon: on?
2015-08-10 20:17 forbiddenplayer: eating
2015-08-10 20:17 Arphimigon: cool lets finish this
2015-08-10 20:19 forbiddenplayer: cool sliders after the second chorus :D
2015-08-10 20:19 Arphimigon: ayyyy
2015-08-10 20:20 forbiddenplayer: what desire ends an empire lol
2015-08-10 20:20 Arphimigon: tons
2015-08-10 20:20 Arphimigon: desire to conquer
2015-08-10 20:20 Arphimigon: mostly that
2015-08-10 20:22 forbiddenplayer: 06:09:190 (1,2,3,4,5,6,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,10,11,1) - nice transition here :D
2015-08-10 20:22 Arphimigon: ayyyy
2015-08-10 20:24 forbiddenplayer: cool map
Topic Starter
Arphimigon
100SP THE POWER OF STAR SPAM!
Glyphic
01:06:100 (1) - Why start with a 1/3 rhythm and then continue with 1/4? Maybe lengthen to the blue tick?
Topic Starter
Arphimigon

Glyphic wrote:

01:06:100 (1) - Why start with a 1/3 rhythm and then continue with 1/4? Maybe lengthen to the blue tick?
Oops, snapping error. This should actually be 1/2 but due to recent timing changes (-2 offset) some sliders messed up. Thanks for reminding me.

kds cus that reminded me to resnap the 2800+ errors I got in AiMod (yes, that is accurate) so that was actually useful as hell lol
Cerulean Veyron
/me placeholds this post to protect the 2kd power from any random shtstorm

Forgive me, for my painting skills...
[> General <]
  1. - Are you using normal-whistle.wav?
  2. - Okay, everything seems fine!
[> Desire <]
  1. 00:26:331 (1,1) - Great slider, I appreciate your efforts! But nyeh, you broke a flow here just for a single circle being blanketed. I've drew another choice for flowing nicely, so pick on what your heart want.
  2. 00:40:731 (4,5) - Wow, this blanket... Is this on purpose? ayy
  3. 00:58:902 (5,1) - Well, acceptable flow. It's almost the same as 00:26:331 (1,1) -, but not really close. I suggest curving it down, or Ctrl + J, or sth... to 'improve" flow(?)... wth
  4. 01:06:102 (1,2,3) - Okay, so... I don't think this pattern's distance spacing is appropriate with the others, for pattern consistency or w/e. You can keep it if you have a good reason for it. But hey, you don't wanna try messing this up if you want to underestimate a single disqualification. Might look major to me, but not really to you, so yeah...
  5. 01:19:816 (1) - When I played until this part, I felt a little odd because of the straightness of this slider on the song track's part. It's probably optional if you want to curve it or not. Something like this would do, just an example:
  6. 01:22:216 (9) - When I saw this slider's spacing, it looked fine to me even though I played this part. Actually, the slider's placement is sht not really right. It feels like you've just randomly placed there for nothing... or for a jump, If I can recall? Well ofc, a new track or a song is there, but the placement is not right imo.
  7. 01:25:645 (2) - OH MY VOLKSWAGEN You ended this slider on 1/4 tick, but the next slider on a similar part ended on a simple white tick. Is this a mistake? or purposely doing it? If intentional... GJ!
  8. 01:32:159 (1,2) - Likely optional, and... minor. I suggest 2.2x spacing here for consistency with the previous similar part. This, 2.33x spacing, looks pretty much bigger. Or better use lower for this gap to have an indication for players, just my opinion.
  9. 01:33:188 (7,8,1) - This looks pretty fun to play, but wait... WHAT??! Spacing between (7) and (8) has a jump, (8) and (1) don't. I prefer swapping because the new track showed up a little quickly, but it's up to you.
  10. 01:49:645 (6,7,1) - Likely the same as before, it has a good flow similar to a triangle, but wth it's randomly placed. Make a triangle as you did before, here's just an example:
  11. 01:58:216 (1,3) - I almost can't read this stacking while playing, but I suppose I won't have to kill you for making the flow and playstyle good to play. Well... How about trying a manual stacking here? Might look better to me.
  12. 02:31:474 (2) - This song track is taking a huge emphasis over this kind of pattern density, I mean... 1.65x spacing? That's, kinda, small, for, this, part. So maybe you should extend the spacing to 1.8x or 2x, like the part you did on 02:24:274 (1) - , That one introduces good spacing and makes more sense, so why not here too?
  13. 02:34:559 (3,4,5,6,7) - This flow is....... WHY?!?!? Is this on purpose just for a back-and-forth flow or sth?
  14. 03:04:216 (1) - Oh, please this placement blah:
  15. 03:15:016 (1,2) - This plays great, but the flow is... 'broken'. It's kinda repetitive repeating the same thing again, but just do as you want.
  16. 03:23:931 (3,1) - I prefer a manual stacking here, I know it's similar but not really to me. Just because of "aesthetics" doesn't mean it just shows the appreciation of beauty, might be great for the player's playstyle too. But watch it, keep it readable.
  17. 03:34:902 (3,4,5,6) - Is this pattern like, "the more density the bigger spacing"? Or... weirdly placed? Because the song is probably a normal intensity chorus.
  18. 03:53:759 (3,4) - Probably optional; I suggest replace these two circle to a slider, uhh for rhythm consistency ofc, just like what you did on some patterns next to this track. Because I'm pretty sure this might face inconsistency, furthermore. Or maybe 03:53:416 (1,2) - this one also, if possible.
  19. 03:56:759 (3,4,5,6,1) -
  20. 04:08:159 (7) - This looks fine, but the sliding position seems odd, likely random or sth. Try rotating this 40, 50 or 60 for a Cyclone or cycle formation flow... ehh It's might be a little bit, if only you moved it somewhere else better than the current place ofc. Sth like this for example:
  21. 04:23:588 (1) - Does this slider, looked like a question mark to me or sth ... "?", This will surely be ... "fun".
  22. 04:52:045 (3,4,5) - I cannot explain repeatable reasons for now, so... uhh balance distance spacing pls.
  23. 05:18:445 (1,3) - You just heard people in #modhelp, this overlap is sik might be okay, but not really sure if it'd be fine due to it's aethetics.
  24. 05:35:931 (5) - Almost the same as 01:33:188 (7,8,1) -, try this for this circle (5). No need explanation :^)
  25. 05:55:816 (2,3) - Sameme as 04:52:045 (3,4,5) -
  26. 06:04:388 (3,4,5,6,7,8,1) - Nooooo the floooow!!! It was really cool at start, then you broke it :^(((999
  27. 06:22:131 (3,4,5,6,8) - Saaaame 05:18:445 (1,3) -
  28. - IT'S THE EEEEND OF AN ARPHHIIIIRREE /caps lock breaks.
EDIT2: I removed some details from some mods because it was too stupid, and would even make you bored to read them lmao k sry only two lines on most mods. I'll check the hitsounds LATER

No need to kds for instance unless I told so. yay 2kds power!!
Topic Starter
Arphimigon
Pending/Changed in a different way to asked
Confused/No change
Comment

Gray Veyron wrote:

[> General <]
  1. - Are you using normal-whistle.wav? removed

    [> Desire <]
    1. 00:26:331 (1,1) - Great slider, I appreciate your efforts! But nyeh, you broke a flow here just for a single circle being blanketed. I've drew another choice for flowing nicely, so pick on what your heart want. This is meant to be a flow break to separate the sections by adding a snap between the long slider to the next, to make this consistent I added one at 00:31:816 (1,1) - now
    2. 00:40:731 (4,5) - Wow, this blanket... Is this on purpose? ayy fixed
    3. 00:58:902 (5,1) - Well, acceptable flow. It's almost the same as 00:26:331 (1,1) -, but not really close. I suggest curving it down, or Ctrl + J, or sth... to improve flow attempted a fix
    4. 01:06:102 (1,2,3) - Okay, so... I don't think this pattern's distance spacing is appropriate with the others, for pattern consistency or w/e. You can keep it if you have a good reason for it. But hey, you don't wanna try messing this up if you want to underestimate a single disqualification. Might look major to me, but not really to you, so yeah... Spacing is fine here, its almost the same as 01:08:845 (1,2) - but for the sake I'll reduce a little
    5. 01:19:816 (1) - When I played until this part, I felt a little odd because of the straightness of this slider on the song track's part. It's probably optional if you want to curve it or not. Something like this would do, just an example: I think that plays worse on my end ;-; The line fits with the curve I made flow-wise and it doesn't disrupt the song ;-;
    6. 01:22:216 (9) - When I saw this slider's spacing, it looked fine to me even though I played this part. Actually, the slider's placement is sht not really right. It feels like you've just randomly placed there for nothing... or for a jump, If I can recall? Well ofc, a new track or a song is there, but the placement is not right imo. wtf how is this even a jump? THIS 01:19:474 (8) - is a jump (albeit easy to hit)
    7. 01:25:645 (2) - OH MY VOLKSWAGEN You ended this slider on 1/4 tick, but the next slider on a similar part ended on a simple white tick. Is this a mistake? or purposely doing it? If intentional... GJ! mistake, fixed
    8. 01:32:159 (1,2) - Likely optional, and... minor. I suggest 2.2x spacing here for consistency with the previous similar part. This, 2.33x spacing, looks pretty much bigger. Or better use lower for this gap to have an indication for players, just my opinion. will try
    9. 01:33:188 (7,8,1) - This looks pretty fun to play, but wait... WHAT??! Spacing between (7) and (8) has a jump, (8) and (1) don't. I prefer swapping because the new track showed up a little quickly, but it's up to you. this honestly plays fine and doesnt seem obstructful at all, if you snap it (like i do on this bit) they have simlar feels due to angles. ah hell changing a little anyway
    10. 01:49:645 (6,7,1) - Likely the same as before, it has a good flow similar to a triangle, but wth it's randomly placed. Make a triangle as you did before, here's just an example: that was the old version, but unfortunately due to the weird nature of 01:47:245 (1,2,3,4,5,6,7,1,2) - that pattern making the left one higher and the right one lower plays weird as a transition. It was done like this to make the transition easier to move from
    11. 01:58:216 (1,3) - I almost can't read this stacking while playing, but I suppose I won't have to kill you for making the flow and playstyle good to play. Well... How about trying a manual stacking here? Might look better to me. how can you not read this? ;-; it makes perfect sense there and is... well just not hard to read by like... anyone who has tried it ;-;
    12. 02:31:474 (2) - This song track is taking a huge emphasis over this kind of pattern density, I mean... 1.65x spacing? That's, kinda, small, for, this, part. So maybe you should extend the spacing to 1.8x or 2x, like the part you did on 02:24:274 (1) - , That one introduces good spacing and makes more sense, so why not here too? MASSIVE JUMP! k not massive but 2x
    13. 02:34:559 (3,4,5,6,7) - This flow is....... WHY?!?!? Is this on purpose just for a back-and-forth flow or sth? yes it is, and with the previous patterning in the kiai, this isnt weird at allllll
    14. 03:04:216 (1) - Oh, please this placement blah: whats the problem with that ;-; any more would ruin that glorious momentum loss into those simple sliders
    15. 03:15:016 (1,2) - This plays great, but the flow is... 'broken'. It's kinda repetitive repeating the same thing again, but just do as you want. leniency makes this simples imo
    16. 03:23:931 (3,1) - I prefer a manual stacking here, I know it's similar but not really to me. Just because of "aesthetics" doesn't mean it just shows the appreciation of beauty, might be great for the player's playstyle too. But watch it, keep it readable. Uh I don't really what the problem is with this i mean like that touch isnt really visible during play and is easy to hit ;-; (spacing is low and all)
    17. 03:34:902 (3,4,5,6) - Is this pattern like, "the more density the bigger spacing"? Or... weirdly placed? Because the song is probably a normal intensity chorus. more like, the momentum gained from that quick spaced triplet is perfect to glide along to the next, small spacing would be awkward due to the momentum gain
    18. 03:53:759 (3,4) - Probably optional; I suggest replace these two circle to a slider, uhh for rhythm consistency ofc, just like what you did on some patterns next to this track. Because I'm pretty sure this might face inconsistency, furthermore. Or maybe 03:53:416 (1,2) - this one also, if possible. rrrrrr rhythm feels fine enough to not be obtrusive... rrrr I'll have to pend this one because fixing it (if i do) would be hell
    19. 03:56:759 (3,4,5,6,1) - You had a much lower AR on your screenshot, this is fine on normal AR :^)
    20. 04:08:159 (7) - This looks fine, but the sliding position seems odd, likely random or sth. Try rotating this 40, 50 or 60 for a Cyclone or cycle formation flow... ehh It's might be a little bit, if only you moved it somewhere else better than the current place ofc. Sth like this for example: much prefer my curved flow here sorry
    21. 04:23:588 (1) - Does this slider, looked like a question mark to me or sth ... "?", This will surely be ... "fun". yes it is a "?" ayy
    22. 04:52:045 (3,4,5) - I cannot explain repeatable reasons for now, so... uhh balance distance spacing pls. thats like... so minor wtf
    23. 05:18:445 (1,3) - You just heard people in #modhelp, this overlap is sik might be okay, but not really sure if it'd be fine due to it's aethetics. I LOVE IT! But really it doesn't look baddddd to me and rip blanket if change too kill me
    24. 05:35:931 (5) - Almost the same as 01:33:188 (7,8,1) -, try this for this circle (5). No need explanation :^) yee nice c- i kinda broke up this section here like 05:35:588 (3,4) - 05:35:931 (5,6) - and 05:36:274 (1) - in 1/1s because this song is so repetitive like dam it needs a but of spicing up so if i fixed that it would ruin the next one and making them all similar means a weird af curve to fit the flow (which almost goes offscreen if done perfect)
    25. 05:55:816 (2,3) - Sameme as 04:52:045 (3,4,5) - "changed by making it worse"
    26. 06:04:388 (3,4,5,6,7,8,1) - Nooooo the floooow!!! It was really cool at start, then you broke it :^(((999 mfw... thats how its meant to be played... and thats how i intended it to be played (to me those patterns are easy af so if i changed that it would be like... no sense to me)
    27. 06:22:131 (3,4,5,6,8) - Saaaame 05:18:445 (1,3) - HOW DO I FIX THIS? I tried
    28. - IT'S THE EEEEND OF AN ARPHHIIIIRREE /caps lock breaks.
No need to kds for instance unless I told so. yay 2kds power!!
KDSFARMER
But really dude nice now I have to slap ppl to look more at it
Raiden
arphi why isnt this ranked yet

u suck

hl
Topic Starter
Arphimigon

Raiden wrote:

arphi why isnt this ranked yet
Nice timing actually.
I don't feel as though I like this map, my reasons are my own.
Unless I have good reason to keep going with it, I might stop working on it.
Dunno yet, giving it a couple of days thought.
Exa

Arphimigon wrote:

Raiden wrote:

arphi why isnt this ranked yet
Nice timing actually.
I don't feel as though I like this map, my reasons are my own.
Unless I have good reason to keep going with it, I might stop working on it.
Dunno yet, giving it a couple of days thought.
If you need a reason I will just give you my unborn child.
Make good use of it.
/me gives fetus to Arphi
Topic Starter
Arphimigon

Exa wrote:

/me gives fetus to Arphi
wtf is this
I said I want something useful not this!
/me kicks fetus and gets back into the editor
Exa

Arphimigon wrote:

/me kicks fetus and gets back into the editor
Did you just kick a helpless mass of incomplete cells and saliva?
You better rank this and make up for it. +9 SP
Topic Starter
Arphimigon

Exa wrote:

Arphimigon wrote:

/me kicks fetus and gets back into the editor
Did you just kick a helpless mass of incomplete cells and saliva?
You better rank this and make up for it. +9 SP
fun fact: 108sp -> 117sp and not up one space in the priority list
Exa
I don't know. It just happened.
22:43 Exa: 04:56:502 (1) - Replace with note+slider to differenciate the vocals
22:43 Secretpipe: damnit this is hard
22:43 Exa: Oops, sry arphi
22:43 Arphimigon: sudden mod
22:44 Arphimigon: 04:56:502 (1) - this?
22:44 Arphimigon: i messed up the rhythm in that whole section to make it interesting
22:44 Exa: Yeah
22:44 Arphimigon: so basicallt
22:44 Exa: Welp my thing is more interesting cause it has more tapping
22:44 Arphimigon: 1) remap that section to be "good" but boring or
22:44 Arphimigon: hm
22:44 Exa: lol the section is fine
22:44 Arphimigon: note slider ill try actually
22:45 Arphimigon: adding note slider = remap that part though
22:45 Exa: not rly
22:46 Exa: remove the reverse of the slider
22:46 Exa: keep it at the same place and move it here 04:56:845 -
22:46 Exa: Then place not somewhere around 478,325
22:46 Arphimigon: uh
22:46 Arphimigon: place the slider
22:47 Arphimigon: 272 200?
22:47 Exa: Same place as before
22:47 Arphimigon: 04:55:816 (6,7) - ... its hald decent
22:47 Arphimigon: half*
22:47 Jenny: So I heard Pewdiepie is going to cover osu?
22:47 Arphimigon: please this is useful right now
22:47 Raiden: looks like
22:47 Arphimigon: in a bit ;-;
22:47 Raiden: we're screwed.
22:47 MrSergio: Why every channel is talking about that...
22:47 Arphimigon: changed
22:47 Jenny: http://puu.sh/k41pb/aa2324d5bd.jpg
22:48 Jenny: We've already been "screwed" since 3-4 years.
22:48 Exa: [http://puu.sh/k4wfM/d7f4e60768.jpg Arphi]
22:48 Jenny: The Boxbox/league wave fucked things up already with no recovery, so I'm just here, waiting for the numbers.
22:48 Exa: Something like this
22:48 Raiden: oh god
22:48 Raiden: indeed.
22:48 Arphimigon: you said
22:48 Arphimigon: ooo
22:48 Arphimigon: i saw slider to note
22:48 Arphimigon: asd
22:48 Raiden: but boxbox has not nearly as many followers as pdp
22:49 Raiden: not even goddamn close
22:49 Exa: Dammit, [http://puu.sh/k4wlk/bfc0a609f3.jpg that]'s the rhythm
22:49 Raiden: lol.
22:49 Jenny: Yes he doesn't, but he already brought tens of thousands.
22:49 Jenny: Per month.
22:49 Arphimigon: ye that works
22:49 Arphimigon: lemme fix pattern up
22:50 Exa: And use like 1.4 DS since that's what you use mostly in this section
22:50 Exa: Now give me my kds
22:50 Raiden: rude.
22:50 Arphimigon: ye post
22:50 Exa: No lol I was joking
22:51 Arphimigon: post eeeeeeeeeeeeeeet
22:51 Exa: No, it is not worth any kds
22:51 Arphimigon: its worth
22:51 Arphimigon: free sp
22:51 Arphimigon: (no im not hling sp)
22:51 Exa: 05:55:474 (1,2,6) - And make these triples wtf
22:52 Exa: 05:57:531 (5) - And this
22:52 Arphimigon: wat
22:52 Arphimigon: 05:54:788 (3,4,5,6,7,8) - triples
22:52 Arphimigon: 05:56:159 (3,4,5) - triples
22:52 Arphimigon: there isnt triple spam here
22:52 Arphimigon: why add more triples D:
22:52 Exa: It is not triple spam
22:52 Exa: You follow le music
22:52 Exa: As long as the music says triples
22:52 Arphimigon: i follow what sounds clearly obvious as fk
22:52 Exa: You do triples
22:52 Arphimigon: that sounds the most obvious ;-;
22:53 Exa: 05:56:588 - That blue tick says otherwise
22:53 Arphimigon: 05:57:531 (5) - this i can agree with
22:53 Arphimigon: 05:56:588 - even on 25% or 100% i cant hear this
22:54 Arphimigon: idk ill delete it all and relisten
22:54 Exa: There is a beat there ofc
22:54 Arphimigon: triple added
22:54 Exa: And it's pretty loud for 1/4 idk why you can't hear it
22:54 Arphimigon: but i dont agree to adding excessive triples
22:54 Arphimigon: even if they fit
22:55 Exa: [http://puu.sh/k4wM9/85e44ad46a.png Akhem]
22:55 Exa: [http://puu.sh/k4wNK/8fc090be27.png AAAAkhem]
22:55 Exa: I said nothing
22:55 Arphimigon: this song hasnt had many spaced triples in a row, added loads suddenly is too diff spikey for consistency
22:55 Arphimigon: i added the one in
22:56 Exa: I am suggesting steady triples
22:56 Arphimigon: just one
22:56 Exa: Just because of what you said
22:56 Arphimigon: here we go! i better remap to add steady triples in the whole map too
22:57 Exa: What have I done
22:57 Arphimigon: you just made this map even more repetitive
22:58 Arphimigon: which is one of the main reasons i wanted to stop it
22:58 Exa: Eeegh I just want to see this ranked someday
22:58 *Arphimigon slaps self
22:58 Arphimigon: D:
22:58 Arphimigon: someday!?
22:58 Arphimigon: post for free kds
22:58 Arphimigon: need 420
22:58 Exa: Welp I kinda made you remap
22:59 Exa: I supose killing the current map is worth kds
22:59 Arphimigon: im not remapping
22:59 Exa: Oh lel
22:59 Arphimigon: ill change some parts up
22:59 Arphimigon: to add more triples at times
22:59 Exa: Aight local remap
Topic Starter
Arphimigon

Exa wrote:

I don't know. It just happened.
22:43 Exa: 04:56:502 (1) - Replace with note+slider to differenciate the vocals
22:43 Secretpipe: damnit this is hard
22:43 Exa: Oops, sry arphi
22:43 Arphimigon: sudden mod
22:44 Arphimigon: 04:56:502 (1) - this?
22:44 Arphimigon: i messed up the rhythm in that whole section to make it interesting
22:44 Exa: Yeah
22:44 Arphimigon: so basicallt
22:44 Exa: Welp my thing is more interesting cause it has more tapping
22:44 Arphimigon: 1) remap that section to be "good" but boring or
22:44 Arphimigon: hm
22:44 Exa: lol the section is fine
22:44 Arphimigon: note slider ill try actually
22:45 Arphimigon: adding note slider = remap that part though
22:45 Exa: not rly
22:46 Exa: remove the reverse of the slider
22:46 Exa: keep it at the same place and move it here 04:56:845 -
22:46 Exa: Then place not somewhere around 478,325
22:46 Arphimigon: uh
22:46 Arphimigon: place the slider
22:47 Arphimigon: 272 200?
22:47 Exa: Same place as before
22:47 Arphimigon: 04:55:816 (6,7) - ... its hald decent
22:47 Arphimigon: half*
22:47 Jenny: So I heard Pewdiepie is going to cover osu?
22:47 Arphimigon: please this is useful right now
22:47 Raiden: looks like
22:47 Arphimigon: in a bit ;-;
22:47 Raiden: we're screwed.
22:47 MrSergio: Why every channel is talking about that...
22:47 Arphimigon: changed
22:47 Jenny: http://puu.sh/k41pb/aa2324d5bd.jpg
22:48 Jenny: We've already been "screwed" since 3-4 years.
22:48 Exa: [http://puu.sh/k4wfM/d7f4e60768.jpg Arphi]
22:48 Jenny: The Boxbox/league wave fucked things up already with no recovery, so I'm just here, waiting for the numbers.
22:48 Exa: Something like this
22:48 Raiden: oh god
22:48 Raiden: indeed.
22:48 Arphimigon: you said
22:48 Arphimigon: ooo
22:48 Arphimigon: i saw slider to note
22:48 Arphimigon: asd
22:48 Raiden: but boxbox has not nearly as many followers as pdp
22:49 Raiden: not even goddamn close
22:49 Exa: Dammit, [http://puu.sh/k4wlk/bfc0a609f3.jpg that]'s the rhythm
22:49 Raiden: lol.
22:49 Jenny: Yes he doesn't, but he already brought tens of thousands.
22:49 Jenny: Per month.
22:49 Arphimigon: ye that works
22:49 Arphimigon: lemme fix pattern up
22:50 Exa: And use like 1.4 DS since that's what you use mostly in this section
22:50 Exa: Now give me my kds
22:50 Raiden: rude.
22:50 Arphimigon: ye post
22:50 Exa: No lol I was joking
22:51 Arphimigon: post eeeeeeeeeeeeeeet
22:51 Exa: No, it is not worth any kds
22:51 Arphimigon: its worth
22:51 Arphimigon: free sp
22:51 Arphimigon: (no im not hling sp)
22:51 Exa: 05:55:474 (1,2,6) - And make these triples wtf
22:52 Exa: 05:57:531 (5) - And this
22:52 Arphimigon: wat
22:52 Arphimigon: 05:54:788 (3,4,5,6,7,8) - triples
22:52 Arphimigon: 05:56:159 (3,4,5) - triples
22:52 Arphimigon: there isnt triple spam here
22:52 Arphimigon: why add more triples D:
22:52 Exa: It is not triple spam
22:52 Exa: You follow le music
22:52 Exa: As long as the music says triples
22:52 Arphimigon: i follow what sounds clearly obvious as fk
22:52 Exa: You do triples
22:52 Arphimigon: that sounds the most obvious ;-;
22:53 Exa: 05:56:588 - That blue tick says otherwise
22:53 Arphimigon: 05:57:531 (5) - this i can agree with
22:53 Arphimigon: 05:56:588 - even on 25% or 100% i cant hear this
22:54 Arphimigon: idk ill delete it all and relisten
22:54 Exa: There is a beat there ofc
22:54 Arphimigon: triple added
22:54 Exa: And it's pretty loud for 1/4 idk why you can't hear it
22:54 Arphimigon: but i dont agree to adding excessive triples
22:54 Arphimigon: even if they fit
22:55 Exa: [http://puu.sh/k4wM9/85e44ad46a.png Akhem]
22:55 Exa: [http://puu.sh/k4wNK/8fc090be27.png AAAAkhem]
22:55 Exa: I said nothing
22:55 Arphimigon: this song hasnt had many spaced triples in a row, added loads suddenly is too diff spikey for consistency
22:55 Arphimigon: i added the one in
22:56 Exa: I am suggesting steady triples
22:56 Arphimigon: just one
22:56 Exa: Just because of what you said
22:56 Arphimigon: here we go! i better remap to add steady triples in the whole map too
22:57 Exa: What have I done
22:57 Arphimigon: you just made this map even more repetitive
22:58 Arphimigon: which is one of the main reasons i wanted to stop it
22:58 Exa: Eeegh I just want to see this ranked someday
22:58 *Arphimigon slaps self
22:58 Arphimigon: D:
22:58 Arphimigon: someday!?
22:58 Arphimigon: post for free kds
22:58 Arphimigon: need 420
22:58 Exa: Welp I kinda made you remap
22:59 Exa: I supose killing the current map is worth kds
22:59 Arphimigon: im not remapping
22:59 Exa: Oh lel
22:59 Arphimigon: ill change some parts up
22:59 Arphimigon: to add more triples at times
22:59 Exa: Aight local remap
+extra few notes after and i checked like... idk 1 or 2 earlier spots for consistency
inb4 redo hitsounding cus i can actually hitsound now myself
Raiden
come on rank this DAMN ARPHI

HOW MANY TIMES DO I HAVE TO HL YOU
Topic Starter
Arphimigon

Raiden wrote:

come on rank this DAMN ARPHI
HOW MANY TIMES DO I HAVE TO HL YOU
+1
DominikWW
This beamap is clearly, I think. I guess in this beatmap you can only change things that are ojective.
Here something that I tried out:

Suggestion:
00:26:331 (1) - change the slider into two parts: fom 00:26:331 (1) to 00:27:016 (1) and a second one from 00:27:359 (2) to 00:27:702 (2)
00:31:816 (1) - ^
00:37:302 (1) - ^
Topic Starter
Arphimigon

DominikWW wrote:

Suggestion:
00:26:331 (1) - change the slider into two parts: fom 00:26:331 (1) to 00:27:016 (1) and a second one from 00:27:359 (2) to 00:27:702 (2)
00:31:816 (1) - ^
00:37:302 (1) - ^
It's a valid suggestion, but sadly there are no audible beats there and ading in those sounds don't actually help the player to understand the music or what's going on any better than it is now. These long holds are for... whatever that instrument is (I can't name instruments aaaaaaah) but there is clearly a long hold sound. Although it changes pitch (which is way the suggestion is valid) there isn't a punch or any sort to need a new sound/beat. Adding a change of direction would work, however that would be complicating a simple part which is also not wanted.

tl;dr there are no audible beats, just pitch changes, so no
Stanwixbuster
yo

important shit
02:52:816 (3) - here a slider end is on a strong note/start of a new section, so impact from the note is lost since you aren't clicking anything

easiest fix is to do something like this:


moving the hitsound from the slider end to the new circle

03:03:788 (3) - same as above:

minor shit
02:01:302 (3,4,1,2,3,1,2,3,4) - i'm not a huge fan of these sliders, mainly because a guitar is heard on these ticks throughout:



03:12:616 (2,3,1,2,3,4,1,2,3) - ^

04:23:588 (1) - shouldn't you extend this like this:


so it matches 04:26:331 (1,1,1) - having a 1/1 between them?

02:09:874 (1,2,3,4,1,2,3,4,1) - this i feel is less intense than 03:20:502 (1,2,3,4,5,6,7,8,1,2,3,4,1) - since they're the same sound/build up for the chorus maybe make them a similar difficulty?

aesthetics
04:12:616 (13) - nc for more emphasis?

05:06:788 (7) - this break thing idk

pls rank
Topic Starter
Arphimigon

Alanca wrote:

yo

important shit
02:52:816 (3) - here a slider end is on a strong note/start of a new section, so impact from the note is lost since you aren't clicking anything About this, I hate... hate... HATE mapping to sound that arent obviously there (i do it at other times but thats for simplicity) but I see your point here Changing.

03:03:788 (3) - same as above: also fixed

minor shit
02:01:302 (3,4,1,2,3,1,2,3,4) - i'm not a huge fan of these sliders, mainly because a guitar is heard on these ticks throughout:
03:12:616 (2,3,1,2,3,4,1,2,3) - ^ As much as I see your point (and it is perfectly valid) those ticks are pretty unnecessary to map to when following this particular instrumental choice however I have thought of an idea for a change so i may change it randomly at some later point

04:23:588 (1) - shouldn't you extend this like this Not really, there isn't an audible "beat" to end it to, its more just there for the hold. Ending it earlier doesn't cause any harm and just serves as a forewarning for later hold sliders in that small seciton.

02:09:874 (1,2,3,4,1,2,3,4,1) - this i feel is less intense than 03:20:502 (1,2,3,4,5,6,7,8,1,2,3,4,1) - since they're the same sound/build up for the chorus maybe make them a similar difficulty? people hate squares so i made them less spaced WE LOVE YOU SQUARES MORE SPACINGGGGGGGGGGGGGG

aesthetics
04:12:616 (13) - nc for more emphasis? I had it like this before, but I thought it would be better to keep it like so for the 13 number, which helps me personally to understand which finger to end on

05:06:788 (7) - this break thing idk D: it reset! thanks for pointing out again

pls rank soon (tm)
Alvieee
I really like this song and this beatmap... Added to my favourites.
Topic Starter
Arphimigon

Anivex wrote:

I really like this song and this beatmap... Added to my favourites.
<3
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