Mod request
[General]
[Storyboard]
[Easy]
[Manul's Normal]
[FreeSongs' Hard]
[Suzuno's Insane]
[Insane]
I never thought I payed more attention to the storyboard; there were a bunch of minor stuff that bugged me.
Good luck
[General]
- (UNRANKABLE) Why is Insane the only diff that uses custom colors? Please include custom colors to all diffs.
- Normally I'm against different BGs in diffs, but at least they're consistent and they're used on the storyboard.
[Storyboard]
- 00:13:563 - This position of the BG should be the first thing you see it on 00:13:376 . Move it back so you could avoid the awkward zoom motion.
- 00:16:610 - I'm not sure what the purpose of this jump motion for? When you do these type of effects, it's meant to show emphasis, not just to the song but to the BG as well. Add a point of interest on the BG.
- 00:19:657 - The sudden transition to the girl's face is creepy. Add a transition like the others.
- 00:19:657 - I highly recommend editing"flashh.png" to cover the entire screen instead of the bottom.
- 00:22:657 - ^
- 00:22:891 - There's an awkward pause here. Why is the transition slower here than in 00:20:032 or 00:26:063 ?
- 00:25:657 - The transition to "0045_2DJ_00042.jpg" should start from the top or bottom of the screen instead of the left again.
- 00:35:126 - The motion on "1007_2DJ_01004.jpg" should go to the same direction 00:32:220 but a bit slower instead.
- 00:37:282 - The motion on "0080_2DJ_00077.jpg" to the points of interest are too fast. Add tiny pauses on 00:37:423 and 00:37:610 for clearer emphasis.
- 00:39:532 - The "flashh.png" effect is not necessary.
- 00:39:720 - The transition to "0037_2DJ_00034.jpg" should be reversed to the right instead.
- 00:44:407 - The point of interest to the Pocky is waaay too fast. Add a tiny pause on 00:44:384 for clearer emphasis or don't bother the Pocky at all.
- 00:44:829 - I think it's better to replace the "flashh.png" with a "white.jpg" instead.
- 00:44:970 - The motion on "0071_2DJ_00068.jpg" should be slightly faster.
- 00:47:407 - Avoid this motion. Go straight to the girl's face instead for better emphasis.
- 00:47:970 - The motion of this BG should be the same direction as before, a pan to the left instead of an awkward slow pan going down.
- 00:53:126 - The transition to "0028_2DJ_00025.jpg" should start on the right instead, emphasizing the girl's jump to the MC(?).
- 00:56:829 - The transition to "0151_2DJ_00148.jpg" should start on the left instead, emphasizing the girl's direction to the MC(?).
- 00:56:970 - In addition to above, the motion should also slowly zoom up to the girl's face for further emphasis.
- 00:59:829 - The motion on "0194_2DJ_00191.jpg" should go to the same direction as 00:59:220 .
- 01:08:595 - Why is there no transition here? It's too sudden and harsh on the eyes.
- 01:08:970 - Try to make the motion less "bouncy".
- 01:09:532 - ^
- 01:10:095 - Remove this point. The motion should not slow down.
- 01:12:720 - The motion must continue to the next transition.
- 01:12:954 - Remove the "White.jpg". It's unnecessary.
- 01:14:079 - A "White.jpg" can fit here.
- 01:16:048 - Instead of a transition-to-black, make it a transition-to-white using "White.jpg" instead.
- 01:31:282 - Slow down on the rotation.
- 01:33:485 - The motion on "0198_2DJ_00195.jpg" should be the same direction as 01:32:126 .
- 01:38:782 - Why the transition from the right again? Transition from the top instead.
- 01:39:157 - Instead of an awkward "jump" motion, the BG should not move. Instead, on 01:39:345 - have a small but sudden zoom-in to the vicinity around the girl's face.
- 01:44:220 - "0158_2DJ_00155.jpg" should have the same transition as 01:43:376 .
- 02:03:720 - Transition-to-white instead.
- 02:06:345 - I don't know why this transition is there. Remove it.
Honestly, I recommend adjusting the storyboard so you wouldn't have to display the epilepsy warning. There really shouldn't be strobe-inducing effects on these types of songs.
[Easy]
- 00:01:470 (1) - Why is the slider shaped like that? Never in the diff there is a slider like that. Clean it up.
- 00:02:220 (2) - ^
- 00:05:220 (3) - An ugly slider. Clean it up.
- 00:24:345 (3,4) - Are these two finish hitsounds necessary?
- 00:38:220 (2) - New combo?
- 00:57:907 (3) - Why is the slider's tail's hitsounds different from 00:45:907 (3) ?
[Manul's Normal]
- 00:01:470 (1) - Rotate the slider so the tail is pointing upwards for readability.
- 00:03:720 (3,1) - This is a major pet peeve of mine: ALL objects must be clear to read, especially in easier diffs. The player would first see on 00:05:220 (1) is the reverse arrow. This effects pacing, making it unnecessarily more difficult than it should. I recommend reversing the slider and adjusting it from there.
- 00:06:720 (3,1) - Again, objects must be clear to read. Adjust 00:06:720 (3) in a way so it corresponds to 00:08:220 (1) .
- 00:10:470 (5) - Raise the slider, preferably on x:216 y:176
- 00:14:220 - This is the only time when the diff speeds up. It's also too fast. Lower the slider velocity to 1.10x
- 00:19:470 (4) - Move the slider away slightly from the reverse arrow.
- 00:29:220 (1) - ^
- 00:53:220 (1) - ^
- 00:55:282 (4) - Spacing
- 01:04:470 (4) - Lower the slider slightly to x:188 y:152 away from the reverse arrow.
- 01:17:220 - If 00:14:220 gets a speed boost, why not during the kiai time?
- 01:26:220 (1) - Move the slider away from the reverse arrow.
- 01:30:720 (4) - ^
- 01:35:220 (1) - ^
- 01:29:220 - Kiai time speed boost?
- 01:52:470 (5) - Move the slider away from the reverse arrow.
- 01:53:220 (1) - Missing a whistle, clap, and finish hitsound?
- 01:57:720 (4) - Spacing
- 02:04:657 (5) - ^
[FreeSongs' Hard]
- 00:01:470 (1,2) - What of slider shapes are these? No where in the diff the sliders look like that. Clean them up.
- 00:12:532 (2) - I recommend removing the repeater, then move 00:12:813 (1) to where 00:12:813 is.
- 02:05:032 (3) - ^
[Suzuno's Insane]
- 00:48:532 (4,6) - Clean up these sliders.
- 02:11:313 (1) - Why is this spinner is the longest in all the diffs? Keep them consistent by reducing it to 02:17:220 .
While the diff is fine, it is the least polish of all of them. Please go over your diff and polish it up.
[Insane]
- The approach rate feels artificial. Reduce it slightly to 8.5
- 00:23:595 (2,3) - I'm not a fan that smaller sliders goes away from the larger sliders. I recommend adjusting that, but it's an Insane diff. It's fine, but it's up to you.
- 01:16:095 (2) - The circle should move away from the slider a bit further.
- 02:05:970 (5) - The circle should be on x:224 y:120?
- 02:07:845 (8,9) - Is the jump necessary? There isn't a jump on 02:06:157 (6,7) .
- 02:11:313 (1) - This is the second longest spinner in all the diffs. Keep them consistent by reducing it to 02:17:220 .
I never thought I payed more attention to the storyboard; there were a bunch of minor stuff that bugged me.
Good luck