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Go Ichinose - Magma Dan Toujou!

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DahplA
Hi, DahplA here posting from Jloughman14's and DahplA's Modding Team. This is a response in regards to this request. Please be sure to vote here on how helpful our mod was.

General
  1. I believe there is a heavy abuse of the amount of kiai's there are in this map. Way too many for a 45 second song, and feels very overused when just to emphasize notes (which is unrankable is some cases). Using kiai in these circumstances will over exaggerate what appears to be a couple of seconds worth of notes. I've also checked with other mappers and this is definitely the case (deleted some of it, because they were talking about oppai and panties, full log is here).

    16:47 DahplA: I need help with a map
    16:48 DahplA: Can someone check if this map uses too many kiai segments?
    16:48 *DahplA is editing [http://osu.ppy.sh/b/714026 Go Ichinose - Team Magma Appears! [Drought]]
    16:48 Faust: how frequent is your kiai, DahplA
    16:48 DahplA: it's noy my map, but there are a lot of bursts
    16:48 DahplA: not**
    16:49 blissfulyoshi: yeah, that is just excessive DahplA
    16:49 DahplA: thought so
    16:49 DahplA: thanks blissfulyoshi

    You should get rid of these kiai segements:

    00:15:316 - 00:15:417
    00:15:924 - 00:16:025
    00:16:937 - 00:17:039
    00:17:545 - 00:17:647
    00:17:951 - 00:18:052
    00:18:356 - 00:18:458
    00:18:559 - 00:18:660
    00:19:167 - 00:19:268
    00:20:181 - 00:20:282
    00:36:397 - 00:36:498
    00:37:005 - 00:37:106
    00:38:018 - 00:38:120
    00:38:627 - 00:38:728
    00:39:032 - 00:39:133
    00:39:437 - 00:39:539
    00:39:640 - 00:39:741
    00:40:248 - 00:40:349
    00:41:262 - 00:41:363

    -
  2. Add audio lead in time (which can be done in notepad) equal to 1500
Drought
  1. 00:01:735 (8) - I think this red tick slider gives wrong emphasis, since the beat is on 00:01:937 but acts as a sliderend. The sliderstart always has more emphasis. This can be changed simply to a triple circle stack, with a 1/2 starting on 00:01:937
  2. 00:09:437 (4,5,6,7,8,9) - This flow can be changed slightly. The curve can be slightly more curved and the end slider to point further downwards to continue that curve motion, similar to 00:11:059 (4,5,6,7,8,9) -
Hard
  1. 00:04:370 You're missing quite an important beat here (this occurs multiple times, so if you decide to fix it, make sure it's consistent throughout the difficulty)
  2. 00:15:316 (1,2) - I'm curios as to why you've decided to put doubles here, and have the sliders in your hardest difficulty. If anything, it should be the other way around or consistent. Having doubles instead gives a slightly more difficult feel, and emphasizes a lot more than a 1/2 slider.
  3. 00:17:545 (1) - Slider looks very cramped. I don't mind the shape, just space it out more
Normal
  1. 00:03:559 Missing the same beat here (again, occurs multiple times, so make sure to double check)
  2. 00:11:262 (3) - This shape can be quite difficult to read for newer players, because it self-overlaps. Fix this
Easy
  1. 00:00:518 I don't know what to say here. There is a very important sound here, but if you put it in it will leave a 1/2 gap which may leave players with a slightly more difficult map. What your doing isn't wrong, but I feel more could be done here. The only way I see it being solved is if you have the slider start here, and last for 3/2 (which is okay, since the note starts on a finish). Other solution is you ask a BN, who is better experienced in this type of scenario
  2. 00:15:316 (1,1) - I mentioned this before. Very hard to read pattern for newbies (not to mention 1/2 gap) (this happens multiple times, so fix all signs of this issue)
    00:26:667 (1,3) - Self-overlapping sliders

Pokemon again, nice. Hopefully my mod this time was better. Enjoy and good luck
Topic Starter
Bara-

DahplA wrote:

Hi, DahplA here posting from Jloughman14's and DahplA's Modding Team. This is a response in regards to this request. Please be sure to vote here on how helpful our mod was.

General
  1. I believe there is a heavy abuse of the amount of kiai's there are in this map. Way too many for a 45 second song, and feels very overused when just to emphasize notes (which is unrankable is some cases). Using kiai in these circumstances will over exaggerate what appears to be a couple of seconds worth of notes. I've also checked with other mappers and this is definitely the case (deleted some of it, because they were talking about oppai and panties, full log is here).

    16:47 DahplA: I need help with a map
    16:48 DahplA: Can someone check if this map uses too many kiai segments?
    16:48 *DahplA is editing [http://osu.ppy.sh/b/714026 Go Ichinose - Team Magma Appears! [Drought]]
    16:48 Faust: how frequent is your kiai, DahplA
    16:48 DahplA: it's noy my map, but there are a lot of bursts
    16:48 DahplA: not**
    16:49 blissfulyoshi: yeah, that is just excessive DahplA
    16:49 DahplA: thought so
    16:49 DahplA: thanks blissfulyoshi

    You should get rid of these kiai segements:

    00:15:316 - 00:15:417 No
    00:15:924 - 00:16:025
    00:16:937 - 00:17:039 No
    00:17:545 - 00:17:647
    00:17:951 - 00:18:052
    00:18:356 - 00:18:458
    00:18:559 - 00:18:660 No
    00:19:167 - 00:19:268
    00:20:181 - 00:20:282 No
    00:36:397 - 00:36:498 No
    00:37:005 - 00:37:106
    00:38:018 - 00:38:120 No
    00:38:627 - 00:38:728
    00:39:032 - 00:39:133
    00:39:437 - 00:39:539
    00:39:640 - 00:39:741 No
    00:40:248 - 00:40:349
    00:41:262 - 00:41:363 No
    When I say no, I'm keeping it, because it fits, and it's rankable. Yes, kiai spams are rankable, look at Chinese restaurant (M o k o r i) for example

    -
  2. Add audio lead in time (which can be done in notepad) equal to 1500
Drought
  1. 00:01:735 (8) - I think this red tick slider gives wrong emphasis, since the beat is on 00:01:937 but acts as a sliderend. The sliderstart always has more emphasis. This can be changed simply to a triple circle stack, with a 1/2 starting on 00:01:937 Sliderreverse also give emphasis
  2. 00:09:437 (4,5,6,7,8,9) - This flow can be changed slightly. The curve can be slightly more curved and the end slider to point further downwards to continue that curve motion, similar to 00:11:059 (4,5,6,7,8,9) - I curved (9) and changed it to reach the same
Hard
  1. 00:04:370 You're missing quite an important beat here (this occurs multiple times, so if you decide to fix it, make sure it's consistent throughout the difficulty) Intended
  2. 00:15:316 (1,2) - I'm curios as to why you've decided to put doubles here, and have the sliders in your hardest difficulty. If anything, it should be the other way around or consistent. Having doubles instead gives a slightly more difficult feel, and emphasizes a lot more than a 1/2 slider. Well, the stacks have no movement, while the sliders do (quite fast actually). Will change if multiple people say so (if I'm honest, I did this to make the spread a little more even)
  3. 00:17:545 (1) - Slider looks very cramped. I don't mind the shape, just space it out more Nold_1702, Fanzhen, etc.
Normal
  1. 00:03:559 Missing the same beat here (again, occurs multiple times, so make sure to double check) As I don't plan to remap certain parts, I kept some of these because I couldn't place it anywhere
  2. 00:11:262 (3) - This shape can be quite difficult to read for newer players, because it self-overlaps. Fix this I see no overlaps
Easy
  1. 00:00:518 I don't know what to say here. There is a very important sound here, but if you put it in it will leave a 1/2 gap which may leave players with a slightly more difficult map. What your doing isn't wrong, but I feel more could be done here. The only way I see it being solved is if you have the slider start here, and last for 3/2 (which is okay, since the note starts on a finish). Other solution is you ask a BN, who is better experienced in this type of scenario I think I'll wait for other modders, about what they say about this
  2. 00:15:316 (1,1) - I mentioned this before. Very hard to read pattern for newbies (not to mention 1/2 gap) (this happens multiple times, so fix all signs of this issue) Sorry, but I refuse to fix these type of things. The sliders are perfect blankets and can't be improved, they play lovely. Also, 1/2 on 148 BPM is not fast for easy, most definitely not compared to the spread (seeing as Normal uses 1/4)
    00:26:667 (1,3) - Self-overlapping sliders Overlap? Where?

Pokemon again, nice. Hopefully my mod this time was better. Enjoy and good luck
Thanks!!! No reply means fixed
Ringating
from my queue:

the image you are currently using suffers from heavy compression (despite it being such a simple image). for images of mostly solid colors, png tends to be more efficient (and it won't add any artifacts cause png is lossless). so here's a clean png version.no kds
Kibbleru
welp ok here we go

drought
00:04:775 (1) - I think the snapping should be like this http://puu.sh/iyAWN/e4b960b6e2.png
00:05:181 (1) - ^
00:08:018 (1,1) - ^ etc, fix all these.
00:13:593 (1,1) - woah ok calm down a bit here lol, the music isn't that strong
00:23:019 (4,1) - could use more spacing, i feel the motion kinda stops here which is weird
00:24:843 (1) - for all your extended sliders like this one, i think you can set the end to soft sampleset, cuz the normal hitnormal stands out alot and it sounds weird
00:34:674 (1,1) - i don't get why you're overmapping like this :/ i further don't get why this needs a new combo 00:34:674 (1) -
00:42:343 (2) - ? http://puu.sh/iyBdm/a3f90d48ab.png

hard
i would really consider using ar8 or at least 7.5
00:15:924 (1,1) - why not make a triplet here like 00:19:167 (1,2,1) - ? also this section is too crowded, (with the current ar anyway) try spacing it out more. or something
00:36:397 (1,2) - u should really do something about these doubles, the rhythm is rather hard to play for a hard i think.. using a slider is a good alternate i suppose
00:02:140 (9,1) - this jump should be at least bigger than 00:01:937 (8,9) -

normal
00:08:829 - if you intend to use sv changes like this, i would at least make the spacing look the same. like 00:00:721 - in this section with lower sv increase the spacing so that it looks similar to 00:08:829 -
00:21:127 (2) - i would use a repeat here instead of the 1/3 gap

easy
00:15:316 (1) - can u change this up a bit, this slider motion is rather weird for an easy diff
00:18:559 (1) - ^
00:17:545 (1,1,1) - a bit hard for an easy imo.
00:38:627 (1,1,1) - ^
try not to use too many 1/2 gaps and stuff. it ends up being rather hard.
also could u consistent SV for at least the easy diff lol..
Topic Starter
Bara-

Kibbleru wrote:

welp ok here we go

drought
00:04:775 (1) - I think the snapping should be like this http://puu.sh/iyAWN/e4b960b6e2.png
00:05:181 (1) - ^
00:08:018 (1,1) - ^ etc, fix all these.
00:13:593 (1,1) - woah ok calm down a bit here lol, the music isn't that strong
00:23:019 (4,1) - could use more spacing, i feel the motion kinda stops here which is weird
00:24:843 (1) - for all your extended sliders like this one, i think you can set the end to soft sampleset, cuz the normal hitnormal stands out alot and it sounds weird
00:34:674 (1,1) - i don't get why you're overmapping like this :/ i further don't get why this needs a new combo 00:34:674 (1) - I do it in every part, like 00:13:593 (1,1) - 00:15:214 (1,1) - 00:34:674 (1,1) - 00:36:295 (1,1) - I don't think I should change it (unless I should change it everywhere)
00:42:343 (2) - ? http://puu.sh/iyBdm/a3f90d48ab.png I kinda prefer this, because of the increasing distance

hard
i would really consider using ar8 or at least 7.5
00:15:924 (1,1) - why not make a triplet here like 00:19:167 (1,2,1) - ? also this section is too crowded, (with the current ar anyway) try spacing it out more. or something Uhm, this is because there is no sound at the second one you listed, while there is one on the first one. Increased AR so I think it should be fine now
00:36:397 (1,2) - u should really do something about these doubles, the rhythm is rather hard to play for a hard i think.. using a slider is a good alternate i suppose Changed them to everywhere I could (didn't change it if it would need a complete change)
00:02:140 (9,1) - this jump should be at least bigger than 00:01:937 (8,9) -

normal
00:08:829 - if you intend to use sv changes like this, i would at least make the spacing look the same. like 00:00:721 - in this section with lower sv increase the spacing so that it looks similar to 00:08:829 - Made it into something so it'll look like the spacing gradually increases
00:21:127 (2) - i would use a repeat here instead of the 1/3 gap Uhm, I don't know what your intentions are here but I don't think it fits (because you need to let go of the slider on a strong sound)

easy
00:15:316 (1) - can u change this up a bit, this slider motion is rather weird for an easy diff Such sliders are still pretty clear to read, and the blanket just looks so awesome <3
00:18:559 (1) - ^ ^^
00:17:545 (1,1,1) - a bit hard for an easy imo.Not to sound rude or such, but how on earth do I have to change it otherwise? There is no other sound then what I mapped
00:38:627 (1,1,1) - ^ ^^
try not to use too many 1/2 gaps and stuff. it ends up being rather hard. It's a prettly low BPM, short map and I'm quite sure it fits and plays nicely
also could u consistent SV for at least the easy diff lol.. Nope, Loctav told me this is perfectly fine (When I applied for BN but got rejected, he said that I made plain false statements, likeSV changes not being allowed in Easy (while they are)

Thanks!!
Fixed all unmentioned
Kibbleru
drought
00:13:187 (6,1,1) - I would just nerf this as a whole >> something like this would be more appropriate 00:34:268 (6,1,1) -

hard
00:19:776 (2,1) - I would give this more spacing cuz u switch to 1/2 here
00:40:856 (2,1) - I would space it out for small asthetics
jtd1
Random mod because why the hell not 8-)

General

- Add Pokemon to the tags, without the é (copy and pasted), not everyone has the ability to type accented letters without copy+paste...

- I think your first offset should be -700, not -900, because it starts on red notes, which doesn't feel right imo. Obv resnap all notes if you apply this change

- There are so many seemingly useless Kiai times, which are on for one single circle / sliderhead? I don't think this many Kiai times are needed, remove some

baraatje123 wrote:

When I say no, I'm keeping it, because it fits, and it's rankable. Yes, kiai spams are rankable, look at Chinese restaurant (M o k o r i) for example
I wouldn't say using other maps to justify your actions is a good idea - just because something is rankable doesn't mean it's a good idea, look at 2015 mapping as a whole and you'll understand what I mean.

Easy

00:15:316 (1) , - Perhaps move the end of the slider a bit so it doesn't overlap the start of the next slider.
00:18:559 (1,1) - ^
00:36:397 (1,1) - ^
00:39:640 (1,1) - ^

Apart from that, nothing really wrong with that

Normal

My, my, this is a challenging normal...

AiMod thinks this is an Insane... :lol:

00:00:721 (1,2,3,4,1,2,3,4) - I'm not such a big fan of this - looks a little too tricky for a Normal - e.g. the last (3,4) look very strange to me... But since I can't suggest anything better I'll leave it at that...
00:20:721 (1,2,1) - What is up with this - either this is a mistake or you're using 1/8 for a normal...
00:41:768 (1,2,1) - ^
Also - no circle at the end like in Easy? :?:

Hard

00:19:167 (1,2,1) - I think there should be a longer gap between (1,2) and (1) - The repeat sliders feel unexpected to me while playing...
00:35:384 (4,5,6,7,8) - Perhaps move the star elsewhere - feels cluttered while playing.
00:40:248 (1,2,1) - Same as 00:19:167 (1,2,1)
00:44:505 (1) - I feel there should be another note somewhere after this one to end the map properly

Drought

00:03:762 (1) - Shouldn't this end on the blue tick? Ending it on the yellow seems to me like it's harder than it should be...
00:07:005 (1) - ^
00:24:843 (1) - ^
00:28:086 (1) - ^
00:44:505 (1) - Same as Hard

And that's it - good luck getting this map ranked! :D
Topic Starter
Bara-

jtd1 wrote:

Random mod because why the hell not 8-)

General

- Add Pokemon to the tags, without the é (copy and pasted), not everyone has the ability to type accented letters without copy+paste...

- I think your first offset should be -700, not -900, because it starts on red notes, which doesn't feel right imo. Obv resnap all notes if you apply this change Lol nope. I made the offset negative because there is a slight sound before the real beat. The offset follows the beat, not the first sound of the song

- There are so many seemingly useless Kiai times, which are on for one single circle / sliderhead? I don't think this many Kiai times are needed, remove some

baraatje123 wrote:

When I say no, I'm keeping it, because it fits, and it's rankable. Yes, kiai spams are rankable, look at Chinese restaurant (M o k o r i) for example
I wouldn't say using other maps to justify your actions is a good idea - just because something is rankable doesn't mean it's a good idea, look at 2015 mapping as a whole and you'll understand what I mean.
I'm pretty sure it is fine, QAT would have said it if it was wrong right?
Easy

00:15:316 (1) , - Perhaps move the end of the slider a bit so it doesn't overlap the start of the next slider.
00:18:559 (1,1) - ^
00:36:397 (1,1) - ^
00:39:640 (1,1) - ^
All 1/2 in the map overlap (because of low SV/Large Circles etc.) so it would be weird if it wasn't here as well
Apart from that, nothing really wrong with that

Normal

My, my, this is a challenging normal... Not really

AiMod thinks this is an Insane... :lol: Not here

00:00:721 (1,2,3,4,1,2,3,4) - I'm not such a big fan of this - looks a little too tricky for a Normal - e.g. the last (3,4) look very strange to me... But since I can't suggest anything better I'll leave it at that... LOOOOLL It's not that hard, and it fits with the rest off the diff
00:20:721 (1,2,1) - What is up with this - either this is a mistake or you're using 1/8 for a normal... 1/3
00:41:768 (1,2,1) - ^ 1/3
Also - no circle at the end like in Easy? :?: It has a circle O.o

Hard

00:19:167 (1,2,1) - I think there should be a longer gap between (1,2) and (1) - The repeat sliders feel unexpected to me while playing... It already has
00:35:384 (4,5,6,7,8) - Perhaps move the star elsewhere - feels cluttered while playing.
00:40:248 (1,2,1) - Same as 00:19:167 (1,2,1) It already has
00:44:505 (1) - I feel there should be another note somewhere after this one to end the map properly Nope, I haven't done that on the other diffs, so why here as well?

Drought

00:03:762 (1) - Shouldn't this end on the blue tick? Ending it on the yellow seems to me like it's harder than it should be...
00:07:005 (1) - ^
00:24:843 (1) - ^
00:28:086 (1) - ^
Uhm, extended sliders are generally fine, here as well, and it's the highest diff, sooo...
00:44:505 (1) - Same as Hard Nope, I haven't done that on the other diffs, so why here as well?


And that's it - good luck getting this map ranked! :D

Kibbleru wrote:

drought
00:13:187 (6,1,1) - I would just nerf this as a whole >> something like this would be more appropriate 00:34:268 (6,1,1) -

hard
00:19:776 (2,1) - I would give this more spacing cuz u switch to 1/2 here
00:40:856 (2,1) - I would space it out for small asthetics
Thanks guys!!
No reply means fixed
MirinH
m4m
this song is so weird wtf

General

  1. I dont think the default hs fits the music though, at least please mute the sliderslide...
  2. disable countdown,widescreen support, and also for letterbox

Normal

  1. 00:01:532 (3) - this is too dangerous
  2. 00:22:613 (3) - ^
  3. 00:43:694 (3) - ^

Hard

  1. 00:15:924 (1) - maybe change this into 1/4 because of the bgm?
  2. 00:19:167 (1,2) - why you did it here but not^

Drought

  1. i think you really needs a light insane because the gap is too big,you didnt even have random jumps in hard but i saw 00:20:721 (1,2,3,4) - in the drought diff,wtf... the diff is fine, you dont have to remap or anything but plz add a light insane
  2. anyways,this diff is perfect
not much to say... i will star the mapset since it dont really have problems,but please fix the diff spread issue if you want to rank this
gl
Topic Starter
Bara-

Mackenzie wrote:

m4m
this song is so weird wtf

General

  1. I dont think the default hs fits the music though, at least please mute the sliderslide... I found soft sampleset to work really well here, changed it all into soft (it also has a silent slider slide so that is also fixed :-)
  2. disable countdown,widescreen support, and also for letterbox

Normal

  1. 00:01:532 (3) - this is too dangerous
  2. 00:22:613 (3) - ^
  3. 00:43:694 (3) - ^

Hard

  1. 00:15:924 (1) - maybe change this into 1/4 because of the bgm?
  2. 00:19:167 (1,2) - why you did it here but not^

Drought

  1. i think you really needs a light insane because the gap is too big,you didnt even have random jumps in hard but i saw 00:20:721 (1,2,3,4) - in the drought diff,wtf... the diff is fine, you dont have to remap or anything but plz add a light insane
  2. anyways,this diff is perfect
not much to say... i will star the mapset since it dont really have problems,but please fix the diff spread issue if you want to rank this
gl
TY Fixed everything
Also added Insane (Drought will be Extra diff, keeping the name)
jonathanlfj
[General]
100% volume is wayy too loud for the song's volume, i'd recommend 80% and drop the volume to 70% during non-kiai times

[Easy]
00:15:316 (1) - these particular sliders bend into themselves too much, consider something like this: 00:18:559 (1,1) - ^ and same thing to later occurences

[Normal]
00:20:721 (1,2,1) - I would try to avoid such rhythm in Normal, because it might be really confusing for some beginners to play; try this instead: 00:41:802 (1,2,1) - same thing here

[Hard]
00:04:572 (2) - moving this to 00:04:370 makes more sense with the music
00:07:816 (2) - ^
00:16:532 (1) - no need for extra NC here
00:19:776 (2) - give this a little more spacing
00:25:654 (2) - move to 00:25:451
00:28:897 (2) - ^
00:42:208 (1,1) - use same spacing as 00:21:127 (1,1)
00:44:099 (9,10,1) - spacing is a little weird here might want to fix it

[Insane]
All the 1/8 sliders in the second section are unsnapped, I think its because you copied them over from earlier which had a slower sv
00:07:005 (1) - i think you did the wrong sampleset here
00:15:316 (1,2,1) - this looks good in the editor but due to auto stacking in game, the blanket is offset badly. Might want to do it like 00:18:660 (2,3).
00:37:917 (8,1,2) - this is a little too much for an insane diff imo, try stacking 00:38:018 (1,2)

[Drought]
i FCed this with garbage acc lol
00:11:566 (9) - offscreen slider
00:21:127 (3) - this is where you actually need NC for readability
00:21:600 (1) - remove NC here
00:31:329 (10) - this jump feels a bit unnatural, i would recommend you place it at where 00:30:316 (3) - was
00:31:532 (1,2) - if you want to retain difficulty, ctrl+g on this
00:42:681 (1) - remove NC

seeing you added an insane get like 2 more mods on it and you can call me again for recheck
Topic Starter
Bara-

jonathanlfj wrote:

[General]
100% volume is wayy too loud for the song's volume, i'd recommend 80% and drop the volume to 70% during non-kiai times

[Easy]
00:15:316 (1) - these particular sliders bend into themselves too much, consider something like this: 00:18:559 (1,1) - ^ and same thing to later occurences
Made them like the screenshot for the 1st loop, makde it something different for the second (so it doesn't look Copy-pasted) Also removed some NC here

[Normal]
00:20:721 (1,2,1) - I would try to avoid such rhythm in Normal, because it might be really confusing for some beginners to play; try this instead: 00:41:802 (1,2,1) - same thing here

[Hard]
00:04:572 (2) - moving this to 00:04:370 makes more sense with the music I', following the strong sounds here, not the beat. I will change if neccessary, but I don't think that is
00:07:816 (2) - ^ The sound I'm follow is present here, added a note (same for the 2nd likewise below)
00:16:532 (1) - no need for extra NC here
00:19:776 (2) - give this a little more spacing
00:25:654 (2) - move to 00:25:451 I', following the strong sounds here, not the beat. I will change if neccessary, but I don't think that is
00:28:897 (2) - ^
00:42:208 (1,1) - use same spacing as 00:21:127 (1,1)
00:44:099 (9,10,1) - spacing is a little weird here might want to fix it Made it all the same distance, except (1), made that a little higher, for the end of the song

[Insane]
All the 1/8 sliders in the second section are unsnapped, I think its because you copied them over from earlier which had a slower sv
00:07:005 (1) - i think you did the wrong sampleset here
00:15:316 (1,2,1) - this looks good in the editor but due to auto stacking in game, the blanket is offset badly. Might want to do it like 00:18:660 (2,3). Removed stack and made it a moving stream (idk how to call that)
00:37:917 (8,1,2) - this is a little too much for an insane diff imo, try stacking 00:38:018 (1,2)

[Drought]
i FCed this with garbage acc lol Nice!
00:11:566 (9) - offscreen slider
00:21:127 (3) - this is where you actually need NC for readability
00:21:600 (1) - remove NC here
00:31:329 (10) - this jump feels a bit unnatural, i would recommend you place it at where 00:30:316 (3) - was
00:31:532 (1,2) - if you want to retain difficulty, ctrl+g on this
00:42:681 (1) - remove NC

seeing you added an insane get like 2 more mods on it and you can call me again for recheck
Thanks!!
Fixed all unmentioned (which means all but those 2 things in hard) :D
Spayyce

jonathanlfj wrote:

i FCed this with garbage acc lol
Teach me FC pls

Mod :)

[Insane]

Looking at the AiMod it says your slider isn't snapped.



00:08:829 (1) - Curve the first part to create a blanket on the incoming notes?

00:10:452 (1) - ^

00:17:039 (2) - This would create a better blanket:


00:18:660 (2) - ^


00:31:532 (1) - I would make this go parallel with the previous slider like so:


00:36:397 (1) - I don't really like the flow of this slider, and it doesn't look too great, but it's your opinion if you want to change it or not.

00:38:120 (2,3) - How to blanket? I would fix this somehow:


00:44:505 (1) - I don't really like the sound of the clap, why not just amplify the finish?

Good luck on getting the map ranked.
A Mystery
Hello, request via forum PM

Insane

  1. Certainly look for more opinions on this diff before you are trying to qualify it.
00:03:762 (6) - An extended slider does not fit here at all because the trumpet in the song is a very short note. Also, the distance is almost the same as the previous 1/4 gap between 2 sliders 00:02:343 (1,2) - Making it harder to read. So my first suggestion would be to remove it (and e.g. make some kind of diamond shape with these 00:03:356 (4,5,6,7) - ), but if you don't remove it then please make the distance smaller or even make it a stack (heck it's even smaller in the drought diff)
00:04:370 (8,9,10) - Some kind of custom stack would be nice here. Considering it is an easy insane, this jump feels kinda awkward because the triple is going the other way. This is what I'm talking about
00:05:586 (1,2,3,4) - Why don't these overlap each other? Again, in the drought diff this does happen, the different spacing from the previous 1/4 gap mentioned in the first suggestion doesn't make any sense. Do mind that this diff is supposed to be easier on every aspect than the hardest one
00:07:005 (1,1) - Same as first suggestion
00:07:613 (2,3,4) - Same about custom stack
00:08:120 (2,1) - This distance is larger than the drought diff pls, move the circle to the other side and move it closer because it doesn't play very well
00:08:524 (2) - Not snapped
00:13:694 (1,2,1,2) - Please don't do this, it is extremely confusing (yet might not think that way because you mapped it). Try to space them, and you could create some kind of increasing spacing pattern with these circles as well 00:14:505 (1,2,1,2) -
00:16:937 (1) - Stack on the slider? This is rather uncomfortable to play right now
00:18:559 (1) - ^
00:18:660 (2,3,1) - Oh boy, I don't think this will work out as well, I mean, the distance is quite big and while it might not seem that hard we're still talking about a light, light insane
00:28:693 (2,3,4,5,1,2) - If you care about this: it goes through the healthbar
00:37:208 (1,2,3,4,5,6,7,8,1,2) - Eh, please no. Don't do this. Drought has some sliderspam, so I don't think a continuing stream will make it "easier", especially with the 1/4 jumps. Consider using 1/4 return sliders. I know this will lower the star rating, but the current pattern does not play comfortable and is not suited for a light insane
00:39:640 (1,2) - Stack
00:44:505 (1) - What's the point of this green line?

Good luck!
Topic Starter
Bara-

A Mystery wrote:

Hello, request via forum PM

Insane

  1. Certainly look for more opinions on this diff before you are trying to qualify it.
00:03:762 (6) - An extended slider does not fit here at all because the trumpet in the song is a very short note. Also, the distance is almost the same as the previous 1/4 gap between 2 sliders 00:02:343 (1,2) - Making it harder to read. So my first suggestion would be to remove it (and e.g. make some kind of diamond shape with these 00:03:356 (4,5,6,7) - ), but if you don't remove it then please make the distance smaller or even make it a stack (heck it's even smaller in the drought diff)
00:04:370 (8,9,10) - Some kind of custom stack would be nice here. Considering it is an easy insane, this jump feels kinda awkward because the triple is going the other way. This is what I'm talking about
00:05:586 (1,2,3,4) - Why don't these overlap each other? Again, in the drought diff this does happen, the different spacing from the previous 1/4 gap mentioned in the first suggestion doesn't make any sense. Do mind that this diff is supposed to be easier on every aspect than the hardest one
00:07:005 (1,1) - Same as first suggestion
00:07:613 (2,3,4) - Same about custom stack
00:08:120 (2,1) - This distance is larger than the drought diff pls, move the circle to the other side and move it closer because it doesn't play very well
00:08:524 (2) - Not snapped
00:13:694 (1,2,1,2) - Please don't do this, it is extremely confusing (yet might not think that way because you mapped it). Try to space them, and you could create some kind of increasing spacing pattern with these circles as well 00:14:505 (1,2,1,2) -
00:16:937 (1) - Stack on the slider? This is rather uncomfortable to play right now This looks way better IMO with the blankets and overlaps and such
00:18:559 (1) - ^ Changed the slider a little
00:18:660 (2,3,1) - Oh boy, I don't think this will work out as well, I mean, the distance is quite big and while it might not seem that hard we're still talking about a light, light insane Changed the slider a little
00:28:693 (2,3,4,5,1,2) - If you care about this: it goes through the healthbar
00:37:208 (1,2,3,4,5,6,7,8,1,2) - Eh, please no. Don't do this. Drought has some sliderspam, so I don't think a continuing stream will make it "easier", especially with the 1/4 jumps. Consider using 1/4 return sliders. I know this will lower the star rating, but the current pattern does not play comfortable and is not suited for a light insane Kept it as a stream, but redid it, it feels much better now (continuous, but also in distance increasing)
00:39:640 (1,2) - Stack
00:44:505 (1) - What's the point of this green line? Useless green lines don't matter at all (just as bookmarks). The only time green lines have to be deleted is if they are doubled. I will delete this, but there is no need to ever talk about "useless" green lines

Good luck!

[ Space ] wrote:

jonathanlfj wrote:

i FCed this with garbage acc lol
Teach me FC pls

Mod :)

[Insane]

Looking at the AiMod it says your slider isn't snapped.



00:08:829 (1) - Curve the first part to create a blanket on the incoming notes? Move the circle +1/8 so the blanket is proper

00:10:452 (1) - ^

00:17:039 (2) - This would create a better blanket: Stacked them (cause this is harder then in Drought diff), same applies for the other same like things


00:18:660 (2) - ^


00:31:532 (1) - I would make this go parallel with the previous slider like so:


00:36:397 (1) - I don't really like the flow of this slider, and it doesn't look too great, but it's your opinion if you want to change it or not.

00:38:120 (2,3) - How to blanket? I would fix this somehow:


00:44:505 (1) - I don't really like the sound of the clap, why not just amplify the finish?

Good luck on getting the map ranked.
Thank you guys!
Fixed all unreplied
Nuolong
Such a pretty difficulty 8-) I haven't modded in a while, and this looks too good for me, so my mod will pretty much consist of my opinion and preferences.

Insane

00:00:518 (1,2,3) - The music sounds pretty similar here but you alternate between two types of gameplay; reverse slider and circle - it feels kind of strange for that

00:01:532 (5,6,7,8,9) - Either this 8 is unnecessary, or 00:43:694 (1,2,3) - a circle needs to be placed after here. It's your choice if you hear an extra beat there or not. Here too 00:22:613 (1,2,3) -

00:03:762 (1,2) - Strange placement. I can't recommend anything about this; it's up to you whether it was intentional or not.

00:12:782 (3,4,5,6) - What makes you do this? It's still kiai, no need to make compact circles still. Music does not showcase this transition from being spaced out like 00:11:060 (2,3,4,5,6) - and 00:09:437 (2,3,4,5,6) - .

00:24:437 (4,5,1) - Inconsistent spacing, 1 backtracks from 4 by stacking, yet 00:03:154 (3,4,5,1) - here there was a greater jump between 5 and 1.

00:05:891 (2,3,4) - Inconsistent spacing, 00:05:891 (2,3,4) - note 1/2 slider. Then here 00:26:971 (2,3,4) - note 1/2 slider. Spacing

00:33:863 (3,4,5,6) - This about before ^^^

Try to put more emphasis in terms of placement for this 00:38:018 (1,2) -, because 00:37:106 (2,1,2,3,4,5,6,7,8) - was the drum thingy, and these two are 00:38:018 (1,2) - not a part of the drum thingy, though the placement is continuous and seemingly same. Maybe you would like to stack 00:38:018 (1) - on the slider head of 00:38:120 (2) - .

00:42:478 (1) - Instead of this maybe you could place compact circles, because in the music, the slider is building up the mountain, and this 00:42:883 (1,2,3,4) - is where it gets released and falls down. Feels better. Or maybe for this 00:42:883 (1,2,3,4) - you can put 1/2 sliders. Or 00:42:478 (1) into 1/2 sliders. Yeah, perhaps you should try experimenting with some half sliders where it feels necessary. The slow streams are a bit boring to me 8-)

00:43:694 (1,2,3) - This part kinda sounds like 1 and 2 should be stacked and 3 should not. The way the music is lopsided like that.

Sorry for picky mod. Good luck ranking! :3 I hope I helped in any way 8-)
Topic Starter
Bara-

NolanM wrote:

Such a pretty difficulty 8-) I haven't modded in a while, and this looks too good for me, so my mod will pretty much consist of my opinion and preferences.

Insane

00:00:518 (1,2,3) - The music sounds pretty similar here but you alternate between two types of gameplay; reverse slider and circle - it feels kind of strange for that Well, I didn't want to start a light in insane with a stream, a triplet seems fine, and it still gives te same effect imo

00:01:532 (5,6,7,8,9) - Either this 8 is unnecessary, or 00:43:694 (1,2,3) - a circle needs to be placed after here. It's your choice if you hear an extra beat there or not. Here too 00:22:613 (1,2,3) -

00:03:762 (1,2) - Strange placement. I can't recommend anything about this; it's up to you whether it was intentional or not. I had a 3/8 slider there, but I changed it to a circle, I moved the circles place tho

00:12:782 (3,4,5,6) - What makes you do this? It's still kiai, no need to make compact circles still. Music does not showcase this transition from being spaced out like 00:11:060 (2,3,4,5,6) - and 00:09:437 (2,3,4,5,6) - .

00:24:437 (4,5,1) - Inconsistent spacing, 1 backtracks from 4 by stacking, yet 00:03:154 (3,4,5,1) - here there was a greater jump between 5 and 1. Itá intended, that the jump between 5,1 is bigger then the others

00:05:891 (2,3,4) - Inconsistent spacing, 00:05:891 (2,3,4) - note 1/2 slider. Then here 00:26:971 (2,3,4) - note 1/2 slider. Spacing Well, the SV is also lower at 5 seconds, so no change for now

00:33:863 (3,4,5,6) - This about before ^^^

Try to put more emphasis in terms of placement for this 00:38:018 (1,2) -, because 00:37:106 (2,1,2,3,4,5,6,7,8) - was the drum thingy, and these two are 00:38:018 (1,2) - not a part of the drum thingy, though the placement is continuous and seemingly same. Maybe you would like to stack 00:38:018 (1) - on the slider head of 00:38:120 (2) - . I had that, but I had to change it, cause it was harder then in the Drought diff (This is actually just a light insane)

00:42:478 (1) - Instead of this maybe you could place compact circles, because in the music, the slider is building up the mountain, and this 00:42:883 (1,2,3,4) - is where it gets released and falls down. Feels better. Or maybe for this 00:42:883 (1,2,3,4) - you can put 1/2 sliders. Or 00:42:478 (1) into 1/2 sliders. Yeah, perhaps you should try experimenting with some half sliders where it feels necessary. The slow streams are a bit boring to me 8-) Refer to above, I don't want to overdo this

00:43:694 (1,2,3) - This part kinda sounds like 1 and 2 should be stacked and 3 should not. The way the music is lopsided like that. True, but that would play a littlw weird IMO

Sorry for picky mod. Good luck ranking! :3 I hope I helped in any way 8-)
Thanks!
Oh, I like picky mods, but I just don't think some of them fit for "just" a light-insane
No reply=fixed
SyraxAxoJaxco
a little mod on Hard:

1. 00:19:776 (2) - i won't map it like this. Instead, i will reverse (i mean, ctrl+g) that, and move it to x216|y344
2. 00:25:755 - circle on here maybe? it's more following the music
3. 00:04:674 - ^
4. 00:40:856 (2) - why not making the same beat like 00:19:776 (2,1) - ?
http://puu.sh/iQaDx/f7c4e1b365.jpg
5. 00:42:985 (2,3,4) - move 2 to x228|y296, 3 to x194|y303, 4 t0 x161|y295 (remember to disable the Grid Snap first). Better, i say..

random mod. but if you want M4M, i don't care.
and, this is my 2nd mod. So..maybe this mod is useless.. :?
Topic Starter
Bara-

SyraxAxoJaxco wrote:

a little mod on Hard:

1. 00:19:776 (2) - i won't map it like this. Instead, i will reverse (i mean, ctrl+g) that, and move it to x216|y344 This feels more natural to me
2. 00:25:755 - circle on here maybe? it's more following the music It's just a hard, I don't want to overdo it, sorry
3. 00:04:674 - ^ ^^
4. 00:40:856 (2) - why not making the same beat like 00:19:776 (2,1) - ? Ok
http://puu.sh/iQaDx/f7c4e1b365.jpg
5. 00:42:985 (2,3,4) - move 2 to x228|y296, 3 to x194|y303, 4 t0 x161|y295 (remember to disable the Grid Snap first). Better, i say.. I prefer it to be this way

random mod. but if you want M4M, i don't care.
and, this is my 2nd mod. So..maybe this mod is useless.. :?
Thanks!
Cerulean Veyron
Hello, a small mod for your Insane, as requested on PM ;p

[> General <]
  1. - Just something I wanted to tell, I'm really worried about your red combo color that'd inflict with the background. I suggest making it a little brighter to avoid this problem.
[> Insane <]
  1. - I don't understand your NC-ings, It's likely overdraining the HP rate on game play. Some NCs like on 00:03:762 (1,1) - , 00:07:005 (1,1) - , 00:24:843 (1,1) - , or further. Some NCs are okay, alike 00:13:694 (1,2,1,2) - for example, as long as they pair with the song track, It won't be a problem. But my question is... What's wrong with the others?
  2. 00:01:937 (8,1) - I guess I prefer a jump here, but not too big. Because the new track is quite intense imo.
  3. 00:07:208 (1,2) - I almost didn't like the flow here, because the slider heads the other way and left behind the (2) note. Have you used 1.9x or 1.8x spacing?
  4. 00:13:694 (1,2,1,2,1,2,1,2) - Well, to make this pattern nicer, How about a Hexagon? or a Polygon? If you hate shapes, then it'll be okay if you'd tell me a few reason .w.
  5. 00:15:316 (1,2) - When I see this pattern more closer, It's best you recorrect blanket > http://puu.sh/iQbmj/1f942ab87f.png
  6. 00:18:356 (4,1) - The spacing is quite a little sudden, previously 1.8x, then comes up 1/2 to 1/1 beat 2.0x spacing. Maybe you should balance it, alike 1.8x imo.
  7. 00:20:721 (1,2,1,2,1) - The finish hitsounds here are kinda too loud imo, and overusing as well. I suggest remove few of them that are too minor for following the music.
  8. 00:24:843 (1,1) - Same as 00:01:937 (8,1) -
  9. 00:28:086 (1,1,2) - I felt the spacing here is kinda incompatible or unbalanced here. Unlike other previous pattern, you could check this one and remake into sth better.
  10. 00:34:167 (6,7) - Ehh, okay, almost the same issue as above. But it's a stream! D;
  11. 00:34:775 (1,2,1,2,1,2,1,2) - Did you just copy-pasted this pattern from the previous one?!
  12. 00:41:802 (1,2,1,2,1) - Same as 00:20:721 (1,2,1,2,1) -
  13. - The diff is pretty fine, sorry if I was a little picky to spacings and shapes. I liked the 1/4 circle streams you've made, matching with the song track's hi-hats or snares. Pretty much a well-mapped Insane, GJ!

Okay, done for now. dam I'm still playing X and Y, not yet OR and AS ;A;
Good Luck!
Topic Starter
Bara-

Gray Veyron wrote:

Hello, a small mod for your Insane, as requested on PM ;p

[> General <]
  1. - Just something I wanted to tell, I'm really worried about your red combo color that'd inflict with the background. I suggest making it a little brighter to avoid this problem.
[> Insane <]
  1. - I don't understand your NC-ings, It's likely overdraining the HP rate on game play. Some NCs like on 00:03:762 (1,1) - , 00:07:005 (1,1) - , 00:24:843 (1,1) - , or further. Some NCs are okay, alike 00:13:694 (1,2,1,2) - for example, as long as they pair with the song track, It won't be a problem. But my question is... What's wrong with the others? I had this for reading, as they used to be 3/8 sliders, changed them into circles, but (accindentally) kep the NC
  2. 00:01:937 (8,1) - I guess I prefer a jump here, but not too big. Because the new track is quite intense imo.
  3. 00:07:208 (1,2) - I almost didn't like the flow here, because the slider heads the other way and left behind the (2) note. Have you used 1.9x or 1.8x spacing? It's 1.9 O.o
  4. 00:13:694 (1,2,1,2,1,2,1,2) - Well, to make this pattern nicer, How about a Hexagon? or a Polygon? If you hate shapes, then it'll be okay if you'd tell me a few reason .w. I did it for a distance increase in the begin, as the pitch raises up. In the last 2 it goes down, so I decrease the DS here, this fits a lot to me
  5. 00:15:316 (1,2) - When I see this pattern more closer, It's best you recorrect blanket > http://puu.sh/iQbmj/1f942ab87f.png
  6. 00:18:356 (4,1) - The spacing is quite a little sudden, previously 1.8x, then comes up 1/2 to 1/1 beat 2.0x spacing. Maybe you should balance it, alike 1.8x imo.
  7. 00:20:721 (1,2,1,2,1) - The finish hitsounds here are kinda too loud imo, and overusing as well. I suggest remove few of them that are too minor for following the music. They are all really strong sounds, thus they deserve a finish
  8. 00:24:843 (1,1) - Same as 00:01:937 (8,1) -
  9. 00:28:086 (1,1,2) - I felt the spacing here is kinda incompatible or unbalanced here. Unlike other previous pattern, you could check this one and remake into sth better.
  10. 00:34:167 (6,7) - Ehh, okay, almost the same issue as above. But it's a stream! D; Whoops, forgot to stack them
  11. 00:34:775 (1,2,1,2,1,2,1,2) - Did you just copy-pasted this pattern from the previous one?! Changed it
  12. 00:41:802 (1,2,1,2,1) - Same as 00:20:721 (1,2,1,2,1) - They are all really strong sounds, thus they deserve a finish
  13. - The diff is pretty fine, sorry if I was a little picky to spacings and shapes. I liked the 1/4 circle streams you've made, matching with the song track's hi-hats or snares. Pretty much a well-mapped Insane, GJ!

Thanks, no reply means fixed

Okay, done for now. dam I'm still playing X and Y, not yet OR and AS ;A;
Good Luck!
Kyubey
Irre
17:28 Irreversible: kyubey
17:28 Irreversible: i love you so much
17:28 Irreversible: be my waifu
17:28 Irreversible: i mean
17:28 Irreversible: can you mod a cs7 diff of mine?
17:28 Irreversible: xD
17:31 Kyubey: link that masterpiece
17:31 Irreversible: https://osu.ppy.sh/b/714026
17:33 Kyubey: 00:02:545 - imo double note here would look better with the music
17:34 Kyubey: 00:09:133 - sounds like you skipped a beat
17:34 Kyubey: 00:10:755 - and here
17:36 Irreversible: Double note? o.o
17:36 Irreversible: Fixed 09 seconds
17:36 Kyubey: 00:17:545 (1) - these red points don't follow the music, i'd make something smooth there
17:36 Irreversible: I think variation is fine in this part, so I leave the jumyp section at 10 seconds :3
17:36 Kyubey: well, i mean http://kyubey.s-ul.eu/fL6MUbki.png rhythm like this 00:02:343 - here
17:37 Kyubey: 00:05:586 - and here same
17:37 Irreversible: Ohh
17:37 Irreversible: fixed slider shape
17:38 Irreversible: Ah
17:38 Irreversible: about double note
17:38 Kyubey: and i guess you have to apply things you applied to copied part too
17:38 Irreversible: i'll fix it once
17:38 Irreversible: and leave it in the other
17:38 Irreversible: i like both haha
17:38 Kyubey: okee
17:39 Irreversible: Thx :D
17:39 Kyubey: 00:42:208 (2,1) - move it further apart? that almost same spacing between notes and note+slider makes that stream look like 1/3
17:40 Irreversible: okay
17:40 Kyubey: pro mapper irre
17:40 Irreversible: ww
17:40 Irreversible: post plz
17:40 Kyubey: okay
riffy
obviously not Irre
19:35 -Bakari-: 00:41:802 (1,2) - didn't feel well to me, Could you drop the DS here? 
19:38 -Bakari-: 00:02:748 - 00:02:951 - I am not sure, but it feels kinda strange to me when you ignore these
19:39 Irreversible: 00:41:802 (1) - sure
19:39 Irreversible: oh well, I follow the other music structure
19:44 -Bakari-: 00:06:802 (7) - just for better visual appearance I would move (7) a little farther from the previous circles
19:45 -Bakari-: Ok, one last thing
19:45 -Bakari-: Are you sure about HP?
19:45 Irreversible: why not?
19:46 -Bakari-: Can you try 7? I believe it'd work better with the spread
19:46 Irreversible: Sure I guess
19:47 -Bakari-: 00:44:606 (1) - 2 grids up, please
Irreversible
Topic Starter
Bara-
Updated
Wow
So many mods last days :D
MirinH
recheck

General

  1. Plz change Sunny Insane to Sunny Extra, nobody knows the difference between Bright Insane and Sunny Insane
  2. disable widescreen support in irre's diff

Bright Insane

  1. 00:19:218 (3,1) - ds is too small, other patterns like this in the diff is all separated from the slider
hmm cs7,i wonder anyone can hr that extra
Topic Starter
Bara-

Mackenzie wrote:

recheck

General

  1. Plz change Sunny Insane to Sunny Extra, nobody knows the difference between Bright Insane and Sunny Insane Bright was a word game, as it looks a lot like light, but I'll fix it
  2. disable widescreen support in irre's diff

Bright Insane

  1. 00:19:218 (3,1) - ds is too small, other patterns like this in the diff is all separated from the slider
hmm cs7,i wonder anyone can hr that extra
Fixed all
Thanks!
MirinH
Bubbled
@next bn:make sure the diff name shows the diffspred,im not too sure
Lanturn

CrystilonZ wrote:

You might want to add "Pocket Monsters" to the tag, and also "Nintendo"
You really might want to rethink this. Pocket Monsters is the romanization of your source, so this is a must. Nintendo is also a very very strong keyword that'll make your map easier to find. I'm honestly surprised you didn't add these when it was suggested.


*runs*
Topic Starter
Bara-
Thanks!!!
I'll apply the tags tomorrow (1 am now)
To the next BN, wait with the qualification until I added the tags
Thanks!
Topic Starter
Bara-
Added+updated
rip bubble
MirinH
rebub
Topic Starter
Bara-
Thanks
Time to wait for Jonathan I'd say
Irreversible

Mackenzie wrote:

Bubbled
@next bn:make sure the diff name shows the diffspred,im not too sure
I think it is clear enough, as the normal diffspreadnames are included (Easy to Extra)
Topic Starter
Bara-

Irreversible wrote:

Mackenzie wrote:

Bubbled
@next bn:make sure the diff name shows the diffspred,im not too sure
I think it is clear enough, as the normal diffspreadnames are included (Easy to Extra)
Log of Irre's and my conversation about the names

SPOILER
2015-07-07 16:15 baraatje123: Oh, one thing. In what shall I rename Drought now you (again) made me change the diffname :P?
2015-07-07 16:15 Irreversible: hahaha
2015-07-07 16:15 Irreversible: I'm sorry
2015-07-07 16:15 Irreversible: Uhm
2015-07-07 16:15 Irreversible: maybe use Levels?
2015-07-07 16:15 Irreversible: or
2015-07-07 16:15 Irreversible: wait
2015-07-07 16:15 Irreversible: this is magmas fight yeah?
2015-07-07 16:15 baraatje123: yea
2015-07-07 16:16 Irreversible: I don't know the names, but there's this order of people right?
2015-07-07 16:16 Irreversible: first this hobo type thingy, then the commandants etc.
2015-07-07 16:16 baraatje123: I don't think that's rankable
2015-07-07 16:16 baraatje123: HAHAHAHAHAHA
2015-07-07 16:16 Irreversible: it is, as it is a progressing evolution
2015-07-07 16:17 baraatje123: Still, there are 6 diffs, but 4 names (Grunt, Admin (Tabitha, Courtney), Boss (Maxie)) :P
2015-07-07 16:17 Irreversible: ..grund it was
2015-07-07 16:17 Irreversible: hahaha
2015-07-07 16:17 Irreversible: grunt*
2015-07-07 16:17 baraatje123: grumd xD
2015-07-07 16:17 Irreversible: I like my hobo type thingy description better XDDD
2015-07-07 16:17 baraatje123: True
2015-07-07 16:17 Irreversible: LOL yeah that was probably the reason of my typo
2015-07-07 16:17 Irreversible: Let me see
2015-07-07 16:18 baraatje123: How is this 5.3 stars? O.o
2015-07-07 16:18 baraatje123: It's very easy
2015-07-07 16:18 Irreversible: ikr?
2015-07-07 16:18 Irreversible: It's not that difficult
2015-07-07 16:18 Irreversible: LOL
2015-07-07 16:18 baraatje123: Things like this perhaps?
2015-07-07 16:18 baraatje123: 00:37:005 (1,2) -
2015-07-07 16:19 Irreversible: yeah most likely
2015-07-07 16:19 Irreversible: What could we use as diffnames..
2015-07-07 16:21 Irreversible: How about Drought (Insane)
2015-07-07 16:21 Irreversible: LOL
2015-07-07 16:21 Irreversible: i mean like that you could still keep yours
2015-07-07 16:21 baraatje123: Sunny Insane? (Drought causes heavy sunshine)
2015-07-07 16:22 Irreversible: oh, that brings me to an idea
2015-07-07 16:22 Irreversible: LOL
2015-07-07 16:22 Irreversible: hahaha
2015-07-07 16:22 Irreversible: Cloudy Easy, ?? Normal ?? Hard ?? idk Sunny Insane, Irre's Scorching Extra
2015-07-07 16:22 baraatje123: I have 5 diffs, ya know xD
2015-07-07 16:22 Irreversible: i thought 6
2015-07-07 16:22 Irreversible: man i knew it was 5 and then you said 6
2015-07-07 16:23 Irreversible: loool
2015-07-07 16:23 baraatje123: and yours (so 6)
2015-07-07 16:23 Irreversible: omg
2015-07-07 16:23 Irreversible: xD
2015-07-07 16:23 baraatje123: But you only type 5 names xD
2015-07-07 16:23 Irreversible: no
2015-07-07 16:23 Irreversible: ?? idk
2015-07-07 16:23 Irreversible: because i didn't know what the other one was
2015-07-07 16:23 Irreversible: haha
2015-07-07 16:24 baraatje123: Rainy Easy/Cloudy Normal/ Clear Hard/ Bright Insane/ Sunny Insane/Irre's Scorching Extra
2015-07-07 16:24 baraatje123: How about that?
2015-07-07 16:24 Irreversible: super
2015-07-07 16:24 Irreversible: good
2015-07-07 16:24 Irreversible: :D
2015-07-07 16:24 baraatje123: Bright-->Light (Insane) :)
2015-07-07 16:24 Irreversible: haha
2015-07-07 16:24 Irreversible: pro
Topic Starter
Bara-
Double post
Jonathan can't recheck, because he can't pass Irre's
So doesn't icon 'unpassable'
Time to find a new BN
If you're a BN and reading this, please poke me if you want to help me qualify it (as I heard BN can't bubble/qualify on their own, they need to be asked it (in shape of mod/BN req) :P
Spayyce
no kds

[Irre's Scorching Extra]

00:03:559 (5,6,7,8,1,2) - I don't understand this, you just break off and go into what appears to be a random stray note that has no correlation with the preceding and exceeding notes.

00:09:741 (6,7) - Bad flow.

00:16:329 (2,4) - Ctrl+G each one seperately so they go in opposite direction to the others.

00:19:167 (1,2) - Ctrl+G, flow is not good here and is extremely jarring for any player to comprehend.

With the copypasta I believe these should be repeated, should you accept any of these suggestions.

It's rare I do mods for any extra, I just want to see this ranked. I love the whole mapset every difficulty is really good. So sorry if this is a pointless mod due to the fact I am inept at modding harder difficulties.

Good luck finding a BN to pass this, it's pretty brutal 8-)
Topic Starter
Bara-
Thanks!
I asked irre to check
Also, I've got a BN to qualify it
Waiting for Irre now

/me summons Irreversible
Irreversible

[ Space ] wrote:

no kds

[Irre's Scorching Extra]

00:03:559 (5,6,7,8,1,2) - I don't understand this, you just break off and go into what appears to be a random stray note that has no correlation with the preceding and exceeding notes. I don't quite understand what you mean, but let me try explaining : 00:03:559 (5) - I've put this note far away, so the stream (can be slightly heard in the song) gets more interesting, as it is not part of the dominant beats anymore. Lower spaced to give it more contrast to 00:04:370 (1,2,3,4) - this, because it's well hearable. 00:03:964 (1,2) - I used a rather tight angle here to highlight the song again, which softens up to the next objects, because the song appears smoother.

00:09:741 (6,7) - Bad flow. It flows fun to me.

00:16:329 (2,4) - Ctrl+G each one seperately so they go in opposite direction to the others. I have tried it, but it plays horrible to me. Reason for that probably is that the transition 00:16:734 (4,1,2) - here won't work anymore, which I'd like to keep.
00:19:167 (1,2) - Ctrl+G, flow is not good here and is extremely jarring for any player to comprehend. Intentional, as it is the same sound in a short amount of time I will keep this pattern, to highlight its repeating structure. Also, this flows better than Ctrl + G.
Thanks for your time nevertheless!

http://puu.sh/iT8O3/5cd8e2910b.txt Updated my hitsounds.
Topic Starter
Bara-
Updated it all
ByBy_Chan will be the one to qualify it
She already qualified (approved) today, so it'll be tomorrow
Time to get this ranked
Wow, only a month
I feel like a pro
I totally didn't write He
No I didn't
It's Obvious right?
ByBy is a girl, it's a she, not a he
bibilicu

baraatje123 wrote:

He already qualified (approved) today, so it'll be tomorrow
I am a girl not a boy ;w;
Topic Starter
Bara-
GOD, WHY AM I SO FORGETFUL
Irre already told me
Also, nice quote :P
Topic Starter
Bara-
Why can't I delete my own post here ;-;
MirinH
rebulb #3(
Topic Starter
Bara-
Thanks
Hoping I can keep it
Waiting for ByBy

Edit: ByBy will mod it soon
I'll be inactive until sunday I think (I might come on-line tho)

When I fix it, I think Mackenzie should rebubble^4 (sorry for you having to rebub everytime ;-;)
The ByBy can qualify it :)

I currently fixed those 3/2 sliders in the post-kiai part
MirinH

baraatje123 wrote:

When I fix it, I think Mackenzie should rebubble^4 (sorry for you having to rebub everytime ;-;)
The ByBy can qualify it :)
you dont have to rebulb when fixing stuff and causing a self pop,unless a bn sets a pop
she can direct qualified it
good luck
Hinsvar
I don't really feel like fully modding this map due to laziness (sorry lol), but I gotta say that "Clear/Bright/Sunny" is ambiguous... Consider removing all the adjectives in the diff names, seriously :)

Also, for Irre's diff, you're free to use any CS you want, sure, and I don't want to ruin how you map, but CS7 combined with how you place the objects that are 1/4 beats apart from each other, and additionally, how jumpy the map can get in general, isn't really a good choice (and with OD8.5 too). The combination of CS7 and the jumps also make quite the difficulty jump from baraatje's Extra diff. I would personally use CS6-6.5 here so it won't be that extreme for players (although I believe there are people who love CS7 too). But if you think CS7 is fine, sure, I won't mind.

For baraatje's Extra, is the spacing change like 00:25:755 (5,1,2) really necessary? I mean, you spaced 00:04:775 (1,2) and 00:05:181 (1,2) normally. Oh, and I have to say that I can't see what necessitates the need of OD9 for this diff, but I will let it be for now.

Good luck :)
Topic Starter
Bara-

Hinsvar wrote:

I don't really feel like fully modding this map due to laziness (sorry lol), but I gotta say that "Clear/Bright/Sunny" is ambiguous... Consider removing all the adjectives in the diff names, seriously :) I used to have Drought as insane, spread was ENHI, then I needed to add a Light-insane, so I made the spread ENHIX (Old I got X), called Drought. Then Irre cam and wanted to make a cs 7 X, so I was a little annoyed that I (again) needed to remove a perfectly made up diffname (same as in my ranked map, old Insane was called "Vision") I still wanted to keep something special. I thought about Sunny insane, and then we decided, why not make the whole set that way. Easy is rainy, up until Scorching Hot for Extra

Also, for Irre's diff, you're free to use any CS you want, sure, and I don't want to ruin how you map, but CS7 combined with how you place the objects that are 1/4 beats apart from each other, and additionally, how jumpy the map can get in general, isn't really a good choice (and with OD8.5 too). The combination of CS7 and the jumps also make quite the difficulty jump from baraatje's Extra diff. I would personally use CS6-6.5 here so it won't be that extreme for players (although I believe there are people who love CS7 too). But if you think CS7 is fine, sure, I won't mind. Not my diff, but still replying here, Irre only maps normal maps, or cs7 diffs. I have never seen him map cs 5-6 (unless it's in a collab) CS 7 fits, and it is hard. If it were to be CS 4, IMO it would be even easier then my diff, the only reason it's hard is because of the CS. Does that mean it's bad? No. I think OD 8.5 is there to compensate for the EZ players who have trouble with the CS, so it's at least 4+ :P

For baraatje's Extra, is the spacing change like 00:25:755 (5,1,2) really necessary? I mean, you spaced 00:04:775 (1,2) and 00:05:181 (1,2) normally. Oh, and I have to say that I can't see what necessitates the need of OD9 for this diff, but I will let it be for now. You are right, but IMO it feels better to have it a little different. The map would be a little boring it it uses same pattern over and over again rihgt?
Okay, unless your name is Blue Dragon


Good luck :)
Thanks!!
Waiting for byby now (and perhaps irre to say something about in his diff to Hinsvar :P)
Irreversible

Hinsvar wrote:

Also, for Irre's diff, you're free to use any CS you want, sure, and I don't want to ruin how you map, but CS7 combined with how you place the objects that are 1/4 beats apart from each other, and additionally, how jumpy the map can get in general, isn't really a good choice (and with OD8.5 too). The combination of CS7 and the jumps also make quite the difficulty jump from baraatje's Extra diff. I would personally use CS6-6.5 here so it won't be that extreme for players (although I believe there are people who love CS7 too). But if you think CS7 is fine, sure, I won't mind.
Hey Hinsvar, thanks for opinion!

I can see your points, yet I will keep CS7 because in my opinion the targetplayers are the ones who enjoy CS7 (I do it myself, I see it as challenge and it helps me improving my aim, too). As you might have seen, my maps have never gone that "wild" (with the CS7 spacing), so I wanted to create one, where you can train this too. Please also see the point that I don't actually put gimmicks in these maps: Speaking of 1/4, I've put solely jumps from sliders > circles (or sliders) and never from circle > circle (or slider) (http://puu.sh/iVnmN/be4a057f78.jpg see this as example). And if you don't use these patterns, it's still fairly easy to play, because the flow is not broken, nor the movement is.

Baraatje, I've mapped some CS5 <_<
Topic Starter
Bara-

Irreversible wrote:

Baraatje, I've mapped some CS5 <_<
LOL
Oops, sorry
I never play cs 5+ so I didn't know
But still, some is still a little right


Okay, in a few hours I'll be back home, hopefully ByBy can mod it then for qualify (ByBy, please read this, perhaps we can do IRC mod)
Pereira006
Sorry if I didn't mod this map but there one really important that background red and color red is really hard read and the play isn't very well, is don't matter you have you own skins or option dim black, I use Skin official and play with this thing is really hard, color red need change to better read, also I wonder Color grey and light black is allowed ?

No need kd
Topic Starter
Bara-
Well
I had a talk with irre about the colors, and these were the best for us
I'm quite sure it's still fine though
Kyouren
Okay, I here because as your request but i just doing a Re-Check! (Sorry for late~ :3)




Legend:
Black: Not to Important
Red: Is Unrankable
Blue: If not change, I'm ask with other BN and QAT

[General]

  • Offset is much here, 00:00:518 or 518

    [baraatje123 is awesome light insane, i want kill him!][list:1337]

    00:01:836 - Have a sound, add a note here!
    00:02:647 (2) - Not really like, change to circle plz!
    00:05:890 (2) - ^
    00:16:025 (2) - No sound, remove it
    00:19:268 (2) - ^ and blanket?
    00:23:728 (2) - Not really like, change to circle plz!
    00:26:971 (2) - ^
    00:28:693 (2) - Blanket?
    00:37:106 (2) - No sound, remove it
    00:40:349 (2) - ^ and blanket?
Sorry if my mod is bad~ (NO KDS if not change all)

Good Luck~
Topic Starter
Bara-

gokugohan12468 wrote:

Okay, I here because as your request but i just doing a Re-Check! (Sorry for late~ :3)




Legend:
Black: Not to Important
Red: Is Unrankable
Blue: If not change, I'm ask with other BN and QAT

[General]

  • Offset is much here, 00:00:518 or 518 Nope, the offset is 721, but then notes would be before it, so I needed to push it back by 4 beats

    [baraatje123 is awesome light insane, i want kill him!][list:1337]

    00:01:836 - Have a sound, add a note here! Im quite sure there isn't any
    00:02:647 (2) - Not really like, change to circle plz! Kinda intended, as I prefer sliders over circles, same goes for all the same below
    00:05:890 (2) - ^
    00:16:025 (2) - No sound, remove it Wut? It's the strong tada! with the finishes
    00:19:268 (2) - ^ and blanket? It's a perfrect blanket O.o
    00:23:728 (2) - Not really like, change to circle plz!
    00:26:971 (2) - ^
    00:28:693 (2) - Blanket?
    00:37:106 (2) - No sound, remove it Wut? It's the strong tada! with the finishes
    00:40:349 (2) - ^ and blanket? It's a perfrect blanket O.o
Sorry if my mod is bad~ (NO KDS if not change all) I changed 1 thing, so, kudos for you :D

Good Luck~
Thanks!
Only fixed then 28:693 blanket though
HabiHolic
Hey from Weekend Modding Queue.

this map will get rebubbled? if rebubbled i can your map ranked
Topic Starter
Bara-
Well
It was a self pop, because of a few additional mods
But according to some people, colors neer to be changed for better visibility
But I'll call you when it's bubbled :)

Edit: Had a talk with Bakari, and we found (read as he) good colours
It should be all good to go :)
MirinH
k
btw so did you now know why i did the mod for ticket lol,but i still dont have the time to mod it,anyways congrats on bn
baraatje i want your virgin
Topic Starter
Bara-
HAHAHA
How did you all know before
Sorry, Karen will be the first one (not sure if bubble or Heart though)
I'll PM Habi so it can get qualified/ranked :D
HabiHolic
[Cloudy Normal]

00:20:721 (1,2) - This not is fine? i think this not sure.

Call me
Topic Starter
Bara-
it's the 1/3 part right?
Jonathan recommended me to do it this way (p/4311359)
I'm quite sure it's fine :)
A Mystery
Don't mind me, just a random non-BN passing through
Topic Starter
Bara-
Mystery
What the heck O.o
Waiting for Habi now :)
This went so fast O.o
HabiHolic
orz.... 6max...
Topic Starter
Bara-
;-;
Let's wait
Kyouren
It's rankable if use that diff name?
Topic Starter
Bara-
All diff names clearly show the difficulty, thus it's no problem
Cerulean Veyron
Well, It could've been already qualified at this time ;p
Topic Starter
Bara-
Habiiiiii~~~~
Where art thou
Hoping the cap is fine
Or do what I did when I tried to qualify a map
Keep mashing the qualify button for 30+ minutes until you finally NOT received a message about the cap xD
Cerulean Veyron


Unofficial, this is edited looool
Topic Starter
Bara-
...
HabiHolic


Topic Starter
Bara-
WOOHOOOO
THANKS!!!!!!!!!!
Kyouren
Gratzz~ :3
bibilicu
Congratulations baraatje !
Blanc Kisaragi
Congratz!
jyu
congratz! :)
Spayyce
<3
Nomination Assessment Team

Disqualification Notice



Hello!

Unfortunately, the Quality Assurance Team has decided to disqualify this beatmap. The following is a list of reasons and examples for the disqualification. We do not outline every issue in detail, so make sure to take the idea behind each reason and apply it to the entire beatmap as issues might be found in more than the spots mentioned below. If you have any questions, please reply to this post and we will do our best to clarify any misunderstandings.

Easy

Mapping Quality

  • A few readability issues combining with some rather questionable patterns were wound in this map. These things lower playability of the difficulty and make unfriendly towards low-skilled players.
  1. 00:26:667 (1,3) - extreme direction changes make no sense with the music and may appear confusing to beginners
  2. 00:25:045 (3,1) - unclear transition from (3) to (1)
Normal

Mapping Quality

  • The amount of overlaps present in this map is too high. It results in low readability and untidy appearance of the difficulty.
  1. 00:00:518 (1,1,2,3,4,5,1,2,3,4,1,2,3,4,5,1,2) -
  2. 00:21:802 (1,2,3,4,5) -
Hard

Mapping Quality

  • The 1/4 sliders are difficult to understand due to the way this difficulty uses spacing and organises patterns.
  1. 00:16:127 (1,2) - the jump here makes this pattern really confusing
  2. 00:19:370 (1,2) - there is no way to read the number of repeats used in these slidres before players hit them

If you happen to have concerns about this disqualification, you can contest the decision with this form. Before using this form, please read the instructions carefully.

The Beatmap Nominators may handle this mapset after the issues have been addressed.

Good luck!

###M
Akiyama Mizuki
Wow, really?
Topic Starter
Bara-
Rip qualify ;w;

Quality Assurance Team wrote:

Disqualification Notice



Hello!

Unfortunately, the Quality Assurance Team has decided to disqualify this beatmap. The following is a list of reasons and examples for the disqualification. We do not outline every issue in detail, so make sure to take the idea behind each reason and apply it to the entire beatmap as issues might be found in more than the spots mentioned below. If you have any questions, please reply to this post and we will do our best to clarify any misunderstandings.

Easy

Mapping Quality

  • A few readability issues combining with some rather questionable patterns were wound in this map. These things lower playability of the difficulty and make unfriendly towards low-skilled players.
  1. 00:26:667 (1,3) - extreme direction changes make no sense with the music and may appear confusing to beginners I personally have never found these sliders to be weird or unplayable. Yes, they have a "weird" shape, but does that make the user-unfriendly? No. Also, there has been said it makes no sense. If you set slidertickrate to 2, you can clearly see it does fit in, it has the red node, exactly on the 3rd slidertick
  2. 00:25:045 (3,1) - unclear transition from (3) to (1) My English may have let me down here a little, as I might have misunderstood this, but in my opinion this is still a good flow. Because of the large circle, the movement is pretty lenient, and you can be off quite a lot (in sliders). This way, the movement from (3) to (1) is still proper, as it follows some sort of figure-8. I personally can't see why this has bad transition, aka bad flow
Normal

Mapping Quality

  • The amount of overlaps present in this map is too high. It results in low readability and untidy appearance of the difficulty.
  1. 00:00:518 (1,1,2,3,4,5,1,2,3,4,1,2,3,4,5,1,2) - The map is 148 BPM, uses 1.2 SV, 1.2 DS and CS 3
    I believe all these factors (except BPM) talk about overlaps. I'll not make the circles smaller, as cs 3 is done for the spread (2,5-3-3,5-4-4-7)
    Raising the other 2 (either one of them) has to be done then. I know I map with a rather high SV (1.6 for normal, 2 for hard) on fast pitched songs. This song is not fast based, so I'll not increase SV. And then, the only thing left is to increase DS. 1.3 DS is in my opinion really high, and can be confusing, as this map uses 1/3 and 1/2
  2. 00:21:802 (1,2,3,4,5) - Uhm, Did you select the wrong part? This has no overlaps or whatsoever
Hard

Mapping Quality

  • The 1/4 sliders are difficult to understand due to the way this difficulty uses spacing and organises patterns. They all used to be 1/4 doublets, but I got quite some complaints (either BN and QAT) that this was to hard and confusing. So I made some/most of them into sliders so they'd be easier to play. I still kept some 1/4 circles. Mostly in the first loop of the song, they are circles, and in the second loop of the song they are sliders. This is done for variation, with the fourth one in each loop being the other, again for some variation
  1. 00:16:127 (1,2) - the jump here makes this pattern really confusing This is probably the only point in the whole disqualification post I can (slightly) agree with. The spacing is rather high here, for being 2 1/4 kicksliders. But things like that are used so much more nowadays. I know, this is "only" the third difficulty in the set, but that doesn't have to say anything. 1/4 is somthing that should be used there. And it does have indeed high spacing, but I personally find this much easier to read then if they are stacked or lowspaced. And on top of that, it's perfect symmetry, as (2) is a ctrl H of (1)
  2. 00:19:370 (1,2) - there is no way to read the number of repeats used in these slidres before players hit them Well, it's a kickslider which is 1/4. How are these ever unreadable? If this really is the case, doesn't that mean that ALL maps with a hard with a kickslider should be disqualified? It's only 148 bpm, so I really don't so anything wrong with the usage of 1/4 kicksliders, as they fit the song really good, but this is purely subjective

If you happen to have concerns about this disqualification, you can contest the decision with this form. Before using this form, please read the instructions carefully.

The Beatmap Nominators may handle this mapset after the issues have been addressed.

Good luck!

###M

I personally disagree with all points
Okay, time to contest
DahplA
No dude. 00:18:559 (1,2,1,2,1) - This part is very reasonable for DQ. Do you have stacking shown, because if not then now is a good time to activate it. Because 00:18:559 (1,2,1,2) - are all stacked on top, they are positioned above 00:19:370 (1) - a bit up and to the left. It's the result of the game's auto stacking mechanic. This needs to be fixed, although after reading the response it's safe to say the QAT didn't use the best wording. The 148 BPM has nothing to do with it in this case, just to clarify. All you need to do is change the direction of the slider 00:19:370 (1) - to something that does not face up-left.
Topic Starter
Bara-

DahplA wrote:

No dude. 00:18:559 (1,2,1,2,1) - This part is very reasonable for DQ. Do you have stacking shown, because if not then now is a good time to activate it. Because 00:18:559 (1,2,1,2) - are all stacked on top, they are positioned above 00:19:370 (1) - a bit up and to the left. It's the result of the game's auto stacking mechanic. This needs to be fixed, although after reading the response it's safe to say the QAT didn't use the best wording. The 148 BPM has nothing to do with it in this case, just to clarify. All you need to do is change the direction of the slider 00:19:370 (1) - to something that does not face up-left.
After looking at this with the stacking option, you're right
However 00:18:559 (1,2) - is already faded out at the moment 00:19:370 (1) - comes in, so it's not unreadable
I'll change it if the contest has been lost, as I now understand what they mean, but I honestly see no need in it, as it the first (1,2) is already faded out and does not make the reverse invisible
Not even with the default skin's hitbursts (okay, perhaps old default, but those are no longer used)
Akiyama Mizuki
OSUjanaiKATSURAda
on hard diff

00:18:559 (1,2,1,2,1,2) - this pattern is confusing and need to be fixed i kept misreading it three times until i get it
00:43:694 (1) - a NC here
Spayyce
Shame I loved your map (and my HDDT score :3)

Get this back into approval then ranked <3
Topic Starter
Bara-
Meh
Decided to fix it anyways, because there is one thing which is correct

Quality Assurance Team wrote:

Disqualification Notice



Hello!

Unfortunately, the Quality Assurance Team has decided to disqualify this beatmap. The following is a list of reasons and examples for the disqualification. We do not outline every issue in detail, so make sure to take the idea behind each reason and apply it to the entire beatmap as issues might be found in more than the spots mentioned below. If you have any questions, please reply to this post and we will do our best to clarify any misunderstandings.

Easy

Mapping Quality

  • A few readability issues combining with some rather questionable patterns were wound in this map. These things lower playability of the difficulty and make unfriendly towards low-skilled players.
  1. 00:26:667 (1,3) - extreme direction changes make no sense with the music and may appear confusing to beginners
  2. 00:25:045 (3,1) - unclear transition from (3) to (1) Made it more clear, made it flow better. Still kept the 3/2red node as it follow rhythm, but I reduced the sharp curve
Normal

Mapping Quality

  • The amount of overlaps present in this map is too high. It results in low readability and untidy appearance of the difficulty. Slightly increased DS (1.2-->1.26) and they seem fine now
  1. 00:00:518 (1,1,2,3,4,5,1,2,3,4,1,2,3,4,5,1,2) -
  2. 00:21:802 (1,2,3,4,5) -
Hard

Mapping Quality

  • The 1/4 sliders are difficult to understand due to the way this difficulty uses spacing and organises patterns. Tried to make this as readable as possible
  1. 00:16:127 (1,2) - the jump here makes this pattern really confusing Changed distance
  2. 00:19:370 (1,2) - there is no way to read the number of repeats used in these slidres before players hit them Moved the first doublet to an other place. Customstacked the other 3 to top right, making the reverses properly visible

If you happen to have concerns about this disqualification, you can contest the decision with this form. Before using this form, please read the instructions carefully.

The Beatmap Nominators may handle this mapset after the issues have been addressed.

Good luck!

###M
Time to ask Mackenzie/Habi ;w;
MirinH
recheck

Quality Assurance Team wrote:

Hard

Mapping Quality

  • The 1/4 sliders are difficult to understand due to the way this difficulty uses spacing and organises patterns.
  1. 00:16:127 (1,2) - the jump here makes this pattern really confusing
  2. 00:19:370 (1,2) - there is no way to read the number of repeats used in these slidres before players hit them
so you should do what you did at 00:16:127 (1,2) - to all of your short sliders,not like ds +++,is the same music on all 3 of them
pls give 00:19:370 (1,2) -
00:37:208 (1,2,1) -
00:40:451 (1,2) -
a smaller distance like 00:16:127 (1,2) -
Topic Starter
Bara-

Mackenzie wrote:

recheck

Quality Assurance Team wrote:

Hard

Mapping Quality

  • The 1/4 sliders are difficult to understand due to the way this difficulty uses spacing and organises patterns.
  1. 00:16:127 (1,2) - the jump here makes this pattern really confusing
  2. 00:19:370 (1,2) - there is no way to read the number of repeats used in these slidres before players hit them
so you should do what you did at 00:16:127 (1,2) - to all of your short sliders,not like ds +++,is the same music on all 3 of them
pls give 00:19:370 (1,2) -
00:37:208 (1,2,1) -
00:40:451 (1,2) -
a smaller distance like 00:16:127 (1,2) -
Okay
Made all distance the same (1.7)
Thanks!
MirinH
k
Topic Starter
Bara-
Thank you :3
Fatfan Kolek
a few things before requalifying

  1. 00:03:762 (1) - are you sure that you want to end the slider on the 1/8 tick and not on the blue 1/4 one? This goes for all those sliders. It feels more comfortable with 1/4 ending imo
  2. 00:13:593 (1) - Neither the spacing, nor the NC here really makes sense, because there is nothing in the music that needs to be emphasized at this point
  3. 00:15:214 (1) - ^ If you don't agree, then I woud at least delete the NC on those all throughout the song
Topic Starter
Bara-
If I end it in 1/4, the slider would be 1/4 as well which would be awkward for such sound
Kept the spacing, removed NC
Thanks!
Oh, please next time, say which diff you mean. I new about the 3/8 that you talked about extra though
MirinH
again
Topic Starter
Bara-
Rebub number 6 now?
I lost count of it
Karen
Im here to clear bubbled maps.
tell me if you need me o.O
Topic Starter
Bara-
Yes please
Got no reply from Habi so I don't think he'll requal
Karen

Baraatje123 wrote:

Yes please
Got no reply from Habi so I don't think he'll requal

oh, better ask her first in case.
MirinH
btw u can ignore that rule though
it doesnt matter at all
PatZar
you should add my diffs before qualification lmao jk
Karen
finally
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