Sorry to say, but I'm not a canadian.
I counted the change when I started the seeding don't worry :p, I'm just going to edit the thread later with the teams seeded!Tehron wrote:
I still don't see the player change in my team I sent a PM about, I hope it got trough. If not here's the change:
Switch- Phantasma -
ToGumi Rin
Of course! You guys can still edit your roster until 23:59 UTC+0 today.YoNiko wrote:
Can I add anohter two players?
I'm sorry for missing the deadline>_>
Player:- Akira Len -
Player:skkeepw
pleaz
on the thread I didn't order it but for the top-seeded teams, it actually goes like: AntiBeat -> burstlimit -> #arsecrackers -> SPD -> Wpierdol Gaming Rebirth -> No Team Name -> Eden -> Cloud OD9 -> Faplords 420 -> Our Aim Sucks -> Ghosts -> TILT BOYS -> almostquaranteelar9porfavor -> Shiro Pantsu -> Where are we?NixXSkate wrote:
Are the top seeded teams in order by average pp/rank? I think it's pretty much impossible for my team to have a higher average than Eden >_<
But, it looks like we would still be a top seeded team
I will relay this over to the responsible selectors. Thanks for the feedback!AmaiHachimitsu wrote:
Would you mind, in the next mappool, restrain yourselves from putting a shitload of unranked maps in it?
Not only there's higher chance for it to be updated by the author, it is just wrong to follow this strange trend that appeared.
No, it's not unique and neither it is innovative.
There are more than enough good maps that are ranked.
I'm not saying that unranked maps are bad, but please pick them only if they are really spot-on choices, because it seems you choose unranked maps because they are ... unranked. 1-2 per mappool will do.
You know there are too many tournaments nowadays, and the quantity of existing ranked maps, especially which are suitable enough for tournaments, are not really... very high regarding the numbers of tournaments. If we focus only on ranked maps, we will, inevitably, have MANY repeated choices over the other tournaments, in which players of our tournaments may have just took part several months or even days ago. All in all, we don't want to leave players the impression "wow, I'm joining many tournaments and I find myself playing the same maps again and again". We need special maps that can represent our tournament.AmaiHachimitsu wrote:
Would you mind, in the next mappool, restrain yourselves from putting a shitload of unranked maps in it?
Not only there's higher chance for it to be updated by the author, it is just wrong to follow this strange trend that appeared.
No, it's not unique and neither it is innovative.
There are more than enough good maps that are ranked.
I'm not saying that unranked maps are bad, but please pick them only if they are really spot-on choices, because it seems you choose unranked maps because they are ... unranked. 1-2 per mappool will do.
Ryosuke is making packs. Please wait for him. (In a few hours I think)aaah400 wrote:
hi
Can u create a beatmap pack please
Thx
Oh alright thx :>Prophet wrote:
Ryosuke is making packs. Please wait for him. (In a few hours I think)aaah400 wrote:
hi
Can u create a beatmap pack please
Thx
no.- Korean Kiwi - wrote:
Can't you change players now?
yes.CptBlackBird wrote:
before I download 235 mb for nothing, I will ask it, the mappack has the same maps as the mappool?
In fact, many players would like to join tens of tournaments in a single year and take them very seriously. That you underestimate the "unofficial" tournaments doesn't imply all "pro" players would underestimate them.AmaiHachimitsu wrote:
#Prophet
It's not that players can change anything in terms of how the tournament works, but I'll just let you know that your argument is extremely unconvincing and disappointing.
You just implied that your aim is to arrange a mappool that is unique compared to.... prety much all the tournaments that've been organized in the recent months (years?).
I could complain about recent OWC having maps from previous editions, but from any other tournament? Do you really want osu! all star's maps not to ever overlap with some nyanyan tournament-like events made by randoms for randoms whose number reaches hundreds a year?
I also would like to point out that there should be a thorough explanation about what happens if the map gets updated (which is highly possible to happen, especially to the once DQ'd maps that you find so fitting)
But yeah, who cares.
Obviously.CptBlackBird wrote:
before I download 235 mb for nothing, I will ask it, the mappack has the same maps as the mappool?
>"We are not prophets"Skystar wrote:
The point is not "to make it unique". The point is "to aviod a situation that players would go oh damn look at these maps im gonna play the same things as xxx tourney again!".
We sure will consider giving a higher priority to either maps that have been in graveyard for months and longer or maps that are under our control (e.g. own maps or friend's maps), than ones that still have a high chance to get updated. But the fact that the qualified map (to the ternimus) got disqualified, and then updated and changed wasn't something we could've expected. We are not prophets.
For this one, I highly suggest to use ranked / graveyard maps, not the qualified one. Hope this post helps (: ~Skystar wrote:
We sure will consider giving a higher priority to either maps that have been in graveyard for months and longer or maps that are under our control (e.g. own maps or friend's maps), than ones that still have a high chance to get updated. But the fact that the qualified map (to the ternimus) got disqualified, and then updated and changed wasn't something we could've expected. We are not prophets.
I think that this map is just too commonB-] wrote:
what the heck why isnt koigokoro [delis' insane] in dt map pool i think that map very fitting to this pool difficult and good map song too!
Plenty of ways to go about that for participants and concerned staff (stream/cast/ref) and people'll appreciate it. Unranked works very well if the bare minimum is done to prevent damage.Skystar wrote:
But the fact that the qualified map (to the ternimus) got disqualified, and then updated and changed wasn't something we could've expected.
Just ask your rivals. If you can agree on a new schedule, please send a pm to the staff (Ryosuke or me). Do it as soon as possible.VINXIS wrote:
is it possible if we can play at l e a s t 2 of our games on sunday cuz that'd be better for ok dad : ' (
Necroluttah wrote:
gg china too good ;w;
Same, but will try to make it for some weekend commentating_Miiro wrote:
No discussion this week due to me not being here for the whole weeend
To pass the pools, the condition (on challonge) is "wins and points", let's take a look at Pool E as example, both teams had 8 points (each of them won at least 8 maps) but only one made it to the bracket, it's because one team won 2 matches and the other one match, and looking back to Pool D, each of them had 2 wins but Team Dio won more maps.VirtualMuffin wrote:
Let's take Pool D as an example
Three teams were all on 2-1. In some competitions on this planet, goal difference may separate ties. Results against tied opponents may also be considered. Sometimes the second is ignored all together and there's some kind of a playoff a-la League of Legends. Unfortunately this is not in the rules at all so the team that didn't make it had to wait until all matches were played AND
for someone to tell them that they weren't through.
Any match between those 3 would've decided the fate of their pool. If the 3 Teams had 10 points and 2 wins I would've used something I can't on Challonge, the Score Difference Ratio, when you win a map over your opponent, there is a score difference, I would've added all the scores differences of the 10 maps a team won together and the two teams with the highest SDR would've passed the pool. I forgot to specify that on the main thread, I'll think of it for the future tournaments, thanks a lot!VirtualMuffin wrote:
Looking at the matches Where are we? and Team Dio both won 2 maps in their lost matches whilst Reptile Falcons won 0. So could it be this that decided the fate of this group? Or was it the fact Where are we? and Team Dio lost only 2 maps in their won games. Whilst Reptile Falcons lost 5. Obviously the falcons were doomed either way, but if they won both their games 4-0 then it would have definitely been up for debate.
Of course, it's alright analysing the pool after all the matches were played but for some of these teams they were playing matches not knowing whether a win would be worthless to them progressing or not.
Megpoid GUMI - Shinkaron -code:variant- [Rin] by NatsumeRinAfter all this telling me about unique picks...
MYTK - Yggdrasil [dksslqj's EXHAUST] by P o M u T a
P*Light - Poppin' Shower [Another] by Reisen Udongein
07th Expansion - dreamenddischarger [Collab] by Natteke
Megpoid GUMI - Poker Face [Spade] by NatsumeRin
LeaF - Calamity Fortune [SCV's Lunatic] by Flower
I don't even know why you have been complaining in the first place, we're humans not mind readers or clairvoyants. We can't go around looking at every tournament mappool, the ones we're mostly looking at to not pick from are AntiBeat, OWCT and QCUP.AmaiHachimitsu wrote:
Megpoid GUMI - Shinkaron -code:variant- [Rin] by NatsumeRinAfter all this telling me about unique picks...
MYTK - Yggdrasil [dksslqj's EXHAUST] by P o M u T a
P*Light - Poppin' Shower [Another] by Reisen Udongein
07th Expansion - dreamenddischarger [Collab] by Natteke
Megpoid GUMI - Poker Face [Spade] by NatsumeRin
LeaF - Calamity Fortune [SCV's Lunatic] by Flower
I won't complain anymore.
I don't even know why you have been complaining in the first place, we're humans not mind readers or clairvoyants. We can't go around looking at every tournament mappool, the ones we're mostly looking at to not pick from are AntiBeat, OWCT and QCUP.wowowowo, wait a second, I complained about unranked maps and I was told it was to avoid repetitions and it was MY argument that you can't just browse through the shitload of tournaments that are going on every month and now you're telling me you are only considering 3 (three) tournaments (series?). You know what's wrong in this. The logic.
Expecting mappools to only have good maps that you love is like going to a sushi bar expecting to find the best burger you've ever tasted.I like your empty implications. I don't need the maps I love, I need officially accepted "good" maps, not hipster shit I'm witnessing now.
Sorry about misunderstandings about if we were checking every tournament or not, that was actually our fault for not explaining what we were checking.AmaiHachimitsu wrote:
wowowowo, wait a second, I complained about unranked maps and I was told it was to avoid repetitions and it was MY argument that you can't just browse through the shitload of tournaments that are going on every month and now you're telling me you are only considering 3 (three) tournaments (series?). You know what's wrong in this. The logic.
Kotayo wrote:
Expecting mappools to only have good maps that you love is like going to a sushi bar expecting to find the best burger you've ever tasted.
This wasn't only directed towards you, sorry if it came out like an insult.AmaiHachimitsu wrote:
I like your empty implications. I don't need the maps I love, I need officially accepted "good" maps, not hipster shit I'm witnessing now.
it was qualified during matches but it wasn't updated so we just rolled with itAmaiHachimitsu wrote:
No need to apologize, I just wanted an explanation, thank you.
By the way, I'm pretty sure the Foreground Eclipse map got qualified when there were still matches going on, was the map updated somehow then? If yes, how did you solve the issue?
it was actually updated just once during the preparation week kKotayo wrote:
it was qualified during matches but it wasn't updated so we just rolled with itAmaiHachimitsu wrote:
No need to apologize, I just wanted an explanation, thank you.
By the way, I'm pretty sure the Foreground Eclipse map got qualified when there were still matches going on, was the map updated somehow then? If yes, how did you solve the issue?
I can attest to it. GX and Prophet's explanation was that the update was not major enough to cause a re-consideration, so we rolled along with it.Aka wrote:
it was actually updated just once during the preparation week kKotayo wrote:
it was qualified during matches but it wasn't updated so we just rolled with it
So why not play with hitsounds?TrickMirror wrote:
In the future, please refrain from using maps that completely fall apart when you play without hitsounds. on Felys, I'm playing notes that have no sound behind them, and this puts certain players (like myself) at a huge disadvantage
Edit: If you need an example of how this looks and sounds without hitsounds, here you go. Pretty ridiculous, really.
https://streamable.com/q7rr
I'm obviously not TrickMirror but some players don't prefer to use hit sounds as it adds an additional sound that usually does not go with the music. Also if you are used to playing with no hit sounds then suddenly being half forced into playing with it is quite difficult to get used to.Emik wrote:
So why not play with hitsounds?
THIS is ranked.Ranking Criteria don't prevent ranking key-sound maps.0120 wrote:
pending/graveyarded maps
I have to say there will be more unranked maps in the coming rounds since, sadly, almost all ranked maps that are hard and suitable enough for matches are used in antibeat I, even if there are some hard maps ranked in these several months, its amount is still too small for so large mappools.Melt3dCheeze wrote:
less unranked map pls
It's not a rule. It's just something the mappool selectors challenged themselves with.Glazbom wrote:
You can't select a map that was used in another tournament? that's a stupid rule.
This week LB will be using previous one or above?-Ryosuke wrote:
NoMod:
Megurine Luka - Blue Amber [Upari] by -Upari
Nekomata Master - Caring Dance [wet] by HanzeR
Studio EIM - Crescent Moon Island Boss Theme [[ -Scarlet- ]'s Extra] by Rakuen
Nightwish - Last Ride of the Day [Shiro's Extra] by T-Mac
Negoto (DJ SEVEN) - Charon (DJ SEVEN PnB Refix) [ELY (AR9]] by eLy
Yousei Teikoku - Kuusou Mesorogiwi [DEAD END] by Saten
LeaF - Wizdomiot [Lunatic] by Asahina Momoko
Suzumu - Kakumeisei ousama densenbyou [AngelHoney's Extra] by tutuhaha
HardRock:
Guriri - -ERROR [Insane] by HanzeR
W.T. Orchestra - William Tell Overture [Champion] by Louis Cyphre
Silver Forest - 1000 Phantasm [Insane] by happy30
Parov Stelar - Catgroove [Insane] by Blue Dragon
Hidden:
M2U - Masquerade [Extreme] by Melt
Comp - Gensou no Satellite [Extra] by EvilElvis
Yucha-P - Thieves Night Trick [Extra] by tutuhaha
Fall Out Boy - Alone Together (Krewella Remix) [Alone] by Aia
DoubleTime:
Baracuda - La Di Da (Nightcore Mix) [La Di Da] by ztrot
Tsunamaru - paranoia [RLC AR8] by Chewin
Yellow Zebra - Melody! [Lunatic] by wcx19911123
Yousei Teikoku - Kyouki Chinden (TV Size) [Insane] by Saten
FreeMod:
yuikonnu & ayaponzu* - Kunoichi demo Koi ga Shitai [Skystar's Extra] by alacat
Memme - Starving Days [Extra] by Gamu
Ranko - Sei Natsu [Lunatic] by Amamiya Yuko
Nomy - Cocaine (Nightcore Mix) [Insane] by Aleks719
TieBreaker:
Celldweller - I Can't Wait [Impatient] by Zero__wind
Mappack is coming soon!
LB will be the previous week's I believeBass wrote:
This week LB will be using previous one or above?-Ryosuke wrote:
NoMod:
Megurine Luka - Blue Amber [Upari] by -Upari
Nekomata Master - Caring Dance [wet] by HanzeR
Studio EIM - Crescent Moon Island Boss Theme [[ -Scarlet- ]'s Extra] by Rakuen
Nightwish - Last Ride of the Day [Shiro's Extra] by T-Mac
Negoto (DJ SEVEN) - Charon (DJ SEVEN PnB Refix) [ELY (AR9]] by eLy
Yousei Teikoku - Kuusou Mesorogiwi [DEAD END] by Saten
LeaF - Wizdomiot [Lunatic] by Asahina Momoko
Suzumu - Kakumeisei ousama densenbyou [AngelHoney's Extra] by tutuhaha
HardRock:
Guriri - -ERROR [Insane] by HanzeR
W.T. Orchestra - William Tell Overture [Champion] by Louis Cyphre
Silver Forest - 1000 Phantasm [Insane] by happy30
Parov Stelar - Catgroove [Insane] by Blue Dragon
Hidden:
M2U - Masquerade [Extreme] by Melt
Comp - Gensou no Satellite [Extra] by EvilElvis
Yucha-P - Thieves Night Trick [Extra] by tutuhaha
Fall Out Boy - Alone Together (Krewella Remix) [Alone] by Aia
DoubleTime:
Baracuda - La Di Da (Nightcore Mix) [La Di Da] by ztrot
Tsunamaru - paranoia [RLC AR8] by Chewin
Yellow Zebra - Melody! [Lunatic] by wcx19911123
Yousei Teikoku - Kyouki Chinden (TV Size) [Insane] by Saten
FreeMod:
yuikonnu & ayaponzu* - Kunoichi demo Koi ga Shitai [Skystar's Extra] by alacat
Memme - Starving Days [Extra] by Gamu
Ranko - Sei Natsu [Lunatic] by Amamiya Yuko
Nomy - Cocaine (Nightcore Mix) [Insane] by Aleks719
TieBreaker:
Celldweller - I Can't Wait [Impatient] by Zero__wind
Mappack is coming soon!
Ro32 (Round of 32) with Losers Bracket Round 1 to 3 will be BO7 (Best-Of-7): first team to achieve 4 points will win the match.I assumed the bo7 format for Losers Round 3 implied that the round 1 mappool would be used. However, looking at Challonge, it says that Losers Round 3 is a bo9 format, going against what is listed in the rules. So first of all, which is it, and second of all, how does one determine which mappool will be played for each losers bracket match? I figured it would follow a similar format to NAT (see: http://puu.sh/ivVZR/7b06262c9f.png) but the second round was played with the round 1 mappool. Sorry if I'm missing something but I can't seem to find this information.
Rules are still rules, I just did a mistake on challonge, I apologize for that.pooptartsonas wrote:
I assumed the bo7 format for Losers Round 3 implied that the round 1 mappool would be used. However, looking at Challonge, it says that Losers Round 3 is a bo9 format, going against what is listed in the rules.
I'll add this up to rules when I get home, I sent the information to captains but I'll make this clearer for everyone.pooptartsonas wrote:
So first of all, which is it, and second of all, how does one determine which mappool will be played for each losers bracket match? I figured it would follow a similar format to NAT (see: http://puu.sh/ivVZR/7b06262c9f.png) but the second round was played with the round 1 mappool. Sorry if I'm missing something but I can't seem to find this information.
:^)Wilchq wrote:
Why can't we reschedule our matches? We have to play too early for the third time (have to work at weekends). Is this really a big problem?...
Because you can?Wilchq wrote:
Why can't we reschedule our matches? We have to play too early for the third time (have to work at weekends). Is this really a big problem?...
I can completely understand this, however you shouldn't forsake the mappool just because players think that way. In the end, putting way more unranked and even in TrickMirrors case, not hitsounded maps. In all honesty, have way more unranked won't do any justice. And if you guys keep challenging yourselves with these rules, im sure by antibeat 4/5 the unranked picks are totally worse. Im not saying no to unranked, im saying please use it appropriately. They are in WIP/Pending for a reason.Evrien wrote:
It's not a rule. It's just something the mappool selectors challenged themselves with.Glazbom wrote:
You can't select a map that was used in another tournament? that's a stupid rule.
They don't want the players to think: "Oh, it's the same maps again", that's all
Thats not really a good example, considering it was rank in late 2014s.Prophet wrote:
THIS is ranked.Ranking Criteria don't prevent ranking key-sound maps.0120 wrote:
pending/graveyarded maps
And in all, MOST players would choose to play maps with hitsound (including most expert players), so I really don't see the necessity. And if you insist on playing without hitsounds, you can still add this as an exception and play other maps unhitsounded.
In all honesty, i don't think picking same maps will lead it to become "stale". Most ranked picks aren't going to be a full off copy from another tournament, and everyday there are new maps getting ranked. I also don't understand why people must view as a boring, same old map instead of a map that they have played before and definitely have confidence in doing.jesus1412 wrote:
Playing the same maps in every tournament was getting stale, OWC is especially bad at this.
Melt3dCheeze wrote:
less unranked map pls
Uh, I heard from our teammates, that YOU don't want to reschedule matches (we were playing with germans, same timezone and shity hour). So maybe we can't?-Ryosuke wrote:
Because you can?Wilchq wrote:
Why can't we reschedule our matches? We have to play too early for the third time (have to work at weekends). Is this really a big problem?...
Wilchq wrote:
Uh, I heard from our teammates, that YOU don't want to reschedule matches (we were playing with germans, same timezone and shity hour). So maybe we can't?
I think you misunderstood that.-Ryosuke wrote:
For All-Star to run perfectly, you can't reschedule your match another day than the day assigned in the schedule and if you were to reschedule, just make it MAXIMUM 2 hour earlier or later the original match's time. Deadline is thursday 11:59PM UTC+0
it really is VERY boring, especially when the song type is not something you really like, playing it all over again (in order to regain the feeling of the map) is never a good idea, and some maps are just appearing more than 2 times I think...In all honesty, i don't think picking same maps will lead it to become "stale". Most ranked picks aren't going to be a full off copy from another tournament, and everyday there are new maps getting ranked. I also don't understand why people must view as a boring, same old map instead of a map that they have played before and definitely have confidence in doing.jesus1412 wrote:
Playing the same maps in every tournament was getting stale, OWC is especially bad at this.
Fixed. Sorry for the inconvenience.pooptartsonas wrote:
Maybe I'm missing something you added, but I still don't see anything in the rules about which mappool is played when? I don't mean to be obnoxious about it or anything but I want to make sure I'm practicing the right mappool.
You now only have to play one mappool (current week's)[Toy] wrote:
Doesn't making the loser bracket teams play two different really expansive mappools in the same weekend seem a bit heavy?
-Ryosuke wrote:
NoMod:
Nanjo Yoshino x Kayano Ai (as Shirabe Tsukuyomi x Kirika Akatsuki) - Edge Works of Goddess ZABABA [Death Melody] by blissfulyoshi
Susumu Hirasawa - SWITCHED-ON LOTUS [KIRBY Mix Deluxe] by starrodkirby86
FreeMod:
Warak - REANIMATE [LV. 10.1] by Amamiya Yuko
SAVE THE QUEEN - EX-Termination [Combustion] by Jenny
switched on lotus isn't as hard as you make it out to be here, i promise you if it was AR9 everyone would have FC'ed it and there's probably a lot of people that can FC it that hasn't because they just simply haven't played itAmaiHachimitsu wrote:
I hereby submit a request for
SAVE THE QUEEN - EX-Termination
to be removed from the mappool.
This is not about taste anymore (it has never been), the maps for a tournament have some agreed rules and a map which has 1 (one) part that is 10x harder than the rest is unacceptable.
Another failure is a 500~ ish combo ZABABA map.
Apart from that, the difficulty spread is extremely diversed. I know you can't make all the maps equally difficult, but for god's sake, find me a player who thinks that SWITCHED-ON LOTUS (5yo map with 15 FCs in history) is easier to FC (WHICH IS A PRIORITY IN A TOURNAMENT) than, let's say, Recommended Spell.
I'm inclined to think this is just pickers trolling and laughing behind the scenes now.