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Accuracy vs. speed

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Heinzen

Khelly wrote:

1.) Do not touch mods until 4000pp - play nomods.
2.) Acc easier songs and move up through the diffs or have low acc fcs on harder diffs and improve acc later when they get easier. You'd probably want to do the first?

Hit Accuracy: 93.63%

Looking through your profile, if you want to consider yourself playing for accuracy make sure you have 97%+, preferably 98/99%. 95% is probably subpar to most.

96% is good for me :D

Mahogany wrote:

I'd say not to worry about your accuracy until you're playing 4.5* songs. Play the hardest maps you can FC.

No, don't touch mods until at least rank 10k, and ideally 4k pp, as Khel has said.
What kind of advice is this????????

I started playing HDHR when I was 20k in ppv1 (which should be like 40k nowadays) and I have one of the best aims in my country and among the top HDHR players around.

People should start playing mods when they are confortable with moving forward and stepping up their game, not based on a number that rarely means anything unless you are in the top ~3k
Yuudachi-kun
Because generally the way people use mods make them shit prepared for playing higher level songs/getting better. Every person who plays DT 3* maps and stops improving.

Maybe he'd feel "comfy" moving to HR now or something but then find himself not getting fcs or having 88% on everything because he can't handle the od10 or ar10. At least if he waits until he's fairly decent with nomod he'd have a decent handle on aim, being able to read ar10, and having good accuracy on od8/9 if that's what he's working on. The point is to make sure you have a decent enough skillbase before you jump headfirst into something that is really hard and just pound against a wall relentlessly for no good reason.
-Atri-
My accuracy is bad as fuck.
Endaris
Mahogany

bonbori wrote:

I started playing HDHR when I was 20k in ppv1 (which should be like 40k nowadays) and I have one of the best aims in my country and among the top HDHR players around.
Ok? And?

Did you NEED to start playing HDHR then to keep improving? I doubt it, you could progress much further nomod.

bonbori wrote:

People should start playing mods when they are confortable with moving forward and stepping up their game
No, because most of the time people don't actually know what's best for them. That's why we have people who have completely ruined themselves by playing DT too much and are completely unable to rank anymore.
Topic Starter
Originality
Yeah, tillerino is wonderful, I've got about 1,000 songs downloaded now with packs too, which means I'll just have to play osu for the remainder of summer to get through all of them. Darn. And I enjoy playing most with nomod (because I get the best scores) -- sometimes I play around with hidden because I enjoy it, but HR and DT are a little much. & Kurante, I'm on that accuracy struggle train with you man -- except for the part where you're a lot better than me...
Reyvateil

Mahogany wrote:

bonbori wrote:

People should start playing mods when they are confortable with moving forward and stepping up their game
No, because most of the time people don't actually know what's best for them. That's why we have people who have completely ruined themselves by playing DT too much and are completely unable to rank anymore.
Let's be real here. If they became no mod players they would be banging their heads on a wall to learn DT or HR eventually.

It's just as simple as this: you become better at what you practice. Playing DT won't turn you into a better no mod/HR player, playing no mod won't make you a DT/HR player and so on. If these players are stuck they must get over the fact that they have two options from there: learn something else or get faster.

There is no secret, they didn't ruin themselves because they played too much DT, they just gave up at the first wall they hit and this would've happened no matter if they played no mod, DT, HR or HD. (FL players are masochists, they are an exception)
Mahogany
The longer you can hold out playing nomod, though, the further you can get when you eventually fold and have to learn DT/HR, and they're going to keep progressing for longer before hitting a wall.

There's a world of difference from playing Hards and Easy Insanes with DT and playing Normal Insanes+ with DT, and most people who farm DT at a medium level stop ranking entirely once they've run out of Hards and Easy Insanes to farm DT on, meanwhile, someone who got to that level nomod is still progressing properly.

It's a lot harder to re-learn something you've progressed past than it is to learn something new. It's very difficult for someone who has spammed DT/HR to relearn AR9 so that they can start actually playing nomod again.

There is no reason to actually start playing mods until about 10k, simply because it's relatively easy to get there nomod and you have no actual reason to start playing mods until then. You'd be better off just playing the game normally because PP is abundant.
pandaBee
Accuracy and consistency first. Then you work on speed.
Deva
Would anyone please explain it to me how does one "unlearn" ar9??
Endaris
Increasing nomod-difficulty always means that the actual gameplay elements are arranged in a more complicated and harder to play form.
Playing nomod ensures that you learn all the complicated patterns and stuff while you can rank up with DT for a very long time without having to face actual complicated stuff due to how there are always stupid singletap-maps without any technical difficulty you can mash through.
A nomod-player always has the most balanced skillset in comparison to any other specialised player enabling him to progress in any direction he wants to.

@HK: Play more EZDT.
Mahogany

HK_ wrote:

Would anyone please explain it to me how does one "unlearn" ar9??
Playing too much AR9.67/AR10/AR10.3

You know, the same way people unlearn AR0/1/2/3/4/5/6/7/8
Reyvateil

Mahogany wrote:

There's a world of difference from playing Hards and Easy Insanes with DT and playing Normal Insanes+ with DT, and most people who farm DT at a medium level stop ranking entirely once they've run out of Hards and Easy Insanes to farm DT on, meanwhile, someone who got to that level nomod is still progressing properly.
Until they stop progressing because they have run out of no mod maps to farm on and have to play easier DTs and HRs, which is also an regression. Saying these mods are harder than no mods is just perception bias, leading to my next point.

Mahogany wrote:

It's a lot harder to re-learn something you've progressed past than it is to learn something new. It's very difficult for someone who has spammed DT/HR to relearn AR9 so that they can start actually playing nomod again.
They aren't going back but just learning something new. If they never worked on their AR9 reading or streaming they aren't regressing, just learning something they have never learned properly to begin with. Saying this is regressing is just bias, because like above this isn't actual regression, just learning experience.

Mahogany wrote:

There is no reason to actually start playing mods until about 10k, simply because it's relatively easy to get there nomod and you have no actual reason to start playing mods until then. You'd be better off just playing the game normally because PP is abundant.
Maybe they don't see the game as you do and actually have more fun just playing DT and/or ranking up fast? PP maps up to 250 are very abundant regardless of what mods you are playing, you just need to play your strong points.

HK_ wrote:

Would anyone please explain it to me how does one "unlearn" ar9??
They never learned it properly, just played the easier maps of said AR and that's it. Try putting this map on any multiplayer room to watch a fail fest at a certain part that is basically 100% reading.

Endaris wrote:

Increasing nomod-difficulty always means that the actual gameplay elements are arranged in a more complicated and harder to play form.
Relative. The "balanced skillset" no mod players got rekt by HR and DT picks from players proficient at these on every tournament I've helped/participated.
Endaris

Mikakage wrote:

Endaris wrote:

Increasing nomod-difficulty always means that the actual gameplay elements are arranged in a more complicated and harder to play form.
Relative. The "balanced skillset" no mod players got rekt by HR and DT picks from players proficient at these on every tournament I've helped/participated.
I didn't know that osu! was an exclusive multiplayer-game.
Mahogany

Mikakage wrote:

Until they stop progressing because they have run out of no mod maps to farm on and have to play easier DTs and HRs, which is also an regression.
Which is exactly my point. Get as far as you can nomod so you're less likely to run into a wall because you already have all that skill built up before you're forced to step down your game to learn something new.

Mikakage wrote:

Saying these mods are harder than no mods is just perception bias, leading to my next point.
Playing Hard Rock on a map is objectively harder than playing the map nomod, disregarding AR/CS troll maps.

Mikakage wrote:

They aren't going back but just learning something new. If they never worked on their AR9 reading or streaming they aren't regressing, just learning something they have never learned properly to begin with. Saying this is regressing is just bias, because like above this isn't actual regression, just learning experience.
Again, that reinforces my point of not playing DT or HR until you've built up a proper base and have a reasonable rank to prove it. Whether it's regressing or learning something new, the point remains that the player is incapable of doing it.

Mikakage wrote:

Maybe they don't see the game as you do and actually have more fun just playing DT and/or ranking up fast?
We're talking in the context of playing to improve and gain ranks. If you just want to have fun, then do whatever the fuck you want, but in the context of trying to get better at the game in a sustainable manner, avoiding mods is reasonable advice, as in the majority of cases it will cause problems later on.
Reyvateil

Endaris wrote:

I didn't know that osu! was an exclusive multiplayer-game.
Because they will perform better than the second group even when spamming retries, right?

Mahogany wrote:

Playing Hard Rock on a map is objectively harder than playing the map nomod, disregarding AR/CS troll map
A 4.8* no mod map is about as hard as a map that becomes 4.8* after adding HR. When learning HR people don't start at the level they are used to playing no mods.

Mahogany wrote:

Again, that reinforces my point of not playing DT or HR until you've built up a proper base and have a reasonable rank to prove it. Whether it's regressing or learning something new, the point remains that the player is incapable of doing it.
How this reinforces your point? What I just said is just that it doesn't matter the order you learn things, you will struggle eventually and you either stick to your choice or turn to something else. Your last statement just confirms this, but you still insist that learning no mod first is objectively the best way to learn the game even when the situations are similar in both cases.

Mahogany wrote:

We're talking in the context of playing to improve and gain ranks. If you just want to have fun, then do whatever the fuck you want, but in the context of trying to get better at the game in a sustainable manner, avoiding mods is reasonable advice, as in the majority of cases it will cause problems later on.
This is what I am saying that is biased. Not learning mods will also cause problems later on, my inability to play HD for example, by skipping this I'm losing the chance of getting even better scores just because I keep avoiding it. Same with player who isn't able to play HR who will eventually have this as a problem later on.
Endaris
They're more likely to get good with DT/HR without developing bad habits that make it harder to learn other mods.
If you skim through the topplayers it's fairly obvious that some of them are completely tunneled on one of the two mods and probably won't be able to get an equally impressive play with the other one(or even nomod) due to a lack of some keyskills for the specific difficulties.
Reyvateil

Endaris wrote:

If you skim through the topplayers it's fairly obvious that some of them are completely tunneled on one of the two mods and probably won't be able to get an equally impressive play with the other one(or even nomod) due to a lack of some keyskills for the specific difficulties.
Just like balanced players won't get the top plays from specific mods because they don't have the keyskills to play at the highest levels of these. It's a trade-off, each compete by playing their strong points making it even in the end.
Yolshka

Mahogany wrote:

What I just said is just that it doesn't matter the order you learn things, you will struggle eventually and you either stick to your choice or turn to something else.
And if you decide to stick to your choice?
Mahogany

Mikakage wrote:

A 4.8* no mod map is about as hard as a map that becomes 4.8* after adding HR. When learning HR people don't start at the level they are used to playing no mods.
I disagree. A 4.8* nomod map will be more complex and have more difficult patterns than a 4.8* HR map. The difficulty is in aiming smaller circles, dealing with AR10, and dealing with OD10.

The difficulty gained from HR is an entirely different type of difficulty than you would have from a nomod map of similar difficulty. It's like trying to compare longstreams to fullscreen jumps in terms of difficulty, they're incomparable at a similar level.

Mikakage wrote:

How this reinforces your point?
I said you shouldn't play DT or HR before you have a solid nomod base. Your post was pointing out the fact that these people who play DT or HR had no firm grasp on AR9 in the first place, which is part of the reason why you should stick to nomod until it's impossible to progress further.

Mikakage wrote:

learning no mod first is objectively the best way to learn the game
Of course it's the best way to learn the game, because nomod is the way the game and map were designed. It's an entry point into the game and will tide you over for a long time, and by the time you're starting to have to play DT/HR, you'll be able to make a proper educated decision of which to focus more into, and will have a lot more actual skill backing you up rather than having to rely on the mod for PP.

Mikakage wrote:

Not learning mods will also cause problems later on
That's when you start learning a mod, though. It's a lot harder to learn a lower AR/Slower maps than it is to learn a higher AR/Faster maps.

What you should ask yourself before you start learning a mod:

Do I need to?

No. No, you don't need to. Not until you're rank 10k or below. Hell, I've gotten to 4k PP purely by exploiting the PP system as much as I can, so maybe that's a better value to aim for, too.

Mikakage wrote:

Just like balanced players won't get the top plays from specific mods because they don't have the keyskills to play at the highest levels of these.
I don't know about you, but I find a 200pp play modless much more impressive than a 200pp play with HR or DT.
Deva

Mahogany wrote:

HK_ wrote:

Would anyone please explain it to me how does one "unlearn" ar9??
Playing too much AR9.67/AR10/AR10.3

You know, the same way people unlearn AR0/1/2/3/4/5/6/7/8
But that would mean they never actually learned AR they unlearned.
Mahogany
Maybe, maybe, but the point is that they're unable to play it anymore, rather than the conditions surrounding said inability.
-Atri-
Try to get better accuracy in nomod then step up to HR, i guess
Endaris

Mahogany wrote:

Mikakage wrote:

Not learning mods will also cause problems later on
That's when you start learning a mod, though. It's a lot harder to learn a lower AR/Slower maps than it is to learn a higher AR/Faster maps.

What you should ask yourself before you start learning a mod:

Do I need to?

No. No, you don't need to. Not until you're rank 10k or below. Hell, I've gotten to 4k PP purely by exploiting the PP system as much as I can, so maybe that's a better value to aim for, too.
The only mods that will give you trouble when learning them late are EZ and maybe HD/FL as these mods are different to deal with compared to mods that just alter speed/metadata and also a lot different depending on the difficulty level: the occurence of stacks, overlaps, high AR, spacing are all things that become important for the Silver-mods while they don't really have an impact gameplaywise on HR/DT. EZ specifically cause good players don't really have the nerves to go back to easier maps to get a grasp on the mod and harder maps being way too dense with EZ for learning purposes.
Reyvateil

Mahogany wrote:

I disagree. A 4.8* nomod map will be more complex and have more difficult patterns than a 4.8* HR map. The difficulty is in aiming smaller circles, dealing with AR10, and dealing with OD10.

The difficulty gained from HR is an entirely different type of difficulty than you would have from a nomod map of similar difficulty. It's like trying to compare longstreams to fullscreen jumps in terms of difficulty, they're incomparable at a similar level.
Yet, for many, aiming a pattern or dealing with OD8 streams are easier than dealing with AR10 and OD>=9.8. Hard to say which one is more complex, huh?

Mahogany wrote:

That's when you start learning a mod, though. It's a lot harder to learn a lower AR/Slower maps than it is to learn a higher AR/Faster maps.
topkek

okay

Mahogany wrote:

What you should ask yourself before you start learning a mod:

Do I need to?
...

For me? Until recently, yes, because mappers didn't make OD9 maps as often and OD is broken in this system. Trying to improve ranks was directly tied to it regardless of the difficulty of the map and DT and HR offers a boost in these.

Mahogany wrote:

No. No, you don't need to. Not until you're rank 10k or below. Hell, I've gotten to 4k PP purely by exploiting the PP system as much as I can, so maybe that's a better value to aim for, too.
Ok? And?

pp isn't the only metric to measure skill as the system has it's flaws like the bias towards spacing and OD.

Mahogany wrote:

I don't know about you, but I find a 200pp play modless much more impressive than a 200pp play with HR or DT.
I don't know about you, but I don't make generic statements like these because there are easy farm maps for every mod and hard maps for every mod around the same pp range.

A 200 pp play in Remind is fucking impressive. A 200 pp play in Rising Hope (full version) isn't.

Just like a 200 pp play on anesthesia is way more impressive than a 200 pp play on Setting Sail.
Heinzen

Mahogany wrote:

bonbori wrote:

I started playing HDHR when I was 20k in ppv1 (which should be like 40k nowadays) and I have one of the best aims in my country and among the top HDHR players around.
Ok? And?

Did you NEED to start playing HDHR then to keep improving? I doubt it, you could progress much further nomod.
No I am also really good at nomod, DT and HD. HR made my accuracy, reading and timing better, which are quite the walls for players who go from OD8 nomods to OD9-10 nomods or even DT/HR. I am quite sure I have more expertise in this matter than you do, so please, refrain from doubting, specially since I made practice courses and helped people practice and pretty much all of them have, not only higher pp (since you're talking about pp, I will do so too), but their actual plays are better than yours.

Mahogany wrote:

bonbori wrote:

People should start playing mods when they are confortable with moving forward and stepping up their game
No, because most of the time people don't actually know what's best for them. That's why we have people who have completely ruined themselves by playing DT too much and are completely unable to rank anymore.
If people ruin themselves it's for a reason. Either they don't have anyone to tell them that they fucked up, or they simply have a halter that makes it impossible for them to see any problem with themselves.
Endaris

Mikakage wrote:

pp isn't the only metric to measure skill as the system has it's flaws like the bias towards spacing and OD.
This sounds like a nomod-play with X pp is more impressive than a HR-play with X pp cause the latter abuses the system's bias.

Which more or less says that HR/DT are for pp-farming and specific niche-skills and nomod for overall skill.
Ain't that what Maho was saying?
Heinzen

Endaris wrote:

Mikakage wrote:

pp isn't the only metric to measure skill as the system has it's flaws like the bias towards spacing and OD.
This sounds like a nomod-play with X pp is more impressive than a HR-play with X pp cause the latter abuses the system's bias.

This is not a rule. Of course there are maps that exist for the purpose of abusing the system, but I challenge you to point any no mod maps that are worth the same as a close to SS run on Chata - Remind +HDHR.

That map is like 240pp. And I can keep on going, that was just a single example.
Reyvateil

Endaris wrote:

This sounds like a nomod-play with X pp is more impressive than a HR-play with X pp cause the latter abuses the system's bias.

Which more or less says that HR/DT are for pp-farming and specific niche-skills and nomod for overall skill.
Ain't that what Maho was saying?
Enjoy your no mod farm.

All these are jump maps with higher OD.
Endaris

bonbori wrote:

This is not a rule. Of course there are maps that exist for the purpose of abusing the system, but I challenge you to point any no mod maps that are worth the same as a close to SS run on Chata - Remind +HDHR.

That map is like 240pp. And I can keep on going, that was just a single example.
Such a lame challenge. Looking at my rank/topplays you know exactly that I can't precisely judge plays at that level.

@Mikakage: You'll still always get OD9.8/10 at the level when the mapset you linked only has 8/8.5 which is still a great pp-boost from OD if you're capable of getting the acc on high OD.
Topic Starter
Originality
Okay, so say I go down to 2* maps and learn the HR/DT mods right now for those maps. DT is exactly what is sounds like, doubling the speed of the song I am playing on, and HR does this, "Hard Rock (named after the hardest difficulty of the DS game Elite Beat Agents) decreases hit circle size by 1 tick while increasing the overall difficulty, approach rate, and the HP drain by 2 or 3 ticks of their original value up to a maximum of 10. The difference in AR is often hard to notice except when used on maps with an original AR of 7 or greater, as it will push the AR to the maximum value of 10. Hard Rock can be a very difficult mod (especially on insane maps) as it not only demands higher cursor accuracy, it also requires the ability to read lightning-fast approach circles. Additionally, this mod flips the map on the X axis, so that elements that were at the bottom of the map are now at the top and vice versa."

Neither of those two mods creates new patterns for my eye to learn, so in a game where recognizing patterns to match with rhythms is extremely important, I don't see a reason to learn HR/DT until I've gotten to a point that I recognize most difficulty level patterns (including stream length, stream speed, jump distance, etc.) since at each difficulty level, new patterns are introduced. While you could make the argument that I could learn these patterns on lower songs, easier difficulty songs have less notes than hard songs, so it would take longer to run into the tougher patterns on these easy songs. While HR/DT seem like EXTREMELY valuable tools for improvement, I don't see much worth to doubling speed of a song of increasing AR/decreasing circle size if you can't recognize the patterns in the first place. I'd rather learn the songs nomod up to whatever wall I hit, then go back and learn DT/HR on songs that I enjoyed playing nomod.
Endaris

peckc wrote:

Neither of those two mods creates new patterns for my eye to learn, so in a game where recognizing patterns to match with rhythms is extremely important, I don't see a reason to learn HR/DT until I've gotten to a point that I recognize most difficulty level patterns (including stream length, stream speed, jump distance, etc.) since at each difficulty level, new patterns are introduced. While you could make the argument that I could learn these patterns on lower songs, easier difficulty songs have less notes than hard songs, so it would take longer to run into the tougher patterns on these easy songs. While HR/DT seem like EXTREMELY valuable tools for improvement, I don't see much worth to doubling speed of a song of increasing AR/decreasing circle size if you can't recognize the patterns in the first place. I'd rather learn the songs nomod up to whatever wall I hit, then go back and learn DT/HR on songs that I enjoyed playing nomod.
Smart choice, you took the correct arguments.
Also DoubleTime doesn't double the speed, the multiplier is only 1.5, peppy cheated you.
Learn EZ-mod :^)
Reyvateil
@pekkc

Just giving a smart advice now. Might not be very important at this point, but it will in the future, regardless of the pattern and no matter how low the approach rate is try to read each circle individually, at max read 2 ahead at a time, unless there is no way around it. Seriously.
Yuudachi-kun
Just gonna say bonbori, if you were really good at DT you would have more high level DT fcs that simply aren't 3* maps fc'd with good acc. Yeah, you're fucking boss at hdhr but I refute this DT claim.
Heinzen

Endaris wrote:

bonbori wrote:

This is not a rule. Of course there are maps that exist for the purpose of abusing the system, but I challenge you to point any no mod maps that are worth the same as a close to SS run on Chata - Remind +HDHR.

That map is like 240pp. And I can keep on going, that was just a single example.
Such a lame challenge. Looking at my rank/topplays you know exactly that I can't precisely judge plays at that level.
Then why are you trying to argue back with both Mikakage and I when we clearly have more experience in:

1) Getting better at different aspects of the game:

a) both Mikakage and I can do DT, no mod, HR and HD (to a certain extent) as well as read lower ARs (he does it better than I do) where neither of us had any single human being trying to point out how we should practice, we did it on our own instead of having someone who - as you said - judging by their performances is a sub-par player who barelly plays anything but nomod.

b) we both have been playing for a longer time than you do. I experienced Score-based system as well as ppv1, he was part of ppv1 (I think). We both know how to break those systems farm-wise anytime. Time = Experience

2) Not having to back-track our progress:

a) Playing things that are amazingly difficult nonomd while not knowing to read anything higher than AR9 and lower than AR8 as well as not being able to stream or tap faster than, say, 190bpm for most nomod maps, not being able to properly aim a circle because you spam low CS maps, or relying on reading follow-points cause the maps are slow enough for that instead of training your reaction time sure is a sign of progress, until...

b) you get to the point where you're stuck in place and you have to go back and do things you should have done months ago, which is learning how to read different things, practice your aim, getting faster. Which leads to...

c) the problem where you developed so many bad-habits for yourself that you either stop playing the game for a while and lose part of your progress or you simply pray for the RNGods to help you hit the notes because you have no idea how absolute positioning - for aiming more precisely - or tapping without bashing your keyboard - for effectively tapping/streaming higher bpm - work. Simply because you hear someone say that you had to achieve 4k pp before playing any mods, which can take quite a while if you are actually playing while doing a lot of things wrong.

3) Actually helping people improve and teaching ourselves what it takes to improve:

a) Being players who strive to stand-out in something (and we already do, hence top 10 br players 2014 ranking), we actually experiment things in-game and try to overcome the new challenges. We both work and study all day long, which means that we have to min/max the amount of time we have spare for practicing and getting better. We usually discuss a lot and end up with a good conclusion on what would be a good way to improve and...

b) people improve doing different things. Simply because you improve the most (kek) playing nomod only, doesn't mean that everyone else will. Hell if when I started playing HR and DT people told me to stop and keep playing nomods until I got to top 3k I would be a 30k shitter up to this date and wouldn't be even close as I am to having one of the best aims in the country.

c) Helping and mentoring other people who strived to improve made us realize what the flaws of our tips and methods are and actually make them better. People got good and they achieved what they wanted at the time.

Conclusion: we know what we are saying. We are not saying that there is one single path (as you are suggesting). We waste time doing what we do and there is simply no way that just by looking at OP's profile you could instantly decide that sticking to nomod only is the only way for him to improve. You need a in-depth analysis on the player in question and actually watch him play for a while until you can figure out his flaws.

Cheers!

____________________

Khelly wrote:

Just gonna say bonbori, if you were really good at DT you would have more high level DT fcs that simply aren't 3* maps fc'd with good acc. Yeah, you're fucking boss at hdhr but I refute this DT claim.
I won 3 tournaments (one of them being a 3rd place) playing mainly DT maps. I was unbanned like 5 months ago and I barelly touched DT in single-player. I can do old DTs as well as up to 10.3 capping out at ~250bpm.

I wouldn't say I am the best DT player around, obviously, but I know what I am doing.
Yuudachi-kun
Fuuuu you were typing that now my post is hidden forever.
Heinzen

Khelly wrote:

Fuuuu you were typing that now my post is hidden forever.
Check my edit
Yuudachi-kun
Why were you banned, and what were the maps in these tournaments because I need more maps.
Heinzen

Khelly wrote:

Why were you banned
As part of the conditions on my unban, I agreed on not talking about it ever, sorry about it.

Khelly wrote:

and what were the maps in these tournaments because I need more maps.
One of them was a 2013 tournament, really old and easy (for today's standards) DT maps.

The other ones were Global Tournament (had some really ez DT maps on the finals and Ibero-American tournament (this had some interesting DT maps). You can find both of these in the forums, the first one is in the portuguese section and I don't think you will be able to find it.
Endaris
Nomod is a safe way to go though as there is no way to develop the bad habits DT/HR can cause.
Personally I'm not telling anyone to completely stay away from mods, just that nomod should be the majority of the plays one is doing.
Like here, duh
t/342548

And I feel that for "beginners" there's no sense in playing HR/DT as DTing normals is actually completely useless due to forced DS and using HR on AR6 OD5 maps is kind of worthless too(while AR7+HR is plain frustrating death).
And regarding OP he IS a rather inexperienced player. Not a bloody newb but he is far from reading AR10 as also mentioned in his post and from my personal experience there is no necessity to practice a specific AR in order to learn it as the perception of AR improves regardless what you're playing.

Another thing I'm aware of when telling people to stay away from DT/HR is that I know from my own experience that I don't have the skillbase that is necessary to play HR/DT at a decent level(and not like 3*+DT):
My streamability is rather bad and I'm just at the point where I can sort of deathstream very low bpm like here https://osu.ppy.sh/ss/3474495 *brag*
Also my reading is not as solid as it could be even though I think it's good for my rank due to me playing EZ on a somewhat regular basis.
Of course I could get into DT cause 3* generally don't have streams I have to worry about but this would cause me to run into point 2)b) of your post.
I just recently learned to play AR10 without my hits being collected on the right side of my hiterrorbar but I think i could actually get into it now without ruining myself. That's still not far off from my original estimate of "play nomod till 3k pp".

Also this
Then why are you trying to argue back [...] when we clearly have more experience
is one of the most stupid things you can say in any discussion. You're biased.
I've been around here for some time now and I've seen many new players asking for help with their problems and looked on what caused the problems could be, spectated them, discussed peripherals/settings with them etc.
Maybe you can't even remember anymore how it was to be to fail 3.5* star maps out of mere lack of skill cause you're such OsuGods but I certainly do.

/edit: Also I'm never telling people how to play unless they ask me to. OP asked, why wouldn't I give my opinion?
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