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Go Ichinose - Magma Dan Toujou!

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Topic Starter
Bara-

Mackenzie wrote:

recheck

General

  1. Plz change Sunny Insane to Sunny Extra, nobody knows the difference between Bright Insane and Sunny Insane Bright was a word game, as it looks a lot like light, but I'll fix it
  2. disable widescreen support in irre's diff

Bright Insane

  1. 00:19:218 (3,1) - ds is too small, other patterns like this in the diff is all separated from the slider
hmm cs7,i wonder anyone can hr that extra
Fixed all
Thanks!
MirinH
Bubbled
@next bn:make sure the diff name shows the diffspred,im not too sure
Lanturn

CrystilonZ wrote:

You might want to add "Pocket Monsters" to the tag, and also "Nintendo"
You really might want to rethink this. Pocket Monsters is the romanization of your source, so this is a must. Nintendo is also a very very strong keyword that'll make your map easier to find. I'm honestly surprised you didn't add these when it was suggested.


*runs*
Topic Starter
Bara-
Thanks!!!
I'll apply the tags tomorrow (1 am now)
To the next BN, wait with the qualification until I added the tags
Thanks!
Topic Starter
Bara-
Added+updated
rip bubble
MirinH
rebub
Topic Starter
Bara-
Thanks
Time to wait for Jonathan I'd say
Irreversible

Mackenzie wrote:

Bubbled
@next bn:make sure the diff name shows the diffspred,im not too sure
I think it is clear enough, as the normal diffspreadnames are included (Easy to Extra)
Topic Starter
Bara-

Irreversible wrote:

Mackenzie wrote:

Bubbled
@next bn:make sure the diff name shows the diffspred,im not too sure
I think it is clear enough, as the normal diffspreadnames are included (Easy to Extra)
Log of Irre's and my conversation about the names

SPOILER
2015-07-07 16:15 baraatje123: Oh, one thing. In what shall I rename Drought now you (again) made me change the diffname :P?
2015-07-07 16:15 Irreversible: hahaha
2015-07-07 16:15 Irreversible: I'm sorry
2015-07-07 16:15 Irreversible: Uhm
2015-07-07 16:15 Irreversible: maybe use Levels?
2015-07-07 16:15 Irreversible: or
2015-07-07 16:15 Irreversible: wait
2015-07-07 16:15 Irreversible: this is magmas fight yeah?
2015-07-07 16:15 baraatje123: yea
2015-07-07 16:16 Irreversible: I don't know the names, but there's this order of people right?
2015-07-07 16:16 Irreversible: first this hobo type thingy, then the commandants etc.
2015-07-07 16:16 baraatje123: I don't think that's rankable
2015-07-07 16:16 baraatje123: HAHAHAHAHAHA
2015-07-07 16:16 Irreversible: it is, as it is a progressing evolution
2015-07-07 16:17 baraatje123: Still, there are 6 diffs, but 4 names (Grunt, Admin (Tabitha, Courtney), Boss (Maxie)) :P
2015-07-07 16:17 Irreversible: ..grund it was
2015-07-07 16:17 Irreversible: hahaha
2015-07-07 16:17 Irreversible: grunt*
2015-07-07 16:17 baraatje123: grumd xD
2015-07-07 16:17 Irreversible: I like my hobo type thingy description better XDDD
2015-07-07 16:17 baraatje123: True
2015-07-07 16:17 Irreversible: LOL yeah that was probably the reason of my typo
2015-07-07 16:17 Irreversible: Let me see
2015-07-07 16:18 baraatje123: How is this 5.3 stars? O.o
2015-07-07 16:18 baraatje123: It's very easy
2015-07-07 16:18 Irreversible: ikr?
2015-07-07 16:18 Irreversible: It's not that difficult
2015-07-07 16:18 Irreversible: LOL
2015-07-07 16:18 baraatje123: Things like this perhaps?
2015-07-07 16:18 baraatje123: 00:37:005 (1,2) -
2015-07-07 16:19 Irreversible: yeah most likely
2015-07-07 16:19 Irreversible: What could we use as diffnames..
2015-07-07 16:21 Irreversible: How about Drought (Insane)
2015-07-07 16:21 Irreversible: LOL
2015-07-07 16:21 Irreversible: i mean like that you could still keep yours
2015-07-07 16:21 baraatje123: Sunny Insane? (Drought causes heavy sunshine)
2015-07-07 16:22 Irreversible: oh, that brings me to an idea
2015-07-07 16:22 Irreversible: LOL
2015-07-07 16:22 Irreversible: hahaha
2015-07-07 16:22 Irreversible: Cloudy Easy, ?? Normal ?? Hard ?? idk Sunny Insane, Irre's Scorching Extra
2015-07-07 16:22 baraatje123: I have 5 diffs, ya know xD
2015-07-07 16:22 Irreversible: i thought 6
2015-07-07 16:22 Irreversible: man i knew it was 5 and then you said 6
2015-07-07 16:23 Irreversible: loool
2015-07-07 16:23 baraatje123: and yours (so 6)
2015-07-07 16:23 Irreversible: omg
2015-07-07 16:23 Irreversible: xD
2015-07-07 16:23 baraatje123: But you only type 5 names xD
2015-07-07 16:23 Irreversible: no
2015-07-07 16:23 Irreversible: ?? idk
2015-07-07 16:23 Irreversible: because i didn't know what the other one was
2015-07-07 16:23 Irreversible: haha
2015-07-07 16:24 baraatje123: Rainy Easy/Cloudy Normal/ Clear Hard/ Bright Insane/ Sunny Insane/Irre's Scorching Extra
2015-07-07 16:24 baraatje123: How about that?
2015-07-07 16:24 Irreversible: super
2015-07-07 16:24 Irreversible: good
2015-07-07 16:24 Irreversible: :D
2015-07-07 16:24 baraatje123: Bright-->Light (Insane) :)
2015-07-07 16:24 Irreversible: haha
2015-07-07 16:24 Irreversible: pro
Topic Starter
Bara-
Double post
Jonathan can't recheck, because he can't pass Irre's
So doesn't icon 'unpassable'
Time to find a new BN
If you're a BN and reading this, please poke me if you want to help me qualify it (as I heard BN can't bubble/qualify on their own, they need to be asked it (in shape of mod/BN req) :P
Spayyce
no kds

[Irre's Scorching Extra]

00:03:559 (5,6,7,8,1,2) - I don't understand this, you just break off and go into what appears to be a random stray note that has no correlation with the preceding and exceeding notes.

00:09:741 (6,7) - Bad flow.

00:16:329 (2,4) - Ctrl+G each one seperately so they go in opposite direction to the others.

00:19:167 (1,2) - Ctrl+G, flow is not good here and is extremely jarring for any player to comprehend.

With the copypasta I believe these should be repeated, should you accept any of these suggestions.

It's rare I do mods for any extra, I just want to see this ranked. I love the whole mapset every difficulty is really good. So sorry if this is a pointless mod due to the fact I am inept at modding harder difficulties.

Good luck finding a BN to pass this, it's pretty brutal 8-)
Topic Starter
Bara-
Thanks!
I asked irre to check
Also, I've got a BN to qualify it
Waiting for Irre now

/me summons Irreversible
Irreversible

[ Space ] wrote:

no kds

[Irre's Scorching Extra]

00:03:559 (5,6,7,8,1,2) - I don't understand this, you just break off and go into what appears to be a random stray note that has no correlation with the preceding and exceeding notes. I don't quite understand what you mean, but let me try explaining : 00:03:559 (5) - I've put this note far away, so the stream (can be slightly heard in the song) gets more interesting, as it is not part of the dominant beats anymore. Lower spaced to give it more contrast to 00:04:370 (1,2,3,4) - this, because it's well hearable. 00:03:964 (1,2) - I used a rather tight angle here to highlight the song again, which softens up to the next objects, because the song appears smoother.

00:09:741 (6,7) - Bad flow. It flows fun to me.

00:16:329 (2,4) - Ctrl+G each one seperately so they go in opposite direction to the others. I have tried it, but it plays horrible to me. Reason for that probably is that the transition 00:16:734 (4,1,2) - here won't work anymore, which I'd like to keep.
00:19:167 (1,2) - Ctrl+G, flow is not good here and is extremely jarring for any player to comprehend. Intentional, as it is the same sound in a short amount of time I will keep this pattern, to highlight its repeating structure. Also, this flows better than Ctrl + G.
Thanks for your time nevertheless!

http://puu.sh/iT8O3/5cd8e2910b.txt Updated my hitsounds.
Topic Starter
Bara-
Updated it all
ByBy_Chan will be the one to qualify it
She already qualified (approved) today, so it'll be tomorrow
Time to get this ranked
Wow, only a month
I feel like a pro
I totally didn't write He
No I didn't
It's Obvious right?
ByBy is a girl, it's a she, not a he
bibilicu

baraatje123 wrote:

He already qualified (approved) today, so it'll be tomorrow
I am a girl not a boy ;w;
Topic Starter
Bara-
GOD, WHY AM I SO FORGETFUL
Irre already told me
Also, nice quote :P
Topic Starter
Bara-
Why can't I delete my own post here ;-;
MirinH
rebulb #3(
Topic Starter
Bara-
Thanks
Hoping I can keep it
Waiting for ByBy

Edit: ByBy will mod it soon
I'll be inactive until sunday I think (I might come on-line tho)

When I fix it, I think Mackenzie should rebubble^4 (sorry for you having to rebub everytime ;-;)
The ByBy can qualify it :)

I currently fixed those 3/2 sliders in the post-kiai part
MirinH

baraatje123 wrote:

When I fix it, I think Mackenzie should rebubble^4 (sorry for you having to rebub everytime ;-;)
The ByBy can qualify it :)
you dont have to rebulb when fixing stuff and causing a self pop,unless a bn sets a pop
she can direct qualified it
good luck
Hinsvar
I don't really feel like fully modding this map due to laziness (sorry lol), but I gotta say that "Clear/Bright/Sunny" is ambiguous... Consider removing all the adjectives in the diff names, seriously :)

Also, for Irre's diff, you're free to use any CS you want, sure, and I don't want to ruin how you map, but CS7 combined with how you place the objects that are 1/4 beats apart from each other, and additionally, how jumpy the map can get in general, isn't really a good choice (and with OD8.5 too). The combination of CS7 and the jumps also make quite the difficulty jump from baraatje's Extra diff. I would personally use CS6-6.5 here so it won't be that extreme for players (although I believe there are people who love CS7 too). But if you think CS7 is fine, sure, I won't mind.

For baraatje's Extra, is the spacing change like 00:25:755 (5,1,2) really necessary? I mean, you spaced 00:04:775 (1,2) and 00:05:181 (1,2) normally. Oh, and I have to say that I can't see what necessitates the need of OD9 for this diff, but I will let it be for now.

Good luck :)
Topic Starter
Bara-

Hinsvar wrote:

I don't really feel like fully modding this map due to laziness (sorry lol), but I gotta say that "Clear/Bright/Sunny" is ambiguous... Consider removing all the adjectives in the diff names, seriously :) I used to have Drought as insane, spread was ENHI, then I needed to add a Light-insane, so I made the spread ENHIX (Old I got X), called Drought. Then Irre cam and wanted to make a cs 7 X, so I was a little annoyed that I (again) needed to remove a perfectly made up diffname (same as in my ranked map, old Insane was called "Vision") I still wanted to keep something special. I thought about Sunny insane, and then we decided, why not make the whole set that way. Easy is rainy, up until Scorching Hot for Extra

Also, for Irre's diff, you're free to use any CS you want, sure, and I don't want to ruin how you map, but CS7 combined with how you place the objects that are 1/4 beats apart from each other, and additionally, how jumpy the map can get in general, isn't really a good choice (and with OD8.5 too). The combination of CS7 and the jumps also make quite the difficulty jump from baraatje's Extra diff. I would personally use CS6-6.5 here so it won't be that extreme for players (although I believe there are people who love CS7 too). But if you think CS7 is fine, sure, I won't mind. Not my diff, but still replying here, Irre only maps normal maps, or cs7 diffs. I have never seen him map cs 5-6 (unless it's in a collab) CS 7 fits, and it is hard. If it were to be CS 4, IMO it would be even easier then my diff, the only reason it's hard is because of the CS. Does that mean it's bad? No. I think OD 8.5 is there to compensate for the EZ players who have trouble with the CS, so it's at least 4+ :P

For baraatje's Extra, is the spacing change like 00:25:755 (5,1,2) really necessary? I mean, you spaced 00:04:775 (1,2) and 00:05:181 (1,2) normally. Oh, and I have to say that I can't see what necessitates the need of OD9 for this diff, but I will let it be for now. You are right, but IMO it feels better to have it a little different. The map would be a little boring it it uses same pattern over and over again rihgt?
Okay, unless your name is Blue Dragon


Good luck :)
Thanks!!
Waiting for byby now (and perhaps irre to say something about in his diff to Hinsvar :P)
Irreversible

Hinsvar wrote:

Also, for Irre's diff, you're free to use any CS you want, sure, and I don't want to ruin how you map, but CS7 combined with how you place the objects that are 1/4 beats apart from each other, and additionally, how jumpy the map can get in general, isn't really a good choice (and with OD8.5 too). The combination of CS7 and the jumps also make quite the difficulty jump from baraatje's Extra diff. I would personally use CS6-6.5 here so it won't be that extreme for players (although I believe there are people who love CS7 too). But if you think CS7 is fine, sure, I won't mind.
Hey Hinsvar, thanks for opinion!

I can see your points, yet I will keep CS7 because in my opinion the targetplayers are the ones who enjoy CS7 (I do it myself, I see it as challenge and it helps me improving my aim, too). As you might have seen, my maps have never gone that "wild" (with the CS7 spacing), so I wanted to create one, where you can train this too. Please also see the point that I don't actually put gimmicks in these maps: Speaking of 1/4, I've put solely jumps from sliders > circles (or sliders) and never from circle > circle (or slider) (http://puu.sh/iVnmN/be4a057f78.jpg see this as example). And if you don't use these patterns, it's still fairly easy to play, because the flow is not broken, nor the movement is.

Baraatje, I've mapped some CS5 <_<
Topic Starter
Bara-

Irreversible wrote:

Baraatje, I've mapped some CS5 <_<
LOL
Oops, sorry
I never play cs 5+ so I didn't know
But still, some is still a little right


Okay, in a few hours I'll be back home, hopefully ByBy can mod it then for qualify (ByBy, please read this, perhaps we can do IRC mod)
Pereira006
Sorry if I didn't mod this map but there one really important that background red and color red is really hard read and the play isn't very well, is don't matter you have you own skins or option dim black, I use Skin official and play with this thing is really hard, color red need change to better read, also I wonder Color grey and light black is allowed ?

No need kd
Topic Starter
Bara-
Well
I had a talk with irre about the colors, and these were the best for us
I'm quite sure it's still fine though
Kyouren
Okay, I here because as your request but i just doing a Re-Check! (Sorry for late~ :3)




Legend:
Black: Not to Important
Red: Is Unrankable
Blue: If not change, I'm ask with other BN and QAT

[General]

  • Offset is much here, 00:00:518 or 518

    [baraatje123 is awesome light insane, i want kill him!][list:1337]

    00:01:836 - Have a sound, add a note here!
    00:02:647 (2) - Not really like, change to circle plz!
    00:05:890 (2) - ^
    00:16:025 (2) - No sound, remove it
    00:19:268 (2) - ^ and blanket?
    00:23:728 (2) - Not really like, change to circle plz!
    00:26:971 (2) - ^
    00:28:693 (2) - Blanket?
    00:37:106 (2) - No sound, remove it
    00:40:349 (2) - ^ and blanket?
Sorry if my mod is bad~ (NO KDS if not change all)

Good Luck~
Topic Starter
Bara-

gokugohan12468 wrote:

Okay, I here because as your request but i just doing a Re-Check! (Sorry for late~ :3)




Legend:
Black: Not to Important
Red: Is Unrankable
Blue: If not change, I'm ask with other BN and QAT

[General]

  • Offset is much here, 00:00:518 or 518 Nope, the offset is 721, but then notes would be before it, so I needed to push it back by 4 beats

    [baraatje123 is awesome light insane, i want kill him!][list:1337]

    00:01:836 - Have a sound, add a note here! Im quite sure there isn't any
    00:02:647 (2) - Not really like, change to circle plz! Kinda intended, as I prefer sliders over circles, same goes for all the same below
    00:05:890 (2) - ^
    00:16:025 (2) - No sound, remove it Wut? It's the strong tada! with the finishes
    00:19:268 (2) - ^ and blanket? It's a perfrect blanket O.o
    00:23:728 (2) - Not really like, change to circle plz!
    00:26:971 (2) - ^
    00:28:693 (2) - Blanket?
    00:37:106 (2) - No sound, remove it Wut? It's the strong tada! with the finishes
    00:40:349 (2) - ^ and blanket? It's a perfrect blanket O.o
Sorry if my mod is bad~ (NO KDS if not change all) I changed 1 thing, so, kudos for you :D

Good Luck~
Thanks!
Only fixed then 28:693 blanket though
HabiHolic
Hey from Weekend Modding Queue.

this map will get rebubbled? if rebubbled i can your map ranked
Topic Starter
Bara-
Well
It was a self pop, because of a few additional mods
But according to some people, colors neer to be changed for better visibility
But I'll call you when it's bubbled :)

Edit: Had a talk with Bakari, and we found (read as he) good colours
It should be all good to go :)
MirinH
k
btw so did you now know why i did the mod for ticket lol,but i still dont have the time to mod it,anyways congrats on bn
baraatje i want your virgin
Topic Starter
Bara-
HAHAHA
How did you all know before
Sorry, Karen will be the first one (not sure if bubble or Heart though)
I'll PM Habi so it can get qualified/ranked :D
HabiHolic
[Cloudy Normal]

00:20:721 (1,2) - This not is fine? i think this not sure.

Call me
Topic Starter
Bara-
it's the 1/3 part right?
Jonathan recommended me to do it this way (p/4311359)
I'm quite sure it's fine :)
A Mystery
Don't mind me, just a random non-BN passing through
Topic Starter
Bara-
Mystery
What the heck O.o
Waiting for Habi now :)
This went so fast O.o
HabiHolic
orz.... 6max...
Topic Starter
Bara-
;-;
Let's wait
Kyouren
It's rankable if use that diff name?
Topic Starter
Bara-
All diff names clearly show the difficulty, thus it's no problem
Cerulean Veyron
Well, It could've been already qualified at this time ;p
Topic Starter
Bara-
Habiiiiii~~~~
Where art thou
Hoping the cap is fine
Or do what I did when I tried to qualify a map
Keep mashing the qualify button for 30+ minutes until you finally NOT received a message about the cap xD
Cerulean Veyron


Unofficial, this is edited looool
Topic Starter
Bara-
...
HabiHolic


Topic Starter
Bara-
WOOHOOOO
THANKS!!!!!!!!!!
Kyouren
Gratzz~ :3
bibilicu
Congratulations baraatje !
Blanc Kisaragi
Congratz!
jyu
congratz! :)
Spayyce
<3
Nomination Assessment Team

Disqualification Notice



Hello!

Unfortunately, the Quality Assurance Team has decided to disqualify this beatmap. The following is a list of reasons and examples for the disqualification. We do not outline every issue in detail, so make sure to take the idea behind each reason and apply it to the entire beatmap as issues might be found in more than the spots mentioned below. If you have any questions, please reply to this post and we will do our best to clarify any misunderstandings.

Easy

Mapping Quality

  • A few readability issues combining with some rather questionable patterns were wound in this map. These things lower playability of the difficulty and make unfriendly towards low-skilled players.
  1. 00:26:667 (1,3) - extreme direction changes make no sense with the music and may appear confusing to beginners
  2. 00:25:045 (3,1) - unclear transition from (3) to (1)
Normal

Mapping Quality

  • The amount of overlaps present in this map is too high. It results in low readability and untidy appearance of the difficulty.
  1. 00:00:518 (1,1,2,3,4,5,1,2,3,4,1,2,3,4,5,1,2) -
  2. 00:21:802 (1,2,3,4,5) -
Hard

Mapping Quality

  • The 1/4 sliders are difficult to understand due to the way this difficulty uses spacing and organises patterns.
  1. 00:16:127 (1,2) - the jump here makes this pattern really confusing
  2. 00:19:370 (1,2) - there is no way to read the number of repeats used in these slidres before players hit them

If you happen to have concerns about this disqualification, you can contest the decision with this form. Before using this form, please read the instructions carefully.

The Beatmap Nominators may handle this mapset after the issues have been addressed.

Good luck!

###M
Akiyama Mizuki
Wow, really?
Topic Starter
Bara-
Rip qualify ;w;

Quality Assurance Team wrote:

Disqualification Notice



Hello!

Unfortunately, the Quality Assurance Team has decided to disqualify this beatmap. The following is a list of reasons and examples for the disqualification. We do not outline every issue in detail, so make sure to take the idea behind each reason and apply it to the entire beatmap as issues might be found in more than the spots mentioned below. If you have any questions, please reply to this post and we will do our best to clarify any misunderstandings.

Easy

Mapping Quality

  • A few readability issues combining with some rather questionable patterns were wound in this map. These things lower playability of the difficulty and make unfriendly towards low-skilled players.
  1. 00:26:667 (1,3) - extreme direction changes make no sense with the music and may appear confusing to beginners I personally have never found these sliders to be weird or unplayable. Yes, they have a "weird" shape, but does that make the user-unfriendly? No. Also, there has been said it makes no sense. If you set slidertickrate to 2, you can clearly see it does fit in, it has the red node, exactly on the 3rd slidertick
  2. 00:25:045 (3,1) - unclear transition from (3) to (1) My English may have let me down here a little, as I might have misunderstood this, but in my opinion this is still a good flow. Because of the large circle, the movement is pretty lenient, and you can be off quite a lot (in sliders). This way, the movement from (3) to (1) is still proper, as it follows some sort of figure-8. I personally can't see why this has bad transition, aka bad flow
Normal

Mapping Quality

  • The amount of overlaps present in this map is too high. It results in low readability and untidy appearance of the difficulty.
  1. 00:00:518 (1,1,2,3,4,5,1,2,3,4,1,2,3,4,5,1,2) - The map is 148 BPM, uses 1.2 SV, 1.2 DS and CS 3
    I believe all these factors (except BPM) talk about overlaps. I'll not make the circles smaller, as cs 3 is done for the spread (2,5-3-3,5-4-4-7)
    Raising the other 2 (either one of them) has to be done then. I know I map with a rather high SV (1.6 for normal, 2 for hard) on fast pitched songs. This song is not fast based, so I'll not increase SV. And then, the only thing left is to increase DS. 1.3 DS is in my opinion really high, and can be confusing, as this map uses 1/3 and 1/2
  2. 00:21:802 (1,2,3,4,5) - Uhm, Did you select the wrong part? This has no overlaps or whatsoever
Hard

Mapping Quality

  • The 1/4 sliders are difficult to understand due to the way this difficulty uses spacing and organises patterns. They all used to be 1/4 doublets, but I got quite some complaints (either BN and QAT) that this was to hard and confusing. So I made some/most of them into sliders so they'd be easier to play. I still kept some 1/4 circles. Mostly in the first loop of the song, they are circles, and in the second loop of the song they are sliders. This is done for variation, with the fourth one in each loop being the other, again for some variation
  1. 00:16:127 (1,2) - the jump here makes this pattern really confusing This is probably the only point in the whole disqualification post I can (slightly) agree with. The spacing is rather high here, for being 2 1/4 kicksliders. But things like that are used so much more nowadays. I know, this is "only" the third difficulty in the set, but that doesn't have to say anything. 1/4 is somthing that should be used there. And it does have indeed high spacing, but I personally find this much easier to read then if they are stacked or lowspaced. And on top of that, it's perfect symmetry, as (2) is a ctrl H of (1)
  2. 00:19:370 (1,2) - there is no way to read the number of repeats used in these slidres before players hit them Well, it's a kickslider which is 1/4. How are these ever unreadable? If this really is the case, doesn't that mean that ALL maps with a hard with a kickslider should be disqualified? It's only 148 bpm, so I really don't so anything wrong with the usage of 1/4 kicksliders, as they fit the song really good, but this is purely subjective

If you happen to have concerns about this disqualification, you can contest the decision with this form. Before using this form, please read the instructions carefully.

The Beatmap Nominators may handle this mapset after the issues have been addressed.

Good luck!

###M

I personally disagree with all points
Okay, time to contest
DahplA
No dude. 00:18:559 (1,2,1,2,1) - This part is very reasonable for DQ. Do you have stacking shown, because if not then now is a good time to activate it. Because 00:18:559 (1,2,1,2) - are all stacked on top, they are positioned above 00:19:370 (1) - a bit up and to the left. It's the result of the game's auto stacking mechanic. This needs to be fixed, although after reading the response it's safe to say the QAT didn't use the best wording. The 148 BPM has nothing to do with it in this case, just to clarify. All you need to do is change the direction of the slider 00:19:370 (1) - to something that does not face up-left.
Topic Starter
Bara-

DahplA wrote:

No dude. 00:18:559 (1,2,1,2,1) - This part is very reasonable for DQ. Do you have stacking shown, because if not then now is a good time to activate it. Because 00:18:559 (1,2,1,2) - are all stacked on top, they are positioned above 00:19:370 (1) - a bit up and to the left. It's the result of the game's auto stacking mechanic. This needs to be fixed, although after reading the response it's safe to say the QAT didn't use the best wording. The 148 BPM has nothing to do with it in this case, just to clarify. All you need to do is change the direction of the slider 00:19:370 (1) - to something that does not face up-left.
After looking at this with the stacking option, you're right
However 00:18:559 (1,2) - is already faded out at the moment 00:19:370 (1) - comes in, so it's not unreadable
I'll change it if the contest has been lost, as I now understand what they mean, but I honestly see no need in it, as it the first (1,2) is already faded out and does not make the reverse invisible
Not even with the default skin's hitbursts (okay, perhaps old default, but those are no longer used)
Akiyama Mizuki
OSUjanaiKATSURAda
on hard diff

00:18:559 (1,2,1,2,1,2) - this pattern is confusing and need to be fixed i kept misreading it three times until i get it
00:43:694 (1) - a NC here
Spayyce
Shame I loved your map (and my HDDT score :3)

Get this back into approval then ranked <3
Topic Starter
Bara-
Meh
Decided to fix it anyways, because there is one thing which is correct

Quality Assurance Team wrote:

Disqualification Notice



Hello!

Unfortunately, the Quality Assurance Team has decided to disqualify this beatmap. The following is a list of reasons and examples for the disqualification. We do not outline every issue in detail, so make sure to take the idea behind each reason and apply it to the entire beatmap as issues might be found in more than the spots mentioned below. If you have any questions, please reply to this post and we will do our best to clarify any misunderstandings.

Easy

Mapping Quality

  • A few readability issues combining with some rather questionable patterns were wound in this map. These things lower playability of the difficulty and make unfriendly towards low-skilled players.
  1. 00:26:667 (1,3) - extreme direction changes make no sense with the music and may appear confusing to beginners
  2. 00:25:045 (3,1) - unclear transition from (3) to (1) Made it more clear, made it flow better. Still kept the 3/2red node as it follow rhythm, but I reduced the sharp curve
Normal

Mapping Quality

  • The amount of overlaps present in this map is too high. It results in low readability and untidy appearance of the difficulty. Slightly increased DS (1.2-->1.26) and they seem fine now
  1. 00:00:518 (1,1,2,3,4,5,1,2,3,4,1,2,3,4,5,1,2) -
  2. 00:21:802 (1,2,3,4,5) -
Hard

Mapping Quality

  • The 1/4 sliders are difficult to understand due to the way this difficulty uses spacing and organises patterns. Tried to make this as readable as possible
  1. 00:16:127 (1,2) - the jump here makes this pattern really confusing Changed distance
  2. 00:19:370 (1,2) - there is no way to read the number of repeats used in these slidres before players hit them Moved the first doublet to an other place. Customstacked the other 3 to top right, making the reverses properly visible

If you happen to have concerns about this disqualification, you can contest the decision with this form. Before using this form, please read the instructions carefully.

The Beatmap Nominators may handle this mapset after the issues have been addressed.

Good luck!

###M
Time to ask Mackenzie/Habi ;w;
MirinH
recheck

Quality Assurance Team wrote:

Hard

Mapping Quality

  • The 1/4 sliders are difficult to understand due to the way this difficulty uses spacing and organises patterns.
  1. 00:16:127 (1,2) - the jump here makes this pattern really confusing
  2. 00:19:370 (1,2) - there is no way to read the number of repeats used in these slidres before players hit them
so you should do what you did at 00:16:127 (1,2) - to all of your short sliders,not like ds +++,is the same music on all 3 of them
pls give 00:19:370 (1,2) -
00:37:208 (1,2,1) -
00:40:451 (1,2) -
a smaller distance like 00:16:127 (1,2) -
Topic Starter
Bara-

Mackenzie wrote:

recheck

Quality Assurance Team wrote:

Hard

Mapping Quality

  • The 1/4 sliders are difficult to understand due to the way this difficulty uses spacing and organises patterns.
  1. 00:16:127 (1,2) - the jump here makes this pattern really confusing
  2. 00:19:370 (1,2) - there is no way to read the number of repeats used in these slidres before players hit them
so you should do what you did at 00:16:127 (1,2) - to all of your short sliders,not like ds +++,is the same music on all 3 of them
pls give 00:19:370 (1,2) -
00:37:208 (1,2,1) -
00:40:451 (1,2) -
a smaller distance like 00:16:127 (1,2) -
Okay
Made all distance the same (1.7)
Thanks!
MirinH
k
Topic Starter
Bara-
Thank you :3
Fatfan Kolek
a few things before requalifying

  1. 00:03:762 (1) - are you sure that you want to end the slider on the 1/8 tick and not on the blue 1/4 one? This goes for all those sliders. It feels more comfortable with 1/4 ending imo
  2. 00:13:593 (1) - Neither the spacing, nor the NC here really makes sense, because there is nothing in the music that needs to be emphasized at this point
  3. 00:15:214 (1) - ^ If you don't agree, then I woud at least delete the NC on those all throughout the song
Topic Starter
Bara-
If I end it in 1/4, the slider would be 1/4 as well which would be awkward for such sound
Kept the spacing, removed NC
Thanks!
Oh, please next time, say which diff you mean. I new about the 3/8 that you talked about extra though
MirinH
again
Topic Starter
Bara-
Rebub number 6 now?
I lost count of it
Karen
Im here to clear bubbled maps.
tell me if you need me o.O
Topic Starter
Bara-
Yes please
Got no reply from Habi so I don't think he'll requal
Karen

Baraatje123 wrote:

Yes please
Got no reply from Habi so I don't think he'll requal

oh, better ask her first in case.
MirinH
btw u can ignore that rule though
it doesnt matter at all
PatZar
you should add my diffs before qualification lmao jk
Karen
finally
Topic Starter
Bara-
Thanks!!!!
Kyouren
Regratzz~
Topic Starter
Bara-
Rethankss!
Cerulean Veyron
Congratz for requalifying! I hope it reaches the ranking list this time ;u;
Raiden
Regratz


ur on fire bara
Topic Starter
Bara-
So do I GV
Thanks!
Mekki
Congrats again, Baraatje <3
-Sh1n1-
Gratz bro *-*/
Mao
Hello!

We have found some potential issues that we feel are important enough to address before continuing:

Rainy Easy

Misleading Slider Placement

  • The tail of the upcoming slider is too close and as there are no followpoints to guide beginners it is confusing. The best way to resolve this issue is to re-arrange this pattern in a more undestandable way.
  1. 00:34:775 (2,1) -
Cloudy Normal

Mapping Quality

  • Your spacing choice is rather questionable in the following parts as the majority of the hitobjects appear overlapped. The result of this is unpleasant/forced gameplay. Consider increasing spacing to x1.35.
  1. from 00:00:518 - up untill 00:05:181 - there are a lot of overlaps, which do not appear intentional and could be easily fixed by setting higher spacing values
  2. from 00:24:843 - untill 00:29:775 - same spacing problems
Inappropriate Gameplay Elements

  • The following slider uses an extreme slidercurve, which does not really make sense in the difficulty context and feels overdone/random. Making the angle of the curve less agressive should resolve this problem.
  1. 00:11:262 (3) -
Clear Hard

Crowded Object Placement

  • This difficulty contains some really crowded pattering after the Kiais.
    Just select all the objects at 00:15:316 (1,2,1,1,2,1,2,1,1,2) - or 00:37:005 (1,1,2,1,1,1,1,2,1,2,1) - and see how everything populates the center of the screen. This combination of really low spacing, stacking and rather complicated rhythm is totally unsuitable for a Hard difficulty and just causes readability issues.
    I recommend you to go with a simpler pattern just like 00:18:559 (1,2,1,2,1,2) - that gives the player more freedom to actually understand what's going on there.
Bright Insane

Uncomfortable stack to stream transitions

  • Stack to stream transitions like 00:09:437 (2,3,4,5,6) - for instance play pretty uncomfortable due to the dratic spacing change they provide. I recommend you trying to lower the spacing a bit to make these play much smoother. See below for more examples:
    00:11:060 (2,3,4,5,6) -
    00:30:518 (2,3,4,5,6) -
    00:32:140 (2,3,4,5,6) -
Sunny Extra

Hardly readable patterns

  • 00:20:721 (1,2,1,2) - and 00:41:802 (1,2,1,2) - These patterns are really hard to understand as they are easily misread as just a normal jump rather than 1/3.
Big 1/4 jumps without any relation to the music

  • 00:12:681 (4,5) - The following note at 00:13:187 (6) - is even stronger but less emphasized due to smaller spacing which doesn't make much sense in relation to the music.
    00:14:302 (4,5) - Same as above basically.
    00:33:762 (4,5) - Also the same but in these case you have even used a so much smaller spacing into the stronger 6 which is not just unfitting compared to the music but also unfitting to all the others.
    Another thing I would like to state in realtion to this is that in many instances, the 1/2 spacing is so much smaller than even the 1/4. Just compare 00:01:735 (8,1) - to 00:00:518 (1,2,3,4,5) - for example.

If you disagree with these suggestions, please reply to this thread justifying why so we can discuss alternatives.

Otherwise, please reply to this thread when these issues are resolved.

Thanks for working with us towards higher quality beatmaps, we hope to see your beatmap ranked soon!

###EM
A Mystery
I like the fast DQs by individual qats
good luck baraatje
riffy
Supporting everything said about Easy and Normal, will have a closer look at harder difficulties later on.
Myxo
I also agree with everything, this mapset needs a lot of work.
Mekki
Noo!! That was fast! Good luck with the re-qualifying :(
Cherry Blossom
Why the QAT didn't wait 12 hours ? :o
riffy
Why should we be waiting 12 hours? We were first, better luck next time.


Agreeing with everything in the DQ post, by the way.
Topic Starter
Bara-
Rip map
Thanks for doing it all so fast
I'll look at it tomorrow
Cherry Blossom
"We were first, better luck next time" literally made my day. Even if the mapper or anyone else couldn't notice those issues, just DQ it after 12 hours because DQing a map after only 2-3 hours is....... not credible for the BNs that were involved in this map's ranking process ?
I won't continue to talk here, have a nice day.
Raiden
gdi looks like it rained

gl on rerank sweetie
Topic Starter
Bara-

Mao wrote:

Hello!

We have found some potential issues that we feel are important enough to address before continuing:

Rainy Easy

Misleading Slider Placement

  • The tail of the upcoming slider is too close and as there are no followpoints to guide beginners it is confusing. The best way to resolve this issue is to re-arrange this pattern in a more undestandable way.
  1. 00:34:775 (2,1) - Can someone please explain this? I really don't understand it. This distance is even so I don't understand what you mean by too close
Cloudy Normal

Mapping Quality

  • Your spacing choice is rather questionable in the following parts as the majority of the hitobjects appear overlapped. The result of this is unpleasant/forced gameplay. Consider increasing spacing to x1.35. That's high O.o
  1. from 00:00:518 - up untill 00:05:181 - there are a lot of overlaps, which do not appear intentional and could be easily fixed by setting higher spacing values
  2. from 00:24:843 - untill 00:29:775 - same spacing problems
Inappropriate Gameplay Elements

  • The following slider uses an extreme slidercurve, which does not really make sense in the difficulty context and feels overdone/random. Making the angle of the curve less agressive should resolve this problem.
  1. 00:11:262 (3) -
Fixed all, Star rating skyrocketed up though
Clear Hard

Crowded Object Placement

  • This difficulty contains some really crowded pattering after the Kiais.
    Just select all the objects at 00:15:316 (1,2,1,1,2,1,2,1,1,2) - or 00:37:005 (1,1,2,1,1,1,1,2,1,2,1) - and see how everything populates the center of the screen. This combination of really low spacing, stacking and rather complicated rhythm is totally unsuitable for a Hard difficulty and just causes readability issues.
    I recommend you to go with a simpler pattern just like 00:18:559 (1,2,1,2,1,2) - that gives the player more freedom to actually understand what's going on there. Increased overall spacing, removed the doublets for more freedom. In the 2nd part, due to the sliders, most of them feel fine, but I did change it up a bit there
Bright Insane

Uncomfortable stack to stream transitions

  • Stack to stream transitions like 00:09:437 (2,3,4,5,6) - for instance play pretty uncomfortable due to the dratic spacing change they provide. I recommend you trying to lower the spacing a bit to make these play much smoother. See below for more examples:
    00:11:060 (2,3,4,5,6) -
    00:30:518 (2,3,4,5,6) -
    00:32:140 (2,3,4,5,6) -
Sunny Extra

Hardly readable patterns

  • 00:20:721 (1,2,1,2) - and 00:41:802 (1,2,1,2) - These patterns are really hard to understand as they are easily misread as just a normal jump rather than 1/3. I disgaree, how can people ever know whether something is 1/2 or 1/3, and/or how can one properly map to that?
Big 1/4 jumps without any relation to the music

  • 00:12:681 (4,5) - The following note at 00:13:187 (6) - is even stronger but less emphasized due to smaller spacing which doesn't make much sense in relation to the music.
    00:14:302 (4,5) - Same as above basically. What? There is no strong sound at all at the start of (6) O.o
    00:33:762 (4,5) - Also the same but in these case you have even used a so much smaller spacing into the stronger 6 which is not just unfitting compared to the music but also unfitting to all the others.
    Another thing I would like to state in realtion to this is that in many instances, the 1/2 spacing is so much smaller than even the 1/4. Just compare 00:01:735 (8,1) - to 00:00:518 (1,2,3,4,5) - for example.

If you disagree with these suggestions, please reply to this thread justifying why so we can discuss alternatives.

Otherwise, please reply to this thread when these issues are resolved.

Thanks for working with us towards higher quality beatmaps, we hope to see your beatmap ranked soon!

###EM
Thanks!
Well, actually not, due to dq, but whatever
I applied all unmentioned things (I didn'tu understand 2 of them, and one thing I really disagree with (SE diff)
Myxo

Cherry Blossom wrote:

"We were first, better luck next time" literally made my day. Even if the mapper or anyone else couldn't notice those issues, just DQ it after 12 hours because DQing a map after only 2-3 hours is....... not credible for the BNs that were involved in this map's ranking process ?
I won't continue to talk here, have a nice day.
How is it not credible? What would waiting 12 hours change here?
What do the BNs need those 12 hours for? To request a disqualification themselves, even though this mapset was disqualified for quality issues and they approved of these maps before? I could understand your argumentation if it was for a technical error, and even then, it's not our problem. If you qualify something, you need to double-check if it's ready for ranking.

Man, I can't believe it has become an issue if QATs disqualify something "too fast" now...

@baraatje:

00:36:397 (1) - in Easy, Bakari meant that its tail is closer to the previous object than its head, which can cause newbies to click the tail instead (and earlier), because differentiating head and tail is often not easy for newbies. I personally would say it could be fine to keep this pattern for the symmetry though, while I would still recommend you to fix it.

The issue in Extra is more that the 1/4-jumps are much bigger than the 1/2-jumps used around there and are kinda hard to read and play, even though they are consistently used.

Btw, I think in Sunny Extra 00:01:735 (8,1) - there should be a jump between these notes. It feels so weird to have a low spacing here, especially since 00:01:127 (5,6) - was quite a big jump.
Topic Starter
Bara-
Okay
Thanks for explaining
I'll look at it when I'm back home
Kyouren
Need i help you about diff? (i mean gd)
Topic Starter
Bara-
Okay
Fixed Easy
If someone knows something proper for the 1/3, just tell me

Goku, sorry, no GDs now

Oh, if any BN/QAT can please apply kudosu to those that deserve it, I really don't know with the QAT thing who deserves kudosu and who don't

Thanks for explaining D-kun! :3
Akasha-
How about hitsound 40 - 50 !? It's just my opitions, hitsound's volume now is really loud

Good luck on requalification ~ <3
Topic Starter
Bara-
Meh, I like loud sounds
And as there are no custom samples (wow, I map w/o custom samples once) people have sounds they are comfortable with
I think it's fine

Oh, what will happen now?
Do we have to wait until Mao thinks it's fine or smth?
Mao
I have talked to Baraatje yesterday about everything, we have fixed some other stuff that was untouched and yeah, this should be ready for rebubbling now from my side!
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