Hi, DahplA here posting from Jloughman14's and DahplA's Modding Team. This is a response in regards to this request. Please be sure to vote here on how helpful our mod was.
General
- I believe there is a heavy abuse of the amount of kiai's there are in this map. Way too many for a 45 second song, and feels very overused when just to emphasize notes (which is unrankable is some cases). Using kiai in these circumstances will over exaggerate what appears to be a couple of seconds worth of notes. I've also checked with other mappers and this is definitely the case (deleted some of it, because they were talking about oppai and panties, full log is here).
16:47 DahplA: I need help with a map
16:48 DahplA: Can someone check if this map uses too many kiai segments?
16:48 *DahplA is editing [http://osu.ppy.sh/b/714026 Go Ichinose - Team Magma Appears! [Drought]]
16:48 Faust: how frequent is your kiai, DahplA
16:48 DahplA: it's noy my map, but there are a lot of bursts
16:48 DahplA: not**
16:49 blissfulyoshi: yeah, that is just excessive DahplA
16:49 DahplA: thought so
16:49 DahplA: thanks blissfulyoshi
You should get rid of these kiai segements:
00:15:316 - 00:15:417
00:15:924 - 00:16:025
00:16:937 - 00:17:039
00:17:545 - 00:17:647
00:17:951 - 00:18:052
00:18:356 - 00:18:458
00:18:559 - 00:18:660
00:19:167 - 00:19:268
00:20:181 - 00:20:282
00:36:397 - 00:36:498
00:37:005 - 00:37:106
00:38:018 - 00:38:120
00:38:627 - 00:38:728
00:39:032 - 00:39:133
00:39:437 - 00:39:539
00:39:640 - 00:39:741
00:40:248 - 00:40:349
00:41:262 - 00:41:363
- - Add audio lead in time (which can be done in notepad) equal to 1500
- 00:01:735 (8) - I think this red tick slider gives wrong emphasis, since the beat is on 00:01:937 but acts as a sliderend. The sliderstart always has more emphasis. This can be changed simply to a triple circle stack, with a 1/2 starting on 00:01:937
- 00:09:437 (4,5,6,7,8,9) - This flow can be changed slightly. The curve can be slightly more curved and the end slider to point further downwards to continue that curve motion, similar to 00:11:059 (4,5,6,7,8,9) -
- 00:04:370 You're missing quite an important beat here (this occurs multiple times, so if you decide to fix it, make sure it's consistent throughout the difficulty)
- 00:15:316 (1,2) - I'm curios as to why you've decided to put doubles here, and have the sliders in your hardest difficulty. If anything, it should be the other way around or consistent. Having doubles instead gives a slightly more difficult feel, and emphasizes a lot more than a 1/2 slider.
- 00:17:545 (1) - Slider looks very cramped. I don't mind the shape, just space it out more
- 00:03:559 Missing the same beat here (again, occurs multiple times, so make sure to double check)
- 00:11:262 (3) - This shape can be quite difficult to read for newer players, because it self-overlaps. Fix this
- 00:00:518 I don't know what to say here. There is a very important sound here, but if you put it in it will leave a 1/2 gap which may leave players with a slightly more difficult map. What your doing isn't wrong, but I feel more could be done here. The only way I see it being solved is if you have the slider start here, and last for 3/2 (which is okay, since the note starts on a finish). Other solution is you ask a BN, who is better experienced in this type of scenario
- 00:15:316 (1,1) - I mentioned this before. Very hard to read pattern for newbies (not to mention 1/2 gap) (this happens multiple times, so fix all signs of this issue)
00:26:667 (1,3) - Self-overlapping sliders
Pokemon again, nice. Hopefully my mod this time was better. Enjoy and good luck